[TAS] Super Mario Galaxy - Space Junk 2 in

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  • Опубліковано 16 жов 2019
  • Any% TAS WIP by ERGC Xander, PurpleSun
    Playlist of ILs I've completed so far: • Super Mario Galaxy TAS...
    IL Time: 1:31.67 (5500 frames)
    Rerecords: ~7000
    Time Spent TASing: 20+ hours
    In this level Mario takes on Kamella in an epic shell sniping battle at RECORD SPEEDS!
    A HUGE thanks goes to PurpleSun who did a TAS of this level before me. He generously provided me with many TASfiles to look at his inputs and helped to TAS the octorock bounce and reverse bridge skip which are super precise. He also sinlge handely developed all of these TAS boss fight strats. The rest of this description compares time saves to his run which you can find here:
    • [TAS] Super Mario Gala...
    Now... for the explanation:
    On the first Starshrooms, I perfectly angle and space a landing cancel into an instant backflip so that I can land right inside the launch stars hitbox. I saved 8f here by cutting out the air spin.
    On the fist airship, it's also possible to do a jump cancel but a dpad cancel is faster. The next 4 long jumps are perfectly spaced to go around the box, make the gap, and go straight to the sling star.
    If you look closely you can see Mario's hand clipping into the first box he passes. I spent on average 1 hour per long jump here and managed to save 5f
    On the airship with the locked launch star I essentially needed to copy PurpleSun's inputs because the shell grab and throw are really precise - it ever so slightly clips into the ground to allow for
    a throw ever so slightly sooner than normal. I couldn't save any frames here
    On the final airship leading to Kamella, I saved a total of 22 frames from 2 main tricks: First, I did a spin out of the jump cancel (instead of landing and doing another jump to get down).
    Second, after bouncing on the koopa and landing I did a better turn which kept running speed.
    It was really difficult to get the best momentum off of the octorock bounce. In the time it takes to land in the cutscene trigger PurpleSun moved Mario in such a way to manipulate which way Kamella would move during the fight (which is essential to line up the snipe). Throwing the shell as you enter the cutscene saves time by cutting out the throwing animation. (Side note I have NO IDEA why Mario slowly rotates during the cutscene??)
    For the actual fight, we go back to the other ship because it's faster to get the koopa shell there than wait for Kamella to throw one. It was recently discovered that Kamella's shell cycles can be manipulated but not from game power-on so we can't use that here. The long jump + 2P jump back to the other ship goes under and around an invisible wall. And then for the actual throw we needed to get far enough left to avoid 2 different invisible walls (one on each ship) and high enough to clear the railing. For some reason getting the bounce on the shell again after the 2P jump was also precise - it required that Mario actually does the 2P jump animation instead of cancelling it with a weak air spin which can sometimes happen for optimal midairs. After that we get another shell to instantly throw it on the 3rd phase.
    I collect the starbits at the end so that they wouldn't be in my way for the long jump but then I shoot them all away because they would lose a second in the post-level notifications (the counter doesn't keep up with how fast I shoot them)
    As a final note: it is not faster to spin into the star.
    So that's that, again HUGE thanks to PurpleSun go subscribe to him - together we saved 236 frames off his IL TAS. The Any% TAS now officially has 2 authors! :D
    #SuperMarioGalaxy #TAS
  • Ігри

КОМЕНТАРІ • 21

  • @PurpleSunTAS
    @PurpleSunTAS 4 роки тому +12

    🎵We're all in this together🎵... I forget the rest. Great job improving everything!
    Side note: Mario rotates in the cutscene because I was holding up-right before and the game reads that as Mario's last angle, so when it stops reading input after the trigger, it continues rotating him to that angle. It's essentially neutral rotating from No Joystick.

  • @moinfinite.
    @moinfinite. 4 роки тому +15

    Getting shells from the ship behind is an awesome idea!

  • @conntoons_4848
    @conntoons_4848 Рік тому +2

    That’s insane

  • @Nouwa23
    @Nouwa23 4 роки тому +1

    How impressive it is ! It’s always a pleasure to see some new mario galaxy content from you

  • @Zachruff
    @Zachruff 4 роки тому +1

    This is sick lmao, nice work

  • @Shadow64
    @Shadow64 4 роки тому +2

    That fight was EPIC

  • @aekobn8520
    @aekobn8520 4 роки тому

    Great job!

  • @ReadySteadyYeti
    @ReadySteadyYeti 4 роки тому +2

    Whoa!!! Just speechless...

  • @danielqu
    @danielqu 4 роки тому

    this is amazing

  • @disneyparksstarwarslover7638
    @disneyparksstarwarslover7638 Рік тому +1

    WOW, impressive!

  • @toogsx6980
    @toogsx6980 4 роки тому

    That was SWEEEEEET!

  • @gabrieldepaula7609
    @gabrieldepaula7609 4 роки тому

    Please continue with tas
    Please
    I Like you job and The tas vídeos is so good

  • @nim64
    @nim64 4 роки тому

    holy shiiiiiit

  • @adealmusic
    @adealmusic 4 роки тому +2

    Niiiiice! This looks so good, and now that you have a partner it will be even cooler

  • @XDarkPowerX
    @XDarkPowerX 4 роки тому

    Not bad 👏👍

  • @DwainiumB
    @DwainiumB 4 роки тому

    Big man I never see you streaming anymore 😢

    • @EpicRandomGamingChannel
      @EpicRandomGamingChannel  4 роки тому

      I know 😢 I'll be back mid December for SJ3 so stay tuned ( www.twitch.tv/mike_xander )

  • @LoogiTheDino
    @LoogiTheDino 4 роки тому

    Any more?

    • @EpicRandomGamingChannel
      @EpicRandomGamingChannel  4 роки тому +1

      Im nearly done with space junk 3... You should follow my twitch to keep up to date with progress :D www.twitch.tv/mike_xander