10:59 you can't have infinite chest minecarts. Because in minecraft, all entities must have different uuid and there are 2^128 uuid's. That means you can have at most 2^128 entities per world (not 2^128 per dimension, 2^128 per minecraft world) This means you can have at most 2^128-1 minecarts (because you have 1 player)
He forgot something important: The Minecraft world contains player data, and an infinite number of players can enter this world. This way you can get an infinite number of Yobibytes. You can also talk about an infinite number of entities with tags
So basically.. you change what books can store to make them store more. So it's not as much that minecraft can store this amount, but that computers can, at that point.
If we were really talking about what Minecraft is literally capable of storing, it would be stupidly less than this. Before you get even close to the amount he is trying to cram into one chunk, you would run into an error where the game can't save the chunk with so much data and regenerates it. You can cause this from only 43 books with a normal number of pages, let alone chunks full of chests full of boxes full of bundles full of overloaded books. And I'm certain there would be other technical limits too. But that isn't exactly the point.
@@GhostGlitch. Sure, of course. Tho to be fair, that would be "fixable", but in the end it's kinda ridiculous and just for clicks anyways. Not like storing information like that in minecraft is practical, or in any useful accessible.. or in the orders of magnitude we are talking about, it's not about what minecraft could store anymore, but your computer. Minecraft would just add unnecessary overhead lol.
@@Yamyatos one potentially interesting addition to this is that if we are willing to "fix" the code to handle what he's trying to store, then thanks to the specific data he chose to store you can 100% store this on basically any hard drive. only store the number of chests per chunk, boxes per chest, bundle per box, books per bundle, pages per book, characters per page, and one instance of what character specifically it is that you need. That's enough information to record all of the data here thanks to the fact that he isn't storing arbitrary data and just many instances of one character.
3:22 Actually 🤓 you can put infinite number of items in a bundle using commands, and this is different from stacking shulkers because you can actually store non-duplicate books inside. However, I haven't tested creating bundles with a REALLY big number of items inside, so it might have its own limits that I'm not aware of
Considering how Minecraft stores worlds and items, the use of "can" is quite optimistic. My piece of paper "can" store a lumabyte too when you write on the individual atoms. You _can not_ even create one of those books. It's just theoretically impossible in any way.
@@thelelanatorlol3978 Really? You could do the same thing he did. Just use a paper the size of the observable universe and write stuff on atoms. It's possible but what he showed not. Because data types exist. And data types have limits. You can make a text document the size of 100 Lumabytes in notepad. 💀 Think about it.
3:56 About that character size of 4 bytes... The fact that we're limiting our selection to just the characters that can be expressed in 4 bytes means that the available alphabet is now much smaller, and thus each unique symbol within that alphabet most likely requires fewer than 4 bytes to be encoded. In the most trivial case, if we know that a book contains 70 trillion characters, but we also know that all of them are the same exact character, then the data stored in the book can be encoded in the number of bytes required to express the number that is slightly bigger than said 70 trillion (since that's the only information the book contains: "what symbol" and "how many"), which is definitely smaller than 281 terabytes. I point this out because it's the same issue that disqualifies stacks of books from consideration.
well minecraft have an optimization method with books which reduce patterns to formulas so instead of writing billions of a single char its saves as char times 1 billion
It’s hilarious to me that Minecraft is so theoretically big and yet most people have never even reached a single edge of the overworld alone without cheats. In fact, this entire concept of scale has given me such a cool idea for a map of sorts, maybe even a minigame around it. Imagine building a simple single structure, like a house or a castle, but you scale every block up to say 8x8x8 regular blocks. A regular player would find such a thing massive, but THEN what you do is you use the new features in the attribute command to allow the player to grow to 8 times there size and be able to step up 4 blocks height like a slab, and have increased jump height and reach range, etc. Just like that you make it possible to put 512 times as much detail into any single block in the structure, and things don’t even need to be entirely block shaped. What could be really cool would be to take that concept and make it like a hide and seek map, a giant seeker with tiny players, or maybe they’re trying to steal treasure and escape while the giant hunts them down, idk.
