SFV - How To Stop Command Throws! Basics Guide For Street Fighter 5 Arcade Edition

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  • Опубліковано 21 січ 2025

КОМЕНТАРІ • 95

  • @VesperArcade
    @VesperArcade  6 років тому +21

    I'll be helping Mir with some basic guides in the future as well. Keep giving us ideas. Thanks for watching!

    • @TheDeepOne98
      @TheDeepOne98 6 років тому +1

      VesperArcade nice. Lot helps.

    • @ahorserunning
      @ahorserunning 6 років тому

      Love these videos Mir you are the man! Another topic that was brought up in the comments below(how to instant command grab with Gief on the ground) would make for an excellent video or series covering various shortcuts in the game, like Sim instant air teleport/flame, Gief instant air spd. I know Vesper put up some videos last year for buffering charge into super and a couple Ryu shortcuts, but expanding upon it would be good, as the shortcut videos have helped me a ton on my journey to being a competent fighter. Most importantly, understanding why these shortcuts work in the game is good knowledge for the newer players coming in with Arcade Edition

    • @sprcrzy110
      @sprcrzy110 6 років тому +1

      Love this series!!

    • @bena5150
      @bena5150 6 років тому +2

      i always have problems on knockdown/wakeup... i push a button, i got Crush Countered. i don't push a button i got thrown or comboed... a guide on this area would help me immensely.

    • @KingSlayerGoose
      @KingSlayerGoose 6 років тому +1

      VesperArcade hi! thanks for all the help but I was wondering if you could post/make any content on how to play grapple heavy characters as well, especially since all the nerfing most of them have received?.
      It would be nice to know if there is anything characters like gief and Alex have going for them with the situation they're in since season 3 began.

  • @RanmaruRei
    @RanmaruRei 6 років тому +7

    I would say, it's a pretty universal guide, and applicable to other 2D fighting games as well.

  • @jonathanrios8316
    @jonathanrios8316 6 років тому +5

    These are fucking fantastic videos not only do you explain these concepts well. But you show very clear, multiple examples of the situations your talking about. I wish I had these videos earlier on in my fighting game career

  • @Denistone
    @Denistone 6 років тому +3

    Nice. More beginner friendly guides like this would be much appreciated.

  • @tysonle7470
    @tysonle7470 6 років тому +13

    Vesper! So close to 100k!

  • @khoa1708
    @khoa1708 6 років тому +38

    how to stop it? GUESS RIGHT... that's it

    • @bridgeburner909
      @bridgeburner909 6 років тому +12

      Exactly, I came here hoping for some kind of new option select in season 3 that I didn't know about haha. It's useful someone new to the game in that it is informative but offers no real way to 'beat' the scenario. The only way to win is to guess right and an unpredictable attacker is more likely to read what a defender will do than the other way around so 70-80% of the time you're screwed.

    • @no_nameyouknow
      @no_nameyouknow 4 роки тому

      As he said in the video there is more to it than that. You have to use the correct risk/reward choice depending on the situation and position and who you are fighting against. Sure, you can just say guess right, but there is different levels of "right" here.

    • @anyfightinggamezfine69
      @anyfightinggamezfine69 4 роки тому +2

      @@no_nameyouknow bro against characters like r mika who can trap u in the corner with command grabs on block stun and air command grabs u just get 50/50'd into a stun and die. Most characters dont have a wakeup to stop it either. Sfv is garbage

    • @megaman2099
      @megaman2099 4 роки тому

      The problem is that characters like alex have slow frames in wake ups and guessing is the only way to get out... Soo the game in that moments is more like a lucky moment. The problem with sfv is that there are so many 50/50 situations, more than other sf ever.
      Yes i play the game and like it but that situations of guessing happends so many times in this game and some times thats irritating.

    • @no_nameyouknow
      @no_nameyouknow 4 роки тому

      @@anyfightinggamezfine69 Fair enough, well not the garbage part, but yeah 50/50s are a part of many fighting games. I mean, all the best players will tell you that there is a risk reward balance to consider but at the end of the day you do have to make a read. Grapplers often have weaker options at range, which balances them out. I struggle against these characters myself otherwise I wouldn't be here, again after 10 months lol, of course I haven't really been playing this whole time. Honestly I forgot I even watched this video. Nice talking to you again.

