NEW UPDATE JUST DROPPED: The rest of the video will be released via 2 purchasable volumes for 60$ a piece. Just 120 of your hard earned dollars for additional half-baked content and frame drops galore!
I think it's hilarious how all these giant corporations like Netflix and Amazon think they can just buy their way into making a profit in the gaming industry. Without any passion or even interest in the medium.
Because they can. Gamers as a whole cannot agree for the life of the industry. We say we want X and Y and Z in our games, but then rush to buy and pre-order games that CLAIM to have it and only give you Z. We keep giving money to these Microtransactions while saying "We hate them we hate them" but everyone you play with always has some purchased in game drip or the latest battle pass. Gamers as a whole need to really set their foot down and decided NO we won't play these games no matter how COOL they seem, unless they're finish on launch and worth the stupid price.
@@ChaosDesigned The majority of people who are playing games are not "gamers" they are casuals who don't care about half baked releases or disgusting microtransactions. They play their Fortnite, Cod etc buy their overpriced skins and have short fun. The people who are aware of how disgusting the gaming industry has become and are actually strong enough to not buy this garbage are in a huge minority. We live in our gamer bubble and think that the whole world knows about it which is just not the case. Just look at the Activision Blizzard harrasment lawsuit almost nobody knows or cares about it except a minority of gamers.
*2000s --- Oh boy, I can't wait to get home and play it.* *2010s --- Oh boy, I hope I can afford all the Expansions and DLCs.* *2020+ --- Oh boy, I hope the Game is Finished..*
Before the internet, if you release an unfinished game, it's dead in the water. Studios today have the audacity to release beta versions because they can just patch it later. Online patching should have been a tool for good, but instead it's being used for corporate greed. That's why we can't have nice things, because humans are just too dumb to use it properly.
for the most part i agree. there are some real shit indie games BUT i think when i find a game i really really like, there's a 99% chance its an indie game. they are more willing to do things that i really like and find fun, or even if its not something i like, they try new things
There's still a lot of misses, but for those that hit, they hit good. Last year was a meh time for AAA titles (Elden Ring was the only one that interested me enough to buy) but from january till december I had a blast with a lot of indie ones. Even the ones that I have had free updates
My brother got Pokémon Scarlet for me on Christmas (which it was obviously rushed out for). The first thing I did in game was cause a visual error by moving the camera into a wall right next to where your character spawns at the beginning of the game. All you have to do is hold right on the analog stick when the game starts. It’s not a matter of whether or not they saw it, it’s a matter of “how little time were the overworked programmers and play testers given that they couldn’t even fix this?”
@@unclebaba3463 I do. Pokémon has been a buggy mess since they moved to 3D. They have more money then god but won’t invest more then the minimum for the actual core of the franchise. Why? Cause the plushies fucking sell. Pokémon has great artist and musicians. But the coders and the like? The need either a lot more time. Or to expand their teams. Don’t allow mediocrity from an actual juggernaut. It’s why I get pissy when Disney does the exact same shit. Where’s the passion?
@@GrayRain0 well, in my eyes they did this very gradually. Once they have a loyal player base, they start testing the waters for how much they can get away with, while still making huge $$$. It seems that all major companies involved in any form of entertainment have found out they can release absolute dogsht and still profit. As long as you’ve had good content in the past. I wait before giving my money away now, if everyone did the same maybe we’d see some change.
I can say my two best buds know I keep in touch with games and developers. I can kinds say I've steered them from so many games in the last 5 years... all the assasina creeds, fallout 76, far cry 6. Battleshit 2042, saints row, Redwall, back4 blood. Any game that looked cool they ask me, I send them video and bam! Don't buy shit games.
I remember picking up DMC5, and having a smooth and stylish combat system with no bugs or unfinished assets (none I know of anyway) was such a breath of fresh air
DMC5 sux compared to 1 and 3 imo, but it's still a great game (even more so with coop and character select mods) and the only thing that I'd change is make V completely optional
An incomplete GAME is like ordering a box of goods, only to get the box, with the promise that the goods will come,.....eventually. But you've got a very fine box to show your friends just how cool you are.
Studios release unfinished games because they want something to report in the upcoming the Quarterly Earnings Investor Meeting. Basically they're just presenting a song and dance for the investors.
One thing to note about Forspoken: it immediately got one upped by Hi-Fi Rush, a game that had absolutely no marketing and did 10 times better than it.
Forspoken was universally panned. While Hi-Fi Rush was released on GamePass day and date during a press conference from a loved AAA studio. Hi-Fi got all the marketing it needed.
In fact, Hi Fi was so good, Nintendo capitalized on that success by announcing a Metroid Prime Remaster and released the game the DAY after the Nintendo Direct
This is why people deserve this industry. They bought the faulty products and perpetuated this whole business model. It's like paying someone to spit on your face
YOU are the tester now. Saves them the smallest scrap of cash, while charging you full price still. I fear there's no going back from that one, at least for many big game studios. As long as they profit.
Long term effect is ppl get bored of the games and stop buying and the game industry as a whole suffers for a bit. But it's the cycle that keeps cycling lol
The thought process of “it’s okay if our ‘finished’ product has a few bugs, we can just push out many patches afterwards using the Internet” is what’s killing major games, and it’s so tiring to see big companies embracing method since it’s cheaper.
if you haven't yet, you should look into the destiny 2 gdc meeting. the general manager of bungie talks about how a "fast" product is better than a "finished" product. probably the most blackpilling conference in all of gaming
I think bugs are kinda inevitable tbh. As time advances, games are getting progressively more complex and difficult to make. Since developers are no longer limited by technology, games are being made with an impressive number of intricate parts and the more complex a mechanism is, the more ways it can break. That said, releases like the latest Pokemon game and Cyberpunk shouldn’t be forgiven. If a game releases in a less than stellar state, sales numbers should be accordingly impacted, and preordering only encourages the kind of dismissive behavior publishers have towards the launch state of their games. Fortunately, as the gaming community stands disappointed time and time again by companies like EA, preordering seems to be turning into a less popular practice. Still, bugs ARE gonna happen, and post launch patching is a good thing if not used as a crutch.
Bugs are inevitable. No QA team can catch everything. Some level of instability should be expected on day one launch. But what fucks with me now is how bad it’s fucking gotten. The suits clearly just don’t care if they’re letting the TUTORIALS have bugs (in game development, having bugs in your tutorial is both bad practice and flat out unacceptable. If you have bugs in the tutorial then 6 times out of 10 your player will quit and refund).
CDProjekt Red is a textbook example of how agressive sales departments have become. The devs begged and pleaded to not release Cyberpunk but their sales department forced them to cause they wanted Christmas sales
@@mohduk4 are you dumb? The devs aren’t “lazy” there just literally wasn’t enough time for them and it would be impossible for a team of their size to release the game by the deadline. Look at GTA 6 for example, that game has been hyped up for years, and imagine if the rockstar promo team told the devs to release it by 2024, it would be impossible for a game of that huge scale no matter how lazy devs are or aren’t.
I miss AA games. Nowadays, everything has to either be a AAA release or an indie game. AA games made the 6th and 7th generations of consoles so fun for us.
I heard another youtuber say the same thing about movies the other day. Everything Blockbuster or indie. Big studios want 'Avengers Infinity War' returns on every movie. But end up with some big losses, so more big swings to compensate. Sucks for the consumer
i was just thinking this the other day. before the last two gens there were a million mid-budget games that weren't blockbusters or indie games, and there was a lot more unique IPs back then too. now if you look at a list of PS4/5/Xbox One/SX games, at least half of the games on there are remasters or remakes.
Valkyrie Elysium, Triangle Stategy, SteelRising and Star Ocean came out the past year you know. How does one say they miss AA games and not bother to know of or support any recent examples of this? That is exactly the reason they died out you know.
Fun Fact: If you link Pokemon GO to Scarlet and Violet and send postcards to the game, there's a chance that your save data will just corrupt and be unrecoverable! Cloud saves don't even work too! Also I think it has a chance of happening if you preordered the DLC. Gamefreak and Nintendo haven't addressed it at all so far and remained silent. We're officially in the worst era of videogaming if that wasn't obvious enough.
I might be ignorant, but when did Sony or Microsoft made any announcements if some game on their console is a piece of garbage? Pokemon isn't under direct supervision of Nintendo, so why should they adress something they have no controll over?
@@DundG Surely the people who make the game dont care about the quality and the holy nintendo wants fans to enjoy a quality game and not just earn easy money by rushing developers
@@Macheako Remember when some mook said that gamers are under charged and should be charged more for the fair price. Everyone said that was bs and left it. Now, years later, no one has a problem with it anymore because they didn’t announce it. Companies have been quietly handing Ls to us and we’ve been eating it up!
@@JeffPenaify And the audience for gaming is much larger. Titles are still profitable at $60 without micro-transactions. And the cost that has ballooned the most for game dev has been advertising budget, not necessarily development costs.
I will say, kudos to Square for including demos with so many of their games. 'Try before you buy' is crucially welcome in the industry these days. Although it would obviously be better if Forspoken was actually functional on launch, but at least you didn't have to spent $80 to find that out. (Playing 2 hours and then getting a Steam refund is a sloppy substitute, but works in a pinch).
no one goddamn notices the real reason why they did that. its not because just square, its because of who is the studio. its the people who created ff15 and that game had over 3 demos, and the very last one was literally the same thing as forspoken, some sidequests a TON of collectibles and 1 map of the game to freely explore it was a *proper* vertical slice that you show how the game will be played and keep people wanting more.
@@greenhowie i mean get fucked? why even spend money on games besides the initial one for the story? besides you want to trust on square enix out of all of them? the one that kicked out their americans studios because they were "underperforming" even if the sales target the managers had put was literally unreachable. them due to disney and marvel forces out a horribly rushed game that was the avengers one just about time for a new movie to launch?
its a pretty good substitute if u ask me. i think i've refunded at least 100-150 games since they added the refund button lol i live in a third world country, 60$ isnt a small amount for me so if they can't get me interested in 2 hours, tough luck
*mutters in nuclear dawn* Oh, you want to hear my story, well let me tell you. My internet provider decided it would be lovely if I didn't have internet for a while. When I finally got to install nuclear dawn, I was already blocked by life itself and had other shit to do, so I had to wait even longer to play it. By the time I could get to my computer with adequate time to actually play the game, I couldn't refund my copy. So, yeah, I'm stuck with a game from the 00s that runs like dogshit and isn't being developed anymore, nobody has patches readily available, so it sits there, gathering dust, doing nothing.
My favorite part of the new pokemon game is guessing what pokemon attacked me from inside the walls. I'm glad they brought the old random suprise encounter back I was starting to miss them.
@Chandler Russell Really? I have 45 hours according to my switch profile and my in-game time says 44, idk why you're losing so many frames. Also why hate on the switch as a whole its library is literally 100x better than the ps5 who cares about polygon count. My issue is that their games never go on sale
This is why I no longer preorder, buy games on release, or get whatever special/collectors/gold/platinum editions anymore. I quit doing it almost 7 years ago and will never make any exceptions. I'm hoping one day more people will wise up to it. It wouldn't take long to get their attention if we all hit them in their wallets.
I think that Cyberpunk didn't redeem themselves in the way that No Man's Sky did. They just made an extremely good anime that got people interested again after they patched it up. I hadn't heard anything about the game for months before Edgerunners dropped.
That anime is straight up some of the best advertising I've ever seen, and probably cost less than a commercial during superbowl. Also it's a good show.
played it not too long ago, its in a playable state but there are glitches and bugs i've encountered here and there that werent game breaking by any means
Currently playing Cp2077, it's playable (and fun sure) but still feels like a game that definitely could've used more time in development. I hope Phantom Liberty helps with that when it comes out.. eventually
Yep, and they got eye candied by skins dlc and just that, and that made the people think the "fix" the game when they said a lot of features that are not in the game too, it didn't redeemed as No Man's Sky, it just got bearable.
This is why I don't get too upset when a game gets a delay for a few months. I want a game that's finished and doesn't have a ton of bugs. And if some slip through the cracks then they usually get patched out pretty quick.
These days even games that get delayed it's a 50-50 chance the game is still incomplete at launch tbh. Even multiple delays aren't real indicators of a "finished game" by launch. But I can agree general consensus is delays tend to be mostly good for games.
@@cloudshines812 I would rather Nintendo not release a completely empty open world like botw again. Once u beat Ganon there is no incentive for the average person to get everything even if getting everything is fun (which it is in botw)
@@proddirtneck That’s not much of a problem, but it irks me that like NOTHING is being said about this game ANYWHERE. There’s been no early hands on experiences, no developer interviews, and no gameplay only trailers… which gets me seriously concerned about the overall quality of TotK. No doubt I hope its good and sells well… but the marketing behind it has done an awful job. It isn’t like BOTW where even months before the game released… tons of game information and gameplay was showcased off at that BRILLIANT 2017 Switch Presentation
@Skyrkazm 101 well back in the day people pre ordered because it meant when a game came out you would be guaranteed a copy on realise. In the age of digital downloads I really don’t see a need for that!
worse, depending on the company you may get commie propaganda to go with your game AND a huge wall to playing it with some ubisoft-tier online account requirement.
