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Shameful that CO gave you early access to their game and you turn around and advertise unofficial links like this. Hope they're at least paying you well
biffa, turn down the bus fee for passengers to 3 or 5 quid in-game as you dont get much usage, so if you want more money instead of big lumps of it everytime turn it down so usage is higher, and it goes to show how many people will use buses, hope you read this
hey biffa, maybe more students will take advantage of your education facilities, if the public transport and parking wasnt 50$. they probably going outside the citiy, because ist more affordable
Yes, this! To attend college or Uni, 5 days a week, each student forks out $8500. per semester, just to take the bus there & back each day. Unaffordable. Also, Biffa may want to add a high density, low income housing unit on each campus, might be a draw for impoverished students who then could better their future earning prospects.
That reminds me, I work at Edinburgh Airport and the fire alarm went off. The first song to come on after the fire alarm stopped was "we didn't start the fire" by billy joel. Perfect timing
As a hopeful economist, hearing you say you weren't going to build an elementary school to keep rents low, I was both horrified and dying of laughter. Loving the series!!
That's good to know. I also seem to just always have a full bar of demand for commercial no matter what. I guess I'm missing something very crucial to my city somewhere.
@@KenkukunGamesthere could be two culprits to that issue. 1 workplace job distribution. Shops mostly add low education and regular education jobs to the general market. Or 2 your city has a demand for high density shops.
Hope the fix the whole, "nothing behind the scenes is real" bug. You can build a successful city by ignoring all industry and commercial zoning and completely cutting trade with the outside world. Seriously. Just place single family homes and you can get to Megalopolis. The 'deeper system' they advertised turned out to be a sham.
@@Veritas.0 pretty sure that's at least partially false.... City improvements like the landfills, most electric plants treatment areas ECT require workers. It is very viable to have a city of one person though and have only shops (or no people) since people will just commute to and from work out of town.
I love the less rigid grids! When I build cities I struggle with not making everything square so I love seeing Biffa use some creative license with road building
I was all OCD about getting the grids to stop breaking when I was laying for roads. Watching Biffa solved my problem… forget about it! It seems a lot of the little breaks vanish during building.
Please rethink your bus routes. Now that you have the metro, your busses should only serve people within the same district transporting them from their homes to local shops and industry. The metro should connect different districts and have bus stops close by so people can cross over.
I like to have a mix of lines to make sure theres a sensible option for obvious travel patterns. Ill have the buses rotate within districs with one or two long routes that travel around the city in a loop similar to how a metro line might
After spending an hour getting my graphic setting correct and able to run everything om high, this game is amazing but does seem to have bugs that need fixing. The vids from Biffa have really helped me and my city learn the basics.
@@kylexplains7428 Use a preset depending on your system low/mid/high. Then turn off motion blur, v-sync and depth of field. Enable fullscreen. If that’s not enough turn off any graphic setting with the word volumetric.
same running everything on high on a balanced preset and setting everything to render at 80% but then upscaled. All i have off is dof, motionblur, and something else. Im getting a solid 40 in a new city (usually my average fps in cs1 with a heavily modded session, 8k+ assets and 100+ mods
The extensions to the radio antennas really help boost happiness. I plop the antenna down, upgrade it with both options, and then usually the area of effect is also extended. That and post boxes give you a surprising boost in demand. I used to totally ignore those things in C:S1. If you get everything green in C:S2 you get a +5.
Looks great Biffa! 1. I am noticing a tiny bit of stuttering myself at 40K population after large areas are zoned (mostly low density residential and some industry in order to satisfy the demand). 2. My suggested protips: just because the college/university have eligible (or you can build it), doesn't mean you need to build/extend them to allow slots for everyone. That is a good way to kill your budget. 3. Don't even build the first college until you have at least 600-800 eligible, and 600+ for university. There are so few jobs that require higher education in these smaller cities it kills your budget if you build too early. 4. Mass transit is also a sure way to kill your budget even if you crank up the fees. 5. at 40k pop I've never touched my taxes and still make over $10k using the above methods 6. placing service buildings and schools on smaller/alley roads has a greater reduction in area of effect. While it may look nice, it also reduces their effect on the area and reduced numbers attending. I moved my college to a 4 lane road in the same area and numbers almost immediately jumped from 400 attendance (2000+ eligible) to 1500.
Stuttering fixed after 10/26 patch. City currently at 90K population and aside from some framerate drop looking at downtown, no other performance issues (5600X, RX7600).
You’re smart. It seems the game is differently balanced than CS1….you actually have to do things that make sense to get the simulation to respond properly. Like a college doesn’t make sense in a tiny few thousand town. Interesting! Also is not needed if there are just blue collar jobs avail.
With the special buildings like the Epicurean Apartments, remember that they have an area of effect in which they improve residents' quality of life - so placing them next to open water or the university or some other areas where nobody lives is a bit of a wasted opportunity compared with placing them in amongst medium and high density residential buildings.