  • @BiggBossChanel
    @BiggBossChanel 6 років тому +2

    Keep the info coming, I said it before and I say it now sfv is here to train a new generation of sf players.

  • @KhaziJKG
    @KhaziJKG 6 років тому +7

    Needed this tech thanks!

  • @johnodaz1273
    @johnodaz1273 6 років тому +1

    Excellent video Mir. Good stuff guys :-D.

  • @RobzdaBlade
    @RobzdaBlade 6 років тому +3

    A lot of these rules can almost be copy pasted among other fighters. Being that command throws come out faster and beat normal throws, but having more ending lag if whiffed. Great basics guide! IMO the fighter community are the most ruthless when it comes to rules and regulations but I wouldn't have it any other way. I respect the skill gap you homies create.

  • @bradido
    @bradido 6 років тому +2

    Good stuff. I think it would be helpful to outline how some command throws will throw not only your body box, but any hurt box as well. While normal throws *only* make contact with your body box.

  • @OneNOnlyHD
    @OneNOnlyHD 6 років тому +5

    wow this was actually pretty helpful, thanks so much!!! Great vid!

    • @bridgeburner909
      @bridgeburner909 6 років тому +2

      To some degree it is but wait till you play a good Alex who is waiting for you to reversal them and will then bait you. You then think the only way out of the situation is a neutral or back jump then they lariat you which gives them a reset to where you are in exactly the same situation and if you put out a button against that lariat that isn't an invisible DP you get crush countered. All ways round you are buggered against command throws if your opponent is good because if you pick the wrong option you lose a huge chunk of health and are in exactly the same situation after. Pick wrong twice and you are pretty much stunned. An easy situation to beat against the predicable attacker, truly awful against someone who is good.

    • @anyfightinggamezfine69
      @anyfightinggamezfine69 4 роки тому

      @@bridgeburner909 yup this game is trash it seems n feels like a good game until u run into this bs again n again n again forget about the constant ryu ken n akumas. The only time u arent fighting them is when ur getting cheesed by grabs. Which is why u dont see over half the roster online

  • @solitudegaming
    @solitudegaming 6 років тому

    Great vid guys. I'm a complete noob at this so this kinda stuff really helps.

  • @RayTheGmr
    @RayTheGmr 6 років тому +1

    Thanks for this, it is unreal how much trouble Laura still gives me. Any more tips against her specifically would be great lol

    • @nickclark1815
      @nickclark1815 6 років тому +5

      Just keep your distance if you can, she can't do much from far away unless she has meter, and when she does have meter be cautious.

  • @IriaChannel
    @IriaChannel 3 роки тому +1

    The grabs in this game are madness. They snatch from SO far. And the teching throws is basically just guess work.. the window is too small.

  • @madnesssupreme
    @madnesssupreme 6 років тому +5

    They need to give Zangief a 300 Spartan costume already.

  • @SHART_SIMPSON
    @SHART_SIMPSON 6 років тому +1

    Mir, appreciate the content keep em coming.

  • @crrixus
    @crrixus 6 років тому +5

    How can you do instantly zangief 360’ command grab without jumping??

    • @ZachHenke
      @ZachHenke 6 років тому +8

      Monkey D.Luffy Start with forward and end on up back. Boom standing 360.

    • @TNB12
      @TNB12 6 років тому +6

      Newer SF games recognize when you're trying to go for a 360 motion and allow you to cut it short, letting the move come out if you start the motion from, say, holding back and pressing punch when you're about at up-forward. You can do standing command grabs pretty reliably in SFV and SFIV, although the 720 degree motions still need to be buffered during a dash or any other animation that can't be jump canceled.

    • @Harlec
      @Harlec 6 років тому +6

      Search for "SPD zangief shortcut" here on UA-cam and you will find a lot of info. It's quite easy to learn it.

