It was reported that Outriders made no profit for People Can Fly. With initial player counts like these, how is this possible? 🎦►Link To My Entire OUTRIDERS Playlist - bit.ly/3WVVrYF 📣►Follow me on Discord - discord.gg/RNeJA8cVqb 📝►Support me on Patreon - www.patreon.com/ltbuzzlitebeer 👕►LtBuzzLitebeer Official Merchandise - teespring.com/stores/buzzs-boutique 🎦►Follow me on Twitch - www.twitch.tv/ltbuzzlitebeer ✅►Subscribe to LtBuzzLitebeer - bit.ly/3ZqhKHG 🐤►Follow me on Twitter - twitter.com/LtBuzzLitebeer
I think it makes sense if PCF had a bad contract with SquareEnix. There is no shortage of immensely talented people/creative teams that get shafted by producers/distributers. SquareE is basically the Harvey Weinstein of video games; they're going to screw you every chance they get.
I really enjoyed my time with outriders which dropped in the middle of a pandemic when I was desperate for something new to play. That being said the replayability and end game was paper thin, you can only run the same missions so many times. The division 2 to a lesser extent has this same issue
Division 2 got boring after you got through World Tier 1. Up until that point, the game was incredibly fun. What action shooter RPG would take everything you experienced in the beginning, and turn it inside out and put it on its head.
@@FatalFist that raids were fun but that's not something every play had the opportunity to experience. But even those you can only run so many times, my friends and me ran it until everyone got an eagle bearer which easily was over 100 completions.
I agree I did enjoy the game but the grind was not worth it in the end...being stuck in a build that you built up doing the same thing over and over just got to me. If you wanted to change it back down to the start.
I was so sad how this game turned out :(. I LOVED playing this game and for me felt like a shooter version of Diablo with the looting, weapons, and powers. Just a perfect storm of poor management and neglect from both PCF and Square-Enix.
It just wasn't that good. I had a good time playing it but, once I was done I never gave it another thought. It's about as shallow an experience as you can have in gaming. I didn't like "Valhalla" but I do think about it from time to time. "Outriders" the only time I think about it is when I see a YT video about it. It was completely forgettable.
Playing this game with four dedicated players from start to finish during the pandemic 😷 was a complete blast to play! Edit: The game allows only three players to play at a time but we had a fourth person to step in and play whenever one of us had to step off! Sorry for any confusion!
Well they did so because people stopped playing really, myself included i havent played since july 2022 maybe august hardly anyone is playing and talking about the game so its likely the higher ups at PCF just shut down all development for the game there hasnt been a patch 6 months or so.
They lost most of their community through inventory wipes (myself included) so I guess they didn't feel the need to openly speak to their 2 players still online
@@Lathander81 they sure shot themselves in the foot by pretending it was. They nerfed classes SO HEAVILY in the beginning and the server issues that made ppl lose their characters? Ouch
Many people just weren’t paying too much attention. The story is fairly long with all it has to offer. Just the endgame was kind of a shot in their foot. What was praised at first, ounce experienced turned out to be fairly boring. The problem is they created such a rich original world that I would have loved to see them continue support. New biomes, content, powers, gear and their skill combos, etc.
The game was ALL about the journey through Enoch. So, if it is all about the narrative, then it really needed to be longer and more intensive. A real, 30 hour campaign would have been great. More missions, more variance, more directives and more mission requirements would have kept it fresh.
I watched a few reviews on outriders and wasn't expecting to have a good time, but I actually got hooked on the game immediately. The story is actually really good like an 80s space novel
The game could still be salvaged as the core of the game is still very solid. The Div 1 and 2 have lost a lot of luster but, I still find myself drawn in from time to time especially Division 1. People can fly could save this game and though it would never get back the player base as a whole, it could still eek out a modest fan base. It really is a shame.
I agree, it could be salvaged but like @LtBuzzLItebeer *kind of* said most players wouldn't give it another chance. I "almost" bought World Slayer just now because I do enjoy the game...then I watched this video. There have been several games lately that I couldn't believe how they got it so wrong with a game that has so much potential. This one is probably the biggest disappointment (and maybe Anthem) :(.
@@Olmud Anthem was projected to be sooo great but they cut it, like the trailer and the actual game differ vastly. dunno what devs or investors were thinking but this was not the way.
@@marqueseason6360 The devastator is easily best solo one for any expedition, and yet the devastator never felt connected to the others since you could be pure powers and no guns for it, while the other 3 have gun uses. I only wish they'd included at least 2 more like the devastator so that he didn't feel like a is duck. Granted he's powerful, but built just right, so are the others.
It’s sad cause I really enjoyed the game. The builds you can come up with were fun and creative. My only gripe are both the endgame and the horrible balance when it came to the world level. For those who never played the game you can level up your world level to get legendaries to drop more frequently, but the enemies become a lot tougher. Certain enemies felt like raid bosses rather than normal enemies you can fight.
I bought myself the base game on epic for £10 over Christmas and I'm really enjoying it. The builds you can do are great, a much needed change from division 2. End game seems to be a bit slow and their doesn't seem to be a way of doing load outs but all in all a fantastic game.
I still play almost everyday. The power fantasy here is strong, almost as good as the gunplay feel of destiny. It's fun slowing time and watching bullets and enemies freeze in midair as Trickster, setting the entire battlefield on fire as Pyro, overwhelming enemies with an UNREAL barrage of firepower as Techno, or tanking all enemy damage and just completely rending the earth under their feet as Devastator. The grind, while definitely not the strongest point here, was still pretty satisfying, as when you got that piece you needed you could *feel* the power difference in yourself getting stronger. It's too bad this game wasn't supported further.
I loved this game when it came out and was working properly. Honestly, it had so much potential. I'm not a fan of 3rd person shooters, but this one had me hooked. As someone with a background of playing a lot of Destiny, it came at a good time because D2's content at the time was dry, and I am sure that is where a lot of people came from to play this game. I know all the content creators I frequent were playing Outriders as well. I mainly stopped playing due to the fact that there was just way too many issues. Especially when trying to play with friends. Getting DC'd a lot sucked, laggy and unplayable games really drove me and those I played with away from it. It's tragic as this game was something that could have been really special.
my brother and I really enjoyed this game, we came to it fairly late, but was far and away our favorite game to play together. but when we reached the end, there wasn't enough to really keep us around. we jump into it again from time to time, but quite rarely these days
Just started playing this in 2023, I’m a solo player, I don’t play well with others haha, but I’m enjoying the game, just looked at WorldSlayer DLC and it’s 40 dollars… err ok ya superlol 🎉
There's a GDC talk on UA-cam made by Outriders' devs. They explain that the game was supposed to be rather small but ended up being "upscaled" to almost AAA size. I think it's a perfect description. Outriders is a fun game but in many aspects lacks that polish because it looks like the project was too ambitious for the devs.
The main reason why I cant bring myself to play it is because I already played it a trillion times, I've seen every pixel this game has to offer endless times, I'm so tired of it. So if they add some generic crap that's not going to make me want to rewatch those pixels
I wasn't aware of this, but it makes so much sense. It's why I struggled to get into the game, as the polish simply felt lacking. The game just felt and played like a cheap indie game, and it bothered me that it was packaged as a full-priced title. The movement, shooting, and abilities just all felt so poorly constructed. Contrast with Anthem, which of course was lacking in content, but movement, shooting, abilities, and flight all felt FANTASTIC.
I played the beta and on release. Got to endgame and grinded for better gear. But man every update that brought nerf after nerf to the game killed my enjoyment and my wanting to get loot. I'll never understand why they kept trying to destroy every 'build' that got popular when thats the fun of these games. Making crazy builds
Shame how things went with this game. I had a blast playing and also enjoyed the DLC. I still play it from time to time when I wanna smash tons of bad guys at a crazy pace. Hopefully other developers can make a fast paced combat game like this some day and not screw it up.
The game has potential. Right now the game has issues that needs to be addressed. *Increase apocalypse loot rate. *Increase legendary apocalypse loot drop rate. Allow players to increase and change normal tier loot into apocalypse gear loot. *Allow apocalyptic tier loot to be more customizable. *Increase ALL of the experience gains. exponentially for *Stop being so nerf happy... seriously. You push more and more people away with every nerf. *Increase inventory space exponentially. *Create multiple loadouts. *Stop being afraid of player strength growing. *Create new endgame options outside of the same expeditions and trials. *Reduce load times....for the many load screens that exist. *Address and talk to your community. *Protect your player base from hackers. I've made multiple replies on different platforms regarding my views on this, so this is a short version of what the game needs.
