Game Corruption

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  • Опубліковано 24 гру 2014
  • I show that having too many objects at once can corrupt the game. Even if the game doesn't freeze and the HUD is still there, the game may become corrupted. If it does, then going to most courses freezes the game. I don't know why this happens or if it's emulator only, but it doesn't end until you restart the game.
    This may pose a potential problem for the goomba staircase for Mario Wings to the Sky in BoB, since it wouldn't be good to have the game become corrupted during an ABC run.
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КОМЕНТАРІ • 640

  • @Amy-si8gq
    @Amy-si8gq 6 років тому +1348

    That isnt corruption in the thumbnail it's a bunch of kids getting their tests back

    • @_angel04
      @_angel04 5 років тому +5

      Nice

    • @gapplssb
      @gapplssb 5 років тому +3

      Huh, U NID LAIKS

    • @moved8575
      @moved8575 5 років тому +43

      Some kid convinced the teacher to learn outside

    • @user-fe7qe5vl4g
      @user-fe7qe5vl4g 4 роки тому +17

      And they all failed.

    • @GravityGuava
      @GravityGuava 4 роки тому +55

      I too always turn into a goomba upon receiving a test

  • @plasma9706
    @plasma9706 6 років тому +328

    In which a shitload of Goombas break the very fabric of reality.

  • @StephenOwen
    @StephenOwen 8 років тому +996

    'An extensive goomba structure'

    • @E-102_Gamma
      @E-102_Gamma 7 років тому +231

      That was the name of my first band.

    • @maverickREAL
      @maverickREAL 7 років тому +59

      E-102 Gamma Mine too. Our first song was "PPU Alignments (Rocking The Scuttlebug)

    • @RonWolfHowl
      @RonWolfHowl 6 років тому +16

      That’s what I named my dick

    • @cat2.096
      @cat2.096 6 років тому +4

      that one made me say
      WHAT IN THE LIVING FUCK!?!?!?!?

    • @neoman289151
      @neoman289151 6 років тому +6

      Pannen predicted Mario Odyssey

  • @SleepySage
    @SleepySage 7 років тому +851

    So, anything that does the ripple effect.

    • @crimsonDestroyer
      @crimsonDestroyer 4 роки тому +191

      ...Ohhhh. Oh, that actually makes a lot of sense. That also explains why you can't even load the rooms that contain DDD and HMC because those level entrances are ALWAYS rippling. Nice catch!

    • @nil8659
      @nil8659 4 роки тому +101

      first thought:
      The game tries to do the ripple,but fails because of the 42 clones. Clones count as a object. They will fill the vacant slots. Ripple effect causes the game to add new objects onto slots.
      second thought:
      The game tries to turn a simple 2 tri(triangle) surface into something that has a bunch of tris but because clones stay rendered no matter what(except if you reopen the game),the game will fail to do this because of the limitation of the renderer.

    • @k-dubs420
      @k-dubs420 4 роки тому +7

      @crimson Destroyer well when you walk close to the door they always loop

    • @GoldenSandslash15
      @GoldenSandslash15 4 роки тому +19

      So presumably that would also include the Metal Cap stage and the slide in Tall Tall Mountain.

    • @thepurified8386
      @thepurified8386 4 роки тому +8

      if memory serves, loading the levels via cheats/the debug menu and trying these places does in fact result in the crash

  • @Coburn64
    @Coburn64 7 років тому +450

    I studied this back a few years ago with the debug mode on (the one that shows you the level select screen, etc) and "Press L to spawn new Mario".
    Apparently, if you spawn way too many objects, the "RAM" counter of the debug HUD called MEM, which is a big number that should say how much RAM the game is able to access - I think it starts off with a 4 and it's usually 8 or 10 digits since the N64 has 4MB System RAM - ends up going into negative. When you have like 12 Mario clones on screen, the game gets super glitchy, Mario's Logic starts breaking and inputs get multiplied to warp speed, and as soon as you have all clones on screen and spawn another, the game will get rid of all the textures from the VRAM and you end up with a polygon mess.
    Not fun to look at, but it's interesting as a programmer or hacker.

    • @DrSavitruc
      @DrSavitruc 7 років тому +9

      Coburn's Domain Do you know a video showing these cool effects ?

    • @Coburn64
      @Coburn64 7 років тому +26

      DrSavitruc unfortunately I cannot remember the "Press L to spawn new Mario" code, but the Debug info code is in Project64 cheat menu. it's the same option that gives you Mario's animation state, angle, speed and ram usage counters.

