I agree on many points, but I'm more resevered on some dlc: - Botanica: having it or not doesn't not change the way you play the game, so it's an ok dlc - Sunken Treasure: I find the story less interesting than the other ones, and it could have been nice to have Crown Fall in a default world or start directly in Cap Trelaway, instead of waiting to have 700 artisans. However, I find that treasure hunt is the funniest way to get item in the game (if only we could have one diving bell per region, with permit like the great eastern for example). - The passage is the best dlc (with Land of Lion) according to me. The story is great, the challenge is great, and I like the hard work high reward of gaz and gold mines. - Seat of Power: it's a good late game dlc. I have nothing more to add than you have already said - Bright Harvest: for me it's one, if not the worst of all, because it's not a dlc, it should have been a free update. It's only 3 new building and that it. And the other dlc and vanilla late game are just horrible to play without (you literaly have to have all your fields and pasture x4). It should be in the game by defalut, not a 10$ dlc. It added almost nothing and the nothing that adds is almost essential. - Land of Lions: Best story by far, very cool map and features, not as hard as the passage (more beginner friendly), good replayability (all quest except the main story has different ends). Scholars are a nice new population tier. And the Research Institute is awesome (some research are too long, you will have to be patient sometimes), but overpowered for items I agree. I good solution for balancing it would have been to instead of getting items imedialtly, you unlock a special expedition or exhibitions that garanteed the desired item if succeed. - Dockland: I dislike dockland, In my opnion, Anno is a game about logistical challenges. Dockland just feel like cheating, it's too strong, and can't be balanced for me, being able to trade anything for anything is not a healthy mechanic for the game. - Tourist Season: Not a really good dlc, overall decline in quality -> hotels all the same, restaurant/cafe/bar all the same, production buildings -> all the same. the mechanics are too hard to understand, and the dlc is not made to be played with smaller islands. - The High Life: It's better than Tourist Season for me, but I still fell the decline in quality. Skycrapper could have been prettier (too high and thin), production buildings -> all the same, Shop -> all the same. I've the feeling that this dlc has not been finished well, we could have had stackable building like shop at the ground floor and dwelling on top instead of the 15 shops low ground shops lost in your too high city. - Seeds of Change: Hacienda is a nice feature, mainly for fields, because it was a time where space was an issue in the new world, but now that doesn't seem so useful to me. (the scenario is really good) - Empire of the Skies: bad in every way, useless feature with bad mechnics. Airships are just more expensive boat. If you have the dlc on, you can't play with ai without going crazy. Mail are horrible (even the mail production panel is bugged). - New World Rising : I don't know if I like it or not this one. In one hand, I always wanted to have a thrid tier in the new world, and production chains are cool, but in the other hand, with this dlc, the new world loses what made it the new world. It's now a old world 2.0: Islands are old world islands (I've like 4 rivers in my all new world), you have electricity, commuter pier (it's a Empire of the Skies features I know).
Nice video, I’m a new player that currently only owns the base game. Looking at all the DLC was quite daunting, this video has given me a much better understanding of it all. Thanks 👍
Which one did you end up buying? do you have the deluxe? I started around the same time as you did and currently still have base game. This month might be the month I get my first DLC
@@boyhelmetgaming2380I decided to go in order so I got the season 1 pass that gave me Sunken Treasure, Botanica and The Passage DLC. I have taken a break from Anno so these are still the only DLC I own currently.
Re Docklands.. I build them mostly for the storage capacity and the attractiveness points.. And then there are the harbour master slots that can increase the specialists visiting the pier that you build within the dock radius
In all honesty I only got into anno at all because I pirated 2070 and loved it so much I bought 1404, 2070, the dlcs, then 2205 and finally 1800 but I never enjoyed 2205 or 1800 unfortunately and the dlc has never tempted me either, so it's a mixed bag of value.
For an economics focused game that plays in 1800, I find a proper trading system absolutely essential, and I was surprised that this wasn't part of the main game. Docklands was supposed to add this ability, but I agree that the implementation was not good. Firstly, it makes no sense that I have to import thousands of tons of a product I don't need just to unlock another product. Secondly, prices should dynamically change, for example the price of a product should decrease if I flood the market with a lot of it. This would also have solved the issue with trading free goods from overpowered items.
Thanks for this list! Really helpful for newcomers like me who are overwhelmed by the sheer amount of content. Would love to see your take on the cosmetic packs as well.
I have all DLCs - also the decoration DLCs and I have to say, that I dont want to miss any of them. They are all great and just make the gaming experience better. Anno 1800 is one of the best games ever and I play it since release until this day.
On the contrary I really really love mail system. The airship system as you said is underdeveloped is some ways and overdeveloped in other: drop packs are stupid, war airships are stupid, and they get even stupider if AI is using them.
I think I would agree on a lot of your points. I'm playing a game right now with some self imposed challenges to try and make the most 'pure' experience of the parts of the game I like: Creating and moving goods to meet the needs of my people. My starting world is few, but mostly big islands so I need to be a little bit more efficient for once I don't buy specialist and only use the research institute on items I already got. So trying to get items organically mostly. That means not just skipping rum and canned food again this time ;) I only got the actress pretty late at a point where she didn't matter at all anymore And I'm using the docklands pretty much only for beauty and piers and stuff, not for importing. And I haven't settled on crown falls or any of those islands actually
The video goes chronologically of release, here are the given timestamps but sorted by tier: S-Tier: 4:57 The Passage 9:29 Bright Harvest 16:48 Docklands 29:39 Seeds Of Change 36:31 New World Rising A-Tier: 2:30 Sunken Treasures 6:45 Seat Of Power 10:56 Land Of Lions B-Tier: 25:00 The High Life C-Tier: 0:46 Botanica 20:13 Tourist Season D-Tier: 31:14 Empire Of The Skies
It brings the island into the most interesting region. I will always choose this mod if I want crown falls in my game. However, playing the same island again and again makes it so boring.