@@xicad1533 you dont even need fireworks, if you just look at the right angle and spam spacebar you will make it. will need mending and XP bottles tho (or lots of elytras)
Erm actually you are using short scale notation that is used in countries such as the US, long scale notation is 10^6 per -illion and can alternate with -illiard every 10^3
Well, if you consider you can put infinite Minecraft chests in a single block, you can have infinite data in just a block (just spam minecart chests by clicking the rail from below) same can go for any type of minecart or boat or armor stand
Undecillion is the eleventh version after a million Million 1 Billion 2 Trillion 3 Quadrillion 4 Quintillion 5 Sextillion 6 Septillion 7 Octillion 8 Nonillion 9 Decillion 10 Undecillion 11 Etc en.m.wikipedia.org/wiki/Names_of_large_numbers
0:32 clearly you didn't store the entire universe. you would need to store the storage that contains the universe that exists in the universe within it.
mm yes binary is a entire way of counting, it can represent any real number that the base-10, arabic numerals system can see "the best way to count" the video if you are a nerd
Did you know that the Minecraft world, works completely normal for 2 BILLION BLOCKS in each direction of the Spawn, This means that the Minecraft world is actually 40,060,000,000 by 40,060,000,000 Block.
Every dimension is 64x64 million blocks until you hit world border. You can use an older game version where you can stack shulker boxes one inside another infinitely. And also… The game can’t keep too much data in a chunk or it just resets it. That can happen to massive farm storages by accident sometimes. Or by storing a bunch if books meant to do reset chunks.
5:43 The world itself is not limited by the border, data can still be stored even in the 64-bit range of coordinates. But yeah that kinda requires figangling
Ok but this is not dr who's tardis. You will still need the harware to store the data. Its like me makimg a new folder on my desktop and saying the entire internet fits in there
Fr I HATE it when they fill up an entire world's 3 dimensions with quintillions of chests filled with shulker boxes filled with bundles filled with books!! My poor hard drive!
bundles didn't exist in 20w14infinite, were they excluded in the calculations? or is there a way to load the world in a newer version and still access the infinite dimensions
you forgot that there can be 2^64 zombies holding an nbt chest and the chest is renamed to have a unique name along with the bundles and books inside of it, you can also modify the game to have 2^64 pages in a single book and each book having a unique name and every zombie, chest, bundle, and book, and texture all being changed with 16,777,216 different colors for an up to 1024x1024 grid on the texture and each pixel on your screen has an atom with an electron in any orientation in any state in any position in that atom with quarks in the atom in any orientation and position and state all the way down to the Planck length, then make a multiplayer world with all the dimensions in 20w14Infinite with an infinite amount of watches running Minecraft and fill the infinite universe with it in any orientation, position, and state Minecraft is TRULY infinite.
@@ZeppyTube I think it's {2•[10^32]} -1 2 for positive and negative seeds and since there are 32 digits and each digits can be filled in 10 ways so.. -1 cos double counted the seed 0 but doesn't matter alot
There is like you said chest minecarts but also there are amplified worlds and super flat worlds + you have your own inventory (you can via comands put stuff on your armor slots) and also you could put 1 ender chest filled up with the shulkers for a little more data inside 1 chest + what if you do it on every single minecraft account that could possibly exist and what if you remove the world boarder and built to the far lands or farther lands or sth
Nice effort but still very wrong. Storing 1728 blocks in a chest ≠ storing 1728 bits of information. Each space here is a stack of 64, if you want it to store 64 bits of information there must be a way to turn individual bits on/off, but it can't. So you can't even encode the letter "A" in 8-bit ascii in a single space.
No matter with which game you come up with the largest game will always be the field outside with the gras, since it technically has the entire Universe around it.
