Thank god, someone who actually shows step by step AND explains the process. Hopefully you blow up and gain the views you deserve. Definitely someone I’ll be coming to frequently for my Halo Forge questions
@@wouijaawaira1394 maybe too late my comment, but I'm guessing it's the same script process, just the event instead of moving the door, has to be to activate a concrete sound
I've been putting sticks and rocks together for the last 3 hours trying to move a block. With paying attention to this you've made it all make sense. Just scripted for the first time successfully and it immediately got me excited to work on ideas I have for maps and minigames. Thank you so much!
Pengi will you please come back and do some more forge stuff. Its great the way you go into detail. I feel like the door was the foundation but the tutorial taught so much much more. Allot of videos it feels like I am just copying and not learning. In this video I learnt so much about the node graph 😁
I've now watched a couple of videos about scripting for doors and stuff, but for the most part, they just kind of blow right on through it and make it sound super easy. Thank you for explaining this very slowly, and in depth, it a good video and I feel like I understand the process better
@@pengi288 can you make a update on the door. Instead of reset to close the door can you update it with a second button interact and also sound effects.
I have a similar scrip but I need help making it! It goes like this - 1. Pick up certain weapon spawns a 10 second kill barrier. 2. Once kill barrier reaches zero it changes colors of a few objects. (turns glowing objects to black to look like it’s off) 3. After the 10 seconds is up it also closes a door and turns off a telaporter. 4. Once the certain weapon spawns back, the glowing objects glow again, the door reopens and the telaporter is back on ready to repeat the cycle.
I have a very peculiar action to complete in order to open a secret door. Not sure if either would work. Scenario A: player punches a destructible object like a electrical box and it opens a door. Only if electrical box is destroyed by a punch, no other action will work. Scenario B: player punches door directly (3,4,5, or N times) and door will open. I could probably figure it out, but I’m a complete noob with the scripting at the moment. I’m really appreciating these videos!
So I could have used ChatGPT but instead used the version built into Bing. It actually gave me steps and referenced each type of node to use. Not sure how accurate it is yet but I’m excited to try it when I get home today.
Great video! Thanks! I was wondering if you can get access to power seeds in forge, outside of the stockpile game mode. For example, could you script a power seed open a door in a ctf game? Any help is greatly appreciated!
So in Forge you can set the spawn area of the power seeds for the game stockpile, but without playing a stockpile they will not Spawn (FRUSTRATING) so cannot be used to 'Trigger' anything
If you wanted to have the button open 3 doors at the same time, would you add two additional "Translate Object to Point" nodes in the script and connect them together? or is there a better way?
42:04 Yes that works, but, if 2 people press both buttons at the same time, it will cause the door to move double. Your boolean only stops the spamming of 1 button, but not both
Does anyone know an easy way to script bot spawns. To make them only spawn where and when you want along a path. The game says you can reference spawn order in scripting but I can't find it. There's got to be an easier way than spawning the spawn point then bot then despawning the spawn.
When I do multiple doors this way the indiviual buttons are affected by the others, so each door seems to be moving while also taking in the other doors positions how do i fix
Just like the other comments, you made the scripting language make sense to me! 1. Is there a way to make the door close at the same speed it opens? 2. If possible please make tutorials related to bots. Yep subbed.
I guess make a script so that when you click/activate the button it spawns an audio object, i think you would have to set the audio object and sound you want then in its option set it so that when the game starts, it starts despawned, so when you activate the button it spawns it then afterwhile have it delete again etc
Issues I'm running into are, spawning outside of my map even with dedicated spawn points. Nav mesh, I used Nav seed, but bots are not picking up weapons I have on map or items. Is there a way to fix the bots to explore whole map after you have seed draw build for the map and for the bots to interact eith weapons and items on map and spawning issues?
My door breaks when the player enters/exits the trigger volume multiple times in a short time, how can I prevent the script from breaking? Please keep making content like this, it helps us so much
For some reason I can only interact with a button once per save after I activate a button I can't interact with it or any other button on the whole save
I’m trying to make the same door but have a a precursor button in a far away location that essentially “turns on the power to the base”. I want the button next to the door not able to be pressed until the first button is pressed, would you know how to do this? Keep up the good videos
A good tutorial, but this begs a question if it takes 40 something minutes to instruct a simply door script why not make it simple? asking for the average halo user...