Taka, are you deleting comments that refer to mods? I answered twice to people who asked their name and both comments are gone. If you don't want me to do it, please tell me. Maybe it's a yt thing though, so if it wasn't you, I apologize.
@hundinger1 if you are posting a link to the mod then it's UA-cam deleting the comment... You can't post links. Just tell them the name of whatever mod is being asked about and where to find it.
I personally loved empire of the skies and the high life, except for THL questline that was badly written, but I really enjoyed the airships, skyscraper and the arcade mechanics, on the other hand I didn't really like the passage and land of lions, often I just disable them when I play, they really don't bring much to the table for me, I completed the story quest once and it was a drag already the first time for both, I agree with everything else, seeds of change and new world rising are great, tourist season is enjoyable but missable, while sunken treasure and seat of power are good but not special, especially seat of power without crownfalls since a regular island has nowhere near the space needed for a decent looking palace
i wish i'd played the base game for longer. Some of the DLCs are great but some have a lot of overlap with what is there and it can get very confusing as a beginner.
Thanks for pointing out that Land of Lions took away from the game. There are certain DLCs that make the game easier in a fun way like Bright Harvest but then there are DLCs that take complexity out of the game and dumb it down. Land of Lions and Docklands both do this unfortunately.
Agree with everything. docklands would be so much more balanced if you could only build it once. Or perhaps twice, in both the old world regions (because we have to cater to crown falls). But being able to have docklands on all of your islands is... broken
Hi Taka, could you or anyone please help me with your knowledge about Anno 1800. My question is, when exactly I should get the quest with is allowed me to go to Cape Trelawney? Wiki says that after you reach 700 Artisans. I have 1500 and still nothing. Any ideas?
While i am not a fan of mail mechanic ( i typically don't have above 100k residents), airships are cool. They look cool, make me able to do fast deliveries when I'm building something on one island but resources are on other one. Regarding AI dropping stuff - yeah, that's really strange. It would make much more sense if ai drops them only when you are in war. This would motivate you to have battle airships to not allow that, and make war mechanic deeper. Also ability to build anti air inside the island, not only in harbour
My biggest "gripe" is there is only 1 crown falls. For, as you pointed out, many DLCs where seeming banking on you owning it that it detracts from playing co-op . I wish it'd add more crown fall sized islands for each player in the game.
Thank you very much for yet another great insightful video on Anno 1800. I agree with almost all of your views. Currently I am trying to get 1 M people in my latest build, including the "cheating DLC's" like Docklands and the Research Institute. It turns out to be harder than I expected and it poses me with a real logistical challenge. This has led me to the belief that (even) the cheat DLC's give you an opportunity to choose a different challenge.
Nice video, I agree with most of it, except Land of Lions, was for me S-tier. It was also my favorite DLC. Because the new land was so beautiful and challenging, it was a game on it's own. But, you've punished it because it was carrying some trashy extra's behind it.
Sounds like I have most of the best, non-cheaty DLCs in Season 1, Bright Harvest, Seeds of Change and New Worlds. Anno 1800 is a brilliant but totally intimidating game given the depth of the supply chains and the constant need to spin plates. I'm 100+ hours in and only feel I've just started to learn the game - which I did by turning off all the AIs except the pirates. There's already so much going on that I just don't want to deal with another mechanic like too much diplomacy or fighting over islands.
the high life and empire of the skies dlcs are to me at least out of era of 1800s, both aesthetically and technologically. the tourist seasons is something i do only when im done with everything, its like a cherry on top of the cake
@TakaUA-cam In one of your videos you mention that a certain dlc breaks trains, which dlc was that? I can't find the video where you mentioned it anymore. I just discovered Anno recently and enjoyed your videos tremendously, they helped me a lot. 😀
Docklands is a great idea to give you a feel of realism and specialization of your economy. As well as to give you more of a feel of a greater world in the background. Not to mention, you do trading without the flexability of money. But... it very clearly wasnt thought all the way through :/ All thought went into the dlc. Little to not thought was put in Anno and the other dlcs themselves.
You seem to be ranking DLC's that fundamentally change gameplay the highest. As a player who just bought the main game and hasnt fully explored all its systems/ features yet I gotta wonder, is the vanilla experience so lackluster? (Especially Docklands i never expected it to be S tier after your feedback)
All of the DLC have their ups and downs, all of them give you *something*, and for the most part, the various faults can be 'played around' (The stuff that is 'borderline cheating' can be intentionally 'worked around', you just have to have self control enough to not abuse it just 'because you can'). There is however, ONE exception - Empire of the Skies - The problems with that DLC can NOT be avoided! I actually quite like the mail system, but it is SO reliant on the Airships! and the AI can't help but over-use said airships, leading to the issues mentioned. What I would really love to see, is a mod that completely overhauls the entirety of that DLC, disconecting the Airships from the mail system entirely (replace the hard requirement for airships by having a new dock facility and steam-shipyard equivilent to the Schooner, maybe based off the smaller tourism ship? *IF* Airships are tied to mail AT ALL it should only be the international level, and that should pretty much be the totallitarity of their purpose - No 'combat airships' at all, no bombing, no propoganda!) Honestly, if I could talk to Taubenagrip or Jakob or any other ANNO1800 Modders, THIS would be my no.1 request for a mod.
seeing how they can’t do a 1900 Anno due to how they do the numbering I can see why they went into the early section in 1800 as it is relatively natural but yeah they could have ensured better compatibility visually with the base and other dlc
I do wished we got more Plants for Botanica. We got more museum and Zoo items, so we now have 2 times as many. But botanica is still with just the starting items.