    • @DrSavitruc
      @DrSavitruc 7 років тому +10

      Thanks for the info.

    • @neehgurg2111
      @neehgurg2111 7 років тому +8

      Coburn // Coburn's Domain but can you explain why the game crashes whenever the ripple effect happens?

    • @TheLucarioBaoJunior
      @TheLucarioBaoJunior 6 років тому +7

      Coburn
      These?
      PAL
      D0309260 0008
      80309510 0001
      D0309260 0004
      80309510 0002
      NTSC
      D033AFA0 0008
      8033B248 0001
      D033AFA0 0004
      8033B248 0002
      Well, it’s d-pad up but close enough.

  • @rokcris7313
    @rokcris7313 6 років тому +321

    Why are there so many goombas protesting and what are they protesting for?

    • @sm64guy28
      @sm64guy28 4 роки тому +40

      rokcris7 have you seen their white flags? They’re asking for a peace treaty

    • @thiccycheeser5866
      @thiccycheeser5866 4 роки тому +19

      this comment did NOT age well at all

    • @DTheAustralian
      @DTheAustralian 4 роки тому +70

      Thiccy Cheeser
      Goddamn i didn’t know protesters were invented in 2020
      In all seriousness, this aged fine. Please stop.

    • @MajorwormXcv
      @MajorwormXcv 4 роки тому +25

      To end the war in Bob-omb Battlefield

    • @bluepikman7851
      @bluepikman7851 4 роки тому +16

      @@thiccycheeser5866 Never knew protesters were so recent. Shut up, this did not-not age well.

  • @isabellegrimes8775
    @isabellegrimes8775 8 років тому +418

    It seems to have to do with the liquidy surface of most level entrances, but it doesn't make a lot of sense as to why it only effects that specific entity.

    • @scalchopwarrior3298
      @scalchopwarrior3298 8 років тому +79

      +Grayham Grimes
      Yeah. BBH and RR are the only main levels that don't have some type of liquid effect (painting or clock)

    • @Mdude123456789
      @Mdude123456789 7 років тому +151

      It's because the ripple effect takes a lot of processing power. Since it takes a ton of entities on screen to make the game corrupted, I'm guessing the game is put into a corrupted state when the game forgets to reclaim the resources used to make all the laggy entities - so a "corrupted state" is just the game running with less resources. Because a ripple effect is complex and has a lot of polygons to render, it's too much for the game to process.

    • @iceball3xd
      @iceball3xd 7 років тому +70

      Would a more accurate name for the phenomena be memory leak, then?

    • @SonikkuAtrue
      @SonikkuAtrue 7 років тому +28

      Jirt One problem with that theory.Ripples aren't 3D.They are 2D textures that look like they have depth.However,since it swaps texture layers for animations,that could use resources

    • @AbsurdBartholomew
      @AbsurdBartholomew 7 років тому +66

      no ripples are 3d, a SM64 corruption video shows the polygons expanding out of the room.

  • @theSato
    @theSato 8 років тому +1319

    Pretty obvious that its the painting's "ripple" effect that activates it

    • @Zadamanim
      @Zadamanim 7 років тому +290

      That's what I noticed. Even in that room where the floor is constantly rippling, it crashes as soon as the rippling happens, and on levels where it starts to ripple after mario steps in, like the clockface, it crashes as soon as it would start rippling.

    • @KaneYork
      @KaneYork 7 років тому +154

      Sounds like some of the data or code for the ripple effect was changed, and it's only loaded once when the game starts.

    • @luissilva1954
      @luissilva1954 7 років тому +161

      keep your breath constant and hit it with the ripple from the inside

    • @ijustreview
      @ijustreview 7 років тому +126

      The only solution is for the Mario 64 ROM to become the Ultimate Lifeform

    • @TheTitan099
      @TheTitan099 7 років тому +59

      A Presses = USELESS!

  • @gayve1645
    @gayve1645 8 років тому +88

    Fun fact: If you attempt this on the Wii U Virtual Console using the hat cloning method, it crashes the same way the N64 does.

  • @jojo0753
    @jojo0753 7 років тому +246

    Loading too many Goombas can crash Paper Mario

    • @moretsdthestonedoo4699
      @moretsdthestonedoo4699 6 років тому +8

      Nintendo Gaming dang. Here goes Stryder7x. TOO MANY ITEM- Wait, this isn't DanTDM.

