I Think I've Destroyed My New Iron Teeth Start Already...!!! (Timberborn #1)
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- Опубліковано 10 тра 2024
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Enjoy the ups and down of my new Timberborn Badwater (Update 5) playthrough, this time with the Iron Teeth and a much harder map start. This series has it all: drama, stress, jubilation...these beavers are going to face every disaster and (hopefully!) survive! :-)
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#biffaplays #timberborn #ironteeth - Ігри
Hi Biffa.
You're mistake at the start was in marking out the oak trees to plant before the forester was completed. That prevented the grown pine trees from spawning any new young pines before they were cut.
Yeah, I needed up the trees a lot 😅
What I do when it comes to starting out with forestry with a new area is start by planting a 1/3 birch, 1/3 pine, and 1/3 oak. After the saplings go down, remove the replant markers for the birch and pine. Once they reach maturity, replace with birch with pine, then the pine oak. This way you get some lumber faster.
Staggering the planting helps with the storage as well. You do tend to use it in bursts of building, but having the harvest coming in stages keeps things running smoother.
Biffa, With waterwheels you need to always think “is there an easier path for the water to go instead of pushing the wheel?” in your setup it's a lot easier for the water to go around it, try restricting flow with dams or levees, or an extra wheel next to it so there’s no “easy path”
I'm sure he'll learn that on the very last episode of the season.
@@zecuse I’m pretty sure most of us thought that would be this one! ;)
he will never learn this lesson XD
But at this stage that might not be a good idea because it'll reduce the amount of water in his reservoir... which he'll probably discover next drought when he's overpopulated after realising he was losing his beaver pop and overcompensated.. what a way to make popular YT vids! He got the planks, that's enough for now, on normal mode
Have a combination of both oak and pine trees then u will have a constant supply of wood
This strategy is good for getting that first batch of wood to expand, but labour and time it is really only oak you want for wood.
I usually do a batch of half birch/half oak first off, just to get some initial wood. But only oak for wood after that first hit. Usually can get other forests while oaks grow. Once the oak grows up, will always be full.
The beavers can actually reach down and collect the rubble from squares right next to the ones they're standing on. So if you had waited with building that power shaft, then you could have gotten those logs without building those stairs.
You can also move rubble with things like levees into other spaces where beavers can reach.
@cecilywidmann4539 Right, I forgot about that. You also don't have to actually finish building those, too.
Heya Biffa! You don't need to wait for TNT, just build levees around your source (leave a gap towards the edge) and a high floodgate closely in front along the river. During badwater, you just close the gate and let the bad water run through the gap down the edge
On this map, wood is going to be an issue constantly. You need to quickly get downstream to dam up the place to get all your lumber going there and keep the top for farming and housing. Also keep an eye on population because this faction has push dynamics (you push out new beavers) rather than pull dynamics (empty housing spots call for new beavers), and you can easily underpopulate with your first beavers dying out. Also with iron teeth, it's fun to build up to the sky!
Thankyou for the tips 😁
A lot of chaotic energy in this episode😂
Wouldn't a mix of trees being grown help? Then you wouldn't have to wait as long for some wood to turn up.
What a scary start. Glad it all worked out.
For the trees, although it slows things down initially, start cutting trees using a checkerboard pattern so there are always trees left to create new ones. As you discovered, marking all the trees for cutting leads to a distinct lack of trees.
I saw that video recently too, but not recently enough 😅
@@BiffaPlaysCitiesSkylines Less hassle if you just mark lines, leaving every other.
Checkerboard pattern sounds like a waste of time to me.
You only need 1 tree for every 9 spaces, so I visualize everything in a 3x3 grid and leave the middle one unmarked for cutting. I'll leave a path of unmarked squares if I want the seedlings to expand to a wider area.
I was worried the series would come to an end, happy days👍
So glad that there's more timberborn! This has grown to become my favorite!
hp/cms: cms = cubic meter per second
I'm sure it's something to do with hamsters 😅
@@BiffaPlaysCitiesSkylines Castor Muscle Sweat? (Castor is french for beaver)
@@BiffaPlaysCitiesSkylines well the HP stands for hamster power, obviously.
