No shot really? Dawg I just finished Colo last week and had was always asking myself why their leads didn’t match up with how Serebii/Bulba ordered their teams.
@@Knuckles9000 Yup. If you battle a boss trainer, then reload your save and battle them with your leads switched out, the enemy trainer will change their leads, too.
Wow, the dating talk in chat starting at 45:30 is bonkers. Imagine unironically saying that women just want ATM slaves and don’t actually love their partners. On a more related note, great video, man! Got a lot of SmallAnt and PokemonChallenges vibes from this one.
Dating culture for both men and women is whack rn. You've got a new generation coming into the age of relationships that's getting gaslit into making dating all about extorting the most value out of your partner instead of trying to bond into a functional relationship based on love and kindness.
Your team screens just gave me major nostalgia of looking at guide books for the coliseum or stadium games and seeing team layouts. I wish I never lost those
The resource management of this man is unrivaled, 25 deaths and still clutching the dub?? Especially losing Umbreon right before the end? He's cracked! Happy I was there to KEKW for most of those deaths ;)
The second battle against Dakim was intense but I kept getting distracted by the dude in chat who thought all women were gold diggers and didn't want to be an ATM slave to women corrupted by the expectations society has given them. What a wild thing to say
Oh my God where have I been, I adore Pokemon difficulty hacks and had no idea ones of Colosseum and XD existed! Colosseum was funnily enough my first Pokemon game ever and watching this got me SO excited. Great video man, I'm off to hunt this rom hack down so I can experience it personally
What I like about Colloseum and certain rom hacks is actually the limited roster. It makes you use pokemon you never would otherwise. Also, I forgot how cool all the animations in this game are. Also, giving NPCs legendaries is cool.
Waited years for a hack of this game to come out, recently finished my run. Now this video! These games deserve all the love and attention in the world.
it's been 10 months but i had some thoughts about the gameplay in this video. i'm sure you learned a lot of this from trial and error but here we go - 1) relying on confusion in any nuzlocke is insane. if the creator went to the trouble of implementing gen 8+ movesets they might've made the confusion rate 33% down from the 50% that it is in gen 3. even if it is still 50%, you're just always better off hitting the thing you want confused with a move. i just ran the calc and a resisted crunch from umbreon does about a sixth of mightyena's health which is just so much better than spending that turn on confuse ray. it's doubles, so even mons that you can't hit really well will just explode to four solid hits over two turns. confusion is just the worst status condition in the game, too inconsistent and it's a nuzlocke so you need consistency. 2) unfortunately i found umbreon to be super underwhelming in this hack and there's a reason it's bad in doubles. as you already noticed it's bad to have a bulky mon on your side because the opponent will just double on whatever's more frail or more threatening. that means a more consistent strat is to lead with two mons that blow things up and blow up whatever their mon is that's more threatening, which is even better if they also led with something passive that you can leave as dead weight while you focus one side. that said, there's a way to abuse this - if you lead umbreon and something that's made of paper you can of course switch the paper into something that abuses the AI's desire to click its biggest button. 3) another thing about this super slow-play style of trying to take out major threats with paralysis + confusion instead of straight damage is that you are rolling way, way more dice. even if the dice are loaded in your favor, adding more dice is the last thing you want to do in a nuzlocke. the more turns you spend in a single battle, the more turns you open yourself up to taking damage (let alone getting crit) - for the opponent to have made progress on you, they only need to knock out one mon while you need to knock out all of theirs. this makes grinding down opponents super super risky because you only need the dice to work wrong one time for it to have effectively been a loss. examples where slow play goes horribly wrong - that first dakim fight is a great example, where you go for a hypnosis that misses over 1/5th of the time on a swampert that is already dead to mega drain, and if you don't outspeed (idk how buffed the flower is, but swampert is slow as dirt) you can prep that with a sunny day which pops chlorophyll. i think that was your play that rolled the least dice. against the swords dance shiftry (around 29:00), you choose to toxic the other side instead of doubling it, which bites you back hard. if you target shiftry with the toxic (assuming it doesn't miss) and it dies, you will instead target the other side, making the play completely risk-free. or you could just attack. then a few turns later you 'put the houndoom on a timer' by putting a toxic on it when it's at 2/3rds health, but you are not safely stalling out that many turns of a powerful dual STAB that nothing on your team resists, especially not in doubles when there's another thing hitting you. there are probably ways you could've avoided that situation by just whacking the houndoom, who takes 20%, worth the first two turns of toxic, from umbreon's resisted crunch off its horrible attack stat. now imagine if you were doubling it. you take so much less damage when one of their mons is dead! during one of the elite four fights you mention 'pivoting around and trying to take hits while getting whittled down' and that is exactly what happens in doubles. you just can't position like that when there's two attacks coming each turn. you can do it once or twice but you have to be getting into a position where you can strike back with a double that kills something. doubles really is not the same beast as singles and it's a lot less friendly to strats that feel very consistent in singles. hope this essay is good for the algorithm. the content was still fantastic, though i did feel your live reactions were a little bit 'oh right, here's how i'm supposed to react to this for views / the twitch clip'. it'll come more organically with time. so will the gameplay. good luck out there.