I think games have never been more complex and demanding, but studios try to keep the same development windows from 15 years ago and it's just not working out anymore, there are loads of recent triple-A games there were quite clearly not play tested
@Ty-wf6mg games sell more than ever and have a higher profit margin since most sales are digital now Besides, I don't think people would mind paying an extra if the game is good
@Ty-wf6mg this has been proven time and time again. In this VERY video a chart was shown about how much bigger the gaming industry is compared to movies/music combined. You can Google how often companies boast of their earnings and how much they make. Just google it since logic isnt enough to convince you... Also, you didn't provide a source by your logic. So source? Cuz trust me bro isnt good enough.
It always makes me shudder to think that the new generation of gamers will only know unfinished, soulless cashgrabs riddled with predatory microtransactions and bugs
@@timhertens8502 Yeah, it makes me sad. They will also defend them to the end and it's really not their fault - they just don't know any better. For them, it was always like this.
@@itsfine5818 True,I stopped arguing with people about these kind of things cause it generally is pointless. People will defend bad business practices and complain about games but still keep buying them. It’s kinda sad but there are still good games like Elden Ring and such just not that many
Imagine if there was a AAA company that is greedy but honest about it to fans. Like they did not sugarcoat their words or try to deceive you, I would trust them more than most other AAA companies because at least there’s no doubt what I’m getting
Yeah that's honestly what's most annoying. Not exactly a gaming company, but I remember Duolingo restricting people to 5 lessons per day stating something along the lines of (I can't remember the exact quote, but I'm genuinely not trying to misrepresent) "studying too much has been shown to have adverse results, and as such we have decided to limit how many lessons our users can take per day" but also allowing premium members to bypass this 'helpful service' for some mysterious reason. Just tell us you want money, its not as if requesting money for a service is outrageous, just be honest about it...
Do you want a complete product without bugs every ten minutes you play? Well fuck you. You see here at insert gaming company name we only give a shit about your cash. We abuse our employees as much as we can legally and that is just what we do to our own. Did you honestly think we would give a rat’s ass about you? You’re nothing but a fucking walking wallet for us to trick into buying a not even half finished product.
That just means to not buy any newly made games. Indie games are in Early Access hell, AAA games are unfinished because we're all suckers. What's left then is older games, but no one wants to buy them since they aren't in the conversation on social media, and if something isn't trendy it's seemingly worthless. Wankers, all of em!
Sure ideally but that’s not how it works “voting with your wallet” doesn’t work unless a product is so unplayably bad that no one buys it but that’s pretty rare, you're dealing with an absoltuely collasal industry consumer-side boycotting will never ever work on that scale, you'd have much more success organazing developer unions and work stoppages
Don’t preorder and don’t don’t buy DLC passes. Once a company has your money, it’s in their interest to release content as fast as possible to claim their unearned revenue.
Game companies leaving it up to their playerbase to find bugs is kind of like a car manufacturer crash testing their vehicle with the end consumer as the dummy
I'm still surprised that EA hasn't been sued for false advertising, heavy monetization or anything else, even though Fifa, Madden and Battlefield proved it
People say "stop buying" but the developers and marketing teams hide flaws usually quite well until the game had already been paid for. Pokemon SV is a great example of this. In all of the promotional material the game looks great. It was only after the exchange of money did people find all of the ridiculous bugs. The eyes popping out of their heads bug is simultaneously hilarious and ridiculous that they didn't notice (if I'm being generous and giving them the benefit of the doubt) such an egregious bug.
Yeah... stop pre-ordering games and/or buying them day of release, when we live in a world where you can literally watch a content creator who's literally being paid to play games play the entire thing day 1. I only pre-order games that I know are going to be good and worth it. Yakuza, MH, y'know, the ones that still haven't had an actually bad entry.
There’s no way they didn’t catch some of these bugs. It’s most likely that the PKMN company didn’t give the programmers NEARLY enough time to fix the bugs the QA testers (or maybe even the programmers themselves) found. Basically: the investors may need a Pokemon game every year, but we as the players certainly don’t. Please give these games more time. :D
@@AtomicArtumas "Stop pre-ordering games, unless it's these games" My brother in Christ. Also I disagree that watching content creators' videos will help, considering most of them are also paid shills like journalists now.
promotional material is promotional material. if its hard to trust some news because of a.i. fakes etc, how can one trust the materials released by an entertainment studio? touching up screenshots has been a thing since the 80s, and now the tools are way better
im glad you covered older games that have similar money cash grabs because people tend to think this era of dlc ridden and post launch update gaming is new. there have always been shitty games and there have always been good ones but with the advent of the internet we are more exposed to car crash type headlines
The irony of Nintendo doing the same thing was hilarious too. Announced a remaster of Metroid Prime (a gamecube title) and released it the DAY after it was announced. Plus the game was fully finished and was 40 dollars. If only Video Games could continue following up on that excellent marketing scheme
@@cloudshines812 and not just any remaster; it really sets a high standard for what remasters should be. I have a feeling this year is gonna be great for gaming.
@@daizbid Of course some idiots will like it for some reason, but it's a very small minority. There is also no way to verify that you are not a paid shill advertising this game amidst its obviously ongoing PR campaign.
@@johnjack3578 definitely not being paid to praise this game. I am definitely not part of the unprecedentedly huge marketing campaign that this game has. No way.
It always pays to be a patient gamer, you don’t need the latest and greatest marketing hyped up game like you think, just relax pick something good up from couple years ago and enjoy a complete finished game from start to finish.
@GuyInCLE recently finished God of War 3 (using a PS3 emulator) because I was never able to play it since I never had the PS3 (or PS4). Still playing Skyrim, plan to finish Witcher 3 and so on. Oh and I finally managed to finish Outlast without playing it in 20fps lol
exactly the reason I'm constantly a cherry picker when it comes to games and not just pick up to play based on what everyone else says is the game of the time man now I look at it, I'm even playing games from up to 23 years ago jesus christ (red alert 2), or 15-11 years ago (tiberium wars, red alert 3, ftl:faster than light, terraria, etc) and even if they were released so much time ago none of these games have dissapointed me with what they actually offered when I played them. Really makes a contrast with nowadays gaming scene huh
@@aloe7794 They had passion behind them, which makes them far better than the clusterfuck that are today's games (microtransactions, unfinished shitshows, re-releases that fix the game etc.)
This is why I just mostly play retro stuff currently (or indie stuff). There's so many great games I never played back in the day and it's always fun to find a hidden gem.
I've been slowly putting together my physical N64 game collection over the years. It feels really nice to plug a game in and not have to wait for anything or rely on the internet every once in a while.
@@wilhammartins9898 doesn't mean he's wrong though. the game is fun and original since the last time we've seen a game like it was for a platform that came out over twenty years ago
You know what I love? Hi Fi Rush literally curb stomping Forspoken despite it being shadow dropped. Oh and unlike most of these games, the creators made sure it was fun and finished before releasing it lol
Yes!! The only issue about the game is after playing it for a long session I am literally hearing a rhythm inside my head and my actions move to a beat. Help me...
@@idiotsplayinggames4752 being shadow dropped basically means a game got no advertising before releasing. hi-fi rush was effectively announced and released the same day, so people say it was shadow dropped.
@@ItsTaken__ that's true but elden ring like most AAA Games is absolutely massive from just a development and coding perspective. It's impossible to make a game that complicated and intricate without some bugs slipping through the cracks. But even with that elden ring was extremely polished and most issues were fixed pretty quickly as it should be. Unlike other AAA games that release more or less unplayable and with 1/4 the content that may be fixed/added 6 months down the line
@@MagikarpMan As I said every game has bugs. I’m not holding anything against Elden ring. The developers at fromsoft are some of the most dedicated developers in the gaming scene. Luckily the higher ups don’t fuck it up, unlike many other gaming studios(ea,activision ) I just wanted to say that Elden ring wasn’t safe from bugs either.
Elden Ring deserves every bit of recognition. No microtransactions, no early access bullshit, and no abrasive hand holding where the game forces you into a cutscene for an hour with an additional 30 minutes of a tutorial. If anything deserved GOTY, its Elden Ring.
I do agree. I just wish it didn’t have the performance issues at launch. I bought the game on PC and the amount of stuttering and frame drops were unacceptable. I will give credit to From for fixing the issues very quickly, but still, if you’re gonna release a multi platform game, you need to make sure it’s optimized day one for every port. It’s not my job as a consumer to play Geek Squad and try to optimize the game myself.
@@carebearkj4320 condemn means you disapprove and show hate towards, i think you meant forgive not tryna say you’re dumb or nothing, just don’t want you to continue to have the misunderstanding 👍
Elden ring was a great game, but one thing I did notice was the endgame and how the game is so hard and has so much going on. If you don't adapt and make your caracter super duper strong you can't fight back. That's why I like the dark souls games better, a linear game design is much better when your caracter is supposed to level up for each area. Either way good game, but I loved god of war more. And tbh Elden ring is just not one of my fave games. Just my opinion :)
A game delay can mean two things for me. Either, the game is gonna be made even more peak with little to no bugs on launch, or a literally terrible mess that somehow seems like that delay did nothing to help the game.
Nasu look how far your channel is going. Just 3 months ago I found you out of nowhere and the quality you've been releasing videos is consistently top notch. Funny, educational and all-round entertaining. Seriously keep it up! :)
They fired all the nerds at game companies because they weren't social enough for the corporate jungle and now they're left with no one that actually knows how to make games at most AAA companies. The talent drain in game dev has been dramatic the last half decade and it's starting to take it's toll no matter how much people try to ignore it. Honestly publishers have no hope left, indie games are about to become the norm. Mark my words we are less than 10 years away from the vast majority of games being released by devs without a publisher. They can easily get their games on any console store and all it takes is one twitch streamer playing your game because it's really good before you blow up in sales. Indie games have gotten sooooo much better and more numerous since even 2020.
It's not easy to put your indie game on a console store. Psn requires a $20k down payment for a psn dev kit so you can adjust the game for the console, and an extra $2k for publishing fee. Xbox might be easier but there's a long queue of games. Steam is still the easiest platform to self publish.
"They fired all the nerds at game companies because they weren't social enough for the corporate jungle and now they're left with no one that actually knows how to make games at most AAA companies". Where are you getting this from?
@@freddiehigham3951 its looks like true. Aaa games now 99% so boring and unfinished not optimuzated. Exciting only for Diablo 4 and playing Overwatch 2 with friend sometimes
Amazing that I watch this for the first time on the same day that Blizzard announces that PvE is officially cancelled. This video aged like a fine wine.
Oh you know it's going to be an absolute shitshow. It's so sad these days that now we as gamers can just predict when the next title from a studio is going to be released as a mess. And you know we'll be right.
I have some hope for starfield. They know fallout 76 was a disaster and they delayed starfield. This is the first time Bethesda has delayed a game since 2006. Hopefully with that delay they are doing what needs to be done. They know how much people have gotten more critical of Bethesdas jank over the years. And now that they are under Microsoft maybe they want them to release a good exclusive for there console.
It's insane the brainrot of people that insist the latest EA game is gonna be good or the next Destiny DLC or the newest live service game from whoever. It happens all the time and people don't have the will power to play something else.
That new Starwar dies twice game looks promising enough though, maybe just because I have been starving for more Sekiro parry strike combat. Suck that it has to be EA but at this point anything goes
This actually makes my blood boil. I don't know why, like I'm sitting here watching the video and I feel so angry. We're getting absolutely cheated by these corporations preying on our love for classic and new games, and they don't care at all about us. For example, I loved Modern Warfare 2019, and when MWII came out, I was so hyped. And then there I was, spending $100 on a deluxe edition I KNEW I was going to play for a while... and... the game comes out with literally nothing. Season 1 didn't even drop until weeks after release. I quit so fast. It's disappointing.
They ruined the fckn industry with this sht. We wait forever for games and they’re unoriginal, uninspired, unfinished, and peace mealed for the highest profit.
This so much. Smaller and indie game companies know the their target audience don't mind waiting because all they want to make is a masterpiece and the players they want playing their game are those who want to play a masterpiece. The game will get revenue once the core demographic sings the praise the game so greatly deserves and others flock to it. Whereas the bigger game companies and publishers just want to turn a profit.
I don't even understand why people are so obsessed with buying the game day one, preorders and release dates. There are ten of thousands of other interesting game you can try while waiting for whatever is the next big game
I would... But. I can't take it. I just can't. I can't play any more procedurally generated metroidvanias with roguelike elements. My doctor said I'm already suffering the effects of low grade procedurally generated metroidvanias with roguelike elements toxicity, it has bio accumulated in my cells, and my children are going to be born with it too. My teeth start buzzing even with a game with one more or less word from that sequence appears now. I just can't. No... god no, not a megamanlike with Soulsborne features, nonono... I can't...
@@Odeon1970 Dont starve, forager, kingdom two crowns, ultrakill, neon white, celeste, terraria (kinda of indie i guess?), subnautica, payday 2, a hat in time, slime rancher, prodeus, darkest dungeon (kinda of rogue lite-ish but i dont consider it enough of any of those categories), rain world and tons more, even then the most fun games are metroidvania/roguelites those offer a lot of replayability with most notorious roguelites/metroidvania games have a very unique take on the genre (i can make a giant list on those) while still being fun, if for some reason you hate them, that's fine but don't act like 90% percent of indie games are like that and other "10%" are not worth it, you just don't know how to look.
Mate, god bless you for this. You really hit the nail on the head. It’s never ceases to amaze me how people eat up these “sequels” without realizing that they’re literally just a cash grab and a worse value for us consumers. Glad people are finally starting to catch on
it's crazy how the sheep just fork up for pre-orders allowing studios to just treat us all with contempt with the "we'll patch it after launch" attitude!
