Yes, the next patch FEELS like a downgrade, and the ones that follow probably will too

Поділитися
Вставка
  • Опубліковано 21 гру 2024

КОМЕНТАРІ • 14

  • @OddJobEntertainment
    @OddJobEntertainment  4 місяці тому +2

    SMH, oh geez, I used an adjustment layer to adjust the colors coming from the camera, but I forgot to change the size to match the camera resolution. Let's pretend that was a stylistic choice.

    • @ZzZzLiW
      @ZzZzLiW 4 місяці тому

      Lol 😅

  • @mckinney9739
    @mckinney9739 4 місяці тому +1

    Personally it just feels like CIG has been making changes recently without as much player consideration. Player feedback used to mean something, but now we complain about an annoying new “feature” and it feels like they just say “get over it”. This mother knows best mentally seems to be growing in CIG and I find it incredibly dangerous for the future of the game.

  • @bharatsharma3233
    @bharatsharma3233 4 місяці тому +3

    I don't mind something done in the interest of realism. Forget "Item Banks", it would have been fine if we had a locker at the Hab to access our stuff. And that would just open the "i" screen as it does for a ship's inventory. That system was already in place, a low hanging fruit and made things believable. I don't need an animation to rustle through my wardrobe to find a specific suit, the "i" screen was fine.
    The new implementation is a time-sink. And the implementation is not even properly thought out. I get that they put item banks so that a person can access their home inventory from the hangar or anywhere else. Makes things easy to use, but why the extra steps?
    Similarly, Master Modes (or as I like to call it ... Mud Modes) were a step back. Rather than continue building a physics-based flight model, we get a scripted model where Yogi changes the performance parameters willy-nilly, in the name of "balance". If CIG really wanted to make it realistic and physics-based, it would have been the vehicle team who put thrusters and set up their output numbers. Those thruster values would then control the ship's movement profiles (based on thrust, center of mass). The "Flight model" team would have worked on how the physics worked in vacuum and in atmosphere.
    Similarly, Scope glint, the new console-ish menu system, the awful ship HUDs. It's a big change in direction, in my opinion, and not necessarily towards realism. CIG are increasing the graphical fidelity though, probably to get new sales. But they are moving backwards rather than evolving forwards.

    • @OddJobEntertainment
      @OddJobEntertainment  4 місяці тому +1

      I may have glossed over the item bank UI too briefly. I don't like it at all and my presentation makes it sound like not a big deal where it is the biggest pain point in my mind. I plan to do a larger UI video to talk about my gripes at large and because I know that video is coming out soonish, I didn't feel a big need to talk about it in this off-the-cuff style video. As for the other stuff, I know people don't like to hear this, but a game like SC needs to attract a lot more players than it currently has to stay in business. It's too big a project to rely on a more niche audience. So that means concessions have to be made in areas for accessibility. Scope glint being just one example.

    • @bharatsharma3233
      @bharatsharma3233 4 місяці тому +1

      @@OddJobEntertainment Fair point. But there's an age-old adage in the gaming industry ... a game for everyone, is a game for no-one.
      SC grew, supported by dedicated backers. And trying to change the vision they had advertised in order to capture the newer "casual" playerbase may give them short-term gains, does not feel right. Yes, it makes good business sense, but how many of those new players will stick around? Plus, if we look at the famous streamers trying SC for the first time, most of them don't really have an awesome experience. SC needs more stability before pandering to new casuals. We backers probably have a case of Stockholm Syndrome :P

    • @OddJobEntertainment
      @OddJobEntertainment  4 місяці тому +1

      wee definitely have some kind of syndrome. I don't know that Stockholm really encapsulates our particular kind of delusion lol.