I believe part of the issue regarding “high rent” is a lack of available housing. I notice the icons pop up whenever all the residential bars are maxed out
Really love that you're playing this game just to play and not complaining every 5 minutes about "this is incomplete" and "they should've added that" like so many have been doing NotLikeThis 18:06 WiFi water KEKW
I'm really enjoying this series so far - the city is developing very well. For your bus lines, maybe remake the third line in two new ones: a circle line around Tealand District, and a shuttle between the two existing districts?
I Absolutely love this episode! the new borough in Tealand Downs is "Spiffing"! Maybe you could add a train station and buy the trains to connect up Biffington Springs and Tealand Downs as it could provide for more people travelling!
Hmm, I hope they fix the green grassy spots on roads and properties so that they get covered in snow like the rest of the map. Also, cars could have spots with snow removed on the windshields and stuff, but that might be going into too much detail.
I'd be happier if moving cars simply didn't have any snow on them, since in many places you can get fined if you don't clear the snow off your car before taking it onto a public road. I have no doubt the green grassy spots (that drive me nuts atm) will get patched soon enough, since it's just a matter of assigning the correct textures to everything. Why they couldn't be bothered to fix it for release IDK...
@@Narangarath Because when you're developing you try to prioritize what gives the best rate of return, so fixing the grass doesn't take that long, but it's only a very minor problem, the time could probably be spent better by the developer that would've been assigned to that bug on fixing something else like the performance. It's not that they couldn't be bothered to fix it, there is probably something else, more important that has been fixed instead.
@@Narangarath 7 minutes is not how long it takes I can promise you, it's also not only this they probably have 100s of small improvements. This also has to be developed and then tested afterwards, it's a slow process
Some of the mixed housing requires road access on 2 sides (a corner building), but the game considers roundabouts as a corner, so it tries to build the corner mixed housing buildings there, even though the 2nd side doesn't actually have road access.
I noticed that you often use the road without a pedestrian path. You also use it for schools and the like. So pedestrians can't reach these areas... Also look at 51:30 . The pedestrian path does not connect to the road
Biffa you should revisit your bus stops, there's a difference between making waypoints and adding stops which is a mistake you repeaded several times when editing the Tealand Downs bus line
My day is saved whenever Biffa uploads a new video. I'm currently going through some stuff and your videos are the highlight of my day. Thank you for making them! :) They always bring a smile to my face!
I think it would be really cool to have a tram line running down the pedestrian street/quay. Also I think some of the medium density along that quay should become mixed use
YES to keeping the bridge. I imagine it would become a real nice bridge when you unlock the next bridge thing. So therefore I hope you'll keep it so that we can see it in it's full glory ☺ And if it turns out to be less awesome then we imagined, we can always get rid of it?
Definitely a lot of mistakes to avoid getting used to staring a city vs the first game, my first two cities failed due to losing money so fast, finally figured it out on my 3rd one.
@@vakalkas not sure if you can actually go bankrupt but I couldn't build anymore cause no money and was losing at a massive rate so I decided to restart
Yeah, you really need to keep an eye on your expenses to start with and get those specialized industries running as soon as they're available (you WILL want to buy tiles further out just for the res) and make sure to have the industrial zoned buildings to process the raw materials. It seems like supplying the city on imports is a really quick way to go bankrupt, which makes a lot of sense realism wise. When I got the industry stuff sorted I suddenly started making enough money to bring up the service budgets, which appears to be making everyone happy and also more money somehow. Up until that point I wasn't exactly convinced I could get the place in the black at all since I was absolutely bleeding money until then and just barely making it to the next milestone money.
How is that possible you get so much cash each milestone. Unless you're planting every bush and getting a milestone once every irl day I don't see how you can run out of money.
@@Raptorsified is pretty easy due to huge upkeep costs of things compared with the first game, like schools alone were well over 400,000, hospitals also a lot, and reducing budgets or increasing taxes caused people to be unhappy and leave making it ultimately even worse
The potential of this game with mods and DLC is astronomical!! Also just read their tweet about the optimisation and I'm glad they're being open about it, even tho my measly laptop has 10fps on lowest graphics settings I'm loving the game so damn much !! Cant wait to see how far people like yourself take it !! ❤
Thank you for your videos, Biffa. I have decided it is a good thing, that autumn vacation ended at the same time as CSII was released. I have no time to play, properly, for at least 3 weeks. Now I can relax and watch and get the new stuff under my skin, until I have time.
I think I read in one of the info boxes that tax will change your demand. You might want to take this into consideration. Like your low housing demand is never ending, but your big ones emptying like crazy
Hey Biffa! I play on console and was gutted to hear about the delayed release. Your daily uploads are super relaxing and keeping my interest there for the game. Thank you
I can just imagine at 52:18 the cop going "Oi, you can't park there mate!" and the lorry driver just being like "Oh, right. Let me just get a move on."
