Cities Skylines 2's Mass Transit...Should You Cheese It? Kettlebridge #3
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- Опубліковано 23 жов 2023
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Expanding, taking a look at some Mass Transit and making money, we cover a lot in today's video! Enjoy :-)
This is the start of my new Cities Skylines 2 playthrough. Putting my years of city building experience into practice we're going to dive into all the details in this game, from Traffic Free Cities, to the new Production Chain and much, much more. So sit back, grab a cup of tea and enjoy learning how to start a new city in Cities Skylines 2, Episode 1!
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Buyers beware! This this is not an official retailer! If something goes wrong, Paradox can't help you!
No, but Instant Gaming will. I've alrady has some of my viewers contact them on some Q's and they were very helpful.
Am working on purchasing the game thru this website; card was declined the first time due to Chase fraud alert, then they (Instant Gaming) wanted photo ID of name and their website page. Waiting on that to verify so I can get my game.
This is a very convoluted process if I'm being honest. I hope it's not a scam. :S
just watch out the price is without taxes so...
Update: They said my order was cancelled and that the money will be refunded back to me in 5-7 days and that it could take up to 30. Checked my bank and it shows it refunded instantly (thankfully).
These games intrigue me, but whenever i try them i always end up unleashing meteors to hide my failures.
Eek!
I'm sure RL city planners would enjoy a meteor button for their failures. My newest conspiracy theory!
That's ONE way to deal with traffic.
*buildings start mass abandoning and everyone starts dying
WELL FINE IF YOU DONT WANT TO BE HERE I'LL MAKE SURE YOU LEAVE 😡
I always get bored
If you want the long bridge to look more realistic, you can create an "artificial" island in the middle.
8==D 80005
When doing CW and CCW circular routes for any city transit, I think it's a good idea to use lighter and darker shades of the same colour. So, for instance, light red and dark red. So you can still tell them apart, but at the same time you can know that they are related just visually. Just an idea I'm throwing out there.
Laughs in colorblind
I am definitely implementing this in my CS1 city - great tip!
@@SunflowerDogsplease correct me if I’m wrong, but I thought colorblind people just had problems with certain colours, not all? Would it be possible to use this tip with colourblind safe colours?
If I’m way off base, please let me know.
@qwinlyn there are different levels of colorblindness, there are people who can't see particular colors from the light spectrum. There are 3 main types: mono-chromatism, di-chromatism and anomalous tri-chromatism.
I know it's a realistic game when Biffa casually raises the parking fees to astronomical heights.
Japan
Sort of gave me Kibitz vibes when he did that
Loving the series. Biffa if you leave tiny strips between farms to plant trees or hedges, you make farm borders feel more realistic.
I tried, I need line tool othersise it takes sooooooooo looooooonnnnggggggggggggg
@@BiffaPlaysCitiesSkylinesthe reasons I am glad I am a console scrub let me count thee 😂
Or if the different industries had the appropriate fencing automatically added along the edges. Farming, forestry, ore and oil all had different fences in cs1. Maybe with a toggle? Would be a cool effect.
Shame that they all seem to have the same field texture... there's a lot of new features for sure, but there also seems to be a lot of basic things from CS1 that have been removed/overlooked in CS2 so far.
This is a great idea!
Just a quick comment to say I love the new series (and all the old ones) but it would be a nice thing, at least for me, if your video titles had an episode number in them. Just helps me to know it's in a series and if I may have missed one!
It kills the video in terms of YT recommending it to people
Bus waypoints is game changing! That was one of my biggest issues with busses in CS1, since it was annoying having to place stops on roads you wouldn't normally stop on just to get the route going the right way
I feel so dumb for not realizing the waypoints don’t mean a random stop in the middle of the road😂 this is going to make my bus routes so much more efficient!!
@@deborahsheets2604don’t worry I thought it also meant that the busses would just stop in the middle of the road 😂
Biffa: "Rather high spec pc"
my thoughts: "I got a Ti on my 1070😎"
Biffa: RTX 4090, 5800X3D, 128GB RAM
my thoughts: "yeah, aight..."
The 100% snow clearing from all yards, roads and business lots is impressive. Gotta hire these guys in our city!
Yeah and the parks :D It would be one expensive park I can tell ya :D
I think you should add the Road Maintenance Building or you may see additional accidents happening due to congestion and road conditions. You need to think about where to save space for Wi-Fi towers, but people need their mail seeing they can't access the internet so adding in Post is a biggie. Great video.