@@SarcasticPlotRecaps If you want to lose all hope, go to the comments of the newest Atomic Heart trailer and sort by new. I'll summarize for you: "This game will be a masterpiece! Already pre-ordered!" "WOW Bioshock + Call of Duty + Fallout + Dark Souls"
Might be age, but I feel burned by AAA publishers in general. I don't mind a sequel that basically continues the story (new levels, art, etc) with mild engine upgrades and a new mechanic or two. Most sequels have no reason not to be finished.
Another big problem probably also is thst - despite rising revenue - many larger studios either get greedy themselves or get told that they need to increase their profits The result? Studios like 343 *hiring contractors for 18 months to avoid needing to pay them employee benefits* , leading to new devs wasting months trying to integrate & learn, features needing to be cut because the devs who made them left, and just overall worse products
Its ok, not only will people forgive these but will remember them fondly and even put them on a pedestal. Just look at the "its just a game" trend going on. People wont learn because they dont want to theyre caught up in hype and nostalgia.
I remember when everyone bashed Pokemon Sword and Shield for the dev's blatant lies. The game became the most sold Pokemon titles by far. Then Scarlet and Violet came out, games that are even more blatantly broken, if not flatout incomplete. The game surpassed Sword and Shield. These idiots will never learn.
Yeah it's really annoying seeing a bunch of people brush off criticisms that one might've had with a certain game with arguments like "it's just your opinion" despite bringing a bunch of reasons why some game mechanics don't work in a certain title with genuine evidence to support their claims and ignore very blatant problems a game has just because they liked the game and act as if you criticizing a game means you dont like the game, when you can criticize something you like in order for it to improve, it's really tiring seeing how people think this shallow and one sided.
And yet it's people like you that contribute to the problem. The same people roasting games for being unfinished are the ones rioting and trying to cancel games for delays.
@@AzureRoxe Most of the sales are likely parents buying for their kids, but yeah it's flabbergasting just how many people will rant about how bad they expect a new game to be and then, instead of waiting for other people to buy and review, immediately get it themselves. I can only imagine it's because making a devastating 'review' on the new game would mean more content.
@@AzureRoxe Pokemon folks are a... special case. Like, a lot of them are blown away by nothing mechanics that show up, that have been bouncing around games for a decade and got halfway implemented into a side feature in a new game. A lot of them actually just don't play much else. It's a small insane asylum that plays by its own island of rules.
It shouldn’t take this video to get more views for people to understand that got screwed…. If they pay 70 for a game that is 30% complete and they settle for it and repeat the cycle on the next game, that’s on them. Too many people okay with half finished games
Game Freak, The Pokemon Company, and NIntendo actually have a fairly simple and straightforward reason for why Scarlet and Violet released in its initial state: Pokemon is ironically a victim of its own success. That may sound weird, but its because the Pokemon franchise has become this mass multimedia property with not only mainline and spin off video games, but manga, the anime, trading cards, and all the (Mel Brooks as Yogurt:) "MERCHANDISING!!!" It literally is the most valuable media property on the planet, beating out Disney's Micky Mouse and Friends (the entirety of the original theatrical shorts, movies starting Mickey, all the TV shows and (Mel Brooks as Yogurt:) "MERCHANDISING!!! Where the real money from the movie is made!" that are produced by the Disney company do not out-value Pokemon and the electric shock mouse that is its mascot. All of those various multimedia components and merchandise all are made and run on a tight schedule and each component of the franchise supports and builds the other, needing to be released simultaneously for maximum sales success, which means that Nintendo cannot release the games out of sync with all the merchandise and support media to go with it, because if they delay the game, they're losing money storing all that stuff in a warehouse. The last time Nintendo did that was with the gap between Pokemon Red/Blue/Yellow and Gold/Silver/Crystal. That led to this massive release gap in Japan where the anime had to go off on this long unrelated tangent season for over a year until Game Freak completed G/S/C. We in the states were lucky to only have a two year gap between R/B/Y and G/S/C. The Japanese had to wait at least four years. Obviously Nintendo and crew cannot do that again today with how big and valuable Pokemon has become since then.
I 100% agree with what you said, but it doesn't only apply to the technical side; Sword&Shield was the last game I played (I wish I stopped sooner) and its biggest problem wasn't the graphics or the performance, it was the fact that it's painfully obvious that the game was designed without any regard whatsoever for the user experience. They simply never asked themselves "Would this cutscene be enjoyable to look at?", "Would the average player have fun with this gameplay sequence?" or "Are we making the interactions with other characters actually enjoyable?", they just didn't care. And this is not something that developement time can fix, that game could have been in developement until today and still be unfun to play. And while I can't say that for sure, I've got a feeling that the same would apply to BDSP and SV.
If you have seen "Canterlot Carousel" in Season 5 of MLP:FIM, then it sums up the entire Pokémon franchise to a T. Keep making the same thing with minor changes to the franchise, then it loses everything that made it big in the first place.
In my opinion I feel SWSH and SV as games suffer from opposite problems. SWSH feels like a game created out of apathy that mostly plays it safe. The riskiest thing it did was deciding they couldn't be bothered with all the Pokémon anymore. And what you're left with is what feels like a half hearted 3DS game with better graphics that costs more and has DLC. SV at least feels like someone gave a shit while making it. But trying to make an open world game in the same super short time frame as any other Pokémon game like that's not a lot more work was an insane idea. The end result was a game that I feel kind of embarrassed for enjoying. Also it apparently started development while PLA's hadn't finished yet which only hurt both of those games. Which one you like or hate more seems to depend on what you find easier to tolerate. Personally I'll take messy ambition over staleness.
It is true that merchandising is where the money is really at, but look at Disney Star Wars. The merchandise has suffered because no one cares about the product anymore. Pokémon isn't going to end up going down that route any time soon but it could happen eventually if the game quality continues to decline.
You gotta love how even in Spider Man 2002, the game actually included a whole second campaign for the Green Goblin after beating the game on the hardest difficulty. Nowadays it would be considered DLC
They still make good games. This argument is always nonsense and so was the comment in this video. As if Kingdom Hearts is indicative of the quality of all their franchises’ writing. Hell, even KH has great lines mixed in with bad or silly ones as well.
AAA games 20 years ago: How about i give you a pretty well made game with minimal bugs for 20$ AAA games now: we're releasing our game that's in beta 1.0 full of bugs: -online only (even to play singleplayer) -won't be "finished" for at least 10 years at best or stays in early access for it's entire life cycle and gets abandoned at worst -malware-like anticheat that doesn't work -DRM that pirates will bypass within release week, only effects the actual paying customers most of the time (you could say this has been a thing for a loooong time, but recently i noticed that it's starting to get a little worse) -microtransactions everywhere -70$ base price and 50 DLC's each costing +20$ that contain another 50% of the game
I don't believe I've found another creator on UA-cam who I agree with 100% on any one single issue. Also, props to you for using MVC 2 music, it was a nice touch.
when scarvio released in all its awful glory, someone on twitter pointed out that it made them realize that if sonic 06, one of the most infamous unfinished games, was "sonic 22" instead, most people would have just shrugged it off and waited for updates to patch it out instead of criticizing as heavily as it was back then
The last few years, I've been playing nothing but legendary games that went out quietly. Games like Phantom Dust, Sleeping Dogs, Hollow Knight, and Little Nightmares. Now Hi-Fi Rush, but now it's disappointing the state of the Video Game Industry. Edit: Some really good games- Hotline Miami Phantom Dust Sleeping Dogs Dead Space 1/2/Remake Devil May Cry 5 Celeste Stanley Parable Flame in the Flood Little Nightmares 1/2 Hades Night in the Woods Inside Spelunky Deus Ex: GOTY/Human Revolution/Mankind Divided Monster Hunter World/Iceborne Amnesia Collection Asuras Wraith (+ DLC) Mad Max Aliens vs Predators Prototype 1/2 Stalker Collection Catherine Twisted Metal Black Dead Cells Frost Punk Prey Hue Outlast Dark Woods
this is exactly what I have been worried about for the last several years! the companies are putting these games out sooner and sooner with each one a broken mess that they then have too spend who know how much time effort and resources fixing!
We don't need more games that eventually get good, we need more games that are good since launch day, it sounds obvious to anyone who's not playing games but sadly that's the current state of modern videogames.
I can't stress how important demos are. I want only the very best quality when it concerns gaming, especially from AAA titles where I'm looking to spend $80 on a game.
We brought it on ourselves, we kept buying and buying and buying showing the companies we will be ok with it, they saw an opportunity and took it, We have no one to blame but ourselves for allowing it
I personally wouldn't say cyberpunk really redeemed itself, there are still tons of features missing that even other open world games have and even more features missing if we really compare it to what they promised. It's just now playable with a decent story and characters, but gameplay wise it's really below average, of not even straight up bad, making it overall a mediocre game.
@@moonknightish Well, let's see RPG mechanics are incredibly barebones Cyberware options are highly limited. Not enough here. They should fundamentally change how you play the game and be the true progression system in the game Difficulty is borked. Completely bipolar. Try using an assault rifle against a group of goons. Good luck. My endgame V was getting two-shot by pistols. If an enemy has a good shot of me with an assault rifle, I die in 1~ second. This encourages either blitzing enemies or stealth via quickhacks/melee surprise attacks. And then there are no meaningful dialogue options. All the endings suck. All of them without fail are terrible. And then the main story is extremely short and ends really abruptly. Adam Smasher is also a really lame boss fight. Yeah, that should about do it
@@teapouter6109 Optical Camo, Sandevistan, Kerenzikov, Fortified Ankles, Monowire don't fundamentally change how you play the game? I agree only on Adam Smasher, CDPR always had the issue of good final boss fights, but I disgaree on the other two points. The ability to engage in firefight and stealth are highly dependent on how your build is developed. With a Body + Reflexes centric build, fighting with rifles tends to become actually incresingly easier by the end of the game. Cyberpunk in its C&C system has lots of choices that influence the dynamic between V and Johnny during the ending, and has dialogue choices that allows you to shape the character of V and its personality, but it's lacking in choices that create branching paths during the quests. Which doesn't make it a great RPG, but neither a "below average one", considering the other means of player expression, both during dialogue and action. And no, the endings don't suck. Each ending is relevant to the themes of the game and each one answers to the fundamental question posed by the game during its first hours.
@@moonknightish "monowire" Please, tell me how the monowire changes anything in the game. It falls off so hard. It's terrible. Just eye candy. As for optical camo? That's literally just stealth. Kereznikov and sandevistan are just one. One example of cyberware not being completely pointless. And sorry, dialogue options aren't for 'expressing' yourself with no consequence. They're for interacting with the game and making choices, which Cyberpunk very rarely lets you do. And yes, absolutely, all of the endings suck. You know what the most mature ending is? Admitting that you already died as a result of your own choices and that you have no one to blame for that but yourself. It was you who decided to take on the initial heist. You live on borrowed time. To cry and beg for more is pathetic, but if you choose to give Johnny your body, he does nothing but mope. All of the endings are bad. Also, 'influence the dynamic between V and Johnny in the ending,' yes because no other dialogue options actually matter. And you never addressed the fact that the main story is painfully short and ends extremely abruptly.
13:00 THIS. I absolutely love hearing that a game is getting delayed. As a rule of thumb, that means the final product is going to be better than if it was rushed
"Here's a new Halo game, we have a barebone online and a story mode." "This is Ultrakill, this game is unfinished, the mechanics feels more fluid and the gamefeel surpasses any current AAA FPS, the first tier of the game is a short full game in itself, complete with secrets, enticing mechanics, a compelling story, and a secret boss that is a true test of skill you can't bullshit your way through. Also, we have buttplug support."
Indie games really are the last bastion of hope we have left as consumers. Other than the odd JRPG that comes out, they are exclusively what I play Great video man
@@_GLXC Most of them? Really, I care about extra monetization only if it affects game experience in a relevant way. If they try to sell Persona5 skins to people I don't care
Honestly, when I look at my backlog its mostly just indie titles or decades old classics like SOTN and Chrono. And thanks! glad you liked the vid. Have yet to watch your newest lore video but will check it out when I get the chance
This is why indie studios are the goats. When big game corporations, (emphasis on corporate) make games, they need to turn a profit. It's a company, and companies have deadlines, budgets, and most importantly, suits at the top that don't care about the people at the bottom. It is a machine that necessitates a money oriented mindset and game development focus. That's why indie studios are so much better because they are a small, passionate team mostly devoid of the impurities that are inherent to a company. That's why, when given the opportunity and resources, they can really make masterpieces.
Most of the best games I've ever played are indie titles, it's so disappointing to see how many people still avoid them while complaining about how bland AAA games have gotten. Outer Wilds and Disco Elysium are some of the best pieces of art I've ever had the pleasure to engage with, and AAA studios simply can't make games in the same vein that aren't just soulless and profit-oriented. If more people were willing to give some indie games an actual try instead of dismissing them all as 'roguelike metroidvanias" or whatever, I bet that gamers would be more happy
@@kataarifox Yes! I also played outer wilds. One of the best experiences of my life. If you want another game that can fill the "information discovery" itch, I've heard that Tunic is really good.
Pokemon SV wasn't just normal levels of broken, it was straight up corruption-tier breakage Makes me wonder if someone did just sneak corruptions in at gamefreak
I stopped buying games day 1 in 2016. Got sick and tired of being nickeled and dimed to death over these practices. Either the game ran like crap or it ended up being a huge disappointment. So now I wait for a deep discount for every game on my wish list, plus I have a backlog of games to keep me busy for a while.