I agree with 99% of this video. Well done! However I think you should have added that most people left due to lack of content. This game is basically a single player game with multiplayer functionality. Not to be compared to a live service game. You did mention that it appears this game was at one time heading towards a live service formula. I couldnt agree more with that. As a beta player and an outriders fanboy, I can honestly say that if they went live service this game would be held in the same breath as destiny! If we could have mashed outriders and anthem together would finally have the destiny killer. However if you only look at this game as the single player game it was released as then it did great! I cant wait for outriders 2 and i hope it goes live service!
This was the first looter shooter I ever played and I fell in love with it I was obsessed with the mods and builds. Its not how you start but how you finish and PCF proved that saying smh. Rip to what could have been.
The gear wiping but is what killed it for me. Lost everything thing less than a week in. Took a month to get it back and by that time, I had already got my money back and little urge to play. Then the nerfs finished it off.
I still hop on when I wanna game mindlessly. The gameplay is still satisfying and the dopamine hit when you complete a mission with the total damage report.
Hey friend 👋, well the issue with this game is the content which becomes blunt once you finish worldslayer, as you're forced to repeat the same level again, and again and so on, and of course the bugs 🐛, and the ridiculous loading screens which are present even on the ps5 version. They should've fixed those issues by now but instead nooo, they preferred to abandon the game because they never truly had interests to keep it alive, as ti seems they only wanted to take our money and leave which is exactly what happened 8n the end😒. I know it sucks bad but that's how the industry works for many many years now. Nobody gives a damn about us unless they see their incomes growing up, other than that there's really nothing else nowadays to keep a game alive, and not only games as this method unfortunately applies to everything that's going on around the world, in a few words the cancer of this f@cking (society).
I came back and ran thru the story when they came out with the big update last year, it was ok. My biggest problem was your powers feel extremely weak and the gun grind is miserable trying to find something that does work. It feels like you're 10 levels below even the most basic enemies at all times.
My friend and I just picked it up over the holidays. We are on a second playthrough and really enjoying it. We have only had one bug so far, got stuck in a bunker and the door wouldn't open. Reloaded and continued through.
Very accurate summary of the good/bad of this one. I played it quite a bit with a buddy when it first came out, and we even got Worldslayer and played it, but the grind wall at the end killed it for us.
Just got the dlc, started playing it again after finished the game main story last year, it has so much potential, sucks to hear that it’s on life support……..
It's a real shame this is what happened to Outrider. I really loved playing the game for all the reasons you have detailed. I found your channel because of your Outrider videos.
It was fun for a few hours but the grind, loading screens and the abysmal travel system drove me up the wall and why you have to be always online is beyond me
That's my biggest irk, I lost my gold live service on Xbox for a time cuz I just had to prioritize some bills first and I realized wow I can't play this unless I had Xbox live gold which kinda pissed me off cuz I am always online but to always have that was bs
I just discovered this game by accident while checking out a bunch of games with the Xbox Game Pass and I am blown away. It's interesting to learn about what happened to this game but from my perspective I'm glad I found it now. It runs great (PC), great story, great visuals, and really great overall.
It does run well on PC, especially in Ultra Settings. It was the constant server issues, disconnects and other tech bugs that really through it for a loop.
@@LtBuzzLitebeer It must have been fixed as I never experienced it. These a bunch of minor bugs like an icon not showing up on the map, etc. but I can live with those.
I have about 250 hours in this game between GamePass and Steam. The excitement leading up to this game was palpable, the days were counted like I was on death row. Then the frustration began, but for very different reasons than it seems everyone else. My wife and I played the demo Day 1, and had no technical issues, besides the occasional 5-minute connect time in co-op. We never lost inventory, we never crashed, we didn't see the bugs that everyone else saw. But... I began to see this game as a ragdoll simulator. I spent 80% of my playtime either flying through the air, or trying to melee my way out of a block of ice. The anger that came from that had me rage-quit dozens of times, and I've NEVER rage-quit before, not even when I got stuck for hours in Zork on the Apple IIe. I couldn't get out of a corner, I couldn't get off my back, I couldn't put my feet on the ground to run. I have a massive Steam library, and no other game knocks me around like Outriders. 80% of my time was just shouting at my screen. The second reason I quit the game was the loot system was just punishing. I have NO problem with grinding for gear, and have 2,740 hours in Borderlands 2, Borderlands 3 has 1,170 hours in it, and now Wonderlands has almost 500 hours into it. I know the grind. Those Gearbox games reward you for playing, in a way that Outriders never did: true RNG. What was your first Legendary in Outriders, and what level were you? I was 50 hours in before I got mine. I started up Wonderlands, and got a Level 3 Cursed Wit. I randomly got a Legendary within my first 40 minutes. Outriders didn't allow honest RNG. We had a 0% chance until we were through with the story, or close to it. Outriders had no surprise rewards, no dramatic drops early on, nothing to say, "This is a taste of what's to come." I still like the game, but I put in about 20 hours a few months ago, and didn't pick up ONE usable piece of gear. Not one. Everything just got turned into resources. I just quit Wonderlands, just now, and I constantly had to stop in combat to compare gear, so I needed a break. I can play for 5 minutes and pick up something better. Outriders was just punishing in that manner, and unless gear drops change, and change MASSIVELY, I don't think I'll ever play again. It's a shame, too, because that game was beautiful. I played in 4K Ultra, and it really was beautiful. The worldbuilding was 8/10, the monsters were 11/10, but the ragdoll was -10/10, and the loot drops were -8/10. Pity.
I loved the game, it had so much potential but unfortunately the developers couldn't deliver. I was an avid daily player up until last September and was recommended the division 1 and 2 and omg, I can't get enough of these games and have been playing them on the daily since. Keep up the good work Ltbuzzlightbeer 😎🤟
two features I loved of this game: 1) skills type build over gunplay possible 2) cross play between PC & consoles (when they got it working)…would be nice to see this picked up and overhauled/new future content.
I loved Outriders, even through all the dark days of the inventory wipe chances (I didn't log in for over 10 days at one point until PCF had released a patch to "fix" it) and all the nerfs etc. What killed it for me was the day they were set to release the game breaking mod fix, the one they pulled at the very last minute after weeks of denying the bug existed then asking for help to identify it, then promising a fix. On the same day they pulled the patch release, they announced the game was going on sale for 30% off iirc. That showed to me that PCF didn't care about their players, they had seen their game implode (through their own poor game design and response to the community) and wanted to make as much money as quickly as they could while they still had a chance despite them knowing full well that the game was broken and the patch to fix was being delayed. That demonstrated to me that PCF clearly had no scruples and so I've never loaded the game again, and vowed never to buy a PCF game again. Like Anthem, this game was never in development for nigh on 5 years as claimed (and if it was PCF are more inept that I thought!). Many of the bugs and issues should never had made it into the final release, any tester worth their salt would have seen these issues and reported them. PCF either didn't play test the game properly or ignored the issues and released it anyway (the inventory wipe was seen in the 2 week open beta iirc). Ultimately they got what they deserved, a dead game and a very tarnished reputation. Only downer is that they got lots of people's money in the process. /rant
Yea this game fell off when that UA-camr LazerBolt got caught red handed using hacks. After that I started to think he might have cheated on Div 1 and 2 as well. Game was full of cheaters making money carrying people on Twitch
I have not even finished the game and have not been playing for about 7 or 8 months now... And it feels like i don't need to when watching this. Thank you for your insights Lt. Buzz!
I was one of the speed runners and ambassadors for Outriders, I thought the game was fantastic, it was fun, exhilarating and what I had hoped in terms of gameplay. However you hit the nail on the head with this video, their end game concept and gameplay loop was less than satisfactory, they ignored feedback from ambassadors that did the beta testing and increased what was already a lengthy grind by 4 fold, and they just really missed the mark with what makes a game replayable. When you think of any successful looter, across dungeon crawlers, shooters, mmorpgs etc they have a way to captivate repeatable play, with worldslayer they made that pointless and it absorbed too much time to keep it's fun. Very quickly I went from being one of the biggest advocates for the game, speed running many world rank 2s and 3s in outriders, to not wanting to turn the game on, but still feeling like I had to as my heart was locked into it. Eventually I fell out of love but I know they still have Outriders stuff in the pipeline so I will cross my fingers and hope the next installment can fix what they failed on. Great video, much love.
I was apart of the inventory wipe never got my inventory back haven’t played since, then playing with a party it was always super laggy and still is. This game had so much potential
First of all, great video. I love this game. I still play it regularly, but more so to challenge myself to improve. I found, like many others, that there was an element of replayability in it, but that extended only so far. The Worldslayer DLC, which I bought on sale for AU$40, was fun, but felt very short if you took the final part of the story in to account. I've got this game as one of my all time fave games, but it isn't very high in the count, mostly due to, as outlined in your video, there is little support for it going forward. Which is disappointing.
