You Ready to CHOO? - Satisfactory 1.0

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  • Опубліковано 19 гру 2024

КОМЕНТАРІ • 306

  • @ImKibitz
    @ImKibitz  Місяць тому +23

    Full series playlist for those interested - ua-cam.com/play/PLMmqC65vzdRmDrU4GO1_-v5nS3NpGn0Nr.html

  • @peppermilldetective8154
    @peppermilldetective8154 Місяць тому +251

    Hey, Kibitz! IDK if you've seen or read about it yet, but in the game at time of writing (11/13/2024, v1.0.0.5) there is a throughput issue with belts where having them go through a conveyer belt hole that is in a 1m foundation causes the belts to reduce their throughput, so they won't do their listed speeds. Last I checked, the dev team acknowledged the issue and were working on it (along with a throughput issue affecting pipes in general). Posting this in case you encounter the issue, so you can know that it's a bug. From what I've seen tested, it only affects 1m foundations and not 2m or 4m foundations. The issue does get worse the more holes you use as well.

    • @ImKibitz
      @ImKibitz  Місяць тому +153

      Howdy!
      I've heard about the issue but I think (?) it's specific to mk6, 1200 ppm, belts. I'm sure the problem will be fixed eventually, and I'm just gonna bank on that happening before I reach mk6 belts haha

    • @Scalesandtails13
      @Scalesandtails13 Місяць тому +7

      I’m not sure if it’s fixed but I think it is two separate bugs. One is the mk.6 flow rate bug. The other is the 1m foundation floor hole bug which applies to any belt speed. (I think)

    • @jacobbridgewater1168
      @jacobbridgewater1168 Місяць тому

      There's always the option of perfectly lining it up and then clipping the action belt through the wall.

    • @sumbody694
      @sumbody694 Місяць тому

      Do you mean the game changes the state of the belt inside the merger/splitter when it encounters a 1m foundation under it?

    • @sacul139
      @sacul139 Місяць тому +1

      How significant is the flow rate issue? My factory uses tons of conveyor holes thru 1m foundations… I can’t tell whether it’s impacting the efficiency cuz I always feed extra but I’m only at mk4 belts but u think it’s serious enough to become a problem later?

  • @mikeorr6691
    @mikeorr6691 Місяць тому +80

    26:25 Rule of thumb for signals: Path signals on all the entrances to an intersection, block signals on all the exits to that intersection. Satisfactory recognized your incoming train path was cutting over the other direction rail in a way that would make trains collide, so it considers that other direction rail as part of this intersection.

    • @mrweb
      @mrweb Місяць тому +7

      The difference between path signals and block signals is: Path signals look at the next block and will only allow traffic if BOTH the path and block signals are free. Blocks only check the next block alone. The reason you want path signals at intersections is because you don't want your train blocking the intersection. This is useful in other areas too, such as if you're dropping down to a bidirectional track for spurs or other complex scenarios where trains could block other trains from entering a block. In general less signals are preferred over more. In Factorio I initially WAY overdid it and was constantly battling train backups until I figured out what was going on - trains were getting stopped in blocks, which then blocked other trains. A block should always fit your longest train, usually 1.5-2x to be safe.

    • @austinyun
      @austinyun Місяць тому +3

      @@mrweb You do need intervals of block signals along long stretches of uninterrupted track though, because otherwise trains will stop and wait at a block signal because there is a train 1km farther down the track that still counts as being on the same block.

  • @nozveratu5020
    @nozveratu5020 Місяць тому +225

    As ADA once said, "CHOO CHOO MOTHER******"

    • @E_200daloudlad
      @E_200daloudlad Місяць тому +11

      Best ADA quote so far

    • @alexsiemers7898
      @alexsiemers7898 Місяць тому +6

      @@E_200daloudladyou should see some of the things she says with the ??? entity

    • @WackoMcGoose
      @WackoMcGoose Місяць тому +9

      @@alexsiemers7898 "How inappropriate. Tell me more."

