I'm losing my mind over sentries and emplacements balls bouncing off every single good spot I want to place it, and proceeds to roll off to the worst spots possible
Until they fix it, Hold the button to throw the stratagemn down for 2-3 seconds before throwing it at the spot you want it, that usually gets it to stick
While I think this was a general, "Dough can't aim" joke, the comeback "go count it" correction is so on brand, this comment and it's reply are the best part about this video. I love you both equally. Lmao
I think thd sterilizer is too overpowered against all enemies it does too much damage and its effect makes the game braindead i think the sterilizer should heal instead of damaging
I have adhd but damm this is something else, i was watching this for helldivers 2 and before i knew it i learned what to take a supplements in the gym(i wont though), started to learn how to use my stainless steel pan, and learned how to cook. This was a ride for sure.
The squid’s seem to love bulking up their torso but seem to have a universal weakness in the cankles. Even their lance troopers fold when you take out their shins.
I have a theory why the airburst and grenade launcher don't kill the harvesters. I'm fairly certain they're immune to explosive damage on most parts of their body. Which is probably why they tank 500kgs often, but not always. There's probably parts of them not immune to explosive damage, but are protected by armor plates. So as long as the plates are intact, the plate will absorb the 500 hit. Edit: Also I think the harvesters nuke turrets so fast because of demolition force, not raw dps. They obliterate the doors in defense missions basically instantly. But the bubble shield can last a decent amount of time.
Yeah, it seems their lasers have insane demolition force but not really much actual damage, since you can survive 1-2 ticks of it but any building (including impervious outer walls of the city biome) folds to it
Huge kudos for the Instant Value section of the video. I watched the whole thing, but having the critically relevant information in the first 30 seconds is very nice.
Thank you for your work! I've fallen in love with the Laser cannon again, because If you are good at aiming headshots, it melts through hordes (aim on head and stay there, only walk left and right) and it can break the shield *and* take a Harvester out without overheating, that's so awesome! So easy to aim precisely, even from quite a distance Loved the cooking show, but man, your butter turning Brown, you burned your butter man!
Just another tip for the harvester, the purifier can take down the shield in 4 charge shots and can stagger it if you land a charge shot onto the leg joints connecting to the body/head. Unrelated-- 2 charge shots fromt he purifier can kill both versions of the overseer (even the 2 splash hits alone)
Eruptor's better. It can take down the shield in 1-2 shots and then 4-5 shots to the leg kills it. I usually use the eruptor to down the shield then a quasar to finish the beast off.
@@MrPanggs it’s weird it takes 2 shots max to break the shield but I’ve been able to do it with 1 a lot of times too. After you break the shield it takes 5 shots to the green area pointed out in the video and it’s down.
4 charged shots is unloading the clip and reloading twice time standing still is important when a horde is chasing you and why purifier is overrated against this faction
to get eggs that aren't runny but also aren't dried out, put more butter in at the end of the cooking process, right before you pull them off so it has enough time to melt and just incorporate. the trick is you gotta take them off the heat before you think you need to, the residual heat in the pan will finish cooking them.
I see you covered the flame thrower sentry. While we're talking about sentry guns that can kill the harvester, thought I would add the telsa tower can cook juuust a little against them too. It's a powerful utility more so than a takedown method, but what happens is that the tesla tower can aggro the harvester away from you, and then if the harvester gets too close without lasering the tesla tower it can also start getting shocked and stunlocked repeatedly just like with the arc thrower. I saw this happen in a game once; I was trying to snipe the harvester with my AMR when it turned away from me, walked straight towards a tesla tower I forgot that I put there, and stood there getting stunlocked like some doofus while my friend finished it off with the MG.
Anything with medium armor penetration can kill the havesters if you target the first segment of the leg where it connects to the body. Even some primaries can kill them.
one thing i love about this game is that its really hard to pull off these moves while in the heat of battle, specially at higher difficulties, sometimes its nearly impossible to be 100% accurate, makes it less boring i think
even more so when the enemy you hit staggers 20 feet after each shot. Trying to kill tripods at range with an autocannon is aggravating, especially when they stagger behind a building.
For your eggs and the 3.5 setting, move that other pan out of the way and just move the pan to the cold side part of the time. The heat of the pan will continue cooking them eggos just fine.