Playing the game, the first time through the story good, but issue is stingy loot. The endgame was funner because you could build a real monster. The funnest time was the ALT's. You could now twink your new characters with the resources of your main and stingy loot a thing of the past because you can buy and upgrade at will as a twink, 1 million screws EZPZ, thousands of titanium same. You can get this running your main through the end game and using your stash to twink your alt's. Fixed the only slog in the game.
I hope they go through with a sequel. The case for me was that the game itself was fun, but it feels like the original plan was to add much more content or make it GAAS. What they have with this IP is special, they just need to refine everything
The base is great, but they need to redesign some core game systems. Stach, loadouts, dedicated servers (yes probably with micro transactions). They can't build further on a buggy limited version 1 so... Hope they learned their lessons and are preparing Outriders 2 with all their newly gained experience. Mostly the best games are successors to the original done right, so hopes up! But in SE fashion... they will never tell us. #blamestefke // Happy newyear buzz and the mods\\
I said it back then on release and I stay on that hill: If you build your game like a live service game but bring out the statement "but it is not a live service game", that just isn't enough. - Forced perma online mode - Gameplay loop that is "live service" standard - Forced patches/nerfs - A "to be continued" story that relies on future content to be complete - Group content (admittedly, can be soloed, but holy hell...) All these just scream "live service" and rightfully so, people where expecting more. And it was worth nothing that the dev's reacted disproportionate hostile when their decisions where criticized by the players. The "looter shooter" scene is extremely niche, you can't keep up the middle finger to the fans and expect to stay relevant. "People Can Fly" was (at least in this case) the perfectly fitting name for a studio. They flew off their high horses alright.
I started playing long after release and thus encountered very few bugs, none of the serious ones at all. Absolutely loved it, then found out everyone was leaving which really sucked. One of the coolest games I’ve ever played, and I’ve been gaming for 20 years
I just hit 3000 hours into outriders and and still play and still trying to max all 4 characters...mind u I have played everyday since world Slayer released and still haven't got all 4 characters to max ascension level. I seen your video and figured I'd get pist off how you described outriders but man u were spot on. I love this game, still my favorite game although pcf pisses me off by abandoning the game, full radio silence....are we getting anymore updates or bug fixes? I still feel like the 2 year anniversary they will drop a final surprise update and maybe a few new things. People need to return to this game though, it's the best playing shooter I e ever played and most bugs are fixed except a few minor ones
I put a lot of hours into this game. I absolutely loved it. The customization was really well done. Was bummed out that they weren’t able to get it together and make a comeback. If I was a investor I’d throw down money for them to make outriders 2 and get it done right.
Nailed it perfectly, one of the best shooters ive played, but the technical issues and the devs almost arrogant approach to the community killed it for most. The APOC grind was over the top and only hurt its chances of a comeback, most recognised this pretty quickly
I remember playing this when it first came out i was having blase but it was ridiculously hard at one point and felt like you needed to have multi player to beat the early stage. I gave it 20 more tries and quit then about 3-4 weeks later i heard they nerfed how hard the first part was but by that time i was already so damn frustrated with the game i never went back. They should've had an extended beta to test those things out i knew this wasnt gonna last long.
The thing I hate the most about this overpriced game is the boring REPEAT content. 1) enter room, 2) kill monsters, 3) go to next room and repeat. No high quality questing, no fun dungeon objective. Just repeat the same crap for eons...
Yea, pretty disappointed in how it all went down, thanks for some great build videos and tips. My friends and I did manage to get some fun, but probably haven't touched the game in months at this point. Right now we are spending our time on Generation Zero.
My buddy gifted me Outriders two weeks ago and I liked it a little bit, but when I unlocked my first ability for Pyromancer I loved it then after beating campaign and doing world slayer it was fun. My only gripe with it was when I would use what I thought would be fun builds to kill I found out that Pyro needed kills to heal and so I was getting annoyed by the none stop death and the game making me realize you really need to actually have a great build and for me I went hunting for the reforged set armor cause with it and the mods I have it became fun, plus the fact you actually have to sadly follow certain skill tree paths to be the tank OP MC you want as of now I'm Apocalypse tier 24 and almost 25 for Xbox. It sucks they nerfed stuff and wish they had a tree set for mass destruction and cool down without using only bottom tree.
I have five endgame Pyromancer builds. So you can make anything you want, whether it's Firepower or Anomaly Power, and it will be viable as long as you have synergy between damage, skill leech, and resistances/armor. Skill Leech is essential for the pyro, stack a little skill leech + high damage = full health on anything that's Burning, including Burn from your weapons. No need to kill the enemies to sustain your hp.
@@Andy_Paris yeah I already have a reforged build going on with feed the flames and thermal bomb and eruption. Edit: almost 1second cool down on FTF and TB while using Eruption for DMG.
I really really liked Outriders. And I did something I don't normally do or have time for-- played through the game with all four classes. But my main--and my favorite--was the Devastator. His skill set was so cool, powerful, and unique. My Devastator also leveled up gear and armor for everyone else. Because, besides being a super powerful badass, he's also a nice guy who cares about his fellow altered. :) I really wanted to love the Trickster but I could never master him properly--he seemed too weak--a glass canon for sure. But it was me--user error. I really tried so many different skill combinations and loadouts-- and watched a ton of youtube videos--but I could never get him to act right. With the Trickster, I would often have to turn down the tiers to get him through. I didn't have the issue quite so much with the Pyromancer. And definitely had no issues with my Technomancer. Anyway. The premise and story of the game was kind of unique too. Despite this being an over the top sci fi fantasy game, the only thing I thought unbelievable was the amount of humans left when you start the campaign. I say this because you kill sooooo many enemies. And I'm like, whoever is left on this planet, they're all dead now-- because I killed damn near all of them. It was just background info/filler--but it always bothered me for some reason. Have like maybe 500, 000 (or maybe a million) that actually survived the reactor shutting down and the new society collapsing. The whole genocide and slavery theme with the natives was very disturbing. I really hated that. Enoch seemed like a relatively large planet-- and I kept hoping there was still a large population of them that were undisturbed or perhaps laying low on the other side of the planet. Or that maybe a large number of them would return through some portal to Enoch. Or maybe introduce another set (new race) of aliens that come through a portal or land on Enoch. Another group of Aliens from another world or system who, at some point prior, had also tapped into Enoch's power and came back to fully take over the planet-- but now have to deal with the Outriders who have settled there. Enoch has a beacon to other aliens. I don't know--I feel like there was/is a lot more potential with the game and story. Worldslayer was ok--I was just happy for more content. But the player descending into that mega chamber at the end of the main campaign had me excited/hopeful that we'd get more content in the future. But that all seems like a lifetime ago now.
Thanks for the post Mortem buzz. When you look at all of it quickly like this, it’s really easy to see why the game didn’t succeed. I had fun playing it, but I never got into the endgame. It was just to grinding.
I was glued to this game. And was playing from sun up to sun down with one of my friends but, we would get disconnected so much he would just give up and go to bed then I'd keep playing with my builds. I found a bit of a glitched build that was the infinite minigun build and IT SKYROCKETED my dopamine levels and then less than a week later they patched it. I tried getting back intoo it but, all of my gear was centered around that and without it I was powerless so, I gave up. It WAS a fun game though.
I guess I was one of the lucky ones to not have any issues. But I didn't play online with anyone. I did solo campaign by myself and thoroughly loved the story.
I could be out of line, but what really killed this game for me was they way PCF approached addressing bad design choices they made as well as balance: overwhelming nerfs instead of actually addressing the underlying issues. It’s the same reason BL3 fell off so hard for me. PCF looked at whatever numbers they look at and saw that there were certain builds vastly out-performing others and instead of looking at why the majority of builds were underperforming, they neutered the builds that could complete endgame content. I started the game as a Trickster because I loved the time manipulation and teleportation focus of the class. HtP being almost perpetually bugged completely killed the class for me and I didn’t touch Trickster for all of Worldslayer. Outriders is a perfect example of a studio with great ideas for a game being entirely ill-equipped to execute those ideas.
I put a ton of hours into this game, but it always seemed their focus was on nerfing builds and such first instead of the myriad of problems stated in the video. I luckily never got hit with the inventory wipe, but had I, I would have quit right then. Unfortunately, you can only play so many expeditions before it just grew old. The expansion was short, and the grind was worse to level up. I gave up long before I hit max level. Plus the game was/is dead online.
I really love this game and it was so close to being perfect for me. I spent over 200 hours with it, more than I usually do on any games. Two minor issues for me were as you said, that Worldslayer could have been longer and more flexible (no need for procedural generated content, just random spawns would have been enough for). The server issues at the beginning were super bad but honestly, I really found my way into this game at the beginning of 2022 and didn't experienced big issues. But the big Point I hate was the change with Worldslayer that the grindloop went over the top with requiring you 100s of hours to max your character EACH :( So you couldn't enjoy the variety of all classes and had to specialize on one (in case you are limited on time)
I really enjoyed this game, played through it with each class then moved on. Never played the dlc because I had movevon to other games. I think people need to lower expectations on end game playability. If they came out with a sequel I would buy again. I played on ps4 at the time and didn't suffer most of those technical issues. Long log in was about it. Hackers never showed up and thus why I don't pc game anymore.