    • @Ienjoycookies-s6p
      @Ienjoycookies-s6p Місяць тому +2

      ADA comedy at its finest

    • @haimmynz1903
      @haimmynz1903 Місяць тому

      I am 6 seconds into the video and all I cab think is Choo Choo motherfucker

  • @austinmoe4865
    @austinmoe4865 Місяць тому +31

    To simplify train signals:
    A). Only use Path signals for intersections. Path signals on entrances to the intersection, block signals on exits of the intersection.
    B). In all other cases, just use block signals.
    thank you

  • @Saaihead
    @Saaihead Місяць тому +16

    What I love about this game, and what Kibitz's builds show really well, is how bizarre and strange some biomes may look, after putting in some proper architecture, good ol' industry and infrastructure in it can still feel like home. I really love that! And every game feels different, because you get better at it every time. But even after 6K+ hours, I can't beat the Kibz - his scale of operations will drive me insane lol...

  • @drabsavage8571
    @drabsavage8571 Місяць тому +183

    I get all so satisfied when you say super computer 😂

  • @TyphonCH
    @TyphonCH Місяць тому +49

    Remember, always FOUR chuggas before the choo-choo!

  • @XAORESS
    @XAORESS Місяць тому +20

    Hoo yeah brother, were ready.... To CHOO

  • @TotallyNotElPresidente
    @TotallyNotElPresidente Місяць тому +6

    If ever Kibitz applies for a job as a logistics manager, pretty much anywhere, all he has to do, instead of showing his CV, is give the boss a link to his Satisfactory playthroughs

  • @scotthartvoice
    @scotthartvoice Місяць тому +11

    For signalling, the general rule of thumb is: Path signals are only used at junctions and crosses. Path signal going IN to the junction and block signal coming OUT. All other railway signals should be block signals throughout the rail network.

  • @yon_monster
    @yon_monster Місяць тому

    I really like those support structures @ 21:10 & those architectural elements, in general. Always reminds me of iron frames, industrial revolutions, and a steampunk aesthetic. Perfect for trains

  • @DESTROYER5753-1
    @DESTROYER5753-1 Місяць тому +5

    I prefer the beams under the track, also you could do parallel lines on the inside the beams instead the bottom

  • @BrookeB4Midnight
    @BrookeB4Midnight Місяць тому +3

    THANK YOU FOR SHOWING ME SATISFACTORY MODELER.
    I haven't interacted much with the community since I got the game, so I just always planned all my factories out in MS Paint and with manual math...
    It wasn't much of a problem in older updates, but now it has become problem.

    • @HISKILP
      @HISKILP Місяць тому

      SatisfactoryTools is IMO a better tool

  • @JustAnotherChrisYo
    @JustAnotherChrisYo Місяць тому +3

    It is insane how much time and work you must put into these videos. Love it!

  • @demris15
    @demris15 Місяць тому +31

    Only bad thing I can say about Satisfactory is it encourages box building for elevator parts. I really hope they come up with a way to stop or discourage that. I don't know if an "infinite research" option would be good... Getting like 2% productivity boost on constructors for example would ruin existing builds and unlike factorio, there are no bots to make changes in mass.

    • @lowernorth9972
      @lowernorth9972 Місяць тому

      Make 50 per minute. Etc.

    • @Mattias1172
      @Mattias1172 Місяць тому +3

      Even though i like Satisfactory, this is what typically turns me off from it. It's less of a factory building game and more of an adventure/building game. That's fine, but sometimes i just want the pure factory building element of it like Factorio. Also not a fan of how "locked in" you are in Satisfactory with the same map and the same ore nodes. Granted a procedural map would be near impossible for Satisfactory, its what makes Factorio so replayable. You have to rely more on the meta builds in Satisfactory where as in Factorio, you can expand almost infinitely and just gather more resources even with non meta builds.

    • @follar00
      @follar00 Місяць тому +4

      ​@Mattias1172 totally understand, but I think we should actually normalize gamed not being infinitely replayable. Make games great for their playthrough and have it be ok to just move on. Games focusing on that, and not how they can keep us ever sucked in is how we get back to better experiences IMO.

    • @AurallWow
      @AurallWow Місяць тому

      @@Mattias1172 There's already mods for randomizing resource nodes. You can mix it up as much as you want, and build in different areas every time. Sure it's not as infinite as factorio, but how different are those runs if you're being honest? Same flat map with very little difference every single time. It's a make your own fun type of game.

    • @Mattias1172
      @Mattias1172 Місяць тому

      @@AurallWow Saying it can be customized via mods isn't really fair since the same can be said for any game. I'm referring to the core game itself. It's certainly possible Coffee Stain releases future dlc that helps with this, factorio did with Space Age and Factorio 2.0 just recently. And yes, while long term there can be some "samee" elements, you are far less locked into a meta by having the same X amount of nodes on the maps. It just allows for some more creative build styles since you can always expand and get more resources rather than having to perfect and optimize.

