I Finally Conquered the ENTIRE World in Timberborn!
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- Опубліковано 20 вер 2024
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Enjoy the ups and down of my new Timberborn Badwater (Update 5) playthrough. This series has it all: drama, stress, jubilation...these beavers are going to face every disaster and (hopefully!) survive! :-)
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hi
You should make as much of the map green as possible.
@@yuyaplays9311 MAX HAPPYNIS
You didn't do more than one district or you didn't do the Dirt Excavator and use dirt blocks.
In terms of challenges, you could potentially try to get as much green area as you can (during good weather). I don't think the game lets you pump water upwards so you would need to create channels to take water around the map from the water spawn location.
You can with the me mechanical water pump, but it's ridiculously power expensive for a measly 4 depth/height
I second this motion!
There actually is a pump for "water upwards", is just needs a lot of power for maximum efficiency.
Mechanical pumps can do that. It is energy hungry. But they still work at low power level. Plus you can pump filtered fresh water from bad tide water (so even during bad tide your map will still get their supply of fresh water.
You can also do that with water dumps. It’ll take water from your fresh water reservoir and manual labor dependent but it is not effected by power supply
These beavers need to learn how to build an aqueduct…
There's also a liquid discharge, you can get beaver bots to carry water to it
I think the main thing to learn for next level is upgrading storage more and then dispersing to small ones. I.e large water tank but lots of smaller ones around the map. Also wearhouses can be used as platforms too so useful. You could have used large wearhouse under the papermill rather than platforms
Good tips and thankyou 😊
I'd also suggest storages (small or medium) outside factories so beavers that needs multiple resource can pull from them instead of waiting for deliveries or going far for resources like wood or paper. also if i remember correctly plank and gear production is not a 1 to 1 ratio you need more planks than gear but forget how much.
If you've put all the beavers on the dole, you should build them a high rise council flat.
😆
For an extra goal, you could plant trees on the entire map. I have personally really enjoyed the challenge of hydrating everything and making forests. Tip: if you plant any tree or bush, if you unselect them for planting they can spread to neighboring tiles.
Sounds great!
"Don't want to get beavers contaminated", meanwhile 24 already are. Such disregard for Health and Safety.
🫣
Not as unethical as what RCE did 💀
@@TheUncommonPen you refer to THE INCIDENT I presume?
We don't talk about "THE INCIDENT"
What incident @@velarswood
Biffa, you can not stop this map before you have built a super high beaver-skyscraper-headquarter where all your top beavers are living and working the administration of your beaver-bots.
4:47 beavers do not need to go in the water, if you build platforms over the beavers will build down.
👍
Bots for builders. Problem solved.
RCE keeps doing the same thing 😂
Yea I literally capped off the same ones on the same map yesterday but built triple platforms across and 0 beavers got sick. I'll try damming up that one part so I can get to the ruins like you did!
100% beaver happiness would be nice goal to get.
I'd like you to see how happy you can get the beavers ......because everyone loves a happy beaver 😉
I agree. Set a goal of reaching at least 50 for well-being, you'll need monuments, decor, convenient recreation... you love detailing like that and we love watching it.
18:55 - Build levees down on the left of the platforms and then to the right, where you put the path in the final strech of the bad water flow, so you can dam it to have access to the second underground mine.
You're a solid base builder/designer (hence your whole channel). I would love to see you be challenged by building vertically, but adding your typical Biffa flair to it (: I look forward to any new episode.
How about building something on platforms connected by bridges? And for Ironteeths, use the biggest map.
Edit: and build some monuments...
Beavers can build off the side of the platforms regardless of the height difference. Use the platforms as scaffolding over the badwater and they can build in the badwater without getting contaminated. The fountain you said you'd be building up in the air won't work. The base has to be in 1-deep water.
Please keep being their Beava. There is still so much to do in Timberborn!
Challenge for you, make it so that you don't need to do anything when a badtide happens.
Interesting idea 👍
I wish there were scripted actions for beaver bots like raising levees and such when seasons change
Although it's probably possible to do this with water pumps, badwater pumps and fluid dumps, it would be labor-intensive.
An alternative would be the mechanical pumps. Energy-hungry, but automated.