I pre-ordered this on PS4, I wanted to like it but the technical issues ruined it for me, and trust me for me to say that it has to be bad. There were some sections of the campaign I had to replay a dozen times because I kept getting disconnected from the server before I reached a checkpoint. After the first couple of days I started skipping every skippable cutscene then watching them later on UA-cam just because I was hoping that would boost my odds of reaching a checkpoint before the server dropped me. I eventually finished my Technomancer run but never started my planned Trickster second run.
I have some very fond memories of Outriders, but I also might be a bit biased. I found out about the game through a close friend of mine shortly after released. He had played the demo and said it was pretty fun and would be even better with friends. He ended up buying the game for both me and him. While it definitely isn't the best I've ever played, having a friend to go through it with makes it infinitely better. I then had to leave for work for a week or so about a month after the game launched and we planned to play when I got back. He hasn't been online since that day. I know that he suffered from depression and suicidal thoughts, so I can only imagine what happened. I miss him so much.
As a guy who uninstalled modern warfare 2 today after hunting all camos, I highly suggest (suggest) that IF a game sell you a pitch containing “We’ll patch this in a DLC AND add 4 expedition”, please take notes of how much we are lenient with our spending. Nobody could advise you to invest in a half-aah project that is incomplete, and to top the cherry off, sells you the update. Make gaming great again🙌
My friends and I got our purchase price out of it, but it pretty much crashed at endgame. So many bugs pushed me out before my friend, as my class was hit the worst.
Couldn't agree more with all your points here mate. I really enjoyed my time with the game. Here's hoping they make a fantastic sequel, taking this points into consideration. ✌🏼
They could have done so much more. A reroll system. A level cap increase. More story. More side missions. More accessible loot and mats. Dedicated drops. I barely got to AT 30 before I finally dropped it.
Game is underrated, for someone that put heavy amount of hours on Borderlands, The Division 1 & 2 and Destiny, Outriders is like the forgotten middle child that can pretty much do what his/her other siblings can do, but more unique, the power and abilities in that game is fu**ing wild! the adrenaline rush as you get to spam your power and decimating enemies after enemies is addicting. Please give outriders a chance!
I have 5 characters all at either max Challenge Tier, or deep into Worldslayer. If the Trials/Content was varied, I would probably still be enjoying it a few times a week. No lie, the combat in this game is addicting.
The game in the very beginning was terrible in terms of feeling. Shooting the gun felt like bb guns, getting hit did nothing, there was no "Beefy weight"
Well you pretty said it all Buzz. I pretty much stop playing months after I've gotten to end game and after they nerfed the final boss. I didn't even bother to max out my characters. It just wasn't worth it to keep playing the game over and over again. I think what made it stale so fast is the fact that they changed the gear system to this apoc gear that made it even more complicated to farm for. The grind is one thing, it was a thing players do in old school RPG's to get that xp, gear, money and what not. But now pretty much almost every game uses it to keep players in the game but it has gotten old and has became a crutch for game developers. Players are just getting sick and tired of doing it since pretty much every game is doing it. Take a break from grinding on one game only to end up grinding on another. Div 2 got it right when they simplified the gear system with gear 2.0. It made the grind less painful and felt rewarding when that gear piece with the right stats drops. But Outriders went and made it even more complicated with a third mod slot that is locked, so even if everything else is perfect that third slot might not be something we wanted and so we end up grinding and grinding. Even with the targeted loot areas, it just still too grind-y for my liking.
i played this game at release and had some fun with it. beat the campaign then took a break for awhile. came back to the game and forgot all the mechanics and couldn’t be bothered to figure it out again lol
The game is full of bugs, but the story, and battle mechanics are amazing. The graphics are simply amazing ❤ Just finished the main story line! Can’t wait to see the part 2
Almost every game starts broke, still play still love it, we are all different and can overlook different things, i still play 2042, outriders was a game that kicked me into gaming agian, and the division 2
The so-called balancing patch destroyed everything I had built up ingame. It completely destroyed my fun ingame and had me stop playing pretty much at that time. I never even bought the DLC later on, despite spending 50 hours in the demo and loving the gameplay at release.
That balancing patch week 2 was nuts. I just sat there shaking my head. Even if the classes were in need of one, why at that point would you come in with so many sweeping changes?
I still play the game but miss being able to play with others in random matchmaking. I will not join others or invite others because I don't want to loose all my progress. Best part of the game crippled by jerks that really were cruel to other players
This was a game that just came into my radar and left just as fast. I did enjoy the game overall, the story was okay, the gameplay was a lot of fun and I didn't experience too many crashes or bugs, although my friend refunded the game the first day because of the crashes. The most annoying bug was however Technomancer's gadgets falling through the damn floor, usually in shallow water. They did the gear and abilities well, except as many of these games tend to go, legendary sets would dictate what build you should play, although I did manage to beat the game without legendary sets. I remember I just did the rank 15 mission difficulty and after 60 hours stopped playing because of the atrocious drop rate and never looked back.
For me, it was the Apoc gear grind "tonnage" that just killed Outriders for me. It was MASSIVE for each character. I just couldn't do it. And I am a Div2 player of 8,800+ hours. So...yeah...I'm long suffering and patient. Even I couldn't stomach that type of grind. Outside of the "you are locked in the dungeon with the boss" gameplay vs. true open world; I enjoy the original Outriders concept.
3:58 "Studios known for smaller titles such as [...], [...], and more recently [...] for Gears of Wars and Fortnite crashes into technical nightmare with overnight gaming success." mihoyo: Hold my beer
I remember when R* rolled back 20 of my cars back when money glitching was in literally EVERY LOBBY. I was so shook, and didn't play GTA for about 3 years.
It was reported that Outriders made no profit for People Can Fly. With initial player counts like these, how is this possible?
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Makes no sense unless part of a monthly plan to play for free without purchasing.
I think it makes sense if PCF had a bad contract with SquareEnix. There is no shortage of immensely talented people/creative teams that get shafted by producers/distributers.
SquareE is basically the Harvey Weinstein of video games; they're going to screw you every chance they get.
Because of the Gamepass deal which was a one check from Mircosoft.....would've made more money if it had not gone Day and Date on gamepass
It was a great game - the problem was A) the endgame sucked too much time and B) the expansion sucked.
@@Cmwright..BCW91 maybe - but they get paid money for putting it on gamepass... it's not like they said "here, have a free game..."
I really enjoyed my time with outriders which dropped in the middle of a pandemic when I was desperate for something new to play. That being said the replayability and end game was paper thin, you can only run the same missions so many times. The division 2 to a lesser extent has this same issue
Well put. 👍
Division 2 got boring after you got through World Tier 1. Up until that point, the game was incredibly fun. What action shooter RPG would take everything you experienced in the beginning, and turn it inside out and put it on its head.
@@FatalFist that raids were fun but that's not something every play had the opportunity to experience. But even those you can only run so many times, my friends and me ran it until everyone got an eagle bearer which easily was over 100 completions.
I agree I did enjoy the game but the grind was not worth it in the end...being stuck in a build that you built up doing the same thing over and over just got to me. If you wanted to change it back down to the start.
i really thought Outriders released before the pandemic
I was so sad how this game turned out :(. I LOVED playing this game and for me felt like a shooter version of Diablo with the looting, weapons, and powers. Just a perfect storm of poor management and neglect from both PCF and Square-Enix.
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It just wasn't that good. I had a good time playing it but, once I was done I never gave it another thought. It's about as shallow an experience as you can have in gaming. I didn't like "Valhalla" but I do think about it from time to time. "Outriders" the only time I think about it is when I see a YT video about it. It was completely forgettable.
Try destiny 2 if you haven’t already.
@@BelfackeR why? you almost dont have content without paying a dlc that is the price of a AAA game
@@danielsuper8840 it’s live service. Like all other games out there. Shocker?
Playing this game with four dedicated players from start to finish during the pandemic 😷 was a complete blast to play!
Edit: The game allows only three players to play at a time but we had a fourth person to step in and play whenever one of us had to step off! Sorry for any confusion!
In a group and on a stable connection...this game was wild a frenetic!
Its only 3 players?
@@nolives Yes
This can be said about any mediocre multiplayer game.
I really miss this game and it's a shame that the devs stopped communicating about future updates such as loadouts.