You popped up on my recommended and I’m honestly quite confused on how you only have 3K subscribers? This is really good content and editing! Definitely dropping a Sub!
Imagine how good a smaller scale pokemon game like this could look nowadays. Actually, maybe we could just look at the latest Pokemon Snap to get a great idea.
The animations in Colosseum were so great (laughing at Misdrevous dying and Entei braving every hit). I played Vanilla on the GameCube ages ago. Vanilla Ein was pretty tough. I love seeing all the differences in this run vs. Vanilla. Great job, all things considered.
This was really a good as a fan of Pokemon this was so fun to see someone playing the game on a harder difficulty! I didn't even know it was a Pokemon Grand Colosseum! Because I have the regular Pokemon Colosseum.
First time coming across your channel but this is a great video man! The editing and commentary were on point. Just subscribed, keep it up! I'm going to go watch all of your previous videos now haha
Insane run. Also great editing. I likes the team breakdowns. I feel like you held onto Umbreon for too long. It’s just a slow tank that doesn’t really KO anything. Would have been better replaced by just another strong fast attacker.
Awesome vid! Made me download and play this mod of my favorite pokemon game. I played the Gen 3 version, which among many changes, gives Evice a gengar with skill swap for his slaking lead in the final battle and I had nothing to outspeed or stop the gengar making me deal with the OP slaking lol. I envy your easy slowking.
Unfortunate you can’t control what people say and it’s a problem of having your chat onscreen lol the good news is my other chatters and myself shut that talk down
Haven's watched the video of beyond the ruleset yet, but I wanted to comment on just that before moving on: I've completed a nuzlocke of Colosseum and am currently attempting one on XD. I use a slightly different rule for level caps: The level cap is determined by the Shadow pokemon available to you, not the highest level of the boss pokemon. For base game Colosseum this means that Lady Venus's level cap is Lv 40 like her Suicune, not 45 like her Steelix. After Venus the cap raises to Lv 43 until Realgam Tower, where it raises first to 45, then 47 for the Dakim battle and 55 for the final boss gauntlet. Enforcing this rule means that you are often slightly underleveled compared to your opponents, and honestly, to me that is part of the experience of playing Colosseum. The game has an infamously punishing level curve, and it would just feel wrong to grind your team to Ein's levels immidiately after fighting Venus. Also, while this doesn't affect Colosseum, and probably not Grand Colosseum either, while playing XD I've been thinking that it would make sense to interpret the Nuzlocke encounter rule as "One snag per battle" in that game. Trainers start having two shadow pokemon in the late-game areas, and I've noticed that it becomes quite easy to replace your fallen team members if you get that far and successfully snag every shadow pokemon. Maybe too easy. Either way, fantastic to see somebody else nuzlocking these games! My favourite two pokemon games by a long shot. Will be interesting to see what Grand Colosseum has to offer. EDIT: Now I've watched the rest of the video. Very impressive! Seems that the above rule wouldn't make much difference, as the shadow pokemon often seems to have the highest level. That said, Grand Colosseum definitively seems difficult enough without extra rules. Would still be cool to hear thoughts on the rules. :)
That Fire Blast onto the typlosion was honestly so bleeping scarily genius that I fear the creator of this mod mightve accidentally created a psuedo-sentient AI. The absolute safest yet riskiest play they could make was do that because you had no counter to Ninetails so it was safe to assume you'd play more defensively to check what the Typhlosion would do if not outright burst it down. But typhlosion is pretty fast so if it survived the possibility of getting nuked by everything it had absolute free reign to destroy with what would've been an obviously hacked eruption that either burned or critted leaving the Ninetails to just destroy the possible survivors for free. The absolute big brained risk that AI took left me laughing for a whole minute at 4 in the morning. I applaude whoever made this mod, that was the highlight of the stream.