I've been doing the same after feeling ripped off with these practices, and its even better when other players say a game sucks and it doesn't make me feel bad for buying it long past its release
This shit is funny af - and real. I think thats why i like it so much . everyone else is so fake and afraid to speak their mind cause of "brand deals" - your a breath of fuckin' fresh air yo. i been watching since you had 2k subs. Keep going.
@@Odeon1970 Nah dawg, the commentary community on YT is cut throat - if you become semi-popular, and if the bigboys like turkey tom, Nick DeOrio, Keemstar, ext dont like you, they WILL find a way to shut your channel down. Even if they DO like you, they WILL lie and cause shit - just for fun. They actively admit it. "I'm bored, lets go start drama". Not only that, theres THOUSANDS of new accounts being signed up every day - the chances of you ACTUALLY becoming something on here now is slim-to-none, solely because of the WORLD-WIDE competition. So no, there isn't new commentary channels every week, because thats basically impossible - theres a finite amount of people in the world, (which means a finite amount of watch-time) and someone out there is making the same content as you - but better. Why would i sub to your channel and spend my PRECIOUS TIME i cant get back if someone else out there has the money, and time, to make better content?, and #TWO, no one in a "position of power" is gonna talk bad about AAA gaming or their company's, for fear of lost revenue, and missing out on "review copies", which would also equal a loss in revenue - let alone the opportunitys theu think they'll miss. No one is gonna willingly and openly talk about the actual problems in the industry/with the game - cause if you do, your labeled a Bigot, racist, and part of some "gamergate" BS that I STILL dont clearly understand what its supposed to even mean/be - by the company, all in a bid to rally up THEIR AND YOUR fans to stand AGAINST you. Which almost ALWAYS works. You know what? Find me a review (an EARLY review. before the game came out) from ANYONE over 50k subs that is critical of said game. Or even say that its bad. ANY game. Another example - find me a review on God of war Ragnarok that talks about how repetitive and boring the combat becomes, compared to other games of its genre. Ill wait. EDIT: i guess i should also "apologize" for complimenting Nasu, and tryna boost his ego a bit so he'll believe in himself more, and make more content. I didn't realize how horrible and highly illegal it was. I also didn't realize i need to be miserable all the time either - and how im supposed to make everyone else feel that way too. How DARE i compliment him. God, the AUDACITY. Someone needs to hack and dox me, so i can be punished and receive justice, all quick-like. Like - HOW DARE I?. Im a goddamn monster. Guess it's . It was fun while it lasted.
My biggest letdown this last year when it comes to unfinished games was Steelrising. It's not a massive AAA game but still, the devs not only released the game with terrible optimization (on PC at least) but also released a dlc not too long after the release of the game, and their response to the criticisms was an FAQ on how to run the game better by changing our settings.
Unfinished and badly optimized aren't the same. DLC is only that if they ripped it out of the main story. Fairly sure it wasn't in that case. As for poor performance, if it runs on good hardware it's just badly optimized but not broken or unfinished (some games just aren't built to work on low spec hardware), but it's probably broken if it doesn't run on anything within the current and previous generation. Steelrising isn't broken - runs just fine on last gen hardware.
I'm really enjoying hi-fi rush right now, and the best part? It runs smooth as hell no bugs at all so far, it runs as solid as a PS2 game. Now it's not the most complex game, but it's super impressive for literally being announced and dropped on the same day. I really hope Microsoft and Bethesda allow this sort of distribution model to continue. The don't say anything until it's pretty much ready to drop model seems to be the way to go. This probably saved a ton of crunch in development too.
I mean the release day had nothing to do with crunch, if investors were aware of the game's existence you know crunch happened. The only thing this release day dis was completely destroy the game's marketing so most people have no idea this game even exists.
The developers decided to shadow drop this game and Microsoft allowed it. It is on the top 10 for sold games on steam right now and this game had no advertisement. A game dies because it is bad not because it isn’t marketed. The game speaks for itself if it’s good.
That bit about games releasing complete editions with all the DLC is exactly why I never bother buying games the year they come out. I always wait a year or two for the price to go down and the complete edition to come out.
Man I loved those personal pan pizzas from Pizza Hut back in the day with the coupon you’d get for a free one, earned by reading books in school. Good times
Driv3r = bankrupted Reflections Spyro Enter the Dragonfly = destroyed the brand and sales numbers of future sequels (until the reignited trilogy in 2018) BMX XXX = final nail in the coffin for Acclaim In the PS2 era, you had to make good games to succeed in the competitive market or you would sink quicker than the Titanic. Today the more broken and garbage the game is, the more it is praised. Just look at PUBG at release, especially the Xbox One port that was literally unplayable. It still sold 70 million copies though and had shill reviewers giving it an 85 metacritic score. That was also the day I stopped taking critics and scores seriously.
This is why I love Ghost of Tsushima. It managed to become my favourite game of all time, and until now, open-world games were far from my favourite genre. But they did it. Somehow, they managed to create a game that for me hits the sweet spot in every single aspect, with a bonus...it doesn't have fuckin' microtransactions, it isn't buggy (at least it wasn't when I first played it in May 2021), and they even added a multiplayer mode and New Game+ with a lot of collectibles to enhance the NG+ experience. On top of all of this, according to some rumours, Sucker Punch is working on the sequel. May it be GOTY 2024 or 2025.
@@lucasLSD Ghost of Tsushima is better in literally every aspect. Combat, skill-tree, soundtrack, characters, setting, visuals. I'm so fucking glad the chaps at Sucker Punch and FromSoftware make Bugisoft realise that their open-world design is shit. The last Assassin's Creed showcase was the biggest joke I've seen in the video game industry recently. They expected us to get hyped up about 5 second CGI cinematics. "People have been asking for this for a long time, haven't they?" "Yeah" "And now you're giving it to them! It's amazing!" Shut the fuck up. And they're doing a live service as well...on top of all this, they just fuckin wasted the China setting for a fuckin Assassin's Creed mobile game. What a wasted opportunity.
Fun fact, this video was supppsed to be one hour long, but because of deadlines and crunch culture it had to be released unfinished!
With examples alone it would've been 45 minutes long ;)
Oh so that's why he didn't mention that defective edition by rockstar.
boa piada Pedrão
Damn, what a detail
NEW UPDATE JUST DROPPED: The rest of the video will be released via 2 purchasable volumes for 60$ a piece. Just 120 of your hard earned dollars for additional half-baked content and frame drops galore!
I think it's hilarious how all these giant corporations like Netflix and Amazon think they can just buy their way into making a profit in the gaming industry. Without any passion or even interest in the medium.
lol 😂💯. I think they don't think much of gamers.
Because they can. Gamers as a whole cannot agree for the life of the industry. We say we want X and Y and Z in our games, but then rush to buy and pre-order games that CLAIM to have it and only give you Z. We keep giving money to these Microtransactions while saying "We hate them we hate them" but everyone you play with always has some purchased in game drip or the latest battle pass. Gamers as a whole need to really set their foot down and decided NO we won't play these games no matter how COOL they seem, unless they're finish on launch and worth the stupid price.
@@ChaosDesigned The majority of people who are playing games are not "gamers" they are casuals who don't care about half baked releases or disgusting microtransactions. They play their Fortnite, Cod etc buy their overpriced skins and have short fun. The people who are aware of how disgusting the gaming industry has become and are actually strong enough to not buy this garbage are in a huge minority. We live in our gamer bubble and think that the whole world knows about it which is just not the case. Just look at the Activision Blizzard harrasment lawsuit almost nobody knows or cares about it except a minority of gamers.
@@ChaosDesigned youll be amazed to know 99% of the customers are not what we call gamers just dipping their tows id say go talk to someone irl
Just like xboks
*2000s --- Oh boy, I can't wait to get home and play it.*
*2010s --- Oh boy, I hope I can afford all the Expansions and DLCs.*
*2020+ --- Oh boy, I hope the Game is Finished..*
Oh boy I hope the game 🙏
2030 -- i just want a game
@@sno676 2100- - - - I am the game
@@guyman6446 you lost the game
2010 -- Oh boy, I hope the game runs on my wooden PC
2023 -- Oh boy, I hope the game runs on my high end PC
"You see your fave game get delayed, you complain on reddit. I see a game delayed, I get bricked up." coldest lines i heard all year. Stellar video!
Before the internet, if you release an unfinished game, it's dead in the water. Studios today have the audacity to release beta versions because they can just patch it later. Online patching should have been a tool for good, but instead it's being used for corporate greed. That's why we can't have nice things, because humans are just too dumb to use it properly.
Yes i do same and everyone should do that
Imagine using Plebbit
only the hardest bars
@@unnamed1024what does wokeness even have to do with this
I really wish more publishers would understand that you can’t patch in a first impression.
Damn, that's going on my t shirt ideas list 🏆
@@Francisco-Danconia better pay royalties
Wait wait I though Elon is making Human transcend... wouldnt we be able to patch in by then? A rest to Memory?
Facts, dawg
I miss when games were made by people who wanted to play them, that's why indie games are so good nowadays.
for the most part i agree. there are some real shit indie games BUT i think when i find a game i really really like, there's a 99% chance its an indie game. they are more willing to do things that i really like and find fun, or even if its not something i like, they try new things
There's still a lot of misses, but for those that hit, they hit good. Last year was a meh time for AAA titles (Elden Ring was the only one that interested me enough to buy) but from january till december I had a blast with a lot of indie ones. Even the ones that I have had free updates
Well not with some
Cof cof Rain World cof cof
Cof cof DLC that has the worst art possible cof cof
I'm kind of burnt out on indie games because of ubiquitous pixel art graphics.
That used to be Bungie's motto, not anymore
My brother got Pokémon Scarlet for me on Christmas (which it was obviously rushed out for). The first thing I did in game was cause a visual error by moving the camera into a wall right next to where your character spawns at the beginning of the game. All you have to do is hold right on the analog stick when the game starts. It’s not a matter of whether or not they saw it, it’s a matter of “how little time were the overworked programmers and play testers given that they couldn’t even fix this?”
Don't believe you
@@unclebaba3463 I do. Pokémon has been a buggy mess since they moved to 3D. They have more money then god but won’t invest more then the minimum for the actual core of the franchise. Why? Cause the plushies fucking sell. Pokémon has great artist and musicians. But the coders and the like? The need either a lot more time. Or to expand their teams. Don’t allow mediocrity from an actual juggernaut. It’s why I get pissy when Disney does the exact same shit. Where’s the passion?
@@unclebaba3463 The exact same thing happened to me in the starting house
@@GrayRain0 well, in my eyes they did this very gradually. Once they have a loyal player base, they start testing the waters for how much they can get away with, while still making huge $$$. It seems that all major companies involved in any form of entertainment have found out they can release absolute dogsht and still profit. As long as you’ve had good content in the past. I wait before giving my money away now, if everyone did the same maybe we’d see some change.
@@GrayRain0 Then and than are different, reading your message gave me a headache 🤣
to all gamers, you deserve what you tolerate
This^ tired of broken games? Stop pre ordering
Big yes
We can say the same about people
Nailed it with that statement
I can say my two best buds know I keep in touch with games and developers. I can kinds say I've steered them from so many games in the last 5 years... all the assasina creeds, fallout 76, far cry 6. Battleshit 2042, saints row, Redwall, back4 blood. Any game that looked cool they ask me, I send them video and bam! Don't buy shit games.
I remember picking up DMC5, and having a smooth and stylish combat system with no bugs or unfinished assets (none I know of anyway) was such a breath of fresh air
That game is goated
I know Devil May Cry 5 got pretty popular, but I still think that series needs way more love than it gets. It still feels like a hidden gem somehow.
Love that gamw
But unfortunately, Capcom decided to implement microtransactions.
DMC5 sux compared to 1 and 3 imo, but it's still a great game (even more so with coop and character select mods) and the only thing that I'd change is make V completely optional
An incomplete GAME is like ordering a box of goods, only to get the box, with the promise that the goods will come,.....eventually. But you've got a very fine box to show your friends just how cool you are.
C'mon, give game companies some slack: the box already came with SOME goods... I mean, not quite the goods you bought but still-
While some parts of the goods won’t be delivered deliberately but you can buy them again later as an „extra“
Lol
Studios release unfinished games because they want something to report in the upcoming the Quarterly Earnings Investor Meeting. Basically they're just presenting a song and dance for the investors.
Or buy a car and only get the wheel and engine, you have to wait for the next few parts part during the next few months.
One thing to note about Forspoken: it immediately got one upped by Hi-Fi Rush, a game that had absolutely no marketing and did 10 times better than it.
It was a great game. No glitches and no DLC. None, just the game in its complete state and its great
Forspoken was universally panned. While Hi-Fi Rush was released on GamePass day and date during a press conference from a loved AAA studio.
Hi-Fi got all the marketing it needed.
In fact, Hi Fi was so good, Nintendo capitalized on that success by announcing a Metroid Prime Remaster and released the game the DAY after the Nintendo Direct
Because no amount of paid ads and fake hype can offset mediocre gemeplay, garbage optimization and atrocious storytelling.
Hi Fi Rush is so fucking good.
The OW2 segment hits different now that the PvE has officially been cancelled LMAO
Back again with even worse news.
Yeah they even scrapped the watered down plans. At this point bring back 6v6 and call it ow1.
i find it funny that companies not only release unfinished games, but fans also defend these practices.
