I Created the Fanciest Shipping Storage System in Oxygen Not Included!

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  • Опубліковано 28 кві 2024
  • We're back with Oxygen Not Included (Spaced Out) and we need a super efficient auto-storrage system! Enjoy! :-)
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КОМЕНТАРІ • 79

  • @SalamanderBSC
    @SalamanderBSC Місяць тому +14

    Duplicants won't use conveyor loaders unless you select "Allow manual use". It's off by default on all conveyor loaders, making the priority only affects where sweepers try and move things if they have multiple options.

  • @fundamentallyokay
    @fundamentallyokay Місяць тому +13

    Yay, more ONI!
    (btw, that ladder bed you mentioned is pretty much only useful when designing rocket interior, because space there is extremely limited)

  • @DannyByWest
    @DannyByWest Місяць тому +7

    Don’t know if someone said this on the first video, but your water reservoir is contaminated with food poisoning! The water sieve cleans the water from pollution, but not from germs. I would recommend making the bathroom system a closed loop, with an overflow drain for when the system is full, personally I use a liquid tank to postpone the need for a drain. (The dupes produce more polluted water than what’s put into the toilets)
    To clean the water you need to set up a system with chlorine gas, but that is something I have yet to master myself.
    Love the series! ❤

  • @PietjeNL
    @PietjeNL Місяць тому +15

    Last coal generator is not connected to automation and keeps running. Try also a weightplate to see how much you have stored. Easyest is to build a tile first above the storage, and then build the weightplate to prevent everything from falling.

  • @habilain
    @habilain Місяць тому +3

    For bulk movement of stuff / tidying, Dupes with carrying skill are *far* better than Conveyors. A dupe with max carrying skill can carry about 1.7 Tonnes. Conveyors are more suited for keeping things running, cooling materials etc. To get Dupes to tidy stuff, just use the automatic dispenser - set the filters to Sweep Only and All, then mark the debris you want to be moved by dupes with the Sweep tool.

  • @aaronward5612
    @aaronward5612 Місяць тому +6

    If you split the conveyor rail from the bottom right you could send it to the second drop chute to double your collection time. The conveyor going through two chutes divides the load for each chute, ie 20 becomes 10 out of each chute. If you added a third to the line 5 would come out of the last 2 chutes. So on and so on...

  • @TheMule71
    @TheMule71 Місяць тому

    Hi Biffa! I'm glad you're back to posting videos on ONI!
    I'll never thank you enough for making me discover this amazing game. I started following your content because I find your videos on City Skyline super entertaining. I actually enjoyed more watching your videos than playing the game itself.
    But one day you make me aware of ONI, and here I am I believe almost 5 years later with more than 4800 hours on it!
    So big big thanks man! May you never run out of tea!
    On the advice side, Spaced Out is.. well... about space. You can totally play the old way (think of space as end game) but you won't be able to complete much research w/o a rocket. So there's value in getting to space sooner than what you may be used to.
    CO2 engines are great for starting rockets, just very limited in range, it's almost always a one way trip to any destination, make sure you can get back (bring your own CO2 or make it locally - bringing coal isn't a bad idea). But they are fast, usually dups don't need O2 or food, a trip may last just 1/3 of a cycle.
    You can use the transporter to reach the 2nd planetoid (probably where the oil biome is). Set camp, activate the transporters. I find it handy to build a SPOM on the 1st planetoid and send oxygen to the 2nd, you don't have to rely on local O2 production for quite a while, it comes in pipes (ready for suits). Then build a landing pod for rockets, and a CO2 refuelling station. Then you can send rockets to/from the main planet, useful to transfer a sizable workforce all at once, when you're ready to tackle the oil biome.
    You seem to have swamp biomes, start collecting reed fiber. Suits now decay and you need more fiber to repair them, so a constant supply is needed. Finding and harvesting wild plants early helps in building a stack.
    Also, radiation research is needed quite soon. Don't wait until you're out of reaseach targets. Whatever source of radiation you choose (you can build a V shaped small chamber with 5 worts and single radbolt generator in the middle - they are super power hungry at low radiation levels), make it so bolts come from the down left corner, travel diagonally, hit the 1st MST (Meterial Study Terminal), potentially go past it, hit another MST. MST have weird automation signaling that don't work to well in controlling generators. Make dups come from the right and not cross path with the radbolts.

  • @AlexSwavely
    @AlexSwavely Місяць тому +2

    Highly recommended not to skill up your dupes until you need someone to have specific skill for something, because you'll be chasing morale like I did in my first game. Also, go around and click on everything that was left by gravitas and Inspect, that's your orange science.

  • @SalamanderBSC
    @SalamanderBSC Місяць тому +8

    That missed automation wire on the coal generator, just constantly burning coal and vomiting CO2 and heat into the base...

