The Greatest Worst Zelda Game Ever Created.

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  • Опубліковано 19 чер 2024
  • Wondering what's in yet another tears of the kingdom essay?
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    • ⭐[4K] Zelda Ocarina of...
    • Ocarina of Time Custom...
    • YAMAHA in tears of the...
    • Tears Of The Kingdom V...
    • Zelda Tears of the Kin...
    • 5 Hidden Recall tricks...
    Also special thanks to MelonSpeedruns for the last minute Fred Durst hat mod lol
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    Outro music: • [FREE] $UICIDEBOY$ X C...
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    Timestamps:
    0:00 The Literal Legend of Zelda
    0:55 A Fractured Fanbase
    2:22 Tears of the kingdom: Nuts and Bolts
    3:39 Breath of the why did i pay 900 dollars for a scalped switch and botw
    6:50 Why can't I choose where my tax dollars go?
    8:34 Tearin' on my King dome
    10:51 Metal Gear Zelda
    12:15 Fixing Breath of the Wild
    14:49 (in)conveniences
    16:01 The Controls
    17:39 The New World
    19:49 Skylands
    21:19 Depths
    22:53 Overworld
    25:02 The Main Quest
    27:47 The Story
    30:11 The Dungeons
    32:45 OOPS, All Shrines!!
    35:03 Fred Durst Friday
    35:10 The Music
    39:08 Mineru's hot
    #tearsofthekingdom #Zelda #Nintendo
  • Ігри

КОМЕНТАРІ • 3,9 тис.

  • @ManleyReviews
    @ManleyReviews  6 місяців тому +201

    Big thanks to MANSCAPED for sponsoring the video! Get 20% Off + Free International Shipping with promo code MANLEY or visit manscaped.com/manley
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    • @AngryLad_80
      @AngryLad_80 6 місяців тому +2

      17:16 I hear blasphemy!

    • @quintrapnell3605
      @quintrapnell3605 6 місяців тому

      Their nose trimmer is mid.

    • @DanDunfordRSM
      @DanDunfordRSM 6 місяців тому +1

      Hey Manley! Love the video, just wondering if we are able to chose between sponsored videos and in-video ads, just seems like a lot of advertising. Let me know thanks!

    • @quintrapnell3605
      @quintrapnell3605 6 місяців тому

      You can absolutely choose. There’s a browser extension for each option. I usually do both on my desktop but on my phone I only block the ads because the sponsor is just a few taps to skip. I just wish I had the balls to ask the guy who only made this for cash to accept less money on my behalf instead of just circumventing that awkward interaction.

    • @DanielMazahreh
      @DanielMazahreh 6 місяців тому

      You are nothing but a puppet propagandist for the benefit of corporate fascist UA-cam and other giant corporations. You are spewing propaganda to brainwash everyone to hate the best designed Zelda game since Majora’s Mask. It’s clear that the problem is YOU. Why throw an unfused weapon? You’re not great at combat & obviously are not taking advantage of fuse nor are you making the best out of your weapons. Degradation is brilliant game design whether you are aware of it or not.

  • @scottk5946
    @scottk5946 6 місяців тому +5110

    I still can’t get over how they put keys in a few random shrines but didn’t put a single one in any of the major dungeons in the game

    • @ManleyReviews
      @ManleyReviews  6 місяців тому +593

      Holy true.

    • @fricka444
      @fricka444 6 місяців тому +311

      i mean, keys aren't what makes a dungeon good. i loved the fire temple because it felt like it actually had progression in complexity and difficulty as you rose up the floors. it isn't just le 5 shrines, it's 5 mini puzzles linked together by a larger overarching puzzle and i adore it

    • @mr.awesome6011
      @mr.awesome6011 6 місяців тому +170

      You're really complaining over keys. God people are just try hards when it comes to complaining about this game at this point.

    • @wildfire9280
      @wildfire9280 6 місяців тому +393

      @@mr.awesome6011 Nintendo can’t date you.

    • @diabolo1809
      @diabolo1809 6 місяців тому +63

      Keys would make the major dungeons linear which wasn't how they were designed to be. Problem with the older dungeons was that there was only ever one solution to the puzzles/dungeons, limiting replay-ability. This is something the developers wanted to move away from with the newer Zeldas, hence the wide variety of traversal tools and the relative independence of each component of the new dungeons. So I think it was either they make a linear dungeon like the old Zeldas or the open ones they have in BOTW/TOTK. That was the trade-off they had to make.

  • @OctolinkG
    @OctolinkG 4 місяці тому +583

    "When it comes to video games, Zelda and I have always gone together like Sonic and autism"
    What a fucking way to start a video xD

    • @dizzyglizzy58
      @dizzyglizzy58 2 місяці тому +12

      fr as a sonic fan i fucking died laughing

    • @xcaedes
      @xcaedes 2 місяці тому +4

      lmao

    • @RanoaV
      @RanoaV Місяць тому +6

      man didn't even ease into it

    • @mantizshrimp
      @mantizshrimp 10 днів тому

      these shrinky dink charms can't be copied ..

  • @kimforsberg4101
    @kimforsberg4101 Місяць тому +66

    "seeing a day and night cycle or being in an open world; that all goes back to zelda"
    I think it goes back to real life xD

    • @ManleyReviews
      @ManleyReviews  Місяць тому +11

      holy true

    • @kimforsberg4101
      @kimforsberg4101 Місяць тому +1

      @@ManleyReviews You are right though! The phrasing just made me giggle a little

    • @wturri78
      @wturri78 14 днів тому +4

      No, Zelda did it first

    • @Dahras1
      @Dahras1 14 днів тому +2

      Day and Night cycle goes back to like Dragon Quest III in 1988 tbh.

  • @shoonfergoon
    @shoonfergoon 5 місяців тому +266

    "Tired of the interrupting enemy music?" this absolutely killed me. Great video

  • @marvin-oo3om
    @marvin-oo3om 6 місяців тому +839

    19:30 You could actually warp with your horse in botw using the ancient horse gear, but for some reason they had to remove anything sheika or ancient from the game

    • @PLASBEZ
      @PLASBEZ 6 місяців тому

      They probably had tp get rid of ancient sheikah tech due to it all being vulnerable incase if there's another calamity

    • @TopBurger239
      @TopBurger239 6 місяців тому +2

      nah you could get it back

    • @rraihnhbunda
      @rraihnhbunda 6 місяців тому

      @@TopBurger239how

    • @TopBurger239
      @TopBurger239 6 місяців тому +6

      @@rraihnhbunda it remembers the horses you had in the past game and gives them all their saddles n shit back

    • @dumbluckduckgoose9437
      @dumbluckduckgoose9437 6 місяців тому +97

      @@TopBurger239 yes, but not the specific ancient horse gear. I had that one on my horse, and when opening totk it was gone. My horses are still here, the saddles n stuff not.

  • @yeetstreetUSA
    @yeetstreetUSA 6 місяців тому +1095

    The biggest problem I have with the story is that once again, it’s all told through memories instead of happening in the present. When you’re just viewing past events it feels less impactful than the grand adventures we used to have in the old Zelda games.

    • @sainthunny
      @sainthunny 6 місяців тому +63

      100%, I was disappointed we were going through memories once again. Link can’t seem to catch a break.

    • @SuperMattman21
      @SuperMattman21 5 місяців тому +69

      Why can’t we have a soft free roam Zelda where the temples go IN ORDER and the story unfolds IN ORDER. While still allowing you to run where ever tf you want on the map (Just not while playing the story missions)

    • @Iffondrel
      @Iffondrel 5 місяців тому +28

      ​@SuperMattman21 honestly we don't even need that too much. Some variety in how you can do dungeons is kinda nice. We can do dungeons out of order in OoT and WW a bit. But the story beats need to be more involved in the places where we go, and that's where I draw issue with the newer Zeldas.