This is why people deserve this industry. They bought the faulty products and perpetuated this whole business model. It's like paying someone to spit on your face
It truly is a sad state of affairs when the fandom goes "Well it may be ass now, but but but... they'll patch it all out it's fine!"
@@blacknyellow962 my favorite is "but you dont play the game for the graphics"
Like I don't get it! You bought a product then said I can't wait for it to be good in a year's time. That's a bad product.
Being a video game fan is a fucked up concept to begin with.
YOU are the tester now. Saves them the smallest scrap of cash, while charging you full price still. I fear there's no going back from that one, at least for many big game studios. As long as they profit.
Why pay people to test games, when the playerbase will pay the company to test it?
@@Sir_Lagg_A_Lot ubisoft and bethesda be like
@@Sir_Lagg_A_Lot sims 4 be like
Long term effect is ppl get bored of the games and stop buying and the game industry as a whole suffers for a bit. But it's the cycle that keeps cycling lol
@Andrew LeClere because someone in business (especially niche markets) needs to have morals, and a passion/love for something other than profits.
The worst part about the Elden Ring clip is that all of those problems were fixed in the first 2 months.
Scarlet and Violet still have these problems.
The thought process of “it’s okay if our ‘finished’ product has a few bugs, we can just push out many patches afterwards using the Internet” is what’s killing major games, and it’s so tiring to see big companies embracing method since it’s cheaper.
I like the classic "here is our 2 year road map" idea. As if they knew it was unfinished and needed many years of work still.
if you haven't yet, you should look into the destiny 2 gdc meeting. the general manager of bungie talks about how a "fast" product is better than a "finished" product. probably the most blackpilling conference in all of gaming
I think bugs are kinda inevitable tbh. As time advances, games are getting progressively more complex and difficult to make. Since developers are no longer limited by technology, games are being made with an impressive number of intricate parts and the more complex a mechanism is, the more ways it can break.
That said, releases like the latest Pokemon game and Cyberpunk shouldn’t be forgiven. If a game releases in a less than stellar state, sales numbers should be accordingly impacted, and preordering only encourages the kind of dismissive behavior publishers have towards the launch state of their games. Fortunately, as the gaming community stands disappointed time and time again by companies like EA, preordering seems to be turning into a less popular practice. Still, bugs ARE gonna happen, and post launch patching is a good thing if not used as a crutch.
Bugs are inevitable. No QA team can catch everything. Some level of instability should be expected on day one launch.
But what fucks with me now is how bad it’s fucking gotten. The suits clearly just don’t care if they’re letting the TUTORIALS have bugs (in game development, having bugs in your tutorial is both bad practice and flat out unacceptable. If you have bugs in the tutorial then 6 times out of 10 your player will quit and refund).
@@oculism5158 6 out of 10 is so bad, is that a real statistic from somewhere?
CDProjekt Red is a textbook example of how agressive sales departments have become.
The devs begged and pleaded to not release Cyberpunk but their sales department forced them to cause they wanted Christmas sales
They have deadline to release the game ,how many years those lazy devs want lol
@@mohduk4 are you dumb? The devs aren’t “lazy” there just literally wasn’t enough time for them and it would be impossible for a team of their size to release the game by the deadline. Look at GTA 6 for example, that game has been hyped up for years, and imagine if the rockstar promo team told the devs to release it by 2024, it would be impossible for a game of that huge scale no matter how lazy devs are or aren’t.
@@mohduk4 you are one of those that complain that the game needs to be released, and then complain that it isn't complete
@@mohduk4 have you heard the phrase patience is a virtue?
@@killzonearmed no three years and still waiting for the game to be fixed stop assuming
I miss AA games. Nowadays, everything has to either be a AAA release or an indie game. AA games made the 6th and 7th generations of consoles so fun for us.
They're still there, you just gotta look at the right places
They’re still here. Here’s an example : Cult of the Lamb
I heard another youtuber say the same thing about movies the other day. Everything Blockbuster or indie. Big studios want 'Avengers Infinity War' returns on every movie. But end up with some big losses, so more big swings to compensate. Sucks for the consumer
i was just thinking this the other day. before the last two gens there were a million mid-budget games that weren't blockbusters or indie games, and there was a lot more unique IPs back then too. now if you look at a list of PS4/5/Xbox One/SX games, at least half of the games on there are remasters or remakes.
Valkyrie Elysium, Triangle Stategy, SteelRising and Star Ocean came out the past year you know. How does one say they miss AA games and not bother to know of or support any recent examples of this? That is exactly the reason they died out you know.
Fun Fact: If you link Pokemon GO to Scarlet and Violet and send postcards to the game, there's a chance that your save data will just corrupt and be unrecoverable! Cloud saves don't even work too! Also I think it has a chance of happening if you preordered the DLC. Gamefreak and Nintendo haven't addressed it at all so far and remained silent. We're officially in the worst era of videogaming if that wasn't obvious enough.
I might be ignorant, but when did Sony or Microsoft made any announcements if some game on their console is a piece of garbage? Pokemon isn't under direct supervision of Nintendo, so why should they adress something they have no controll over?
@@DundG They dont? Surely gamefreak is allowed to take their time with releases and big ol nintendo is there to help
@@asd-dv7dq Who said gamefreak isn't allowed? And I don't think Gamefreak cares. So what is your argument?!
@@DundG Surely the people who make the game dont care about the quality and the holy nintendo wants fans to enjoy a quality game and not just earn easy money by rushing developers
@@asd-dv7dq I don't understand what you're getting at.
And it's crazy that they have the galls to charge people 70 or 80 bucks for a game.
Not really… I mean….are we refusing to hand over the money?
Nope! 🤣❤
@@Macheako Remember when some mook said that gamers are under charged and should be charged more for the fair price. Everyone said that was bs and left it.
Now, years later, no one has a problem with it anymore because they didn’t announce it. Companies have been quietly handing Ls to us and we’ve been eating it up!
because people still buy it anyway, why even bother if you can release fifa for the 100th time and still make bank on it
80 bucks isnt that much, i mean the games cost alot more to produce these days
@@JeffPenaify And the audience for gaming is much larger. Titles are still profitable at $60 without micro-transactions. And the cost that has ballooned the most for game dev has been advertising budget, not necessarily development costs.
I will say, kudos to Square for including demos with so many of their games. 'Try before you buy' is crucially welcome in the industry these days. Although it would obviously be better if Forspoken was actually functional on launch, but at least you didn't have to spent $80 to find that out. (Playing 2 hours and then getting a Steam refund is a sloppy substitute, but works in a pinch).
Ok but they shut down 4 live service games recently when they hadn't been out for long and there were no refunds for people that paid for mtx coins
no one goddamn notices the real reason why they did that.
its not because just square, its because of who is the studio. its the people who created ff15 and that game had over 3 demos, and the very last one was literally the same thing as forspoken, some sidequests a TON of collectibles and 1 map of the game to freely explore it was a *proper* vertical slice that you show how the game will be played and keep people wanting more.
@@greenhowie i mean get fucked? why even spend money on games besides the initial one for the story?
besides you want to trust on square enix out of all of them? the one that kicked out their americans studios because they were "underperforming" even if the sales target the managers had put was literally unreachable.
them due to disney and marvel forces out a horribly rushed game that was the avengers one just about time for a new movie to launch?
its a pretty good substitute if u ask me. i think i've refunded at least 100-150 games since they added the refund button lol
i live in a third world country, 60$ isnt a small amount for me so if they can't get me interested in 2 hours, tough luck
*mutters in nuclear dawn*
Oh, you want to hear my story, well let me tell you. My internet provider decided it would be lovely if I didn't have internet for a while. When I finally got to install nuclear dawn, I was already blocked by life itself and had other shit to do, so I had to wait even longer to play it. By the time I could get to my computer with adequate time to actually play the game, I couldn't refund my copy. So, yeah, I'm stuck with a game from the 00s that runs like dogshit and isn't being developed anymore, nobody has patches readily available, so it sits there, gathering dust, doing nothing.
My favorite part of the new pokemon game is guessing what pokemon attacked me from inside the walls. I'm glad they brought the old random suprise encounter back I was starting to miss them.
lmfao , gotta love the classic hits
"They're in the walls. They're in the God da×× walls!" -
@@raccqoosn it hits even harder now that there's a chance to find a rare wall nemona. Too bad I couldn't catch it. Poor thing
@@FarleyRace ...Damn it. Now I somewhat want a Pokemon that alludes to xenomorphs, though I suppose we just finally got a Bug/Dark mon with Lokix.
@Chandler Russell Really? I have 45 hours according to my switch profile and my in-game time says 44, idk why you're losing so many frames. Also why hate on the switch as a whole its library is literally 100x better than the ps5 who cares about polygon count. My issue is that their games never go on sale
This is why I no longer preorder, buy games on release, or get whatever special/collectors/gold/platinum editions anymore. I quit doing it almost 7 years ago and will never make any exceptions. I'm hoping one day more people will wise up to it. It wouldn't take long to get their attention if we all hit them in their wallets.
Pokémon doesn’t even get a pass anymore. It used to be my one exception :/
I still make an exception for Kirby. They haven't let me down even once, so I will keep doing so.
I think that Cyberpunk didn't redeem themselves in the way that No Man's Sky did. They just made an extremely good anime that got people interested again after they patched it up. I hadn't heard anything about the game for months before Edgerunners dropped.
That anime is straight up some of the best advertising I've ever seen, and probably cost less than a commercial during superbowl. Also it's a good show.
played it not too long ago, its in a playable state but there are glitches and bugs i've encountered here and there that werent game breaking by any means
the edgerunners psyop
Currently playing Cp2077, it's playable (and fun sure) but still feels like a game that definitely could've used more time in development. I hope Phantom Liberty helps with that when it comes out.. eventually
Yep, and they got eye candied by skins dlc and just that, and that made the people think the "fix" the game when they said a lot of features that are not in the game too, it didn't redeemed as No Man's Sky, it just got bearable.
The ending was peak perfection. I don’t know how I didn’t expect it.
I weirdly had a feeling
Perfection, release that shit nigga
This is why I don't get too upset when a game gets a delay for a few months. I want a game that's finished and doesn't have a ton of bugs. And if some slip through the cracks then they usually get patched out pretty quick.
As long as it isn’t a game that’s delayed for years on end and is publicly disclosing information
*Coughcough Zelda coughcough*
These days even games that get delayed it's a 50-50 chance the game is still incomplete at launch tbh. Even multiple delays aren't real indicators of a "finished game" by launch. But I can agree general consensus is delays tend to be mostly good for games.
@@cloudshines812 I would rather Nintendo not release a completely empty open world like botw again. Once u beat Ganon there is no incentive for the average person to get everything even if getting everything is fun (which it is in botw)
@@proddirtneck That’s not much of a problem, but it irks me that like NOTHING is being said about this game ANYWHERE. There’s been no early hands on experiences, no developer interviews, and no gameplay only trailers… which gets me seriously concerned about the overall quality of TotK. No doubt I hope its good and sells well… but the marketing behind it has done an awful job. It isn’t like BOTW where even months before the game released… tons of game information and gameplay was showcased off at that BRILLIANT 2017 Switch Presentation
Cyberpunk says hi...
Buying a triple a game these days is a gamble on whether you get a playable game or not. But if you pre-order it is kinda your fault.
@Skyrkazm 101 well back in the day people pre ordered because it meant when a game came out you would be guaranteed a copy on realise. In the age of digital downloads I really don’t see a need for that!
worse, depending on the company you may get commie propaganda to go with your game AND a huge wall to playing it with some ubisoft-tier online account requirement.
Not a gamble at all, if a game costs 60$ or more, its 100% not working on release
Not much of a gamble if you look at the gameplays and reviews first. But... I guess most of you jump head first into it day one anyway 🤔
With Gearbox publishing some smaller dev studios part of me is very worried about Risk of Remake and Hyper Light Breakers
I think games have never been more complex and demanding, but studios try to keep the same development windows from 15 years ago and it's just not working out anymore, there are loads of recent triple-A games there were quite clearly not play tested
Because y’all expect to pay the same or want it free, yet with inflation, how is that possible?
@Ty-wf6mg games sell more than ever and have a higher profit margin since most sales are digital now
Besides, I don't think people would mind paying an extra if the game is good
@@gabsnandes7818 Sources? Trust me bro doesnt count.
@@Ty-wf6mgGoogle and other search engines is free to do your own research. Nobody’s gonna hold your hand and baby bitch you through it.
@Ty-wf6mg this has been proven time and time again. In this VERY video a chart was shown about how much bigger the gaming industry is compared to movies/music combined. You can Google how often companies boast of their earnings and how much they make. Just google it since logic isnt enough to convince you...
Also, you didn't provide a source by your logic. So source? Cuz trust me bro isnt good enough.
It always makes me shudder to think that the new generation of gamers will only know unfinished, soulless cashgrabs riddled with predatory microtransactions and bugs
And few of them willing to try older games
And few of them willing to try older games
No what should make you shudder is that they enjoy it
@@timhertens8502 Yeah, it makes me sad. They will also defend them to the end and it's really not their fault - they just don't know any better. For them, it was always like this.
@@itsfine5818 True,I stopped arguing with people about these kind of things cause it generally is pointless. People will defend bad business practices and complain about games but still keep buying them. It’s kinda sad but there are still good games like Elden Ring and such just not that many
Imagine if there was a AAA company that is greedy but honest about it to fans.