One thing that's becoming clear... you really need to pay attention to those zoning demand bars. In CS1 they don't matter much... they tell you that your city will grow if you add more zoning of that type, but it doesn't matter if you don't, because high land value has no downside. In CS2, high land value is good and bad...
Hey biffa, you should try looking at each building for upgrades, radio tower has upgrades too ! Also you can assign buildings to each district so it only operates inside chosen one.
I've been enjoying some of the new complexities to CS2. I bankrupted my first city with some bad planning but the second one was profitable early on and remains so at 17k pop. I found parking fees were a big source of revenue.
best source for money is geothermal powerplants i make 2.000.000 profit even with university, max happy people and only about 10k people and keep the fees at 100% or its less profitable
Hi Biffa Nice to see your interests peaking again. One though what about a very large park build in the centre of the city like Central Park in New York City. And name it Central Percolator of really tea
They really need to get snow textures fixed in the next few patches, was trying to pay attention to the content of the video but kept seeing green grass all over and it was driving me nuts. I haven’t gotten a city to winter yet so I didn’t realize it was like that. Anyhow keep up the good work.
So many recent YT videos about CS2, but fewer that have a friendly tone and offer useful hints I can use in my gameplay. Your videos and Discord are among the few I frequent. Keep up the good work, and the good attitude!
Perhaps instead of completely demolishing the long bridge you add a little island in the middle? And don't forget you can adjust the ticket prices of buses too!
I just commented on keeping the bridge in anticipation for the next unlocked bridge option. So we can see it in it's full glory. But I like this idea a lot! Plus it's a great excuse to fool around with the terrain tools, which is always a lot of fun ☺
A couple of suggestions for this city - can you fit some paths around the Welfare Office? I was thinking of whether there might be space between it and the college for one such path? Also, why not fit some parks around the Welfare Office and College and Beautify those spots - they look really bland at the moment.
Thanks for the video and series! The city seems quite small to have the access and resources to maintain a full university but is very pleasant to look at. :)
Please keep the bridge and make it the grand bridge!! The bridge to Prince Edward Island here in Canada is 12.9 kilometres so long bridges aren't unrealistic P.S. Cheers from Toronto, Canada
I love the cars that are completely covered in snow, perfectly happily driving about, with their occupants using ESP or channeling the force to see where they're going. 🤣😂
I had to google it. WHOLE-HOG (ˈhōl-ˈhȯg) ADJECTIVE: committed without reservation : thoroughgoing a whole-hog patriot NOUN: the whole way or farthest limit ADVERB: to the fullest extent : without reservation : completely accepting whole hog the standards … of the majority
8:14 Lowering the education budget effect the change to get graduated and some more stuff.. It's explained in the right side in the budget tab. The budget effects is different from CS1.
16:58 very disappointed they didnt make the visual of the fireman really putting the fire off, you cant see even the water, what you see is just the fire truck just standing next to it and thats it, even in Simcity 4 we could see the firemans with the hose.
I am now 13 hours into the game and I love it. I can't understand the hate it is getting. The only thing I can't get to is a solid income. Most of the time I am losing money and I can't find a way to change it. Do you have a go idea, maybe in one of your next videos? By the way I love how excited you are, just like me. ❤
Hey Biffa a tip for you or two. Tip one get the power plant called thermal plant and connect it up it will start selling your excess power to the outside world. Tip 2. Your industry if you play wacka mole with them you can get ones that will use for example. Grain and produce beverages. Stone you can get ones that will convert stone to concrete or minerals. Etc. It's a good way to have pockets of industry near your specialised industry.
Loving the series so far but do hope to see way more public transport like further buses but especially some trams, metro and trains and maybe even some ferries or water taxis if they're in the game to utilise all that access to water. I also hope to see the further dividing, expansion and urbanisation of your city with even more housing, parks and plazas, businesses and offices - I also think it'd been a good idea to already start allocating specific districts or areas too, maybe one specially for the university with parks, sport grounds and some commercial and some leisure buildings, then maybe a cultured and historical European styled old town area mixed with some modern stuff, maybe a civil and governmental zone, a main business/ downtown area with businesses and offices, a main industrial area, a transport hub area, a main tourism, leisure and nightlife area, a main grand park area, a main high rise area, a main elite rich housing area, a main sporting area, a main waterfront area and then I love the new rural and small town, farming, fishing, foresty and mining areas alongside maybe a national park area?
The "not enough customers" thing is a bug confirmed by paradox. Basically commercial businesses level up cause they've had good business, but then the level up makes them demand more customers immediately. The businesses aren't in danger of downgrading or anything, but they will perpetually have that alert symbol until the next level up.
Not sure if you already knew this, but last time playing, I found that you could build a road straight through train tracks and it will make a crossing therefore you don't have to bridge over if you don't want to.