Land of Lions is THE dlc for Anno 1800. It gives a cool story, a unique area (like the passage, but bigger), and gives a refreshing third culture feeling compaired to the old and new world. Not to mention, research is amazing fun! Only complaint is the virtue signaling of having scholars being implied to be from Embesa specifically, instead of from everywhere. And well... having an rng skip in the research institute takes away some of the winning the lottery feel from the World fair. On the other hand, rng is always a pain. Especially if every roll needs 10-30 minutes to redo, as each fair takes 10-30 mins. And its not like the costs in the institute is low. What the institute gave was options. Which is always good.
As a min-maxer, I seem to ge the exception. I don't like the RI. But it's nice to have when you choose to have it. Let me add, would have set docklands 3 slots lower.
thanks for the effort! also it would be fun if you could make a vod about a cool and fun combinations of the DLCs (after the manor lords series, hype falls off) I personally just have the first 2 seasons. Dock lands seems too complicated and skyscrapers should not belong to anno 1800, also air ship clutter up the screen
I think docklands and land of lions should be swapped, and tourist season maybe b tier. I dont own any DLCs, basing this off of what you said, as I consider which I might want to get. I'd define your tiers: S = Definitely worth it, adds good new mechanics A = Maybe worth it, changes gameplay but not necessarily for the better depending on your playstyle. B = Not worth it for most people but still adds something potentially interesting if anachronistic C = Should've been base game, not worth a lot but not horrible D = Makes the game worse, with few if any redeeming qualities
Always love to see what others think, maybe a I wish they did this for the game. Like an update to the game, an update to a DLC, a new DLC or a mod that did it better? What do you think?:
Oh yeah the Flame Turrets are so stupid. I mean sure it disabled rushing for MP but holy you send your ship to an expedition and it has to cross that one island with a single flame turret - or you are suddenly at war and your convoy of 3 friggates get obliterated in seconds.
That's a very nice and informative tier list and review! Personally I'd switch places between Docklands and Land of Lions. I just can't see myself playing without the pocket watch trade route and the research institute and I think that the DLC added interesting content with the new region and population tiers. I see what you're saying with the excitement/sense of achievement of getting items the hard way through expeditions and the world's fair. Maybe it's because I got into the game at a later date, but playing without the research institute seems like too much work imho. 😅
I personally feel, high life would have fit better as part of new world rising, with the sky scrapers in the new world only. But my guess is why they didnt do it is cause 1), the new world ismore a mexico theme than a usa east coast. But 2) and more importantly, if sky scrapers were new world exclusives, you couldnt build ski scrapers on Crown Falls. And that 2) point is what i think is why high life is what it is.
High life is the apiphany of "optional" as a dlc. Theres nothing wrong or to complain aboiy it. But theres also no must haves or big change that changes your game like Docklands, Passage or Lions did. Good dlc, but an absolut optional option.
i could never "rank" the DLCs because some are overpowered but offer bad mechanics, some don't fit the vibe of the game, some just don't offer much etc. i think the only DLC i have zero complaints about, that feels like it should have been vanilla, that doesn't have anything weird, doesn't break the game but actually adds a lot is bright harvest
I used to think I didn't want bright harvest because it sounded like just a cheat for easier farms, but realizing it represents the industrial revolution and the improvements aren't available until later tiers makes me want it now
That's why I only play with Bright Harvest anymore. Playing with all DLCs just feels unbalanced and bloated imo. With lots of DLCs you get tempted to exploit them. The whole research institute and Docklands DLC end up being grindy. You basically start unlocking all the items and then press your fast forward button to get all the items you need. After several hours of item building you dispatch all other sources for items like tourists or expeditions. Seems lame to me.
@@Sandkasten36 i'm with you. there are some DLCs that are still balanced but they don't add much like botanica and the passage, but every other DLC feels poorly balanced. i loved 1800 raw and i hope the next anno is more bare bones. also hot take but i wish for items to be removed
@@Carftymk I'm with you. Items end up being grindy all the time. It might be a little bit controversial but I liked the concept of the Orbit DLC in Anno 2205. It's basically a skilltree where you specialize in certain industries. It's by far not as bloaty and grindy.
Imagine stockpiling mail and deliver it when ever you want irl. People already paid for it 😅. If you want some inside info of the development decisions, they just did a podcast with ,,Gamestar-Talk'' some days ago. Very interesting but the language is german
@@TakaUA-cam Any ideas to improve it? Maybe more capacity per mailbox? It works just fine for my little 200k capital but I don't know about a multi million city. I like your stuff btw, tierlists are always ,argueable' if that word even excists
pretty good list. However I think you are quite generous with your tiers. I agree with most thing you said but as far as the rankings I would drop down every DLC 1 grade tier. Docklands and new world rising would be the only S tier on my list. Nevertheless nice video.
@@Thunterise you're not wrong. I do agree it's a huge cheatcode. I more along like the idea of a huge harbor freight system. But yeah I can see that point of view. I never really abused the mechanic, but it was nice exporting stuff you had an overabundance of.
