How To Create AI Firefight Waves In Forge | Beginner Halo Infinite AI Tutorial

Поділитися
Вставка
  • Опубліковано 2 лип 2024
  • ► TWITCH: / ducain23
    Today we are taking a look at AI in the Season 5 update and showing how you can create a Firefight map with Waves in Halo Infinite's Forge!
    BIG THANKS to Dark Maiming for the help: / darkmaiming
    Kids Fundraiser: bigkahunaprime.net/crosbyelem...
    Wave Script Prefab: www.halowaypoint.com/halo-inf...
    More Halo Infinite Forge Tutorials: • Halo Infinite Forge Tu...
    Halo Infinite Forge Maps has come a long way and the custom maps that have been created are mind blowing! Check out more Halo Infinite Custom Maps below!
    Watch More Halo Infinite Forge Maps: • Halo Infinite Custom M...
    Tell me what you think of the Halo Infinite Forge and also if there is anything yall would like for me to make in the future!
    LINKS:
    ► TWITCH: / ducain23
    ► DUCAIN PLAYS: ‪@FortniteFeatures‬
    ► DISCORD: discordapp.com/invite/ducain23
    ► PATREON: / ducain23
    ► TWITTER: / ducain23
    Thank you for the Support on UA-cam and Patreon!
    If you want to see more Halo Infinite Forge and Halo Infinite Custom Maps, why not subscribe? Thanks for watching and have a good one!
    - TIMESTAMPS -
    0:00 Intro
    0:40 Fundraiser
    1:56 Scripting AI Waves
    29:56 Outro
    All Music from Streambeats: www.senpai.tv/streambeats/
    #HaloInfinite #HaloInfiniteForge #Halo
  • Ігри

КОМЕНТАРІ • 221

  • @Ducain_Plays
    @Ducain_Plays  8 місяців тому +22

    BIG THANKS to Dark Maiming for the help! He is the smart one that knows Scripting really well. Find him HERE: twitter.com/darkmaiming
    I also stream almost daily so follow for Forge Streams: www.twitch.tv/ducain23

    • @RetrovexAmbient
      @RetrovexAmbient 8 місяців тому +1

      we'd love to see you talk about nav mesh, more content for you to make and more of awesome videos for us to watch! :D
      of course no pressure I enjoy watching you review maps just as much as you talking about forge

  • @LateNightHalo
    @LateNightHalo 8 місяців тому +190

    We’ve been dreaming about this since halo 3’s forge. It’s crazy that it’s finally here

    • @user-gv5zl7hi8x
      @user-gv5zl7hi8x 8 місяців тому +7

      Me too , what are you most excited about

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому +18

      Yup! So excited for the future!

    • @QuarrelsomeLocalOaf
      @QuarrelsomeLocalOaf 8 місяців тому +10

      "There are those who said this day would never come. What are they to say now?"

    • @thejfoshow1320
      @thejfoshow1320 8 місяців тому +4

      I’m Houngry for more

    • @nick33ee
      @nick33ee 8 місяців тому +2

      @@QuarrelsomeLocalOaf they still say 343 is trash.

  • @ObstacleRace
    @ObstacleRace 8 місяців тому +74

    Fun fact with the phantom spawner that I discovered: You can adjust the boundary height of the phantom so that it doesn't drop as low to the ground. Super helpful when space is a little tight!

    • @ObstacleRace
      @ObstacleRace 8 місяців тому +4

      My barrier is getting troops to spawn when a player walks into an area but aren't there when a player isn't to allow for more AI elsewhere. Ideas?

    • @Will_Forge
      @Will_Forge 8 місяців тому +4

      ​​@@ObstacleRaceI'd make them "trigger by script" in their object settings. Then trigger them to spawn troops there with a script. I don't have a super strong grasp of the specific scripts you'll want, but yeah. Something like that should work with the right scripts.