    • @MassShadow9935
      @MassShadow9935 6 років тому +2

      Wrong channel...

    • @beckybecky125
      @beckybecky125 5 років тому +8

      But even if you were to crash Paper Mario by loading too many goombas in 0.5 A presses, they would be coins.

    • @hussaina.4431
      @hussaina.4431 5 років тому +3

      Yeah but it's actually invisible toads mapped with the goombas that cause the crash

    • @vistaman1
      @vistaman1 3 роки тому

      @@MassShadow9935 r/woooosh

  • @harukaze7388
    @harukaze7388 8 років тому +234

    My guess is that it's the sheer _polygons_ from the objects what corrupt a part of memory that specifically deals with the wavy transformation effect from the paintings. You cansee how HMC and DDD crash instantly, as they immediately turn from a flat surface to doing ripples. (By extension, entering the room of CotMC would crash instantly too.)
    From my understanding, the paintings really are just two polygons built into the map's walls before then actually turning into the much higher count mesh, so something is going on that breaks that transformation effect. That is the only effect of its kind I can think of in the entire game, too, as anything else that seems to gain complexity is just loading different sets of models or things that are already there.
    So that'd explain why stuff like cloned coins doesn't trigger this.

    • @memerichment
      @memerichment 8 років тому +3

      +0022xffffffff64 Bingo!

    • @JanxZ
      @JanxZ 2 роки тому +9

      when a person who knows nothing about computers or consoles or aything tech related makes a guess about them

    • @thewhitefalcon8539
      @thewhitefalcon8539 Рік тому +38

      @@JanxZ It was correct. In the second video about this corruption someone figured it out and posted a comment. It's related to an overflow of some graphics buffer which is used for various things - like text rendering, and the ripple effect. When the game goes to render text and the buffer is full it just doesn't render it. When it goes to render the ripple effect it crashes. And because of a bug, once the buffer is full it stays full. Or SOMETHING like that.

    • @NY_Mapper
      @NY_Mapper Рік тому +14

      @@JanxZ explain it then genius

    • @emilianozamora399
      @emilianozamora399 Рік тому

      ​@@NY_Mapper literally anything but what this guy is saying lol

  • @osrevad
    @osrevad 7 років тому +255

    So anything that triggers the ripple effect freezes the game.

  • @welcoe
    @welcoe 8 років тому +340

    I tested this on an actual console using the hat cloning glitch, and none of the graphical glitches like shadows turning into squares and disappearing HUD happened. It just got laggy and eventually crashed. ):

    • @UncommentatedPannen
      @UncommentatedPannen  8 років тому +188

      Interesting

    • @DechenHall0104
      @DechenHall0104 8 років тому +10

      +pannenkeok2012 If your game is corrupted, is there anyway to fix it? Or is the copy of the game completely screwed?

    • @welcoe
      @welcoe 8 років тому +106

      +Hanz von ShrekyDreckyWeedStain After you turn the game off any game corruption is undone. It can't cause any permanent damage to your game.

    • @DechenHall0104
      @DechenHall0104 8 років тому +4

      Ethan White ahh, ok. Thank you!

    • @keithbellic2629
      @keithbellic2629 8 років тому +3

      So Ethan, did you know it leaves after turning it off and on BEFORE corrupting your game or after?

  • @1ted59
    @1ted59 9 років тому +213

    It looks like the ripple effect is what's causing the crashes, which explains why it happens so far out next to the 30 star door yet only happens to the paintings when you get close

    • @pannenkoek2012
      @pannenkoek2012 9 років тому +65

      Oh, you're right! That unifies all the freezes we saw! Now we just need Tyler Kehne to figure out why.

    • @PlushSM64
      @PlushSM64 9 років тому +1

      Probably

    • @TylerKehne
      @TylerKehne 9 років тому +8

      Sharp observation 1ted59

    • @PlushSM64
      @PlushSM64 9 років тому +1

      John Yorson Good hypothesis, even if I feel like water won't be enough to crash...

    • @1ted59
      @1ted59 9 років тому +4

      pannenkoek2012 Check and see if it corrupts next to the CotMC entrance too, maybe by hacking in lots of spiders or something

  • @thotom2295
    @thotom2295 7 років тому +124

    I was watching gas torch videos...now I'm here.