Well.... that was that Big 4 armed MOFO from "the Classifieds". Im sure it Can trigger the mine but look at how small its "feet" are, like Bile titans it can easily avoid the mines.
The price we pay for the mined needing to be dropped on vs the old version where they had prox fused and would delete players because it would arm at 2 but explode out to 6
@@jaywerner8415 cant be sure what their design philosofy is at this point, for all i know they turned those monster like creatures we saw in leaks months ago into the voteless. i sure hope they bring some sort of large biological brute or mage tho, not another bot tripod. Jetpackers are such cool enemies too
the fact anti tank mines are just "mines for tanks" is the biggest issue with them, they aren't practically designed for heavy units, they just exist to say they exist, a copy and paste asset and a tweek to the parameters. too many enemies this should work on don't because of tiny toes just happen to be the primary way alien machinations use to get around. proximity detonation that registers friend from foe? nahhh maybe in scifi setting that would work.. oh wait
BTW the eruptor can break the shield on harvesters in one hit. I haven't tested it on any other shield yet, so while its still pretty shit in illuminate missions, if you want to dedicate your primary and either secondary or support to really quickly killing harvesters, then you might actually be able to use the eruptor.
Honestly i think erupter needs a buff, the shrapnel being back isn't as good as people think it is, it suffers the same issue as the air burst launcher where the shrapnel hits a target and only 1-2 shrapnel actually hit the enemy out of the 30 or so, it either needs more shrapnel, or higher Damage per shrapnel ( almost like a slug that explodes into a crap ton of metal pieces)
@@matthewrosado1936tBH the OG eruptor needs to come back as a stratagem weapon. It NEVER needed a nerf it was built almost perfectly as a hard hitting slow fire weapon in a vs swarm game.
I mean it's pretty decent at putting a dent in hordes, and kills the ship spawners reliably. Also kills the tesla towers. I get 400+ kills reliably running the HMG, eruptor, dagger, gas grenades, supply pack, Mg sentry, and a 4th flex spot, usually gas strike. At the moment, I'm capable of killing and dealing with everything, and kiting with the dagger when ammo goes away. Dagger also paints enemies with the fire dot, which voteless can tank but once the fire wears off just hit em and they die.
@@IRMentat Nah i mean i like the idea but honestly sounds odd considering we already have the AMR and airburst or launcher stratagem for those niches and do alot more than the erupter does alone, it just needs either higher shrapnel count, higher damage for both the explosive and shrapnel or just significantly faster firing rate or bolt speed
Would love to see some Illuminate specific tier lists please! Stuff like stratagems and primaries and the like (if it can amount to a vide in the first place ofc lol)
Runners is terrible for cleaning and if you are so concerned with microplastics why would you use rubber as a scrubbing material thus covering your cooking items in a layer of plastic dust? Wooden in general (bamboo specifically because it’s super cheap from the right places) is the best compromise spatula type as it can scrape scoop and stir without scratching but has enough integrity to lift items off the pan. It’s just a PITA to clean.
This is why I only use oak limbs from my back yard for food prep and eating utensils. Normies hate coming over for dinner for some reason, I’m guessing it’s just the microplastics in their brain.
Fire goes though the shield? Makes sense since that's how our shields work too. LOL of course they tip toe over the mines just like Bile Titans do. I am curious what the Illumines are going to look like in the future, Cus I REMEMBER THINGS! Like their MIGHT be a 2.0 version of that thing, and thats probably the LEAST scary thing they could add from memory.
Yesterday I was soloing, trying to experiment with different stratagems and weapons! I was going after Harvesters and threw the Auto Canon Sentry in, only for a hoard of Voteless to start chasing me! I was running around the outside, whittling them down, when suddenly I heard the sentry start shooting, then "Objective Complete" appeared on my screen! I don't know how it happened, but the Auto Cannon Sentry took out a Harvester on its own!
Hmmmm, probably the Diligence Counter Sniper or the Plasma Scorcher. I suppose you would take the UZI instead of the Defender as your pistol cus why not. And then you would take default grenades.