Pengi can you make a video about how to move an object (a boat that i made) from one area to anothet area, as long as the player is standing on top of it
Way worse compared to halo 5 scripting. They made this so much more complicated and you can’t even script if your friend is scripting at the same time. And the size of the node graph is small compared to halo 5. You can have wayyy more scripts on halo 5 than this
shit is a joke, have to code for 20 mins for a functioning door? they could of easily added a lot more intuitive functional shit. Shit is cool if i want to turn Halo into Super Mario Bros. but im not trying to fucking do that, i want a door that simply opens tf
Thank god, someone who actually shows step by step AND explains the process. Hopefully you blow up and gain the views you deserve. Definitely someone I’ll be coming to frequently for my Halo Forge questions
Facts
How can i put a sound effect with the door ?
@@wouijaawaira1394 maybe too late my comment, but I'm guessing it's the same script process, just the event instead of moving the door, has to be to activate a concrete sound
I've been putting sticks and rocks together for the last 3 hours trying to move a block.
With paying attention to this you've made it all make sense. Just scripted for the first time successfully and it immediately got me excited to work on ideas I have for maps and minigames.
Thank you so much!
Pengi will you please come back and do some more forge stuff. Its great the way you go into detail. I feel like the door was the foundation but the tutorial taught so much much more. Allot of videos it feels like I am just copying and not learning. In this video I learnt so much about the node graph 😁
I've now watched a couple of videos about scripting for doors and stuff, but for the most part, they just kind of blow right on through it and make it sound super easy. Thank you for explaining this very slowly, and in depth, it a good video and I feel like I understand the process better
Great video! Most detailed infinite forge door tutorial I’ve seen yet! Keep making videos like this and you’ll surely blow up
Thanks, will do!
@@pengi288 can you make a update on the door.
Instead of reset to close the door can you update it with a second button interact and also sound effects.
Holy shit this makes those massive strings you see people put together make so much more sense. Thank you
Dude, this quality of tutorial is so rare. Amazing! You got a sub from me for sure. Please keep it up!
Much appreciated dude I’ve been trying to figure this out for so long!
Just got a sub!!! Thank you, hope you bring out more tutorials!
More to come!
Best tutorial for scripting I’ve found - thank you
Nice tutorial, subscribed :)
Thanks for the sub!
I am the 500th like, congratulations to you 🎉
Thanks for the video. Subbed and I'll be building this later today.
I have a similar scrip but I need help making it! It goes like this -
1. Pick up certain weapon spawns a 10 second kill barrier.
2. Once kill barrier reaches zero it changes colors of a few objects. (turns glowing objects to black to look like it’s off)
3. After the 10 seconds is up it also closes a door and turns off a telaporter.
4. Once the certain weapon spawns back, the glowing objects glow again, the door reopens and the telaporter is back on ready to repeat the cycle.
I have a very peculiar action to complete in order to open a secret door. Not sure if either would work. Scenario A: player punches a destructible object like a electrical box and it opens a door. Only if electrical box is destroyed by a punch, no other action will work. Scenario B: player punches door directly (3,4,5, or N times) and door will open. I could probably figure it out, but I’m a complete noob with the scripting at the moment. I’m really appreciating these videos!
So I could have used ChatGPT but instead used the version built into Bing. It actually gave me steps and referenced each type of node to use. Not sure how accurate it is yet but I’m excited to try it when I get home today.
ABSOLUTELY AMAZING! Thank you for this have subbed :)))))
Thanks for the sub!
Absolute legend thanks for spending your time and effort to show us (me) this
Glad you enjoyed it!
Great video! Thanks! I was wondering if you can get access to power seeds in forge, outside of the stockpile game mode. For example, could you script a power seed open a door in a ctf game? Any help is greatly appreciated!
So in Forge you can set the spawn area of the power seeds for the game stockpile, but without playing a stockpile they will not Spawn (FRUSTRATING) so cannot be used to 'Trigger' anything
Ah, that's a pity. But thanks for your reply! Looking forward to more content 👍
most underated scripting tutorial on youtube. you went and did everything step by step and explained why it mattered. ty very much!
