Designing your farms in creative to figure out the process is an integral part of your channel and we wouldn't have it any other way. We've learned so many small but super helpful things from those engineering segments.
@@JakeWolven Most people, when they are confronted with a problem or challenge, will use a known, standard solution for it. It's more fun to see various options being laid out, evaluated, and then getting a range of solutions, with their strengths and weaknesses. The more things you have to concider, the more complex the quest becomes. Often the best solutions look pretty simple. The creeper-farm and the single unit of which it's made, are a great example of excellent engineering.
I fully agree. I think the current balance, with some episodes doing a lot of tinkering in creative, and some mostly struggling to get the theory in place in survival, is quite enjoyable. Please don't change it!
I rechecked your seed for soul sand valleys (not warped forest) and you actually have one pretty much right next to the warm ocean that is nearest spawn. Soul sand valley starts around nether coords x: -115, z: -160, and the warm ocean ends around overworld coords x: -664, z: -1280, which should be x: -83, z: -160 in the nether, so just about 2 chunks off.
The excitement of watching mango sift through the wandering trader trades at the start of each episode makes me realise i should avoid casinos at all costs.
its so amazing to see how you can design new machines that you can build with your current resources but still get a respectable speed. its thought out so well
this is better then most of the stuff i find on netflix and such, ive been so much into this skyblock. And like Mango said at the very beginning its his first solo serie and im happy to see that its getting super popular
@@gandalf6174 It really is better than a lot of Netflix crap. Part of what makes this so interesting is that mango is solo something he's really never done before.
Hey maybe a weird challenge but i have never seen anyone do this. Rebuilding a few chunks (the top layers) so it seems like a normal world. I absolutely love this series thanks for your commitment!
27:36 "Just one issue here..." 27:38 before even describing the problem, "So we have a working farm again..." I'm guessing he cut out a segment describing how his initial prototype allowed spider spawning as well, which was fixed by using those very cramped spawning cells as seen in the final design
I for one love your creative playing. We get a mix of "insane survival" and "scicraft science". It tickles both extremes of wanting to see what you can do with the limited resources and environment, while also wanting to see just how far you can push things.
After all his misfortune, Ilmango deserved his luck at 1:15. Go Ilmango! Love the series. You always reignite a light in me to play some more Minecraft.
"It's messy, but it's bearable because it's MY mess" thank you for explaining why I had no desire to make complex storage systems in single-player, but I had nothing against making simple farms.
that was almost "dream luck" with those wandering traders. later when I have time I will do the calculations to see what the probabilities are that 5 traders would have exactly the 3 missing trades that you needed. ;) awesome series mango !!
Hell yeah, these farm design episodes are what I've been looking forward to since you got all the base materials for automation now. Absolutely love the series, thanks for all the regular uploads Mango!
Loved this episode! Either a creative explanation or a full survival episode, this series is just amazing. I really like all the effort you put on this videos, thank you
ilmango in the last episode: I'll from now on start every episode at the wandering trader farm next episode: "ilmango has completed the challenge [Day Trader]"
@@itserikboiii it's 4 times as fast to kill creepers that way, so yeah, lava filled cauldrons would for sure speed up the process, problem is then blocklight as they emit light. Also, minor detail, you'd need blocks above the cauldron as well to prevent sky light from coming in.
I am going straight into creative to test my own version of this creeper farm. This is exactly what my survival world needs! Thank you so much for that idea of using boats and suffocation!
If you are only using one coral generator for a whole row, you could use detection for that because you'd have to build way less of them - plus it would be a slightly simpler detection system because you don't have to detect the coral disappearing
15:11 mango u can have a system that just feeds in one bonemeal at a time to the dispenser so that every second cycle the 1 bonemeal in the dispenser gets used up so that the next time the dispenser gets triggered it picks up and dispensers the water, then after one full cycle you let one more bonemeal into the dispenser and repeat
but it's random? I'd need to somehow detect if the bone meal was used up, which would probably require a third item to get the right signal strength. Maybe I'm misunderstanding something though
seeing this man not remember his unreasonably strong mob farm making him unwilling to craft large amounts of dispensers hurts me… like bro you get so many bows
watching you figure out each problem in a different way is why this series is so popular, I wouldn't mind more episodes mostly in creative, if it relates to the skyblock series
Hey fun fact, if a mob its on a boat and a minecart takes the boat, its always max speed, no need to put redstone powered rails, nice way to dont waste materials.