    • @EwokHunter27
      @EwokHunter27 8 місяців тому +2

      Oh wow that’s helpful. Do AI take fall damage or is there a Max height? Would be cool to make some kind of “Banished ODST” gamemode

    • @EwokHunter27
      @EwokHunter27 8 місяців тому +2

      @@ObstacleRaceYeah I’d make a script for that

    • @Will_Forge
      @Will_Forge 8 місяців тому +1

      Yes, AI do take fall damage @@EwokHunter27.
      And as a funny little thing you can do you can grow the area of the phantom down vertically, and then place the phantom far up in the air. As long as the are is touching the navmesh below it, it will spawn and it will drop its troops at the height of the blank white phantom that represents the squad spawner. It looks like the pilot just flew in and booted the troopers out the door and make them fall with a splat. Kind of a sick chuckle sort of thing, but funny nonetheless. 😆
      I've been experimenting with the campaign AI on my channel in my live streams if you want to come take a look. I'm making a MOBA game mode.

  • @strawboi1
    @strawboi1 8 місяців тому +25

    One thing I notice about the AI Zone Move is that if they attack you they will not get out of that area they are set to and they'll try to shoot from a far when you're out of that zone so what I did to let them chase you is by creating a AI Master Zone which covers a big area or the whole map and how to set it is by having the AI Spawner link to the AI Move Zone if you want them to go to a specific location on the map and then have the AI Move Zone link to the AI Master Zone which is the AI Move Zone that covers the whole map and it allows the AI to pursue you around the map when you're trying to flee the area but since the Master Zone covers the whole map they'll chase you around the map and it makes the AI more lively

  • @NOTHINGISREALYET
    @NOTHINGISREALYET 8 місяців тому +25

    In the process of building a custom campaign map which will hopefully lead on to become a series of maps, scripting is one of the big barriers for myself atm but have been dreaming of doing this since halo 3, your guides have been invaluable thank you Mr Halo Man

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому +4

      You're welcome! Excited to see what you create!

  • @nugbug3541
    @nugbug3541 8 місяців тому +7

    If you guys are having problems and it says “compare node not built successfully” or something like that just connect Queue size to both Operand A and B instead of just A

  • @TheLorePerson07
    @TheLorePerson07 8 місяців тому +6

    This really helps someone like me whose brain melts when he does anything more than placing something in forge. Thank you for making this!

    • @AcidDavid
      @AcidDavid 8 місяців тому

      Same here lol

  • @bonk4316
    @bonk4316 8 місяців тому +23

    Increase AI Budget, also what if we had spirit dropships as phantom alternative

    • @acrustykrab
      @acrustykrab 8 місяців тому

      Love Spirits

    • @Airsickword
      @Airsickword 7 місяців тому +1

      It would be awesome if they also add Pelicans so we can do Marine drops

  • @Wrath1999
    @Wrath1999 8 місяців тому +7

    I’m psyched to try and make a Spartan Ops type thing. You are a lifesaver!

  • @sizzle5775
    @sizzle5775 8 місяців тому +21

    I think recreating the invasion game mode with the forge ai would be awesome.

    • @The123tactics
      @The123tactics 8 місяців тому

      Hell yes.

    • @toringmort4231
      @toringmort4231 8 місяців тому

      but there's no playable Elites

    • @The123tactics
      @The123tactics 8 місяців тому +1

      @@toringmort4231 But we can fight real ai in an invasion style game now.

  • @Veilvormela
    @Veilvormela 7 місяців тому +1

    You’re a life saver I spent forever trying to make a decent firefight map but wanted a basic straight to the point simple method for doing things and yours works perfectly same as your last AI video you covered. And through that I’ve nav meshed BTB maps people have made left their credits of course and added PvP ai to their maps allowing people new ways to try them.

  • @Killjoy0329
    @Killjoy0329 8 місяців тому +6

    Gonna donate to your kid, you took your time out to help us with getting to use forge, we’re gonna help you out

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому

      They would love that and I really appreciate it :)

  • @ConcasicoWoodworks
    @ConcasicoWoodworks 8 місяців тому +13

    No joke, this is going to become my new toy box. Can't wait to make some cool firefight maps 😎

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому +3

      Can't wait to see them!!

    • @ConcasicoWoodworks
      @ConcasicoWoodworks 8 місяців тому +1

      @@Ducain_Plays will be trying to find some time to work on them after working on my wooden figures but I should be able to start with something. Also, if you are still interested in that custom ODST and Mongoose you asked me over Twitter, I left you a message regarding that 😉

    • @nick33ee
      @nick33ee 8 місяців тому

      @@ConcasicoWoodworks wait you did that master chief in your pfp? looks incredible,

    • @ConcasicoWoodworks
      @ConcasicoWoodworks 8 місяців тому

      @@nick33ee yep, I have made a variety of Halo characters as wooden action figures :D

  • @blkmmbo
    @blkmmbo 8 місяців тому +2

    Oh my god, thank you so much for this. I have been struggling with this since the first hour the season came out.