I think if they had let out the Pyramind system it had been much more balanced. Giving "high value" goods like steam carriages a 2x multiplier is just OP. Also they could have made some necessary goods unavailable through Docklands, so you still have to produce at least some goods yourself.
I want to love Arctic DLC, but it was cruelty killed. You don't need gold and fur, as you can hire specialists from university that remove this material needs; few specialists highly reduce oil demand. And you don't need these aerostats as you can easily build them in the New World. The only reason is to get gas and convert it to fertilizer. I hate Crownfalls DLC because many DLCs after it requires too much space for working.
I heavily dislike the airships, cuz they completely change what I love about the game. Boats, sailing, etc. Not carpet bombing harbors and destroying an island in 5 seconds
I was thinking to use Air ships against ships, disappointed. The only use i give to some airships, is to move cannons and bricks to construct defenses in others Islands quickly. Beryl O'Mara is a b...
IMO the Passage dlc sucks. The heating mechanic is ridiculous. Now if you had to build coal stoves maybe but your still stuck with dinky islands, no thanks. Crown falls is stagnant and boring, no thanks. Along with that the tourist dlc can piss off. The deal with air / package drops in empire of the skies is annoying, in fact it can pack sand. So those dlc's I don't load. Botanical gardens, while being nice eye candy makes little sense to me if the main island is in old world so meh.
Docklands is basically cheating. Do I use it? Kinda. I import mostly raw material and some of the stuff for the goods I need in exhibitions. I had most of the stuff set up when I got Docklands already anyways so I just expanded. What I use heavily is the specialist though. Also. Doesnt Empire of the Skies add the worker distribution to the new world? thats kinda massive. I wouldnt have gotten this if it wasnt for a Season 4 Deal for 12€ for the entire thing.
.. easy answer .. anything after Season 3 Pass .. Seeds can be fixed by Mods .. but Empire of the Skies and New World Rising are Hot Garbage looking for a dumpster fire .. I own every DLC for this game and am still stunned they didn't continue the Story-Quest DLCs into new locations ..
@@Soki1933 honestly, If you play against AI, yes. It gets really annoying and having to build all the AA defences that do way too little damage and your allied AI dropping leaflets on your production can really screw you. If you play alone it is up to your choosing. I always deactivate because i hate the mail system
You are absolutely to biased against the research institute to place Lands of the Lions right. Even docklands, that you habe arguable more critisism towards, you put way above lands of lions. Not saying your bad for doing so. Just pointing it out that you are way to biased against the institute. Likely cause you achieved rewards the old way and feel cheated that its now easyer.
I gotta say, RNG in this game is a scourge and should be completely removed. I hate the reroll system of shops, game is great but would be a masterpiece without RNG.
Empire of skies is another pure optiomal. Both msil and specialized airships are neat but not needed. Also, yes, that mail system is so arcadian. Its dumb. Finally, i feel thees to many combat airships. Airships are dumb for combat. It would have been fine if they made the military airshipsthe same as the aircrafts in 2070. That way islands wouldnt have the 1 weakpoint of "destroy harbor building and whipe island". Alsothose propaganda drops... Geeze were they badly done.
Emperor of the sky was terrible... Once all the dlc were out i started a new game in the hardest difficulty for the challenge. And guess what ? The IA GET THEIR AIRSHIP without the ressource of the new world like WTF ???
Every DLC was pretty good, except land of the lions. This one was so bad, so bad, so bad, it took a 10/10 game all the way to 2/10, if it's enabled, I'd rather jump off the window than playing that annoying clickspam ever again, if I had one wish in life, it would be to create a god that would never allow anything like this to ever be created again.
"What are they doing with that hotsauce?"
As someone who's married into a Hispanic family, everything.
Nice flushing your genes down the toilet unreversible...
I agree on many points, but I'm more resevered on some dlc:
- Botanica: having it or not doesn't not change the way you play the game, so it's an ok dlc
- Sunken Treasure: I find the story less interesting than the other ones, and it could have been nice to have Crown Fall in a default world or start directly in Cap Trelaway, instead of waiting to have 700 artisans. However, I find that treasure hunt is the funniest way to get item in the game (if only we could have one diving bell per region, with permit like the great eastern for example).
- The passage is the best dlc (with Land of Lion) according to me. The story is great, the challenge is great, and I like the hard work high reward of gaz and gold mines.
- Seat of Power: it's a good late game dlc. I have nothing more to add than you have already said
- Bright Harvest: for me it's one, if not the worst of all, because it's not a dlc, it should have been a free update. It's only 3 new building and that it. And the other dlc and vanilla late game are just horrible to play without (you literaly have to have all your fields and pasture x4). It should be in the game by defalut, not a 10$ dlc. It added almost nothing and the nothing that adds is almost essential.
- Land of Lions: Best story by far, very cool map and features, not as hard as the passage (more beginner friendly), good replayability (all quest except the main story has different ends). Scholars are a nice new population tier. And the Research Institute is awesome (some research are too long, you will have to be patient sometimes), but overpowered for items I agree. I good solution for balancing it would have been to instead of getting items imedialtly, you unlock a special expedition or exhibitions that garanteed the desired item if succeed.
- Dockland: I dislike dockland, In my opnion, Anno is a game about logistical challenges. Dockland just feel like cheating, it's too strong, and can't be balanced for me, being able to trade anything for anything is not a healthy mechanic for the game.