If you wanted to have the button open 3 doors at the same time, would you add two additional "Translate Object to Point" nodes in the script and connect them together? or is there a better way?
42:04 Yes that works, but, if 2 people press both buttons at the same time, it will cause the door to move double. Your boolean only stops the spamming of 1 button, but not both
This makes sense but at the same time it doesn't and it's confusing as hell
Thank you, your a forge god.
Does anyone know an easy way to script bot spawns. To make them only spawn where and when you want along a path. The game says you can reference spawn order in scripting but I can't find it. There's got to be an easier way than spawning the spawn point then bot then despawning the spawn.
They need to add a scripting tutorial
Wow good job on the tutorial
When I do multiple doors this way the indiviual buttons are affected by the others, so each door seems to be moving while also taking in the other doors positions
how do i fix
Just like the other comments, you made the scripting language make sense to me!
1. Is there a way to make the door close at the same speed it opens?
2. If possible please make tutorials related to bots.
Yep subbed.
How do you make the door return to its original position by taking 5 seconds to close rather than it really quickly closing as seen in the video?
can you show how make a volume that damages players over time but when they leave it they stop receiving damage?
How put a sound effect with the door?
I guess make a script so that when you click/activate the button it spawns an audio object, i think you would have to set the audio object and sound you want then in its option set it so that when the game starts, it starts despawned, so when you activate the button it spawns it then afterwhile have it delete again etc
Issues I'm running into are, spawning outside of my map even with dedicated spawn points.
Nav mesh, I used Nav seed, but bots are not picking up weapons I have on map or items. Is there a way to fix the bots to explore whole map after you have seed draw build for the map and for the bots to interact eith weapons and items on map and spawning issues?
I followed the step to the T up to 20:11 and still couldn't get the door to open :(
I miss halo 5 simplicity. I wish we were able to just have halo 5 style scripting for simples doors and such
My door breaks when the player enters/exits the trigger volume multiple times in a short time, how can I prevent the script from breaking?
Please keep making content like this, it helps us so much
Very helpful video thanks!
For some reason I can only interact with a button once per save after I activate a button I can't interact with it or any other button on the whole save
Hi I got the door to open and close but then it won't open again? Can you help please
I followed step by step and I keep getting “failed to build” on the global log.
I have no idea what I have done wrong, or how to fix it.
I have my object set to phase but its still colliding with the ground
I’m trying to make the same door but have a a precursor button in a far away location that essentially “turns on the power to the base”. I want the button next to the door not able to be pressed until the first button is pressed, would you know how to do this? Keep up the good videos
Can you make a video scripting a health bar system above players in multiplayer custom matches?
is there a way to make multiple scripts for multiple doors?
Can you do one with two splitting doors? Split from the middle outwards.
Excellent! Thank you 😊
Can we script a drop pod?
Wow, they really made it harder to script stuff compared to halo 5
Seriously
I can't save the file, any ideas why?
Damn why wouldn’t you be able to script static/ scalable objects 😑
Can you script an non “door” to move like a door?
Yes
New 🤝Subscriber
A good tutorial, but this begs a question if it takes 40 something minutes to instruct a simply door script why not make it simple? asking for the average halo user...
No it didn't work I did everything you told me to do and it didn't work what's going on
Penguini from EE?
WHY DID THEY HAVE TO MAKE IT SO COMPLICATED?? Where is the “Move Offset” node from Halo 5???
Thank you man that wasnt fun to learn solo
Thank you 🙌🏻
Scripting very difficult they should follow Dreams formula
12:59
Pengi can you make a video about how to move an object (a boat that i made) from one area to anothet area, as long as the player is standing on top of it
ngl the intro triggers me a bit lol, scripting's been present since 5
Way worse compared to halo 5 scripting. They made this so much more complicated and you can’t even script if your friend is scripting at the same time. And the size of the node graph is small compared to halo 5. You can have wayyy more scripts on halo 5 than this
shit is a joke, have to code for 20 mins for a functioning door? they could of easily added a lot more intuitive functional shit.
Shit is cool if i want to turn Halo into Super Mario Bros.
but im not trying to fucking do that, i want a door that simply opens tf
How do you do a damaged door?
Thanks for what you do, cause 343 doesnt