You'd still need powered rail to make the boat switch direction if it's a back-and-forth design like he made there. But it's a nice trick to save on powered rails for long distances.
Keep up the creative-survival style. This is exactly how I play also. Any time I want to figure something out I go into creative. It's still the same challenge to build your creations in survival. I love seeing you go through the process, I pick up many tips and ideas :)
Mango, on the sand farm, you can try to put a water source on the left and let the flowing water go to the right so when you push the dead coral only the flowing water gets removed but the water source stays intact
@ilmango why were you looking for Warped Forest with ChunkBase ? NETHER COORDS : 560, -145 Soulsand Valley OVERWORLD COORDS : 4080, -1280 Warm Ocean I say build the ghast farm idea also !!!
15:25 replacing the glass block on the side of the buffer space with something a side coral cant stick to would make the farm a little bit more efficient because the side coral could be replaced by a usable one even if there is no space in the active part of the farm
Loved this episode :) I really enjoy the figuring out part, its what I spend a lot of time doing myself and with you, I do learn a lot. I have to say though, observer based redstone and logic goes way beyond my head, and I consider it magic xD The creeper farm design is cool!
i know this is gonna sound so cringy but still i am gonna say it usually my life is really uneventful you know like border line boring most of the time i am just emotionless but whenever i see that his new video comes out it just puts a massive smile in my face like i am not gay or anything but it just makes my day infinitely better it just gives me massive boost in morale
I noticed that difference between dead and alive corals aswell. While building a storage for a wood farm I noticed dead corals breaking cacti but alive don‘t… weird
Hey mango, regarding the creeper farm with the nonmoving boats, I think the best solution would be to move the player occasionally away from the spawn area so they can despawn.
For a coral farm with natural water regeneration you can just use a dispenser on top and bottom for the coral generating segment. Havent tested if sea grass can generate on the dispensers, but at worst you can just block swap for the magma block, and replace to use the water dispenser again.
About that coral farm design that pushes them with a piston. What if, to regenerate the water, you use waterlogged stairs. But instead of placing them behind, where the full block holding the potential side coral needs to be, You temporarily push them down, from above the hoppers, with sticky pistons. Then when you retract the waterlogged stairs from above, the water source blocks start flowing above the hoppers again. Also, if the farm sometimes hits piston limit, maybe just slow the clock down a bit and remove buffer coral as well. Sometimes slower is actually faster >.>
24:25 Ilmango, I think you could overcome this issue by putting multiple boats in the same spot by picking them as minecart rider (and placing minecarts in one spot over the rail). Maybe two or three should suffice. Yeah, this would quadruple the amount of entities required, but nevertheless, just another idea to keep in mind.
How is that hopper into the crafting table working? Is that a Carpetmod only thing? I'm referring to the section where all the Iron Ingots are being autocrafted into Iron Blocks at approx 4:40.
I might be missing something but in the sand farm could you have the water one block higher then the dead coral? If you put it on top of where you have it now it would flow down and you could have a block underneath the water so you don’t lose the coral on the side.
"yeah it's messy, but it's bearable because it is MY mess" i felt that
That’s my room. Books everywhere.
I feel as if coding is particularly bad for that...
That’s a mood
@@williammidgley3905 so accurate 😂
i also love that his mess is more organized than my enderchest resources on the best of days lol
Designing your farms in creative to figure out the process is an integral part of your channel and we wouldn't have it any other way. We've learned so many small but super helpful things from those engineering segments.
The learning process specifically
@@JakeWolven Most people, when they are confronted with a problem or challenge, will use a known, standard solution for it. It's more fun to see various options being laid out, evaluated, and then getting a range of solutions, with their strengths and weaknesses. The more things you have to concider, the more complex the quest becomes. Often the best solutions look pretty simple. The creeper-farm and the single unit of which it's made, are a great example of excellent engineering.
I fully agree. I think the current balance, with some episodes doing a lot of tinkering in creative, and some mostly struggling to get the theory in place in survival, is quite enjoyable. Please don't change it!
@@peterslegers6121 im 14 and this is deep
I rechecked your seed for soul sand valleys (not warped forest) and you actually have one pretty much right next to the warm ocean that is nearest spawn. Soul sand valley starts around nether coords x: -115, z: -160, and the warm ocean ends around overworld coords x: -664, z: -1280, which should be x: -83, z: -160 in the nether, so just about 2 chunks off.
i feel like the creeper minecart suffocation farm is already iconic xD
sure, but now he has the option to also make iconic ghast and skeleton farms, and maybe use the creeper farm for rockets at some point
@@felisblue8812 now as opposed to..?
