Hypertube cannons are a thing | Satisfactory

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 4

  • @SublimyMonkey
    @SublimyMonkey День тому

    The direction a cannon sends you only depends on the final exit of the last hypertube, so you don't have to completely remake that one cannon going north, just the final exit. And the angle of the exit can be controlled using your scroll wheel after you've clicked once to place the hypertube.
    Long hypertube sections (not boosts) actually slow you down, so the boost going vertically down would technically be faster without the long hypertube itself. Your cannons would also be a bit faster if the exit hypertube is shorter (~4-8 meters/1-2 foundations minimum).
    Lastly, you only need the one hypertube enterance per boost segment. Don't need the enterance going back towards where you're coming from. And once you place the hypertube between the two hypertube supports, you can even delete the whole exit support too. Makes it slightly easier to create them more compactly.

  • @titaniumhealth
    @titaniumhealth 3 дні тому

    Enjoyed watching and seeing your creativity 🎉

  • @nothxplsthx
    @nothxplsthx 5 днів тому

    The blueprints make these 100x more convenient to set up and adjust, as there is now a blueprint delete mode, so you can delete everything you just placed with one click.
    Additionally, I don't understand the way you have built your hypertube cannon, as you seem to have two different exits linked together, i think this only makes sense in a bi-directional cannon setup. In my playthrough the way I built my cannon was by placing the entrance, then build a tube as short as possible from the entrance, then delete the tube support it creates, then repeat as many times as you want for the boost. I could be entirely wrong, but I used 1/2 as many entrances as you and achieved the same results.

  • @Pandamexic
    @Pandamexic 4 дні тому

    If you slide jump right at the hypertube entrance you go faster. It might be a bit finicky though.