Agree. The Level Up has always flown as if the CG is out of whack. Unfortunately this update hasn’t changed that. I did edit the payload prior to descent to reference 737-900 vs -900ER max landing weight through the tablet, not sure if that messed with things. I’ll do a little bit more testing, but I’m fairly certain the pitch sensitivity and oscillations are flight model related and not W/B.
So roll feels right, I thought it felt too heavy coming from ZIBO so maybe ZIBo Is too light on roll?.. but yeah there are a good few issues with Level up which is very disappointing. If they can Iron a lot out I'd be happy to donate some to them. I think they know there are issues too, discord was on fire last night lol 😂.
I thought roll felt pretty good. The real 737 is pretty tight at cruise speeds, but at approach speeds takes a fair bit of yoke movement and is heavily damped. I was happy with roll. Overall Level Up have a good start here. If they stick with the project and provide some updates I think they’re on their way to a solid product!
Level up flight model sucks, feels like cg is totally off. Terrible to flare too. Its since the first release. Also vnav is a bit weird and idle descent doesnt work very well even with wind inputs
Same thing happened to me always in flare: the yoke gets heavy and I can't flare properly. Since the beginning. Rarely I flare well, rarely It works as it's supposed to.
Unfortunately, it needs some work. I don’t know if the recent update changes anything, but for now the Level Up looks great, and I’ll fly it for screenshots, but it isn’t going to be our go-to study level 737 on the channel.
@@FullFlapSim Hi again, recent update does improve things a bit but there is still a pitch issue amongst other things.. I came back here to revise on rotation seems to be no dead band now, however the auto rotate tendency seems to be eliminated. In AP I noticed this in VNAV there seems to be a porpoising up and down hunting motion that is really annoying probably caused by the "overly effective elevator". If I recall correctly, I'm sure I read in the discord server that the 73 pilots who give input on the flight dynamics are away, which makes sense... But don't quote me on that. I think for now I'll still be flying the OG ZIBO.
Magnífico 👏
Thank you!!
Seems like the weight, balance, and landing calculations were a little off don't ya think?
Agree. The Level Up has always flown as if the CG is out of whack. Unfortunately this update hasn’t changed that. I did edit the payload prior to descent to reference 737-900 vs -900ER max landing weight through the tablet, not sure if that messed with things. I’ll do a little bit more testing, but I’m fairly certain the pitch sensitivity and oscillations are flight model related and not W/B.
So roll feels right, I thought it felt too heavy coming from ZIBO so maybe ZIBo Is too light on roll?.. but yeah there are a good few issues with Level up which is very disappointing. If they can Iron a lot out I'd be happy to donate some to them.
I think they know there are issues too, discord was on fire last night lol 😂.
I thought roll felt pretty good. The real 737 is pretty tight at cruise speeds, but at approach speeds takes a fair bit of yoke movement and is heavily damped. I was happy with roll. Overall Level Up have a good start here. If they stick with the project and provide some updates I think they’re on their way to a solid product!
@@FullFlapSim Cool!. Yeah Lets hope they do!. Thanks for the reply, dude.. Good to get feedback from those who fly the real thing :) ..
Level up flight model sucks, feels like cg is totally off. Terrible to flare too. Its since the first release. Also vnav is a bit weird and idle descent doesnt work very well even with wind inputs
Same thing happened to me always in flare: the yoke gets heavy and I can't flare properly. Since the beginning. Rarely I flare well, rarely It works as it's supposed to.
Unfortunately, it needs some work. I don’t know if the recent update changes anything, but for now the Level Up looks great, and I’ll fly it for screenshots, but it isn’t going to be our go-to study level 737 on the channel.
@@FullFlapSim Hi again, recent update does improve things a bit but there is still a pitch issue amongst other things.. I came back here to revise on rotation seems to be no dead band now, however the auto rotate tendency seems to be eliminated. In AP I noticed this in VNAV there seems to be a porpoising up and down hunting motion that is really annoying probably caused by the "overly effective elevator".
If I recall correctly, I'm sure I read in the discord server that the 73 pilots who give input on the flight dynamics are away, which makes sense... But don't quote me on that. I think for now I'll still be flying the OG ZIBO.