Like they did not sugarcoat their words or try to deceive you, I would trust them more than most other AAA companies because at least there’s no doubt what I’m getting
Yeah that's honestly what's most annoying. Not exactly a gaming company, but I remember Duolingo restricting people to 5 lessons per day stating something along the lines of (I can't remember the exact quote, but I'm genuinely not trying to misrepresent) "studying too much has been shown to have adverse results, and as such we have decided to limit how many lessons our users can take per day" but also allowing premium members to bypass this 'helpful service' for some mysterious reason. Just tell us you want money, its not as if requesting money for a service is outrageous, just be honest about it...
I... feel like you're just describing EA
Do you want a complete product without bugs every ten minutes you play? Well fuck you. You see here at insert gaming company name we only give a shit about your cash. We abuse our employees as much as we can legally and that is just what we do to our own. Did you honestly think we would give a rat’s ass about you? You’re nothing but a fucking walking wallet for us to trick into buying a not even half finished product.
Honesty is a rare commodity these days
Activision Blizzard
The solution is literally as easy as "don't buy unfinished games." But even that is too much for "Gamers." We get the industry we deserve.
That just means to not buy any newly made games. Indie games are in Early Access hell, AAA games are unfinished because we're all suckers.
What's left then is older games, but no one wants to buy them since they aren't in the conversation on social media, and if something isn't trendy it's seemingly worthless. Wankers, all of em!
Exactly, and the worst is they'll defend the game (like Pokemon) and the company as if it was their mother.
exactly the state of the industry is what everyone wanted by buying day 1 games regardless of their online complaints
Sure ideally but that’s not how it works “voting with your wallet” doesn’t work unless a product is so unplayably bad that no one buys it but that’s pretty rare, you're dealing with an absoltuely collasal industry consumer-side boycotting will never ever work on that scale, you'd have much more success organazing developer unions and work stoppages
Don’t preorder and don’t don’t buy DLC passes. Once a company has your money, it’s in their interest to release content as fast as possible to claim their unearned revenue.
Game companies leaving it up to their playerbase to find bugs is kind of like a car manufacturer crash testing their vehicle with the end consumer as the dummy
Terrible analogy
@@Ty-wf6mg “you’re wrong” *doesn’t elaborate*
@@hvze9848it is a terrible analogy.
@@jaminonthisbeet3650 it’s exactly the same, only difference is the risk for injury
Nasu: "Just finish the game."
AAA Companies: "Is that... Profitable?"
Yes actually
RDR2, elden ring, God of War show it can be done. Bf 2042, Halo infinite, Cyberpunk show how much money you lose by not doing it.
I'm still surprised that EA hasn't been sued for false advertising, heavy monetization or anything else, even though Fifa, Madden and Battlefield proved it
Yep, they would fall under gambling laws really.
fr
Sound like ubisoft for me
People say "stop buying" but the developers and marketing teams hide flaws usually quite well until the game had already been paid for. Pokemon SV is a great example of this. In all of the promotional material the game looks great. It was only after the exchange of money did people find all of the ridiculous bugs.
The eyes popping out of their heads bug is simultaneously hilarious and ridiculous that they didn't notice (if I'm being generous and giving them the benefit of the doubt) such an egregious bug.
Scarlet/Violet had some big bouts of total radio silence practically up until release, I kind of figured that something was up
Yeah... stop pre-ordering games and/or buying them day of release, when we live in a world where you can literally watch a content creator who's literally being paid to play games play the entire thing day 1.
I only pre-order games that I know are going to be good and worth it. Yakuza, MH, y'know, the ones that still haven't had an actually bad entry.
There’s no way they didn’t catch some of these bugs. It’s most likely that the PKMN company didn’t give the programmers NEARLY enough time to fix the bugs the QA testers (or maybe even the programmers themselves) found.
Basically: the investors may need a Pokemon game every year, but we as the players certainly don’t. Please give these games more time. :D
@@AtomicArtumas "Stop pre-ordering games, unless it's these games" My brother in Christ. Also I disagree that watching content creators' videos will help, considering most of them are also paid shills like journalists now.
promotional material is promotional material. if its hard to trust some news because of a.i. fakes etc, how can one trust the materials released by an entertainment studio? touching up screenshots has been a thing since the 80s, and now the tools are way better
im glad you covered older games that have similar money cash grabs because people tend to think this era of dlc ridden and post launch update gaming is new. there have always been shitty games and there have always been good ones but with the advent of the internet we are more exposed to car crash type headlines
Hi-Fi Rush is such a welcome sight in the current market. It feels like a GameCube game, and that's the highest praise I can possibly give a game.
The irony of Nintendo doing the same thing was hilarious too. Announced a remaster of Metroid Prime (a gamecube title) and released it the DAY after it was announced. Plus the game was fully finished and was 40 dollars. If only Video Games could continue following up on that excellent marketing scheme
@@cloudshines812 and not just any remaster; it really sets a high standard for what remasters should be. I have a feeling this year is gonna be great for gaming.
@@johnjack3578 oh shit, yeah you're right. My bad, thought I was having fun but turns out I'm just an idiot :/
@@daizbid Of course some idiots will like it for some reason, but it's a very small minority. There is also no way to verify that you are not a paid shill advertising this game amidst its obviously ongoing PR campaign.
@@johnjack3578 definitely not being paid to praise this game. I am definitely not part of the unprecedentedly huge marketing campaign that this game has. No way.
When you work for the money, the art is lost, but those bills got to be paid somehow. This is the world we've been complacent in creating.
@SkyLight119
But I want that cool new skin soo bad! ☹️
It always pays to be a patient gamer, you don’t need the latest and greatest marketing hyped up game like you think, just relax pick something good up from couple years ago and enjoy a complete finished game from start to finish.
that's what I do, not because I'm patient, but at long last I have a gaming laptop that can actually handle most games I wanted to play years ago lol
@GuyInCLE recently finished God of War 3 (using a PS3 emulator) because I was never able to play it since I never had the PS3 (or PS4). Still playing Skyrim, plan to finish Witcher 3 and so on. Oh and I finally managed to finish Outlast without playing it in 20fps lol
exactly the reason I'm constantly a cherry picker when it comes to games and not just pick up to play based on what everyone else says is the game of the time
man now I look at it, I'm even playing games from up to 23 years ago jesus christ (red alert 2), or 15-11 years ago (tiberium wars, red alert 3, ftl:faster than light, terraria, etc)
and even if they were released so much time ago none of these games have dissapointed me with what they actually offered when I played them. Really makes a contrast with nowadays gaming scene huh
@@aloe7794 They had passion behind them, which makes them far better than the clusterfuck that are today's games (microtransactions, unfinished shitshows, re-releases that fix the game etc.)
That's great...if you're not into multiplayer games.
This is why I just mostly play retro stuff currently (or indie stuff). There's so many great games I never played back in the day and it's always fun to find a hidden gem.
I've been slowly putting together my physical N64 game collection over the years. It feels really nice to plug a game in and not have to wait for anything or rely on the internet every once in a while.
Check out Blaster Master. Old NES game that plays like a combo of Metroid and Zelda
This is why I was so happy when Hi Fi Rush came out. A new, non indie game that wasn't absolute shite, and didn't look samey and formulaic
Spike Chunsoft says hi.
The game is literally a ps1-2 platform combat game.
@@wilhammartins9898 Exactly. These whipersnappers won't have access or knowledge of what came before them, unfortunately😩
@@wilhammartins9898 doesn't mean he's wrong though. the game is fun and original since the last time we've seen a game like it was for a platform that came out over twenty years ago
Game of the year thus far
You know what I love? Hi Fi Rush literally curb stomping Forspoken despite it being shadow dropped. Oh and unlike most of these games, the creators made sure it was fun and finished before releasing it lol
Yes!! The only issue about the game is after playing it for a long session I am literally hearing a rhythm inside my head and my actions move to a beat. Help me...
I keep seeing the term shade dropped being used, I don't know what it means, could you explain?
@@idiotsplayinggames4752 being shadow dropped basically means a game got no advertising before releasing. hi-fi rush was effectively announced and released the same day, so people say it was shadow dropped.
@@mlabs6005 ah ok, thank you for explaining!
using elden ring as an examPlE iN the fIrSt minute was a bold move
True but every game has bugs. Plus the pc game was kinda rough when it came to frames.
@@ItsTaken__ that's true but elden ring like most AAA Games is absolutely massive from just a development and coding perspective. It's impossible to make a game that complicated and intricate without some bugs slipping through the cracks. But even with that elden ring was extremely polished and most issues were fixed pretty quickly as it should be. Unlike other AAA games that release more or less unplayable and with 1/4 the content that may be fixed/added 6 months down the line
Forgot about the pc version
@@MagikarpMan As I said every game has bugs. I’m not holding anything against Elden ring. The developers at fromsoft are some of the most dedicated developers in the gaming scene. Luckily the higher ups don’t fuck it up, unlike many other gaming studios(ea,activision ) I just wanted to say that Elden ring wasn’t safe from bugs either.
@@Mysterygii69 the only thing bad about the pc version was basically just the framerate though
Elden Ring deserves every bit of recognition. No microtransactions, no early access bullshit, and no abrasive hand holding where the game forces you into a cutscene for an hour with an additional 30 minutes of a tutorial. If anything deserved GOTY, its Elden Ring.
I do agree. I just wish it didn’t have the performance issues at launch. I bought the game on PC and the amount of stuttering and frame drops were unacceptable.
I will give credit to From for fixing the issues very quickly, but still, if you’re gonna release a multi platform game, you need to make sure it’s optimized day one for every port. It’s not my job as a consumer to play Geek Squad and try to optimize the game myself.
@@carebearkj4320 condemn means you disapprove and show hate towards, i think you meant forgive
not tryna say you’re dumb or nothing, just don’t want you to continue to have the misunderstanding 👍
@@donnie7897 oh damn, don’t know where that came from lol. Thx bud
Agreed
Elden ring was a great game, but one thing I did notice was the endgame and how the game is so hard and has so much going on. If you don't adapt and make your caracter super duper strong you can't fight back. That's why I like the dark souls games better, a linear game design is much better when your caracter is supposed to level up for each area. Either way good game, but I loved god of war more. And tbh Elden ring is just not one of my fave games. Just my opinion :)
A game delay can mean two things for me. Either, the game is gonna be made even more peak with little to no bugs on launch, or a literally terrible mess that somehow seems like that delay did nothing to help the game.
It's kinda funny how there's nothing in between.
Que Halo Infinite and its five wait, EIGHT year and counting development time!!!
Duke Nukem Forever anyone?
@@ShadowDragon-cw7wbthats because they were making a hero shooter and didnt realize their mistake until halfway through development
Nasu look how far your channel is going. Just 3 months ago I found you out of nowhere and the quality you've been releasing videos is consistently top notch. Funny, educational and all-round entertaining. Seriously keep it up! :)
Thank you!
They fired all the nerds at game companies because they weren't social enough for the corporate jungle and now they're left with no one that actually knows how to make games at most AAA companies. The talent drain in game dev has been dramatic the last half decade and it's starting to take it's toll no matter how much people try to ignore it.
Honestly publishers have no hope left, indie games are about to become the norm. Mark my words we are less than 10 years away from the vast majority of games being released by devs without a publisher. They can easily get their games on any console store and all it takes is one twitch streamer playing your game because it's really good before you blow up in sales. Indie games have gotten sooooo much better and more numerous since even 2020.
It's not easy to put your indie game on a console store. Psn requires a $20k down payment for a psn dev kit so you can adjust the game for the console, and an extra $2k for publishing fee. Xbox might be easier but there's a long queue of games. Steam is still the easiest platform to self publish.
@@n1lknarf then maybe consoles will stagnate or they will open up?
"They fired all the nerds at game companies because they weren't social enough for the corporate jungle and now they're left with no one that actually knows how to make games at most AAA companies". Where are you getting this from?
True. And i am not really into indie games so i guess i am will maybe quit gaming forever once
@@freddiehigham3951 its looks like true. Aaa games now 99% so boring and unfinished not optimuzated. Exciting only for Diablo 4 and playing Overwatch 2 with friend sometimes
Amazing that I watch this for the first time on the same day that Blizzard announces that PvE is officially cancelled. This video aged like a fine wine.
I can't wait to see what a nightmare Starfield turns out to be.
Oh you know it's going to be an absolute shitshow. It's so sad these days that now we as gamers can just predict when the next title from a studio is going to be released as a mess. And you know we'll be right.
I have some hope for starfield. They know fallout 76 was a disaster and they delayed starfield. This is the first time Bethesda has delayed a game since 2006. Hopefully with that delay they are doing what needs to be done. They know how much people have gotten more critical of Bethesdas jank over the years. And now that they are under Microsoft maybe they want them to release a good exclusive for there console.
@@troy1993 a good exclusive? Like Halo Infinite?...
@@trendybistro that why I said that. Because Microsoft knows halo was a failure and they need to make sure this game isn't a flop too.
@@troy1993 i REALLY hope bethesda wont fuck up this time, i quite lost some trust in them after fallout 4 and 76
It's insane the brainrot of people that insist the latest EA game is gonna be good or the next Destiny DLC or the newest live service game from whoever. It happens all the time and people don't have the will power to play something else.
I mean, the witch Queen was actually great
@Randal the Vandal Yeah everyone I talk to about destiny 2 loves the new expansions, they just don't like the grinding of the seasons attached.
That new Starwar dies twice game looks promising enough though, maybe just because I have been starving for more Sekiro parry strike combat. Suck that it has to be EA but at this point anything goes
The fact that Pokémon keeps getting away with selling broken games is beyond me man.