We call those "Static Caravan Estates" or "Halting Sites" in North America "Trailer Parks" or "Mobile Homes". They are associated with "Trailer trash" or "White trash", slang used to refer to low income residents of these communities and has similar connotations to "Povvo", "Chav", or "Roadman" from the UK. Usually these dwellings lose value rather than gain them as a traditional home would due to their weak structure and are immune to the jurisdiction of local building authorities (basically have less building codes).
41:30 the building is complaining of no road access because some of the mixed use buildings require road acces at the side/back as well, for bringing in goods. at least that's what some of the other c:s2 youtubers have said and it seemed to fix the problem.
As I remember in CS1 it didn't really matter where you place the commercial zones. In CS2 you can see the need, but also where commercial zones will do best. Using those areas should sovle this issue.
Great episode! You were at 5M, then 3.5M, then back to 5.8M! That was fun! One question/request - could you, please, connect that, erm, "original" roundabout/cul-de-sac in Tealand Downs to the curvy road? It would be a bigtime connector between the old and new areas, and really ease services.
i wish they would add so we can choose which kind of industry we zone for, like foor related, ore related, wood related, oil related and so on and so forth, this would allow us to zone up industry by where the raw resource is being produced, it would also serve to reduce some industrial traffic, or rather move some of the industrial traffic to where its easier to manage.
I would say keep the bridge, but perhaps replace it with a different style in the future. I also noticed that your police covering did not include the pedestrian road around the island. Perhaps the district does not recognize it and should be expanded just a little bit beyond into the water.
I'm running into the same commercial issue: high commercial demand with existing businesses claiming not enough customers. That and the never ending low-density residential demand.
Two things 1) ⭐Order Cities Skylines 2 here: www.instant-gaming.com/?igr=BiffaPlays - HUGE discounts with my affiliate link - thanks!⭐
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pre-ordered on instant gaming thanks !
Shameful that CO gave you early access to their game and you turn around and advertise unofficial links like this. Hope they're at least paying you well
@@stanmarsh3716fr the switch up is crazy 😭😭😭
Removing comments talking about your sponsor xD
The reason there are so few sgudents going to the university is by the high tax for educated citizens
biffa, turn down the bus fee for passengers to 3 or 5 quid in-game as you dont get much usage, so if you want more money instead of big lumps of it everytime turn it down so usage is higher, and it goes to show how many people will use buses, hope you read this
I think he forgot that he put it to 50 quid, and now he’s surprised nobody uses the busses
This!! Whole reason the education and commercial use is so out of whack. Also that route that goes into the city is nuts
I have mine on the default still and get 14k use a month across my bus network. (city of 70k pop)
@@goblingaming8470At 100k pop i get 28k per month by bus. The problem is im trying to move more by subway and other means of transport.
Or make it a 1.25 😂
hey biffa, maybe more students will take advantage of your education facilities, if the public transport and parking wasnt 50$. they probably going outside the citiy, because ist more affordable
I came here to say this 😂
@@ryanlargent9320same 😂
I think he doesn't want to lag the game by having less population by everything expensive 😂
Yes, this! To attend college or Uni, 5 days a week, each student forks out $8500. per semester, just to take the bus there & back each day. Unaffordable. Also, Biffa may want to add a high density, low income housing unit on each campus, might be a draw for impoverished students who then could better their future earning prospects.
@@1977islander seems like what some people pay now a days tbh 😅
16:12 - We don't really have any fires
16:52: Oh, we seem to have fire
That was perfect timing!
That reminds me, I work at Edinburgh Airport and the fire alarm went off. The first song to come on after the fire alarm stopped was "we didn't start the fire" by billy joel. Perfect timing
Followed by the all-time classic "let's just keep an eye on the fire whilst we have a quick sip of tea".
As a hopeful economist, hearing you say you weren't going to build an elementary school to keep rents low, I was both horrified and dying of laughter. Loving the series!!
The "Not enough customers" complaint is a known bug that will be fixed in the upcoming patch.
Yep
That's good to know. I also seem to just always have a full bar of demand for commercial no matter what. I guess I'm missing something very crucial to my city somewhere.
@@KenkukunGamesthere could be two culprits to that issue. 1 workplace job distribution. Shops mostly add low education and regular education jobs to the general market. Or 2 your city has a demand for high density shops.
Hope the fix the whole, "nothing behind the scenes is real" bug. You can build a successful city by ignoring all industry and commercial zoning and completely cutting trade with the outside world. Seriously. Just place single family homes and you can get to Megalopolis. The 'deeper system' they advertised turned out to be a sham.
@@Veritas.0 pretty sure that's at least partially false.... City improvements like the landfills, most electric plants treatment areas ECT require workers.
It is very viable to have a city of one person though and have only shops (or no people) since people will just commute to and from work out of town.