Waiting the 10 minute a mark to even think about putting in a dam (you know, the one thing beavers are known to do) has got me so stressed out ^^'
😅
The water wheel stopped when you built the dam. The second water wheel was in range until the first one was completed. Beavers can build out from diagonals until something blocks them at 90 deg. If you had prioritised the outer wheel both would have been built. To get the left over resources in the water where beavers can't reach, pause the game and place small storages or other structures on top of the left over to move it, then just delete the storages so they don't get built. Beavers can reach down over edges so you didn't necessarily need the stairs.
How about naming them Teaveron? Tea Beavers and Iron
I like that name. Clever mix of words there. 👍
What about New Teaveron? This name reminds me to the city „New Tealand“.
Hey Biffa
Always great to follow. You can get your logs in the water back on land. Pause the game and use leeve. And make like a wall all around, 2-3 blocks wide, and then put a levee on top of your logs. Also remember to make a wall on the other side of the water so that your logs do not end up on the wrong side of the bank. Then delete the levees afterwards, that should do the trick for ya ;)
Or the dam, whatever you have unlocked that works like a “block”
Without watching the video - the start with the Ironborn on this map is pretty tough. I think they were homeless for 3 to 4 cycles before I got enough wood to build some shelter and a way down the plateau...
yeah, and the Ironteeth are much more forgiving of being homeless because they don't need homes to reproduce, so you can leave them homeless for longer than you think
Yeah I feel like I'd lower the priority of housing lol, they can sleep on the ground. They don't need houses to breed after all.
city name idea : Rusteapolis
Easter Island
Get the pitch forks out.... The people demand episode 2 haha.
Great job biffa!
I always enjoy you playing Timberborn!! Great humor with what you say and do and you are so good at it! 🤩
Thank you kindly! 😁
@16:00 As the water comes off the escarpment, it works its way around a deep hole. You just need to breach one "block" and it would fill to about 3-4 blocks deep.
I'm halfway through this video waiting to see if Biffa realises he's dammed the water and that's why the wheels aren't turning as theres no flow 😂 fingers crossed
There is flow. Dam block 50-75% but then the level recherche flow restart.
Flow is constant from the source...
There is still flownonce it reaches the extra height of the dam. It's a way to store more water in an area 👍
it does seemed to have reduced the flow enough to stop the wheel
makes kindof sense if you consider the physics
from a direct drop to a drop after a hump
Flow in = flow out
You can add a bump or not . Does not change. Flow in = flow out. The bump add a puddle /lake.
Water take the easiest way so the water wheel on the side dont work because it is easier to go by it side
I don't think timberborns physics quite matches real world physics. There aren't any other explanations of why a functioning wheel stopped working
Definitely will want districts for this one!
12:20 It's possible your 3 water gatherers are changing the flow enough to not move the water wheel. Also, you usually don't need 3 of them at the beginning anyway.
I’m pretty sure it all went down hill when he dammed the river. Slowing the flow/ changing the depth.
Hey Biffa! Did you know you can be cheeky, and move rubble around by building stuff on top of it? Sometimes it doesn't move the way you want it to move though 😅
I'd forgotten that lol 😅
hp/cms = horsepower per cubic meter per second. You got 90 because the flow right then is 1.5 cms. There's a tech for ironteeths that gives you a flow gauge buildable, up the tree.
How the beavers know what a horse is, is anyone's guess.
You reduced the flow (cms) when you built the dams.
I would unlock Levees with your science, it is cheaper to build than Dams for use until you get platforms (only requires logs)
You're right you don't get anything from the stumps, but if you clear them the others with sprout and forester with plant in their places 😁
You should call an Iron teeth colony "2-30" if you know you know.
😅
19:56 for once putting something as high priority would actually be the smart decision
I never build houses until I have a forester when I am Iron Teeth. I always unmark several fully grown trees from cutting so If I do run out of trees they will at least make more.
Waiting to finish the video while wondering if Biffa will figure out he needs to build the first aid "well being" item for injury before the video ends :P
They will pick up and then automatically use the materials from destroyed buildings but worth marking them as "High Priority" for them to consider their use.
Also the water flow slowed because you dammed the river, this stopped your wheel.
