But then this video would cease to exist, because by going back in time to warn the developers, the Mystery Goomba would cease to be a mystery since it spawns with the other Goombas, and videos detailing its supposed existence would never appear, because it would be obvious where it is!
That goomba is living a life of constant sadness, anxiety and most importantly of all, isolation. He lives where no one ever went, then people finally discover him. He thought that he could live a better life because of us. But no. Now we want to kill him. whatever im still onboard with the idea of killing him anyways lol
This ends up fitting one of the most famous examples of cosmic, psychological horror. That whole 'inescapable fate worse than death, where the release of death never ends the suffering', thing. I'm still more scared of the piano tbh
But oh, hold on there buddy! There was either an update to the hack, or a new multiplayer hack altogether, that lets Luigi load objects in the same way Mario does. This means that a bob-omb would be sufficient for our needs, and you can use RNG to make the coin fly above the point where Luigi dies, allowing him to collect it BEFORE he dies a terrible death to whatever makes up the death barrier.
I understand that the multiplayer thing might not be a viable solution, because it's not the original game, but he used the old hack in the video, so we BOTH cheated, get off my back, geez.
Wait wait wait. In the Multiplayer mode still in 64's Files, I don't think loog loads enemies like Mario. So maybe he could jump down, Mario loads the stage, Luigi hits the goomba, and gets the coin. (Haha I wrote this before I saw idea 4)
+Ryan Bunge lol I just played the game and used a hack to freeze the game and move the death barrier lower then to make it seem to the mystery goomba that Mario was at his load point and at him at the same time so I could collect the coin. p.s this dose not make Mario freeze.
what if theoretically, we could place land for the goomba, and then use extreme speed to zip close enough for the tangability to kick in while they load in the goombas, the spinning platforms are able to do BLJ afterall, even if this is all theoretical and not doable in practice... but what if....
+pannenkoek2012 You could combine two techniques in this video... "New Ground" and "Multiplayer Mode". I haven't tried multiplayer mode in SM64, but I believe the cork box would be tangible all the time in multiplayer mode, so the Goomba could spawn on top of it! You REALLY need to test this!
It's crazy how a video about invisible walls makes me better understand stuff seemingly completely unrelated to it... although that couldn't happen without the insane effort you had put into that video, lol
Yes, a skip for Barrier was found, but it's Iron Boots and Wind Waker HD only. The reason it's not bigger news is that it ends up only saving a little bit of time due to Iron Boots requirement.
I mean the idea of putting the block under where the goomba spawns. If mario can be near the block in the same frame that he enters the goomba spawn zone then the block will have collision and stop the goomba.
Spinning broom yeah, like the box he shows at around 4:25. It would require some insane tool-assisted timing to stop right next to the box but I think you could put the goomba outside the kill volume that way. Maybe. I'm no expert.
Maybe you could use BLJ to "teleport" into the goomba's radius. That way, the box you place below the mystery goomba's spawn point will be tangible because you'll already be right next to it on almost the same frame you spawn the goombas in, since BLJ will cause you to enter into the goombas radius at such a high speed, but can also theoretically allow you to be right next to the box so it will be tangible for the goomba to stand on.
You can't kill Mystery Goomba. He is alive, but why would you? He isn't impossible to reach, but think about it. He spawns in as a newborn child, but he is separated from his family and friends. He rots in an abyss for ages until a madman comes along and murders everyone he loves, only being able to watch from a distance. He can't be killed to join them, as he is stuck in the abyss. Mario doesn't notice him, and even then he can't get to him. So the Goomba is sitting there, sad and alone. On second thought, maybe we should put him out of his misery.
Steve Edwards OK to be honest the goomba looks really relaxed… Like he's on the beach or something. He's probably just yelling up there: MG:"HEY! THIS IS COOL MARIO COME DOWN HERE!!!" Mario:"Ok!" *dies from getting to the death barrier* MG:...huh...ok...*shrugs* whatever... like really even if he wasn't relaxed it's a video game character. CHILL
The very first video I've ever watched on UA-cam. And, coincidentally, the first game I've ever played as well. Thanks for the interesting intro to UA-cam, and my gaming career ❤❤
If you were to place new land under the Goomba, you'd want to do it at the very top edge of the spawn radius, thus it would be the only valid spawn point and in tangible proximity to Mario.
It doesn't have to be true, the person just has to believe it's true. Cults, man. You though the government was good at brainwashing? Cults are like, next level stuff.
What if you placed a HOLP down there and cloned a teleport down there? Once you enter the radius, you'll already be down there. Even for one frame! Or make the new ground with that box and clone the teleport there? Therefore making the box tangible AND in the goombas radius!
konkakonkadudu yeah, my completionist spirit at the time made want to collect all stars before battling bowser... I got stuck on the rainbow ride level, and gave up on the game all together... I don't know why I didn't just ignore the level and proceed the game... but that is how little me worked...
+Qbe Root PUs won't work because there are no enemies in PUs. Extreme speed won't work either because even if we had enough speed to bypass the death barrier for a split second, we would bypass the goomba's hitbox too.
+Heave-Ho Well, rather, could you hit it when returning to the original universe? I.e. travel to a PU beforehand, then build up speed there and angle it so that after 1 frame of movement, you end up back in the original universe right on the goomba's head. On second thought, vertical movement like that sounds like a pain.
New idea: In the Multiplayer hack, do the same thing with the Bob-omb trick you tried, BUT... clone a STAR instead. This will allow you to get down to the death barrier without dying, and you can kill the Mystery Goomba that way.
Pannen. What if you did the star cloning glitch and had luigi go down near the arrow and then grab the star. Wouldn't that mean luigi can fall into the death barrier without dying, and also be standing there?
That could work but mario is too far away from luigi so just like the bob omb, the mystery goomba would be intangible when it is that far away from mario, so luigi couldnt stomp on it...
SuperSanicTheHedgehog right, I remember seeing a video of Mario getting the star while a goomba was attacking him. the goomba got nothing when he got it.