    • @danyosuna7276
      @danyosuna7276 5 місяців тому +9

      it could work, to put out an example elden ring story happened pretty much in the past with major players in the present as well, but you are uncovering the story and not being sponfeed to it. The problem is not so much that those are in the past is that 1) there is nothing happening in the present and 2) they are only flashbacks, imagine lets say a Movie where all the movie is just the flashbacks of its characters

    • @Tree3D
      @Tree3D 5 місяців тому +5

      It's literally an episode of Family Guy

  • @archy2529
    @archy2529 5 місяців тому +103

    You actually got me with that Ganon voice acting part

    • @toddfooshee
      @toddfooshee 5 місяців тому +2

      I need to know what that extra bit was from. Mercer's voice acting for Ganondorf was incredible.

    • @archy2529
      @archy2529 5 місяців тому +9

      @@toddfooshee probably AI? Manley did the same with Outsider in the Dishonored video

  • @mizakzee
    @mizakzee 4 місяці тому +188

    14:20
    Good news, the shields don't disintegrate if you attach a sled/cart to them. Then they become skate boards with durability so high that I haven't gotten on to break yet.

    • @notdistracted1289
      @notdistracted1289 2 місяці тому +7

      Wait seriously?

    • @blakemcmillan5680
      @blakemcmillan5680 Місяць тому +13

      @@notdistracted1289it’s true, but the sleds and carts have durability and will break after so many uses

    • @samhescott348
      @samhescott348 Місяць тому +1

      Hylian shield and frost emitter is a hard combo to beat, too. Especially considering the high durability, and the fact that rock octorocks can both fix, AND buff the shield.

  • @TheAngous
    @TheAngous 6 місяців тому +722

    Aonuma and Fujibayashi declared before game awards this week that they are already working on the next zelda and that it will not be a sequel of BOTW/TOTK. New Link. New Zelda.
    They also said those powers of construction in TOTK will never be back again in future titles to make TOTK unique.
    As for the "short" dungeon they explained they didn't want the player to find an item on that dungeon (like other titles) that could broken the game. Kinda same stuff as "we made weapons durability low because we don't want players to go into Hyrule Castle, find big weapons and destroy the game" .

    • @TheBreadPirate
      @TheBreadPirate 6 місяців тому +130

      Careful how to interpret the interview.
      Fujibayashi was talking about the world of Hyrule, not the characters of Link and Zelda. They could very likely continue the narrative in a new world.
      "As I've mentioned previously, with Tears of the Kingdom, we were seeking to build on top of the world we created with Breath of the Wild and really exhaust the possibilities of what we could put into that world. I think it is - to use a bit of a term - an apotheosis, or the final form of that version of The Legend of Zelda. In that regard, I don't think that we'll be making a direct sequel to a world such as that that we've created." -Fujibayashi

    • @Pendji
      @Pendji 6 місяців тому +8

      Nobody will remember the gmod features when talking about the game in the future.

    • @repingers9777
      @repingers9777 6 місяців тому +108

      ​@@Pendjiumm?? Yes they will theres a huge community around it 😂 and its the most unique part. People who are too dumb to think for themselves wont i guess?

    • @Pebphiz
      @Pebphiz 6 місяців тому +64

      @@Pendji What are we supposed to remember? The story? "So that was the imprisoning war..." X4

    • @mitchjames9350
      @mitchjames9350 6 місяців тому +5

      I hope they make it more serious and the combat more refined.

  • @cohenkarnell7799
    @cohenkarnell7799 6 місяців тому +505

    The footage of just a camera flying through dungeons in the older games is some of the coolest zelda content I've ever seen on its own, amazing work with that. If there were long videos of just that I'd watch it on rotation forever

    • @ManleyReviews
      @ManleyReviews  6 місяців тому +104

      You have no idea how happy I was to figure out that secret technique

    • @icebough4191
      @icebough4191 6 місяців тому +8

      @@ManleyReviewsmatch the movement of your in game camera with the green screen camera?
      Super impressive

    • @kocant1274
      @kocant1274 6 місяців тому +6

      There is a gmod map that contains a lot of zelda oot, so he could of downloaded that and used it

    • @ManleyReviews
      @ManleyReviews  6 місяців тому +21

      actually making a whole tutorial on patreon for how to do it all pretty easily. finally figured out a formula to make it as painless as possible.

    • @unison_moody
      @unison_moody 6 місяців тому

      look up "zelda atmosphere" videos

  • @emulationemperor8924
    @emulationemperor8924 2 місяці тому +21

    This video is my introduction to your channel. Holy crap the editing has me cracking up. Catalytic Converter and Reach for the Officer's Weapon had me cracking up out loud. Phenomenal

  • @gamerguy19981
    @gamerguy19981 4 місяці тому +82

    I hate that you can encounter certain plot points out of order. Even the 5th sage, which the game wants you to get at the very end of the storyline, you can brute force your way to getting first if you want. Realistically, yeah it makes sense if Link went to that spot first instead of anywhere else on the map, but it ruins big and shocking reveals later if the narrative isn't in a straightforward line.

    • @KimsLantern
      @KimsLantern 2 місяці тому +2

      Yep. I got Mineru a bit earlier than I should have.

    • @zenjames7176
      @zenjames7176 2 місяці тому +5

      @@KimsLantern i spent a whole day running through the storm because I thought it would be a separate quest from the main story 😂

    • @angbandsbane
      @angbandsbane Місяць тому +10

      Yeah. I found Mineru early too. Then when I went through that quest, every time they'd talk about the mystery, I was just thinking "Link, her ghost is piloting the ten-foot robot standing behind you. When are you or her going to speak up???"
      Same issue as with anytime you see Puppet Zelda after getting the Master Sword; it's really hard to tell a compelling story in a world so open.

    • @shaid1111
      @shaid1111 Місяць тому

      That was the second temple I did and I thought it was a secret optional one. And I have never felt cooler playing a game in my entire life. This choice ruled and this game rules.

    • @melodymei4013
      @melodymei4013 Місяць тому +1

      I managed to get her as my 3rd sage I think. Regardless, I got her early by complete accident and it totally ruined the flow for ne

  • @TetrisPhantom
    @TetrisPhantom 6 місяців тому +925

    Something that really bothered me about the depths is that it would have aesthetically very satisfying to simply make each section have a different bedrock type and some mild variations in ecosystem to make it worth visiting each one more than once.
    Lanayru - limestone
    Gerudo - sandstone
    Eldin - igneous
    Rito - ice caverns, maybe even have some "red ice" and "blue fire" as a fun callback to OoT
    Central - granite

    • @wunder4402
      @wunder4402 3 місяці тому +31

      Its absurd that they created this phenomenal deep ocean-looking Nausicaa ripoff dark world, and then refused to actually make it good in any way.

    • @aishakemper
      @aishakemper 2 місяці тому +5

      omgggggggg that would have been SICK!!!!! yessss!!

    • @aishakemper
      @aishakemper 2 місяці тому +7

      @@wunder4402I'm glad someone else saw the Nausicaa elements, they even included the poison powder-y stuff!!

    • @Evieventer
      @Evieventer 2 місяці тому +4

      Yes I hate the depths so much. Everything looks the same it’s just like running through a waste land and constantly getting trapped. I just wanted to ride the bony ponies through it but there’s so many damn canyons and walls that you can’t. And I just kinda hate building shit so I didn’t care for getting around that way.