Cont. Thinking on this, the AI had to reason that the long term effects of its choices outweighed its precept to pick the highest damaging move. This was a rare moment of the AI visibly going down a new subroutine that played the win condition on a future turn as opposed to the immediate turn. Even with this being a mod, the age of the AI shouldn't allow such in depth decision making to be made unless the AI had some idea of what you were going to do before the turn is played and ran calculated possible damage calcs as well as weighing in the potential for missing (which thankfully fire blast did) maybe I'm over thinking but how the hell does an AI of such age do this?
coming from someone who played the heck outta this in its prime you definetly played that the best you could dakim 2 was truly scary though id love to see kya make a mod for gale of darkness
Awesome video! I would love to see some sort of graphic for when new Pokémon appear - stats, typing, current moves. I appreciate what it takes to already make an hour long video.
I feel the RNG pain. Playing a normal run of this game myself and it feels like the rng with crits and stat luck is skewed in the AI's favor. It probably isnt but it sure feels like it.
I still hold to this day that we need Genius Sonority, the original devs who's entire company was created just to make these games, to stop working on Pokemon Cafe Remix and instead make Pokémon: The Shadow Collection. A remake of these two games, in the same vein as Pokémon Mystery Dungeon: Rescue Team DX where they include all the Pokémon that previously existed in the games with any evolutions/prevolutions/new forms, give the Pokémon modern moves, update the gameplay with stuff like the physical-special split, and have integration with Pokémon Home. That's all they would have to do. These games are fucking incredible and honestly they could just straight up port them as-is as a $60 game and I'd still buy the crap out of it, but I really hope if they're going to do anything with it they actually make those improvements plus more. Also while you're at it Nintendo and the Pokémon Company, would you let Spike Chunsoft remake the best PMD games (and arguably the best Pokémon games period) into Pokémon Mystery Dungeon: Explorers DX, or if not then let someone else do it? I know they got their own stuff going on, but it's really obvious that they're underutilized with just having their Danganronpa-esque game coming out this year and nothing else. We *KNOW* they are capable of having multiple teams developing different games because the last three years they've had two or three games come out apiece. Stop being a hardass Nintendo, let them make their magic again.
Anyone else feel like this was the golden age of pokemon? Limited and not so random or buggy. Maybe a little slow and too easy…but this mod seems to fix that!
For runs like these I see absolutely no issue with genning things like natures/ivs/evs. If only for the sake of being able to use more pokes 😅 👏👏👏 props, this is so damn cool.
42:44 the game does choose leads based on your lead, even in vanilla colosseum. Smart AI in this game actually was smart.
No shot really? Dawg I just finished Colo last week and had was always asking myself why their leads didn’t match up with how Serebii/Bulba ordered their teams.
@@Knuckles9000 Yup. If you battle a boss trainer, then reload your save and battle them with your leads switched out, the enemy trainer will change their leads, too.
@@123till321 Wow, that's so cool. Does it work this way in XD too?
@@Knuckles9000 Pretty sure it does. Definitely for boss battles.
Changes from the gen 1smart IA who Can get stun locked by a lv 2nidoran
Wow, the dating talk in chat starting at 45:30 is bonkers. Imagine unironically saying that women just want ATM slaves and don’t actually love their partners.
On a more related note, great video, man! Got a lot of SmallAnt and PokemonChallenges vibes from this one.
Dating culture for both men and women is whack rn. You've got a new generation coming into the age of relationships that's getting gaslit into making dating all about extorting the most value out of your partner instead of trying to bond into a functional relationship based on love and kindness.