  • @AdamD19D
    @AdamD19D Місяць тому

    This video is perfect timing. Yesterday I finished my double rail train loop around the world. Today my project is collect all of the bauxite in the world since all the nodes are pretty much down the middle so I can make a ton of aluminum to convert to ficsite to get phase 5 rolling. 300 hours in and finally making a proper train network instead of just single track double headed trains.

  • @jean-olivierjanvier6030
    @jean-olivierjanvier6030 Місяць тому +7

    Kibz go choooo™ (1.0 edition)

  • @drewbarrymoresdealer
    @drewbarrymoresdealer Місяць тому +4

    theory: kibs pronounces supercomputer because he secretly knows there’s soup in them

  • @viviolet6447
    @viviolet6447 Місяць тому

    wow, seeing all the materials belted to the station is so satisfying

  • @DeanStoller
    @DeanStoller Місяць тому

    the modeler is pretty powerful especially considering how new it is and its a side project! defiantly using it to plan my play through, excited to see the calculations get refined!

  • @ashwalkerson1934
    @ashwalkerson1934 Місяць тому

    Since I've started watching you a few months ago, I've started saying variations of loot and skoot in every day life situations - like grocery shopping. I pay for groceries, grab the loot, and now I skoot. Lol thanks for that gem

  • @SnotFroth
    @SnotFroth Місяць тому

    I appreciate how you build in harmony with the world. I do the same. Kudos.

  • @derekwilt543
    @derekwilt543 Місяць тому

    This guy just brings the energy, and it just gets me hyped.

  • @Newrad1990
    @Newrad1990 Місяць тому

    holy crap this is such a good intro/tutorial video for the second half of the game!!

  • @jrr2215
    @jrr2215 Місяць тому

    Just a quick info if you have a complex intersection just remember that path signals go on every entrance and block signals on every exit of the intersection. Hope it helps

  • @danthrax
    @danthrax Місяць тому

    16:31 dude the red beam under the track actually looked dope!

  • @harrybudgeiv349
    @harrybudgeiv349 Місяць тому +1

    I was just looking at your other videos for inspiration. First time I was this on time for a new video. Thanks for all the content!

  • @enbyeevee
    @enbyeevee Місяць тому

    i've been having a tough day today, so glad i get to watch the next episode my current favourite series! your timing is forever impeccable! (edit: fixed spelling mistake)

  • @jaranth
    @jaranth Місяць тому

    Beautiful train system... never have mine ever looked so clean.

  • @bobjackson6063
    @bobjackson6063 Місяць тому

    I think putting big concrete pillars inside the frame foundations for the supports could look cool 21:10

  • @NotEnoughAttention
    @NotEnoughAttention Місяць тому

    Hey Kibs, the reason you had to use the path signal is that all signals entering a block have to be of the same type.
    What the path signal actually does is allow two trains to enter the same block if their paths don't intercept. For example in the intersection you showed, if two trains were going straight in opposite directions, they would both enter the path.
    Btw, you can interact with a signal that has the ? sign to see what's causing the error.
    Hope that helps!

  • @TheAmericanMuffin
    @TheAmericanMuffin Місяць тому

    Thank you for the explanation, Satisfactory can be overwhelming

  • @fabian3265
    @fabian3265 Місяць тому

    Oh my goodness, that his is so complex, I’m very impressed. This game is like a real life job man. Wow

  • @Chewbarcus
    @Chewbarcus Місяць тому +1

    If you bring up the console by pressing tilde (`) and type r.fog 0, it'll disable the fog which will help in showing things in the distance. change the 0 to 1 to turn it back on :)

  • @coltoncounts1340
    @coltoncounts1340 Місяць тому

    Honestly those little red beans all the way under the tracks looked pretty cool

    • @DaTimmeh
      @DaTimmeh Місяць тому

      Love the BEANS lol

  • @zyd
    @zyd Місяць тому +11

    life is satisfactory

    • @FrodoProto
      @FrodoProto Місяць тому

      How did u get your subs?

  • @matthewbunting9890
    @matthewbunting9890 Місяць тому

    Great vid as always.. and some helpful info, grabbed that Satisfactory modeller for starters, didn't know that was even a thing so thanks there. And looking forward to the next stage.