As a fan of public transport, I'm most excited for the more realistic public transport in Cities Skylines 2
In Skylines, my Public Transport is usually hammered - massive use.
Transport Fever looks way better on that aspect.
it's the main aspect of the transport fever, in cities skylines two I hope it's more intuitive than the first game
@@Nerwestabit odd to compare a transport game to a city builder haha
@@darafi why is it odd ? Those two games look a like a lot, and many people including the person above I believe think transport is a core feature and spends a lot of time on it.
Keep in mind Colossal Order also started with a transport game.
Thank God for this video; just in Time. The Game Key just got issued, I preloaded the game, but it is not yet "released" and playable. I think I am going to explode from waiting for it, this video will prevent a meltdown for another 60 minutes ;)
Glad I could help lol :-)
That is what I think is everyone
How is it 😂
What followed was instead a meltdown about how poorly it's running lol
@@tommeakin1732 Ya. My computer can even handle it. I am having depression until I get a graphics card for the game. It is going to cost me another $100.
The snow is nice, but seeing snow effects on the trees clip in and out based on view distance is kind of lame.
That and how car’s windshield is all white. Like how do they see?! 😂
So regarding the traffic, there is something that wasn't a part of the first game and doesn't seem to be a feature in this one either, which is what we call "slip lanes" locally. If you were approaching an intersection and turning left, instead of having to stop at the intersection, there is a dedicated lane that bypasses the intersection that you can take, kind of like an off-ramp on a highway, but they can be found on even the smallest residential roads, they essentially allow you to "cut the corner" of the intersection, reducing traffic because you don't have to wait for people who are not turning to move out of the way, you can just take the slip lane and carry on, and similarly, if you are going straight, you don't need to wait for people that are turning to slow down and turn, you can just drive on.
I don't know if it would be difficult to implement "manually" in the game, given how the roads are placed in, but I am curios if it would make a difference to traffic if you did put them in.
Also, great work, I am loving the new series, keep up the good work, and leave the big bridge in, it looks cool.
Slip lanes are possible by upgrading the section after a merge/before a diverge to have an extra lane, it will texture and setup traffic rules for you if you get it right. I recommend watching YUMBL's content where he has been doing this
When my Dad was in the Air Force and we were stationed outside of St. Louis, we use to cross a bridge a mile wide. I like the long bridge 😍 Maybe the grand bridge once you unlock it? Parks would be good also! Great job with the city! Looking lovely 🤩
when I lived in Pensacola FL, I crossed a 3-mile bridge every day for work!
Wide or LONG?!
@@JacksonOwex Long
The snow is nice, I hope the LOD models get fixed soon to display it
I suggest you keep the long bridge and make it into a landmark bridge once you unlock the special bridge options
It's like the long Bridges in New York or San Francisco, I agree
Just a thought with the long bridge, you should keep it but put one or two islands underneath the bridge to break it up. I am really enjoying the series as well! Made me really excited for CS2!
In regards to the Long Bridge what if you made an Island half way along to break it up and make it feel more realistic?
I love the fact you no longer have to paint a District just draw a line around it! The Bridge being too long is good because it’s realistic the longest Bridge we have here in California is the Oakland Bay Bridge! So it’s fine Biffa keep on Building! As I keep getting excited to get my hands on it!
Painting was faster.
I do think that one bridge isn’t really in it’s optimal position. Technically it could be done, this is just a river, while Öresundsbron between Sweden and Denmark or the hypothetical Sicilian bridge are a whole lot longer and deeper but still existent and planned/discussed. However, it would be more realistic to place it on a shorter distance as it would be cheaper and easier to pull off. Great content as always Biffa ❤
Can't wait to get home and play it!
Enjoy :-)
Hope you can do it with more than 20 fps 😢
@@bolttanker9190 I’ve been playing around 25/30 fps and game is feeling good actually
I mean it isn’t a shooting game, so I don’t really need I high fps
I’m playing with some medium/low detailing and that makes me miss some of the beauty of the game, but I’ll try with higher settings to check if it will run smoothly
Biffington Springs should be Biffington Island imo. Also some districts along the water could end with "Shore" or "Shores"
Isle of Biffing
Would have loved for the pedestrian road to be able to get busses, that just seems like a good combo.