Biffa you should relocate rooftop café to riverside. Nice view of the river would attract customers imo.
Not a bad idea :-)
I agree. At the very least, the location should be changed
I love the less rigid grids! When I build cities I struggle with not making everything square so I love seeing Biffa use some creative license with road building
The new road tools have encouraged me to break from just grids... except my industry lol.
I was all OCD about getting the grids to stop breaking when I was laying for roads. Watching Biffa solved my problem… forget about it! It seems a lot of the little breaks vanish during building.
Please rethink your bus routes. Now that you have the metro, your busses should only serve people within the same district transporting them from their homes to local shops and industry. The metro should connect different districts and have bus stops close by so people can cross over.
While the city is at 8.5k population and is mostly single family homes i would say that buses are the only realistic option.
I like to have a mix of lines to make sure theres a sensible option for obvious travel patterns. Ill have the buses rotate within districs with one or two long routes that travel around the city in a loop similar to how a metro line might
After spending an hour getting my graphic setting correct and able to run everything om high, this game is amazing but does seem to have bugs that need fixing. The vids from Biffa have really helped me and my city learn the basics.
What settings did you mess with?
@@kylexplains7428
I've had to disable Dynamic Resolution, Global illumination, Motion Blur, and Depth of Field.
@@kylexplains7428 Use a preset depending on your system low/mid/high. Then turn off motion blur, v-sync and depth of field. Enable fullscreen.
If that’s not enough turn off any graphic setting with the word volumetric.
same running everything on high on a balanced preset and setting everything to render at 80% but then upscaled. All i have off is dof, motionblur, and something else. Im getting a solid 40 in a new city (usually my average fps in cs1 with a heavily modded session, 8k+ assets and 100+ mods
@@perkyraid9089 I would disable upscaling/changing rendering resolution from native, it looks horrendous. But to each their own.
The extensions to the radio antennas really help boost happiness. I plop the antenna down, upgrade it with both options, and then usually the area of effect is also extended. That and post boxes give you a surprising boost in demand. I used to totally ignore those things in C:S1. If you get everything green in C:S2 you get a +5.
Looks great Biffa!
1. I am noticing a tiny bit of stuttering myself at 40K population after large areas are zoned (mostly low density residential and some industry in order to satisfy the demand).
2. My suggested protips: just because the college/university have eligible (or you can build it), doesn't mean you need to build/extend them to allow slots for everyone. That is a good way to kill your budget.
3. Don't even build the first college until you have at least 600-800 eligible, and 600+ for university. There are so few jobs that require higher education in these smaller cities it kills your budget if you build too early.
4. Mass transit is also a sure way to kill your budget even if you crank up the fees.
5. at 40k pop I've never touched my taxes and still make over $10k using the above methods
6. placing service buildings and schools on smaller/alley roads has a greater reduction in area of effect. While it may look nice, it also reduces their effect on the area and reduced numbers attending. I moved my college to a 4 lane road in the same area and numbers almost immediately jumped from 400 attendance (2000+ eligible) to 1500.
Stuttering fixed after 10/26 patch. City currently at 90K population and aside from some framerate drop looking at downtown, no other performance issues (5600X, RX7600).
You’re smart. It seems the game is differently balanced than CS1….you actually have to do things that make sense to get the simulation to respond properly. Like a college doesn’t make sense in a tiny few thousand town. Interesting! Also is not needed if there are just blue collar jobs avail.
With the special buildings like the Epicurean Apartments, remember that they have an area of effect in which they improve residents' quality of life - so placing them next to open water or the university or some other areas where nobody lives is a bit of a wasted opportunity compared with placing them in amongst medium and high density residential buildings.
I believe part of the issue regarding “high rent” is a lack of available housing. I notice the icons pop up whenever all the residential bars are maxed out
Really love that you're playing this game just to play and not complaining every 5 minutes about "this is incomplete" and "they should've added that" like so many have been doing NotLikeThis
18:06 WiFi water KEKW
loving this series, it's helping me getting started in the game. But my city still looks like a mess. Keep pouring out more episodes please
Thankyou 😊
I'm really enjoying this series so far - the city is developing very well. For your bus lines, maybe remake the third line in two new ones: a circle line around Tealand District, and a shuttle between the two existing districts?
And maybe slash the prices a bit. $50 is a bit excessive.
I Absolutely love this episode! the new borough in Tealand Downs is "Spiffing"!
Maybe you could add a train station and buy the trains to connect up Biffington Springs and Tealand Downs as it could provide for more people travelling!
I like it!
Hmm, I hope they fix the green grassy spots on roads and properties so that they get covered in snow like the rest of the map. Also, cars could have spots with snow removed on the windshields and stuff, but that might be going into too much detail.
and i hope the winter season will be over soon on this map
i really want to watch but i just hate snow in this game
yea i know....no one cares.... :(
I'd be happier if moving cars simply didn't have any snow on them, since in many places you can get fined if you don't clear the snow off your car before taking it onto a public road.