    • @wunder4402
      @wunder4402 2 місяці тому +3

      @@Evieventer Would it have killed them to add at least one other biome?

  • @GameNasty
    @GameNasty 6 місяців тому +1001

    Manley has an unwavering skill of making a 40 minute video feel like 10 minutes.
    Hats off extremely well structured edited and the comedic timing on point

    • @ManleyReviews
      @ManleyReviews  6 місяців тому +113

      it takes 4 months to make it feel like 10 minutes hahaha thanks gamenasty.

    • @erikn.9180
      @erikn.9180 6 місяців тому +10

      @@ManleyReviews def worth it watched the twilight princess vid like 3 times

    • @lucylu3342
      @lucylu3342 6 місяців тому +13

      wait wtf this video was 40 minutes?

    • @royalplayz4274
      @royalplayz4274 6 місяців тому +2

      ​@@erikn.9180Same lmao 😂

    • @user-hv7ef4st2r
      @user-hv7ef4st2r 6 місяців тому +2

      If this video takes more than ten minutes after reading this comment, I’m suing

  • @SunsetJosh
    @SunsetJosh Місяць тому +5

    As someone who loves TOTK, this a very fair and entertaining video on it. Love the editing style.

  • @pinkrathian7071
    @pinkrathian7071 5 місяців тому +50

    What grinds my balls down is yeah we can make cool new weapons, but that scythe is still just Link swinging it like every other 2h weapon. Its still the same 4 weapon types with a million new skins.

  • @GodOfWarBG
    @GodOfWarBG 6 місяців тому +810

    The Tears spoiling you if you get them out of order completely ruined the story for me, I will never understand who came up with that idea.

    • @stringlightdoggy
      @stringlightdoggy 5 місяців тому +65

      it’s the fact that linear games have been looked down upon recently

    • @StephenOwen
      @StephenOwen 5 місяців тому +151

      It would have been so simple for them to always give you the next memory in order, like fundamentally just a bad decision

    • @jeddgangman4502
      @jeddgangman4502 5 місяців тому +27

      It’s supposed to give you the story in a disjointed way to make every persons experience with the memories, unique and surprising

    • @jayevans6146
      @jayevans6146 5 місяців тому

      Because the Tears don’t “spoil” you. Literally the order you get the Tears scenes don’t fucking matter because it all happened already. It’s not that important to the current story. The only Tear that matters for the story is the very last one, and you can only get it *AFTER* getting all the others, regardless what order you get them.
      Jesus Christ this game really is a testament to how fucking idiotic and inattentive people are. They play a 300 hour game for a fraction of that and don’t know how to think or shut their fucking mouths.

    • @LunamrathP
      @LunamrathP 5 місяців тому +151

      @@jeddgangman4502 Instead it made my experience unique and disappointing.

  • @legendarysoil1064
    @legendarysoil1064 6 місяців тому +1035

    Damn this editing style is sick as fuck. The amount of effort that’s been put in is genuinely impressive

    • @NuttyMongrel
      @NuttyMongrel 6 місяців тому +26

      for real... probably the reason his last upload was 6 months ago lol

    • @thatguy5779
      @thatguy5779 6 місяців тому +41

      This is just Nakey Jakeys style

    • @FarrSec
      @FarrSec 6 місяців тому +24

      ​@@thatguy5779 definitely inspired; still a ton of effort to pull of though

    • @albydaniels
      @albydaniels 5 місяців тому

      I can see the influence but this editing style is far more detailed, for example he's added shadows when sitting in the zelda game, probably using After Effects@@thatguy5779

    • @TheGameCapsule
      @TheGameCapsule 5 місяців тому

      You mean the visual effects. The editing is standard.

  • @thecandlemaker1329
    @thecandlemaker1329 7 днів тому +3

    A lot of these flying islands are copied and pasted, whole hallways, rooms, so it gets a little confusing.

  • @TrueKoalaKnight
    @TrueKoalaKnight Місяць тому +9

    One small correction. Ganondorf didn't raise the sky islands.
    The sages did most of that thousands of years earlier.
    Ganondorf just raised the castle and broke the alleged cloud barrier.

    • @mmmmine5439
      @mmmmine5439 12 днів тому

      What cloud barrier?

    • @TrueKoalaKnight
      @TrueKoalaKnight 11 днів тому +1

      @@mmmmine5439 The one that is clearly visible in BotW every time a dragon flies up into the sky. You also see it part after completing the Great Sky Island in TotK.

  • @supra107
    @supra107 6 місяців тому +227

    The amount of effort put into placing Manley into Zelda environments with a proper shadow for a few second long throwaway scene is insane. I would definitely like to see how much time and effort it takes to make a clip like that.

    • @ManleyReviews
      @ManleyReviews  6 місяців тому +57

      Half the time for those short areas I’d just be like watching UA-cam and do it as a treat. I enjoy putting those together now that I have a fast formula for it

  • @SonKosen
    @SonKosen 6 місяців тому +442

    The story literally could have been better if Link went to the past with Zelda. Could have had a whole new world to explorer with new characters to talk to.

    • @BreadCatMarcus
      @BreadCatMarcus 6 місяців тому +53

      Damn, that's a much smarter choice than what Nintendo went with.

    • @jackmayor3574
      @jackmayor3574 5 місяців тому +32

      See that can't happen because they wanted the same "memory" mechanic where Link watches Zelda do things and they finally meet at the end.

    • @springtrap_66pg66
      @springtrap_66pg66 5 місяців тому +12

      the most laughable thing i've heard all day. "I want to be in a different hyrule with different but the same characters!!1!" Thanks for making my christmas that much better LMAO

    • @crazy_guy_6644
      @crazy_guy_6644 5 місяців тому +20

      EXACTLY WHAT IVE BEEN SAYING!!! Like take the part where Ganondorf summons tho moldugas. Instead of Rauru doing his light thing or whatever, Link could have been there and we could have done some badass shit and it wouldve been SOOO fun. Hell, Link couldve learned to use magic from Rauru or something I dont know. Like ToTK is already a fun and very good game, but holy shit this would have been even mire interesting and fun.

    • @mugnuz
      @mugnuz 5 місяців тому +3

      but thats more expensive? :D

  • @JP-ri2or
    @JP-ri2or 13 днів тому +4

    "seeing a day and night cycle or being in an open world; that all goes back to zelda"
    AcKshUalLy, day night cycle goes back to Enduro for the Atari 2600 in 1983. First game to popularize it, at least in Japan, was Dragon Quest 3 in 1988. Could argue that Zelda is the first game to popularize it globally, though.

  • @fry.master
    @fry.master 4 місяці тому +2

    I just found your channel, I love how you're a sneaky car guy on top of your immensely entertaining presentation... subbed! ♥

  • @ScamboliReviews
    @ScamboliReviews 6 місяців тому +500

    I’m so excited!!!! You’ve been working on this for a minute

    • @redbeansnotrice
      @redbeansnotrice 6 місяців тому +16

      THE MAN HIMSELF, LOVE YOUR VIDEOS

    • @ManleyReviews
      @ManleyReviews  6 місяців тому +62

      when you getting stoned and playing zelda again

    • @redbeansnotrice
      @redbeansnotrice 6 місяців тому +12

      do you guys know each other? damn, some of my favorite long form youtubers fr@@ManleyReviews

    • @mrvegetables2934
      @mrvegetables2934 6 місяців тому +1

      a new video, bring us

    • @ManleyReviews
      @ManleyReviews  6 місяців тому +23

      we go wayyyy back.