I was actually testing this while we were still fighting on Calypso, difficulty 6 to 7. What I came up with requires account level 12 and the standard battlepass (abbreviating as SBP) tier 2 or 3 , both relatively easy milestones to reach. Armor: Marksman heavy (SBP 2) or Trench Engie medium (SBP 3), both are for the recoil reduction Primary: Liberator (free), aim for headshots on Voteless if possible to save ammo Secondary: Redeemer (SBP 2) Grenade: Frag (SBP 1), mainly for the Voteless but can toss into a parked ship's door if you strip its shield with gunfire Booster: Hellpod Space Optimization (SBP 3), not strictly necessary but very convenient Support Weapon: MG (free) or HMG (level 12), set these to medium or low ROF and crouch/prone for better accuracy on Harvester joints Backpack: Guard Dog either variant (level 10); gun is more effective but uses ammo, laser is infinite but sweeps teammates sometimes Sentry: MG (level 1), disposable extra firepower for holding points, handling hordes, and distracting patrols Orbital: Precision (free); one-shots a parked ship on direct hit or very near-misses, throw the beacon under the ship; also a panic option for hordes and harvesters (with shields down and good timing) The lib and gun dog go through a lot of rounds. Don't hog the resupply calldown, instead hit up the small POIs throughout the city to find ammo boxes. Spray down the Overseers with what you've got. This build substitutes quality of fire with quantity of fire. The MG and HMG do work, but try to save those for any Harvesters. Prioritize the Watchers to stop any reinforcements and save yourself some ammo. Stay away from the tesla towers, this build has no answer to those. This also isn't a solo loadout. Play with a group if possible, shouldn't be hard one itching to fight the squids.
@@EvilNecroid Try to fight out in open spaces as much as possible. The flying overseers can be annoyingly accurate sometimes, but they aren't as lethal as botfire. It's fine to sometimes prioritize the zombs so you have more space to maneuver through. The guard dog should do a decent job of clearing out other zombs or hurting the overseers for an easy followup (if not outright handling them on its own). When you're kiting back, be careful not to aggro other patrols and get surrounded that way. Sometimes circling around in the same area and finishing off everyone before moving on is the safer play. Sometimes you just toss the turret out and run the other direction.
Tanking the railcannon is bizarre to me. The railcannon was eventually made to take out bile titans in one shot. It does 7500 damage. The factory strider tanks it because it has 10,000 hp iirc. The harvester is just a charger-level enemy, or maybe just a bit above, but it spawns in difficulty 3 onward I heard. I know they want the joints to be the weak points but no wonder this is tanking 2 rocket pod stratagem uses for me. It kinda makes certain AT stratagems a bit too feeble which is a bit funky on an enemy not meant to be an Elite class, thus meant to spawn probably more as we eventually get more Illuminate enemies.
Grenade launcher might not work on the harvester but it slaughters everything else with two hits max on this faction. I just bring some other stratagem to deal with harvesters it’s so much fun:)
Helldivers 2, a game that buffs auto cannon, flamethrower, Railgun, and ignores Sterilizer and disrespect Airbust with useless changes.... thanks for the cooking lessons.
This is why I was holding onto my harshest opinions on HD2 until the Illuminate launched. in HD1 a lot of guns that were mediocre, or even bad on other factions were meta against Illuminate. HD2 so far has taken this concept, and possibly even improved it over HD1. Take this with a grain of salt, because I haven't played HD1 since 2018, and by then I had a pretty strict self made "meta" I fell into that might have colored my opinion. But it feels like even more of our armory is not just viable, but genuinely decent against the Illuminate vs HD1. For example I have always loved the Stalwart, I will *make* it work against bugs and bots with the rest of my loadout. But the Stalwart genuinely feels really good against Illuminate because the only thing it can't kill are harvesters. But harvesters weak points being AP3 means I have so many other options in my arsenal that it's really not that big of a deal to bring a Jar-5, DCS, or even Senator to handle harvesters, and then go back to blasting zombie hordes.
Is there still any justification as to why a minified Autocannon for infantry use does more damage than Autocannons meant to accommodate Exo-Suits? It is silly.