  • @duvee
    @duvee 8 місяців тому

    you are a LEGEND making this

  • @MaxiMexico
    @MaxiMexico 8 місяців тому

    Great tutorial learned a lot from it!
    It definitely inspired me to play around with the AI placement and what not.

  • @TearsOfLa
    @TearsOfLa 8 місяців тому +4

    25:05 setting the compare to 0 checks the wave queue to see if it is empty. If there are 0 items in the queue and there is no active wave, then you have beaten all waves.

  • @TheVeteranLord
    @TheVeteranLord 8 місяців тому

    This video saved me so much time. Thank you

  • @scoutspartan
    @scoutspartan 8 місяців тому +6

    Could you make a tutorial on how to make ai respawn squad specific for example if bravo squad is gone will respawn only bravo squad?

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому +3

      I can look into it!

    • @scoutspartan
      @scoutspartan 8 місяців тому +1

      @Ducain23YT that would be awesome right now I have a script "on squad remaining percent" does action theres a spot that says squad on it to connect a node to specify what squad u want to respawn but I can't figure that part out

    • @TexMackerson
      @TexMackerson 8 місяців тому +1

      ​@@Ducain_Playsplsss

  • @XSquidbeatsX
    @XSquidbeatsX 8 місяців тому +1

    There is so much you can do, right now I’m building a strike like in destiny, a 4 player mini campaign. Also gonna put in banshee chasing you as you drive to an objective in a warthog for some epic fights

  • @toringmort4231
    @toringmort4231 8 місяців тому +2

    teach us how to do endless waves that just repeat themselves please

  • @EwokHunter27
    @EwokHunter27 8 місяців тому +8

    Lets go part 2 🎉

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому +3

      HYPE!

    • @EwokHunter27
      @EwokHunter27 8 місяців тому +1

      @@Ducain_PlaysFr! 🔥 do you know if the golden sandwich weapon is available in forge?

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому +1

      @@EwokHunter27 I don't think it is :(

    • @EwokHunter27
      @EwokHunter27 8 місяців тому +1

      @@Ducain_PlaysAw man ☹️ I wonder if you could get it in forge if you loaded up on Forbidden and deleted the map to make your own, but just kept the sandwich

    • @EwokHunter27
      @EwokHunter27 8 місяців тому +1

      Never mind you cant

  • @jkovids
    @jkovids 8 місяців тому +1

    Thanks for the video, this helped me out alot.

  • @ItzSempa
    @ItzSempa 8 місяців тому +2

    Great job! Thanks for your effort🤟

  • @grant2707
    @grant2707 8 місяців тому +5

    ducain is the goat

  • @numenthehuman
    @numenthehuman 8 місяців тому +1

    Personally when I was trying to figure it out through trial and error what messed me up was having to put the spawns in an object list. It's refers to a spawn list... I spent so much time looking for a spawn list script like an idiot. Wonderful video thank you!

    • @bonk4316
      @bonk4316 8 місяців тому +1

      I honestly like slower I’m slow lmfao

  • @kokushibo2755
    @kokushibo2755 8 місяців тому +1

    Thank you, highly appreciate it!

  • @BlueFlameStudiosOfficial
    @BlueFlameStudiosOfficial 8 місяців тому +1

    THANKS BOSS

  • @Yeiyn343
    @Yeiyn343 8 місяців тому +1

    You learned all of this over night, since the stream?? Great video Drew!! -Yeiyn from Twitch. :-)

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому +2

      Well learned it from DarkMaiming... he was the smart one...haha

  • @Nextgen_Account
    @Nextgen_Account 8 місяців тому

    Thanks. Trying to figure this out eith no experience in scripting is very tough lol

  • @treennis1605
    @treennis1605 8 місяців тому

    Hope flood AI gets added at some point! Been having a blast with this new update!