It’s true tho
Your team screens just gave me major nostalgia of looking at guide books for the coliseum or stadium games and seeing team layouts. I wish I never lost those
Colliseum is my favorite pokemon game, it's great to see a hardcore nuzlocke of Grand! Keep up the great content.
The resource management of this man is unrivaled, 25 deaths and still clutching the dub?? Especially losing Umbreon right before the end? He's cracked! Happy I was there to KEKW for most of those deaths ;)
Imagine having less deaths than me thoooooo thanks man!
The time and energy that went into this shows!
DUDE. That crit into bipassing confusion into resisted sludge into poison... That's rough... I've been there man, I feel that
The second battle against Dakim was intense but I kept getting distracted by the dude in chat who thought all women were gold diggers and didn't want to be an ATM slave to women corrupted by the expectations society has given them. What a wild thing to say
Dont blame him tbh alot of women straight up treat men like shit and still expect them to bend over backwards to please her
Incredible run!! Colosseum is my favorite Pokémon game. So glad to see it get some love!!
Oh my God where have I been, I adore Pokemon difficulty hacks and had no idea ones of Colosseum and XD existed! Colosseum was funnily enough my first Pokemon game ever and watching this got me SO excited. Great video man, I'm off to hunt this rom hack down so I can experience it personally
10:54 Koffing with a ghost partner using explosion is pure evil. But taking the explosion and using counter? Good god.
Also read chat there lol
What I like about Colloseum and certain rom hacks is actually the limited roster. It makes you use pokemon you never would otherwise.
Also, I forgot how cool all the animations in this game are.
Also, giving NPCs legendaries is cool.
This channel is criminally underrated
Waited years for a hack of this game to come out, recently finished my run. Now this video! These games deserve all the love and attention in the world.
Yeah Kya definitely did a great job!
it's been 10 months but i had some thoughts about the gameplay in this video. i'm sure you learned a lot of this from trial and error but here we go -
1) relying on confusion in any nuzlocke is insane. if the creator went to the trouble of implementing gen 8+ movesets they might've made the confusion rate 33% down from the 50% that it is in gen 3. even if it is still 50%, you're just always better off hitting the thing you want confused with a move. i just ran the calc and a resisted crunch from umbreon does about a sixth of mightyena's health which is just so much better than spending that turn on confuse ray. it's doubles, so even mons that you can't hit really well will just explode to four solid hits over two turns. confusion is just the worst status condition in the game, too inconsistent and it's a nuzlocke so you need consistency.
2) unfortunately i found umbreon to be super underwhelming in this hack and there's a reason it's bad in doubles. as you already noticed it's bad to have a bulky mon on your side because the opponent will just double on whatever's more frail or more threatening. that means a more consistent strat is to lead with two mons that blow things up and blow up whatever their mon is that's more threatening, which is even better if they also led with something passive that you can leave as dead weight while you focus one side. that said, there's a way to abuse this - if you lead umbreon and something that's made of paper you can of course switch the paper into something that abuses the AI's desire to click its biggest button.
3) another thing about this super slow-play style of trying to take out major threats with paralysis + confusion instead of straight damage is that you are rolling way, way more dice. even if the dice are loaded in your favor, adding more dice is the last thing you want to do in a nuzlocke. the more turns you spend in a single battle, the more turns you open yourself up to taking damage (let alone getting crit) - for the opponent to have made progress on you, they only need to knock out one mon while you need to knock out all of theirs. this makes grinding down opponents super super risky because you only need the dice to work wrong one time for it to have effectively been a loss.
examples where slow play goes horribly wrong -
that first dakim fight is a great example, where you go for a hypnosis that misses over 1/5th of the time on a swampert that is already dead to mega drain, and if you don't outspeed (idk how buffed the flower is, but swampert is slow as dirt) you can prep that with a sunny day which pops chlorophyll. i think that was your play that rolled the least dice.