It’s absolutely not consistent to use but if you get the Tesla Tower in range of the Harvester with no shield, and there’s no other enemies around to intervene, the Tesla literally stun locks the harvester to death. Obviously not reliable but funny nonetheless.
why make scrambled eggs in a ripping hot pan arent they better when made slow in a low to medium heat Pan ? seperate the yok and white beat some Air into the white a little salt peper then mix together and slowly cook em maybe add some heavy cream into it i know there are many ways to cook an egg but have you tried making em like this ? :D
The gas nerf still makes me sad. It was already having issues before its damage was taken away, that soft-CC confusion effect was at best a minor addition and certainly not worthy of a 95% damage reduction with no commensurate boost in AoE size, range, lingering-duration, cooldowns, ammo or flinch. As to the tripod, not a fan of the arc 1-tap defence, I don’t like being “forced” into using a specific armour at cost of random enemy spawn being able to delete you from the other side of a wall/street-corner/surround
It is possible to kill it with the grenade launcher, because I manage it get red hit markers with it. I think you have to shoot it in the eye for it to work though, which is impractical with the grenade launcher.
I'm losing my mind over sentries and emplacements balls bouncing off every single good spot I want to place it, and proceeds to roll off to the worst spots possible
It’s listed as one of their priority fixes
@@cd8086I hope they actually fix this "priority" next time then, because it's been on that list for a long time.
Until they fix it, Hold the button to throw the stratagemn down for 2-3 seconds before throwing it at the spot you want it, that usually gets it to stick
Haven’t had a problem with this recently, try throwing straight down, not in an arc
Try spiking it like a football after you score a touchdown 👍🏻
"I checked" - OhDough landing 3 out of 4 shots
4 out of 4. Red hit marksr on all shots.
While I think this was a general, "Dough can't aim" joke, the comeback "go count it" correction is so on brand, this comment and it's reply are the best part about this video. I love you both equally. Lmao
@mayhem_moose He's not wrong tho, they did infact all hit 😂
The harvesters make me think I'm playin a War of The Worlds game.
Thx for the in-depths on the tripod, my monke brain was only aiming for its blue camera lens
Same here, I eventually learned to aim for the joints but "if it shiny it must be a weak point."
@@acewolfgang276 "Those commie automatons and their shiny weakpoints have deceived us once again!" *shakes fist at the unending space*
"pfft that *must* be a obvious weak spot" - all of us
I really appreciate the well-tested summary. So much of the reported findings around harvesters were innacurate.
I think thd sterilizer is too overpowered against all enemies it does too much damage and its effect makes the game braindead i think the sterilizer should heal instead of damaging
It can't even kill these guys dude
@@intothekey joke missed
@@AKTG197 Joke
0 (---- My head
you dont get it its a combo weapon!! (im joking)
@@Red-iu6wu You're right! Hunters could easily perform multiple combos on me while I was using it. 😆
I have adhd but damm this is something else, i was watching this for helldivers 2 and before i knew it i learned what to take a supplements in the gym(i wont though), started to learn how to use my stainless steel pan, and learned how to cook. This was a ride for sure.
Thanks for getting me back in the gym, Odough. Genuinely appreciate the positive example you're setting.
Sterilizer segment goes crazy
The squid’s seem to love bulking up their torso but seem to have a universal weakness in the cankles. Even their lance troopers fold when you take out their shins.
I would too
The squids haven't seen the ending of Django unchained
Came for the dive, stayed for the eggs.
I have a theory why the airburst and grenade launcher don't kill the harvesters. I'm fairly certain they're immune to explosive damage on most parts of their body. Which is probably why they tank 500kgs often, but not always. There's probably parts of them not immune to explosive damage, but are protected by armor plates. So as long as the plates are intact, the plate will absorb the 500 hit.
Edit: Also I think the harvesters nuke turrets so fast because of demolition force, not raw dps. They obliterate the doors in defense missions basically instantly. But the bubble shield can last a decent amount of time.
Yeah, it seems their lasers have insane demolition force but not really much actual damage, since you can survive 1-2 ticks of it but any building (including impervious outer walls of the city biome) folds to it
Huge kudos for the Instant Value section of the video. I watched the whole thing, but having the critically relevant information in the first 30 seconds is very nice.
Literally the best weapon tester I lovethe fact we see the entire process and the cooking is good to compare shows us how long it really takes
Cooking eggs while we wait for the sterilizer to secure the kill was hilarious.
4:00 With the flamethrower you want to aim for the main body not the joints it kills it much faster.
Came for HD2, stayed for the cooking.
You could whisk eggs while cooking for a fluffier, more airy consistency
1:18 the disrespect lmaooo
Thank you for your work! I've fallen in love with the Laser cannon again, because If you are good at aiming headshots, it melts through hordes (aim on head and stay there, only walk left and right) and it can break the shield *and* take a Harvester out without overheating, that's so awesome! So easy to aim precisely, even from quite a distance
Loved the cooking show, but man, your butter turning Brown, you burned your butter man!