  • @thekleanupkrew8381
    @thekleanupkrew8381 8 місяців тому +1

    AI in forge is amazing, most people are gonna make PvE stuff but I’m thinking about how can we add AI to older custom games? Imagine castle wars running along the bridge to the flag but you have elites with energy swords running with you on your team? Gonna be amazing

  • @joeyflores9649
    @joeyflores9649 8 місяців тому

    Thank you man lol your amazing

  • @As-iy2ki
    @As-iy2ki 4 місяці тому

    The one time when learning something in class is applicable in your day-to-day life unlike some other things e.g. quadratic formula.
    I guess learning about flowcharts and classes/ objects does have its merits outside of the workspace.

  • @behelit9570
    @behelit9570 8 місяців тому

    Thanks man, i don't speak English so well But i understand everything almost... i get it!

  • @jonathanz.9675
    @jonathanz.9675 8 місяців тому

    Thanks so much!
    I would love a tutorial to stop elites from cloaking or at least entering melee. I saw nodes for it but… I think you can guess

  • @joeyoualreadyknow99
    @joeyoualreadyknow99 8 місяців тому +1

    Is there a way make it where after killing a whole wave, it ends the round and starts a new round sort of like a cod zombies style mode? Im just getting into forge and these videos are so helpful!

  • @ThatPMacleod
    @ThatPMacleod 8 місяців тому

    Great video and thank you for the prefab! I am having an issue where the bots all spawn in correctly, but they will not leave the spawn area. They will fire at me but they stay in a small area. I have built the nav mesh, any idea what I have missed?

  • @elite6657
    @elite6657 8 місяців тому

    Very nice vid thank you

  • @gcwishbone
    @gcwishbone 8 місяців тому +1

    You n darkmaiming = very good for halo

  • @quinnchillai2406
    @quinnchillai2406 8 місяців тому

    This video was extremely helpful, thanks! I have my waves spawning smoothly now and I can tie the waves in with the Extraction mode.
    I did run into an odd problem though; I was forging last night, putting the finishing touches on the 2nd wave.
    When I ran the mode in custom games, it spawned everything flawlessly, including the marines that spawn to fight the Banished. After the Banished died, it spawned the next wave, no issues.
    I booted it up today, added a third wave and when I ran the custom games, it now counts one squad of marines as part of the enemies to kill but not the other squad. It essentially soft locks the wave since I have friendly fire turned off. I’d rather not have to kill friendlies, not sure what has broken

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому +1

      Hmmm that is strange. I'm not sure what is happening. I guess double check to make sure the Banished are also on the same squad (like Alpha or whatever) as the marines

    • @quinnchillai2406
      @quinnchillai2406 8 місяців тому

      @@Ducain_Plays the Marines are on Bravo currently, so will switch it after work and see what happens. Thanks for replying Ducain, hopefully it’s that simple 🤞

  • @kelleebarton6500
    @kelleebarton6500 8 місяців тому +5

    What about player traits like over shield melee power running speed and player hp is there a way of changing all that like in reach firefight or will that be coming with the official firefight mode midseason?

    • @ohno5507
      @ohno5507 8 місяців тому +1

      There are nodes for adjusting player traits, but from what I understand we'll be getting some comprehensive firefight settings once it launches.

  • @electricecho_
    @electricecho_ 8 місяців тому +1

    You a legend 🙏

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому +1

      Happy to help get this info to the community :)

  • @EwokHunter27
    @EwokHunter27 8 місяців тому +1

    I saw a clip of some Giant Hunters in forge. Could you try to make a forge AI sizing tutorial? I NEED to make the Giant Grunt

  • @EP_mc
    @EP_mc 8 місяців тому

    Would it be possible to make a linear stealth mission with the ai patrolling and we can stealth kill

  • @Greganaut
    @Greganaut 8 місяців тому +2

    great tutorial. i noticed when set up like this as soon as you kill the last enemy the next wave spawns. i tried adding the wait N seconds between but it doesnt seem to work. im thinking that is what the intermission wave is for.

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому

      I do know there is a known glitch with "Wait N Seconds" where sometimes it doesn't work. So that might be your issue because that should work. Hopefully a fix will come soon!

  • @Howitzer09
    @Howitzer09 7 місяців тому

    Great vid ! But can you also make a video for how to make the spawn point for players? I want to make my own firefight map that I can use in the community lobby.