  • @Cero225
    @Cero225 4 місяці тому

    To be honest, I don't really have a problem with the fact, that we now need to load the cargo ourselves. But that we only have the stupid ✨Magic Tractor beam✨ to do so, which I find really sad and unrealistic, it would be fine if you could only move objects your own weight, with that already beeing a bit unrealistic because of Leverage. But apparently you can move objects 10x your own weight and not even break a sweat. Ship tractorbeams are fine IMO, but not every ship has them, so we really need a solution.
    We are also getting the "Realistic" Inventory now, but the only thing thats realistic about it is that it takes almost as long as it would in real life, its not fun at all, and from what i've experienced, the ui is worse to use.
    My Problem with this Game, is that You cant just hop into the verse anymore, it feels more like a thing you already have to plan days ahead to have that much freetime to spend and still get something done in game, this game is becoming more like a "I only play this game when I also watch a Movie or YT on my Second monitor" Which is really sad IMO

    • @OddJobEntertainment
      @OddJobEntertainment  4 місяці тому

      Well, we've now got a tractor rifle, hover trolley, and ship tractor beams with none of them having a real reason to exist yet. Hopefully, they address that.
      UI for item banks is very bad. No argument here.
      This is a fundamental problem with the game. They need to seriously reconsider some elements of the game from the ground up. Why do I need to travel into town to buy stuff and then go back to the outskirts to load it? That's just one example and I can theory craft as to how it may get better in the future but we're still missing a lot for it to get there.

  • @schlagzahne6741
    @schlagzahne6741 4 місяці тому +2

    I don't mind the cargo chucking.
    What I mind is the item banks are FAR too obnoxious.
    You talking 30 or 40 clicks to get your gear set available to THEN drag it to your person.
    They need those item banks need to just be something you need to access to get the "magic" inventory but not have to select stuff, filter, sort, select, send to drawer / elevator then get the old "i" screen.
    The cargo moving is fine. The physical cargo is fine.
    Try to gear up and change your mind in this patch and swap gear sets. I dare you.

    • @OddJobEntertainment
      @OddJobEntertainment  4 місяці тому

      I plan to talk about those UI elements in another video. But it is definitely the worst element.

    • @OddJobEntertainment
      @OddJobEntertainment  4 місяці тому

      That video is up now btw

  • @supperEisMan
    @supperEisMan 4 місяці тому

    Have you played any other games at all?
    Just filling a digital environment with chores is not making it a game....
    Every system a player engages with should be purposely be designed to be entertaining and or challenging.
    I personally strongly disagree with the direction CIG is moving towards recently. Seeing them move away further and further from the original crowdfunding pitch just mad me quit.
    Promising the world (citizen con) and delivering completely detached stuff that nobody asked for, while continuously over-market events in a technical alpha is just wrong on so many levels.
    Especially the predatory financing model is just disgusting.

    • @OddJobEntertainment
      @OddJobEntertainment  4 місяці тому +1

      I appreciate you taking the time to write this. I think the key to answer your critique is that we currently have no real progression systems. Cargo is supposed to be a chore. It's low skill and the engagement comes from figuring out routes, commodities, and systems to speed up your progress. The problem is, what are you progressing to? More ships? That's not enough. I'm working on a video covering progression at the moment because of this. The other part of this is, like I said, we're still missing a lot of the connective tissue to make this a cohesive game. Crafting is a big part of that. Let's say you want to get a better weapon capacitor, you broker a deal with a supplier for a component of that in exchange for moving some cargo. You take that component and use it to craft your capacitor. Then, you start searching for a specific ore to mine for materials needed to craft a weapon that takes the best advantage of said capacitor. These kinds of ideas still need connections between crafting -> mining -> and trading to work. We don't have any of that yet. At some point when we do, I think this feels less like chores and more of part of a larger experience. The last part, financing. Oh boy, I agree for the most part. CIG definitely needs to start moving away from ship sales if we're ever actually going to do that. I think that move alone would address a lot of this as it's the driving force behind a lot of the exploitative practices going on right now. I have another video in the pipeline to touch on this as well. Though you may be interested to see my previous thoughts on the matter titled "Fixing FPS Games"