Pretty sure they only use stored materials for anything, I similar experience where stuff would lay around for ages if there was not storage room and no one would use them at all. In fact they will go fetch logs or whatever from miles away to build things next to stuff that is on the ground and ignore that stuff completely.
They only used material that's been stored 👍
They do indeed 😁
I think I'd want to be putting some of the intermediate growth trees in across the road from the main forest of oaks. 30 days is a long time to wait and it would be okay if it was just waiting through static conditions but the droughts and badwater will be getting worse and worse. Personally I like to put strips of all the different trees anyway so I can have some not marked for cutting to get different food or resources from them, but having sections of forest maturing at different times is also very very handy.
The Large Power Wheel takes a lot of logs yes but you can run it all the time during all the seasons plus you can put in the dry area so you can have more of the green area for planting~
Oh no! The title of this video...can’t wait to see this 🤣
😅
Chaos is what we expect here; chaos is what we got here.
Biffa - Business Waste Collection (UK) and now I know why Your Cities are smooth and tidy 😅
Well you are ready put in the oaks but it seems that if you planted the fast growing trees that could have been a stop gap for longer growing ones. Like put in a couple rows of Birch then a couple rows of maple and then the rest of the oaks. That way you will have the trees maturing at different times and you have a somewhat steady flow of logs.
Well, this was an intense start for the season. Building those waterwheels in the wrong place definitely screwed you over. Building the houses so early didn't help either.
😬
Your food will run out abruptly, keep an eye on it. Don't cheap out on storage. Your population will age and die in mass all at once, will have to increase breeding to maintain population, more to increase it.
On your last video I suggested that you play Iron Teeth and on one of the harder maps and on a higher difficulty and said thats what I did on my 2nd play through. This map was the exact same map I used on hard difficulty and I modified the settings a little bit to make droughts and bad water a little bit longer range. I was a mistake. I had to restart it three times because of how hard it was. This episode gave me PTSD when you started to micro manage your wood. Now imagine that with water & food early game on this map on extra hard.
Ps. water wheels usually work best if they are placed on like straight channels and narrow. I'm quite proud of the dams I made for this map. Still working on another dam from the furthest 3 water source to bring the water to my district.
Firstly Biffa nice save, i thought you where scuppered.
Secondly you need to better understand the water physics, you built the water wheel right up next to the bank so no flow was going in to power the water wheel. If you build levies to restrict the flow to where your water wheels are, you can get much more power out the the wheels than on the tool tip. The levy is also cheaper to build 10 log instead of the dams which are 20 logs.
I also find it useful to have the tutorial up to give a nice guide of what to build first.
How about "Ferrumton"? It's a blend of "ferrum" (Latin for iron) and "ton", a common suffix for towns
I have been in this exact situation far too many times 😔 I get those stairs early so I can start sending beavers out to find and harvest those dead trees everywhere, but this map does not look friendly to that strategy. Still tempted to try it next though I love having lots of options for building dams and redirecting water.
Re: rubble, I find they don’t pick up any unless there’s literally nothing else to do AND no other materials, or unless I set priority for the rubble at the highest level. So I’m getting in the habit of clicking the rubble as soon as something is demolished. Similar issue if I order a bush demolished it takes forever for anyone to get around to it unless I deliberately make it high priority.
(And I think my first time playing iron teeth I not only messed up the water wheel location, I also had to demolish and rebuild the whole sawmill… I do not remember why… )
Huh... RCE made the exact same mistake with not having storage for logs early on in the Timberborners too....
you can cheese the salvaged materials. if they end up in a spot that your beavers can't reach, then surround them with at least 2 layers of dams but make sure to leave a "path" to a spot that your beavers can reach. once you have placed the phantom dams, then you can place the dams on top of the salvaged materials. the materials will teleport to the closest spot that is unoccupied. the incomplete dams and other buildings are not counted as blocks that the materials can teleport to, probably because the surface of the dams doesn't exist yet or something. once the materials are in a better place just delete the dams before your beavers start putting materials on them.
just make sure not to use a building that has a spot under it, like platforms since those won't "push" the materials
I think you can do it with just paths
I think the problem was just the bendy river and the weird game mechanics, which messed up your water wheels.
For fixing this issue, just ensure that the adjacent tiles (under and above the 3x1 hitbox of the water wheel) are containing flowing water, otherwise the game doesn’t likes that and you will have to move the water wheel.