- Tourist Season: Not a really good dlc, overall decline in quality -> hotels all the same, restaurant/cafe/bar all the same, production buildings -> all the same. the mechanics are too hard to understand, and the dlc is not made to be played with smaller islands.
- The High Life: It's better than Tourist Season for me, but I still fell the decline in quality. Skycrapper could have been prettier (too high and thin), production buildings -> all the same, Shop -> all the same. I've the feeling that this dlc has not been finished well, we could have had stackable building like shop at the ground floor and dwelling on top instead of the 15 shops low ground shops lost in your too high city.
- Seeds of Change: Hacienda is a nice feature, mainly for fields, because it was a time where space was an issue in the new world, but now that doesn't seem so useful to me. (the scenario is really good)
- Empire of the Skies: bad in every way, useless feature with bad mechnics. Airships are just more expensive boat. If you have the dlc on, you can't play with ai without going crazy. Mail are horrible (even the mail production panel is bugged).
- New World Rising : I don't know if I like it or not this one. In one hand, I always wanted to have a thrid tier in the new world, and production chains are cool, but in the other hand, with this dlc, the new world loses what made it the new world. It's now a old world 2.0: Islands are old world islands (I've like 4 rivers in my all new world), you have electricity, commuter pier (it's a Empire of the Skies features I know).
Well said... 👍🏻
I really enjoy and appreciate the work put in for these videos. Just started getting into anno 1800 and your guides and all are a blessing!
Nice video, I’m a new player that currently only owns the base game. Looking at all the DLC was quite daunting, this video has given me a much better understanding of it all. Thanks 👍
Which one did you end up buying? do you have the deluxe? I started around the same time as you did and currently still have base game. This month might be the month I get my first DLC
@@boyhelmetgaming2380I decided to go in order so I got the season 1 pass that gave me Sunken Treasure, Botanica and The Passage DLC. I have taken a break from Anno so these are still the only DLC I own currently.
Re Docklands.. I build them mostly for the storage capacity and the attractiveness points.. And then there are the harbour master slots that can increase the specialists visiting the pier that you build within the dock radius
I build docklands mostly for the loading speed boosts. I import some stuff, mostly minerals. And it's such a nice looking building.
one thing is certain about the dlc their not worth the price tag if u want them only get them at like 50% sale or sail the high seas
In all honesty I only got into anno at all because I pirated 2070 and loved it so much I bought 1404, 2070, the dlcs, then 2205 and finally 1800 but I never enjoyed 2205 or 1800 unfortunately and the dlc has never tempted me either, so it's a mixed bag of value.
Got the complete edition of anno 1800 with all DLCs on mmoga
For an economics focused game that plays in 1800, I find a proper trading system absolutely essential, and I was surprised that this wasn't part of the main game. Docklands was supposed to add this ability, but I agree that the implementation was not good. Firstly, it makes no sense that I have to import thousands of tons of a product I don't need just to unlock another product. Secondly, prices should dynamically change, for example the price of a product should decrease if I flood the market with a lot of it. This would also have solved the issue with trading free goods from overpowered items.
Bright harvest is a must have for me; it helps so so much with farms
Thanks for this list! Really helpful for newcomers like me who are overwhelmed by the sheer amount of content. Would love to see your take on the cosmetic packs as well.
You took a screenshot from my city for your youtube thumbnail. hehe.
I have all DLCs - also the decoration DLCs and I have to say, that I dont want to miss any of them. They are all great and just make the gaming experience better. Anno 1800 is one of the best games ever and I play it since release until this day.
On the contrary I really really love mail system. The airship system as you said is underdeveloped is some ways and overdeveloped in other: drop packs are stupid, war airships are stupid, and they get even stupider if AI is using them.
I think I would agree on a lot of your points.
I'm playing a game right now with some self imposed challenges to try and make the most 'pure' experience of the parts of the game I like: Creating and moving goods to meet the needs of my people.
My starting world is few, but mostly big islands so I need to be a little bit more efficient for once
I don't buy specialist and only use the research institute on items I already got. So trying to get items organically mostly. That means not just skipping rum and canned food again this time ;) I only got the actress pretty late at a point where she didn't matter at all anymore
And I'm using the docklands pretty much only for beauty and piers and stuff, not for importing.
And I haven't settled on crown falls or any of those islands actually
I put hot sauce on everything.
The video goes chronologically of release, here are the given timestamps but sorted by tier:
S-Tier:
4:57 The Passage
9:29 Bright Harvest
16:48 Docklands
29:39 Seeds Of Change
36:31 New World Rising
A-Tier:
2:30 Sunken Treasures
6:45 Seat Of Power
10:56 Land Of Lions
B-Tier:
25:00 The High Life
C-Tier:
0:46 Botanica
20:13 Tourist Season
D-Tier:
31:14 Empire Of The Skies
The crown falls in the old world mod is a god sent. Solves every problem with this DLC.
It brings the island into the most interesting region. I will always choose this mod if I want crown falls in my game. However, playing the same island again and again makes it so boring.
Can you link to the mod or give its name and where to get? Thanks!
Can you share the name of the mod?
Taka, are you deleting comments that refer to mods? I answered twice to people who asked their name and both comments are gone. If you don't want me to do it, please tell me. Maybe it's a yt thing though, so if it wasn't you, I apologize.
@hundinger1 if you are posting a link to the mod then it's UA-cam deleting the comment... You can't post links. Just tell them the name of whatever mod is being asked about and where to find it.