    • @Jackmjedi
      @Jackmjedi 7 років тому +12

      Thomas J. Tom Welcome to sm64 glitching!

    • @sweetibluu
      @sweetibluu 6 років тому +1

      Well i was watching roblox videos

    • @autumnmissepic8498
      @autumnmissepic8498 6 років тому +4

      For a second i thought you said gas torcher videos and I was like "what the fu*k?!?!"

    • @nicibozz9819
      @nicibozz9819 6 років тому +1

      The youtube algorithm at it again

  • @mondobe
    @mondobe 4 роки тому +179

    Alternative title: “How to personalize your copy of Super Mario 64”

    • @Shehasbeenreducedtoadam
      @Shehasbeenreducedtoadam 4 роки тому +5

      You want fun wario show you fun

    • @xamareik4661
      @xamareik4661 4 роки тому +5

      god i cant wait for this meme to die

    • @xamareik4661
      @xamareik4661 4 роки тому +4

      @tails pinga corta they literally make the same joke over and over. The creepypasta isn't even that good lmao

    • @mondobe
      @mondobe 4 роки тому +1

      Askon true, true

    • @BrickmanZero
      @BrickmanZero 4 роки тому +1

      @tails pinga corta ×3 This meme is very bad :/

  • @Phos9
    @Phos9 8 років тому +23

    Reminds me that back in the day, IIRC all of this, in my console with the expansion pack, I'd play turok 2 for a while and the pack would get very warm to the touch, then put in San Francisco Rush 2 and marvel at the junk that would take place, mostly incorporeal cars appearing in the middle of the road.

    • @MilesPrower1992
      @MilesPrower1992 4 роки тому

      The memory pack would get hot and mess up San Francisco Rush?

    • @Phos9
      @Phos9 4 роки тому

      @@MilesPrower1992 It'd do something. It could be overheating causing memory corruption or it could be that there was leftover data from the few seconds of persistence that the N64's RAM had.

  • @tomvandalen2212
    @tomvandalen2212 4 роки тому +14

    I love how thorough you are with these videos. Showing everything in full and also giving us the viewers enough time to read and understand. Yes, it might be a little bit boring at times but I say that is worth it for the completeness it offers. Long-term quality over entertainment.
    Love your videos. They remind me of what I love most in the world.

  • @Jackall1993
    @Jackall1993 8 років тому +32

    Is it just me or does the corruption have nothing to do with the main/sub-level thing but only wit the 3d-wave-effect the paintings and walls have?

  • @ShockwaveTLS
    @ShockwaveTLS 4 роки тому +1

    Happy 5 years and Merry Christmas to this video!

  • @TheHappyFaceKing
    @TheHappyFaceKing 8 років тому +59

    Probably because the wavy effect of the painting is corrupted.

    • @godlover9096
      @godlover9096 7 років тому +21

      That's what I figure because I noticed that all the levels that worked did not require that wave effect.

    • @shady8045
      @shady8045 5 років тому

      TheHappyFaceKing what about the crashes that happen when you open a door

    • @Fan8099
      @Fan8099 5 років тому +1

      @@shady8045 There is still a waving. Look at HMC for example. It's entering uses a wave, even if you don't jump in.

  • @codecato9527
    @codecato9527 7 років тому +2

    0:45
    You truly make these videos like a scientist making a thesis. Before the small percentage of your viewers who know about the Mips door glitch can even wonder if the only underground course thats sealed with a simple door can be loaded using the glitch you immediately throw in the footage. I love it :D

  • @ImSquiggs
    @ImSquiggs 4 роки тому +7

    I wonder if the corruption triggers when the routine to activate the painting ripples happens -- it would line up with all paintings crashing and all non-painting exits not crashing.

  • @FtwXXgigady
    @FtwXXgigady 7 років тому

    It's funny that I've watched so many ov these videos but I've barely ever played Mario 64, (despite having the game and console right in my room) I guess that just speaks about how cool your content is.

  • @Robin280497
    @Robin280497 6 років тому +4

    Entering a painting crashes Mario 64.

  • @bobthegiraffemonkey
    @bobthegiraffemonkey 9 років тому +21

    I'm hoping on the very small chance that this leads to some new skip.

    • @njijnji
      @njijnji 9 років тому +3

      John Yorson Maybe it could change whether the endless staircases are endless thus leading to fewer A presses any%?

    • @poisonshroom64
      @poisonshroom64 7 років тому +6

      It wouldn't be valid, memory corruption crashes hardware instantly.