If the tile above it is blocked by a solid block, the water appereantly doesn’t flow around the corner straight into the blades of your power wheel.
I think also the game doesn’t likes rivers tat are not flowing parallel to the grid (in your case it was south-south-West or a 26 degrees turn). If you straighten the river this problem shouldn‘t happen anymore.
You can write this problem to the dev. Maybe it it’s just a bug. 🤷♂
Could have switched the berry storage to logs instead of trying to build a new one. High prioritize the gathering of the log piles too
I was about to say "Iron TEAth" just as you started typing it :D it's a great name tbh.
How you didn't go Iron Teat is beyond me :)
Your water wheel stopped working because you put in the dam, so the water could flow around it
7:30 no you can not unlock a compact water wheel, as there is no lock
7:39 horse power / cubic meter
if you demolish a building that is not built;t yet you get a 100% refund on material
29:00 use floodgate to make bad water go over the edge by the water source and over the cliff
HP stands for _Hamster_ Power
👍
@@samtro also Horrible Printers / Hungry Printers (money)
I always though it was Hugo Power
the thumbnail looks like the not like us logo lma9
No idea what that is?
I've had a look at the map you are on the best idea for you to do is build plenty of dames to divert the bad water away from your area just like you did on the old map where you diverted when you come to that getting down from where you start requires a lot of step
city name idea : Two Pines Mall
For a bit, i thought you would need to name the colony Roanoake because you almost lost it.
Nice recovery!
Thankyou, phew eh! 😅
Teathrow!
I love this map
I think you could have reached the second waterwheel out in the middle if you just unpaused it. There was a diagonal you could have built from. (Maybe i saw it wrong).
It looks as if the first waterwheel blocked construction of the second. I don't really know how build access works though.
The fact that you put up a dam downstream won't help as well. It blocks the flow of water.
I like Teetheshire for a name ❤
Hope its not too late for the city name!! Please call it Iron Bru 😅
Brother I wish you luck. this map looks difficult.
the wheels arent turning because the flow of water is damned up a bit.... if you delete the dam you put in the flow would be back. yes youll be susceptible to drought but for the time itd save you.
or could have just build a power wheel? those hamster wheel?
Iron Teeth don't have them 👍
Iron teeth have the Conan wheels
It's not that iron teeth don't have them, they have the variant "large power wheel" which costs 100 logs to build - far too expensive at the start of Terraces unless you are explicitly aware you need one right from the start.
Nice Video!
Thanks!
you stopped the flow of the water with the dams. the wheels won't spin if the water isnt flowing. i know the animation is showing that it is flowing, but it not.
12:00 that is a bug
12:21 cheese: pause game, place power shaft around rubble, place power shaft on top of rubble, rubble will move to open space, delete power shaft
18:21 use small whorehouse for that they cost 3 logs
20:16 use the priority tool man
Could have also researched levees.
small what house?!! lmao
Tealeaf Waters
Iron brew woodlands
I'm not sure if i like that map, where's the bad water going to go?
That's the challenge 😬
jsyk there is a mod that adds log stairs
try the pink beaver mod once you finish this series
That's the water beaver mod ?
@@GamerBadger82 can't remember as RCE tried it while ago but didn't get far with it
Khazad Dam
playing on same map and major issue is getting rid of badwater. especially starting source is bad as get in the middle of map
😬
Part 2 pls
Be back on Saturday 😁
High Prioritea
Teathington
hp= horse power
cms= centimeters per second
I prefer my units of measurements 😅
So I typed a lot of tips and tricks, answers to your question, but accidentally pressed ctrl A and erased everything and replaced it with one word.
Took me 10 mins to write that. Also youtube does not have a ctrl z to undo it. grrrrdjfalsk.ndfpiow
Just goodluck Biffa :)
😅👍
Next time use ctrl-Z to undo the overtype (works for me)
@@jfw413 i just told you it didn't work for me.
@@Wyse-Gaming Sorry, I somehow missed that part; (UA-cam hid it under behind show more.). Don't know what is the difference between us is but I did try it here before commenting. Sorry for the noise.
@jfw413 its ok 😅 probably works on yours but mine sure isnt.