I think you still need to add the operating districts to your services like the schools, otherwise it wil only work in the district its placed in.
Also i think the mixed housing option is also high density, maybe those would look nice behind the little shopping street.
Probably the people complaining about high rent will quickly move into the low rent housing solving that issue :)
My most anticipated game for last few years, but I'm holding out for a good 6 months to wait for the game to receive better optimisation and mods! Will enjoy the videos for the time being!
Same. I re-downloaded the first one with mods to get my city-building cravings. 😄
12:12 I love both those things too! Seeing snow in games and in real life is always a pleasurable sight.
21:25 It would make more sense to add a roundabout or bus turnaround in the small industrial area, near the bridge, and have the bus routes’s terminus there.
Cannot wait for this to release on console. This game is so good
Is it gonna be on ps4?
Performance will be garbage on Xbox One/OneX and PS4/Pro. Their CPUs are from 2013, with ⅓ the gaming performance of CS2's minimum requirements.
@@kolbyking2315
It's not available on Xbox One or PS4. Only on Series and PS5. The only game thats struggled so far on my Xbox Series X is Farming Sim 22. And they are using old game engines from early 2010s. So modern games I trust on. Just pissed that it got delayed to December 31st...
Can’t wait for PS5 version in 2024
@@Andrew-yn9qf
Xbox store it says new release is December 31st 2023.
I prefer that you keep the bridge, remember you wanted to make it one of those really fancy bridges.
Couldn't you "Make an Island" in the middle of the long bridge and then add a fancy building or something on it??
I agree, an "artificial island" in the center would be really cool, reminds me of the Chesapeake Bay Bridge. The island could also be home to road maintenance depots like in real life (if they're in the game).
I think you should keep the long bridge but add a story for fun:
That is THE Kettle Bridge. It was a vanity project is a previous corrupt Minister who wanted to win the favour of the people but ended up getting cut. A new minister or mayor took the project and completed it, forming a new township/municipality named after the bridge.
Yeah, coming up with a story for it is something I suggested too. It doesn't make any sense as-is - it's built in the most expensive place to cross the water - so there needs to be some in-fiction reason for it to have been built that way.
@@simongeard4824 True! Also it's really a fact that corrupt politicians love to build large expensige bridges. Who knows why hahaha
As someone who lives near several bridges ranging from the normal size, to the size of Kettlebridge's long bridge or longer (it looks like 2 to 3 cells long so 4 to 6 km), no not out of place at all.
An island as some comments mentioned may be cool regardless halfway
If there's a homeless shelter or some other social care building it should be named after Samson. Or maybe a park named after him, idk 😂
I really enjoy how I can almost paly vicariously through you, I'm really looking forward to diving into the game myself, but at the moment I feel letting the developers fix some of the issues with the game first might be a good idea. Plus its nice to just get a few ideas of what I'm going to do as I watch your beautiful city develop :) Awesome so far!!
You can even narrow situations to a single person or locaton! This is tons of games in 1, wrapped in bacon , served by pole dancer, and with a bow on top!
Gotta say I'm impressed by the car drivers driving on instrumentation alone. All their windshields are completely blocked with snow but they're still not crashing or getting lost!
I think CS2 is going to be my Christmas present to myself in December. Definitely ready to try it but I’ve got a city I just started in CS1 and frankly I love it and how it looks and I’m not ready to stop playing it. I just may take one of the cities I’ve made and start making them in CS2 when I get it.
L
@@calebday6988
L what? Its already out for PC. And coming out on 31st December.
@@MattiAntsuK ye ive been playin it for a couple hours for the free free
As a pc gamer I’m gonna buy it either this week or for the fall or winter sale. By then they should make an optimization update
@@amigoRBLX its free on pc game pass
Must be some sort of Day After Tomorrow cold front blowing through, the trees are instantaneously getting snowed on as you get closer to them.
Isn't that the one where a helicopter and it's pilots freeze solid midair because it's "-40'? I remember seeing that looking out my window at the -52°c flurry going on and my neighbor shoveling his walk and going "rrriiiggghhhttt".
In America there will often be a narrow strip of land with trees between two fields. Could make the border between farms look more interesting (assuming that trees don't make fertile land unfertile in the new game).