@@Mama-Luigi you told me to shut up, i dont want to shut up, thats why i said no. u seem like the type of guy to go "r/woooosh" whenever someone slightly hints at missing the joke besides i feel like the joke i made was going straight over your head too
@@Mama-Luigi and you're basically going "this guy doesnt seem to be getting the joke! fuck them everybody should get every joke". you're weird, i'm just going to stop responding
Idea: Do the new ground thing but have Mario build up speed so that he would be outside of the spawn radius in one frame and right next to the goombas in the very next frame. By doing this, the platform would be tangible while the goomba spawns cus it is right next to Mario.
Okay, i figured out how to kill the Mystery goomba i think... i remember seeing you carry a star, if you can multiplayer, and have Mario up by the goomba spawn, then use luigi to grab the star and use that animation to drop on the death barrier without dying instantly, as seen in the 255 coin explanation video, and land on the goomba, effectively killing him, and perhaps collecting the coin... but this is just my theory on the subject
The footage at 1:54 gives me an idea for a TAS that tries to look like an innocent person who's just trying to play some Mario but, by way of some freakishly bad luck, manages to get screwed over by every obscure physics interaction in the most spectacular possible way. Sounds like a great time to me.
Derek y Elian Lara Carmona Not necessarily, you can exit the radius, hopefully in a way where another object isn't overwritten to the slot of memory the spawner is in. Using a HOLP that's offset slightly to where the spawner starts, possibly even having it spawn in a way so that now Mario is only just in the radius, it'll load the Goombas based on the new Goomba spawner location?
Marksmithwas12 I believe that spawn points either are loaded at the start of the level, or when entering different loading zones if the level has them, so that would make it impossible to clone it (without hacks of course)
Watched this video while high, verdict: _"Forget politics, forget world hunger, ... THESE are the questions that need answering! Love the effort put into this."_
Is it possible to kill the Mystery Goomba by dropping the Bob-omb (5:54) *_and_* performing the Star Invincible Barrier Glitch at the same time? So the Bob-omb doesn't unload because you're falling to collecting the Star, while the explosion from the Bob-omb kills the Goomba?
Just use tas to do an extremely precise and powerful blj on one of the rotating platforms, and then jump, so that your negative horizontal speed makes your regular jump have a negative height. If you do it well, you can reach the goomba in one single quarterstep, which should, if i’m not mistaking, load the goomba before the death barrier. Good luck.
not even some weird satanic ritual XD i was 🤣 at that point. I mean, you try so hard to get 66lives, 666coins, and 66stars. You even cloned coins to make it into a perfect star. Good Job, man!
Say.. I have an idea of using a Parallel universe approach with the intangible floor. You know how you say that the floor cannot be a means of spawning a goomba on top if Mario isn't standing on it in the first place? How about you use Mario's speed to instantly land on top of the platform the same time the goomba spawns using a parallel universe approach?
What if we use an instant descent into both the new ground and the mystery goomba's radius by cloning a star to make new ground tangible before or at the same time as the mystery goomba spawns?
But, but, but- "Impossible Goomba" is just one of the most hilarious phrases a person could ever utter! Just give it a chance... D: Regardless of your ability to appreciate such terminology, I do very much appreciate your robust and nuanced Coin Difficulty Spectrum! :D
Would the goomba hurt Luigi? If so, could you spawn a cork box just a fraction below level with the ground the other goombas are walking on, have luigi stand on said cork box and then simply enter the spawn radius? Perhaps doing so will injure luigi but knock the goomba into place/onto the platform? Or even gie luigi the kill
Just had an idea. If Mario allows the goomba to always be loaded in multiplayer, maybe Luigi can clone the 100 coin star to get to the death barrier without dying. And then before the fade out kills you, run to the goomba and kill it? It's a long shot but heh. Even then I'm pretty sure fade out would kill you before the goomba would. Or maybe try a gameshark code to disable the death barrier and see if you can even interact with the goomba while it is down there? If there's even such a code.
The thing is, in the multiplayer hack, the fade out was replaced with disappearing instantly, similar to when you enter a painting or new area (like the CCM slide). I just tested it (dropping onto the death barrier with Luigi using a star), and you disappear instantly once the star animation ends, which leaves no opportunity to attack.
Is there a gameshark code out there that allows you to live and move around freely on the death barrier? It would be easy to test with Luigi while keeping Mario up to to load the goomba. Either way it's probably a long way from happening without codes but I don't know with this game anymore.
That would probably work if we could do it. But even if we found a code to disable the death barrier, I don't know if it would work on the mutliplayer hack.
Is there a code that allows you to have 2 Mario's instead of Mario and Luigi? Before you argue that Luigi is technically just a retextured Mario, I'm saying if 2 characters have the properties of Mario, then the bob-omb method could work possibly.
@Pannenkoek2012: I notice that some one can clone spond points, so that way you can just move the spond point where there his enough ground to get the third goomba to spond.
Pannen uses hacks, usually for "what if?" situations. Like the "collecting stars in demo idea" video, he hacked the cannon open just to see if any displacement would work. If it did, then he could focus on getting the thing to open without hacks to save the A press.
I don't know if this has already been solved or if the whole subject is dropped, but I just had an idea. As far as I understood, placing a solid ground under the Goomba wouldn't work because the ground wouldn't be solid until Mario is close enough, right? And that would of course be because Mario wouldn't be there fast enough. But what would be if you placed a ground under the Goomba, and then entered the loading zone so fast that you're next to the ground immediatly after spawning the Goombas? The Goomba could load and wouldn't fall through because you're close enough to make the ground solid. Maybe even put the ground a bit lower than the spawing platform to make timing easier? I hope you get what I mean. Would be cool to get an opinion this idea. Anyways, good day to everybody :)
"alot of objects aren't tangible when they are this far away from mario" 4:28 so just use backwards long jumping to increase marios speed so that on the frame he enters the radius of the spawning point for the mystery goomba he'll also be in range of the box to make it tangible this means the mystery goomba will stand on the box instead of the death barrier in other words..in 1 frame mario warps to the location of the mystery goomba AND stands close to where you were standing @4:57 to cause the box to be tangible
WAIT! I have an idea that might just work! Get the bob-omb and make its fuse start. Drop it off the edge and go down with it. As soon as you get out of the goomba spawning point, jump up and reactivate it as soon as the bob-omb is in place. If the radiuses line up, it might work...