@@Flobyby There are mods that accomplish this. My current play through, everything is automated, pumps, bot production, floodgates, etc. When badtide hits, all the gates reconfigure to send it straight off the map.
@@AoxTheGardener Yeah, but installing mods is not a fun challenge. It can be done with mechanical pumps in the vanilla game
Next you can try to create the perfect city for the beavers. Recreation, houses overlooking green spaces, etc.
The ultimate engineering project: an aqueduct to make as much of the map green as possible
Now that you've got all the bots, you could try and rein in the beaver population to the strict minimum (there's a few jobs bots can't do). With this faction it's as simple as destroying housing
Turn as much of the land green as possible, irrigation and sustainable through drought/bad tide greenery as a goal.
For a challenge, have more bots than beavers. I think you should have no more beavers and only bots so a storyline coup be something along the lines of that the bots took over so the beavers left to a new colony
This is possible. I currently have over 1k bots on my playthrough, and down to 200 beavers in one beaver district. Gonna bring that down to 50. With mods, currently 76 happiness for the organics.
I'd love to see all the green bars on the beavers filled as much as possible. See how high you can push their happiness
Such a fun series!
It would be kind of fun to start the iron teeth series and then revisit this town later to optimize it from what we learn doing iron teeth.
Some great challanges are. 1 the entire map green. 2 max wellbeing for every beaver. 3 massive power generation
I wish to submit two additional goals: use all tech, and maximum leisure time with fewest (non-bot) beaver-hours.
1:12 NOPE, the dome does not work like that for FT, only IT get bad water during drought with it, if you want power go wind and battery for FT, i like to shove them ontop of my bulk storage location next to a wack ton of small piles
Oh, this was a brand new video XD Took me a while to realise that :D Love watching your vids Biffa
Glad you enjoy it!
I do like to see how many beavers you can have before the game crashed. Also how high level of happiness for beavers. 😊
If the farmer monument doesn't cover all those houses, you can take the roof off one of the houses and build it up there!
Please keep this series going and try to maximize everything❤ really love it
I hate when Timberborn play through end! I would love to see you work to populate the whole map, see how large you can grow your living beaver community, how high you can build apartment “skyrises” etc! Love this play through though!!
Think about little storages for their cards the bots use as newspaper from the press. :)
:D
B-E-A-V-E-R. Beaver. Dance! They can dance if they want to, but only after hauling logs. 'Cuz if the logs aren't hauled, then there is no dance hall, well they're... Ahh! Badtide alert!
Sorry, this is the level of comment you get when the kid decides we're waking up at 4:00 AM in the morning on a Saturday 😂
🤣
When doing construction projects in badwater: beavers can reach down to build, so instead of building stairs into the filthy water, build an elevated path that ends touching the side of a building (direct tile-to-tile, not diagonally, this isn't ONI xD) no sick beavers.
This applies to any construction, not just what's being built in filthy water. Beavers can stand on top of a mountain and reach down the side to the bottom (nice way of building e.g a dam or setting explosives)
honestly getting a 1k population seams to be the pinnacle of a colony everything is easy to do compared to that.
I'd really like to see Kettleborn get cleaned up and reorganized.
Definitely build the monuments and decorative items - the maximum wellbeing is over 60, and you have ways to improve the life of your beavers. The fountain would fit well into that round pool you have in the map, and you can go into statues and scarecrows all over the place, it makes things much more enjoyable to be around. I sometimes also encircle my farms with a row of trees or berries I don't cut down - just for aestetic purposes. You can put the monuments on top of houses! It looks like a steeple then, much more imposing.
Btw, you most likely need fewer water pumpers - the big pumps are much more efficient than the little ones. Same goes for the badwater rig - it's so much more efficient than the regular pump, that I usually just run it for a minute every cycle or so, and get those 1200 badwater, more than enough for most needs.
Really enjoying this series! In terms of challenge maybe a harder map for the Iron teeth, islands?
Amazing series. Absolutely loved this.
Next challenge should be to automate the badtide handling so you that you don't need to constantly open and close floodgates. You need a badwater filtering system. See Skye Storm for inspiration.