I personally loved empire of the skies and the high life, except for THL questline that was badly written, but I really enjoyed the airships, skyscraper and the arcade mechanics, on the other hand I didn't really like the passage and land of lions, often I just disable them when I play, they really don't bring much to the table for me, I completed the story quest once and it was a drag already the first time for both, I agree with everything else, seeds of change and new world rising are great, tourist season is enjoyable but missable, while sunken treasure and seat of power are good but not special, especially seat of power without crownfalls since a regular island has nowhere near the space needed for a decent looking palace
i wish i'd played the base game for longer. Some of the DLCs are great but some have a lot of overlap with what is there and it can get very confusing as a beginner.
Thanks for pointing out that Land of Lions took away from the game. There are certain DLCs that make the game easier in a fun way like Bright Harvest but then there are DLCs that take complexity out of the game and dumb it down. Land of Lions and Docklands both do this unfortunately.
Agree with everything.
docklands would be so much more balanced if you could only build it once. Or perhaps twice, in both the old world regions (because we have to cater to crown falls). But being able to have docklands on all of your islands is... broken
Hi Taka, could you or anyone please help me with your knowledge about Anno 1800. My question is, when exactly I should get the quest with is allowed me to go to Cape Trelawney? Wiki says that after you reach 700 Artisans. I have 1500 and still nothing. Any ideas?
Your videos are truly the best.
Glad you like them!
While i am not a fan of mail mechanic ( i typically don't have above 100k residents), airships are cool. They look cool, make me able to do fast deliveries when I'm building something on one island but resources are on other one. Regarding AI dropping stuff - yeah, that's really strange. It would make much more sense if ai drops them only when you are in war. This would motivate you to have battle airships to not allow that, and make war mechanic deeper. Also ability to build anti air inside the island, not only in harbour
My biggest "gripe" is there is only 1 crown falls. For, as you pointed out, many DLCs where seeming banking on you owning it that it detracts from playing co-op . I wish it'd add more crown fall sized islands for each player in the game.
Thank you very much for yet another great insightful video on Anno 1800.
I agree with almost all of your views. Currently I am trying to get 1 M people in my latest build, including the "cheating DLC's" like Docklands and the Research Institute. It turns out to be harder than I expected and it poses me with a real logistical challenge. This has led me to the belief that (even) the cheat DLC's give you an opportunity to choose a different challenge.
Nice video, I agree with most of it, except Land of Lions, was for me S-tier. It was also my favorite DLC. Because the new land was so beautiful and challenging, it was a game on it's own. But, you've punished it because it was carrying some trashy extra's behind it.
Sounds like I have most of the best, non-cheaty DLCs in Season 1, Bright Harvest, Seeds of Change and New Worlds.
Anno 1800 is a brilliant but totally intimidating game given the depth of the supply chains and the constant need to spin plates. I'm 100+ hours in and only feel I've just started to learn the game - which I did by turning off all the AIs except the pirates. There's already so much going on that I just don't want to deal with another mechanic like too much diplomacy or fighting over islands.
the high life and empire of the skies dlcs are to me at least out of era of 1800s, both aesthetically and technologically. the tourist seasons is something i do only when im done with everything, its like a cherry on top of the cake
great material, helped me a lot
@TakaUA-cam In one of your videos you mention that a certain dlc breaks trains, which dlc was that? I can't find the video where you mentioned it anymore. I just discovered Anno recently and enjoyed your videos tremendously, they helped me a lot. 😀
are all the DLCs story related? Which is the best DLC for a free game without scenario?
Docklands is a great idea to give you a feel of realism and specialization of your economy.
As well as to give you more of a feel of a greater world in the background.
Not to mention, you do trading without the flexability of money.
But... it very clearly wasnt thought all the way through :/
All thought went into the dlc.
Little to not thought was put in Anno and the other dlcs themselves.
I would have loved to have had interiors even limited and basic for the skyscrapers that we could go in via first person
You seem to be ranking DLC's that fundamentally change gameplay the highest. As a player who just bought the main game and hasnt fully explored all its systems/ features yet I gotta wonder, is the vanilla experience so lackluster?
(Especially Docklands i never expected it to be S tier after your feedback)
All of the DLC have their ups and downs, all of them give you *something*, and for the most part, the various faults can be 'played around' (The stuff that is 'borderline cheating' can be intentionally 'worked around', you just have to have self control enough to not abuse it just 'because you can').
There is however, ONE exception - Empire of the Skies - The problems with that DLC can NOT be avoided! I actually quite like the mail system, but it is SO reliant on the Airships! and the AI can't help but over-use said airships, leading to the issues mentioned. What I would really love to see, is a mod that completely overhauls the entirety of that DLC, disconecting the Airships from the mail system entirely (replace the hard requirement for airships by having a new dock facility and steam-shipyard equivilent to the Schooner, maybe based off the smaller tourism ship? *IF* Airships are tied to mail AT ALL it should only be the international level, and that should pretty much be the totallitarity of their purpose - No 'combat airships' at all, no bombing, no propoganda!)
Honestly, if I could talk to Taubenagrip or Jakob or any other ANNO1800 Modders, THIS would be my no.1 request for a mod.
seeing how they can’t do a 1900 Anno due to how they do the numbering I can see why they went into the early section in 1800 as it is relatively natural but yeah they could have ensured better compatibility visually with the base and other dlc
I do wished we got more Plants for Botanica.
We got more museum and Zoo items, so we now have 2 times as many.
But botanica is still with just the starting items.
Land of Lions is THE dlc for Anno 1800.