I have no doubt the green grassy spots (that drive me nuts atm) will get patched soon enough, since it's just a matter of assigning the correct textures to everything. Why they couldn't be bothered to fix it for release IDK...
@@Narangarath Because when you're developing you try to prioritize what gives the best rate of return, so fixing the grass doesn't take that long, but it's only a very minor problem, the time could probably be spent better by the developer that would've been assigned to that bug on fixing something else like the performance. It's not that they couldn't be bothered to fix it, there is probably something else, more important that has been fixed instead.
@@killer55909 Sure, but the maybe 7 minutes that would have taken likely made absolutely no difference to performance.
@@Narangarath 7 minutes is not how long it takes I can promise you, it's also not only this they probably have 100s of small improvements. This also has to be developed and then tested afterwards, it's a slow process
Some of the mixed housing requires road access on 2 sides (a corner building), but the game considers roundabouts as a corner, so it tries to build the corner mixed housing buildings there, even though the 2nd side doesn't actually have road access.
how do you know this
Mistake number 1 is buying this game before the abysmal performance has been addressed. DO NOT SUPPORT HALF DINISHED GAMES FROM AAA studios
I noticed that you often use the road without a pedestrian path. You also use it for schools and the like. So pedestrians can't reach these areas... Also look at 51:30 . The pedestrian path does not connect to the road
Biffa you should revisit your bus stops, there's a difference between making waypoints and adding stops which is a mistake you repeaded several times when editing the Tealand Downs bus line
My day is saved whenever Biffa uploads a new video. I'm currently going through some stuff and your videos are the highlight of my day. Thank you for making them! :) They always bring a smile to my face!
I think it would be really cool to have a tram line running down the pedestrian street/quay. Also I think some of the medium density along that quay should become mixed use
YES to keeping the bridge. I imagine it would become a real nice bridge when you unlock the next bridge thing. So therefore I hope you'll keep it so that we can see it in it's full glory ☺ And if it turns out to be less awesome then we imagined, we can always get rid of it?
Definitely a lot of mistakes to avoid getting used to staring a city vs the first game, my first two cities failed due to losing money so fast, finally figured it out on my 3rd one.
You can actually go bankrupt? :O that's amazing!
@@vakalkas not sure if you can actually go bankrupt but I couldn't build anymore cause no money and was losing at a massive rate so I decided to restart
Yeah, you really need to keep an eye on your expenses to start with and get those specialized industries running as soon as they're available (you WILL want to buy tiles further out just for the res) and make sure to have the industrial zoned buildings to process the raw materials. It seems like supplying the city on imports is a really quick way to go bankrupt, which makes a lot of sense realism wise. When I got the industry stuff sorted I suddenly started making enough money to bring up the service budgets, which appears to be making everyone happy and also more money somehow. Up until that point I wasn't exactly convinced I could get the place in the black at all since I was absolutely bleeding money until then and just barely making it to the next milestone money.
How is that possible you get so much cash each milestone. Unless you're planting every bush and getting a milestone once every irl day I don't see how you can run out of money.
@@Raptorsified is pretty easy due to huge upkeep costs of things compared with the first game, like schools alone were well over 400,000, hospitals also a lot, and reducing budgets or increasing taxes caused people to be unhappy and leave making it ultimately even worse
I wish they'd add directional zoning so we could pick which direction buildings build.
This is the biggest struggle for me, fighting with the zoning grid.
Bendy roads for bendy people. Nice keralis reference 😅 love it
The potential of this game with mods and DLC is astronomical!!
Also just read their tweet about the optimisation and I'm glad they're being open about it, even tho my measly laptop has 10fps on lowest graphics settings I'm loving the game so damn much !! Cant wait to see how far people like yourself take it !! ❤
Thank you for your videos, Biffa. I have decided it is a good thing, that autumn vacation ended at the same time as CSII was released. I have no time to play, properly, for at least 3 weeks. Now I can relax and watch and get the new stuff under my skin, until I have time.
I think I read in one of the info boxes that tax will change your demand. You might want to take this into consideration. Like your low housing demand is never ending, but your big ones emptying like crazy
Hey Biffa! I play on console and was gutted to hear about the delayed release. Your daily uploads are super relaxing and keeping my interest there for the game. Thank you
I can just imagine at 52:18 the cop going "Oi, you can't park there mate!" and the lorry driver just being like "Oh, right. Let me just get a move on."
15:23 "Ohhh; Get In!' hahahah I spit out my tea laughing so hard... I want that merch! bahahaha
thank you for making this series! I love the way you build this city!
Glad you enjoy it!
This video actually helped so much, transport lines, where info is, confirming I'm not crazy about bugs and/where info doesn't display. Thanks!