@@nicewhenearnedrudemostlyel489 As opposed to when he thought he couldn't make a farm bc the biome were too far apart
I just can't get enough of your creativity
The excitement of watching mango sift through the wandering trader trades at the start of each episode makes me realise i should avoid casinos at all costs.
its so amazing to see how you can design new machines that you can build with your current resources but still get a respectable speed. its thought out so well
But he doesn't lack any resources now. Still a nice thing to watch though.
@@gerferies Also in a skyblock world speed is not really a problem as the entire world is a perimeter.
I can’t get enough of this series, I wish there was a new episode everyday. But this must be a grind. Keep up the awesome work Ilmango
this is better then most of the stuff i find on netflix and such, ive been so much into this skyblock. And like Mango said at the very beginning its his first solo serie and im happy to see that its getting super popular
@@gandalf6174 It really is better than a lot of Netflix crap. Part of what makes this so interesting is that mango is solo something he's really never done before.
I actually wouldn't want an episode everyday because the series would end quickly
Hey maybe a weird challenge but i have never seen anyone do this. Rebuilding a few chunks (the top layers) so it seems like a normal world. I absolutely love this series thanks for your commitment!
I want to build a chunk (except bedrock) at some point. But I'll need a lot more building blocks first.
@@ilmango it would be cool to see a chunk in every biome type, ie mesa, desert, mega taiga, etc
@@bleach6805 We are talking about 20-35k blocks per chunk here. That would be way too much effort for something so repetetive
@@racernatorde5318 yeah but it would look sick especially with distant horizons
would be cool to recreate what the chunk looked like in this seed on a non-skyblock world.
27:36 "Just one issue here..."
27:38 before even describing the problem, "So we have a working farm again..."
I'm guessing he cut out a segment describing how his initial prototype allowed spider spawning as well, which was fixed by using those very cramped spawning cells as seen in the final design
crazy how he got the last 3 items he needed in one episode lmao
love the consistent 30 min skyblock series. I hope this continues for a long long time
Love that these farms are using weird game mechanics, especially the creeper farm is very creative!
glad everyone is enjoying this series as much as i am
Ghasts and skeletons spawn in soul sand valleys, not warped forests 😄
Yes this confused me too.
Thank you Em Dw
I love this serie. Is so spontaneous and I can feel true minecraft passion. Thank you 🥭🥭🥭
I for one love your creative playing. We get a mix of "insane survival" and "scicraft science". It tickles both extremes of wanting to see what you can do with the limited resources and environment, while also wanting to see just how far you can push things.
After all his misfortune, Ilmango deserved his luck at 1:15. Go Ilmango! Love the series. You always reignite a light in me to play some more Minecraft.
Ah, yes... The video that I have been waiting for. Right now this is the series on UA-cam that I look forward the most to watch.
I love the subtle excitement from ilmango when he mentioned using the lever cause its been so long since he didn't have access to stone
"It's messy, but it's bearable because it's MY mess" thank you for explaining why I had no desire to make complex storage systems in single-player, but I had nothing against making simple farms.
that creeper farm actually has a really nice aesthetic to it
You are single handedly the one who inspires me to be creative with my farms and not just use someone else's and call it good
that was almost "dream luck" with those wandering traders. later when I have time I will do the calculations to see what the probabilities are that 5 traders would have exactly the 3 missing trades that you needed. ;) awesome series mango !!
27:36 Forgot to cut this clip out, but no worries!
Seems like maybe he intended to put a slightly longer clip in explaining the re-design after a spider spawned but forgot it.
Hell yeah, these farm design episodes are what I've been looking forward to since you got all the base materials for automation now. Absolutely love the series, thanks for all the regular uploads Mango!
I don't exactly know what it is about this series, but it is absolutely amazing.
Loved this episode! Either a creative explanation or a full survival episode, this series is just amazing. I really like all the effort you put on this videos, thank you
I like the ones where you go in creative and explain your thought process. It inspires me to create my own farm designs.
I feel like this is the most appreciated UA-cam series ever
I wonder if you could use a painting in front of the dispenser in the movable corral design to try to prevent side coral from generating
A painting and coral wouldn’t be able to exist in the same block
Thanks for putting these episodes out so frequently! They're always a great part of my day
It's just fascinating how many things are designed through these challengeseries that end up being good ideas for normal worlds.