  • @Gehsture
    @Gehsture 6 місяців тому +53

    He has RETURNED 🎉

  • @Iisho
    @Iisho 5 місяців тому +8

    With the interrupting enemy music, I think it would be really cool to change their music when in emotional scenes rather than remove it completely. Twilight Princess is my favorite Zelda game so I'll use Midna's Lament as an example. Instead of just keeping the sound track or removing the enemies entirely, in my opinion a better option would be to take the core components of the emotional music playing and amp it up in battle. Let the player indulge in the moment while intensifying the sense of urgency.
    You have no time for this, you need to save Midna. Monsters are attacking you and the piano is getting more sporadic and anxious.
    I think Nintendo could really play with the urgency of such compelling scenes.

    • @CheesecakeMilitia
      @CheesecakeMilitia 8 днів тому +1

      As pointed out by OG video essayist Matthewmatosis over a decade ago in his Twilight Princess analysis, Nintendo really doesn't need to compose a whole 'nother combat variant of a song to sell the emotional intensity of story segment. They literally already solved this problem in Majora's Mask, where the Final Hours music has priority over every other song in the game. It's intense and effective, and it costs nothing to implement. They're just lazy and not paying attention to storytelling details like that anymore.

  • @Istayton95
    @Istayton95 2 місяці тому +6

    0:06 so that’s how we’re going to start this right off the bat. That’s fine I’m just changing gears a little before I proceed…

  • @RyanLeoYT
    @RyanLeoYT 6 місяців тому +167

    Standing up reciting a commentary script in front of lighting and a green screen for over an hour for an under 10 minute video is hell, cannot imagine the pain you suffered making a 40 minute one, and to edit it and it come out as good as this, huge props absolute goat

    • @ManleyReviews
      @ManleyReviews  6 місяців тому +28

      thank you. i wish it only took an hour to record these.. takes like 6 or 7 sessions

    • @Infini-Toons
      @Infini-Toons 6 місяців тому +5

      @@ManleyReviews almost like it's.... black magic

    • @rinnnnnnnnnnrin
      @rinnnnnnnnnnrin 6 місяців тому

      ​@@Infini-ToonsSOUL STONES BABYYYYYYT

    • @highdefinition450
      @highdefinition450 6 місяців тому +1

      i assume he takes breaks between lol

  • @JoshuaLevin
    @JoshuaLevin 17 днів тому +2

    Honestly, one of the best thumbnails I have ever seen. Well done!

  • @xegrathrally4389
    @xegrathrally4389 21 день тому +4

    How did you not mention that the Master Sword still breaks even after decades upon decades of charging? It should be at the strongest it has literally ever been. Or that all the armors in depths you can find are just the reused amiibo armors from the last game?

  • @ELMQ
    @ELMQ 6 місяців тому +110

    1 video was enough to become an instant fan of your content. Each new one is a must watch. Thx.

    • @ManleyReviews
      @ManleyReviews  6 місяців тому +10

      hey thanks

    • @mohamedamro3031
      @mohamedamro3031 6 місяців тому +3

      Fr dude, i watched the dishonored one and holy shit it was something, got hocked pretty quick

    • @KizaSues
      @KizaSues 6 місяців тому +1

      same

    • @DanielMazahreh
      @DanielMazahreh 6 місяців тому

      The fact that one anti-intellectual video that you love instantly making you a fan means you lack critical thinking.

    • @ELMQ
      @ELMQ 6 місяців тому

      @@DanielMazahreh Anti-intellectual? Haha, it's called entertainment. Welcome to fun world.

  • @smashdriven1640
    @smashdriven1640 6 місяців тому +516

    I never had a problem with the weapon durability system. I think it clicked with me when I did eventide island for the first time and I truly felt like a scavenger who kept an eye out for whatever I could get my hands on for the next fight. Definitely a different vibe from the older games but not a bad one at all.

    • @ababyalbatross9016
      @ababyalbatross9016 6 місяців тому +54

      That and the beginning of the game were times when it was fun, I think for many (including me and reviewer) it was later in the game that it really just felt like a hassle rather than adding anything exciting

    • @Sarah_H
      @Sarah_H 6 місяців тому +51

      My weapons constantly breaking made me want to explore the world more/kill high-level enemies to find better weapons. Which would NOT have happened if I'd just been able to find one really good unbreakable weapon early on; I would have just gone through the entire game using only that weapon, instead of experimenting with different weapon types/attack strategies to see what worked best with my playstyle and what worked best on different enemies

    • @Nanook128
      @Nanook128 6 місяців тому +32

      ​@@Sarah_Hit where you're coming from, but I feel like the weapon durability system was a poor way of implementing the goal of getting players to switch up their playstyle more. You could have made the weapons more unique and design the enemies in such a way that it heavily incentivizes you to switch up your playstyle depending on what you're fighting. That would require more thought and design for enemy layout though, so Nintendo wouldn't be able to just copy paste a bunch of enemy camps around the map like they did in breath of the wild.

    • @Anti-HyperLink
      @Anti-HyperLink 6 місяців тому +15

      @@ababyalbatross9016 It's a hassle right from the start.

    • @XxTaiMTxX
      @XxTaiMTxX 6 місяців тому +5

      Always fun to discover the players who didn’t figure out that bombs and stasis were stupidly broken and useful. Scavenge? I got infinite bombs that bypass defense! I also got the amazing stasis that let me lock up enemies really early on!
      I clocked out of eventide isle in about 5 minutes. Super easy area.
      But, the game did teach me early on to avoid all combat, use my powers at every opportunity, and playing in a straightforward way was boring.
      So… powers all the way! Unless I needed to do elemental damage. But, that rarely ever came up.

  • @lopesmorrenofim
    @lopesmorrenofim 3 місяці тому +2

    Man, I was bursting out laughing with this top tier editing, but then you put the Sly Cooper music followed right up by MGS's encounter? You've found a subscriber and a fan, from now on. What a great fucking video, holy shit

  • @bertiemartine6485
    @bertiemartine6485 11 днів тому +1

    man your editing style is phenomal. Putting your shadow in when greenscreening yourself into the game world is crazy good, gg my guy

  • @InternetPitstop
    @InternetPitstop 6 місяців тому +157

    Though this video was full of great analysis, editing, and takes. I’d say the greatest achievement was that Spotify interrupting enemies music ad 🤣

    • @ManleyReviews
      @ManleyReviews  6 місяців тому +16

      #neverforget

    • @bubbadave2423
      @bubbadave2423 6 місяців тому +1

      @InternetPitstop nice job on the background video.

    • @Ginsekami_Ammy
      @Ginsekami_Ammy 6 місяців тому

      Missed opportunity to compare it to Sonic Unleashed tbh

    • @traviscunningham7062
      @traviscunningham7062 6 місяців тому

      Compare Twilight Princess.

  • @scottrobertjr.9631
    @scottrobertjr.9631 6 місяців тому +89

    I’ve got to admit, I was about to furiously type “WHAT ABOUT THE RISING ISLAND CHAIN TRACKS!?” when you started talking about the music but then you mentioned how the music keeps getting undercut by the common enemy themes and I realized you were absolutely right. It genuinely is a shame that some of the best tracks on the soundtrack only play for a short time.
    The Ganon and Gleeok themes are still goated tho

    • @DrStabkill
      @DrStabkill 6 місяців тому

      The problem could have been easily solved if they just had a slider with the music volume

  • @Kerwell
    @Kerwell 3 дні тому

    Dude I love your videos man. I’m going to stim so hard through them all.

