TO ALL OF YOU WHO WANT TUTORIAL. 1. MODEL THE BRIDGE. 2.PUT THE DIFFERENT PARTS IN VORONOI FRACTURE 3. ADD RIGID BODY TAG TO THE FRACTURE OBJECT 3.1 CHANGE "TRIGGER" TO "AT VELOCITY PEAK" 3.2 GO TO COLLISON TAB AND SET "INHERIT TAG" TO BE "APPLY TO ALL CHILDERN" AND "INDIVIDUAL ELEMENTS" TO "ALL" 4. CREATE "PLANE" OR "RANDOM EFFECTOR" CHANGE PARAMETERS TO 1 CM OT SOMETHING LOW 4.1 CHANGE THE FALLOFF TO BE SPHERE OR SOMETHING THAT WORKS FOR YOU 5. ANIMATE THE EFECTOR. RESULT: WHEN THE EFFECTOR IS PASSING TROUGH THE FRACUTRE OBJECT IT WILL MOVE THE PEACES (THIS MEANS THEY WILL HAVE VELOCITY ) THE DYNAMICS TAG WILL BE ACTIVATED AND THE PIECES WILL START TO FALL YOU CAN ADD AS MANY EFFECTORS AS YOU WANT TO COLLAPSE SMALL AREAS OF THE BRIDGE OR WAHT EVER YOU WANT TO DEMOLISHE 6. THANK ME LATER
I understand, but he is using just one voronoi fracture for the whole scene. This is what is getting me. I can't figure out how to make all of those fracture with just one VF effector. Also, only using two falloffs And I do thank you for your breakdown. It is helping me get that much closer!
@@dez7852 hi did you hack doing this? the multiple fall ofs works fine for me, on the sources tab of the voronoi turn distribution type to normal and use the transform tools below it to scale the fractures
Please oh please do a tutorial for this, I have been looking for something like this and I did not believe this was possible in Cinema 4D but please do tutorial for this or at least a little part of it just to get started. Like you are the only person on UA-cam that have anything like this that has been done in Cinema 4D.
Truly a great job. I just have one question, how do you manage to distribute the points in the way they are? I can only find the Options Even,Normal,InvertNormal and Exponential. Please let me know how you did it. thx
pretty good sir!it's high quality destruction,can you make some tutorials about the destruction render?and where i can support you?really like destruction what you made!amazing!
Motion blaster graphics thanks a lot!your ins have more and more great rnd scene i was saw! just want to say nice work! Kingkong's scene looks so reality
Hey man, great job. Quick question. When your Random Effector is destroying the middle part of the pillar and the upper deck (half circle).. At that moment the deck is coming down. When we try this the deck isn't coming down. An gravity node is added, there's a connector, weight painted everything, but the deck is staying above..?
please guy , how long it take you if you make a tutorial 15 min may be ? it will help us a lot . we all need it , because we can't get this level of details with default settings.
S'il vous plaît oh s'il vous plaît faire un tutoriel pour cela, je cherchais quelque chose comme ça et je ne croyais pas que c'était possible dans Cinema 4D mais s'il vous plaît faire un tutoriel pour cela ou tout au moins une partie pour commencer. Comme vous êtes la seule personne sur UA-cam qui a quelque chose comme ça qui a été fait dans Cinema 4D ..mais avec sous-titre anglais s'il vous plaît
TO ALL OF YOU WHO WANT TUTORIAL.
1. MODEL THE BRIDGE.
2.PUT THE DIFFERENT PARTS IN VORONOI FRACTURE
3. ADD RIGID BODY TAG TO THE FRACTURE OBJECT
3.1 CHANGE "TRIGGER" TO "AT VELOCITY PEAK"
3.2 GO TO COLLISON TAB AND SET "INHERIT TAG" TO BE "APPLY TO ALL CHILDERN" AND "INDIVIDUAL ELEMENTS" TO "ALL"
4. CREATE "PLANE" OR "RANDOM EFFECTOR" CHANGE PARAMETERS TO 1 CM OT SOMETHING LOW
4.1 CHANGE THE FALLOFF TO BE SPHERE OR SOMETHING THAT WORKS FOR YOU
5. ANIMATE THE EFECTOR.
RESULT: WHEN THE EFFECTOR IS PASSING TROUGH THE FRACUTRE OBJECT IT WILL MOVE THE PEACES (THIS MEANS THEY WILL HAVE VELOCITY ) THE DYNAMICS TAG WILL BE ACTIVATED AND THE PIECES WILL START TO FALL
YOU CAN ADD AS MANY EFFECTORS AS YOU WANT TO COLLAPSE SMALL AREAS OF THE BRIDGE OR WAHT EVER YOU WANT TO DEMOLISHE
6. THANK ME LATER
I understand, but he is using just one voronoi fracture for the whole scene. This is what is getting me. I can't figure out how to make all of those fracture with just one VF effector. Also, only using two falloffs
And I do thank you for your breakdown. It is helping me get that much closer!