You could see if you could get to 60 happiness (it will probably be momentary, it's tough to get it to stay at that level). Also, good luck with the Iron teeth. Even on standard difficulty, I found them much, much harder to keep alive in the early days (read up on the breeding before you start).
What about building a big mushroom tower. I know that they need a out of water and time to grow, but in the Ende you will get loads of them, which is worth it. If you you stack more those 3x3x1 buildings on top of each other, you will maybe have a big tower, which gives huge amount of mushrooms. Add some large warehouses for storing them and you should have now a constant supply of mushrooms for the whole time.
You could try to get all beavers free at all times (all jobs done by bots), and maximum happiness stats. At least 20k stored of all items available, all storages full.
Loving the changes you've made to the channel. Please don't keep to a schedule if you don't want to, its been lovely surprises to see videos out at other random times. I'd rather have a 15-20 min video each day than an hour 3 times a week. The game choices have been great, I've enjoyed all of them so far and you seem to be enjoying yourself more too. CS2 was clearly getting on your wick!
The return to CS1 has been beautiful.....I think the game itself looks so much better, more vibrant.
Keep up the great work Biffa!!!!
Thank you for being one of the very, very few that can turn a really bad day into a much better one.
Thankyou ☺️ 🙏
Definitely would like to see this map to where there are no working beavers, like to see industrial improvements more sparkly planks and maybe more power be nice to see more green areas too
I think in the post -capitalistic beaver world, maxing out happiness would be a good final goal
you know what I would like to see, if you can make a huge Aquaduct to let all the good water flow to the otherside of the map. and basically flush out all the bad water
Next step, build aqueducts and turn the entire map green even through a drought.
I'm very late to this one because I've been away from a week, but I'm so excited to catch up on the finalé of this playthrough!
Hope you enjoy it! 👍😁
Lots of good ideas spread throughout the comments for challenges. Personally im ready for a new map seeing how youve "beat" this one
Make it a truly a Beaver paradise with max happiness and vol green map.
The mines do take alot of resources to make scrap metal, but if you don't have any scrap left on the map, you can still get scrap by using resources that are unfinite eg wood and pine resin, to get scrap. Since there is only a limited and finite amount of scrap on the map.
Ya, this play through is missing a large mega dam water reservoir.
Reforestation of all of the empty land would be nice 👍
maybe using the excavator to make a place for the fountain, gives you an excuse to use it
Blow some irrigation channels around the rest of the map and green up everything. Also, work on getting your wellbeing up to 60 or higher.
Challenge for you(I did a play through of this, on my second play through). Play Iron Teeth on one of the harder maps with max difficulty. I had to restart the game 3 times because of the lack proper water and food. Every 6th cycle is either a 15-45 day drought/bad water. It was really difficult initially but once you have everything managed everything is fine.
Challenge would be to self stabilize beaver bot production and make regular beavers extinct
Challenges? Lets see:
Get your beavers to maximum happiness. Bots taking care of all the jobs, while beavers enjoy all the possible foods, recreation and luxury.
Green the entire map. Canals, rivers, freshly planted varied forests, tearing down all the ruins..
Use the mechanical water pumps to build an automated bad-/freshwater system, so you don't have to manually control floodgates every badtide.
Build a massive and impressive looking reservoir near the water sources, so you can survive a maximum amount of drought. (Even better if you manage to combine it with the previous point!)
And the ultimate challenge: can you manage to make the entire map sustainable and self-sufficient? Everything running smoothly in your absence, even during droughts or badtides?
in the area near the single water pump in the big empty field, can you make an amusement park type of area that is just recreational? I know you have them scattered across the map, but one area that is dedicated to leisure would be a fun build.
Max happiness, full unemployment is what I consider true end game.
Max Happy. Hit that 61 Biffa!!
Make the ENTIRE map green, including around the bad water river....😝
4:24 or you know just drop a few small warehouses to make a cheap platform they can walk on to get next to the build site and they will drop the parts into place from above
What an amazing Season!
I feel like those suspension bridge parts are supposed to be just half the bridge because IRL that bridge would not work as it is. Suspension bridges need at least two pillars and the bridge deck is supported by the cable _suspended_ between them. The bridge sections only have one "tower" which makes me think they're only half the bridge.