against the swords dance shiftry (around 29:00), you choose to toxic the other side instead of doubling it, which bites you back hard. if you target shiftry with the toxic (assuming it doesn't miss) and it dies, you will instead target the other side, making the play completely risk-free. or you could just attack. then a few turns later you 'put the houndoom on a timer' by putting a toxic on it when it's at 2/3rds health, but you are not safely stalling out that many turns of a powerful dual STAB that nothing on your team resists, especially not in doubles when there's another thing hitting you. there are probably ways you could've avoided that situation by just whacking the houndoom, who takes 20%, worth the first two turns of toxic, from umbreon's resisted crunch off its horrible attack stat. now imagine if you were doubling it. you take so much less damage when one of their mons is dead!
during one of the elite four fights you mention 'pivoting around and trying to take hits while getting whittled down' and that is exactly what happens in doubles. you just can't position like that when there's two attacks coming each turn. you can do it once or twice but you have to be getting into a position where you can strike back with a double that kills something. doubles really is not the same beast as singles and it's a lot less friendly to strats that feel very consistent in singles.
hope this essay is good for the algorithm. the content was still fantastic, though i did feel your live reactions were a little bit 'oh right, here's how i'm supposed to react to this for views / the twitch clip'. it'll come more organically with time. so will the gameplay. good luck out there.
Playing this game rn, it’s hard enough normal, major props to you
You popped up on my recommended and I’m honestly quite confused on how you only have 3K subscribers? This is really good content and editing! Definitely dropping a Sub!
Thank you so much!
Ay, this video was great! I wasn't expecting the voice-over style and it was really good.
Imagine how good a smaller scale pokemon game like this could look nowadays.
Actually, maybe we could just look at the latest Pokemon Snap to get a great idea.
Misdreavus outspeeding the Arbok, meaning it would take Status damage 1st, caused it to die. That's hilarious 😂
Great editing and commentating heff:)
:D
First time coming across your channel! I'm super excited to watch this unique challenge!
This has to be one of the most brutal nuzlockes I've ever seen
"how come the burn couldn't have gone first?"
Because misdreavous is faster... Suffering from success
Honestly looks like an amazing run of a seriously challenging game. Well done!
Fantastic video Jim!! What an insane run, you made it look like child’s play tho
Glad you enjoyed it!
Dinger city no freaking way! I gotta play more superstars baseball ranked matches
The animations in Colosseum were so great (laughing at Misdrevous dying and Entei braving every hit). I played Vanilla on the GameCube ages ago. Vanilla Ein was pretty tough. I love seeing all the differences in this run vs. Vanilla. Great job, all things considered.
This was really a good as a fan of Pokemon this was so fun to see someone playing the game on a harder difficulty! I didn't even know it was a Pokemon Grand Colosseum! Because I have the regular Pokemon Colosseum.
.............(what did you expect,i died,are you expecting me to say i am ded?)
Colosseum and XD are certainly a great second act to Gen III.
Helps that this and the duology are all good fits for doubles/VGC-only Pokémon.
Bravo. Those dozen restarts made me think this would take a lot longer but once you got one good run going you were set.
The pain you went through for this, it will be stories about you my friend
This isn't a nuzlocke this is a no death run
Great video! Love how Umbreon is so much more useful in Grand Colosseum.
I've been waiting for a Drayano-esque hack of Colosseum for YEARS. How have I never heard of this until just now???
It’s pretty sick and it’s been updated since I played here!
@Logan_Star_69 yeah it works on dolphin, you just need to patch it
I remember trying to Nuzlocke base Colosseum and getting rolled at the end lmao. Great game
First time coming across your channel but this is a great video man! The editing and commentary were on point. Just subscribed, keep it up! I'm going to go watch all of your previous videos now haha
Insane run. Also great editing. I likes the team breakdowns.
I feel like you held onto Umbreon for too long. It’s just a slow tank that doesn’t really KO anything. Would have been better replaced by just another strong fast attacker.
Awesome vid! Made me download and play this mod of my favorite pokemon game. I played the Gen 3 version, which among many changes, gives Evice a gengar with skill swap for his slaking lead in the final battle and I had nothing to outspeed or stop the gengar making me deal with the OP slaking lol. I envy your easy slowking.
The only game where johto mons are dangerous
Mannn I just discovered this romhack I am SO SO excited to play it :o
Poor Heracross. He was bred for a singular goal and once he completed it, he was left to die.