Cat lover Meow meow only objects need to be made tangible; the course geometry (which makes up the majority of the level) is always tangible whether or not Mario's there.
I have a question instead of spawning Luigi near the box say we were able to hack this game to change the two's spawn points seprately- If such were the case couldn't you change Mario's spawn point to be near said box for the goomba then, use Luigi to kill it? Granted this is hypothetical and I'm sure doing such a thing would cause the N64 to crash so maybe try it on emulator?
Hi I've been really enjoying your videos and how you glitch to the extreme, but I have a request, IDK the request might be a little complex. I'm also glitch SM64 (more BLJ glitching) but Ever since I was 10 and played this game I've noticed random invisible walls in SM64. Example: in dire dire docks in the sub area where the moving poles are, I jumped randomly from the wood floor trying to get in the water and I hit an invisible wall. They're in a lot of courses, also I notice that you can BLJ on them. Is it possible for you to explain how these invisible walls form in SM64 and also why you can BLJ (Backwards Long Jump) on some of them, and how they can be used? I've noticed they appear right on the edges of platforms but I'm not too sure. If you could explain that would be great. Thanks, ontariodrome.
ontariodrome Yes, I've also noticed these invisible walls. In DDD near the poles, in TTM near the rolling log, in TTM near the red coin star's mushroom, in SL near the spindrifts in the freezing water. I don't actually know why they occur. Most of my knowledge comes from testing, but there's really not much to test concerning why these invisible walls occur. All I know is where they occur and how they can be helpful.
ontariodrome The invisible walls are collision glitches. The reason you can BLJ in them is that for some reason you can one-frame-jump in them (jump THEN land). usual BLJs do the same technique!
SuperLuigi9624 Don't you mean 'Yes I thoroughly agree with you deeply!' (Go along with it, too many people have devoted their lives to the mystery goomba. It's not too late to save the people who haven't fallen into it yet.)
Hey man! Loving your videos as always. Just wanna point out that you CAN enter CCM slide without collecting any coin, as seen here (watch?v=VPMiF4RMGzM). I'm refering to 8:54 when you mention that those coins are "unavoidable". Very informative and well-made video. Keep it up!
haha yeah I know you found a way past it! But for _most_ people, those coins are unavoidable! I just thought it would be cool to have a rank below easy, a rank such that not only is it possible, but mandatory to collect it (which is actually the opposite of it being impossible). But of course, avid players like you know better!
If Mario could get enough speed, a PU-based solution would still fail, but for a much more interesting reason than anyone's mentioned. So first and foremost: Mario CAN go down during PU travel; he just goes down much, much more slowly than he goes horizontally. However, he should still reach terminal velocity (the same terminal velocity as always) at the same pace, so it would take the same amount of time to fall a given distance as it would if he was falling from a standstill. Secondly, it's not an issue that the goomba only exists in the OU (original universe), because a floating-point overflow in Mario's true position would move him backward the full width of PU space. (Assuming that doesn't cause a crash) The consequence of that is that Mario could _revisit_ the OU (potentially multiple times) as he speeds forward. Putting these together, Mario could reach the horizontal position of the goomba above the spawning radius, then reach PU speed and simply continue to move at PU speed for a full 20 seconds or however long it takes to fall all the way to the mystery goomba. (The reason I choose the horizontal position is because angles and speed adjustments aren't going to work when PU traveling continuously for such a long time.) I'm hoping Mario would end up in the OU at the same time that his vertical position would be in the goomba-stomping range, but given that PU movement works in multiples of four, and numbers are stored in powers of two, I think it's feasible that that would be the case. So why wouldn't this work? Because you would enter the goomba radius multiple times before you got down to the goomba's height (unless the size of PU space happens to be large enough that you'd only revisit the OU once, but I doubt that's the case.) (Though if PU space was miraculously just the right size, and Mario somehow didn't hit the death barrier, and it was possible to get PU speed in that one arbitrary spot, then this would work) (I can already feel I'm going to regret posting this)
I was reading this, and thinking "Wow, this guy sounds just like me", notoced he also had a blank orange pfp, and ... I think I wrote this. Even though I don't feel like I could've
It’s amazing how broken this game is. But in the best way too. Nobody playing this game normally will ever know but the people who do know can seriously fuck around with it
"I'm a mystery goomba, stuck on a death barrier. Guess I'll play with this impossible coin for the rest of my life..."
_The pure nostalgia this gave me_
whats this a reference to
@@eltiolavara9 thelonelygoomba youtuber
OH NO NOT THE NOSTALGIA AGAIN.
@@masonhunter2748 i live my life in 24 frames per second
We should take where the Goombas spawn, and push it somewhere else.
this is not possible "in game"
eucalyptux I was just referencing Patrick I know...
Well, you could maybe clone the spawning point.
+Waltard Teh Burban "We should dig Bikini Bottom, and push it somewhere else." xD
I wonder if he's tried this?
pannenkoek2012 hates him!
Find out how this one Goomba discovered the secret to immortality!
OR DID HE
More specifically: he kills himself before anyone can
Doctors hate him!
...by dying instantly?
I've solved it! We need a time travel machine to go back and warn the developers about fixing the goomba from falling
That's actually genius!!
+Kiskool r sounds like the most simple way too xD
+Whitefright EL PSY KONGROO
But then this video would cease to exist, because by going back in time to warn the developers, the Mystery Goomba would cease to be a mystery since it spawns with the other Goombas, and videos detailing its supposed existence would never appear, because it would be obvious where it is!
