Stracraft 2 custom race campaign Duke's Scion Campaign Mission 5

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  • Опубліковано 16 вер 2024
  • Stracraft 2 custom race campaign Duke's Scion Campaign. Story takes place before Starcraft one. Interesting storyline and very high-quality new race.

КОМЕНТАРІ • 18

  • @theduke3778
    @theduke3778 2 місяці тому +1

    I have to say, I really do appreciate your videos. It’s nice to see someone appreciate the work I put into the AI by commenting on it. This series was a blast to watch and I do hope you’ll check out my next campaign (Synoid) when it’s finished. (And maybe even try out the Scion bonus mission?)

    • @sunnycatogaming
      @sunnycatogaming  2 місяці тому

      I already finished recording the bonus mission. It will be a short video. I still have to put some comments in it. Btw, whatever I say in the video I'm just joking around. Don't take them seriously:) I absolutely love this campaign and I admire your work!! I just wish the channel was a little more bigger so more people can see our work...lol

    • @theduke3778
      @theduke3778 2 місяці тому +1

      Thanks, it means a lot!

  • @theduke3778
    @theduke3778 2 місяці тому

    The AI’s work like this: Everything is centered around Krookov (purple).
    Krookov commands the other commanders and orders when to attack, counter attack, harras, and defend. He’ll pull Orange’s tanks to defend the other AI’s, order Teal to drop harras when you move out, and order massive counter offenses when you move out. Krookov himself spends most of his time protecting the other commanders, so if it feels like the AI is reacting to what you do, *that’s the point.*
    I wanted this mission to feel like you’re fighting against an elite general, so I spent about a solid 4 weeks programming the AI’s. On Terminus difficulty (the nightmare mode for the campaign) the only change to the mission is that Krookov is a lot smarter in his decision making.

    • @sunnycatogaming
      @sunnycatogaming  2 місяці тому

      You really did a great work with the AI. I love playing campaign maps and figuring out the weak point of the AI. And I have to say this mission was one of the hardest one I ever played :)

  • @theduke3778
    @theduke3778 2 місяці тому

    Some things to point out:
    1: Uploader double click is a stupid bug I ran into late in development. The “solution” is to remake the building from scratch but I’m not going to do that.
    2: Green’s ghosts don’t auto-cast nukes. Early on in testing, getting nukes was irritating and forced people to save-scum. My solution? Force Green to move into range of the player’s units before they nuke. The actual ghost AI nukes the first unit that has vision of that ghost. If I recall correctly, I believe the auto-cast is so the ghost doesn’t auto-nuke Spitfires and workers.
    3: you’re the first person to ever go mass-air on this mission as it’s actually a lot harder to go mass air than ground, but good job.
    4: Orange doesn’t drop, taking him out removed 90% of all the tanks on the map and prevents Krookov from reinforcing the other commanders.
    5: The AI’s don’t have map-hacks, instead they have cloaked air units that they use to scout. When you set up your moles on the cliff there was a cloaked dude there.
    6: The AI’s still attacking after they died is a Blizzard issue. When an AI is shut off, it sends whatever army it had cued up to attack. Because Krookov gives the AIs orders, the AI will follow its last instructions given before “shutting off” (they lost all resources and all code is shut off for them)
    7: I actually had to tune down Krookov’s AI in this mission because he would counter whatever the player made. So instead he makes 62% units that can counter the player’s comp.
    And lastly, why was the font different for 2 instances? You’re using an organize background and then comic sans. It’s not that important it’s just… weird.

    • @sunnycatogaming
      @sunnycatogaming  2 місяці тому

      Thanks for those point outs:)
      1. I found out when it's in building stat, it lets you double click. So I just put them in group right away when I start building them. Annoying thing is when mis click on that group icon and have to regroup all of them again....Click one by one....I do that twice in this video. Wonder if you can tell when I did it lol
      2. When I saw them shooting like 6nukes at once, I thought auto-cast was the reason they were going crazy with it.
      3. I actually tried with ground units for a quite a while at first. I tried so many different combinations of units. Seemed like mass Badgers takes less time to finish the mission and less cost all together.
      4. I just make sure all their productions are removed from the game...:D
      5. Yea I notices that. AI is just being like AI. Doing all these flowless moves and newb moves :)
      6. Like I said, in 4:)
      7. I'm not sure if I can beat mission 5 on extreme difficulty.100% AI might be too much for me :(
      Font meaning the comments I put in the video right? I actually intentionally changed the color to see if anyone would notice it lol But I don't remember doing a 2nd one so that one must be a pure mistake >< I'm still new to these editing stuff on UA-cam so I don't know what I doing yet :)

  • @Ryan41707
    @Ryan41707 2 місяці тому

    I love the references in this. All the commanders are names based on Command and Conquer, some of the unit names are from Supreme Commander, and a lot of the custom units have little dev jokes and notes on their descriptions. Also it's "Hammer Lord" not Hammer head as it's a reference too the Monkey Lord from Supreme Commander and the Hammer Jack from, well, Supreme Commander. The Hammer Lord is a combination of the 2 units.

    • @sunnycatogaming
      @sunnycatogaming  2 місяці тому

      Yea there were a lot I didn't mention in the video because the video would be too long but there were a lot of interesting stuff in this campaign. I hope people will watch This video and make them want to play it:)

  • @Ryan41707
    @Ryan41707 2 місяці тому

    Do you plan on doing Terminus/Nightmare mode? Also I think the music is a bit too loud.

    • @theduke3778
      @theduke3778 2 місяці тому

      If he does I'd be suprised. It's already been completed so I know it's doable but it'd take awhile.

    • @sunnycatogaming
      @sunnycatogaming  2 місяці тому

      I was thinking about it. Div already told me he didn't it wasn't balanced so I might play it but probably won't make a video of it. Unless people wants me to :)

    • @sunnycatogaming
      @sunnycatogaming  2 місяці тому

      oh and thanks for pointing about the sound. I love the music of this game so I always have the music on 100 and other sounds little less. I never thought it would affect the video lol

    • @theduke3778
      @theduke3778 2 місяці тому +1

      It’s beatable. The difficulty just adds another gimmick to each mission, and makes the AIs smarter.

    • @sunnycatogaming
      @sunnycatogaming  2 місяці тому

      I like smart AI:) Just hate impossible AI lol