DUDE! you're insane!! i couldn't imagine doing this..although i want too hahah
It wasn’t all that bad actually highly recommend giving it a go!
I respect the save state, if you're gonna do something no one else does then do it your way :)
Super interesting run to watch. Thank you for sharing it! Cheers!
Had to pause and read the chat during the second Dakim fight. Saw the end and had to see how the conversation got started lmao
Unfortunate you can’t control what people say and it’s a problem of having your chat onscreen lol the good news is my other chatters and myself shut that talk down
I did a double take when I saw the New Paltz jacket, go Hawks!
This video was so well done! great commentary and editing, and LOVE the sweater!
Haven's watched the video of beyond the ruleset yet, but I wanted to comment on just that before moving on:
I've completed a nuzlocke of Colosseum and am currently attempting one on XD. I use a slightly different rule for level caps: The level cap is determined by the Shadow pokemon available to you, not the highest level of the boss pokemon. For base game Colosseum this means that Lady Venus's level cap is Lv 40 like her Suicune, not 45 like her Steelix. After Venus the cap raises to Lv 43 until Realgam Tower, where it raises first to 45, then 47 for the Dakim battle and 55 for the final boss gauntlet. Enforcing this rule means that you are often slightly underleveled compared to your opponents, and honestly, to me that is part of the experience of playing Colosseum. The game has an infamously punishing level curve, and it would just feel wrong to grind your team to Ein's levels immidiately after fighting Venus.
Also, while this doesn't affect Colosseum, and probably not Grand Colosseum either, while playing XD I've been thinking that it would make sense to interpret the Nuzlocke encounter rule as "One snag per battle" in that game. Trainers start having two shadow pokemon in the late-game areas, and I've noticed that it becomes quite easy to replace your fallen team members if you get that far and successfully snag every shadow pokemon. Maybe too easy.
Either way, fantastic to see somebody else nuzlocking these games! My favourite two pokemon games by a long shot. Will be interesting to see what Grand Colosseum has to offer.
EDIT: Now I've watched the rest of the video. Very impressive! Seems that the above rule wouldn't make much difference, as the shadow pokemon often seems to have the highest level. That said, Grand Colosseum definitively seems difficult enough without extra rules. Would still be cool to hear thoughts on the rules. :)
This video deserves way more love I think everyone can tell you put work into your videos keep up the good work
That Fire Blast onto the typlosion was honestly so bleeping scarily genius that I fear the creator of this mod mightve accidentally created a psuedo-sentient AI. The absolute safest yet riskiest play they could make was do that because you had no counter to Ninetails so it was safe to assume you'd play more defensively to check what the Typhlosion would do if not outright burst it down. But typhlosion is pretty fast so if it survived the possibility of getting nuked by everything it had absolute free reign to destroy with what would've been an obviously hacked eruption that either burned or critted leaving the Ninetails to just destroy the possible survivors for free.
The absolute big brained risk that AI took left me laughing for a whole minute at 4 in the morning. I applaude whoever made this mod, that was the highlight of the stream.
Cont.
Thinking on this, the AI had to reason that the long term effects of its choices outweighed its precept to pick the highest damaging move. This was a rare moment of the AI visibly going down a new subroutine that played the win condition on a future turn as opposed to the immediate turn. Even with this being a mod, the age of the AI shouldn't allow such in depth decision making to be made unless the AI had some idea of what you were going to do before the turn is played and ran calculated possible damage calcs as well as weighing in the potential for missing (which thankfully fire blast did) maybe I'm over thinking but how the hell does an AI of such age do this?
It's amazing that gamefreak has such a dope series in the back. Wish they would just give us ORRE 3
this was a great watch!! so underrated
Should do a tier list of all Pokemon evolutions,generation,twilight wings eps or a Pokemon masters tier list
This is incredible man well done
this actually insanely cool!
You’re actually insanely cool
@@realHeff stop it you…
I don't want to subscribe, but thank you very much for letting me know a mod this cool exists of my favorite pokemon game.