+Whitefright NEXT LEVEL GLITCH RUN
you need a cosmic ray to hit your n64 in order to kill the mystery goomba
That goomba is living a life of constant sadness, anxiety and most importantly of all, isolation. He lives where no one ever went, then people finally discover him. He thought that he could live a better life because of us. But no. Now we want to kill him.
whatever im still onboard with the idea of killing him anyways lol
perhaps the goomba wishes us to end the suffering
This ends up fitting one of the most famous examples of cosmic, psychological horror. That whole 'inescapable fate worse than death, where the release of death never ends the suffering', thing.
I'm still more scared of the piano tbh
I don't know why the Conclusion part feels so intense
because of the satanic ritual
No its just your body reacting to something that is nearly impossible something that can't be touched.....
maybe its the music
"You guys really seem to like this Goomba!"
Goomba: "Aww."
"Also, you really want to kill him!"
Goomba: "Wait."
"Which makes sense."
Goomba: "Uhm..."
Well, you could say they like the mystery goomba so much they'd want to hug him to death.
But you cant even hug him
Francesco Piccione do u even know what is a joke?
it’s not very nice
@@notagoomba7298 yeah
Legends says that The mistery goomba drops the only copy of Half-Life 3
Legends says that The mistery goomba crashes Paper Mario.
Are we really at the point where we can't spell mystery anymore?
Legend says that you need to go back to school and learn how to spell mystery
@@RedDragon1444 Misery goomba
How you gonna misspell something in the name of the video you're watching
But oh, hold on there buddy! There was either an update to the hack, or a new multiplayer hack altogether, that lets Luigi load objects in the same way Mario does. This means that a bob-omb would be sufficient for our needs, and you can use RNG to make the coin fly above the point where Luigi dies, allowing him to collect it BEFORE he dies a terrible death to whatever makes up the death barrier.
Simple, right?
I understand that the multiplayer thing might not be a viable solution, because it's not the original game, but he used the old hack in the video, so we BOTH cheated, get off my back, geez.
@Gordo Terremotanque De Ravioles No, we need to kill it, no matter which way. It knows too much.
Wait wait wait.
In the Multiplayer mode still in 64's Files, I don't think loog loads enemies like Mario. So maybe he could jump down, Mario loads the stage, Luigi hits the goomba, and gets the coin.
(Haha I wrote this before I saw idea 4)
is there no glitch you can use to displace the mystery goomba's spawn position to be above land?
4:27 What if the 'New Ground' was physically _longer,_ so it's tangible outside the goombas' spawn point?
you're right, this would work...
+Ryan Bunge lol I just played the game and used a hack to freeze the game and move the death barrier lower then to make it seem to the mystery goomba that Mario was at his load point and at him at the same time so I could collect the coin. p.s this dose not make Mario freeze.
+Kelly Manda we want a way to do it without hacks
I had the same idea! I guess similar minds do think alike after all...
The multiplayer mod is a hack.
what if theoretically, we could place land for the goomba, and then use extreme speed to zip close enough for the tangability to kick in while they load in the goombas, the spinning platforms are able to do BLJ afterall, even if this is all theoretical and not doable in practice... but what if....
Clones cannot be stood on.
9:09 You need to have exactly 6 sectors of health and 66 as a remainder in order for that to work.
he has everything on 6 he just forgot the health
That's just an HP of Hex 666 (Dec 1638)
+pannenkoek2012 You could combine two techniques in this video... "New Ground" and "Multiplayer Mode". I haven't tried multiplayer mode in SM64, but I believe the cork box would be tangible all the time in multiplayer mode, so the Goomba could spawn on top of it! You REALLY need to test this!
I like your profile pic :)
+P.E.K.K.A. the Perfect Efficient Knighted Killer Automaton Thank you!
+Art Schell level editing
but then wouldn't be canon
Or you could use toads tool and put a object there :)
It's crazy how a video about invisible walls makes me better understand stuff seemingly completely unrelated to it... although that couldn't happen without the insane effort you had put into that video, lol
I displaced Bob-ombs in Bob-omb Battlefield without Hat-in-Hand.
i laughed my ass off when mario was trying to do a satanic ritual to summon the goomba
*some weird satanic ritual
Yello Yoshi from 2016
Did you get your ass reattached
Its the underwater Hyrule barrier skip all over again.
I dislike impossible things.
But we have barrier skip now
Is there a video?
Speaking of which. The video of Cosmo explaining how it was impossible is now private anyway. But I'd like to see it.
RIP Cosmo
Yes, a skip for Barrier was found, but it's Iron Boots and Wind Waker HD only.
The reason it's not bigger news is that it ends up only saving a little bit of time due to Iron Boots requirement.
Nobody **one year later** well about that..
"We'll drop Luigi on the goomba, killing him in the process"
*_SOUNDS GOOD AMIRITE?!_*
Hey, you Czech? Pokud ano, tak já taky
And once that happens we will change L is real to L was real.
what if you placed the block there and then used a backward long jump to reach the goomba from outside the spawn point in one frame?
+Mother's Basement Well, the backwards long jump is incredibly fast. But it won't let Mario descend quicker than he already can.
I mean the idea of putting the block under where the goomba spawns. If mario can be near the block in the same frame that he enters the goomba spawn zone then the block will have collision and stop the goomba.
Do you mean where the Goomba spawns near the platform and not the death barrier? Because that could work. The block would be tangible, so...
Spinning broom yeah, like the box he shows at around 4:25. It would require some insane tool-assisted timing to stop right next to the box but I think you could put the goomba outside the kill volume that way. Maybe. I'm no expert.
That could very well work. Perhaps we should try it out.
Maybe you could use BLJ to "teleport" into the goomba's radius. That way, the box you place below the mystery goomba's spawn point will be tangible because you'll already be right next to it on almost the same frame you spawn the goombas in, since BLJ will cause you to enter into the goombas radius at such a high speed, but can also theoretically allow you to be right next to the box so it will be tangible for the goomba to stand on.
9:07 Lol, omg, the satanic ritual attempt. You had me bursting my lungs from laughing...
Also, I like that coin difficulty spectrum.