I kind of miss the mega expansions we used to do in cities skylines 1 like building a huge personalised college campus or a really big industry area
The community will get back to that once mods and assets start being created 😊
When Biffa causes trafic instead of fixing it, you wonder if he is not getting sick with all that snowy winter on his screen :)
😅
I like the idea of keeping the long bridge on the premise that it's an old converted train bridge from an old coal mining operation, etc. It adds character to what would otherwise still be a "small city" 😊
Really enjoying this playthrough, Biffa always builds such lovely interesting cities. I really wish they would put an undo button into the game as i keep prematurely clicking and my city ended up looking like i dropped a tin of spaghetti on tthe flloor! 😊
Please keep the bridge and make it the grand bridge!! The bridge to Prince Edward Island here in Canada is 12.9 kilometres so long bridges aren't unrealistic P.S. Cheers from Toronto, Canada
You should keep the big bridge but maybe make a little "manmade" island in the middle of it?
Big Love for your content Biffa!
Much appreciated, thank you :-)
I think at the end of this first series it would be cool to get compilation of all the photo mode time laps videos Biffas made to show the progress of the city. Idk I just really love these little clips at the end
Thats an absolute beast of a PC
With your farms, it would look fantastic if you planted some hedgerows along the boundaries between fields 🌱🌱
I love how the devs are upfront and honest about how development goes. Most studios would just say, "yeah you might need to upgrade your PC", but not colossal order. They straight up say, that while yes, the game is fun and getting there, they wasn't able to hit the performance they would've like. Huge thumbs up for them for keeping it real with us, the players!
And yet they still released it on steam and are heavily advertising pre-orders. Have a look at the reviews.
It may well just be the publisher or execs getting the game out before its ready, but this is typical AAA game bull these days. Release a broken game, rake in the money and maybe, just maybe, fix it later. Half the time they never enter a particularly playable state, especially pc ports.
I don't see anything on the steam page saying the games early access or not ready yet. They're selling a fully priced game as a finished product, which clearly isn't finished yet.
@@Joshua-fi4ji how is it a broken game? I havent seen any game breaking bugs, (none at all, tbf), the framerate is okay, kinda what i was expecting on my system, with the occasianal drops and stutters and honestly, skylines 1 was on the same level as this, but ofc it was "better optimised" since it had and has half the graphics. Its not an unfinished game by any means. You (and a lot of people) are just used to how well a decade old game performs and how many things are in it
@@InDaHoops Hate to sound like a d*ck, but you sound like a consumer that's been consistently duped into tolerating lower standards than you should expect. It amazes how so much of the CS playerbase seem to have no sense of their role as consumers in a market. Especially when dealing with big business, you should expect the earth from them, and if they somehow give it you, ask for more. Not thank them for being saying "we failed, sorry". Their reward is your business. Our reward, if we've done our job well, can be something greater than our expectations.
Side point not necessarily aimed directly at you, but so many people complain about "capitalism" (whatever they think that is); yet culturally we seem to have a big problem with people not understanding pretty basic customer-business dynamics. If you act like a fool, you're going to be treated like a fool.
@@InDaHoops I haven't bought or played it, but the Steam reviews on launch day being overwhelmingly negative is not a good sign.
Everyone saying they can't get the game to run without crashing or lagging really badly.
My memory is still fresh from Company of Heroes 3, Victoria 3, every recent CoD, the Last of Us, Cyberpunk 2077, No Man's Sky, Fallout 76 and the list goes on.
You can't deny that there are a lot of people bereaved about it. Cyberpunk 2077 had better overall reviews on release. I built my PC in 2017 and haven't upgraded it at all since, so don't think I'll risk touching this game for a long time myself.
@@Joshua-fi4ji It seems as tho my pc handles the game relatively fine, meaning no crashes and bugs for some reason, but now that I watched/read a couple reviews both on yt and steam I get what you mean. Looks like the game really is a mess, like wow. I wonder why I'm not experiencing 80% of the issues others have. For me its quite enjoyable tbh
Hey biffa! I was wondering if you could do a ‘fix your city’ series in CS2! I think it will be very popular and a lot of people will enjoy it. It’s just a suggestion, but I thought it would be fun!
For the long bridge, it should go towards the right as that land is much closer (if purchased) and people can jump on the highway to get between the areas. Bend the tree road to where it aligns with the corner of Biffington.
Omg im so excited for cities skylines 2!