@@dez7852 hi did you hack doing this? the multiple fall ofs works fine for me, on the sources tab of the voronoi turn distribution type to normal and use the transform tools below it to scale the fractures
I'm going to thank you now. Thanks.
NIIICE! you gave me the confidence that it is possible to make very effective destructions in Cinema!
Great video!
Best use of Voronoi Fracture object so far!!! Make a tutorial on this please!
Great job! be a hero and make a tutorial please! :)
hey guys, since there was no tutorial i tried to explain how you can achieve this with mograph effectors: ua-cam.com/video/q9nDtFpz9m0/v-deo.html
@@3DDeals you are the best man
Please oh please do a tutorial for this, I have been looking for something like this and I did not believe this was possible in Cinema 4D but please do tutorial for this or at least a little part of it just to get started. Like you are the only person on UA-cam that have anything like this that has been done in Cinema 4D.
yeah!!! plz!
hey guys, since there was no tutorial i tried to explain how you can achieve this with mograph effectors: ua-cam.com/video/q9nDtFpz9m0/v-deo.html
woaw, cool, good job
Amazing, i love watching your videos. High level of editing
man that is amazing work.we would love to see the tutorial
10000000%!
Wow, naisss!
Beautifull!!
Truly a great job. I just have one question, how do you manage to distribute the points in the way they are? I can only find the Options
Even,Normal,InvertNormal and Exponential. Please let me know how you did it. thx
tutorial please.....
Plz do a teutoral in this project.
It will be very helpful for us
Best voronoi fracture i have seen so far!
which noise did you use in the detail?
Thanks! FBM
me too
He activated "detailing" in fracture voronoi
Very nice... but i have one question? How does this work without any dynamic tag? I cant see any in your project tree.
Fracture voronoi, rigidbody tag. Thx
Ah! Now i see. I didnt noticed the baked dynamic tag.
:)
pretty good sir!it's high quality destruction,can you make some tutorials about the destruction render?and where i can support you?really like destruction what you made!amazing!
Motion blaster graphics thanks a lot!your ins have more and more great rnd scene i was saw! just want to say nice work! Kingkong's scene looks so reality
So... You're the guy who animated the wtc, no?
please tutorial!!!!!!! :)
Could we use this and add in matte layers for a project?
Hey man, great job. Quick question. When your Random Effector is destroying the middle part of the pillar and the upper deck (half circle).. At that moment the deck is coming down. When we try this the deck isn't coming down.
An gravity node is added, there's a connector, weight painted everything, but the deck is staying above..?
make gravity about 2000 or 3000 cm and increase steps per frame in dynamics settings by pressing ctrl+D
if your doing this now in R20 won't you use fields
please guy , how long it take you if you make a tutorial 15 min may be ?
it will help us a lot . we all need it , because we can't get this level of details with default settings.
S'il vous plaît oh s'il vous plaît faire un tutoriel pour cela, je cherchais quelque chose comme ça et je ne croyais pas que c'était possible dans Cinema 4D mais s'il vous plaît faire un tutoriel pour cela ou tout au moins une partie pour commencer. Comme vous êtes la seule personne sur UA-cam qui a quelque chose comme ça qui a été fait dans Cinema 4D ..mais avec sous-titre anglais s'il vous plaît
Mouvement fractal brun,why my C4D R19 haven't this
FBM
How are you using only 1 Voronoi fracture for all of those breaks!??!!?
Would you sale the scene or the technique, because i'm willing to pay? lol
很棒,但是可以出一个教程吗?来自中国的请求
what is the plugin used in here?
No plugins there, C4D only
@@MBGCORE voronoi?
@@hsan.1951 yep
What's your pc specs and redshift render time sir
All is done using a laptop Asus ROG GTX 980m, renders were fast
Care to share your c4d file?:)
Wtf we need tut