66 lives 1 power 666 coins 66 stars AND THE GOOMBA
@Haider Khan twygz*
You can't kill Mystery Goomba. He is alive, but why would you? He isn't impossible to reach, but think about it. He spawns in as a newborn child, but he is separated from his family and friends. He rots in an abyss for ages until a madman comes along and murders everyone he loves, only being able to watch from a distance. He can't be killed to join them, as he is stuck in the abyss. Mario doesn't notice him, and even then he can't get to him. So the Goomba is sitting there, sad and alone.
On second thought, maybe we should put him out of his misery.
tragic ;((
Erm they have no family.
Steve Edwards Or maybe let's just stop making drama for the fucking goomba and that's it.
Steve Edwards OK to be honest the goomba looks really relaxed… Like he's on the beach or something. He's probably just yelling up there: MG:"HEY! THIS IS COOL MARIO COME DOWN HERE!!!" Mario:"Ok!" *dies from getting to the death barrier* MG:...huh...ok...*shrugs* whatever... like really even if he wasn't relaxed it's a video game character. CHILL
Dr Loco It's youtube, anyone can say anything.
Maybe you should stop complaining about someone feeling sorry for a goomba that mario wants to kill.
What would happen if mario is directly below the gooma as it spawns?
SKELUX We need Super Mario 64 Online.
Not possible
You're not supposed to be here
He would die
@@nan0smm647 bad
The very first video I've ever watched on UA-cam.
And, coincidentally, the first game I've ever played as well.
Thanks for the interesting intro to UA-cam, and my gaming career ❤❤
Aw, this is nice.
Welcome.
If you were to place new land under the Goomba, you'd want to do it at the very top edge of the spawn radius, thus it would be the only valid spawn point and in tangible proximity to Mario.
what if you try it on mario 64 instead of mareo 64
Jefferflakes dead lmao
lol
Let him pronounce it how he wants lmao
Jefferflakes good one
Jefferflakes he says it like that because he is dutch we say th letter I in the same way as you guys say e
It’s been 9 years. Revisit this please
i died at the satanic ritual
I wonder how many times that "I died at the satanic ritual" has been said, in other contexts...
Vander Karl, I don't think it has been said literally and truthfully ever, in any context.
It doesn't have to be true, the person just has to believe it's true.
Cults, man. You though the government was good at brainwashing? Cults are like, next level stuff.
What if you faked your death and were informing someone in your family?
Some weird satanic ritual is some weird satanic ritual, you can't say it's only the satanic ritual.
What if you placed a HOLP down there and cloned a teleport down there? Once you enter the radius, you'll already be down there. Even for one frame!
Or make the new ground with that box and clone the teleport there? Therefore making the box tangible AND in the goombas radius!
Flame the Pyrohog if it was possible MAYBE YES
Suna Eren isnt there a way to place the holp in other courses then use instant release on a bomb to put it there
ilikchez no teleprots in the stage and u need loading point to clone a teleport
even cloning dirt putting it so mario makes it tangible o in multiplayer or something
Sadly, teleports don’t exist in this stage, and even if one did, it’d be loaded from the start of the level, requiring hacks.
Another impossible coin??? Oh, noo, WHYYYYY AGAIN????
Why am I watching all these Mario 64 videos? I didn't even finished the game when I was a kid...
konkakonkadudu yeah, my completionist spirit at the time made want to collect all stars before battling bowser...
I got stuck on the rainbow ride level, and gave up on the game all together... I don't know why I didn't just ignore the level and proceed the game... but that is how little me worked...
konkakonkadudu also what troubled me too, was the fact that the n64 wasn't mine... was from the son of my mom's boss, I didn't even know the owner XD
Pedo Santa is coming to the booty! dont worry i didnt even play it
Pedo Santa is coming to the booty! u have no childhood ;-; (just kidding xd)
I've never even played this game, let alone owned a Nintendo system. Hahaha.
8:53 You showed that those "unavoidable" coins were actually avoidable in your coinless video.
Yes but its almost unavoidable, you can only avoid it by putting a penguin in the right spot
A goomba is a goomba. You can't say it's a mystery!
BananaSlayer Haha, good one.
But first, we need to talk about impossible coins.
Your right I can't disagree with that
ok "Mr tj Henry Yoshi"
They need to make a remake of Mario 64...and make sure that blasted goomba spawns in the right place.
He does spawn in the right place. It's just that some nimrod didn't make the platform big enough to support the Goomba spawner's output radius
bluemew22 Okay then, MAKES a platform BIG ENOUGH.
They did. There are 3 goombas there in SM64DS
Mark Bahouth Well now they're smart.
What about using parallel universes or just an extreme speed value to reach the Mystery Goomba on the one frame it’s there?
+Qbe Root PUs won't work because there are no enemies in PUs. Extreme speed won't work either because even if we had enough speed to bypass the death barrier for a split second, we would bypass the goomba's hitbox too.
+Heave-Ho Well, rather, could you hit it when returning to the original universe? I.e. travel to a PU beforehand, then build up speed there and angle it so that after 1 frame of movement, you end up back in the original universe right on the goomba's head.
On second thought, vertical movement like that sounds like a pain.
Crazycolorz5 When Mario returns to the original universe, the goomba won't be loaded.
Or, we can combine this with the box and make it so that Mario enters the box radius and goomba radius at the same time.
+Dale Greg. we can try to expand the goomba radis
New idea:
In the Multiplayer hack, do the same thing with the Bob-omb trick you tried, BUT... clone a STAR instead. This will allow you to get down to the death barrier without dying, and you can kill the Mystery Goomba that way.
Pannen.
What if you did the star cloning glitch and had luigi go down near the arrow and then grab the star.
Wouldn't that mean luigi can fall into the death barrier without dying, and also be standing there?
That could work but mario is too far away from luigi so just like the bob omb, the mystery goomba would be intangible when it is that far away from mario, so luigi couldnt stomp on it...
no, when mario/luigi is in the star dance animation all objects become intangible to mario/luigi so that wouldnt work.
+Audi Aurich thats a great idea but I dont have the game and i cant download it
SuperSanicTheHedgehog
right, I remember seeing a video of Mario getting the star while a goomba was attacking him. the goomba got nothing when he got it.