  • @ZeldaAce9592
    @ZeldaAce9592 Місяць тому +2

    I was inspired by your want to collect all the bauxite in the map, so as soon as I unlocked trains I set on a quest to collect ALL THE OIL ON THE PLANET! I know need 330 oil refineries.

  • @zainthegamer1
    @zainthegamer1 Місяць тому +1

    Kibz plz dont make me CHOO-se🤣🤣

  • @ShiroArctic
    @ShiroArctic Місяць тому

    I remember setting up my first train "network"
    It wasn't really a network, so much as it was just a simple back-and-forth shuttle from the red forest to the fields, but I was proud of it because it worked. I'm now working on a proper playthrough where I'm attempting to do things properly this time.

  • @Daronkil
    @Daronkil Місяць тому

    can't wait for Kibitz to completely yank all those spaghetti belts in that floor like Loki pulling the timelines together at the end of Loki.

  • @Shannonzor27
    @Shannonzor27 Місяць тому

    Your train supports remind me so much of the monorail system in Vancouver, BC (The SkyTrain). They use a lot of single column, Y-shaped supports. It looks so neat and tidy!

  • @JustinK0
    @JustinK0 Місяць тому

    5:00 i made my own version of this which doesnt show as much details regarding the buildings but you just literally select the item and input the num per minute you want and it gives to the total raw ingredients per minute as as well as each item between the selected item and the raw and the number per minute you need in a tree structure

  • @Tiny_420
    @Tiny_420 Місяць тому

    That new hover fuel is nuts..Watching you float around at speed.. Lol. 💚

  • @stephanebessette6471
    @stephanebessette6471 Місяць тому

    I went choo heavy in my last playthrough: 191 train stations. Multiple stations collecting iron ore and bringing them to one iron ingot station. Then an outgoing iron ingot station to stations for iron plate, iron rod, etc. And the same principle for multiple copper ore stations to one copper ingot and then to various other copper stations. As the technology level increases, more inbound stations were needed (1 for constructor, 2 for assembler, 4 for manufacturer), such as one for iron ore and a second for coal to create steel ingots. And then oh non, I unlocked the iron ingot + coal recipe! Simply repurpose that iron ore railway line for an iron ingot line. Quite versatile.
    It took so much time to create all those stations and lay down those tracks that I did not have time to become efficient. Stations would stop producing since the output bins were full. And so I became VERY energy inefficient. I completed the game at about 33% power: producing something like 20 MW when I needed about 60 MW (I don't remember the exact numbers). I was also very inefficient with the production. For example, I'm only producing 60 plastic per minute. However that was sufficient to create the needed space elevator parts. What saved me were the somersloops; I only needed to produce half of them.
    This was my most fun playthrough and it was also my quickest, completing the game in 1 month minus 1 day, finishing on october 9th (1.0 was released on september 10th).

  • @chaoscommandant
    @chaoscommandant Місяць тому +2

    Did you ask if you should gather more resources? Are you sick? Are you not feeling well? 😂😂❤ I love the content and the wonderfully edited videos.

  • @2dudesinthesky
    @2dudesinthesky Місяць тому

    3 videos this week??? Best week ever!🎉

  • @mobber17
    @mobber17 Місяць тому

    I laughed way too hard at the “Mission Critical” statement

  • @reyalsregnava
    @reyalsregnava Місяць тому

    You can put single wall power nubs on the inside and outside of the pillars that support the platform for the train. Clip the wire through the pillars. Then you'll have power inside the belt way and outside without any visible clipping.
    Will let the train support blueprint double as power poles.

  • @joshuafowler9147
    @joshuafowler9147 Місяць тому

    for dimension depots, just have *more than one* uploader for items you use most often, it linearly increases upload speed, at the cost of mercer spheres

  • @Warp9pnt9
    @Warp9pnt9 Місяць тому

    “Trains can go ‘choo’!” -- Solid argument.

  • @thebandofbastards4934
    @thebandofbastards4934 Місяць тому

    Hey, Kibz.
    You can massively reduce the cooper demand for the cooper powder constructors by somerslooping them, as a constructor only needs one somersloop.