Amazing video! So much polish and quality, great stuff 👍
HOLY SHIT YOU WERE FIEGE'S ROOMATE AND NOW YOU'RE ON MY UA-cam FEED INSTA SUB
I'm so happy that UA-cam recommended this to me. Fantastic video! Subbing
coming from someone who played the heck outta this in its prime you definetly played that the best you could dakim 2 was truly scary though id love to see kya make a mod for gale of darkness
31:15 I was gonna make this just a timestamp for when I come back to watch the video, but then I saw what happened, and I was in complete shock.
so glad i found your content!!!!! this is so cool. thanks dude
11:42 Grimer and Drowzee viiiiiiiiiiiiibinnnnnnnnn
Bold umbreon pretty lucky. I always get the most trash natures in the games. Thank you save editors
This was very fun to watch, thank you
(Actually insanely well edited vid)
I would love to have seen your time spent on the challenge throughout the video
Heck yeah, It's here!
Your pain *was* worth it, and it was funny!
Are you gonna do the same with a Pokemon XG Nutzlocke playthrough? Love the style of telling/editing :D
It’s on its way!
I'm sad to say.. but... It finally effects misdreavus
Crazy how this is my first Pokemon game back in 2005 once I got the handheld games they were so easy because this game was difficult 😂
Awesome video! I would love to see some sort of graphic for when new Pokémon appear - stats, typing, current moves. I appreciate what it takes to already make an hour long video.
Saw that they were put in for the boss fights!
The games we need but will never get
That first run was cursed lmao
I too am surprised when a dark type Pokémon uses bite
Furret kept dying to croconaw because its part ground type
ALGORITHIM
I feel the RNG pain. Playing a normal run of this game myself and it feels like the rng with crits and stat luck is skewed in the AI's favor. It probably isnt but it sure feels like it.
only 460 views??? you deserve way more
If you get the Bayleef with a good nature its can take hits just like umbreon
I played pokemon colosseum starting from Grand Colesseum so I've never seen the original version
I expected the explosion on muk cause its in his pokemon stadium moveset lol
I have some suggestions for Grand Colosseum Mods. Mostly in the list of Shadow Pokemon.
I still hold to this day that we need Genius Sonority, the original devs who's entire company was created just to make these games, to stop working on Pokemon Cafe Remix and instead make Pokémon: The Shadow Collection. A remake of these two games, in the same vein as Pokémon Mystery Dungeon: Rescue Team DX where they include all the Pokémon that previously existed in the games with any evolutions/prevolutions/new forms, give the Pokémon modern moves, update the gameplay with stuff like the physical-special split, and have integration with Pokémon Home. That's all they would have to do. These games are fucking incredible and honestly they could just straight up port them as-is as a $60 game and I'd still buy the crap out of it, but I really hope if they're going to do anything with it they actually make those improvements plus more. Also while you're at it Nintendo and the Pokémon Company, would you let Spike Chunsoft remake the best PMD games (and arguably the best Pokémon games period) into Pokémon Mystery Dungeon: Explorers DX, or if not then let someone else do it? I know they got their own stuff going on, but it's really obvious that they're underutilized with just having their Danganronpa-esque game coming out this year and nothing else. We *KNOW* they are capable of having multiple teams developing different games because the last three years they've had two or three games come out apiece. Stop being a hardass Nintendo, let them make their magic again.
Great job man like comment and subscribe for you!
I love Pokémon colosseum it was my first Pokémon game
That's a job well done
Anyone else feel like this was the golden age of pokemon? Limited and not so random or buggy. Maybe a little slow and too easy…but this mod seems to fix that!
OG Colosseum is not thay easy tbh, but I agree with you.
Pretty harsh game that is based on luck with not critting 😂
do you have a playlist with all these compliation nuzlockes
Algorithm gave me this vid, worthy of a sub. Keep it up 💜
Second attempt, both negative speed natures... Me: This aint going to be great is it? .... OH LOL
Super cool video! Any plans for pokemon XG? Also a great hack
It's on the list!
He needs to grind more in the city square
I remember when i played this and cradily was the most busted mon ever
For runs like these I see absolutely no issue with genning things like natures/ivs/evs. If only for the sake of being able to use more pokes 😅 👏👏👏 props, this is so damn cool.
Its kind of its own nuzlocke 😂
with what did you change the evs and ivs of your mons?