First if u go with the April fools idea the bundles won’t work bc they ain’t in the game next if u want to change the size of the books there’s theoretically more dimensions than stated in the wiki
2:43. Not all characters are 1b. All non english alphabets and most emojis which are single character ( excluding things like a family where everyone has different skin tone is 12 characters > family ZWJ skinColorModifier ZWJ male ZWJ ....) are 2 bytes. Some even 3. Not sure if something is in 4B+ Edit 2:58
He assumed that all of them were the maximum amount of data. Which means that having virtually infinite data could be compressed into like 6 bytes (4 bytes for the character, 2 bytes telling the computer how many times to replicate it). Would be a crazy zip bomb.
No they're not, in the conversion yes but you can go to 30M (-30M and positive 30M) in the nether and end They should be smaller, but you can still go to 30M out in all 3 dimensions
Where in the video does it do that? If your talking about the music that's to just make it fade for the next chapter If your talking about my voice then that might just be me not talking at a consistent level the whole time
no actually if you go to the minecrafts code and delete the world border it goes to 2 BİLLİON BLOCK BY 2 BİLLİON BLOCK so this means only overworld is equals to 2 billion times 2 billion times height limit
10:59 you can't have infinite chest minecarts. Because in minecraft, all entities must have different uuid and there are 2^128 uuid's. That means you can have at most 2^128 entities per world (not 2^128 per dimension, 2^128 per minecraft world)
This means you can have at most 2^128-1 minecarts (because you have 1 player)
Though that would be counted as entities
He forgot something important: The Minecraft world contains player data, and an infinite number of players can enter this world. This way you can get an infinite number of Yobibytes. You can also talk about an infinite number of entities with tags
Theres only a limited number of players that can exist as theres a limited number of username a
@@HelyzWasTaken unicode is a character set, many languagdes use unicode like Korean, and Japanese, only American and British English use utf-8
What about using entities, like minecarts with chests stacked into the same place
@@uliveulearnandregretusernames do not support unicode
So basically.. you change what books can store to make them store more. So it's not as much that minecraft can store this amount, but that computers can, at that point.
If we were really talking about what Minecraft is literally capable of storing, it would be stupidly less than this. Before you get even close to the amount he is trying to cram into one chunk, you would run into an error where the game can't save the chunk with so much data and regenerates it. You can cause this from only 43 books with a normal number of pages, let alone chunks full of chests full of boxes full of bundles full of overloaded books.
And I'm certain there would be other technical limits too. But that isn't exactly the point.
@@GhostGlitch. Sure, of course. Tho to be fair, that would be "fixable", but in the end it's kinda ridiculous and just for clicks anyways. Not like storing information like that in minecraft is practical, or in any useful accessible.. or in the orders of magnitude we are talking about, it's not about what minecraft could store anymore, but your computer. Minecraft would just add unnecessary overhead lol.
@@Yamyatos one potentially interesting addition to this is that if we are willing to "fix" the code to handle what he's trying to store, then thanks to the specific data he chose to store you can 100% store this on basically any hard drive. only store the number of chests per chunk, boxes per chest, bundle per box, books per bundle, pages per book, characters per page, and one instance of what character specifically it is that you need. That's enough information to record all of the data here thanks to the fact that he isn't storing arbitrary data and just many instances of one character.
It's funny how these are still rookie numbers compared to incrimental games like Adventure Capitalist.
3:22
Actually 🤓 you can put infinite number of items in a bundle using commands, and this is different from stacking shulkers because you can actually store non-duplicate books inside. However, I haven't tested creating bundles with a REALLY big number of items inside, so it might have its own limits that I'm not aware of
Considering how Minecraft stores worlds and items, the use of "can" is quite optimistic.
My piece of paper "can" store a lumabyte too when you write on the individual atoms.
You _can not_ even create one of those books. It's just theoretically impossible in any way.
A piece of paper cannot store nearly that much data even if the paper was the most perfectly dense information storage medium imagineable.
@@thelelanatorlol3978 Really? You could do the same thing he did. Just use a paper the size of the observable universe and write stuff on atoms. It's possible but what he showed not. Because data types exist. And data types have limits.