You're welcome 😁
I really love to see what Biffa can do while I even can make a profitable small town kkkkkkk amazing series, amazing job!
"These people are complaining about high rent.... I'm going to bypass that completely."
Biffa is entering politics apparently😂
🤣
One thing that's becoming clear... you really need to pay attention to those zoning demand bars. In CS1 they don't matter much... they tell you that your city will grow if you add more zoning of that type, but it doesn't matter if you don't, because high land value has no downside. In CS2, high land value is good and bad...
$6 Million in cash and not even 10K Residents… Man i need these types of building skills. Keep on expanding 😊
love this, what a developing region, friendly walking area, keep it up, mate!
Hey biffa, you should try looking at each building for upgrades, radio tower has upgrades too ! Also you can assign buildings to each district so it only operates inside chosen one.
I've been enjoying some of the new complexities to CS2. I bankrupted my first city with some bad planning but the second one was profitable early on and remains so at 17k pop. I found parking fees were a big source of revenue.
same with real life lol
best source for money is geothermal powerplants
i make 2.000.000 profit even with university, max happy people and only about 10k people
and keep the fees at 100% or its less profitable
Hi Biffa
Nice to see your interests peaking again. One though what about a very large park build in the centre of the city like Central Park in New York City. And name it Central Percolator of really tea
They really need to get snow textures fixed in the next few patches, was trying to pay attention to the content of the video but kept seeing green grass all over and it was driving me nuts. I haven’t gotten a city to winter yet so I didn’t realize it was like that. Anyhow keep up the good work.
So many recent YT videos about CS2, but fewer that have a friendly tone and offer useful hints I can use in my gameplay. Your videos and Discord are among the few I frequent. Keep up the good work, and the good attitude!
Glad you like them! 👍
I love your enthusiasm when you discover new things in the game😊
Perhaps instead of completely demolishing the long bridge you add a little island in the middle?
And don't forget you can adjust the ticket prices of buses too!
I just commented on keeping the bridge in anticipation for the next unlocked bridge option. So we can see it in it's full glory. But I like this idea a lot! Plus it's a great excuse to fool around with the terrain tools, which is always a lot of fun ☺
Really is coming together nicely!! I think it's a lovely city already and great potential to be a great city😍 Always enjoy watching you build!
Thank you! 😊
32:40 - **chef kiss** N O I C E
A couple of suggestions for this city - can you fit some paths around the Welfare Office? I was thinking of whether there might be space between it and the college for one such path? Also, why not fit some parks around the Welfare Office and College and Beautify those spots - they look really bland at the moment.
29:44 "Let's take a look at these North American houses"
Aaaand it's a trailer park, nailed it.
I can't wait for the metro episode. The most important question for me is if there is a metro station with platforms in cross formation.
Look at Biffa blaming the firemen for him placing the fire department 90 miles away from the city
biffa you are the best, you have inspired my city so much.... couldnt of done it without you..
Wow, thank you :-)
somebody needs to get that firefighter a tea or something after that 18:00
Thanks for the video and series! The city seems quite small to have the access and resources to maintain a full university but is very pleasant to look at. :)
Please keep the bridge and make it the grand bridge!! The bridge to Prince Edward Island here in Canada is 12.9 kilometres so long bridges aren't unrealistic P.S. Cheers from Toronto, Canada
I love the cars that are completely covered in snow, perfectly happily driving about, with their occupants using ESP or channeling the force to see where they're going. 🤣😂
43:55 - Whole Hog! bahaha got me again. You are hilarious sometimes. bahahah
I had to google it.
WHOLE-HOG
(ˈhōl-ˈhȯg)
ADJECTIVE:
committed without reservation : thoroughgoing
a whole-hog patriot
NOUN:
the whole way or farthest limit
ADVERB:
to the fullest extent : without reservation : completely
accepting whole hog the standards … of the majority
8:14 Lowering the education budget effect the change to get graduated and some more stuff..
It's explained in the right side in the budget tab.
The budget effects is different from CS1.
You do need more fire stations. A really bad fire will overwhelm what you have, as you almost saw!
I'm glad I found your channel, I really enjoy your videos
Welcome aboard and many thanks 😊
another good morning to sip tea and watch biffa to :)
Enjoy!
Was waiting for this video rn, perfect timing!
Enjoy :-)
16:58 very disappointed they didnt make the visual of the fireman really putting the fire off, you cant see even the water, what you see is just the fire truck just standing next to it and thats it, even in Simcity 4 we could see the firemans with the hose.
I love your new city Coffeebridge 😁
Absolutely enjoying the game play💯
I just want to say I love your British accent
52:58 I think you need a road maintenance depot to clear snow off road! 😅
Cheers for the texture reload trick, was starting to erk me 👍
Just downloaded the game from game pass for pc and im so excited, i just hope they fix fps issues and bugs/
I had no idea that there was a button for multiple trees!! Thanks Biffa!