  • @TaliyahMC
    @TaliyahMC Місяць тому

    I love the infinite storage option with this upgrade....being able to drop everything in one pile on the floor in it's own room is a game changer...keep up the great work!

  • @teutates1989
    @teutates1989 Місяць тому +2

    Thanks for the episode.
    your currently not killing germs from your setup. the Water Sieve removes the polluted but not the germs.
    most people store it until they can really repurpose it. others void it.
    if you already mentioned it, ignore this then. i missed it then.
    i tend to easly misuse the water that's available, so i'm team recyclable.
    You already noticed the temperatures leaking in from other biomes, I would advice to make plans for it already.
    Things tend to spiral really easily. and fixing it after it has become a issue is really hard.
    Last tip, Slimelung can be hard to deal with, But it's way less intense then when it's first was introduced, Not storing it in oxygen filled base and having a water lock and washing bin.
    Can make it quite safe to expand in the swamp until you have proper atmo suits.

  • @TheSandman614
    @TheSandman614 Місяць тому +3

    All powerful overseer commanding Beavers and Duplicants, calls them muppits when they do exactly what they're told :)

  • @CallerRagnarok
    @CallerRagnarok Місяць тому

    There's an automation combo that lets you choose what items you want to send to specific rails and locations, but it may require Material Research (Radiation) in Spaced Out. Look for Conveyor Rail Element Sensors and Conveyor Shutoff.
    Place the Sensor on the rail before the Shutoff's Input, and draw a Conveyor Line from the Shutoff's output to your Coal Generator room. Draw an additional Conveyor Line from the Input to another location, as this Rail will be where everything that's *NOT* Coal will be going. Connect the Sensor to the Shutoff with Automation Wire, then tell the Sensor to detect Coal. This will tell the Shutoff to only allow Coal through it, which will then send it to your Coal Generator room. Anything else continues along the line, where you can either just dump it somewhere (like you're doing now) or further filtering/directing as you like.
    I use this setup in Hatch Ranches. The Sweepers can be used to move Coal to the generators (or Kilns), resupply feed stations, and move eggs at the same time.

  • @hukl3945
    @hukl3945 Місяць тому +1

    Tip: You can put a weight sensor / tile under the item shoots so you can read out the total weight of materials dropped in this one tile (or two in your case)

  • @salemprompthous3820
    @salemprompthous3820 Місяць тому

    Edit: hopefully, I'm not just repeating other people's comments here, but:
    On the coal gennies and mechanized arms: the input tile of the coal genny (litterally every machine, not just the gennies) is the tile your mouse coursor holds the building blueprint, and in this case, the center tile. One arm reaches far enough to overlap three gennies and a storage bin. For a big coal-room, have a storage in the middle, whith a decent priority (so dupes keep it topped up), one arm each side and three gennies mirrored from the storage. Decrease the priority on the gennies to 1, that way dupes will only steal the job from the arms if the dupes go idle. Once researched (need either the space-studies or radiation studies, don't remember which, so still a bit of a ways off), change the storage bin to a conveyor receptacle.
    Transformers: as long as there are no batteries on the consumer side, the wire will (in this case, not necessarily in every case) never overload. The two-strand can take up to 1kw, and the small transformer only delivers 1kw, so it won't overload, it will however hamper effectiveness if consumption exceeds the 1kw, lights flickering, crusher stopping mid-production forcing the dupe to start that particular process from scratch. Upgrading to a large transformer on a conductive wire is a completely different case, as that can deliver 4kw, and the cond.wire can only take 2kw. Which is why, personally, I only use large transformers in special use cases. Two small transformers delivering onto one cond.wire maxes out to 2kw, which is basically the same as one small transformer on a two-strand wire, but capacity is doubled.
    The door to an unknown/obscured room: dupes need to stand level with the door, so I'd suggest placing a tile/ladder in front of it, else it won't give a job order to a dupe.

    • @salemprompthous3820
      @salemprompthous3820 Місяць тому

      On a side note; after years of amazing and beautiful cities, it's refreshing to see @Biffa "learning" this game as he goes, doing "all" the beginner mistakes. I love it 😘

  • @Ilcka
    @Ilcka Місяць тому +1

    i played this a lot but am nto very good at it, i find it interesting how people like having all their power generation in one area, i always did little bits all over to try and ekep my grid from overloading, and how people (i have watched friends and others play) get into the smart batteries (i never could figure it out) and other systems of moving stuff around.