  • @dresarcade8074
    @dresarcade8074 8 місяців тому

    Hello there I was wondering if you can do a tutorial to setut the Victory or defeat script. Mine is constantly saying win when I lose in attrition

  • @joynerplays5643
    @joynerplays5643 8 місяців тому

    What game mode is best to play this on mine works really well in forge but in customs the rounds don’t come in to play just one round then nothing happens

  • @devinaksalic8740
    @devinaksalic8740 8 місяців тому

    ur the goat

  • @princessoscar3089
    @princessoscar3089 6 місяців тому +1

    OMG I DID ALL OF THIS AND IT WORKS. BUT DO YOU KNOW HOW I MIGHT MAKE IT JUST RESTART THE ROUND AGAIN INFINITELY INSTEAD OF ENDING THE MATCH? :)
    EDIT: NVM a ZACHERIOT tutorial helped me out! :) You and him are like the GOATS of Forge scripting tutorials!

  • @elgiornok7854
    @elgiornok7854 8 місяців тому

    So, Wave Manager is an identifier but for waves?

  • @jancevaughn8539
    @jancevaughn8539 8 місяців тому

    right now elimination works for life based firefight but if they add dominion it could work like warzone

  • @mrfakerkrab
    @mrfakerkrab 4 місяці тому

    Why do i get “end round missing required property” when I did the exact thing in the video

  • @papastudios
    @papastudios 8 місяців тому +1

    Hey man can you do us forgers a solid and make a video on Nav Mesh? Its kinda tricky to understand. i've put so much time in my map that its so detailed to the point it cant generate nav mesh. Really frustrating. Need to know quick tips and tricks to get it working easy and setup

  • @mihalypetranyi4042
    @mihalypetranyi4042 8 місяців тому +1

    Hey, thanks for the video! I wanna make a firefight-like mode/map too. I have 2 questions:
    - Is there a way to randomize enemies or the order that they spawn?
    - What game type should you choose before going in? (I'm guessing maybe Elimination?)

    • @goronthedwarf
      @goronthedwarf 8 місяців тому +1

      I am wondering the same thing unfortunately. I do know however, there is a community made firefight gamemode that can be used for any map.

  • @Random_98765
    @Random_98765 8 місяців тому

    Hey man I've been using this for a while for all my builds lol, but do you know how to run 2 or more script brains simultaneously? I'm trying to have several banished outposts all throughout my map with their own re enforcement that come in after you start fighting with them but I can't seem to get more than one base to have re enforcement. Nothing else spawns in. Thank-you for all your health

  • @Naratiq
    @Naratiq 8 місяців тому

    Thanks for the video! Really helpful. Can you do one on how to make Friendly AI follow you after killing the enemy AI squad/unit they are fighting? Been having trouble getting that to work.

  • @Suleykwahhi
    @Suleykwahhi 8 місяців тому

    Thank tiem to finish my firefight arena

  • @Ben-M112
    @Ben-M112 8 місяців тому

    They really just turned the node system wayyy up. I heard they increased the cap from 400 to 2000 5 times increase!

  • @LDqingshan
    @LDqingshan 8 місяців тому

    I am very moved to see your efforts in AI scripts, but I still have a huge question. How can I generate a completely different set of monsters by monitoring the survival percentage of the remaining AI? This has a huge and fatal impact on the rhythm of the battle.

  • @goronthedwarf
    @goronthedwarf 8 місяців тому

    Does anyone know why my enemy spawns are doubled from the AI spawners I tried to make a spawner spawn two brute minors and a brute captain instead it spawned four brute minors and two brute captains any fixes?

  • @redemption-dark509
    @redemption-dark509 8 місяців тому

    I have 2 waves, each wave has 4 rounds of waves so to speak, and I would like a message to appear when wave one ends and when wave two starts, but the UI messages always appear when starting the game, one after another, how can I fix it? HELP 😢

  • @SkinnyFG
    @SkinnyFG 8 місяців тому

    why is it that the enemies just stand where they spawn and not follow any move markers or nav points?

  • @brendongordon8595
    @brendongordon8595 8 місяців тому

    What's the outstanding elements left to build mean I'm worried all my maps are screwed and don't know how to fix this

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому

      You just need to check and build each of those like the nav mesh. Those are required to be built in order to publish your map

  • @Guesty-O-Player
    @Guesty-O-Player 8 місяців тому

    Where can I find end round - winning team?