    • @HISKILP
      @HISKILP Місяць тому +1

      it would cut it in half yes but honetly I would only use Somersloops in Constructor for reanimated SAM

  • @Creef42069
    @Creef42069 Місяць тому

    keep in mind, that path signals low the train down if theres another block signal too close since the path signal is a stop sign until the train got a path assigned but it can only be assigned if the path signal is the next signal on the track. Just generally usefull to know for anyone

  • @codyoftheinternet
    @codyoftheinternet Місяць тому

    Fun fact: you can set a merger (or splitter) on the split between two belts and then immediately remove it and the game will combine the two belts together. I use it to make long floating belts easier to dismantle or upgrade later since the game only sees it as one belt

  • @drabsavage8571
    @drabsavage8571 Місяць тому +4

    3:08 all the spaghetti hurts my brain😂

  • @Erricano614
    @Erricano614 Місяць тому +4

    Heaven has blessed us with a new Kibitz Satisfactory video! I have no clue why but i enjoy this more than any other content ive ever watched.

  • @pilottim136
    @pilottim136 Місяць тому +1

    i love this series! :D (SUPERCOMPUTAHS)

  • @Lyraeone
    @Lyraeone Місяць тому

    Sam ore is best processed on the spot since there is only 1 recipe. Saves a ton on throughput 😊

  • @michaelk9547
    @michaelk9547 Місяць тому

    I totally agree, the "Choo" is Mission-Criticle 👍

  • @CalebPowers-i9m
    @CalebPowers-i9m Місяць тому

    7:59 Choo is indeed mission critical mission critical and nobody can tell me otherwise.

  • @Rwdphotos
    @Rwdphotos Місяць тому

    For anybody watching, I suggest building constructors at sam nodes to cut down transport requirements by a factor of 4. It doesn’t take much space or time and makes it so you can just drone it over rather than needing complicated infrastructure.

  • @PhailRaptor
    @PhailRaptor Місяць тому

    @ImKibitz did you know you can put a Power Wall Socket directly on a train rail, and it will draw power directly from the rail if the rail has power?

  • @dontaskquestions8721
    @dontaskquestions8721 Місяць тому +1

    I'd love if you kept the painted beams, they actually look amazing beneath the tracks. I get that slopes and turns would probably make that difficult but if not just for the straight sections?

  • @jeffwickersheim195
    @jeffwickersheim195 Місяць тому +1

    Satisfactory should be an acceptable resume entry:
    -industrial planning
    -enterprise resource planning
    -production scheduling
    -process engineering

    • @joalex79
      @joalex79 Місяць тому

      factorio too

  • @Kris_Hagen
    @Kris_Hagen 2 дні тому

    Love the videos, mr. Kibz. I've been inspired to play the game again. Had a long break. Also, love new sassy ADA.

  • @andre_601
    @andre_601 Місяць тому

    Pretty sure path signals are needed on each entry to make an "area" to check, where a block signal only checks the next track section, not "knowing" about any tracks crossing it.

  • @Creef42069
    @Creef42069 Місяць тому

    for me, gathering all the rescources and putting them into trains is the least fun part (not the trains, trains are very fun, but bringing everything to the trainstations is exhausting) but you made it look fun lol

  • @Stoney3K
    @Stoney3K Місяць тому

    Signal tip: Never put signals to *exit* an intersection as it would block the entire intersection if a train is stopped in the middle of it. Sometimes it can even cause the train to block the signal that protects the intersection itself, causing a deadlock. Only place signals to enter an intersection.
    If you place signals down the line, always put them far enough away from the intersection so any crossing paths are never blocked by a train waiting for the signal. I've got thousands of hours in OpenTTD to learn that the hard way after many of my train systems have gotten stuck.

  • @dylanwatts9344
    @dylanwatts9344 Місяць тому

    I think the pillar/column piece makes supports look better than concrete bocks...
    It's a little more complicated since it has 3 parts to it, but it looks nicer.

  • @DoomsDay117x
    @DoomsDay117x Місяць тому

    Yay for CHOO! I named my train 'Lorax 1'

  • @TheKnightCoffee
    @TheKnightCoffee Місяць тому

    Satisfactory tools has a factory calculator as well, and also tells you how many machines you need as well. It’s pretty great! I highly recommend!

    • @HISKILP
      @HISKILP Місяць тому +1

      (and is even better than the spreadsheet kibitz using)

  • @IAmPhos548
    @IAmPhos548 Місяць тому

    Simple intersections do not need path signals. If only one train can go through the intersection at a time, only block signals are needed at all entrances and exits. The left exit that Kibs made for the train station is a complex intersection, as trains can still go parallel together through the intersection, therefore needing path signals at the entrances and block signals on the exits. This is likely the only time you need path signals.
    Toaster Gaming has an older, but still relevant 3 part guide on trains and all of their quirks and features for more information.