It gives a cool story, a unique area (like the passage, but bigger), and gives a refreshing third culture feeling compaired to the old and new world.
Not to mention, research is amazing fun!
Only complaint is the virtue signaling of having scholars being implied to be from Embesa specifically, instead of from everywhere.
And well... having an rng skip in the research institute takes away some of the winning the lottery feel from the World fair.
On the other hand, rng is always a pain.
Especially if every roll needs 10-30 minutes to redo, as each fair takes 10-30 mins.
And its not like the costs in the institute is low.
What the institute gave was options.
Which is always good.
How do theses dlc hold up yo multi player games
As a min-maxer, I seem to ge the exception. I don't like the RI. But it's nice to have when you choose to have it.
Let me add, would have set docklands 3 slots lower.
thanks for the effort! also it would be fun if you could make a vod about a cool and fun combinations of the DLCs (after the manor lords series, hype falls off)
I personally just have the first 2 seasons. Dock lands seems too complicated and skyscrapers should not belong to anno 1800, also air ship clutter up the screen
I think docklands and land of lions should be swapped, and tourist season maybe b tier. I dont own any DLCs, basing this off of what you said, as I consider which I might want to get.
I'd define your tiers:
S = Definitely worth it, adds good new mechanics
A = Maybe worth it, changes gameplay but not necessarily for the better depending on your playstyle.
B = Not worth it for most people but still adds something potentially interesting if anachronistic
C = Should've been base game, not worth a lot but not horrible
D = Makes the game worse, with few if any redeeming qualities
Always love to see what others think, maybe a I wish they did this for the game. Like an update to the game, an update to a DLC, a new DLC or a mod that did it better?
What do you think?:
Oh yeah the Flame Turrets are so stupid. I mean sure it disabled rushing for MP but holy you send your ship to an expedition and it has to cross that one island with a single flame turret - or you are suddenly at war and your convoy of 3 friggates get obliterated in seconds.
That's a very nice and informative tier list and review! Personally I'd switch places between Docklands and Land of Lions. I just can't see myself playing without the pocket watch trade route and the research institute and I think that the DLC added interesting content with the new region and population tiers. I see what you're saying with the excitement/sense of achievement of getting items the hard way through expeditions and the world's fair. Maybe it's because I got into the game at a later date, but playing without the research institute seems like too much work imho. 😅
Wait i'm confused. is it Land of Lions or Land Alliance?
Land of lions
Can you get docs on console edition
I personally feel, high life would have fit better as part of new world rising, with the sky scrapers in the new world only.
But my guess is why they didnt do it is cause 1), the new world ismore a mexico theme than a usa east coast.
But 2) and more importantly, if sky scrapers were new world exclusives, you couldnt build ski scrapers on Crown Falls.
And that 2) point is what i think is why high life is what it is.
I got all the dlc the moment it came out but never even build the research institute.
Crown falls should havd the space for a Dam.
Also, crown falls should have 2-5 different shapes.
At least river and cliff shapes.
I somehow can’t access all the dlcs on ps5
@@alexanderfrose224 that's because DLC aren't available on console. They made this very clear.
Love your video keep it up!~
High life is the apiphany of "optional" as a dlc.
Theres nothing wrong or to complain aboiy it.
But theres also no must haves or big change that changes your game like Docklands, Passage or Lions did.
Good dlc, but an absolut optional option.
i could never "rank" the DLCs because some are overpowered but offer bad mechanics, some don't fit the vibe of the game, some just don't offer much etc.
i think the only DLC i have zero complaints about, that feels like it should have been vanilla, that doesn't have anything weird, doesn't break the game but actually adds a lot is bright harvest
I used to think I didn't want bright harvest because it sounded like just a cheat for easier farms, but realizing it represents the industrial revolution and the improvements aren't available until later tiers makes me want it now
@@Franimus i think it's by far the best balanced DLC. docklands, hacienda etc are very unbalanced but bright harvest is just perfect
That's why I only play with Bright Harvest anymore. Playing with all DLCs just feels unbalanced and bloated imo.
With lots of DLCs you get tempted to exploit them. The whole research institute and Docklands DLC end up being grindy. You basically start unlocking all the items and then press your fast forward button to get all the items you need. After several hours of item building you dispatch all other sources for items like tourists or expeditions. Seems lame to me.
@@Sandkasten36 i'm with you. there are some DLCs that are still balanced but they don't add much like botanica and the passage, but every other DLC feels poorly balanced. i loved 1800 raw and i hope the next anno is more bare bones. also hot take but i wish for items to be removed
@@Carftymk I'm with you. Items end up being grindy all the time. It might be a little bit controversial but I liked the concept of the Orbit DLC in Anno 2205. It's basically a skilltree where you specialize in certain industries. It's by far not as bloaty and grindy.
Very interesting video. Your Anno 1800 videos are great. However the passage DLC frustrates me and I always leave it turned off.
Imagine stockpiling mail and deliver it when ever you want irl. People already paid for it 😅. If you want some inside info of the development decisions, they just did a podcast with ,,Gamestar-Talk'' some days ago. Very interesting but the language is german
I know why they did it.. Still doesn't make it a good system.
@@TakaUA-cam Any ideas to improve it? Maybe more capacity per mailbox? It works just fine for my little 200k capital but I don't know about a multi million city. I like your stuff btw, tierlists are always ,argueable' if that word even excists
Bright harvest is a must
I know it was not part of any season, but I also liked the Anarchist DLC. Would have been nice to hear your thoughts on that one.
pretty good list. However I think you are quite generous with your tiers. I agree with most thing you said but as far as the rankings I would drop down every DLC 1 grade tier. Docklands and new world rising would be the only S tier on my list. Nevertheless nice video.