    • @bubbles-ge2vc
      @bubbles-ge2vc 6 років тому

      *then why didn't it*

  • @fendoroid3788
    @fendoroid3788 4 роки тому +3

    Proof that Mario 64 gets personalized based on how you play the game.

  • @Henrix1998
    @Henrix1998 3 роки тому +4

    But why does it crash?

  • @Whitefright
    @Whitefright 8 років тому +107

    I made this gnarly 1 dollar pizza and now my stomach doesn't feel well...

    • @weaponizedestrogen
      @weaponizedestrogen 8 років тому +58

      +Whitefright You know how people go on Pornhub and talk about black ops?
      This is the youtube equivalent.
      You commented on a Game Corruption video.
      WTF?

    • @DrayCrouse
      @DrayCrouse 8 років тому +5

      GET THE FRICK OUTTA TIS HOUSE SPAM BOT!

    • @kulongers
      @kulongers 7 років тому +36

      +Tanner S. I saw one guy ask about investing in a 401k because he turned 18. Another guy responded with some really helpful advice. Kinda makes you forget that you're watching a chick getting rammed.

    • @RonWolfHowl
      @RonWolfHowl 7 років тому +8

      I’m supposed to be playing Game of War, but this one player keeps kicking my ass!

    • @andrewbowers8402
      @andrewbowers8402 7 років тому +5

      Sorry I'm late, but how did you make a 1 dollar pizza?

  • @Clairvoire
    @Clairvoire 6 років тому +1

    I wonder if the entrance to the slide in tall tall mountain, with it's ripple effect, triggers the freeze too

  • @Rycxoth.
    @Rycxoth. 6 років тому

    such a useful information! thank you!

  • @xxsegaxx
    @xxsegaxx 4 роки тому +2

    Now as society we all need to recreate all of pannen's findings on the PC port

  • @stephaniehutchens3222
    @stephaniehutchens3222 6 років тому +1

    PA PA PAA PA PA PAAAA
    love that jingle when you enter a level

  • @TIJEY-BEG
    @TIJEY-BEG 4 роки тому

    Always great agaib to watch " Unkommentierter Pannenservice". Strange UA-cam name but great channel. However, I do ky real life Super Mario Run now.

  • @archanea7788
    @archanea7788 7 років тому +1

    This is so complicated, but i like to watch these videos lol

  • @mrpokemon1186
    @mrpokemon1186 4 роки тому +2

    You made it into two of the paintings long enough for the music to play

  • @bestevie311
    @bestevie311 7 років тому +1

    You really need to teach us how are you so damn good at the game.

  • @XaneMyers
    @XaneMyers 7 років тому +2

    It seems it freezes before the rippling effect starts or it's about to pop in (Dire Dire Docks).

  • @lenniusgato3270
    @lenniusgato3270 4 роки тому +7

    0:56 insert wario head

  • @kinginyellow6959
    @kinginyellow6959 7 років тому +4

    Wouldn't it be corrupted because it can't render the splash animation that paintings and various other objects?

  • @scarlas7071
    @scarlas7071 9 років тому +13

    Would you mind sharing the input file for this? It might be interesting to look at the game's memory during the execution of this glitch.

    • @nathanisbored
      @nathanisbored 9 років тому

      So I imagine there's some table that stores all the graphical data for the objects that are loaded, and that table is full so it begins overwriting other graphical data that is nearby in the memory

    • @scarlas7071
      @scarlas7071 9 років тому +1

      pannenkoek2012 Thank you! Everything seems to sync except the game crashes as soon as mario enters the room of WF, instead of when mario gets near the painting. I will tell you if I find anything interesting.

    • @scarlas7071
      @scarlas7071 9 років тому +3

      nathanisbored Not exactly. The objects are stored in a circular doubly linked list (en.wikipedia.org/wiki/Doubly_linked_list#Circular_doubly-linked_lists). The memory is allocated in a dedicated area in RAM that has room for 240 objects. I will have to find out how the memory allocator works and what happens if it fails. Pannenkoek's video 'SM64 - The Science of Cloning' gives a lot of information about the object list, but to understand this, one probably has to look at the internal memory layout.