  • @Saavykaas
    @Saavykaas Місяць тому +7

    Nah I think the game is great but cool video

  • @ApexGale
    @ApexGale 6 місяців тому +73

    You know what I would have loved to see with this new style of Zelda? A fusion with Majora's Mask. Imagine having a huge world like this, but different questlines affect various characters in a butterfly effect. Like, i don't know. you help Beadle out with something on day 1, causing him to sell new wares which another character would then buy in that loop to do something different that they otherwise wouldn't do. It would be so damn cool.
    Not to mention you could have cool ramifications of something like the Moon crashing. Rather than a pre rendered cutscene, it could play out in game, in real time. Same way that Outer Wilds does it with the sun.

  • @umbranoctis4348
    @umbranoctis4348 6 місяців тому +324

    I quite like how they improved the weapon degradation by making monsters drop horns. A few more different spells would have been nice, the earthbending you get from the banana ninjas is so much fun to use. And if they could have squeezed in just one more sub-menu, maybe replacing the now quite pointless horse-whistle with a companion-wheel to activate the abilities less awkwardly.

    • @KainYusanagi
      @KainYusanagi 6 місяців тому +16

      Having the arrow fuse sub-menu be the regular page instead of the narrow scroll would have been amazing, as would having pre-fused arrows as an option.

    • @i-am-the-slime
      @i-am-the-slime 6 місяців тому +5

      I have a better idea about how they could have "improved" it

    • @umbranoctis4348
      @umbranoctis4348 6 місяців тому

      @@i-am-the-slime There's a lot of things they could have done better. At least you can now make a profit killing trashmobs unlike the usual "nah, not worth it" from BotW.

    • @KainYusanagi
      @KainYusanagi 6 місяців тому

      @@umbranoctis4348 Actually, guts and fangs were rather profitable when fused with common bugs and lizards for elixirs to sell, in the early-mid game in BOTW; guts are far rarer in TOTK, and so are even fangs, honestly. Sure, you get tons of horns to "make up the difference", but they're also trash-tier for alchemy.

    • @umbranoctis4348
      @umbranoctis4348 6 місяців тому +1

      @@KainYusanagi Maybe just a few equipment slots for arrow types that you can choose from while aiming. Give link a quiver to upgrade for additional arrow-slots. And if you run out of an equipped ammo type, it simply switches back to normal arrows, but keeps the ammo in the arrow wheel, but with a grey zero. I don't know why they made it so clunky.

  • @blutygergaming8789
    @blutygergaming8789 6 днів тому +2

    23:05 that catalytic converter bit made me laugh so hard and replay that like 6 times

  • @tamary.leitmotiv
    @tamary.leitmotiv 6 місяців тому +38

    You're genuinely one of my favorite content creators
    I personally don't care about your posting schedule if that means getting content of this quality
    cheers :)

  • @bodacious2725
    @bodacious2725 6 місяців тому +152

    I agree on the Dragons Tears quest, because I feel like instead of having all the geoglyphs accessible at once, they could've highlighted them in order. For example, after you view the first Tear, then the second tear becomes highlighted and you can see the geoglyph pattern. (If that makes sense)

    • @koiledPythonRain
      @koiledPythonRain 6 місяців тому +10

      That would destroy the open world part: if you haven't seen a geoglyph they would be locked until you explore everything.

    • @beardalaxy
      @beardalaxy 6 місяців тому +28

      @@koiledPythonRain there is a difference between an open world and an open narrative structure. botw succeeds on both very well but totk does better on the first and worse on the latter.

    • @breakdown2218
      @breakdown2218 6 місяців тому +9

      The order of the videos is on the walls of the temple where you first get the quest. I took a photos of it with the ingame camera. Easily overlooked, but it was there.

    • @whitelasagna6786
      @whitelasagna6786 6 місяців тому +2

      ⁠@@koiledPythonRainIt simply wouldn’t. It would just give you quests in an specific order, which it does already in many parts.

    • @ninjakame1553
      @ninjakame1553 5 місяців тому +2

      I honestly didn't even find the first geoglyph till I beat the game and so never got the explanation from Impa on what they even were. I did eventually figure it out while flying by but by then I had cleared almost all of the game and didn't care since all cutscenes I had seen were the copy paste dull one. So them making it an actual hunt to get the geoglyphs via giving them 1 by 1 probably would've helped me lol

  • @LonelyRiverLilly
    @LonelyRiverLilly 11 годин тому

    25:23 This is the part of the game that broke me and made me realize that Totk takes 3 steps forward and 2 steps backwards. It inovates and gives the player a great sense of freedom with all the stuff you can make, but every quest wastes your time by forcing you to tediously find whoever you need to talk to so that then you can explore. Beyond that the combat being almost unchanged is appawling anyone who's practiced with souls games will steamroll most of this games combat and beyond that you can still get a mcflurry rush when the enemy wouldnt have even hit you

  • @TheVault273
    @TheVault273 5 місяців тому +5

    I can never get over how prefect your videos are. From your first few seconds of your intros, all the editing, and the jokes that always seem to hit. I tell my friends all the time that THIS is what G4 should of became. I could totally see this being on tv with the amount of editing and writing that goes into these. Seriously dude, only subscription I am excited to see pop up. Keep up the amazing work and hyped for your next upload!

  • @mutunu_zzz1351
    @mutunu_zzz1351 6 місяців тому +261

    You clearly put love and attention to your videos more than others. Don’t get why you don’t have more subscribers.

    • @ManleyReviews
      @ManleyReviews  6 місяців тому +87

      *checks upload schedule

    • @mutunu_zzz1351
      @mutunu_zzz1351 6 місяців тому +5

      @@ManleyReviews true but I do wish you get more attention. I like the Dracula flow bit, wasn’t expecting that lol.

    • @thillsification
      @thillsification 6 місяців тому

      Discovered his channel about 8 months ago when he only had around 120k subs .. couldn’t understand why he didn’t have more

    • @talison461
      @talison461 6 місяців тому +1

      Its mah boy, MAH BOY!!!! its been 6 months, feels more like 6 years.

    • @benjamindittmann7431
      @benjamindittmann7431 6 місяців тому +1

      @@ManleyReviews Upload schedule doesn't really have to do anything with the subscriber-count. Just look at channels like Internet Historian, which uploads one or two videos per year on the main channel. I guess it has more to do with gaming being such a competitive market on youtube which sadly also leads to good content - like yours - being drowned among other content.

  • @meh2285
    @meh2285 6 місяців тому +142

    The problem with modern Nintendo is that they add cool mechanics (ToTK's building mechanics) but give you literally nothing interesting to do with them. In TotK, making the optimal vehicles makes traveling across the world boring in a way that it just wasn't in BotW (for most the most part at least). On top of this, there aren't any puzzles that require any real creativity with the building mechanics to complete. Combat additions are also mostly pointless because combat is still far too easy thanks to being able to pause and heal (and I didn't even upgrade my armor throughout my 80 hour playthrough). I felt the same way about Mario Odyssey, the movement was good, but most of the moons were a waste of time.

    • @mr.awesome6011
      @mr.awesome6011 6 місяців тому +11

      How is travel boring compared to BOTW when you have a ton of options mostly limited by your own creativity? And so many games require a pause or some quick menu that essentially pauses the game for you to heal. So many complaints about this game can apply to so many other games but it's only bad whem Zelda does it. Right.🙄

    • @meh2285
      @meh2285 6 місяців тому +32

      @@mr.awesome6011 Travel is boring because you can make an overpowered vehicle that simply flies over everything with little creativity and minimal resource investment.