That junction at 14:25 is a dumbbell interchange. We have one locally here where I live in Maine to get on and off I-95.
I am now 13 hours into the game and I love it. I can't understand the hate it is getting.
The only thing I can't get to is a solid income. Most of the time I am losing money and I can't find a way to change it. Do you have a go idea, maybe in one of your next videos?
By the way I love how excited you are, just like me.
❤
Hey Biffa a tip for you or two. Tip one get the power plant called thermal plant and connect it up it will start selling your excess power to the outside world. Tip 2. Your industry if you play wacka mole with them you can get ones that will use for example. Grain and produce beverages. Stone you can get ones that will convert stone to concrete or minerals. Etc. It's a good way to have pockets of industry near your specialised industry.
loving the series biff but NGL im not enjoying the game myself but im only 9 hrs in
Loving the vids Biff. Can't wait to start building this weekend!
Enjoy :-)
Loving the series so far but do hope to see way more public transport like further buses but especially some trams, metro and trains and maybe even some ferries or water taxis if they're in the game to utilise all that access to water. I also hope to see the further dividing, expansion and urbanisation of your city with even more housing, parks and plazas, businesses and offices - I also think it'd been a good idea to already start allocating specific districts or areas too, maybe one specially for the university with parks, sport grounds and some commercial and some leisure buildings, then maybe a cultured and historical European styled old town area mixed with some modern stuff, maybe a civil and governmental zone, a main business/ downtown area with businesses and offices, a main industrial area, a transport hub area, a main tourism, leisure and nightlife area, a main grand park area, a main high rise area, a main elite rich housing area, a main sporting area, a main waterfront area and then I love the new rural and small town, farming, fishing, foresty and mining areas alongside maybe a national park area?
Maybe another research and innovation area too alongside the university area?
I would be very interested to see you do a short vid looking at reviews for the game so far
The "not enough customers" thing is a bug confirmed by paradox. Basically commercial businesses level up cause they've had good business, but then the level up makes them demand more customers immediately. The businesses aren't in danger of downgrading or anything, but they will perpetually have that alert symbol until the next level up.
Not sure if you already knew this, but last time playing, I found that you could build a road straight through train tracks and it will make a crossing therefore you don't have to bridge over if you don't want to.
estates full of "static caravans" is the classiest way of saying trailer park ive ever heard lol
Lesssss go! New Biffa vid
Enjoy :-)
I'm amazed at the level of realism. Cars driving around with their windows covered in snow is 💯
We call those "Static Caravan Estates" or "Halting Sites" in North America "Trailer Parks" or "Mobile Homes". They are associated with "Trailer trash" or "White trash", slang used to refer to low income residents of these communities and has similar connotations to "Povvo", "Chav", or "Roadman" from the UK. Usually these dwellings lose value rather than gain them as a traditional home would due to their weak structure and are immune to the jurisdiction of local building authorities (basically have less building codes).
Thnx for the vid Biffa.. I started my city in CS2 and i love it :)
That's awesome!
Agreed
Thanks for just playing the game. I wont have a computer powerful enough to play so I don’t need a how to guide. I just want to watch for now
41:30 the building is complaining of no road access because some of the mixed use buildings require road acces at the side/back as well, for bringing in goods. at least that's what some of the other c:s2 youtubers have said and it seemed to fix the problem.
35:00 He puts a bar next to the children playground, which is connected to the elementary school. savage
Biffa: I don't want to make things too expensive.
Also Biffa: Wakes up parking and mass transit as expensive as possible.
As I remember in CS1 it didn't really matter where you place the commercial zones. In CS2 you can see the need, but also where commercial zones will do best. Using those areas should sovle this issue.
31:00
a couplet down these two roads between the housing would look great, and make sense.
Great episode! You were at 5M, then 3.5M, then back to 5.8M! That was fun!
One question/request - could you, please, connect that, erm, "original" roundabout/cul-de-sac in Tealand Downs to the curvy road? It would be a bigtime connector between the old and new areas, and really ease services.
i wish they would add so we can choose which kind of industry we zone for, like foor related, ore related, wood related, oil related and so on and so forth, this would allow us to zone up industry by where the raw resource is being produced, it would also serve to reduce some industrial traffic, or rather move some of the industrial traffic to where its easier to manage.
Pre-ordering is one. But should be a general approach on all games nowadays, specially AAA ones.
Man I needed this I’m struggling 😂 Thank you
You're welcome :-)
I would say keep the bridge, but perhaps replace it with a different style in the future. I also noticed that your police covering did not include the pedestrian road around the island. Perhaps the district does not recognize it and should be expanded just a little bit beyond into the water.
I'm running into the same commercial issue: high commercial demand with existing businesses claiming not enough customers. That and the never ending low-density residential demand.
45:03 wel biffa my guy ofcourse it is better to have 37 big ones instead of 1 small one😂😂