    • @nathanisbored
      @nathanisbored 9 років тому +2

      Scarlas I assumed that that table only stores their IDs, not their graphics. That's how it works in super mario world anyway. The graphics are stored in a different table, but allocated based on the ID of their object slot.
      Also, I'm not sure if this would be useful to you, but it definitely needs more documentation www.smwcentral.net/?p=nmap&m=sm64ram

    • @scarlas7071
      @scarlas7071 9 років тому

      ***** Thank you for the information. My investigation got interrupted by some real life stuff and I kind of forgot about it, but I will continue soon.
      Do you know for which regional version the addresses you mentioned are?

  • @CKDEV
    @CKDEV 7 років тому +1

    I think this has to do with the data for the objects in ram overflowing past the expected area for objects to be loaded, causing certain things to load incorrect data, meaning the game crashes.

  • @brendan9734
    @brendan9734 7 років тому

    it's the wavy ripple effect causing the freeze. The objects weren't cleared from the games memory so it doesn't have enough memory to create the way ripples in paintings/pools

  • @Chinelin
    @Chinelin 4 роки тому +5

    How exactly does the corruption work? Is there some out-of-memory issue happening that causes garbage data to break something?

    • @JetFalcon710
      @JetFalcon710 3 роки тому

      Pretty sure it has something to do with the paintings suddenly turning from two polygons to an incredibly complex mesh. I know someone else explained what was going on near the top of the comments

  • @endertrot9998
    @endertrot9998 7 років тому

    Aw, I thought this video would be Pannen channeling his inner Vinny...

  • @HouseOfFunQM
    @HouseOfFunQM 8 років тому +1

    I guess the RCP can't allocate enough memory to render the painting ripple, after you've cloned so many items... or some memory gets overwritten and not reloaded on exit?

  • @groszak1
    @groszak1 7 років тому +4

    How do you spawn goombas that are not clones?

  • @8bits59
    @8bits59 4 роки тому +2

    Sounds to me like a dead-on case of the stack overflowing and clobbering something.

  • @MarioFan587YT
    @MarioFan587YT 6 років тому +1

    Is it possible to get the corruption in Snowman's Land or Tall Tall Mountain using hat duplication, then jumping into the water to get the ripple crash? Or is it only the paintings?

  • @siyahseeker
    @siyahseeker 3 роки тому +1

    Mario: Corrupts game
    Also Mario: I want to go someplace else.
    Painting: I'm gonna stop you right there.

  • @supermarioluigi9053
    @supermarioluigi9053 3 роки тому +2

    So, if the ripple effect freezes the game, that means that it will also freeze when you go near the entrance of slide in TTM (since it also has a ripple effect).

  • @0x2480
    @0x2480 3 роки тому +2

    pretty sure the massive amount of objects causes the game to overwrite the ripple function
    does this mean that cloning an even larger amount of objects of specific types could be used for ACE?

  • @exittheflorpus7354
    @exittheflorpus7354 7 років тому +3

    Thumbnail be like: PAPERS PAPERS GOTTA GET EM ON TIME

  • @ActionGamerAaron
    @ActionGamerAaron 7 років тому +1

    It would appear that when you corrupted the game that the wavy effect made by the portraits when you hop in is probably what's failing to load. Notice how it's supposed to show up for Bowser's submarine level, the entrance to that level starts out waving. In your version as you go in the room it fails to do this, and each time you try to enter a painting it appears to attempt loading that effect again.

  • @thealexchilders1458
    @thealexchilders1458 8 років тому

    maybe its the animation of the paintings rippling? it only seems to effect paintings.

  • @mattyartell9575
    @mattyartell9575 6 років тому +2

    Interesting that the HUD disappears, except for the Lakitu camera position indicator - what's the reason for this?

  • @bon_altepic
    @bon_altepic 4 роки тому +6

    *every copy of Mario 64 is corrupted*

  • @TheCandoRailfan
    @TheCandoRailfan 7 років тому

    I'd like to see more of these on the Commentated channel.

  • @to3official69
    @to3official69 6 років тому +1

    What happens when you turn off and on the game? Make it still curropted?

  • @VollkinSea
    @VollkinSea 7 років тому +1

    Been playing forever
    Still misses save file B in file select

  • @gilberttheregular8553
    @gilberttheregular8553 5 років тому

    So, what is the use of RTC then in te N64?
    I mean, you can corrupt things now with sprites

  • @oddhate
    @oddhate 7 років тому

    My video actually froze around the eight second mark during the first glitch.
    Bravo.