Just another tip for the harvester, the purifier can take down the shield in 4 charge shots and can stagger it if you land a charge shot onto the leg joints connecting to the body/head. Unrelated-- 2 charge shots fromt he purifier can kill both versions of the overseer (even the 2 splash hits alone)
Eruptor's better. It can take down the shield in 1-2 shots and then 4-5 shots to the leg kills it. I usually use the eruptor to down the shield then a quasar to finish the beast off.
@@RuTube981how are you breaking the shield in 1 shot? It’s 5 shots
@@MrPanggs it’s weird it takes 2 shots max to break the shield but I’ve been able to do it with 1 a lot of times too. After you break the shield it takes 5 shots to the green area pointed out in the video and it’s down.
4 charged shots is unloading the clip and reloading twice time standing still is important when a horde is chasing you and why purifier is overrated against this faction
This gives me War of the Worlds vibes
to get eggs that aren't runny but also aren't dried out, put more butter in at the end of the cooking process, right before you pull them off so it has enough time to melt and just incorporate. the trick is you gotta take them off the heat before you think you need to, the residual heat in the pan will finish cooking them.
I see you covered the flame thrower sentry. While we're talking about sentry guns that can kill the harvester, thought I would add the telsa tower can cook juuust a little against them too. It's a powerful utility more so than a takedown method, but what happens is that the tesla tower can aggro the harvester away from you, and then if the harvester gets too close without lasering the tesla tower it can also start getting shocked and stunlocked repeatedly just like with the arc thrower. I saw this happen in a game once; I was trying to snipe the harvester with my AMR when it turned away from me, walked straight towards a tesla tower I forgot that I put there, and stood there getting stunlocked like some doofus while my friend finished it off with the MG.
This titan is so non-threatening that OhDoughhoper changes to a pan sponsorship mid vid.
its not non threatening, and its also not bs or unfair, it is just perfect
Best designed mid-boss in the game. Just a shame it’s arc shit is a 1-tap as I despise single unit armour counters.
@IRMentat hey at least you won't die to the tesla towers in illuminate encampments
Appreciate you testing all the weapons
bro you are the best on these types of guides.
Anything with medium armor penetration can kill the havesters if you target the first segment of the leg where it connects to the body. Even some primaries can kill them.
the entire sterilizer segment was insane - I mean, imagine trying to destroy an alien war machine with INSETICIDE
I’m all for you swerving your content into more workout, bodybuilding, supplement, and meal prep stuff
my favorite Dough vids about weapons and stratagems 👍
Great video!
7:17 why do I hear rules of nature playing?
Back to the good old guides days. Love the content u put out, hopefully AH can keep you engaged with the game.
10:43 monkey paw moment for what's "in (the) store going forward" 😉
one thing i love about this game is that its really hard to pull off these moves while in the heat of battle, specially at higher difficulties, sometimes its nearly impossible to be 100% accurate, makes it less boring i think
even more so when the enemy you hit staggers 20 feet after each shot. Trying to kill tripods at range with an autocannon is aggravating, especially when they stagger behind a building.
the wasp has entered the chat 🤭
Protein powder and mix also makes amazing high protein pancakes. If that’s something that interest you Mr OhDogh.
Plus they can be CHOCOLATE!
My man threw me off with the cooking video.. only because I was making eggs while watching the video 😂
I liked the mini videos you added
For your eggs and the 3.5 setting, move that other pan out of the way and just move the pan to the cold side part of the time. The heat of the pan will continue cooking them eggos just fine.
If the tripod doesn't trigger anti-tank mines........... what in the utter fuck counts as a tank in the ranks of the illuminate
it does but it's not ideal.
Well.... that was that Big 4 armed MOFO from "the Classifieds". Im sure it Can trigger the mine but look at how small its "feet" are, like Bile titans it can easily avoid the mines.