  • @cyphi474
    @cyphi474 Місяць тому +1

    Never EVER use bottle emptier on the water. If some water gets polluted, and that can happen easilly, it will be emptied into your clear water storage and you'll have HUGE problem.
    There is zero reason to do it. Just keep it in the bottles on the ground, your dupes will use those bottles where needed directly(watch out for Soda fountain).
    Polluted clear water is best used to water your bristle berries, pollution doesnt spread on the plants. If you want to do it, make it at least separate water storage thats only to water your plants. Still, some caution is needed in early game, because plants will drain your water reserves relative fast(more problem on dry maps). Water Sleeve polluted water your dupes 'produce' is best way to water your plants. I usually wait for my waste management is done before starting with bristtle berries for that reason. Its not worth untill you get kitchen set up anyway.

  • @tarakivu8861
    @tarakivu8861 Місяць тому +1

    Love it! Oxygen not included is a very relaxed game compared to other base-builders i think.

  • @velarswood
    @velarswood Місяць тому +1

    Early game I always just pump the carbon dioxide out to space, lol. Apparently, it's good to use the gas as a coolant later on.

  • @MrArti2012
    @MrArti2012 Місяць тому +3

    That pipe under the farm tiles has a purpose? Why didn't you put it inside the farm tiles?

    • @michal2708
      @michal2708 Місяць тому +1

      Check the answer to @samtro above.

  • @katef.4556
    @katef.4556 Місяць тому

    It’s been so long since I played this game, really cool to see what’s been added!

  • @jeison00
    @jeison00 Місяць тому

    This game truly is the most hectic game I've even seen, I don't know what is going on half the time, much less how you manage to keep everything going without loosing track of things lol at the same time I watch you forge to close the flood gates in Timberborn or forget to turn a building back on in Manor Lords lmao it all makes no sense 🤣🤣

  • @rupertbear4447
    @rupertbear4447 Місяць тому +2

    You don't need to power the automatic dispenser it will work unpowered.

  • @Aeonsoulful
    @Aeonsoulful Місяць тому +1

    Awesome as always

  • @KhriztopherGamezHD
    @KhriztopherGamezHD Місяць тому +1

    Awesome video as always. Love your work!

  • @samtro
    @samtro Місяць тому +2

    Yay! New Biffa-ONI episode!
    Heya Biffa from Germany! :)
    Quick Question: Why are you running the pipes 1 tile _below_ the farm tiles and connect up-/downwards instead of simply running the pipe itself across the farm tiles?

    • @SalamanderBSC
      @SalamanderBSC Місяць тому +5

      The bit that goes upwards acts as a dedicated buffer of 10kg of water for that farm tile. If the tiles are just connected in a line, each tile in the row consumes *all* the water it can until it needs no more, which can mean that the last few tiles in the farm *never* get water.
      With the branches, a single water packet will go to all pipe branches with equal probability; 50% going to the first farm tiles, 50% to all the rest (i.e. second farm tile gets 25%, third gets 12.5, and so on). This means even if you don't have enough water to grow all your plants, the ones at the end will still grow *eventually*, just much slower than they should.
      But mostly people do it for the 10kg buffer thing.

    • @samtro
      @samtro Місяць тому +1

      @@SalamanderBSC aaah! Great tipp! Damn, I knew this game is complex, but that... Thanks!

  • @CorvinoDan
    @CorvinoDan Місяць тому

    Improved carry is probably the best skill in the game.

  • @HellDuke-
    @HellDuke- Місяць тому +1

    You don't need the transformer for your coal loaders, you can just slap down the heavy wire straight into them

  • @jabcmw1
    @jabcmw1 Місяць тому +1

    If you told me a year ago that you would be taking a break from CS2, i wouldn't have believed you

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Місяць тому +3

      Me neither. I thought I would be 100% CSL2 for the next 8 years until CSL3...who knew!

  • @mandiduncan5437
    @mandiduncan5437 Місяць тому +1

    oh man. i haven't played this game in years. makes me want to reinstall it.

  • @andrewillemse2031
    @andrewillemse2031 Місяць тому +2

    May I ask if you can make these videos longer hahahaha I feel like you begin to watch and then it's over 😢 anyway love this series.

  • @diplomog
    @diplomog Місяць тому

    Thanks!

  • @CorvinoDan
    @CorvinoDan Місяць тому

    13:44 make your auto sweepers over lap 1 tile and have the shute in the middle and then turn the priority on the generators to 1. Then make sure they request coal to 100%

  • @made5966
    @made5966 Місяць тому +1

    Thank you, more please

  • @hanzzel6086
    @hanzzel6086 Місяць тому

    Hello! I personally would go for a more distributed power system, but this does seem easier to automate.

  • @notharry9328
    @notharry9328 Місяць тому +1

    Nice Video!