This actually makes my blood boil. I don't know why, like I'm sitting here watching the video and I feel so angry. We're getting absolutely cheated by these corporations preying on our love for classic and new games, and they don't care at all about us. For example, I loved Modern Warfare 2019, and when MWII came out, I was so hyped. And then there I was, spending $100 on a deluxe edition I KNEW I was going to play for a while... and... the game comes out with literally nothing. Season 1 didn't even drop until weeks after release. I quit so fast. It's disappointing.
"You know what they say about good times."
They ruined the fckn industry with this sht. We wait forever for games and they’re unoriginal, uninspired, unfinished, and peace mealed for the highest profit.
relax
That’s your own dumbass fault. The writing’s on the wall, quit putting your hand on the stove
the same happened to me with mw2
This is the best advertisement for being a patient gamer. Thank you for supporting the cause, Nasu.
This so much. Smaller and indie game companies know the their target audience don't mind waiting because all they want to make is a masterpiece and the players they want playing their game are those who want to play a masterpiece. The game will get revenue once the core demographic sings the praise the game so greatly deserves and others flock to it. Whereas the bigger game companies and publishers just want to turn a profit.
I don't even understand why people are so obsessed with buying the game day one, preorders and release dates. There are ten of thousands of other interesting game you can try while waiting for whatever is the next big game
This is why people need to embrace indie games. Come in friend, let play finished games made with passion.
No clown
I would...
But. I can't take it.
I just can't.
I can't play any more procedurally generated metroidvanias with roguelike elements. My doctor said I'm already suffering the effects of low grade procedurally generated metroidvanias with roguelike elements toxicity, it has bio accumulated in my cells, and my children are going to be born with it too. My teeth start buzzing even with a game with one more or less word from that sequence appears now.
I just can't.
No... god no, not a megamanlike with Soulsborne features, nonono... I can't...
@@aprinnyonbreak1290 So then don't play those?
@@Odeon1970 Dont starve, forager, kingdom two crowns, ultrakill, neon white, celeste, terraria (kinda of indie i guess?), subnautica, payday 2, a hat in time, slime rancher, prodeus, darkest dungeon (kinda of rogue lite-ish but i dont consider it enough of any of those categories), rain world and tons more, even then the most fun games are metroidvania/roguelites those offer a lot of replayability with most notorious roguelites/metroidvania games have a very unique take on the genre (i can make a giant list on those) while still being fun, if for some reason you hate them, that's fine but don't act like 90% percent of indie games are like that and other "10%" are not worth it, you just don't know how to look.
@@Odeon1970 Hi-Fi Rush.
Mate, god bless you for this. You really hit the nail on the head. It’s never ceases to amaze me how people eat up these “sequels” without realizing that they’re literally just a cash grab and a worse value for us consumers. Glad people are finally starting to catch on
it's crazy how the sheep just fork up for pre-orders allowing studios to just treat us all with contempt with the "we'll patch it after launch" attitude!
@@SarcasticPlotRecaps If you want to lose all hope, go to the comments of the newest Atomic Heart trailer and sort by new. I'll summarize for you:
"This game will be a masterpiece! Already pre-ordered!"
"WOW Bioshock + Call of Duty + Fallout + Dark Souls"
Might be age, but I feel burned by AAA publishers in general. I don't mind a sequel that basically continues the story (new levels, art, etc) with mild engine upgrades and a new mechanic or two. Most sequels have no reason not to be finished.
@@nousername2942 suckers lol
kingdom hearts final 2.8. Im not even joking...
Another big problem probably also is thst - despite rising revenue - many larger studios either get greedy themselves or get told that they need to increase their profits
The result? Studios like 343 *hiring contractors for 18 months to avoid needing to pay them employee benefits* , leading to new devs wasting months trying to integrate & learn, features needing to be cut because the devs who made them left, and just overall worse products
Totally agree, for smaller devs its definitely a matter of financial resources, the moment they run out of money they have to release.
Its ok, not only will people forgive these but will remember them fondly and even put them on a pedestal.
Just look at the "its just a game" trend going on. People wont learn because they dont want to theyre caught up in hype and nostalgia.
I remember when everyone bashed Pokemon Sword and Shield for the dev's blatant lies. The game became the most sold Pokemon titles by far.
Then Scarlet and Violet came out, games that are even more blatantly broken, if not flatout incomplete. The game surpassed Sword and Shield.
These idiots will never learn.
Yeah it's really annoying seeing a bunch of people brush off criticisms that one might've had with a certain game with arguments like "it's just your opinion" despite bringing a bunch of reasons why some game mechanics don't work in a certain title with genuine evidence to support their claims and ignore very blatant problems a game has just because they liked the game and act as if you criticizing a game means you dont like the game, when you can criticize something you like in order for it to improve, it's really tiring seeing how people think this shallow and one sided.
And yet it's people like you that contribute to the problem.
The same people roasting games for being unfinished are the ones rioting and trying to cancel games for delays.
@@AzureRoxe Most of the sales are likely parents buying for their kids, but yeah it's flabbergasting just how many people will rant about how bad they expect a new game to be and then, instead of waiting for other people to buy and review, immediately get it themselves. I can only imagine it's because making a devastating 'review' on the new game would mean more content.
@@AzureRoxe
Pokemon folks are a... special case.
Like, a lot of them are blown away by nothing mechanics that show up, that have been bouncing around games for a decade and got halfway implemented into a side feature in a new game.
A lot of them actually just don't play much else. It's a small insane asylum that plays by its own island of rules.
This video needs to get more popular. It’s important that people know that they are getting repeatedly fucked over
It shouldn’t take this video to get more views for people to understand that got screwed…. If they pay 70 for a game that is 30% complete and they settle for it and repeat the cycle on the next game, that’s on them. Too many people okay with half finished games
Game Freak, The Pokemon Company, and NIntendo actually have a fairly simple and straightforward reason for why Scarlet and Violet released in its initial state:
Pokemon is ironically a victim of its own success.
That may sound weird, but its because the Pokemon franchise has become this mass multimedia property with not only mainline and spin off video games, but manga, the anime, trading cards, and all the (Mel Brooks as Yogurt:) "MERCHANDISING!!!" It literally is the most valuable media property on the planet, beating out Disney's Micky Mouse and Friends (the entirety of the original theatrical shorts, movies starting Mickey, all the TV shows and (Mel Brooks as Yogurt:) "MERCHANDISING!!! Where the real money from the movie is made!" that are produced by the Disney company do not out-value Pokemon and the electric shock mouse that is its mascot.
All of those various multimedia components and merchandise all are made and run on a tight schedule and each component of the franchise supports and builds the other, needing to be released simultaneously for maximum sales success, which means that Nintendo cannot release the games out of sync with all the merchandise and support media to go with it, because if they delay the game, they're losing money storing all that stuff in a warehouse. The last time Nintendo did that was with the gap between Pokemon Red/Blue/Yellow and Gold/Silver/Crystal. That led to this massive release gap in Japan where the anime had to go off on this long unrelated tangent season for over a year until Game Freak completed G/S/C. We in the states were lucky to only have a two year gap between R/B/Y and G/S/C. The Japanese had to wait at least four years.
Obviously Nintendo and crew cannot do that again today with how big and valuable Pokemon has become since then.
I 100% agree with what you said, but it doesn't only apply to the technical side; Sword&Shield was the last game I played (I wish I stopped sooner) and its biggest problem wasn't the graphics or the performance, it was the fact that it's painfully obvious that the game was designed without any regard whatsoever for the user experience. They simply never asked themselves "Would this cutscene be enjoyable to look at?", "Would the average player have fun with this gameplay sequence?" or "Are we making the interactions with other characters actually enjoyable?", they just didn't care. And this is not something that developement time can fix, that game could have been in developement until today and still be unfun to play.
And while I can't say that for sure, I've got a feeling that the same would apply to BDSP and SV.
If you have seen "Canterlot Carousel" in Season 5 of MLP:FIM, then it sums up the entire Pokémon franchise to a T. Keep making the same thing with minor changes to the franchise, then it loses everything that made it big in the first place.
In my opinion I feel SWSH and SV as games suffer from opposite problems.
SWSH feels like a game created out of apathy that mostly plays it safe. The riskiest thing it did was deciding they couldn't be bothered with all the Pokémon anymore. And what you're left with is what feels like a half hearted 3DS game with better graphics that costs more and has DLC.
SV at least feels like someone gave a shit while making it. But trying to make an open world game in the same super short time frame as any other Pokémon game like that's not a lot more work was an insane idea. The end result was a game that I feel kind of embarrassed for enjoying. Also it apparently started development while PLA's hadn't finished yet which only hurt both of those games.
Which one you like or hate more seems to depend on what you find easier to tolerate. Personally I'll take messy ambition over staleness.
It is true that merchandising is where the money is really at, but look at Disney Star Wars.
The merchandise has suffered because no one cares about the product anymore. Pokémon isn't going to end up going down that route any time soon but it could happen eventually if the game quality continues to decline.
Can't wait till asmongold turns this video into a one and a half hour reaction movie
I hope Asmon find this channel. It's too good to not react to
@@PatrickWDunne he was being sarcastic
Fucking hate when UA-camrs’ “content” is just them reacting to shit on UA-cam.
@@PatrickWDunneI hope he doesn't
@@PatrickWDunneI hope reactors actually start making content that require effort instead of just stealing shit all the time.
"Finish it. FINISH IT!" - The Green Goblin complaining about the current state of the gaming industry, Spider-Man 2002
You gotta love how even in Spider Man 2002, the game actually included a whole second campaign for the Green Goblin after beating the game on the hardest difficulty. Nowadays it would be considered DLC
"Squarenix has never been known for their dialog"
Rip Squaresoft 🙏 *They'll never know how great you truly were...*
It's like the fired all their good writers, what the fuck happened to them.
They still make good games. This argument is always nonsense and so was the comment in this video. As if Kingdom Hearts is indicative of the quality of all their franchises’ writing. Hell, even KH has great lines mixed in with bad or silly ones as well.
@@jairekambui7738 thats true
@@bevvvy1374 SE has an approximate 1 good writer and the FF14 team stole her
also, ff12. and 16 seems to be going in that direction, so there's hope.
AAA games 20 years ago: How about i give you a pretty well made game with minimal bugs for 20$
AAA games now: we're releasing our game that's in beta 1.0 full of bugs:
-online only (even to play singleplayer)
-won't be "finished" for at least 10 years at best or stays in early access for it's entire life cycle and gets abandoned at worst
-malware-like anticheat that doesn't work
-DRM that pirates will bypass within release week, only effects the actual paying customers most of the time (you could say this has been a thing for a loooong time, but recently i noticed that it's starting to get a little worse)
-microtransactions everywhere
-70$ base price and 50 DLC's each costing +20$ that contain another 50% of the game
I don't believe I've found another creator on UA-cam who I agree with 100% on any one single issue. Also, props to you for using MVC 2 music, it was a nice touch.
when scarvio released in all its awful glory, someone on twitter pointed out that it made them realize that if sonic 06, one of the most infamous unfinished games, was "sonic 22" instead, most people would have just shrugged it off and waited for updates to patch it out instead of criticizing as heavily as it was back then
The last few years, I've been playing nothing but legendary games that went out quietly. Games like Phantom Dust, Sleeping Dogs, Hollow Knight, and Little Nightmares. Now Hi-Fi Rush, but now it's disappointing the state of the Video Game Industry.
Edit: Some really good games-
Hotline Miami
Phantom Dust
Sleeping Dogs
Dead Space 1/2/Remake
Devil May Cry 5
Celeste
Stanley Parable
Flame in the Flood
Little Nightmares 1/2
Hades
Night in the Woods
Inside
Spelunky
Deus Ex: GOTY/Human Revolution/Mankind Divided
Monster Hunter World/Iceborne
Amnesia Collection
Asuras Wraith (+ DLC)
Mad Max
Aliens vs Predators
Prototype 1/2
Stalker Collection
Catherine
Twisted Metal Black
Dead Cells
Frost Punk
Prey
Hue
Outlast
Dark Woods
the first four silent hills
Throw deep rock galactic on that list. One of the best games ive ever played and ive played them all
SLEEPING DOGS!!!!!!!!!
Anything put out by Project Moon is also really good. Lobotomy Corporation and Library of Ruina are one of a kind experiences.
The new Hitman trilogy and Metal Gear V (Feels unfinished but still very fun to play)
There’s so many games to use an example but I’m honestly surprised the GTA trilogy wasn’t talked about
5:35 I thought this was a real version until you added magnum for me to realize you were bullshiting.
2:00
You gotta admit though Nasu, that “His World” theme in Sonic 2006 was fire.
Greed coupled with laziness, it's not just a problem with video games but will be what brings us down as a society
The overwatch guy at 12:14 seems like he's doing an impression of Fred Armisen doing an impression of himself.
this is exactly what I have been worried about for the last several years! the companies are putting these games out sooner and sooner with each one a broken mess that they then have too spend who know how much time effort and resources fixing!
We don't need more games that eventually get good, we need more games that are good since launch day, it sounds obvious to anyone who's not playing games but sadly that's the current state of modern videogames.
I can't stress how important demos are. I want only the very best quality when it concerns gaming, especially from AAA titles where I'm looking to spend $80 on a game.
We brought it on ourselves, we kept buying and buying and buying showing the companies we will be ok with it, they saw an opportunity and took it,
We have no one to blame but ourselves for allowing it
I personally wouldn't say cyberpunk really redeemed itself, there are still tons of features missing that even other open world games have and even more features missing if we really compare it to what they promised.