The price we pay for the mined needing to be dropped on vs the old version where they had prox fused and would delete players because it would arm at 2 but explode out to 6
@@jaywerner8415 cant be sure what their design philosofy is at this point, for all i know they turned those monster like creatures we saw in leaks months ago into the voteless.
i sure hope they bring some sort of large biological brute or mage tho, not another bot tripod. Jetpackers are such cool enemies too
the fact anti tank mines are just "mines for tanks" is the biggest issue with them, they aren't practically designed for heavy units, they just exist to say they exist, a copy and paste asset and a tweek to the parameters.
too many enemies this should work on don't because of tiny toes just happen to be the primary way alien machinations use to get around. proximity detonation that registers friend from foe? nahhh maybe in scifi setting that would work.. oh wait
The squids are back we are so back
BTW the eruptor can break the shield on harvesters in one hit. I haven't tested it on any other shield yet, so while its still pretty shit in illuminate missions, if you want to dedicate your primary and either secondary or support to really quickly killing harvesters, then you might actually be able to use the eruptor.
Honestly i think erupter needs a buff, the shrapnel being back isn't as good as people think it is, it suffers the same issue as the air burst launcher where the shrapnel hits a target and only 1-2 shrapnel actually hit the enemy out of the 30 or so, it either needs more shrapnel, or higher Damage per shrapnel ( almost like a slug that explodes into a crap ton of metal pieces)
@@matthewrosado1936 Yeah, as it stands it's just a worse Crossbow in almost every way.
@@matthewrosado1936tBH the OG eruptor needs to come back as a stratagem weapon. It NEVER needed a nerf it was built almost perfectly as a hard hitting slow fire weapon in a vs swarm game.
I mean it's pretty decent at putting a dent in hordes, and kills the ship spawners reliably. Also kills the tesla towers. I get 400+ kills reliably running the HMG, eruptor, dagger, gas grenades, supply pack, Mg sentry, and a 4th flex spot, usually gas strike. At the moment, I'm capable of killing and dealing with everything, and kiting with the dagger when ammo goes away. Dagger also paints enemies with the fire dot, which voteless can tank but once the fire wears off just hit em and they die.
@@IRMentat Nah i mean i like the idea but honestly sounds odd considering we already have the AMR and airburst or launcher stratagem for those niches and do alot more than the erupter does alone, it just needs either higher shrapnel count, higher damage for both the explosive and shrapnel or just significantly faster firing rate or bolt speed
Nice video 😀 the new faction is so fun. Wonder what AH have in stock for us.
Would love to see some Illuminate specific tier lists please! Stuff like stratagems and primaries and the like (if it can amount to a vide in the first place ofc lol)
its always a good idea to bring helldiver Juan Tapia
5:35
Can i one shot that guy?
**delete the enemy from existance**
thanks for the cooking tutorial while the sterilizer does nothing in the background 😆
This os ALL great info thank you!
Dont use rubber spatula for making food. Only for cleaning. Use wooden tools for cooking. Why? Microplastics
Runners is terrible for cleaning and if you are so concerned with microplastics why would you use rubber as a scrubbing material thus covering your cooking items in a layer of plastic dust?
Wooden in general (bamboo specifically because it’s super cheap from the right places) is the best compromise spatula type as it can scrape scoop and stir without scratching but has enough integrity to lift items off the pan. It’s just a PITA to clean.
@@IRMentat im not concerned caus i put them in the dishwasher after
Wooden tools are full of industrial glue.
This is why I only use oak limbs from my back yard for food prep and eating utensils. Normies hate coming over for dinner for some reason, I’m guessing it’s just the microplastics in their brain.
The struggle with the spear 😂
Fire goes though the shield? Makes sense since that's how our shields work too. LOL of course they tip toe over the mines just like Bile Titans do.
I am curious what the Illumines are going to look like in the future, Cus I REMEMBER THINGS! Like their MIGHT be a 2.0 version of that thing, and thats probably the LEAST scary thing they could add from memory.
Everyone gangsta til the M̸̡̼̉̂̕O̷̯͍͑̄̑͌̕N̴̙̼̊̊̚O̸̪̞̥͋̈́L̵̳̈͐̆̓I̴̢̢̛̝̹̺͊͛̅͌T̸̨̮́H̴̢͎̬̀ start wallin’
Waiting to see the illusioner, or the illuminate in the floating chair, the big eye, the sword guy and the big illuminate with four arms 🗿
Machine gun is so goated
Yesterday I was soloing, trying to experiment with different stratagems and weapons! I was going after Harvesters and threw the Auto Canon Sentry in, only for a hoard of Voteless to start chasing me! I was running around the outside, whittling them down, when suddenly I heard the sentry start shooting, then "Objective Complete" appeared on my screen! I don't know how it happened, but the Auto Cannon Sentry took out a Harvester on its own!
