Its cool you rediscovered it yourself! Fyi, you can condense it a lot, you need is a pipe entrance with a small pipe sticking out on the back. You don't need a pecific distance, you can chain it a bit closer. The 'feature' causing this is the hypertube mechanic of sucking you in at compounding speed, rather than pulling you in at a constant speed. Fun tip: blueprint a cannon, you can chain about 17 entrances + small pipes on the back in a 4x1 blueprint, getting you anywhere on the map in like 15 seconds. The only limiting variable is falling speed, which I think is limited.
These are commonly called "Hyperloop cannons" when open ended like your vertical launcher, or "Hyperloop boosters" when connected to a hyperloop system to make your journey faster, like between your factories. The satisfactory wiki has some good info on them. I believe Let's Game it Out was the first UA-camr to popularize their use a few years ago. They do generally work better when built horizontally rather than vertically, and can be built smaller and more compact. Additionally, Y joints can be built to merge two hyperloop lines, so you can have one Hyperloop system between your factories, and split the hyperloop where you place your boosters. This is done by placing two hyperloops side-by-side, and a Hyperloop enterance in the middle of the two.
Hyperloop cannons can be built on both ends horizontally towards your destination as well, to skip the need for a full Hyperloop system between locations. This is what I typically do -- build a couple cannons at each factory I build towards my other factories, then use my jetpack to control my landing. You may want to put a power switch on them as well, as every enterance you build continuously draws electricity, adding up when you have 10+ enterances for each cannon.
x) the way you fix the 'stuck in a hypertube cannon' in a solo map is by respawning. that clip of accidentally murdering your friend at mach 12 is hilarious though
Yep, hypertube cannons are cool and well known, one thing I might suggest is putting a single entrance at the destination end with about a one-meter gap, or two or three supports wide, from the end, only going in the opposite direction. This opposing entrance acts as an instant break and prevents you from taking any damage when you stop. It looks something like this: Incoming Tube->0 Gap 0
you dont have to have 2 loops? just have all the hyperloop entrances facing the same way on either side i use them all the time with just one tube going Mach speed
It's so crazy that these guys rediscovered it without internet aid. Genuine congrats men
Its cool you rediscovered it yourself! Fyi, you can condense it a lot, you need is a pipe entrance with a small pipe sticking out on the back. You don't need a pecific distance, you can chain it a bit closer. The 'feature' causing this is the hypertube mechanic of sucking you in at compounding speed, rather than pulling you in at a constant speed. Fun tip: blueprint a cannon, you can chain about 17 entrances + small pipes on the back in a 4x1 blueprint, getting you anywhere on the map in like 15 seconds. The only limiting variable is falling speed, which I think is limited.
These are commonly called "Hyperloop cannons" when open ended like your vertical launcher, or "Hyperloop boosters" when connected to a hyperloop system to make your journey faster, like between your factories. The satisfactory wiki has some good info on them. I believe Let's Game it Out was the first UA-camr to popularize their use a few years ago.
They do generally work better when built horizontally rather than vertically, and can be built smaller and more compact.
Additionally, Y joints can be built to merge two hyperloop lines, so you can have one Hyperloop system between your factories, and split the hyperloop where you place your boosters. This is done by placing two hyperloops side-by-side, and a Hyperloop enterance in the middle of the two.
Hyperloop cannons can be built on both ends horizontally towards your destination as well, to skip the need for a full Hyperloop system between locations. This is what I typically do -- build a couple cannons at each factory I build towards my other factories, then use my jetpack to control my landing. You may want to put a power switch on them as well, as every enterance you build continuously draws electricity, adding up when you have 10+ enterances for each cannon.
he discovered them
@@7angels844 he didn't actually discover them. it was discovered before he found it out in his video.
@@7angels844 this was discovered not long after hypertubes were introduced in the game
Hypertube cannons, this was a known bug in beta and coffee stain decided to call it intended behavior and didn't fix it.
It is better than that. They fixed it as part of some other fixes then intentionally developed back into the game.
x) the way you fix the 'stuck in a hypertube cannon' in a solo map is by respawning. that clip of accidentally murdering your friend at mach 12 is hilarious though
Yep, hypertube cannons are cool and well known, one thing I might suggest is putting a single entrance at the destination end with about a one-meter gap, or two or three supports wide, from the end, only going in the opposite direction. This opposing entrance acts as an instant break and prevents you from taking any damage when you stop. It looks something like this: Incoming Tube->0 Gap 0
There’s an awesome tutorial series called hypertube networks or smth here on yt that goes into full depth and also adds junctions and stuff
You can also call it Josh canon
Ah, good old LGIO.
you dont have to have 2 loops? just have all the hyperloop entrances facing the same way on either side i use them all the time with just one tube going Mach speed
Its called railgun