I’m always happy to see your notification especially when it is a Skyblock vidéo ! Keep up the good videos
I just like that you are making non-standard farms. Like efficient farms are cool, but it really adds something special to see these different farms.
ilmango in the last episode:
I'll from now on start every episode at the wandering trader farm
next episode:
"ilmango has completed the challenge [Day Trader]"
Omg the observer face when it's actively "observing" lmao. What a fun texture pack!
The gun powder farm design was very creative. I love this farm design videos we can follow your thought processes, it's very cool.
i wonder if replacing the full blocks to suffocate w/ lava filled caldrons could work better
Did he explain why zombies and skeletons do NOT spawn inside that farm ? perhaps I missed that.
@@jasonrubik 25:10 the zombies and skeletons are too tall for the trapdoors
@@itserikboiii it's 4 times as fast to kill creepers that way, so yeah, lava filled cauldrons would for sure speed up the process, problem is then blocklight as they emit light. Also, minor detail, you'd need blocks above the cauldron as well to prevent sky light from coming in.
Loving this series!
Ilmango is like the Donkey Kong of minecraft youtubers
Why?
Elaborate ?
Explain ?
Im so happy seeing these videos posted !
Thanks for the awesome content and great video!
I am going straight into creative to test my own version of this creeper farm. This is exactly what my survival world needs! Thank you so much for that idea of using boats and suffocation!
This is one of the most entertaining series I've ever seen on UA-cam.
Awesome stuff.
Loving this series bro, thanks for keeping this game mode alive. Its clear a ton of work is put into these so much appreciated
This is the best series you've done . I love it.
I'm really enjoying these more interesting farms. Everything from the swamp slime farm to minecart based mob farms.
If you are only using one coral generator for a whole row, you could use detection for that because you'd have to build way less of them - plus it would be a slightly simpler detection system because you don't have to detect the coral disappearing
15:11 mango u can have a system that just feeds in one bonemeal at a time to the dispenser so that every second cycle the 1 bonemeal in the dispenser gets used up so that the next time the dispenser gets triggered it picks up and dispensers the water, then after one full cycle you let one more bonemeal into the dispenser and repeat
but it's random? I'd need to somehow detect if the bone meal was used up, which would probably require a third item to get the right signal strength. Maybe I'm misunderstanding something though
Design is a good part of your videos, I personally enjoy the process. The final design is very original
seeing this man not remember his unreasonably strong mob farm making him unwilling to craft large amounts of dispensers hurts me… like bro you get so many bows
love this series! keep on going!
watching you figure out each problem in a different way is why this series is so popular, I wouldn't mind more episodes mostly in creative, if it relates to the skyblock series
Hey fun fact, if a mob its on a boat and a minecart takes the boat, its always max speed, no need to put redstone powered rails, nice way to dont waste materials.
You'd still need powered rail to make the boat switch direction if it's a back-and-forth design like he made there. But it's a nice trick to save on powered rails for long distances.
Absolutely love seeing the creative side, especially so in the space age
Keep up the creative-survival style. This is exactly how I play also. Any time I want to figure something out I go into creative. It's still the same challenge to build your creations in survival. I love seeing you go through the process, I pick up many tips and ideas :)
Wow, perfect timing for a video to pop up. Thanks!
I like the testing and the creative world stuff because that’s something I do too and like seeing the design process
Mango, on the sand farm, you can try to put a water source on the left and let the flowing water go to the right so when you push the dead coral only the flowing water gets removed but the water source stays intact
I like that the first 3 wandering traders ilmango checks have all the items he needs in the exact order that he listed them seconds prior.
So cool using boats, minecarts, and suffocation!
@ilmango why were you looking for Warped Forest with ChunkBase ? NETHER COORDS : 560, -145 Soulsand Valley OVERWORLD COORDS : 4080, -1280 Warm Ocean
I say build the ghast farm idea also !!!
You're a redstone genius, of course watching you mess around in creative is cool to watch
To everyone seeing this comment, have a nice day !
Likewise to you my friend
You can't control me.
thanks!! you too!!
Don't tell me what to do!