It's just now playable with a decent story and characters, but gameplay wise it's really below average, of not even straight up bad, making it overall a mediocre game.
What aspects of the game play are below average?
wouldnt say necessarily mediocre, but if you compare it to what was initially promised then thats a fair assessment
@@moonknightish Well, let's see
RPG mechanics are incredibly barebones
Cyberware options are highly limited. Not enough here. They should fundamentally change how you play the game and be the true progression system in the game
Difficulty is borked. Completely bipolar. Try using an assault rifle against a group of goons. Good luck. My endgame V was getting two-shot by pistols. If an enemy has a good shot of me with an assault rifle, I die in 1~ second.
This encourages either blitzing enemies or stealth via quickhacks/melee surprise attacks.
And then there are no meaningful dialogue options.
All the endings suck. All of them without fail are terrible.
And then the main story is extremely short and ends really abruptly.
Adam Smasher is also a really lame boss fight.
Yeah, that should about do it
@@teapouter6109 Optical Camo, Sandevistan, Kerenzikov, Fortified Ankles, Monowire don't fundamentally change how you play the game?
I agree only on Adam Smasher, CDPR always had the issue of good final boss fights, but I disgaree on the other two points.
The ability to engage in firefight and stealth are highly dependent on how your build is developed. With a Body + Reflexes centric build, fighting with rifles tends to become actually incresingly easier by the end of the game.
Cyberpunk in its C&C system has lots of choices that influence the dynamic between V and Johnny during the ending, and has dialogue choices that allows you to shape the character of V and its personality, but it's lacking in choices that create branching paths during the quests. Which doesn't make it a great RPG, but neither a "below average one", considering the other means of player expression, both during dialogue and action.
And no, the endings don't suck. Each ending is relevant to the themes of the game and each one answers to the fundamental question posed by the game during its first hours.
@@moonknightish "monowire"
Please, tell me how the monowire changes anything in the game. It falls off so hard. It's terrible. Just eye candy.
As for optical camo? That's literally just stealth.
Kereznikov and sandevistan are just one. One example of cyberware not being completely pointless.
And sorry, dialogue options aren't for 'expressing' yourself with no consequence. They're for interacting with the game and making choices, which Cyberpunk very rarely lets you do.
And yes, absolutely, all of the endings suck.
You know what the most mature ending is? Admitting that you already died as a result of your own choices and that you have no one to blame for that but yourself. It was you who decided to take on the initial heist. You live on borrowed time. To cry and beg for more is pathetic, but if you choose to give Johnny your body, he does nothing but mope.
All of the endings are bad.
Also, 'influence the dynamic between V and Johnny in the ending,' yes because no other dialogue options actually matter.
And you never addressed the fact that the main story is painfully short and ends extremely abruptly.
13:00 THIS. I absolutely love hearing that a game is getting delayed. As a rule of thumb, that means the final product is going to be better than if it was rushed
When unfinished indie games feels more finished than a “finished” AAA games ☠️
That's really saying something
Like Motorsport Games? Lol no
Phoenix Games > SIE, lool.
"Here's a new Halo game, we have a barebone online and a story mode."
"This is Ultrakill, this game is unfinished, the mechanics feels more fluid and the gamefeel surpasses any current AAA FPS, the first tier of the game is a short full game in itself, complete with secrets, enticing mechanics, a compelling story, and a secret boss that is a true test of skill you can't bullshit your way through. Also, we have buttplug support."
@@MrLednard “also we have dakimakuras of our characters in the game, because yes”
That’s an elegant way of saying “there’s gonna be a part 2 (too) to this video.”
That ending was a work of art. Real knee slapper.
So, it’s already finished, right?
Right?
As a small indie studio, more time will be needed to release the video in the way the players deserve. Thank you for understanding.
My fellow African still keeps pumping out that awesome content. Keep it up, chale.
Indie games really are the last bastion of hope we have left as consumers. Other than the odd JRPG that comes out, they are exclusively what I play
Great video man
Same
let me know when you find that odd jrpg that has no questionable extra monetization
@@_GLXC Most of them?
Really, I care about extra monetization only if it affects game experience in a relevant way. If they try to sell Persona5 skins to people I don't care
Bro indie games are just roguelike and pixel art shovelware. How many of them actually have a grand experience as gripping as even a ps2 game?
Honestly, when I look at my backlog its mostly just indie titles or decades old classics like SOTN and Chrono. And thanks! glad you liked the vid. Have yet to watch your newest lore video but will check it out when I get the chance
Its sad how some think were entitled for wanting a fully finished game
8:44 i dont think ive ever seen anything more perfectly timed than that in a clip !!!
*Game companies prove time and time again they only care about profits*
Gamers: “guys give them a chance ok 🥺🥺”
Gamers prove time and again they like this and will buy more of it.
@@LawrenceTimme
Correction: gamers prove time and time again that they’ll eat up any new slop that comes out and just end up pirating anyways
This is why indie studios are the goats. When big game corporations, (emphasis on corporate) make games, they need to turn a profit. It's a company, and companies have deadlines, budgets, and most importantly, suits at the top that don't care about the people at the bottom. It is a machine that necessitates a money oriented mindset and game development focus. That's why indie studios are so much better because they are a small, passionate team mostly devoid of the impurities that are inherent to a company. That's why, when given the opportunity and resources, they can really make masterpieces.
Most of the best games I've ever played are indie titles, it's so disappointing to see how many people still avoid them while complaining about how bland AAA games have gotten. Outer Wilds and Disco Elysium are some of the best pieces of art I've ever had the pleasure to engage with, and AAA studios simply can't make games in the same vein that aren't just soulless and profit-oriented. If more people were willing to give some indie games an actual try instead of dismissing them all as 'roguelike metroidvanias" or whatever, I bet that gamers would be more happy
@@kataarifox Yes! I also played outer wilds. One of the best experiences of my life. If you want another game that can fill the "information discovery" itch, I've heard that Tunic is really good.
"Everyone knows what a Mario the hedgehog is" 😂😂😂 that killed me.
Pokemon SV wasn't just normal levels of broken, it was straight up corruption-tier breakage
Makes me wonder if someone did just sneak corruptions in at gamefreak
a wild Vinesauce fan appeared
I stopped buying games day 1 in 2016. Got sick and tired of being nickeled and dimed to death over these practices. Either the game ran like crap or it ended up being a huge disappointment. So now I wait for a deep discount for every game on my wish list, plus I have a backlog of games to keep me busy for a while.
This. Why do people keep buying / pre ordering these shit games 😂
I've been doing the same after feeling ripped off with these practices, and its even better when other players say a game sucks and it doesn't make me feel bad for buying it long past its release
“It’s an overhauled monetization patch”. Live service in a nut shell. Subscribed
This shit is funny af - and real. I think thats why i like it so much . everyone else is so fake and afraid to speak their mind cause of "brand deals" - your a breath of fuckin' fresh air yo. i been watching since you had 2k subs. Keep going.
@@Odeon1970 Nah dawg, the commentary community on YT is cut throat - if you become semi-popular, and if the bigboys like turkey tom, Nick DeOrio, Keemstar, ext dont like you, they WILL find a way to shut your channel down. Even if they DO like you, they WILL lie and cause shit - just for fun. They actively admit it. "I'm bored, lets go start drama". Not only that, theres THOUSANDS of new accounts being signed up every day - the chances of you ACTUALLY becoming something on here now is slim-to-none, solely because of the WORLD-WIDE competition.
So no, there isn't new commentary channels every week, because thats basically impossible - theres a finite amount of people in the world, (which means a finite amount of watch-time) and someone out there is making the same content as you - but better. Why would i sub to your channel and spend my PRECIOUS TIME i cant get back if someone else out there has the money, and time, to make better content?, and
#TWO, no one in a "position of power" is gonna talk bad about AAA gaming or their company's, for fear of lost revenue, and missing out on "review copies", which would also equal a loss in revenue - let alone the opportunitys theu think they'll miss. No one is gonna willingly and openly talk about the actual problems in the industry/with the game - cause if you do, your labeled a Bigot, racist, and part of some "gamergate" BS that I STILL dont clearly understand what its supposed to even mean/be - by the company, all in a bid to rally up THEIR AND YOUR fans to stand AGAINST you. Which almost ALWAYS works.
You know what? Find me a review (an EARLY review. before the game came out) from ANYONE over 50k subs that is critical of said game. Or even say that its bad. ANY game. Another example - find me a review on God of war Ragnarok that talks about how repetitive and boring the combat becomes, compared to other games of its genre. Ill wait.
EDIT: i guess i should also "apologize" for complimenting Nasu, and tryna boost his ego a bit so he'll believe in himself more, and make more content. I didn't realize how horrible and highly illegal it was. I also didn't realize i need to be miserable all the time either - and how im supposed to make everyone else feel that way too. How DARE i compliment him. God, the AUDACITY. Someone needs to hack and dox me, so i can be punished and receive justice, all quick-like. Like - HOW DARE I?. Im a goddamn monster. Guess it's . It was fun while it lasted.
My biggest letdown this last year when it comes to unfinished games was Steelrising. It's not a massive AAA game but still, the devs not only released the game with terrible optimization (on PC at least) but also released a dlc not too long after the release of the game, and their response to the criticisms was an FAQ on how to run the game better by changing our settings.
Unfinished and badly optimized aren't the same. DLC is only that if they ripped it out of the main story. Fairly sure it wasn't in that case. As for poor performance, if it runs on good hardware it's just badly optimized but not broken or unfinished (some games just aren't built to work on low spec hardware), but it's probably broken if it doesn't run on anything within the current and previous generation. Steelrising isn't broken - runs just fine on last gen hardware.
So long as these companies keep raking in the monies, this is only going to get worse.
I'm really enjoying hi-fi rush right now, and the best part? It runs smooth as hell no bugs at all so far, it runs as solid as a PS2 game.
Now it's not the most complex game, but it's super impressive for literally being announced and dropped on the same day. I really hope Microsoft and Bethesda allow this sort of distribution model to continue. The don't say anything until it's pretty much ready to drop model seems to be the way to go. This probably saved a ton of crunch in development too.
I mean the release day had nothing to do with crunch, if investors were aware of the game's existence you know crunch happened.
The only thing this release day dis was completely destroy the game's marketing so most people have no idea this game even exists.
This is a result of survivorship bias. 99/100 games dropped without advertisement will die on launch.
@@thechugg4372 tbf, hi-fi rush is now one of the most played games on steam. And is also universally praised.
The developers decided to shadow drop this game and Microsoft allowed it. It is on the top 10 for sold games on steam right now and this game had no advertisement. A game dies because it is bad not because it isn’t marketed. The game speaks for itself if it’s good.
This channel is high-key underrated, nice to see another black dude making gaming analysis videos and they on point to boot keep it up man
Racist
Thanks bro, I really appreciate it!
darn, was hoping he was white. (joking, because it doesn't matter)
@@Quaaludio damn you got the whole comment section dying
@@xtecrebornthere’s always that one person with a backhand joke unfortunately
0:36 That’s not a glitch; that’s the invisible boatmobile preorder bonus.
That bit about games releasing complete editions with all the DLC is exactly why I never bother buying games the year they come out. I always wait a year or two for the price to go down and the complete edition to come out.
To quote Pan Pizza:
"Releasing an unfinished game back then was a death sentence, today it's practice".
Man I loved those personal pan pizzas from Pizza Hut back in the day with the coupon you’d get for a free one, earned by reading books in school. Good times
@@UA-camDictatorship2024 Now y'all got me feelin' nostalgiac.
Driv3r = bankrupted Reflections
Spyro Enter the Dragonfly = destroyed the brand and sales numbers of future sequels (until the reignited trilogy in 2018)
BMX XXX = final nail in the coffin for Acclaim
In the PS2 era, you had to make good games to succeed in the competitive market or you would sink quicker than the Titanic.
Today the more broken and garbage the game is, the more it is praised. Just look at PUBG at release, especially the Xbox One port that was literally unplayable. It still sold 70 million copies though and had shill reviewers giving it an 85 metacritic score. That was also the day I stopped taking critics and scores seriously.
This is why I love Ghost of Tsushima. It managed to become my favourite game of all time, and until now, open-world games were far from my favourite genre. But they did it. Somehow, they managed to create a game that for me hits the sweet spot in every single aspect, with a bonus...it doesn't have fuckin' microtransactions, it isn't buggy (at least it wasn't when I first played it in May 2021), and they even added a multiplayer mode and New Game+ with a lot of collectibles to enhance the NG+ experience. On top of all of this, according to some rumours, Sucker Punch is working on the sequel. May it be GOTY 2024 or 2025.
Assassin's Creed Japan made you love games again?
@@lucasLSD you think assassins creed in japan is bad? That sounds awesome
@@lucasLSD Ghost of Tsushima is better in literally every aspect. Combat, skill-tree, soundtrack, characters, setting, visuals. I'm so fucking glad the chaps at Sucker Punch and FromSoftware make Bugisoft realise that their open-world design is shit.
The last Assassin's Creed showcase was the biggest joke I've seen in the video game industry recently. They expected us to get hyped up about 5 second CGI cinematics.
"People have been asking for this for a long time, haven't they?"
"Yeah"
"And now you're giving it to them! It's amazing!" Shut the fuck up.
And they're doing a live service as well...on top of all this, they just fuckin wasted the China setting for a fuckin Assassin's Creed mobile game. What a wasted opportunity.