    • @diabolo1809
      @diabolo1809 6 місяців тому

      only if you invest significant hours into upgrading the zonai batteries. Unless of course you item duped then that is on you @@meh2285

    • @ED-gw9rg
      @ED-gw9rg 6 місяців тому +18

      ​@@mr.awesome6011The most effective travel strategy is the same EVERY SINGLE TIME: Just FLY!
      And yeah, so many other games embrace - or do NOT hinder - your ability to tear the balance a new one. Except Zelda, where you ARE. Healing is broken, but so is the combat itself: most enemies are feast-or-famine, even though you always have a harder time increasing damage output than the enemies do. One shotting enemies? That's not happening even with the best weapons. GETTING one shot by enemies? That's just about every recolored enemy up until you have EXACTLY maximum stats, at which point they're jokes OR still one shotting you.

    • @novakaiser7949
      @novakaiser7949 6 місяців тому +2

      this reminds me of this one shrine with the 3 balls you have to attach together. i have never seen anyone do that puzzle properly, you can just drop the balls on the push button and it works. i think that shrine alone perfectly represents totk puzzle designs

  • @davethestave3
    @davethestave3 2 місяці тому

    Literally the best editing and personality I've ever seen on UA-cam... like ever

  • @Buttersplaysgames
    @Buttersplaysgames 5 місяців тому +3

    Just found this account on your twilight princess video. I can tell you put a lot of work into these videos, it really shows. Production quality is awesome. Keep doing your thing man, happy new year new subscriber

  • @ManleyReviews
    @ManleyReviews  6 місяців тому +238

    infinite money glitch

    • @le.mr_x
      @le.mr_x 6 місяців тому +18

      Mf broke the matrix

    • @oliver-04
      @oliver-04 6 місяців тому +13

      Just lost 2.5 usd

    • @watchf
      @watchf 3 місяці тому +3

      Power move

    • @mellowkingj
      @mellowkingj 2 місяці тому +2

      LMAO

    • @rygk9696
      @rygk9696 2 місяці тому +4

      Now do it with an alt account. That’s an actual infinite money glitch.

  • @funebure
    @funebure 6 місяців тому +20

    Just when I was about to go to sleep, love how these compositing keeps getting better and better

    • @ManleyReviews
      @ManleyReviews  6 місяців тому +5

      thank you. Making a whole in depth series on it

    • @funebure
      @funebure 6 місяців тому +2

      @@ManleyReviewsI can’t wait, been loving your channel for a while!!!!

  • @justsomejerseydevilwithint4606
    @justsomejerseydevilwithint4606 23 дні тому +3

    19:12 I'd recognize that UI anywhere! Need4Speed Underground 2 Bay BEE! It's incomplete without a deep voiced man repeatedly saying "Riders on the stooorrrrm" until it drives you mad

  • @andrewbreazna
    @andrewbreazna 29 днів тому

    you sir have mastered the cut-to joke lol. the catalytic converter bit and spotify add got me exhaling *sharply*

  • @3bomb
    @3bomb 6 місяців тому +27

    Your quality just keeps going up and up. You're a big inspiration for me. Great work.

    • @ManleyReviews
      @ManleyReviews  6 місяців тому +5

      i'll check your channel

    • @aurin_komak
      @aurin_komak 6 місяців тому

      My jaw kinda dropped when I saw that he gave himself shadows and the goron walked past him, most content creators aren't doing that stuff on that level

  • @StrawHatsAreFashionable
    @StrawHatsAreFashionable 6 місяців тому +8

    Every time you upload I realise that the wait is worth it. The editing is absolutely incredible and your narration is genuinely funny and adds so much to the visuals. A+ content all around, keep doing your thing!

  • @TheDivineAtlas
    @TheDivineAtlas 5 місяців тому +86

    The most fun I had with either BOTW or TOTK was glitching in an unbreakable master sword in TOTK and running around in the twilight princess outfit. Felt like a Zelda game.

    • @toddfooshee
      @toddfooshee 5 місяців тому

      Wait.... unbreakable master sword... WHAT.

    • @jayevans6146
      @jayevans6146 5 місяців тому +5

      Low effort joke. It’s already a Zelda game

    • @chasemcfarland2851
      @chasemcfarland2851 5 місяців тому

      ​@toddfooshee Look up "The Msgnotfound Sword totk."
      The Msgnotfound sword is the master sword link has during the introduction of the game and is unbreakable. It's not normally obtainable but you can get it with glitches. It's unfortunately missable. However, through a series of glitches you can duplicate it so that one if them doesn't leave your inventory... sort of.
      Underneath Hyrule castle in the hallway just before the cutscene with dehydrated Ganondorf, are the coordinates 0,0,0. Shrines are instance based and also have their own coordinates. We abuse that. We also abuse the autosave feature. The game autosaves automatically at certain places, including the first yime you progress a certain amount through a shrine.
      The idea of the glitch is this. You progress through the game normally until one of the first shrines, and drop a weapon at the coordinates 0,0,0. You then quit the game in a way that stores that event and those coordinates. In doing this, you need to make sure that the shrines autosave is either the 3rd or4th autsave created since starting the game. (The game auto deletes autosaves after a while so the number is important) you then start a new game and quickly progress to the hallway. You'll find that the weapon you dropped in the shrine also dropped in the hallway because the event was stored. Picking it up unlocks your menu. With your menu unlocked, you can dupe and drop the Msgnotfound sword in the same coordinates, store the event, and load your shrines autosave to find the Msgnotfound sword in the shrine with you. Now you have a free, unbreakable master sword. Though it can't fuse with anything, it's reasonably strong and it's durability can be transfered to other weapons. It only works on 1.0 though because item drop behavior was patched quite specifically in an attempt to stop dupe glitches, and the Msgnotfound sword is essentially the dupe glitch with extra steps. Dupeception if you would.

    • @TheDivineAtlas
      @TheDivineAtlas 5 місяців тому +13

      @@jayevans6146 Didn't say it wasn't, just said it didn't feel like one.

    • @TheDivineAtlas
      @TheDivineAtlas 5 місяців тому +5

      @@toddfooshee Yeah, there's a bug where you can get the master sword from the opening scene. It can't break and at 30 power it doesn't really feel OP

  • @catwizardmusic
    @catwizardmusic 2 місяці тому

    only a couple minutes in but i’m blown away by the presentation in this video. the editing is so creative and well done!

  • @MedorraBlue
    @MedorraBlue 6 місяців тому +33

    That bit at 24:30 had me CACKLING. Oh man... this is the first video I've seen of yours and I'm hooked. The production value of this was insane and you put your WHOLE heart into this thing. I love it.

    • @QuackCow144
      @QuackCow144 6 місяців тому

      HAD ME CACKLING I'M DEAD!!!!😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂

  • @dnrmyrm
    @dnrmyrm 6 місяців тому +10

    Awesome video. Your "video essay" (or whatever) is already great content and worth watching, but the editing brings it to the next level.

  • @bryanpoirier8822
    @bryanpoirier8822 11 днів тому +2

    2:21That's not a tennis Racket, that's a bug zapper

  • @josephrupsis4623
    @josephrupsis4623 Місяць тому

    HOW DID I MISS THIS VIDEO?! I'm subbed and Manley reviews is awesome, and he points out the reasons why I didn't pick up TOK

  • @demetreasandrews
    @demetreasandrews 6 місяців тому +33

    I replayed TP and WW right after finishing TOTK, and playing the dungeons felt so good to play and explore. They both have their own issues, but there's nothing like exploring a carefully curated dungeon experience. I didn't hate TOTK, but lack of dungeons had to be the most disappointing thing for me.