  • @LCVcultGaming
    @LCVcultGaming 8 місяців тому +1

    I am currently trying to have spawners on the map only be triggered when the specific squad that comes from it dies. I want a specific amount of certain AI and have all the spawners set to different squad labels. The "On Squad Remaining Percent" works to trigger it when it only linked to one spawner. As soon as there are 2 or more, when one squad dies (0% remain) ALL spawners are triggered. Is there a way to fix this? I have tried have them count as separate waves but the map can only have one wave active at a time. I believe the issues lies in the "On Squad Remaining Percent" node as there is not a way to specify what squad needs to be killed to meet the criteria to active spawner. So when one squad dies ALL instances of "On Squad Remaining Percent">"Trigger AI Spawner" activate.

    • @aakodiak117
      @aakodiak117 8 місяців тому +1

      i've been trying to figure out the same thing.

  • @heresytrain3593
    @heresytrain3593 8 місяців тому +2

    When Im testing in forge it spawns all of the AI at once for me, I am using the exact script you showed and used the prefab you made.

    • @roycopeland4705
      @roycopeland4705 8 місяців тому

      I'm having the same problem

    • @bodieriddle2791
      @bodieriddle2791 7 місяців тому

      I’m having this problem as well. Find a solution yet?

    • @bodieriddle2791
      @bodieriddle2791 7 місяців тому

      Figured it out. Make sure the ai spawners is set to spawn during script instead of default, like he shows in the video. BUT also select the script brain that spawns in with the prefab and go to options and make sure the script brain select team is turned on to the corresponding team.

  • @Amber-Phantom
    @Amber-Phantom 8 місяців тому

    This video was great to get me started, but unless I missed it is there any possible way to make the waves loop endlessly? If I had wanted to make a sort of lone wolf type of mission from Reach, where the waves spawn until the player dies or the match ends is that possible?

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому

      Yup! I'll have that tutorial out today 🙂

    • @Amber-Phantom
      @Amber-Phantom 8 місяців тому

      @@Ducain_Plays Awesome! I can't wait for it, thanks so much!

  • @imahaloguy
    @imahaloguy 8 місяців тому +2

    Can you show us how to generate the nav mesh and get phantoms to work? That seems to be a barrier for me.

    • @kevine9474
      @kevine9474 8 місяців тому

      1. Hold Y
      2. Make sure there's space, other than that its almost the same as a normal spawner.

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому +2

      Holding "Y" will open a menu and Nav Mesh is to the right.
      Also this video I go over phantom spawners: ua-cam.com/video/K29fMJodXP0/v-deo.html

    • @imahaloguy
      @imahaloguy 8 місяців тому

      @@Ducain_Plays yes I did exactly this. But the phantoms still didn’t spawn in on a big open forge canvas. I don’t understand why they aren’t.

  • @sofaking1627
    @sofaking1627 8 місяців тому +2

    I clicked on this out of curiosity with no major plans to build anything worthwhile
    But that bit at the end "Let's forge a new Halo"
    Pretty inspiring

  • @heresytrain3593
    @heresytrain3593 8 місяців тому

    What about Game mode set up?

  • @thed2criminal221
    @thed2criminal221 6 місяців тому

    I cant find the "on gameplay start" anywhere

  • @mochalavender9398
    @mochalavender9398 8 місяців тому +1

    So I'm trying to do something specific; Every third wave, i want it to automatically trigger an ai spawner, that i set to spawn friendly marines.
    Any tips on what i need to do to make this work?

    • @yumikimiko398
      @yumikimiko398 6 місяців тому

      Make an AI spawner and set it to marines, then just link it to your 3rd wave object list.

  • @WednesdayTheClove
    @WednesdayTheClove 8 місяців тому

    Ducain I used to watch your videos back when I played Reach! What happened to your main channel?

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому

      UA-cam demonetized it. They said I was clicking on my own ads and when I told them I never have and can they provide proof...they said they didn't need to provide any 🤷‍♂️
      My old channel is currently my Twitch VOD channel now 😂

  • @AndreasNater81
    @AndreasNater81 8 місяців тому

    Hi there, I made a map and wanted to play oddball.
    I set Oddball Spawn, but doesn't work.... I dont know why....