  • @maddy5975
    @maddy5975 Місяць тому

    Vibing with the new editing style Biffa! Feels alot more engaging and plays on the memes that are in your commentary! Cant wait for more ONI ❤❤

  • @adarkerstormishere
    @adarkerstormishere Місяць тому +1

    Uranium ore... colder than the surrounding substrate?
    ...
    ... like, *radioactive* uranium? Cooler than the rock encapsulating it, which is exposed to the vacuum of space?...
    ...
    ...mmm... not really how that works but whatever.

    • @SalamanderBSC
      @SalamanderBSC Місяць тому

      For weird reasons uranium in ONI is always very cold. Presumably because it's the habitat of beetas, which feed on uranium and die at temperatures over 0C.
      I don't think there's specifically a lore reason for it, but it's probably more a gameplay reason of "we already have a hot hazardous biome (oil), we should add a cold hazardous one".
      It's weird in the same way that part of the effect of radiation is modelled as germs, and as such you can block a chunk of it with flower pollen.

  • @Synrgy-ei4mp
    @Synrgy-ei4mp Місяць тому +2

    ❤️

  • @ashardalondragnipurake
    @ashardalondragnipurake Місяць тому +1

    kinda derp you can see the destination surface
    without having reached your surface and built a telescope

    • @aaronward5612
      @aaronward5612 Місяць тому +1

      One of the non crashed satellites floating nearby. Lol

  • @user-pc1im3cj7y
    @user-pc1im3cj7y 26 днів тому

    Guys do this game require good amount of gpu? I have trust in my cpu but the other("intel(R) Iris(R) Xe graphics") is problematic, though I think this is the kind of game that needs less gpu and more cpu but you never know before trying it. Worst case I can still cloud game it though.

  • @AdamHinckley
    @AdamHinckley Місяць тому +4

    think you turned into RCE with overengineering things

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Місяць тому +2

      😂

    • @RappelzWikiaPolska
      @RappelzWikiaPolska Місяць тому +1

      no one can go to his level of overthinking

    • @KatouMegumiosu
      @KatouMegumiosu Місяць тому +1

      Remote code execution?

    • @SalamanderBSC
      @SalamanderBSC Місяць тому +2

      Nah this is Oxygen Not Included. Over-engineering is the default behaviour. You start playing one day, three days later you are looking up how to build perpetual motion machines to generate power and oxygen. The day after that you are learning how to reverse entropy to destroy heat.
      Then later on you're trying to work out how to pass food through your custom entropy-reverser so it doubles as food refrigerator.
      Somewhere along the line you realise you also built a room specifically designed solely for drowning the babies of local wildlife, and have committed far too many crimes against nature to stop now.

    • @SalamanderBSC
      @SalamanderBSC Місяць тому +1

      @@KatouMegumiosu Real Civil Engineer, a youtuber known for an unhealthy obsession with bridges, and making overcomplicated, barely functional contraptions in various similar games. He recently just finished a series on timberborn, and both he and Biffa had... very different handling of beavers infected by badwater.

  • @MrCheechopelli
    @MrCheechopelli Місяць тому +3

    It might be nice for your Indie Game fans, but for me as a loooong time Cities Skylines 1 fan it´s just a pain in the ...! Beaver, Oxy, Manor Lords, but what about us Tea-lovers??? We want Hugo back

  • @Shady_Character
    @Shady_Character Місяць тому +1

    What, No Traffic Circles? Llol

  • @yosefbelay6485
    @yosefbelay6485 Місяць тому +2

    first view yay , first like aswell fkn hell first comment too. my opinion matters to an extent so , please do more manor lords! great content btw

  • @ethanblack5642
    @ethanblack5642 Місяць тому

    I comment to help statistics

  • @ZTheLastViking
    @ZTheLastViking Місяць тому +1

    To be honest I think these uploads are spread out so far that it's hard to care about a next episode.
    It's been 6 and 13 days since the first two. I'd think most people will lose interest after that time.
    Most of the current projects have one episode every couple days I just think that's spread too thin to keep people engaged.
    I'm not trying to give instructions it's just how I personally feel about it.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Місяць тому +2

      Fair enough, but what I'm doing is a proven way to juggle varied content on UA-cam :-)

    • @ZTheLastViking
      @ZTheLastViking Місяць тому +1

      @BiffaPlaysCitiesSkylines
      If the numbers reflect its validity that's cool. Intuitively I'd think it has a negative effect on views, but i dont have any proof of that.
      I just love binge watching and im a little sad i have to wait for so long. I usually just watch the whole playlist when the playthrough is finished.

  • @LabelsAreMeaningless
    @LabelsAreMeaningless Місяць тому +1

    You always name female looking duplicants with male names and male looking ones with female names. I half wonder if you're trying to troll people or gaslight.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Місяць тому +1

      I randomly name them with whatever name comes up. They are all dupe printed from a machine ;-)