  • @BurmudaTriangleTV
    @BurmudaTriangleTV 7 років тому +3

    Super Mario 64:
    Bowser finally wins

    • @cawoods1111
      @cawoods1111 7 років тому +1

      Bowser was smart for once. He corrupts the paintings to bring Mario to crash land

  • @O-01-04
    @O-01-04 7 років тому

    At the start with the Goomba Jamboree though.

  • @SgvSth
    @SgvSth 6 років тому

    I know that this is an old video, but I wonder if part of the issue is related to how the paintings are split into three parts since only those are being affected.

  • @webbtail245
    @webbtail245 6 років тому +4

    2:28 why can't you do a hard restart or something of the such to remove the corruption?
    This is how far I watched, so this may be outdated

    • @RonWolfHowl
      @RonWolfHowl 4 роки тому +1

      Outdated by the rest of the video?

    • @varietychan
      @varietychan 2 місяці тому

      Numerous reasons such as the star not counting, the HOLP being reset, you progress run starting from scratch

  • @SuperNuclearBoss
    @SuperNuclearBoss 7 років тому +1

    Actually corrupting the game is a good way of telling where hidden paintings are

  • @luddyg2328
    @luddyg2328 6 років тому +2

    "All paintings and levels for sm64"

  • @egon3705
    @egon3705 5 років тому +1

    Would this work on console with the Expansion Pak?

  • @BiIinear
    @BiIinear 6 років тому +1

    the game had alot of levels and a good environment for its time

  • @dandanpudim
    @dandanpudim 3 роки тому +3

    0:18 shadow texture is bugged

  • @thisaccountisnomore.2596
    @thisaccountisnomore.2596 7 років тому +3

    0:30 That timing...

  • @PapayaJordane
    @PapayaJordane 6 років тому

    I'm researching memory corruption in another game. This is what I think could be happening:
    Code that stores entity data (x, y, z, rotation, health, texture, etc.)
    {
    1:
    2:
    3:
    ...
    600:
    }
    code that gets corrupted (after entity data in memory)
    {
    }
    Let's pretend there are 600 lines of empty space, and that an entity takes up 1 line of code. If we create 600 entities, there's no problem. The memory has space for it. However, if we make 601 entities, the game will start to bug out (it could also happen if their AI/geometry data takes up too much space). In the game I'm researching it in, if you get too many stones to drop when you hit enemies, the game crashes because it overwrites memory it shouldn't be able to access. In SM64 it seems like it's overwriting the place in memory that stores how to handle loading the ripple effect near levels (as many have said before me). Unfortunately this is only a guess, and I don't know hexadecimal assembly well enough to understand the corruption well enough.

  • @MarioDSLife
    @MarioDSLife Рік тому +1

    Theoretically, if you did make it into HMC, what would happen if you tried to enter Cavern of the Metal Cap, which is a non-main level?

  • @Gamesforus1
    @Gamesforus1 7 років тому

    My PC can't handle the intense processing power of Mario 64.

  • @waffledoctor87
    @waffledoctor87 8 років тому

    You did this in "The 255 Coin Limit" too. (In Snowman's Land)
    Also, the slide in Tall, Tall Mountain would probably be affected too.

  • @1BrotherDragon
    @1BrotherDragon 4 роки тому +1

    Would you still be able to enter a level like wet dry world if you started from a blj on the endless staircase?

  • @Cosmalano
    @Cosmalano 3 місяці тому

    My game has froze on the frame of ddd skip a couple times, is that this or is that something else? I’m also not sure if it was only on usamune and perhaps that was the cause

  • @ABunchOfRandomAnons
    @ABunchOfRandomAnons 7 років тому

    All the non-freeze levels don't have an entrance animation (the waves of regular paintings). The freeze levels do.

  • @compromisedreality8827
    @compromisedreality8827 6 років тому

    does it carry over to new saves though

  • @sharpie660
    @sharpie660 7 років тому +1

    Is it safe if you get very close to the limit, then leave the level?

  • @MarioDSLife
    @MarioDSLife Рік тому

    Does the corruption reset if you save the game but restart the N64? Does it stay corrupted if you had saved but restarted the console?

  • @leomrenders9150
    @leomrenders9150 8 років тому +7

    The Dark Side Of Mario 64...

  • @MDTravisYT
    @MDTravisYT 6 років тому +1

    How to fix the corruption??