Sterilizer cooking show is the goat.
More interesting to see Primary Weapons, there are more interesting results, like Jar5 and Crossbow can kill it easily, but Purifier only stuns
whats the best non warbond loadout?
Hmmmm, probably the Diligence Counter Sniper or the Plasma Scorcher. I suppose you would take the UZI instead of the Defender as your pistol cus why not. And then you would take default grenades.
I was actually testing this while we were still fighting on Calypso, difficulty 6 to 7.
What I came up with requires account level 12 and the standard battlepass (abbreviating as SBP) tier 2 or 3 , both relatively easy milestones to reach.
Armor: Marksman heavy (SBP 2) or Trench Engie medium (SBP 3), both are for the recoil reduction
Primary: Liberator (free), aim for headshots on Voteless if possible to save ammo
Secondary: Redeemer (SBP 2)
Grenade: Frag (SBP 1), mainly for the Voteless but can toss into a parked ship's door if you strip its shield with gunfire
Booster: Hellpod Space Optimization (SBP 3), not strictly necessary but very convenient
Support Weapon: MG (free) or HMG (level 12), set these to medium or low ROF and crouch/prone for better accuracy on Harvester joints
Backpack: Guard Dog either variant (level 10); gun is more effective but uses ammo, laser is infinite but sweeps teammates sometimes
Sentry: MG (level 1), disposable extra firepower for holding points, handling hordes, and distracting patrols
Orbital: Precision (free); one-shots a parked ship on direct hit or very near-misses, throw the beacon under the ship; also a panic option for hordes and harvesters (with shields down and good timing)
The lib and gun dog go through a lot of rounds. Don't hog the resupply calldown, instead hit up the small POIs throughout the city to find ammo boxes.
Spray down the Overseers with what you've got. This build substitutes quality of fire with quantity of fire. The MG and HMG do work, but try to save those for any Harvesters.
Prioritize the Watchers to stop any reinforcements and save yourself some ammo.
Stay away from the tesla towers, this build has no answer to those.
This also isn't a solo loadout. Play with a group if possible, shouldn't be hard one itching to fight the squids.
@@flashtirade i keep having problems when i got a bunch of jetpack guys combined with a swarm of zombies
@@EvilNecroid Try to fight out in open spaces as much as possible. The flying overseers can be annoyingly accurate sometimes, but they aren't as lethal as botfire. It's fine to sometimes prioritize the zombs so you have more space to maneuver through. The guard dog should do a decent job of clearing out other zombs or hurting the overseers for an easy followup (if not outright handling them on its own).
When you're kiting back, be careful not to aggro other patrols and get surrounded that way. Sometimes circling around in the same area and finishing off everyone before moving on is the safer play. Sometimes you just toss the turret out and run the other direction.
I honestly think the thermite grenade is the best tool against them. its better to use stratagems for other things
Tanking the railcannon is bizarre to me. The railcannon was eventually made to take out bile titans in one shot. It does 7500 damage. The factory strider tanks it because it has 10,000 hp iirc. The harvester is just a charger-level enemy, or maybe just a bit above, but it spawns in difficulty 3 onward I heard. I know they want the joints to be the weak points but no wonder this is tanking 2 rocket pod stratagem uses for me. It kinda makes certain AT stratagems a bit too feeble which is a bit funky on an enemy not meant to be an Elite class, thus meant to spawn probably more as we eventually get more Illuminate enemies.
I laughed 😅 at 1:14
That's also me all the time trying for style points 😂
awesome video
Damn Steriliser does some good eggs
Add a splash of water to the eggs for extra fluff.
Grenade launcher might not work on the harvester but it slaughters everything else with two hits max on this faction. I just bring some other stratagem to deal with harvesters it’s so much fun:)
Harvester is under attack
Harvester is under attack
Harvester is under attack
Harvester is under attack
Harvester is under attack
Helldivers 2, a game that buffs auto cannon, flamethrower, Railgun, and ignores Sterilizer and disrespect Airbust with useless changes.... thanks for the cooking lessons.