Well they did so because people stopped playing really, myself included i havent played since july 2022 maybe august hardly anyone is playing and talking about the game so its likely the higher ups at PCF just shut down all development for the game there hasnt been a patch 6 months or so.
its also not a live service. So they might want to move to other projects
They lost most of their community through inventory wipes (myself included) so I guess they didn't feel the need to openly speak to their 2 players still online
@@Lathander81 they sure shot themselves in the foot by pretending it was. They nerfed classes SO HEAVILY in the beginning and the server issues that made ppl lose their characters? Ouch
Many people just weren’t paying too much attention. The story is fairly long with all it has to offer. Just the endgame was kind of a shot in their foot. What was praised at first, ounce experienced turned out to be fairly boring.
The problem is they created such a rich original world that I would have loved to see them continue support. New biomes, content, powers, gear and their skill combos, etc.
The game was ALL about the journey through Enoch. So, if it is all about the narrative, then it really needed to be longer and more intensive. A real, 30 hour campaign would have been great. More missions, more variance, more directives and more mission requirements would have kept it fresh.
This is how I feel about a couple games. Spectrobes is the big one on my list.
I watched a few reviews on outriders and wasn't expecting to have a good time, but I actually got hooked on the game immediately. The story is actually really good like an 80s space novel
It is highly underrated.
The game could still be salvaged as the core of the game is still very solid. The Div 1 and 2 have lost a lot of luster but, I still find myself drawn in from time to time especially Division 1. People can fly could save this game and though it would never get back the player base as a whole, it could still eek out a modest fan base. It really is a shame.
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I agree, it could be salvaged but like @LtBuzzLItebeer *kind of* said most players wouldn't give it another chance. I "almost" bought World Slayer just now because I do enjoy the game...then I watched this video.
There have been several games lately that I couldn't believe how they got it so wrong with a game that has so much potential. This one is probably the biggest disappointment (and maybe Anthem) :(.
It definitely can but they way the developers refuse to do anything with this game that everyone wants to be great is unbelievable and disappointing
@@Olmud Anthem was projected to be sooo great but they cut it, like the trailer and the actual game differ vastly. dunno what devs or investors were thinking but this was not the way.
I loved outriders and still enjoy running random missions with people. The gunplay felt so good
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Uh.... I've never grouped with someone who had a good connection. The multiplayer connection is absolute trash.
Right, but even though the game is intended to be co-op, that aspect is one of the least utilized in gaming history.
Same here. I think my favorite gear set is the Banner lord, impaler for the Devastator.
@@marqueseason6360 The devastator is easily best solo one for any expedition, and yet the devastator never felt connected to the others since you could be pure powers and no guns for it, while the other 3 have gun uses. I only wish they'd included at least 2 more like the devastator so that he didn't feel like a is duck. Granted he's powerful, but built just right, so are the others.
This game had so MUCH potential
Absolutely agree 💯
Yes, this game had SO much potential
I seriously love this game and put about 300 hours into it. It was strange to watch it devolve into a game that virtually no one played. Sad too.
I stopped at just over 700 hours.
It’s sad cause I really enjoyed the game. The builds you can come up with were fun and creative. My only gripe are both the endgame and the horrible balance when it came to the world level. For those who never played the game you can level up your world level to get legendaries to drop more frequently, but the enemies become a lot tougher. Certain enemies felt like raid bosses rather than normal enemies you can fight.
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00
0 I
I bought myself the base game on epic for £10 over Christmas and I'm really enjoying it. The builds you can do are great, a much needed change from division 2. End game seems to be a bit slow and their doesn't seem to be a way of doing load outs but all in all a fantastic game.
Loadouts were always requested, but never installed.
The amount of money I’ve saved by not buying the plethora of crappy games that have released in the last 5+ years is astounding!
I can understand this comment.
I still play almost everyday. The power fantasy here is strong, almost as good as the gunplay feel of destiny. It's fun slowing time and watching bullets and enemies freeze in midair as Trickster, setting the entire battlefield on fire as Pyro, overwhelming enemies with an UNREAL barrage of firepower as Techno, or tanking all enemy damage and just completely rending the earth under their feet as Devastator. The grind, while definitely not the strongest point here, was still pretty satisfying, as when you got that piece you needed you could *feel* the power difference in yourself getting stronger. It's too bad this game wasn't supported further.
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I found the grind so boring and the abilities lackluster
It's a great game, just sorely lacking in content, I'm at apocalypse 30 but I rarely play
If this game was a single-player ONLY, I bet it could've been a better experience.
Possibly, but the group combat (when it worked properly) was really wild.
I loved this game when it came out and was working properly. Honestly, it had so much potential. I'm not a fan of 3rd person shooters, but this one had me hooked. As someone with a background of playing a lot of Destiny, it came at a good time because D2's content at the time was dry, and I am sure that is where a lot of people came from to play this game. I know all the content creators I frequent were playing Outriders as well. I mainly stopped playing due to the fact that there was just way too many issues. Especially when trying to play with friends. Getting DC'd a lot sucked, laggy and unplayable games really drove me and those I played with away from it. It's tragic as this game was something that could have been really special.
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I think outriders was a good game with a fun DLC. I hope PCF gets some profit from a game that brought me a lot of fun with friends
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my brother and I really enjoyed this game, we came to it fairly late, but was far and away our favorite game to play together.
but when we reached the end, there wasn't enough to really keep us around.
we jump into it again from time to time, but quite rarely these days
I see this kind of comment quite a bit. 👍 End Game was really light.
Just started playing this in 2023, I’m a solo player, I don’t play well with others haha, but I’m enjoying the game, just looked at WorldSlayer DLC and it’s 40 dollars… err ok ya superlol 🎉
There's a GDC talk on UA-cam made by Outriders' devs. They explain that the game was supposed to be rather small but ended up being "upscaled" to almost AAA size.
I think it's a perfect description. Outriders is a fun game but in many aspects lacks that polish because it looks like the project was too ambitious for the devs.
Interesting 🤔
The main reason why I cant bring myself to play it is because I already played it a trillion times, I've seen every pixel this game has to offer endless times, I'm so tired of it. So if they add some generic crap that's not going to make me want to rewatch those pixels
I wasn't aware of this, but it makes so much sense. It's why I struggled to get into the game, as the polish simply felt lacking. The game just felt and played like a cheap indie game, and it bothered me that it was packaged as a full-priced title. The movement, shooting, and abilities just all felt so poorly constructed. Contrast with Anthem, which of course was lacking in content, but movement, shooting, abilities, and flight all felt FANTASTIC.
@@clanceychadwell7848 Dont see how the abilites felt lacking at all, that was one of the major drive factors for the game.
@@larsenconditioning6742 they feel so weak and lackluster. They look cool but that's it
I played the beta and on release. Got to endgame and grinded for better gear.
But man every update that brought nerf after nerf to the game killed my enjoyment and my wanting to get loot.
I'll never understand why they kept trying to destroy every 'build' that got popular when thats the fun of these games. Making crazy builds
Shame how things went with this game. I had a blast playing and also enjoyed the DLC. I still play it from time to time when I wanna smash tons of bad guys at a crazy pace. Hopefully other developers can make a fast paced combat game like this some day and not screw it up.
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I would just love to see the team stick it out and continue to evolve the game.
The game has potential. Right now the game has issues that needs to be addressed.
*Increase apocalypse loot rate.
*Increase legendary apocalypse loot drop rate.
Allow players to increase and change normal tier loot into apocalypse gear loot.
*Allow apocalyptic tier loot to be more customizable.
*Increase ALL of the experience gains. exponentially for
*Stop being so nerf happy... seriously. You push more and more people away with every nerf.
*Increase inventory space exponentially.
*Create multiple loadouts.
*Stop being afraid of player strength growing.
*Create new endgame options outside of the same expeditions and trials.
*Reduce load times....for the many load screens that exist.
*Address and talk to your community.
*Protect your player base from hackers.
I've made multiple replies on different platforms regarding my views on this, so this is a short version of what the game needs.
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Was a great game, some tech problems early on gave it a bad wrap. Loved my time w it.
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I agree with 99% of this video. Well done!
However I think you should have added that most people left due to lack of content. This game is basically a single player game with multiplayer functionality. Not to be compared to a live service game. You did mention that it appears this game was at one time heading towards a live service formula. I couldnt agree more with that. As a beta player and an outriders fanboy, I can honestly say that if they went live service this game would be held in the same breath as destiny! If we could have mashed outriders and anthem together would finally have the destiny killer. However if you only look at this game as the single player game it was released as then it did great! I cant wait for outriders 2 and i hope it goes live service!
Anthems failure still gets me down
This was the first looter shooter I ever played and I fell in love with it I was obsessed with the mods and builds. Its not how you start but how you finish and PCF proved that saying smh. Rip to what could have been.
Yep. 😞
play destiny 2
The gear wiping but is what killed it for me. Lost everything thing less than a week in. Took a month to get it back and by that time, I had already got my money back and little urge to play. Then the nerfs finished it off.