    • @mccheong7288
      @mccheong7288 6 років тому +7

      There is no need to do a full 360. You only need to input 4 directions to do the command grab. You can press controller forward, down, back, up (or up back will also work) and then punch button. There is no need to input forward again to complete the 360. You can also skip the input of diagonal direction like forward down. In fact the order of the direction inputs is not important also. Input forward, back, down then up will also work. This input is my short cut to an instant neutral air spd .

    • @ultimateman55
      @ultimateman55 6 років тому +4

      As others have said, it's not a 360 degree motion. It's actually 225 degrees. That's basically a yoga flame motion plus 45 degrees. Typically back to up-forward or forward to up-backward does the trick.

  • @alexanderredhorse1297
    @alexanderredhorse1297 3 роки тому

    jumping and backdashing does not always work anymore i guess. i try it and still get command throw

  • @leonardchaves3128
    @leonardchaves3128 6 років тому +1

    Very nice!

  • @Coff1nf33der
    @Coff1nf33der 5 років тому

    So in most older games command throws can only be avoided by jumping (and certain reversals), since there is no backdash?

  • @WinatLifeBlog
    @WinatLifeBlog 6 років тому

    The biggest change of season 3 is missing from this guide: You can now backdash a command throw and get a full jump-in combo.

  • @madnesssupreme
    @madnesssupreme 6 років тому +1

    This narrator sounds sensible. Good shit.

  • @jiroweiler5883
    @jiroweiler5883 5 років тому

    The only thing i need is to find how to deal with the bullshit of Zangief dash up comand grab, its like the dash magically extends the comand grab range to bs levels + you dont even see the grabing motion, he just dashed and pile drive animation

  • @aspreedacore
    @aspreedacore 6 років тому

    good thing Juri's lk pinwheel is only -3 on block(if they are standing) and can't be Crush countered on whiff/recovery and is THROW INVINICIBLE.

  • @AtlasNYC_
    @AtlasNYC_ 6 років тому

    Still waiting on vesper to finish the guides from SF4 :p

  • @maskofacryingclown3
    @maskofacryingclown3 6 років тому

    You forgot a normal throw can beat a command grab timed right. I main vega so I see it all the time. unless that just because Vega was forgotten to be taking out of the game in A.E.

    • @ultimateman55
      @ultimateman55 6 років тому +2

      True but, for example, Gief's EX command grab is throw-invincible.

  • @sameer.xm1
    @sameer.xm1 6 років тому

    Hey guys i have a problem. Ever since the Blanka update, when I start up SFV it says cannot log in to server [2100d]. Please guys I need help

    • @stevesilverstone4385
      @stevesilverstone4385 6 років тому

      PC or PS4?

    • @sameer.xm1
      @sameer.xm1 6 років тому

      Steve Silverstone PS4

    • @thepuppetmaster9284
      @thepuppetmaster9284 6 років тому

      Try re-install the game and if it's not work then rebuild the PS4 database.

    • @jasonparks472
      @jasonparks472 6 років тому

      call psn or use the psn chat function on their website if you can't manually update the game.

    • @sameer.xm1
      @sameer.xm1 6 років тому

      InforamaSilent OMG dude thank you ever so much👊👊👊👍👍

  • @snake-eyes211
    @snake-eyes211 6 років тому

    Thanks

  • @-Fraud
    @-Fraud 6 років тому +3

    I need that background music

    • @Shouxiao
      @Shouxiao 6 років тому

      Eternal Rivals(Ken vs Ryu) from SFV's cinematic story mode.

  • @xeikai
    @xeikai 4 роки тому

    Command throws are about conditioning your opponent to block then using command throws to open up juicer options in crush counter combos. It's really just a guessing game, is he going to throw me? or is he going to try and bait a jump/button press? However the conditioning can work 2 ways, if you get in a situation where you have to guess you can rip that right out of their hands with a meter reversal. This tells your opponent that you're not afraid to risk getting countered b ig time and that they need to consider you may just let it rip. I've let reversals rip 3 times in a row just to let the opponent know i'm that fucking crazy and they should ALWAYS be warey of the metered reversal.
    It's basically wagering a good portion of your life to potentially slow down their offense at a later time when they may be thinking you'll let a reversal rip. If you wanna see this in action just watch punk vs Jyobin. Jyobin constantly is willing to use metered reversals even when he gets caught to let punk know at all times he is not afraid to let it rip.