  • @thetropicaldream5933
    @thetropicaldream5933 5 місяців тому

    Can anyone help? I’ve been trying to make a firefight map got everything up and running but for some reason everytime I play it at some point it says unstable packet loss. Or the ai freezes along with the game and eventually it resumes. It’s so annoying!! I’ve tried everything. Nothings working. Please help

  • @thestopers1012
    @thestopers1012 7 місяців тому

    I have a question, is it possible to make it where if you kill an enemy you will win the game? Edit: Like if you kill a boss or something

  • @smefiregod6566
    @smefiregod6566 8 місяців тому +1

    Do you think if we can push the limit of the budget and all other thing, we can make an actual RTS/FPS Hybrid? So a mix of halo wars and fps

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому +1

      Someone is already making that and it looks awesome! I'll be sure to cover it when it is completed 🙂

    • @smefiregod6566
      @smefiregod6566 8 місяців тому

      @@Ducain_Plays Can I still have the contact of the person doing that? Would like to see and help

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому +1

      @@smefiregod6566 yup! Here you go 🙂
      twitter.com/FOAwsomeness/status/1714718975064416413?t=DHa-45kSt2p-RocvDbTU8w&s=19

  • @RabuGamingYT
    @RabuGamingYT 8 місяців тому

    bro i am going to transform soooo many maps into firefight

  • @voacity
    @voacity 8 місяців тому

    Thanks so much for the tutorial! Question - for some reason, my movement zones are completely glitched out, my spawners won’t stay linked. Any ideas for how to fix this?

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому

      I have no idea why they would be glitching out. Maybe reload infinite? 😂

    • @voacity
      @voacity 8 місяців тому

      @@Ducain_Playsdude I’m so embarrassed to say how long it took me to figure out that I was clicking the wrong button this entire time. Your tuts are a lifesaver, and I am DUMB.

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому

      @@voacity haha it happens to all of us 😂

    • @voacity
      @voacity 8 місяців тому

      @@Ducain_Plays OH also, while I have you here hahaha do you know how to turn enemy highlighting off? Tryna make a spooky firefight map rn

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому

      @@voacity you can turn them off in the game types settings under the AI section 🙂

  • @gabrielspartacus6342
    @gabrielspartacus6342 8 місяців тому +1

    So i have a problem with volume spawning, i set it so that ai spawns when player exits a volume, but it gets bad in multiplayer, 3 players passing the volume spawn 6 hunters and it’s excessive, how can i cap it or give it a cool down?

    • @cloudnimble
      @cloudnimble 8 місяців тому

      There are nodes that let you cap how many are on the field at once. Not yet sure how they specifically work, but the options there.

    • @decaf9150
      @decaf9150 8 місяців тому

      I wonder if using something like Wait could help with that, having the code wait some significant amount of time after executing would essentially be a cool down, but I've got no clue

  • @emmanuel4738
    @emmanuel4738 8 місяців тому

    Does anyone know how I can make random events with AI generation?

  • @vroomvroom1028
    @vroomvroom1028 8 місяців тому

    It is possible to put intermission between each round?

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому

      Yes you can have wait times between waves 🙂

  • @iviccartney2539
    @iviccartney2539 8 місяців тому

    Great tutorial thank you!
    Would love to see a tutorial on how to set up a way to earn points per wave and use those points/score to buy guns / equipment) like the cod zombies forge remake).
    Would also need a way to display said points…(on screen in between waves or on the map itself)
    Could also use those points to:
    -build cover or construct turrets / power ups
    - call in a squad of friendly marines/ elites/ spartan bots
    also, if those tutorials have been done already, could someone please point me in the right direction with a link?

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому +1

      Not sure if anyone has made a tutorial over that yet, but I'll look into it!

  • @TheRageEnterprise
    @TheRageEnterprise 8 місяців тому

    Ty D this helped a lot. I’m still trying to work out tho; 20:18 does anyone know how to make it so when everyone in wave 1 dies, it will restart wave 1?
    I just want a simple way to basically respawn all enemies in an AI spawner when they are all killed.