YES U CAN BRAH
im sorry but the satanic ritual was the funniest thing omg
yep it was dank alright.
+Jack Sullivan :D Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha ur right
666 XD XD XD
+Jay Williams No, I'm serious. 666 is an MLG number followed by 360, 69, 420, and 1337.
+Jack Sullivan Smoke weed everyday.
1:31 if only there was a video that explained why that axis was able to squish Mario, oh wait, there is!
What if I just piss all over the cartridge?
good idea
yeah totally great idea
im doing i right now :D
you're a fucking genius
Instructions unclear. Rat stuck in anus.
Omg lol i did it oh god wow results
have you tried parallel universes?
That sounds like a possibility
You do realize what these jokes did to him, don't you?
i can't believe it's not everything that's rude
Nah, i actually have a reason.
No bljs i know of to pu travel
9:13 All we can do is HOLP!
Maybe collecting the impossible coin and then killing the mystery goomba unlocks luigi...
The legend is true
multiplayer hack also unlocks luigi
@@Mama-Luigi no
@@Mama-Luigi you told me to shut up, i dont want to shut up, thats why i said no.
u seem like the type of guy to go "r/woooosh" whenever someone slightly hints at missing the joke
besides i feel like the joke i made was going straight over your head too
@@Mama-Luigi and you're basically going "this guy doesnt seem to be getting the joke! fuck them everybody should get every joke".
you're weird, i'm just going to stop responding
Idea:
Do the new ground thing but have Mario build up speed so that he would be outside of the spawn radius in one frame and right next to the goombas in the very next frame. By doing this, the platform would be tangible while the goomba spawns cus it is right next to Mario.
Thats a good idea !
If you reach the Impossible Goomba, Luigi apears! True history! ;)
Nice video! What's the story behind the "extremely hard" coin in Snowman's Land?
seems to be the first coin collected on v=yoDPCcNO1Dw
A glitch made it go under the floor
Okay, i figured out how to kill the Mystery goomba i think... i remember seeing you carry a star, if you can multiplayer, and have Mario up by the goomba spawn, then use luigi to grab the star and use that animation to drop on the death barrier without dying instantly, as seen in the 255 coin explanation video, and land on the goomba, effectively killing him, and perhaps collecting the coin... but this is just my theory on the subject
+The Redstoner you can't stomp anything when in the star grab animation.
Fair enough, I was just trying to help come up with a theory on how to go about killing him
i understand but the video in itself explains why this wouldn't work.
But Mario doesn't enter the SGA until he comes in contact with the ground, so he'll do the animation AFTER he kills the Goomba.
a game theory ( anyone? )
The footage at 1:54 gives me an idea for a TAS that tries to look like an innocent person who's just trying to play some Mario but, by way of some freakishly bad luck, manages to get screwed over by every obscure physics interaction in the most spectacular possible way. Sounds like a great time to me.
lmao, I would love to see that.
please
to us, the mystery goomba can be seen as 27 pixels.
What
"as it stands, there's no way to kill the mystery Goomba"
I have an idea. It's something you overlooked
What is it
+Jaehwan Seok I was thinking to maybe move the Goomba Trio spawn location using cloning
To clone the spawn point, you have to load it first, so the mystery goomba would be down there already.
Derek y Elian Lara Carmona Not necessarily, you can exit the radius, hopefully in a way where another object isn't overwritten to the slot of memory the spawner is in. Using a HOLP that's offset slightly to where the spawner starts, possibly even having it spawn in a way so that now Mario is only just in the radius, it'll load the Goombas based on the new Goomba spawner location?
Marksmithwas12 I believe that spawn points either are loaded at the start of the level, or when entering different loading zones if the level has them, so that would make it impossible to clone it (without hacks of course)
Watched this video while high, verdict:
_"Forget politics, forget world hunger, ... THESE are the questions that need answering! Love the effort put into this."_
Is it possible to kill the Mystery Goomba by dropping the Bob-omb (5:54) *_and_* performing the Star Invincible Barrier Glitch at the same time? So the Bob-omb doesn't unload because you're falling to collecting the Star, while the explosion from the Bob-omb kills the Goomba?
Someone should try this
Even if the goomba would die, would there be a way to collect its coin? I mean, that's the only reason we wanna find a way to kill it, right?
What if you like somehow freeze the game when you like just spawn him or something? Would it freeze the death barrier too or no..? Like maybe a hack?
RobloxLOL123 I'm pretty sure freezing the game makes it so you can't play anymore.
pannenkoek2012 Hmm that's true but I meant like freeze the game but mario only moves...is that possible or no?
I don't think that's possible.
pannenkoek2012 Oh ok.
Isn't cartridge tilting bad for the game?
Just use tas to do an extremely precise and powerful blj on one of the rotating platforms, and then jump, so that your negative horizontal speed makes your regular jump have a negative height. If you do it well, you can reach the goomba in one single quarterstep, which should, if i’m not mistaking, load the goomba before the death barrier. Good luck.
Pannen: So unfortunately, that will not work.
Mario: Yahoo!
not even some weird satanic ritual XD i was 🤣 at that point.
I mean, you try so hard to get 66lives, 666coins, and 66stars. You even cloned coins to make it into a perfect star. Good Job, man!
you were square at that point?
your pc might have problems with loading emoticons
He failed because he didn't have 6 health.
He had 6666 health units
Noahs Dad That's a very nice attention to detail
the fact that we have an entire video decicated to trying to figure out how to kill an creature that has never wronged anyone in any way
Say.. I have an idea of using a Parallel universe approach with the intangible floor.
You know how you say that the floor cannot be a means of spawning a goomba on top if Mario isn't standing on it in the first place?
How about you use Mario's speed to instantly land on top of the platform the same time the goomba spawns using a parallel universe approach?
But to answer that, we need to talk about...
How Mankalor hates memes.
TJ "Henry" Yoshi
there are no slopes in water mahn
What if we use an instant descent into both the new ground and the mystery goomba's radius by cloning a star to make new ground tangible before or at the same time as the mystery goomba spawns?