I still hop on when I wanna game mindlessly. The gameplay is still satisfying and the dopamine hit when you complete a mission with the total damage report.
Like I said, the combat is intensive and addicting.
Hey friend 👋, well the issue with this game is the content which becomes blunt once you finish worldslayer, as you're forced to repeat the same level again, and again and so on, and of course the bugs 🐛, and the ridiculous loading screens which are present even on the ps5 version. They should've fixed those issues by now but instead nooo, they preferred to abandon the game because they never truly had interests to keep it alive, as ti seems they only wanted to take our money and leave which is exactly what happened 8n the end😒. I know it sucks bad but that's how the industry works for many many years now. Nobody gives a damn about us unless they see their incomes growing up, other than that there's really nothing else nowadays to keep a game alive, and not only games as this method unfortunately applies to everything that's going on around the world, in a few words the cancer of this f@cking (society).
Nest crafting system I've ever used. People should steal this system like the nemesis system
I came back and ran thru the story when they came out with the big update last year, it was ok. My biggest problem was your powers feel extremely weak and the gun grind is miserable trying to find something that does work. It feels like you're 10 levels below even the most basic enemies at all times.
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Same
My friend and I just picked it up over the holidays. We are on a second playthrough and really enjoying it. We have only had one bug so far, got stuck in a bunker and the door wouldn't open. Reloaded and continued through.
It was steadily improved over time, and glad to hear you are enjoying it.
I really liked this game and still play it from time to time.
Me too.
Very accurate summary of the good/bad of this one. I played it quite a bit with a buddy when it first came out, and we even got Worldslayer and played it, but the grind wall at the end killed it for us.
Just got the dlc, started playing it again after finished the game main story last year, it has so much potential, sucks to hear that it’s on life support……..
Agreed.
It's a real shame this is what happened to Outrider. I really loved playing the game for all the reasons you have detailed. I found your channel because of your Outrider videos.
It was fun for a few hours but the grind, loading screens and the abysmal travel system drove me up the wall and why you have to be always online is beyond me
Live service....but not really.
That's my biggest irk, I lost my gold live service on Xbox for a time cuz I just had to prioritize some bills first and I realized wow I can't play this unless I had Xbox live gold which kinda pissed me off cuz I am always online but to always have that was bs
I just discovered this game by accident while checking out a bunch of games with the Xbox Game Pass and I am blown away. It's interesting to learn about what happened to this game but from my perspective I'm glad I found it now. It runs great (PC), great story, great visuals, and really great overall.
The game is amazing it's just the developers dropped the ball with end game content.
@@unrhu What’s wrong with the end game?
It does run well on PC, especially in Ultra Settings. It was the constant server issues, disconnects and other tech bugs that really through it for a loop.
@@LtBuzzLitebeer It must have been fixed as I never experienced it. These a bunch of minor bugs like an icon not showing up on the map, etc. but I can live with those.
@@smartbart80 👍
I have about 250 hours in this game between GamePass and Steam. The excitement leading up to this game was palpable, the days were counted like I was on death row. Then the frustration began, but for very different reasons than it seems everyone else.
My wife and I played the demo Day 1, and had no technical issues, besides the occasional 5-minute connect time in co-op. We never lost inventory, we never crashed, we didn't see the bugs that everyone else saw. But...
I began to see this game as a ragdoll simulator. I spent 80% of my playtime either flying through the air, or trying to melee my way out of a block of ice. The anger that came from that had me rage-quit dozens of times, and I've NEVER rage-quit before, not even when I got stuck for hours in Zork on the Apple IIe. I couldn't get out of a corner, I couldn't get off my back, I couldn't put my feet on the ground to run. I have a massive Steam library, and no other game knocks me around like Outriders. 80% of my time was just shouting at my screen.
The second reason I quit the game was the loot system was just punishing. I have NO problem with grinding for gear, and have 2,740 hours in Borderlands 2, Borderlands 3 has 1,170 hours in it, and now Wonderlands has almost 500 hours into it. I know the grind. Those Gearbox games reward you for playing, in a way that Outriders never did: true RNG. What was your first Legendary in Outriders, and what level were you? I was 50 hours in before I got mine. I started up Wonderlands, and got a Level 3 Cursed Wit. I randomly got a Legendary within my first 40 minutes. Outriders didn't allow honest RNG. We had a 0% chance until we were through with the story, or close to it. Outriders had no surprise rewards, no dramatic drops early on, nothing to say, "This is a taste of what's to come."
I still like the game, but I put in about 20 hours a few months ago, and didn't pick up ONE usable piece of gear. Not one. Everything just got turned into resources. I just quit Wonderlands, just now, and I constantly had to stop in combat to compare gear, so I needed a break. I can play for 5 minutes and pick up something better. Outriders was just punishing in that manner, and unless gear drops change, and change MASSIVELY, I don't think I'll ever play again.
It's a shame, too, because that game was beautiful. I played in 4K Ultra, and it really was beautiful. The worldbuilding was 8/10, the monsters were 11/10, but the ragdoll was -10/10, and the loot drops were -8/10. Pity.
Outriders was a game the devs REALLY wanted to keep to their vision, despite how detrimental it was to the player base.
*August deserved better.*
I loved the game, it had so much potential but unfortunately the developers couldn't deliver. I was an avid daily player up until last September and was recommended the division 1 and 2 and omg, I can't get enough of these games and have been playing them on the daily since. Keep up the good work Ltbuzzlightbeer 😎🤟
Will do and many thanks Tommy.
two features I loved of this game: 1) skills type build over gunplay possible 2) cross play between PC & consoles (when they got it working)…would be nice to see this picked up and overhauled/new future content.
I just started this game like a couple weeks ago and have enjoyed my time with it still. I like it alot.
Glad you enjoy it!
I loved Outriders, even through all the dark days of the inventory wipe chances (I didn't log in for over 10 days at one point until PCF had released a patch to "fix" it) and all the nerfs etc. What killed it for me was the day they were set to release the game breaking mod fix, the one they pulled at the very last minute after weeks of denying the bug existed then asking for help to identify it, then promising a fix. On the same day they pulled the patch release, they announced the game was going on sale for 30% off iirc. That showed to me that PCF didn't care about their players, they had seen their game implode (through their own poor game design and response to the community) and wanted to make as much money as quickly as they could while they still had a chance despite them knowing full well that the game was broken and the patch to fix was being delayed. That demonstrated to me that PCF clearly had no scruples and so I've never loaded the game again, and vowed never to buy a PCF game again. Like Anthem, this game was never in development for nigh on 5 years as claimed (and if it was PCF are more inept that I thought!). Many of the bugs and issues should never had made it into the final release, any tester worth their salt would have seen these issues and reported them. PCF either didn't play test the game properly or ignored the issues and released it anyway (the inventory wipe was seen in the 2 week open beta iirc). Ultimately they got what they deserved, a dead game and a very tarnished reputation. Only downer is that they got lots of people's money in the process. /rant
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Yea this game fell off when that UA-camr LazerBolt got caught red handed using hacks. After that I started to think he might have cheated on Div 1 and 2 as well. Game was full of cheaters making money carrying people on Twitch
I remember that whole fiasco.
I have not even finished the game and have not been playing for about 7 or 8 months now...
And it feels like i don't need to when watching this.
Thank you for your insights Lt. Buzz!
Finish it up. The campaign is the one of the strengths of the game.
Anthem was very similar. Really enjoyed the gameplay for that game too - very fun but short lived
Agreed.
Same
I was one of the speed runners and ambassadors for Outriders, I thought the game was fantastic, it was fun, exhilarating and what I had hoped in terms of gameplay. However you hit the nail on the head with this video, their end game concept and gameplay loop was less than satisfactory, they ignored feedback from ambassadors that did the beta testing and increased what was already a lengthy grind by 4 fold, and they just really missed the mark with what makes a game replayable. When you think of any successful looter, across dungeon crawlers, shooters, mmorpgs etc they have a way to captivate repeatable play, with worldslayer they made that pointless and it absorbed too much time to keep it's fun.
Very quickly I went from being one of the biggest advocates for the game, speed running many world rank 2s and 3s in outriders, to not wanting to turn the game on, but still feeling like I had to as my heart was locked into it. Eventually I fell out of love but I know they still have Outriders stuff in the pipeline so I will cross my fingers and hope the next installment can fix what they failed on.
Great video, much love.
Thank you Simon.
I miss this game so badly. I hope it comes back
Stronger, better & faster.
I was apart of the inventory wipe never got my inventory back haven’t played since, then playing with a party it was always super laggy and still is. This game had so much potential
That inventory wipe was catastrophic to the game.