Oh thank you so much!
i love so much this serie, ty so much ilmango
i literally checked for a new episode about 2 hours before this released. keep up the good work :)
If you could imagine how long i wait for these x)
Dead corals are made of calcium carbonate, a type of limestone
True, though it is also present in living coral
well it is the same for alive corals
Best time of the day! Watching a 31 minute 57 second ilmango video
banger episode creative episodes work well every once in a while, can't wait to see your base. :)
Holy cow, u always come up with the craziest things. I love this.
27:36 Eh Un really is an issue with this design
15:25 replacing the glass block on the side of the buffer space with something a side coral cant stick to would make the farm a little bit more efficient because the side coral could be replaced by a usable one even if there is no space in the active part of the farm
This is beautiful
Love these journeys and your creativity, great series 👍
Loved this episode :) I really enjoy the figuring out part, its what I spend a lot of time doing myself and with you, I do learn a lot. I have to say though, observer based redstone and logic goes way beyond my head, and I consider it magic xD The creeper farm design is cool!
You can take out of the farm the redstone blocks by using levers on top of the blocks adjacent to the rails
Whole redstone blocks did seem overkill, but it was just the creative design
i know this is gonna sound so cringy but still i am gonna say it usually my life is really uneventful you know like border line boring most of the time i am just emotionless but whenever i see that his new video comes out it just puts a massive smile in my face like i am not gay or anything but it just makes my day infinitely better it just gives me massive boost in morale
fellas, is it gay to feel emotion 🤔
I noticed that difference between dead and alive corals aswell. While building a storage for a wood farm I noticed dead corals breaking cacti but alive don‘t… weird
I love these technical creative videos
I love watching your videos while I’m driving
Is this actually the 27th episode? These fly by so fast!
Waww!! We need a lot of gun pawder on the survival world of our channel!!!
Once again this implementation of the hopper-fed crafting tables is super fun and I cross my fingers for the future with Mojang
It worked! 1.21 has the crafter block now!
I and many others im sure would love the litematica of that creeper farm!!!
Mom: You should tidy your room, it is so messy!
Me: 2:20
27:38 Just one issue eh? Feels like a strange cut
Hey mango, regarding the creeper farm with the nonmoving boats, I think the best solution would be to move the player occasionally away from the spawn area so they can despawn.
I definitely enjoy watching the problem solving stage.
For a coral farm with natural water regeneration you can just use a dispenser on top and bottom for the coral generating segment. Havent tested if sea grass can generate on the dispensers, but at worst you can just block swap for the magma block, and replace to use the water dispenser again.
i love when you explain your farms.
About that coral farm design that pushes them with a piston.
What if, to regenerate the water, you use waterlogged stairs.
But instead of placing them behind, where the full block holding the potential side coral needs to be,
You temporarily push them down, from above the hoppers, with sticky pistons.
Then when you retract the waterlogged stairs from above, the water source blocks start flowing above the hoppers again.
Also, if the farm sometimes hits piston limit, maybe just slow the clock down a bit and remove buffer coral as well.
Sometimes slower is actually faster >.>
This series is the only thing I watch at yt atm.
kinda odd that pushing corals destroys the water seems like an oversite, but i suppose this could break some machines that rely on this
This change was made to make water griefing machines harder to make
24:25 Ilmango, I think you could overcome this issue by putting multiple boats in the same spot by picking them as minecart rider (and placing minecarts in one spot over the rail). Maybe two or three should suffice.
Yeah, this would quadruple the amount of entities required, but nevertheless, just another idea to keep in mind.
How is that hopper into the crafting table working? Is that a Carpetmod only thing? I'm referring to the section where all the Iron Ingots are being autocrafted into Iron Blocks at approx 4:40.
do redstone blocks not suffocate the creepers? if so you could put them above the rails for more spawning spaces
Potential good idea
I was thinking they could be between the ends of the tracks for the same reason.
Are they not prefenting spider spawning where they are now?
@@eviem5658 I don't think that's the purpose they serve because the spawning area is too narrow for spidies.
@@NathanaelTak But they are at the centre of a 3x3 which would leave enough room for spiders if they are moved
27:36 "Jius wat iziu jiet! ehm uhm"
what happend right there mango? xD
1. ghasts spawn quick in soul sand valley, not in warped forest
2. you can dispense more boats in one spot to catch more creepers
I might be missing something but in the sand farm could you have the water one block higher then the dead coral? If you put it on top of where you have it now it would flow down and you could have a block underneath the water so you don’t lose the coral on the side.
I was thinking the same
I like you made Episodes and making farms and doing designs