  • @tezcanaslan2877
    @tezcanaslan2877 6 років тому

    looks like all local goombas are doing an event and mario is sabotaging it

  • @JAY-zf6jw
    @JAY-zf6jw 3 роки тому

    This hurts me to see mario freeze right before the paintings

  • @Cytroen
    @Cytroen 6 років тому

    The memory was filled by all of the objects on-screen. Memory overloads when the ripple effect is called, and this causes the game to crash.

  • @prexot2341
    @prexot2341 7 років тому +8

    You can still uncorrupt it by turning the power off and on, though, right?

    • @PokeTube
      @PokeTube 6 років тому +1

      Prescott no it's a cartridge that it affects and all the Sprites still stay there when you turn it off and turn it back on corruption will still be there

    • @YuNoGuy123
      @YuNoGuy123 6 років тому

      If you save i believe that the corruption will still be there, but i believe that if you dont save then it wont be there. I dont have a way of testing this right now but i could later.

    • @JackanFor
      @JackanFor 5 років тому +1

      Green Cappy Corruption is still there. Ripple is still corrupted in files.

    • @0x2480
      @0x2480 4 роки тому +1

      Your cartridge will still work perfectly fine.

    • @RyosukeTakahashiRX7
      @RyosukeTakahashiRX7 4 роки тому +1

      @@0x2480 It's permanent corruption of files stored on the cartridge. Works just fine but gl playing the game without entering any paintings.

  • @nvagn
    @nvagn 2 роки тому

    Wild guess: spawning too many characters may overflow the RAM beyond the pool of data that is meant for characters, like in Pokemon where Missingno. overwrites and corrupts Hall of Fame or something like that, SM64 could be trying to allocate character data onto memory that is supposed to be for textures or materials or other models and when the player approaches any painting the game tries to load the corrupted data but is unable to because of garbage data overwritten onto that file and simply crashes, at least that's what could be happening to other games like sims 2 after texture memory runs out or gta 3 after messing with cheats

  • @Ninetails2000
    @Ninetails2000 5 років тому +1

    2:17-Hey Mario, what's your favorite part of a lady?

  • @CherubiJubell
    @CherubiJubell 4 роки тому +1

    Rip to the cartridge that died for this video.

  • @TDRR_Gamez
    @TDRR_Gamez 6 років тому

    Perhaps the most logical explanation is that, since the paintings are likely animated via vertex animation we can see that they have quite a few frames and every single frame has to be stored separately both in RAM and the model itself, which requires a great amount of RAM, a lot of which isn't freed because the game was never designed to have so many objects in screen at once, thus crashing due to there not being enough memory.

  • @pixelcrunch300
    @pixelcrunch300 5 років тому

    Is there any way to be able to get rid of corruption once it has become so?

  • @avoided6458
    @avoided6458 7 років тому

    my game freezes when its at the save thing when you collect a star Mario will jump out of the painting i press save & Continue It will freeze and the sound plays a little weird for a second but on the good side i saw no corruptions :D

  • @MajoradeMayhem
    @MajoradeMayhem 4 роки тому

    So if you were to go in the Cave of the Metal Cap via the HMC entrance, it would crash too, yes?

    • @matthewrobinson1699
      @matthewrobinson1699 3 роки тому

      Yes it's the same as hmc but since you can't even enter it and both share the same ripple metal Mario files yea

  • @spacepizzer
    @spacepizzer 4 роки тому +1

    I thought you were gonna also talk about cartridge tilting.

  • @iDontProgramInCpp
    @iDontProgramInCpp 3 роки тому

    Yeah, I think the display list buffer is overrunning into segment 2, I guess? Just a theory though. Either that or the object data is overrunning into the code segment

  • @aturchomicz821
    @aturchomicz821 5 років тому

    JOEL HAS DONE IT AGAIN

  • @MarioGlitchy9
    @MarioGlitchy9 6 років тому +3

    If you get Game Corruption, how do you get rid of it? Please answer this question!

    • @supermarioluigi9053
      @supermarioluigi9053 3 роки тому +1

      Just exit the game and then enter the game again. You can continue to play (with the same progress of: stars collected, cannons unlocked, etc.). 😀

    • @MarioGlitchy9
      @MarioGlitchy9 3 роки тому

      @@supermarioluigi9053 I’ve been wondering for 3 years. Thank you so much!

  • @sendylie1774
    @sendylie1774 7 років тому

    I dub it as the "vampire" glitch because ripple effects on paintings crashes the game.