🫣
Found RCE's burner account 🤣
perhaps aim for maximum beaver well-being satisfaction
GIANT DAM!! the. Build on and around it to make a shining beaver city on the hill
But i think I’d rather see you play ironteeth for all the new items and production chains
Personally, I would like to see how happy you can get the beavers by using all the aesthetic items, as well as whatever else they need/want.. My record is 52 happy beaver points, without bots.
All beavers unemployed, max happiness and a popetual motion machine
Have six hundred beavers enjoying their workless lives, all of it supplied by beaver bots. Then have the bots start a rebellion and starve all the beavers to extinction.
😬
@@BiffaPlaysCitiesSkylines Beavernet is upon us!
You should have full bot replacement working all jobs so in total should have combined like 400 total population, build all buildings and be able to go through a full bad ride wo redirecting the water so the whole map goes bad tide. If bad tide doesn’t negatively impact your beavers then you’ve done it
Challenge: build at least 1 of absolutely everything that can be built in the game!
You should try to fill as many of the needs as you can to see how high you can get your happiness.
Thanks for the series!
How about trying to get all the flesh and blood beavers out of work and 100% healthy and happy and have the bots do all the work so the beavers can enjoy a life of luxury?
Also how about trying to green the entire map with foliage?
Hey Biffa, you said you wanted a challenge, well I’ll give you one. I bet you can’t get the entire map green & fertile.
I'd love to see you make the most beautiful city you can
make 85% of the map green! is something you could do!
25:50 his 100 beaverbots
I heard you mention bad water filters. What do you think of maybe transforming the bad water into safe water and maybe the next bad water event use it so you don't have to send the water off the map?
Beautify the whole map!!
Build one of every well being item and the fountain monument.
That last monument needs to have it's base sitting in water (1 deep) or it doesn't work.
You're still making the mistake of setting everything as a priority, so that nothing is a priority. Is there anything that isn't prioritized by hullers at this point?
A skyscraper of livingbuildings which is taller than your gravity battery
i don't know if you want to redesign your city and make it neater. thats the only thing i want to see since the beginning. if not you can redesign the water bypass of the bad water at the water source. straighten the bad water channel where the water wheels are so it's more efficient but at this point it's kinda done.
oh for the new city, i want to see a path extend out straight from your center like in all 4 cardinal direction just for efficiency sake and you're not blocking yourself and snaking paths around buildings lol.
I would like you to try and build maybe an area where you just try to make it look good where some rich beavers can live
Getting the entire map irrigated might or might not be good for one more episode.
You should try and make the whole map green, by spreading water and creating new rivers.
Hide all your power shafts underground
One thing to do, which could require redesigning everything, is try to maximise happiness
Is there a way to make the whole map green...like water touching everything....not sure if that would just be grindy instead of fun...also looking forward to a new run!
I would love to see the whole map green no bad water and no droughted land ? Dry land
How high can you increase the population of non-bot beavers?
Get more bots and unemploy all the beavers so you can max out their happiness.
Bevan is the head beaver bot over the mine is this just a title and no compensation?😁👍
Yes 😅
I thought I was done with my first map when I got rid of the badwater too... then I was just going to clean up the landscaping a little (like your badwater outlet for the badtides)... then I wanted to get all the beavers replaced with the bots... then I decided I didnt want the beavers to be living beside all those noisy machines so I moved the factories and things to an area I "landscapped" for that purpose. Then I decided I wanted all the the bonuses for the beaves since they had what was essentially a neighborhood (almost done with that). Now I think I want to cover more of the map and the area the beavers live with trees and then unmark them from being part of a "farm" (removes the soil around the base). I'm sure you'll find something to do 😂😂
Oh and you could put the metal plates beside your badwater channel to stop the underground badwater from spreading into the surrounding soil. :)
Make a disaster (kill off a bunch of beavers leaving just a couple to restart) and try to build up from the ashes, or would that take to long?
🤔
build a highrise for all of them too live in :)
Build an entire community one level above the highest point in this world.
Hi Biffa i noticed that everytime the bad water comes it affects the land up at the top what if you blow up a hole and have it deep enough to use it like a man opps beaver made lake pump water up to it from the nearest water supply once it is filled it will keep your land green