  • @monkeyorb
    @monkeyorb 6 місяців тому +22

    I have never commented on a video in literal years, but this warrants special attention. I have never seen a video of yours, I believe. However I am quite glad I have, this is wonderful and all the work you put into it is deserving of so much. You deserve more subscribers and attention for this wonderful craft and analytics. Be proud Manley reviews, for this is gold and I am proud of you.
    You have earned life time watcher

  • @Player-mi9hf
    @Player-mi9hf 15 днів тому +1

    Just died when Link stole those catalytic converters XD 23:05

  • @Octodolphin
    @Octodolphin 4 місяці тому

    This might sound dumb, but I can't tell you how happy I was to see you show the Mogma when talking about 'new species'. Between Skyward Sword being the first Zelda game I personally owned, and me having a major crush on Kortz, the Mogma definitely have a special place in my heart.

  • @DonutSwordsman
    @DonutSwordsman 6 місяців тому +8

    No thanks on calling stuff gay as in stupid. Great video that aside

    • @ManleyReviews
      @ManleyReviews  6 місяців тому +2

      Looks there’s gay, and there’s gay.

  • @Aburner1109
    @Aburner1109 6 місяців тому +8

    how is the first sky island being the best one "gay"

  • @Pupppeteer
    @Pupppeteer 5 місяців тому +18

    Absolutely loved this video bro. I came back to it to give it the proper attention it deserved. Thoroughly entertained and informed throughout. You made a masterpiece right here.

  • @ikmkr
    @ikmkr 4 місяці тому +2

    "the biome doesn't change" (proceeds to provide imagery of the volcanic depths)

  • @Neo_X90X
    @Neo_X90X 6 місяців тому +7

    Dude I love your channel so much. I'm always blown away by how the edit and style you put into these videos.

  • @PaytonSwan
    @PaytonSwan 6 місяців тому +10

    Great pacing in this one! The editing and compositing really compliment the points being made!

  • @Jamsterman25
    @Jamsterman25 Місяць тому

    I loved this game, but honestly it felt like such a grind to traverse the main map searching for side quests that I usually just skipped anything I couldn’t run into organically… but for some reason now that it’s been a year, this video kinda made me nostalgic for the game 👀👀

  • @C0untersignal
    @C0untersignal 3 місяці тому

    the point about the music is so perfect. midnas lament brings me to tears. It sounds like the transition between the bargaining and acceptance stages of death: Little pinpricks of hope poking out under the hard knowledge that you are going to die.
    theres nothing that profound in totk or botw.

  • @JTriggerVideos
    @JTriggerVideos 6 місяців тому +51

    I think it's worth pointing out the flaws for the game (there's a lot). For me, it had been a while since I put in more than 200 hours in any videogame, and somehow TOTK did that for me. For every disappointing detail, there were a thousand things that made me keep coming back to it. That being said, I loved this video, aside from the stellar editing and VFX, you bring up some legitimately great points that I hope Nintendo becomes receptive to.

    • @mr.awesome6011
      @mr.awesome6011 6 місяців тому +24

      Problem all of a sudden is that people are too hung up on the game's flaws. It does have them but the good far outweighs them. And it's easier to notice flaws in a game with so much content but it's also easier to see how much more is great about it. I'm on my second playthrough after over 400 hours on my first

    • @MrsYasha1984
      @MrsYasha1984 6 місяців тому +6

      I can only speak for myself, I was extremely bothered by the story not linking at all to BotW.
      How was Gandorf sleeping leading to Calamity Ganon and so on wuld have been amazing! The characters look the same but it seems to be just the same world yet a different story not linked to it's predecessor.
      That, plus there was so many distracting things in TotK that I had trouble getting anything done.
      I'm too autistic for this. I have enough trouble getting things done in RL, and as a story driven person the air was out after I had all the tears early. I stopped playing after the second dungeon.

    • @luxaeterna365
      @luxaeterna365 6 місяців тому +4

      I really think TOTK is way better than BOTW, but I like BOTW better because it made the story and setting better than TOTK.
      Also it does my favorite kind of fantasy world, which is melancholic, lonely and close to destruction. It kinda reminds me of the Dark Souls games in that sense.
      TOTK does pretty much everything better, but not this.

    • @Buglin_Burger7878
      @Buglin_Burger7878 6 місяців тому +4

      @@mr.awesome6011 The good is reliant on the flaws not being an issue.
      I can build anything to solve this problem, but I already have the solution on hand.
      I can fight these enemies, but I already have the best gear on hand so this hurts me.
      I can explore, but I can just cook food and have max/infinite health.
      I can climb any mountain, so getting up there isn't special in any way.
      I can go get that memory lying on the ground, woops I got the last ones spoiling the everything.
      If you get unlucky or learn this stuff it can kill the entire game because the flaws are in every aspect of the good.

  • @pentagonyx
    @pentagonyx 6 місяців тому +37

    "Goes together like Sonic and Autism"
    HOLY SHIT FINALLY SOMEONE GETS IT

  • @Damento12
    @Damento12 6 місяців тому +5

    There’s a literal in game map for glyph sequence order in the ancient temple, tbf.

    • @pyrimidhead2
      @pyrimidhead2 4 місяці тому +4

      That is so put of the way thay many don't find it until halfway through or more, even if there is a quest that directs you there. They did such a poor job of telegraphing it's importance. I've had numerous friends not even know it existed

  • @DeanduMClarence
    @DeanduMClarence 5 місяців тому

    I think this is the first time in my life where I slapped the subscribe button DURING a sponsor segment, the humour alone is worth a sub lmaoo

  • @quandrixtwincaster5738
    @quandrixtwincaster5738 6 місяців тому +4

    Your video production is too damn good. Also, I appreciate you sliding door in the Silent Hill: Shattered Memories pause screen.

  • @Helokus
    @Helokus 6 місяців тому +161

    In defense of the flashback cutscenes, the room that impa guides you to tells you the order of the cutscenes and where each of the flashback areas are. But I also get how someone could completely miss that mission because I did for a while and almost spoiled myself by interacting with the dragon tears in the Rito area

    • @ZzKevZz
      @ZzKevZz 6 місяців тому +29

      You can completely miss Impa even.

    • @a_plastic_bag
      @a_plastic_bag 6 місяців тому +24

      Even then, you could easily miss the connection between the order of the memories on the walls from left to right and the chronological order of the memories. Hell, I wasn't certain that there was such a connection but it did it just in case.

    • @beardalaxy
      @beardalaxy 6 місяців тому +5

      yeah if someone doesn't tell you that's what's going on, you're not going to notice it. that's way too far into the background of the scene... the map is the real focus.

    • @Burbin7995
      @Burbin7995 6 місяців тому +5

      There's giant symbols on the walls that match those on the map, laid out on a certain order, when you would know the memories will come in a certain order, AND you're told you should be taking pictures to keep this information in your memory. It was pretty obvious what it meant, and I appreciated that it allowed me to hunt down for each next piece of the story whenever I wanted as I went along.

    • @nebula8893
      @nebula8893 6 місяців тому +31

      yeah and knowing the order is still dumb tbh. This is a game about exploring the world as you come across it. If you see a glyph in the moment, you want to go to it right then, not save it for later if it's not the next one in sequence. That style of storytelling just needs a rework overall

  • @linkispink382
    @linkispink382 4 місяці тому +1

    your balance between insanely good and professional looking editing and just that real and relatable kind of vibe in the way you talk and crack jokes is the best thing ive seen on youtube in a long time man keep it up

  • @Outlandergod
    @Outlandergod 6 місяців тому +8

    Manley has easily been my favorite youtuber since i found his channel abt a year ago because he actually takes the time and effort to make great videos matter how long it takes him

  • @TheOrian34
    @TheOrian34 6 місяців тому +5

    This video is the opposite of the new loz formula: carefully concentrated fun with no padding.