First of all, great video. I love this game. I still play it regularly, but more so to challenge myself to improve. I found, like many others, that there was an element of replayability in it, but that extended only so far. The Worldslayer DLC, which I bought on sale for AU$40, was fun, but felt very short if you took the final part of the story in to account. I've got this game as one of my all time fave games, but it isn't very high in the count, mostly due to, as outlined in your video, there is little support for it going forward. Which is disappointing.
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Anyone else remember that loud-ass grinding noise when you scroll through the map?
I just want to go back to finish the story, just in case if a AAA sequel ever comes out.
Playing the game, the first time through the story good, but issue is stingy loot. The endgame was funner because you could build a real monster. The funnest time was the ALT's. You could now twink your new characters with the resources of your main and stingy loot a thing of the past because you can buy and upgrade at will as a twink, 1 million screws EZPZ, thousands of titanium same. You can get this running your main through the end game and using your stash to twink your alt's. Fixed the only slog in the game.
I hope they go through with a sequel. The case for me was that the game itself was fun, but it feels like the original plan was to add much more content or make it GAAS. What they have with this IP is special, they just need to refine everything
The base is great, but they need to redesign some core game systems.
Stach, loadouts, dedicated servers (yes probably with micro transactions).
They can't build further on a buggy limited version 1 so...
Hope they learned their lessons and are preparing Outriders 2 with all their newly gained experience.
Mostly the best games are successors to the original done right, so hopes up!
But in SE fashion... they will never tell us.
#blamestefke
// Happy newyear buzz and the mods\\
Happy New Year to you too sir!
I said it back then on release and I stay on that hill: If you build your game like a live service game but bring out the statement "but it is not a live service game", that just isn't enough.
- Forced perma online mode
- Gameplay loop that is "live service" standard
- Forced patches/nerfs
- A "to be continued" story that relies on future content to be complete
- Group content (admittedly, can be soloed, but holy hell...)
All these just scream "live service" and rightfully so, people where expecting more.
And it was worth nothing that the dev's reacted disproportionate hostile when their decisions where criticized by the players.
The "looter shooter" scene is extremely niche, you can't keep up the middle finger to the fans and expect to stay relevant.
"People Can Fly" was (at least in this case) the perfectly fitting name for a studio. They flew off their high horses alright.
Many valid points here, especially the contrasts between what they stated, and what a live service game is.
I started playing long after release and thus encountered very few bugs, none of the serious ones at all. Absolutely loved it, then found out everyone was leaving which really sucked. One of the coolest games I’ve ever played, and I’ve been gaming for 20 years
I enjoyed it as well.
I just hit 3000 hours into outriders and and still play and still trying to max all 4 characters...mind u I have played everyday since world Slayer released and still haven't got all 4 characters to max ascension level. I seen your video and figured I'd get pist off how you described outriders but man u were spot on. I love this game, still my favorite game although pcf pisses me off by abandoning the game, full radio silence....are we getting anymore updates or bug fixes? I still feel like the 2 year anniversary they will drop a final surprise update and maybe a few new things. People need to return to this game though, it's the best playing shooter I e ever played and most bugs are fixed except a few minor ones
I put a lot of hours into this game. I absolutely loved it. The customization was really well done. Was bummed out that they weren’t able to get it together and make a comeback. If I was a investor I’d throw down money for them to make outriders 2 and get it done right.
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Nailed it perfectly, one of the best shooters ive played, but the technical issues and the devs almost arrogant approach to the community killed it for most. The APOC grind was over the top and only hurt its chances of a comeback, most recognised this pretty quickly
Exactly, and haven't seen you around in a hot minute Sgt.
Pre ordered it and loved it. I had fun playing it.
Me too 👍
Picked stone ability my fave cause of impale lol and time hold was cool with the tech ability as well fire was a bit tricky.
I remember playing this when it first came out i was having blase but it was ridiculously hard at one point and felt like you needed to have multi player to beat the early stage. I gave it 20 more tries and quit then about 3-4 weeks later i heard they nerfed how hard the first part was but by that time i was already so damn frustrated with the game i never went back. They should've had an extended beta to test those things out i knew this wasnt gonna last long.
The thing I hate the most about this overpriced game is the boring REPEAT content. 1) enter room, 2) kill monsters, 3) go to next room and repeat. No high quality questing, no fun dungeon objective. Just repeat the same crap for eons...
That's the entirety of the mission design. With some variance, it could have really improved.
The true downside of gamepass, people wonder why game devs don't like the idea of subscription services.
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Yea, pretty disappointed in how it all went down, thanks for some great build videos and tips. My friends and I did manage to get some fun, but probably haven't touched the game in months at this point. Right now we are spending our time on Generation Zero.
It was a fun time when the game was alive and we could build-craft.
This game had some much potential, huge let down!
Agreed.
My buddy gifted me Outriders two weeks ago and I liked it a little bit, but when I unlocked my first ability for Pyromancer I loved it then after beating campaign and doing world slayer it was fun. My only gripe with it was when I would use what I thought would be fun builds to kill I found out that Pyro needed kills to heal and so I was getting annoyed by the none stop death and the game making me realize you really need to actually have a great build and for me I went hunting for the reforged set armor cause with it and the mods I have it became fun, plus the fact you actually have to sadly follow certain skill tree paths to be the tank OP MC you want as of now I'm Apocalypse tier 24 and almost 25 for Xbox. It sucks they nerfed stuff and wish they had a tree set for mass destruction and cool down without using only bottom tree.
I have five endgame Pyromancer builds. So you can make anything you want, whether it's Firepower or Anomaly Power, and it will be viable as long as you have synergy between damage, skill leech, and resistances/armor. Skill Leech is essential for the pyro, stack a little skill leech + high damage = full health on anything that's Burning, including Burn from your weapons. No need to kill the enemies to sustain your hp.
@@Andy_Paris yeah I already have a reforged build going on with feed the flames and thermal bomb and eruption.
Edit: almost 1second cool down on FTF and TB while using Eruption for DMG.
I really really liked Outriders.
And I did something I don't normally do or have time for--
played through the game with all four classes.
But my main--and my favorite--was the Devastator.
His skill set was so cool, powerful, and unique.
My Devastator also leveled up gear and armor for everyone else.
Because, besides being a super powerful badass,
he's also a nice guy who cares about his fellow altered. :)
I really wanted to love the Trickster
but I could never master him properly--he seemed too weak--a glass canon for sure.
But it was me--user error. I really tried so many different skill combinations and loadouts--
and watched a ton of youtube videos--but I could never get him to act right.
With the Trickster, I would often have to turn down the tiers to get him through.
I didn't have the issue quite so much with the Pyromancer.
And definitely had no issues with my Technomancer.
Anyway. The premise and story of the game was kind of unique too.
Despite this being an over the top sci fi fantasy game,
the only thing I thought unbelievable was the amount of humans left when you start the campaign.
I say this because you kill sooooo many enemies.
And I'm like, whoever is left on this planet, they're all dead now--
because I killed damn near all of them.
It was just background info/filler--but it always bothered me for some reason.
Have like maybe 500, 000 (or maybe a million) that actually survived the reactor shutting down
and the new society collapsing.
The whole genocide and slavery theme with the natives was very disturbing.
I really hated that.
Enoch seemed like a relatively large planet--
and I kept hoping there was still a large population of them that were undisturbed
or perhaps laying low on the other side of the planet.
Or that maybe a large number of them would return through some portal to Enoch.
Or maybe introduce another set (new race) of aliens that come through a portal or land on Enoch.
Another group of Aliens from another world or system
who, at some point prior, had also tapped into Enoch's power
and came back to fully take over the planet--
but now have to deal with the Outriders who have settled there.
Enoch has a beacon to other aliens.
I don't know--I feel like there was/is a lot more potential with the game and story.
Worldslayer was ok--I was just happy for more content.
But the player descending into that mega chamber at the end of the main campaign
had me excited/hopeful that we'd get more content in the future.
But that all seems like a lifetime ago now.
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Thanks for the post Mortem buzz. When you look at all of it quickly like this, it’s really easy to see why the game didn’t succeed. I had fun playing it, but I never got into the endgame. It was just to grinding.
Glad you enjoyed it 👍
I was glued to this game. And was playing from sun up to sun down with one of my friends but, we would get disconnected so much he would just give up and go to bed then I'd keep playing with my builds. I found a bit of a glitched build that was the infinite minigun build and IT SKYROCKETED my dopamine levels and then less than a week later they patched it. I tried getting back intoo it but, all of my gear was centered around that and without it I was powerless so, I gave up. It WAS a fun game though.
I guess I was one of the lucky ones to not have any issues. But I didn't play online with anyone. I did solo campaign by myself and thoroughly loved the story.
I could be out of line, but what really killed this game for me was they way PCF approached addressing bad design choices they made as well as balance: overwhelming nerfs instead of actually addressing the underlying issues.