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому +1

      Figured it out tonight and I'll have that tutorial coming out tomorrow 🙂

    • @TheRageEnterprise
      @TheRageEnterprise 8 місяців тому

      @@Ducain_Plays

  • @ouzbelizovichaoj4805
    @ouzbelizovichaoj4805 8 місяців тому

    How can I add a timer between AI reinforcement in the same wave ? Example ( 2 Phantoms drops soldiers and one another Phantom drop soldiers 60 seconds later in the same wave. )

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому

      I know there is a delay in the spawner settings. So maybe you can put that up to 60 and get what you want. I haven't tried it so I'm not sure, but I think it might work

    • @ouzbelizovichaoj4805
      @ouzbelizovichaoj4805 8 місяців тому

      Already tried it. The timer from the spawners settings is not longer working so every AI spawner works in same time.

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому +1

      @@ouzbelizovichaoj4805 ok well I'm sure there is a way to do it in scripting but I will have to look into it

  • @SubbarusBunny
    @SubbarusBunny 6 місяців тому

    i need this but cant find it.

  • @josyf3396
    @josyf3396 8 місяців тому

    What if you don't have a build menu to create a nav mesh

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому

      That means you are on a dev map and that isn't available on those maps. You need to be on a Forge canvas 🙂

  • @Alex-df9rh
    @Alex-df9rh 8 місяців тому

    Is there a simple way to get the ai to respawn right after death instead of waves like ai battles?

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому

      There is I believe, but need to test things and then I'll make a video :)

    • @TexMackerson
      @TexMackerson 8 місяців тому +1

      ​@@Ducain_Plays pls dooooo
      I want to make a Warzone like map with marines in each team but i can't seem to get them to respawn after they die without them literally multiplying

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому +3

      @@TexMackerson Just figured it out and will have a video over it tomorrow 😀

  • @austin62halo
    @austin62halo 8 місяців тому

    Can a map be to large for nab mesh?

  • @danielbob2628
    @danielbob2628 8 місяців тому +2

    Is it possible to get the Grunts to identify when you're AFK and kiss you on the lips?

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому +2

      This needs to be figured out ASAP!

  • @SubbarusBunny
    @SubbarusBunny 6 місяців тому

    i cant get object reference

  • @joeyvitale24
    @joeyvitale24 7 місяців тому

    Anyone know how to make killing enemy AI contribute to scoring?

  • @jobcuellar1298
    @jobcuellar1298 4 місяці тому

    I suck at this, I mean, I don’t know how to really do it so someone created a firefight with waves that has banished forces fighting against you want to see friendly AI let me know that I could join it or if I can save it to my Files

  • @1964catt
    @1964catt 8 місяців тому

    can you find a way to get the ai to respawn without using the firefight setup and wont end the game, i need the ai to respawn endlessly.

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому

      Yup! Figured that out tonight and will have a tutorial over that tomorrow 🙂

    • @1964catt
      @1964catt 8 місяців тому

      @@Ducain_Plays cool, I have been trying to get this to work and I can't get it to work, I have AI on both eagle and cobra and want the AI on each team to only respawn when the squad dies but they just end up spawning more ai's then what i wanted

    • @1964catt
      @1964catt 8 місяців тому

      @@Ducain_Plays it's really weird cause I have 1 AI on each team and have it set up where the AI will spawn when it dies but I kill the enemy AI and it spawns another AI on my team even though the original AI on my team has not died yet

  • @thed2criminal221
    @thed2criminal221 6 місяців тому

    Ive done everything exactly the same but it just makes all my ai spawn twice

    • @Escxbvbv
      @Escxbvbv 4 місяці тому

      Make sure u set ur ai spawner get activated through script
      I made the same mistake 😅

  • @emperorofgravalash9288
    @emperorofgravalash9288 8 місяців тому

    Whenever I go into a custom game with this, I can't lose. I'm not sure why. If I die, it still just makes me win anyways.

  • @Ersymondequartiere312
    @Ersymondequartiere312 8 місяців тому

    Hi Ducain aka "forge god" ahahaha i was wondering if you can do a tutorial about Fog settings cause i've used this feature in Halo 5 back then but apparently was more easy to use. hope you can reach this comment, bye🥳

    • @Ducain_Plays
      @Ducain_Plays  8 місяців тому

      I'll add it to my list of tutorials 🙂

    • @Ersymondequartiere312
      @Ersymondequartiere312 8 місяців тому

      @@Ducain_Plays I’ll be forever grateful 🥲 ahahahah

  • @angusreed7113
    @angusreed7113 6 місяців тому

    I now understand why they call it infinite