  • @AvangionQ
    @AvangionQ 6 років тому +6

    Punished for teching a throw ... annoys me to no end.
    SFV needs more defensive options on wake up.

    • @Drebin1989
      @Drebin1989 6 років тому +7

      The defensive options that were in previous Street Fighter games for whatever reason people hated them. Whether it be parrying, focus attacks , whatever. People were saying those options were too good or too good for certain characters and some other bullshit. Now all of a sudden people want defensive options

    • @blackblurable
      @blackblurable 6 років тому

      Regardless the characters that have no invincible wake bs or options at least need it. Who said the shotos, sonic crap guy and those need that shit? Give to those who have nothing. Purely offense and a few characters like Vega have nothing and everything is punishable with a almost useless v reversal. If tourniquet says he’s harder to use then there must be with his nerfs. Not to mention no AA’s like wtf, you have to work and be super offensive and play mind games literally

    • @Drebin1989
      @Drebin1989 6 років тому +3

      @Prince of Darkness a little word of advice. There will ALWAYS be characters like that in any fighting game. Hell some invincible wake ups you’re better off not using. Even the good ones will get you in trouble if you’re reckless with them or you’re playing against someone that knows how to get around them. At the end of the day much like any fighting game you have to play smart whether you want to or not. Even if you’re just playing for fun. Also either find a way to get around such obstacles or pick another character to play with.

    • @chocoboblue99
      @chocoboblue99 6 років тому

      I don't mind No AA. That was super annoying to deal with even if I had the option to do it too, so I just rather see no one have it.
      I do agree that every character should have a limited invincible reversal option on wake up. They can't do it all the time, but limited is fine. For those moments in the match and you can do it, but really what you?? I wish I had a DP around with. But, I don't have one, so whatever he was doing during the match to win, he just going to keep on doing it till I die because he ain't scared on nothing on wake up.

    • @Drebin1989
      @Drebin1989 6 років тому +1

      If you keep getting hit by a wake up attack or AAs every time you knock your opponent down that’s on you. If you keep falling for the same attack that’s definitely on you. If your opponent does a wake up attack about 2 or 3 times in a row chances are they’re going to do a wake up attack every time they get knocked down and you’re near them.That’s probably the second easiest pattern to pick up on behind someone that likes to jump a lot . Either be prepared to block or find a way to trick them into doing one and punish them. Like I said you have to play smart. You have to recognize things like that.

  • @dwaynemcfadden731
    @dwaynemcfadden731 6 років тому +2

    MIR seems to be better at explaining things then holding a conversation because his convos with vesper are always awkward and vesper has to always carry the discussion, I wonder if I am the only who notices this.

    • @dwaynemcfadden731
      @dwaynemcfadden731 6 років тому +1

      Alternative Readings I guess that's cool if you are taking the vids at face value but if you dig deeper it defeats the purpose of him being in the vid if he can't add anything of substance to the quality of the discussion.

    • @dwaynemcfadden731
      @dwaynemcfadden731 6 років тому +1

      Alternative Readings and even then vesper carried the conversation so yeah, I don't know what to tell you.

  • @enersha
    @enersha 6 років тому

    Mir y u so sick dawg

  • @yoboiavetv5865
    @yoboiavetv5865 6 років тому

    il learnt this from dying a whole lot tho LoL

  • @evalangley3985
    @evalangley3985 6 років тому

    Normal grabs are stronger than command grab as it is in this game. Throw loops in the corner are a punish setup that you cannot break unless teching a throw while a command grab... You jump neutral, v-trigger cancel and combo... et voila.

  • @ZachHenke
    @ZachHenke 6 років тому +3

    I don’t think I’m alone in saying that it seems like way too many characters in sfv have a command grab.