@Biffa, quick question, are multiple farms better than one large one for jobs or is it an aesthetic thing ?
I'm also curious about this. I've been doing it in my city, but only because of the aesthetic look (and because I saw others do it)
i heard him say somewhere he was waiting for someone to crunch the numbers on which worked better. @@NoDecaf7
Would keep the long bridge, it's one of those things that can become an iconic monument over time. Grab the University(name it after the bridge) and the hospital if possible. Name suggestion for the new farmland area The Fields for the place tea grows in. Love the series so far and the little extra sparkle in your voice
I loved your Cities Skylines stuff, and now we have Cities Skylines 2 to enjoy. I'm always inspired to build my own stuff after watching you. So, thanks for the inspiration!
Its happening ! 2 hours left
Yay!
@@BiffaPlaysCitiesSkylines 1 minute ! im hyped af. just hope i can run it
game is relased for pc today!
Mine still just says "pre-load". Is it a market-by-market release?
@@der.Schtefan i don't know
@@der.Schtefanpre load any time, but activation is 18:00 CET.
What time zone are you in?
I do feel like creating districts in CS1 with the brush is quicker than CS2. Though the outline method is definitely a great approach for farm fields.
I just can’t get excited for this game missing so much.
I like the big bridge 😂 would creating a little island in the middle to break it up make it more realistic?
As a girl who lives in a bridge heavy area, the long bridge is fine. The weird part is the arches overhead for me honestly. We just have ridiculously massive pylons that reach to the bay floor.
In the middle of winter, Major Biffa lowers road maintenance budget.
Seems legit.
😂
I havent played this CS2 yet, but isnt this like CS1 where you need road maintenance building to take care of snow plowing and such?
Yep... and It amuses me that he did that just after witnessing a car accident in the snowy conditions.
I would personally build bridges where the gap between the land is the shortest. More realistic, cost effective, and requires me to adapt my city to the land.
Just wondering how the game handles building on hills/mountains/etc? I've seen a few vids now and all cities are flat (obviously easier to do it that way) but maybe not that realistic/pretty?
Can you build a city with hills etc and still make it look OK or do buildings fold/distort? Love your vids :)
OverchargedEgg was discussing how to do this and make it look good recently. I think it was in his new play through, but it might have been the road or landscaping tutorials. I ended up watching them all close to each other, sorry I can’t be more specific.
He did make it look nice though. I live in a mountain town so I’ve been trying to get a good-looking town with houses in the mountain for some time. I might actually achieve it this time around. HTH!
Thanks, I'll check out the Egg :)
@@mariesalias
Love all your videos!
Please make it so when you unlock trains, that you have a bus service which follows the train line as a rail replacement service, but make it 10x longer than needed with random waypoints. Will remind me of home in Auckland NZ.
Might as well just put down lines and not bother with trains... ;)
I really want to play this game already
TODAY is THE DAY!
Cannot freaking wait! Hour and a half...
I'm absolutely gutted, the game is unplayable. Waited for so long and it's a complete sh1tshow. Dropping down to 1080p and all settings on low just to get it to play, only for it to crash. The game is that badly optimised it reminded me of playing RCT2, as that's how far you have to drop the settings to get it to run. Steam reviews are 80% negative if not more. I have a decent system as do many people in the reviews. Biffa, what are you using to run this? And at what settings as thousands of people who are very disappointed with the Devs would like to know. Also the Devs releasing an update post telling people to drop to 1080p and pretty much disable all settings, is a clear indication that they have well and truly balls this one up.
Thank you Biffa for playing this beautiful gameplay! I think you should destroy the big bridge, go for telecom tower and maybe add trains.
Loving the series so far!
Can't say I'm a fan of the fall/winter map but happy that your happy, Biffa :)
How is your game OK? Mine is lagging like crazy.
you dont have a 7800x3D Cpu and a 4090 Gpu??
then you gonna lag
just the reality of the games nowadays....I remeber the good old times when game devs actually cared about optimization in games......
Buffet you're safe or everybody but console players knocker in it it's gonna cause console been delayed cs2 and I want a player have not come out for console sadly come out on the 20-24😊😊
10:00 Have you thought about having hedgerows between fields? It would make it look more organic
I made a discover on how to get perfect grids, with or without the tool.
If you turn off zone cell snapping when selecting your road staring mode, and choose the dead center of the road. Turn zone cell length snapping back on.