Rob Powers *THAT'S WHAT I SAID*
idea: use the box idea for the goomba to spawn on top of, and BLJ so you instantly teleport near the box's position so it becomes collidable
i remember seeing this video in my reccomendeds back when it was new...
and that was half a decade ago
Your videos help visualize good ways to program games.
But, but, but- "Impossible Goomba" is just one of the most hilarious phrases a person could ever utter! Just give it a chance... D:
Regardless of your ability to appreciate such terminology, I do very much appreciate your robust and nuanced Coin Difficulty Spectrum! :D
Maybe you could increase the size of Mario's hitbox so that it overlaps the Goombas' spawnpoint and the mystery Goomba's own barrier at the same time.
Would the goomba hurt Luigi? If so, could you spawn a cork box just a fraction below level with the ground the other goombas are walking on, have luigi stand on said cork box and then simply enter the spawn radius? Perhaps doing so will injure luigi but knock the goomba into place/onto the platform? Or even gie luigi the kill
Noobsaibot21 that's actually kind of clever but sadly we are looking for a way to do this without hacks :( sorry man
It's admirable how you try to save the mystery Goomba. Even if you only want to kill him.
w the multiplayer hack what if mario went further down
0:24-0:30 is great out of context.
"Which makes sense" lmao
For multiplayer, what if Mario dies, and Luigi inherits all of the Mario first player properties while in position?
HAHAHA!!! Good efforts pannenkoek, but you can't kill me!!! *I CANNOT BE MOVED OR REACHED BY ANYTHING!!!!!!!!!!!!!!!!!!!!!!!!!*
Just had an idea. If Mario allows the goomba to always be loaded in multiplayer, maybe Luigi can clone the 100 coin star to get to the death barrier without dying. And then before the fade out kills you, run to the goomba and kill it? It's a long shot but heh. Even then I'm pretty sure fade out would kill you before the goomba would. Or maybe try a gameshark code to disable the death barrier and see if you can even interact with the goomba while it is down there? If there's even such a code.
The thing is, in the multiplayer hack, the fade out was replaced with disappearing instantly, similar to when you enter a painting or new area (like the CCM slide). I just tested it (dropping onto the death barrier with Luigi using a star), and you disappear instantly once the star animation ends, which leaves no opportunity to attack.
Is there a gameshark code out there that allows you to live and move around freely on the death barrier? It would be easy to test with Luigi while keeping Mario up to to load the goomba. Either way it's probably a long way from happening without codes but I don't know with this game anymore.
That would probably work if we could do it. But even if we found a code to disable the death barrier, I don't know if it would work on the mutliplayer hack.
pannenkoek2012 Or maybe on singleplayer mode?
Is there a code that allows you to have 2 Mario's instead of Mario and Luigi? Before you argue that Luigi is technically just a retextured Mario, I'm saying if 2 characters have the properties of Mario, then the bob-omb method could work possibly.
@Pannenkoek2012: I notice that some one can clone spond points, so that way you can just move the spond point where there his enough ground to get the third goomba to spond.
:) :) :) spond :) :) :)
"Luigi, I've got a mission for you. You're not going to like it."
What if you have to kill the mystery goomba and get the 2401 coins to unlock luigi?
what if you could remove the death barriar using hacks and get to da goomba
i know the luigi part was a joke
Even if it's real u can use cloning
***** Yes there is i found luigi in the game that boo with the small coin is hidden in big boos haunt so anvils idea might work
GamerGoddess My idea was just a joke but, if you say it could work, someone should give it a shot!
Maybe the mystery goombq can get to MAHREEO
Odd accent
rainmakercatfish youtube So you're saying everybody should have the same accent?
i belive its dutch
dude, in spanish it is also mah ree o so stfu
Goombq?
Has it really been almost a decade since this video was uploaded?
I killed him using a hack where I added more ground.
What? He used a hack in the video.
Hacks don't count
Everything Pannen does is possible using an unmodified game except for that one part he used the multiplayer mod.
Pannen uses hacks, usually for "what if?" situations. Like the "collecting stars in demo idea" video, he hacked the cannon open just to see if any displacement would work. If it did, then he could focus on getting the thing to open without hacks to save the A press.
I don't know if this has already been solved or if the whole subject is dropped, but I just had an idea. As far as I understood, placing a solid ground under the Goomba wouldn't work because the ground wouldn't be solid until Mario is close enough, right? And that would of course be because Mario wouldn't be there fast enough. But what would be if you placed a ground under the Goomba, and then entered the loading zone so fast that you're next to the ground immediatly after spawning the Goombas? The Goomba could load and wouldn't fall through because you're close enough to make the ground solid. Maybe even put the ground a bit lower than the spawing platform to make timing easier? I hope you get what I mean. Would be cool to get an opinion this idea. Anyways, good day to everybody :)
COULD work!
Yeah,why not build up a lot of speed and jump out to a PU and back in to the pre-made ground?
"alot of objects aren't tangible when they are this far away from mario" 4:28
so just use backwards long jumping to increase marios speed so that on the frame he enters the radius of the spawning point for the mystery goomba he'll also be in range of the box to make it tangible
this means the mystery goomba will stand on the box instead of the death barrier
in other words..in 1 frame mario warps to the location of the mystery goomba AND stands close to where you were standing @4:57 to cause the box to be tangible
How do stop Mario?
Yes he can load in the goomba and the collision, but he would be going so fast that he would fly off stage.
9:07 - Holy hell, how much effort did you spend on this 5-second joke? :p
i am SO glad he doesn't say "meh-rio" anymore.
You guys have been eager to learn more about him ever since I found him, and you seem really eager to kill him, which makes sense
I realized that with some sentence mixing, I could make him say "Impostor"...
So I did
5:17 This animation is the best xD
WAIT! I have an idea that might just work!
Get the bob-omb and make its fuse start.
Drop it off the edge and go down with it.
As soon as you get out of the goomba spawning point, jump up and reactivate it as soon as the bob-omb is in place.
If the radiuses line up, it might work...