    • @PSMii
      @PSMii 6 років тому

      Yeah, at first it didn't bother me because most of the characters that had command grabs at the start already had them in other SFs if they were returning characters (except Vega). Now you have Blanka with a random command grab tacked on, command grab V-Triggers on Alex, Bison, and Rog, and lets not forget all the command jumps that give you a throw variation like Sakura and Zeku... its kinda getting out of hand.

    • @MeechJacobs
      @MeechJacobs 6 років тому

      I still believe Capcom should make characters with a command grab unable to tech normal grabs. Characters with a command grab AND a projectile is just fuckin' ridiculous.

    • @ZachHenke
      @ZachHenke 6 років тому +2

      Meech Jacobs That would totally suck. Characters without an invincible reversal would only be able to back dash or jump to beat meaty throw. I just think that most command grabs shouldn’t have any throw invincibility. And characters like Blanka, shouldn’t have command throws at all.

    • @MeechJacobs
      @MeechJacobs 6 років тому +2

      Laura is fuckin' ridiculous. LOL

    • @blackblurable
      @blackblurable 6 років тому

      You say no invincibility and I cry that I play Vega as he works for me over other characters thus far. Everything is stupid punishable, no wake up options, his v reversal is shit (and in the corner is pointless) and most crap is no real anti airs. The hell is that about? You literally have to work with characters like him and more so against spamming zoner types. I do agree though to many command grabs and shotos. Now ninjas I bet will make it on the scene. Let’s see Yun, Yang, Fei Long, Maki or Makoto and I know lots like Oro and Q with Guy even Rolento or Adon. Elena would be a trip to see but idk about her lol

  • @DomoArigatoMrRobaito
    @DomoArigatoMrRobaito 6 років тому

    I know this probably won't be taken seriously but here it is. Command Throws in this game are terrible. If you have a read on your opponent IE: Prediction. On top of that every command thrower (Except Alex and he's considered Low Tier,) has an armor move or set of armored moves. Their anti air abilities are insanely good and they have aerial moves to cover the read, reaction jump.. which means you guessed wrong. Jumping back gives them a crush counter... but I suppose they lose oki?
    Command Throwers worked when they were slow and had huge damage. Too many of them can combo now, have incredible anti air options, ranged command throws, armored moves, and great reversals. The old formula of "They're slower," doesn't apply in a 2d space with all of the additions because being slower means nothing in a 2d space. You either back yourself into a corner... or go into their grab range. More egregious is SFV's fireball nerf, stripping a way to widdle away life.
    Avoiding command grabs boils down to pattern identification and guessing. Most of the command grabs in the came cannot be reacted to. If you guess right, great, you better have guessed right in the way that lands you close enough for a full punish. If not the thrower will do as much damage if not more, meaning that the very threat of the command grab is a near greater threat.
    Just my two cents, though. I think the video was a great idea but it proves in my opinion what the issue is. Nerfing the recovery on command throws helps the highest level players perhaps. However the fact that you can tech a throw, block a strike, jump over a fireball without having to guess, makes command throws + (All other additions to the throwers, like armor) a chore to deal with. Unbalanced? I don't know or care. Just unfun to fight is enough.

  • @anyfightinggamezfine69
    @anyfightinggamezfine69 4 роки тому +2

    Yeah this games broken been using this advice and it barely helps. Get 50/50'd having to expose myself to get comboed regularly just to get 50/50'd again. Theres no real interaction its just guessing which doesnt take skill to be guessed to death on hard knockdown. This game is trash

  • @deorodant_oh-one6875
    @deorodant_oh-one6875 6 років тому

    Third strike is an overrated piece of shit. No combos,impossible execution for a controller and also,impossible to get into when all you do is straight hits without punishes with characters other than shotos that are easy to combo with

  • @MrBlackboy21ful
    @MrBlackboy21ful 6 років тому +1

    The commentator sounds so dead

  • @attyrustico
    @attyrustico 6 років тому

    Mir should show his face

  • @ultimateman55
    @ultimateman55 6 років тому

    Please remove this video.
    jk everyone I play against knows this already.

  • @yoboiavetv5865
    @yoboiavetv5865 6 років тому

    thanks