For small roads, the new “10u” length for creating perfect grids is 112 meters. For medium roads, it’s 120m.
Drag your road out 112m from your staring point 90* perpendicular to your staring road, place it.
I like to rotate 90* then make the next segment 224m.
Doing this keeps the grid in a nice 1:2 ratio.
I plan on doing a tutorial video soon
I was right to hold off on this game, content creators sold us a dud. so glad i didn't listen to all the fanboys.
I've explained this many times, but what's one more.... Prior to release, we were told we had a beta version. Beta usually means feature complete but not 100% bug free or final performance. We expected a lot more to get fixed and better performance before release. Our initial 3 videos were all in the beta version, and we were told not to discuss performance. Why would we? We were told it is the beta version! Also, once it was released, I personally didn't have performance issues, until weeks later, when I tried to fix a viewers 250k pop city. But by then, CO had already publicly admitted performance issues and that they were working on them. I didn't hide anything and I've spoken about performance and bugs as they come up in my videos many times. Not quite sure what else you wanted from me... 🤷♂️
Yes, keep the long bridge. It stands out. Otherwise it's boring if you only have small bridges.
I am a little late to this party at Kettlebridge. I just wanted to pass on my thanks for making such a fun series, you have taught me so much about the game! I am absolutely hooked. Thank you for the fantastic content!
YES to keeping the bridge. I imagine it would become a real nice bridge when you unlock the next bridge thing. So therefore I hope you'll keep it so that we can see it in it's full glory ☺
As I am not gonna purchase a PC anytime soon, this is my way of "Playing" CS2. Thank you for amazing content. Looking forward to Kettlebridge and other amazing playthroughs. I loved Blightea on the Wald the best. I loved the realism of it.
Keep it up, Biffa.
The grand Biffington bridge has withstood the test of time and seasonal changes and continues to be a marvel for all the world to see. The bridge shall stand!
50:30 lol even a game that is mainly directed at a urbanists fan base cant hide the fact that paid parkings make a lot of money for the city
in real life 1 parking spot (a patch of 5x2m of asphalt) makes 87 000$ per year when its 10$ per 1 hour
and it only needs resurfacing every 30 years because of the weather
Keep checking your channel daily waiting for the next episode. These make my night! Thank you for all the content!
The long bridge does look odd there, because building across the widest stretch of water means that your local government has chosen the most expensive option... something that rarely goes down well with taxpayers. So if you want to keep it, you could take a page out of CPP's book, and come up with an in-game explanation (possibly involving crooked politicians) for why that choice was made.
Putting the wellfare office right next to the college is top notch realism ^^.
I love the details within CS:2 just look at the bus depot. It said it houses 25 busses, and outside there were 25 bus parking spots. It's the little things like that, that make the game better
At the 52:00 mark looking at the island in the centre it looks like someone sitting on the throne doing their business, now I can't unsee it.
Every city needs something to make it stand out Christ the Redeemer, St Louis Arch, Eiffel Tower etc...KEEP THE BIG BRIDGE!! It could become a feature in the future when you start to introduce mods
38:43 love how one of the carter's posted they like to live somewhere 🤣
LOL - I love how the citizens drive with their windscreen/windshield covered with snow while driving. Great video!
perfect chill thing to watch in the morning, i always like watching planning transit routes :D
I think you should explore the post office stuff. It looks like it'll help boost your commercial?
The long bridge needs to become a large bridge, so buy the large bridges with your 8 points!
Yes!! I can’t get enough of watching you play this game, so happy
biffa : i hope that you have your cups of tea ready !
me : already bought like 90 teabags for the winter already ...
Good job! :-)
90 teabags? That's about a week's supply in my house, and there's only me drinks tea 🤣
0:11
Biffa, it's PC only not everybody.
43:30 Awesome to see windy realistic roads that don't all connect to the main road. Don't forget though that you can bring them up to the edge to allow the footpaths to connect for walkability. I love that new feature and i think at least one of those roads in that area would be perfect
41:43 why not add an artificial island like “Treasure Island” in the Bay Area, and have a shorter bridge in each side? You can even set it up as an industrial area that over time gets updated as a high-end medium density residential hot spot.
The giant bridge reminds me of the Mackinaw Bridge that I drive all the time. I like it!
Love the opening cinematic tracking shot!!
Thank you @quartzar :-) Just wait until the end!