It’s the same reason BL3 fell off so hard for me. PCF looked at whatever numbers they look at and saw that there were certain builds vastly out-performing others and instead of looking at why the majority of builds were underperforming, they neutered the builds that could complete endgame content.
I started the game as a Trickster because I loved the time manipulation and teleportation focus of the class. HtP being almost perpetually bugged completely killed the class for me and I didn’t touch Trickster for all of Worldslayer.
Outriders is a perfect example of a studio with great ideas for a game being entirely ill-equipped to execute those ideas.
I loved this game, teleporting behind an enemy slowing down time and then blast them to literal pieces with weighty shotgun. Good Times.
I put a ton of hours into this game, but it always seemed their focus was on nerfing builds and such first instead of the myriad of problems stated in the video. I luckily never got hit with the inventory wipe, but had I, I would have quit right then. Unfortunately, you can only play so many expeditions before it just grew old. The expansion was short, and the grind was worse to level up. I gave up long before I hit max level. Plus the game was/is dead online.
The End Game was such a grind.
I really love this game and it was so close to being perfect for me. I spent over 200 hours with it, more than I usually do on any games.
Two minor issues for me were as you said, that Worldslayer could have been longer and more flexible (no need for procedural generated content, just random spawns would have been enough for). The server issues at the beginning were super bad but honestly, I really found my way into this game at the beginning of 2022 and didn't experienced big issues.
But the big Point I hate was the change with Worldslayer that the grindloop went over the top with requiring you 100s of hours to max your character EACH :( So you couldn't enjoy the variety of all classes and had to specialize on one (in case you are limited on time)
Character progression in Worldslayer was something I should have mentioned.
This is the current biggest issue with the game. It's taking so long to max my main, I'm totally put off with playing the other classes
@@LtBuzzLitebeer no worries 😊 I just noted that this is not a big deal for all to grind 100s of hours, so highly subjective
@@stallquade 👍
I really enjoyed this game, played through it with each class then moved on. Never played the dlc because I had movevon to other games. I think people need to lower expectations on end game playability. If they came out with a sequel I would buy again. I played on ps4 at the time and didn't suffer most of those technical issues. Long log in was about it. Hackers never showed up and thus why I don't pc game anymore.
You were lucky on the hacker front. I refused to random matchmake, and if I was not the host, I wouldn't play.
Great work bro as always…keep it up & thanks for the opportunity…
#strongertogether💯
Always
I pre-ordered this on PS4, I wanted to like it but the technical issues ruined it for me, and trust me for me to say that it has to be bad. There were some sections of the campaign I had to replay a dozen times because I kept getting disconnected from the server before I reached a checkpoint. After the first couple of days I started skipping every skippable cutscene then watching them later on UA-cam just because I was hoping that would boost my odds of reaching a checkpoint before the server dropped me.
I eventually finished my Technomancer run but never started my planned Trickster second run.
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I still play. Wishing there was more. But i still enjoy hopping on now and again. Maybe it's the nostalgia.
Me as well.
I have some very fond memories of Outriders, but I also might be a bit biased. I found out about the game through a close friend of mine shortly after released. He had played the demo and said it was pretty fun and would be even better with friends. He ended up buying the game for both me and him. While it definitely isn't the best I've ever played, having a friend to go through it with makes it infinitely better.
I then had to leave for work for a week or so about a month after the game launched and we planned to play when I got back. He hasn't been online since that day. I know that he suffered from depression and suicidal thoughts, so I can only imagine what happened. I miss him so much.
As a guy who uninstalled modern warfare 2 today after hunting all camos, I highly suggest (suggest) that IF a game sell you a pitch containing “We’ll patch this in a DLC AND add 4 expedition”, please take notes of how much we are lenient with our spending. Nobody could advise you to invest in a half-aah project that is incomplete, and to top the cherry off, sells you the update. Make gaming great again🙌
My friends and I got our purchase price out of it, but it pretty much crashed at endgame. So many bugs pushed me out before my friend, as my class was hit the worst.
Sorry to hear that.
It's sad the only recent thing we see from them on Twitter is when they posted about the 55% sales....
Yeah, I saw that. What a shame.
Couldn't agree more with all your points here mate. I really enjoyed my time with the game. Here's hoping they make a fantastic sequel, taking this points into consideration. ✌🏼
Hope so!
They could have done so much more. A reroll system. A level cap increase. More story. More side missions. More accessible loot and mats. Dedicated drops. I barely got to AT 30 before I finally dropped it.
Game is underrated, for someone that put heavy amount of hours on Borderlands, The Division 1 & 2 and Destiny, Outriders is like the forgotten middle child that can pretty much do what his/her other siblings can do, but more unique, the power and abilities in that game is fu**ing wild! the adrenaline rush as you get to spam your power and decimating enemies after enemies is addicting. Please give outriders a chance!
As a mainly Tom Clancy Shooter player I actually have a good time with Outriders for a long time now. Leveled all 4 classes now. It is a good game.
I have 5 characters all at either max Challenge Tier, or deep into Worldslayer. If the Trials/Content was varied, I would probably still be enjoying it a few times a week. No lie, the combat in this game is addicting.
The game in the very beginning was terrible in terms of feeling. Shooting the gun felt like bb guns, getting hit did nothing, there was no "Beefy weight"
Well you pretty said it all Buzz. I pretty much stop playing months after I've gotten to end game and after they nerfed the final boss. I didn't even bother to max out my characters. It just wasn't worth it to keep playing the game over and over again. I think what made it stale so fast is the fact that they changed the gear system to this apoc gear that made it even more complicated to farm for. The grind is one thing, it was a thing players do in old school RPG's to get that xp, gear, money and what not. But now pretty much almost every game uses it to keep players in the game but it has gotten old and has became a crutch for game developers. Players are just getting sick and tired of doing it since pretty much every game is doing it. Take a break from grinding on one game only to end up grinding on another. Div 2 got it right when they simplified the gear system with gear 2.0. It made the grind less painful and felt rewarding when that gear piece with the right stats drops. But Outriders went and made it even more complicated with a third mod slot that is locked, so even if everything else is perfect that third slot might not be something we wanted and so we end up grinding and grinding. Even with the targeted loot areas, it just still too grind-y for my liking.
Grind is to be expected. Outriders and Worldslayer took it too far.
i played this game at release and had some fun with it. beat the campaign then took a break for awhile. came back to the game and forgot all the mechanics and couldn’t be bothered to figure it out again lol
I hear you. 👍
The game is full of bugs, but the story, and battle mechanics are amazing.
The graphics are simply amazing ❤
Just finished the main story line!
Can’t wait to see the part 2
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Almost every game starts broke, still play still love it, we are all different and can overlook different things, i still play 2042, outriders was a game that kicked me into gaming agian, and the division 2
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The so-called balancing patch destroyed everything I had built up ingame. It completely destroyed my fun ingame and had me stop playing pretty much at that time. I never even bought the DLC later on, despite spending 50 hours in the demo and loving the gameplay at release.
That balancing patch week 2 was nuts. I just sat there shaking my head. Even if the classes were in need of one, why at that point would you come in with so many sweeping changes?
I still play the game but miss being able to play with others in random matchmaking. I will not join others or invite others because I don't want to loose all my progress. Best part of the game crippled by jerks that really were cruel to other players
Agreed 💯
This was a game that just came into my radar and left just as fast. I did enjoy the game overall, the story was okay, the gameplay was a lot of fun and I didn't experience too many crashes or bugs, although my friend refunded the game the first day because of the crashes. The most annoying bug was however Technomancer's gadgets falling through the damn floor, usually in shallow water.
They did the gear and abilities well, except as many of these games tend to go, legendary sets would dictate what build you should play, although I did manage to beat the game without legendary sets. I remember I just did the rank 15 mission difficulty and after 60 hours stopped playing because of the atrocious drop rate and never looked back.
There are many parallels between Outriders and The Division franchise that I could draw.
Some, but they are really structurally different.
For me, it was the Apoc gear grind "tonnage" that just killed Outriders for me. It was MASSIVE for each character. I just couldn't do it. And I am a Div2 player of 8,800+ hours. So...yeah...I'm long suffering and patient. Even I couldn't stomach that type of grind.
Outside of the "you are locked in the dungeon with the boss" gameplay vs. true open world; I enjoy the original Outriders concept.
Yeah, Worldslayer was supposed to progress the game, but in so many ways, it did just the opposite.
3:58 "Studios known for smaller titles such as [...], [...], and more recently [...] for Gears of Wars and Fortnite crashes into technical nightmare with overnight gaming success."
mihoyo: Hold my beer
Oof
I remember when R* rolled back 20 of my cars back when money glitching was in literally EVERY LOBBY. I was so shook, and didn't play GTA for about 3 years.