I just don't understand how anyone likes Docklands. It's a paid cheatcode in the game. Does no one care for balanced mechanics?
@@Thunterise you're not wrong. I do agree it's a huge cheatcode. I more along like the idea of a huge harbor freight system. But yeah I can see that point of view. I never really abused the mechanic, but it was nice exporting stuff you had an overabundance of.
I think if they had let out the Pyramind system it had been much more balanced. Giving "high value" goods like steam carriages a 2x multiplier is just OP. Also they could have made some necessary goods unavailable through Docklands, so you still have to produce at least some goods yourself.
SAIL THE HIGH SEAS!
I want to love Arctic DLC, but it was cruelty killed. You don't need gold and fur, as you can hire specialists from university that remove this material needs; few specialists highly reduce oil demand. And you don't need these aerostats as you can easily build them in the New World. The only reason is to get gas and convert it to fertilizer.
I hate Crownfalls DLC because many DLCs after it requires too much space for working.
I heavily dislike the airships, cuz they completely change what I love about the game. Boats, sailing, etc. Not carpet bombing harbors and destroying an island in 5 seconds
I was thinking to use Air ships against ships, disappointed. The only use i give to some airships, is to move cannons and bricks to construct defenses in others Islands quickly. Beryl O'Mara is a b...
IMO the Passage dlc sucks. The heating mechanic is ridiculous. Now if you had to build coal stoves maybe but your still stuck with dinky islands, no thanks.
Crown falls is stagnant and boring, no thanks. Along with that the tourist dlc can piss off.
The deal with air / package drops in empire of the skies is annoying, in fact it can pack sand.
So those dlc's I don't load. Botanical gardens, while being nice eye candy makes little sense to me if the main island is in old world so meh.
Wish they would add more to the Arctic, it has so much potential and the atmosphere is teeming with soul but gameplay wise its a nothingburger
Docklands is basically cheating. Do I use it? Kinda. I import mostly raw material and some of the stuff for the goods I need in exhibitions. I had most of the stuff set up when I got Docklands already anyways so I just expanded. What I use heavily is the specialist though.
Also. Doesnt Empire of the Skies add the worker distribution to the new world? thats kinda massive. I wouldnt have gotten this if it wasnt for a Season 4 Deal for 12€ for the entire thing.
All of the DLC is PC-only, so it doesn't warrant mentioning that mods are also PC-only.
.. easy answer .. anything after Season 3 Pass .. Seeds can be fixed by Mods .. but Empire of the Skies and New World Rising are Hot Garbage looking for a dumpster fire .. I own every DLC for this game and am still stunned they didn't continue the Story-Quest DLCs into new locations ..
*insert "EVERYONE" meme" :D
yeah Empire of the skies is the only DLC i deactivate...
Hey, I have all dlcs, but I dont play anno like 2 years ago so should I deactivate Empire of the skies?🤔🤔
@@Soki1933 honestly, If you play against AI, yes. It gets really annoying and having to build all the AA defences that do way too little damage and your allied AI dropping leaflets on your production can really screw you.
If you play alone it is up to your choosing. I always deactivate because i hate the mail system
while hacienda is okayish. i think the whole last season overall is really skippable.
new world rising sucks for me.
You are absolutely to biased against the research institute to place Lands of the Lions right.
Even docklands, that you habe arguable more critisism towards, you put way above lands of lions.
Not saying your bad for doing so.
Just pointing it out that you are way to biased against the institute.
Likely cause you achieved rewards the old way and feel cheated that its now easyer.
Just dont bother with the Arctic.
Its just bland bad. The only output you get from this region is the Gas which basically have the same use as oil
So, Season 2 pass it is.
If I get S4 Pass, will I still get the tractors? As my first DLC purchase.
I gotta say, RNG in this game is a scourge and should be completely removed. I hate the reroll system of shops, game is great but would be a masterpiece without RNG.
Empire of skies is another pure optiomal.
Both msil and specialized airships are neat but not needed.
Also, yes, that mail system is so arcadian. Its dumb.
Finally, i feel thees to many combat airships.
Airships are dumb for combat.
It would have been fine if they made the military airshipsthe same as the aircrafts in 2070.
That way islands wouldnt have the 1 weakpoint of "destroy harbor building and whipe island".
Alsothose propaganda drops...
Geeze were they badly done.
Emperor of the sky was terrible... Once all the dlc were out i started a new game in the hardest difficulty for the challenge. And guess what ? The IA GET THEIR AIRSHIP without the ressource of the new world like WTF ???
I just don't like Empire of the Skies. All these Airships just dont fit into the game to me. I usually have it disabled.
Posting so no one else can claim "first" lol
But what if I do? First. I'm first. What are you gonna do? Huh? HUH!
@@hundinger1 laugh at how silly people who unironically post "first" are 🤣🤣
@@Franimus At also at how silly my reply was? Please, I need validation!
Every DLC was pretty good, except land of the lions.
This one was so bad, so bad, so bad, it took a 10/10 game all the way to 2/10, if it's enabled, I'd rather jump off the window than playing that annoying clickspam ever again, if I had one wish in life, it would be to create a god that would never allow anything like this to ever be created again.
Docklands is D tier at best. Makes half the game unnecessary. The cheatiest cheat there is.