  • @j-sun19
    @j-sun19 10 годин тому

    You have some of the best commentary I’ve seen in such a long time

  • @TheMyn00ts
    @TheMyn00ts 5 місяців тому

    I usually loose patience on review after 5 minutes but i somehow ended watching yours from start to finish and didn't even skip sponsor segment.
    Well, Maybe because i 100% agree with you on pretty much everything you said but also because you do know how to crack a joke here and there in a good way. Real nice! :D

  • @azling_
    @azling_ 6 місяців тому +28

    Outstanding editing, fantastic pacing, and very well spoken/written. This is one of the best YT Essay's I have ever watched

  • @KalebSDay
    @KalebSDay 6 місяців тому +39

    Duping definitely made this game fun for me, especially unlocking all the extra battery slots that way. FYI to anyone getting into the game, they patched duping so don't update your game if you still want to have access to it like he shows of in the video. You don't want to deal with the new tedious way of duping between load zones of the depths and overworld I've seen online lol

    • @novakaiser7949
      @novakaiser7949 6 місяців тому +4

      bro i played totk completely blind bc i didnt want spoilers, when i tell you how mad i was when i found out you could dupe when i spent hours collecting shit

    • @KalebSDay
      @KalebSDay 6 місяців тому +2

      @@novakaiser7949yeah I didn't even know about the auto build until 3 of the main dungeons cleared, I think lol.
      I just expected there to be patched out glitches so I never updated after I got it a week or so after release haha.

    • @novakaiser7949
      @novakaiser7949 6 місяців тому

      @@KalebSDay i found autobuild late-ish as well, theres almost no incentive to go in the depths except to fight ganon lol. i would've completely missed it if i didnt get every lightroot

    • @luxaeterna365
      @luxaeterna365 6 місяців тому

      Same, I didn't even duped anything other than zonite, because I liked fighting monsters to get horns and didn't need to many rupies cause I could sell monster parts and gemstones.

  • @bricelafond519
    @bricelafond519 Місяць тому

    Your videos scratch an itch that I didn’t know I had.

  • @Royal-sp9pb
    @Royal-sp9pb 5 місяців тому +2

    Bro is genuinely one of the funniest UA-camrs out there. The bit with the moaning guy had me dying "oh hell no" lmfaooooo

  • @monsterjj9917
    @monsterjj9917 6 місяців тому +64

    On a point of music in Zelda games. The absolute importance of it is 100% accurate. I remember looking through the old zelda release timeline website around the time of BOTW release. Scrolling through and having all the songs play was amazing, then the second I get to Ocarina of time and I start bawling like an absolute child.
    The amount of memories from music alone was so intense.

    • @SpaceX0ne
      @SpaceX0ne 5 місяців тому +3

      The TOTK title song is fire tho.

    • @BlockheadJiujitsu
      @BlockheadJiujitsu 5 місяців тому +2

      @@SpaceX0ne It's definitely awesome, but I feel very little that reminds me of Zelda, a franchise with a very established theme song, when I hear it.

  • @betancourtj3
    @betancourtj3 6 місяців тому +11

    What an absolutely incredibly well done video. Everything about it is top-tier. The editing, the visuals, the humor, the analysis. Just incredible. I also love the fact that you’re not afraid to admit that you modded the game to take away some of the stupid and unnecessary grind. This is something that I will also do when I play the game so that I can actually try and enjoy the damn thing.

  • @JargonCommander
    @JargonCommander 6 місяців тому +2

    Your editing is on a different level man! Loved Ganon spitting some Dracula flow

  • @axelseven7
    @axelseven7 3 дні тому

    I loved the Intro of Tears of the Kingdom, I was like "Oh shit this is all so cool and new!", and then I jumped off the sky island and landed in Hyrule and I audibly went "Oh no... It's just Breath of the Wild again isn't it..."

  • @publious-the-3rd659
    @publious-the-3rd659 6 місяців тому +11

    “I’m about to drop a hard R on your whole kingdom”
    Single most menacing line in the Zelda franchise lol

    • @Bloosjen
      @Bloosjen 6 місяців тому +2

      "This shit ain't nothing to me man" totally sent me
      gannon got that dracula flow

  • @SDurkee
    @SDurkee 6 місяців тому +11

    I may be old, but there were over a dozen games that come to mind, at least 3 from pre-established franchises, with Lock-on mechanics (and referred in the game manuals as Lock-on) that came out before Ocarina of Time.

    • @tyler-xo3rb
      @tyler-xo3rb 27 днів тому

      like what

    • @SDurkee
      @SDurkee 27 днів тому

      @@tyler-xo3rb First one that comes to mind is the FIrst Tomb Raider game 3 years before OOT. The Lock on system in OOT was based off of Star Fox, which in turn was built up from Mario 64. SO the concept isnt even an original design in OOT, it was cannibalized from 2 successful predecessors. Sprinkle on at least half a dozen Arcade machine flight based games that had lock on features back in the early 90s. Zelda helped popularize it, but certainly did not invent it.

  • @capellozapellini6074
    @capellozapellini6074 Місяць тому +2

    Finally, a Manly review I do not agree with. Was beginning to think it’d never happen

  • @Gruntfan
    @Gruntfan 5 місяців тому

    Unbelievably good as ever and describes all my issues with (both) games perfectly.
    Do you have a suggested mod/hack list?

  • @dr.narwhalmd4885
    @dr.narwhalmd4885 6 місяців тому +134

    I thought the main dungeons were actually really fun, the fire dungeon the most so, not because of them necessarily being goated, but because of how you could absolutely break them and solve them in the goofiest ways possible.

    • @highdefinition450
      @highdefinition450 6 місяців тому +5

      i had to restrict myself not to do that to have fun lol. i cheesed the fire temple the first time and i felt so unsatisfied by it. same thing for the water temple, although even doing it legit kinda sucked for that one lol it's just bad. there's definitely a cool mechanic in the fire dungeon with the minecarts. i just kinda wish it wasn't so open, idk lol

    • @dr.narwhalmd4885
      @dr.narwhalmd4885 6 місяців тому +1

      @@highdefinition450 I guess I get that, different people have fun in different ways. For me I started playing Legend of zelda on wind waker and then the follow up ds games and I loved them because they always had a sense of adventure, but I would get so frustrated if I couldnt find out the exact solution for a puzzle. I would have to look it up and it always kind of made me feel like I was cheating. Totk never made me feel like there was a single solution I could be missing.

    • @NotSomeOrdinaryGuy
      @NotSomeOrdinaryGuy 6 місяців тому

      @@highdefinition450 crazy how hard you haters try to shit on such a perfect game. You're literally criticizing it for being "too open" lmao stfu

    • @doofuscawt
      @doofuscawt 6 місяців тому +1

      How did u have fun on the water "temple" lol

    • @NotSomeOrdinaryGuy
      @NotSomeOrdinaryGuy 6 місяців тому

      @@doofuscawt it was awesome

  • @VxW0lf
    @VxW0lf 6 місяців тому +4

    They really made the final boss a 1v1 on rust hardcore snipers only, and Ganon knows how to quickscope too. Legitimately one of my favourite moments in gaming.
    Edit: 28:33 I just noticed you indeed put them into a cod map with snipers, way ahead of me