THIS WAS 5 YEARS AGO? I WATCHED IT WHEN IT CAME OUT
you mentioned multiplayer and mentioned spawning a block for him to spawn on, so why not have luigi stand on the block so it remains solid?
Only Mario can make things tangible
Ethan White then... wait does that mean luigi will fall through anything?
Cat lover Meow meow only objects need to be made tangible; the course geometry (which makes up the majority of the level) is always tangible whether or not Mario's there.
Its because only Mario can do that.
I have a question instead of spawning Luigi near the box say we were able to hack this game to change the two's spawn points seprately- If such were the case couldn't you change Mario's spawn point to be near said box for the goomba then, use Luigi to kill it? Granted this is hypothetical and I'm sure doing such a thing would cause the N64 to crash so maybe try it on emulator?
2:19 bro took “You Got A Star!” Seriously.
If only you used your powers for the advancement of humanity I could be flying around Mars in a spaceship by now
Hi I've been really enjoying your videos and how you glitch to the extreme, but I have a request, IDK the request might be a little complex. I'm also glitch SM64 (more BLJ glitching) but Ever since I was 10 and played this game I've noticed random invisible walls in SM64. Example: in dire dire docks in the sub area where the moving poles are, I jumped randomly from the wood floor trying to get in the water and I hit an invisible wall. They're in a lot of courses, also I notice that you can BLJ on them. Is it possible for you to explain how these invisible walls form in SM64 and also why you can BLJ (Backwards Long Jump) on some of them, and how they can be used? I've noticed they appear right on the edges of platforms but I'm not too sure. If you could explain that would be great.
Thanks, ontariodrome.
ontariodrome Yes, I've also noticed these invisible walls. In DDD near the poles, in TTM near the rolling log, in TTM near the red coin star's mushroom, in SL near the spindrifts in the freezing water. I don't actually know why they occur. Most of my knowledge comes from testing, but there's really not much to test concerning why these invisible walls occur. All I know is where they occur and how they can be helpful.
ontariodrome The invisible walls are collision glitches. The reason you can BLJ in them is that for some reason you can one-frame-jump in them (jump THEN land). usual BLJs do the same technique!
Benedani Thanks!
ontariodrome
the little spot in the castle hub inside the thing under the coins also have this invisible wall
I've never been able to do the Backwards long Jump glitch EXCEPT once in SnowMan's Land!
I remember watching this years ago and I had no idea what this dude was talking about but here I am in 2020 and I understand everything now
What if the goomba doesn't have a coin?
+Shiny AKA Xanderkip We may never know.
SuperLuigi9624 Don't you mean 'Yes I thoroughly agree with you deeply!' (Go along with it, too many people have devoted their lives to the mystery goomba. It's not too late to save the people who haven't fallen into it yet.)
Then that will be the ultimate troll
then use hacking to move the goomba to a better spawn point so you can get it.
Azazel that's what I said lol
I thought this was in Bowser in the Dark World. I swear...
Stopped by for my annual pannen marathon.
Hey man! Loving your videos as always. Just wanna point out that you CAN enter CCM slide without collecting any coin, as seen here (watch?v=VPMiF4RMGzM).
I'm refering to 8:54 when you mention that those coins are "unavoidable". Very informative and well-made video. Keep it up!
haha yeah I know you found a way past it! But for _most_ people, those coins are unavoidable! I just thought it would be cool to have a rank below easy, a rank such that not only is it possible, but mandatory to collect it (which is actually the opposite of it being impossible). But of course, avid players like you know better!
pannenkoek2012 You could also just skip the slide stars to avoid those coins =P
pannenkoek2012 Yeah, that's what I figured after commenting, hehe. =P
the "mystery goomba" is in bowser in the dark world as well
found it with a moon jump hack
Wait what?
If Mario could get enough speed, a PU-based solution would still fail, but for a much more interesting reason than anyone's mentioned.
So first and foremost: Mario CAN go down during PU travel; he just goes down much, much more slowly than he goes horizontally. However, he should still reach terminal velocity (the same terminal velocity as always) at the same pace, so it would take the same amount of time to fall a given distance as it would if he was falling from a standstill.
Secondly, it's not an issue that the goomba only exists in the OU (original universe), because a floating-point overflow in Mario's true position would move him backward the full width of PU space. (Assuming that doesn't cause a crash) The consequence of that is that Mario could _revisit_ the OU (potentially multiple times) as he speeds forward.
Putting these together, Mario could reach the horizontal position of the goomba above the spawning radius, then reach PU speed and simply continue to move at PU speed for a full 20 seconds or however long it takes to fall all the way to the mystery goomba. (The reason I choose the horizontal position is because angles and speed adjustments aren't going to work when PU traveling continuously for such a long time.)
I'm hoping Mario would end up in the OU at the same time that his vertical position would be in the goomba-stomping range, but given that PU movement works in multiples of four, and numbers are stored in powers of two, I think it's feasible that that would be the case.
So why wouldn't this work? Because you would enter the goomba radius multiple times before you got down to the goomba's height (unless the size of PU space happens to be large enough that you'd only revisit the OU once, but I doubt that's the case.)
(Though if PU space was miraculously just the right size, and Mario somehow didn't hit the death barrier, and it was possible to get PU speed in that one arbitrary spot, then this would work)
(I can already feel I'm going to regret posting this)
I was reading this, and thinking "Wow, this guy sounds just like me", notoced he also had a blank orange pfp, and ... I think I wrote this. Even though I don't feel like I could've
How about using a mod that disables death barrier?
But then it won't be performed in original SM64.
Neither is the multiplayer mod lol.
He used multiplayer mod to show that no solution is found on this version either.
Well... On the wing cap course if you ground pound to the bottom from high spot you can actually hit it. Why don't use that in multiplayer?
It’s amazing how broken this game is. But in the best way too. Nobody playing this game normally will ever know but the people who do know can seriously fuck around with it
I'm new to all of this stuff, but is there a way to switch the spawn point of one thing with another?
so, is the spinny thing's hitbox really that weird or was it invisible walls the whole time???