There’s something endearing about OhDough randomly sharing cooking and protein tips in these video game video
Dough cares
machine gun has pen 3 and can damage it while GL cant with the same armor pen? Why did they make him immune to explosion?
I have seen Harvesters survive up to 4 Javelins. Sometimes one does the job but every now and then it just soaks them up.
I'm convinced that the Grenade Launcher is useless against heavies.
the Grenade Launcher not doing anything to it is so damn Ridiculous....
Pretty sure the blue glowing "Eye" has no armor at all actually. You can kill a Harvester with a Stalwart if you are very crazy and or desperate.
It's not as tanky as you think just like the observer. There covered in layers of armor.
The dominator works well too for a primary
I like the jar 5 too
This is why I was holding onto my harshest opinions on HD2 until the Illuminate launched. in HD1 a lot of guns that were mediocre, or even bad on other factions were meta against Illuminate. HD2 so far has taken this concept, and possibly even improved it over HD1. Take this with a grain of salt, because I haven't played HD1 since 2018, and by then I had a pretty strict self made "meta" I fell into that might have colored my opinion. But it feels like even more of our armory is not just viable, but genuinely decent against the Illuminate vs HD1.
For example I have always loved the Stalwart, I will *make* it work against bugs and bots with the rest of my loadout. But the Stalwart genuinely feels really good against Illuminate because the only thing it can't kill are harvesters. But harvesters weak points being AP3 means I have so many other options in my arsenal that it's really not that big of a deal to bring a Jar-5, DCS, or even Senator to handle harvesters, and then go back to blasting zombie hordes.
Is there still any justification as to why a minified Autocannon for infantry use does more damage than Autocannons meant to accommodate Exo-Suits? It is silly.
It’s absolutely not consistent to use but if you get the Tesla Tower in range of the Harvester with no shield, and there’s no other enemies around to intervene, the Tesla literally stun locks the harvester to death. Obviously not reliable but funny nonetheless.
Which primary is best for stripping shields as well as killing overseers?
purifier kills them through shields
I see Jar-5 Dominator is still dominating..
I have told every single lobby to shoot the horns and no one listens. The average HD2 player is immune to reading it seems
I mean, most of the good choices kill it before the shield recharges, so it's only really needed if you are using a poor weapon.
@@davidballantyne4492 Yeah but having no shields is better than someone shooting at it, getting distracted, then letting the tripod re-shield.
1:00 lmao bro😂😂😂😅
If the Jar works then the Erupter should too right?
the dominator isn't explosive
why make scrambled eggs in a ripping hot pan arent they better when made slow in a low to medium heat Pan ?
seperate the yok and white beat some Air into the white a little salt peper then mix together and slowly cook em maybe add some heavy cream into it
i know there are many ways to cook an egg but have you tried making em like this ? :D
medium heat is the ideal temp.
We need a cooking with sterilizer playlist
Lmao ducking under the laser with that stationary reload
The gas nerf still makes me sad. It was already having issues before its damage was taken away, that soft-CC confusion effect was at best a minor addition and certainly not worthy of a 95% damage reduction with no commensurate boost in AoE size, range, lingering-duration, cooldowns, ammo or flinch.
As to the tripod, not a fan of the arc 1-tap defence, I don’t like being “forced” into using a specific armour at cost of random enemy spawn being able to delete you from the other side of a wall/street-corner/surround
Post Wilks score or do you even lift.
I'm starting to think the Harvester is the illuminates charger/Hulk class enemy....
Its a normal gameplay and comentary video but he just randomly works out and cooks mid video
tesla tower locks down areas so well, its basically what mines wish they were
also 9:50 you should makes chilaquiles, you'd like them
6:20 " vort? "
👽
It is possible to kill it with the grenade launcher, because I manage it get red hit markers with it. I think you have to shoot it in the eye for it to work though, which is impractical with the grenade launcher.
I'm new here. On God, I subbed because I'm so confused about what going on at 8:03 . Why are we a cooking show now? 😂
I can make eggs faster than it takes sterilizer to take down a harvester
Bro you burned the butter.
Browned it
the [eggs] are an amazing weapon
Do you just buy frozen mixed vegetables? Thats a crazy breakfast lol.
Yup, frozen Normandy blend
This mans aint used on seasoning on his eggs
eggs don't need seasonings
I liked the video because of the eggs ngl
I hit one with for spears on the side from long distance it was fine lol.