  • @brookg8353
    @brookg8353 Місяць тому

    Hey kibs, dont know if you saw but at the location in timestamp 24:16, you had a yellow power slug on the cliff. Dont know if you grabbed later or didnt notice but figured i point it out as well, yeah POWER SLUG(gets the salt ready)

  • @davesym
    @davesym Місяць тому

    I am ready for the choo. The choo choo is my favorite part of factorio...
    ...
    Oh, it's this game again.
    Okay.

  • @LeoStaley
    @LeoStaley Місяць тому

    Dang if I had known trains go Choo, I would have used them in my playthru

  • @PrestonSanford-g9u
    @PrestonSanford-g9u Місяць тому +1

    Hell yeah I’m ready to CHOO

  • @Arma-S
    @Arma-S Місяць тому

    Also thank you A LOT for telling me about "250" on steam. I was really struggling building my first big (eh, medium) factory, and everything online was...not what i needed, lets put it that way. But thanks to that app - now i can finally do it properly.

  • @Zacharias-smith
    @Zacharias-smith Місяць тому

    You know how to solve throughput issues with trains?
    Put the items into THE BOX.
    Praise be THE BOX.

  • @jlnger149
    @jlnger149 Місяць тому

    @7:50, That's the best argument I ever heard! Mr. Kibs knows what's up! “Choo Choo Mutha*****” - ADA 2024

  • @wojciechzych1675
    @wojciechzych1675 Місяць тому

    Satisfactory is just ,, Unlock Build Expand Repeat" that even song got created

  • @ArchAngelThomas
    @ArchAngelThomas Місяць тому

    Just casually running through what would take me hundreds of hours of building.

  • @ricemcbean1561
    @ricemcbean1561 Місяць тому +1

    My body is ready… to choo!

  • @xsni
    @xsni Місяць тому

    ImKibitz is so cool and talented

  • @Firefoxy-e4b
    @Firefoxy-e4b Місяць тому

    kibitz being on a streak 😂❤

  • @liamhome1664
    @liamhome1664 Місяць тому

    Another point about the box: When a train is loading, material cannot enter or exit the station. So the box acts as a way to "queue" material, then catch back up. This only works if the output of the box exceeds the input of the box. I.E. never feed a station with 2400 items per minute into the box, since ypu will lose throughput at every load/unload cycle.

  • @ParasocksTV
    @ParasocksTV Місяць тому

    20:35
    Secret tunnel! Secret tunnel! Through the mountain! Secret, secret, secret, secret tunnel!

  • @atlas3104
    @atlas3104 Місяць тому

    Kibz if you wanna clear some trees for trains remember the chainsaw has a single mode now

  • @neosmith80
    @neosmith80 Місяць тому

    But kibitz, what about the doggos? Is there no place to house the awesomeness of the doggo?

  • @fakur2
    @fakur2 Місяць тому

    you are making me want to play the game a lot. i wish i had time.

  • @adamono
    @adamono Місяць тому

    21:13 It reminds me of an oil rig, so I like it 👍

  • @goldmanis3
    @goldmanis3 Місяць тому

    New coal belt bridge gives nice caterer to it.

  • @Bob1324
    @Bob1324 Місяць тому

    OMG OMG OMG OMG I CANOT SAY HOW FLIPPING HAPPY I AM THIS IS THE HIGHLIGHT OF MY DAY ehem thank u kibitz for doing this amazing videos they are making my day evryday

  • @SimonOpsi
    @SimonOpsi Місяць тому

    Thanks for recommending the Steam tool! Life saver :D

  • @aggiedudesa9206
    @aggiedudesa9206 Місяць тому

    Love me some Kibs getting crazy!

  • @TylerR909
    @TylerR909 Місяць тому

    Sloops are amazing for Copper Powder imo. Maybe not at your scale but for anyone else...

  • @themirlabs
    @themirlabs Місяць тому

    Thank you for clearing up what playing the game means haha

  • @TheHollowProphet
    @TheHollowProphet Місяць тому +1

    the CHOO IS BACK BRRRROTHER

  • @lonelyFrog_gaming
    @lonelyFrog_gaming Місяць тому

    Kibitz should sign up for Olympic hurdles. 23:18

  • @blackfruitcreativestudios
    @blackfruitcreativestudios Місяць тому

    I like the tips in-between