You can make a text document the size of 100 Lumabytes in notepad. 💀
Think about it.
3:56 About that character size of 4 bytes... The fact that we're limiting our selection to just the characters that can be expressed in 4 bytes means that the available alphabet is now much smaller, and thus each unique symbol within that alphabet most likely requires fewer than 4 bytes to be encoded.
In the most trivial case, if we know that a book contains 70 trillion characters, but we also know that all of them are the same exact character, then the data stored in the book can be encoded in the number of bytes required to express the number that is slightly bigger than said 70 trillion (since that's the only information the book contains: "what symbol" and "how many"), which is definitely smaller than 281 terabytes.
I point this out because it's the same issue that disqualifies stacks of books from consideration.
6:15 i’ve only seen that number in cookie clicker
0:32 scared me for a second. Working on a 50x50 flat fullblock mapart of that logarithmic view of the universe image -_-
Sounds awesome
well minecraft have an optimization method with books which reduce patterns to formulas so instead of writing billions of a single char its saves as char times 1 billion
It’s hilarious to me that Minecraft is so theoretically big and yet most people have never even reached a single edge of the overworld alone without cheats. In fact, this entire concept of scale has given me such a cool idea for a map of sorts, maybe even a minigame around it.
Imagine building a simple single structure, like a house or a castle, but you scale every block up to say 8x8x8 regular blocks. A regular player would find such a thing massive, but THEN what you do is you use the new features in the attribute command to allow the player to grow to 8 times there size and be able to step up 4 blocks height like a slab, and have increased jump height and reach range, etc.
Just like that you make it possible to put 512 times as much detail into any single block in the structure, and things don’t even need to be entirely block shaped. What could be really cool would be to take that concept and make it like a hide and seek map, a giant seeker with tiny players, or maybe they’re trying to steal treasure and escape while the giant hunts them down, idk.
people have reached an edge of the overworld without cheats. make a creeper farm and spend like 20 hours with an elytra on the nether roof
@xicad1533 I never said no people have, I said most people
@@xicad1533 you dont even need fireworks, if you just look at the right angle and spam spacebar you will make it. will need mending and XP bottles tho (or lots of elytras)
@@sa1t938 too slow
You would love fractal block world
The thing is that this is not about Minecraft
Erm actually you are using short scale notation that is used in countries such as the US, long scale notation is 10^6 per -illion and can alternate with -illiard every 10^3
Well, if you consider you can put infinite Minecraft chests in a single block, you can have infinite data in just a block (just spam minecart chests by clicking the rail from below) same can go for any type of minecart or boat or armor stand
Undecillion is the eleventh version after a million
Million 1
Billion 2
Trillion 3
Quadrillion 4
Quintillion 5
Sextillion 6
Septillion 7
Octillion 8
Nonillion 9
Decillion 10
Undecillion 11
Etc
en.m.wikipedia.org/wiki/Names_of_large_numbers
🤓In minecraft 20w14infinite there are no bundles
If this is to be believed and our universe can be contained by this space, are we just a Minecraft mod?
0:32 clearly you didn't store the entire universe. you would need to store the storage that contains the universe that exists in the universe within it.
1:30 you can get 1000 in binary, I think you meant that its not an even power of two and hence doesn't utilizize bits the most efficiently.
Yeah thanks for clarifying that (first mistake WOOOO)
mm yes binary is a entire way of counting, it can represent any real number that the base-10, arabic numerals system can
see "the best way to count" the video if you are a nerd
HOUR AND 12 MINUTE VIDEO LOLLLLLLL
I'll honestly watch it at some point. When? Idk pfff
compression algorithms:
Am I a joke to you?
yes.
Minecart Chest go brrr...
6:17 You show the number, then a number chart and say “Yeah, I have no idea how to show it off”
Cool video either way though
Structures, Trees, Custom world generation… It’s truly infinite. If you had the Best pc that can hold anything it would be infinite.
So, you're teeling me tgat the universe isnt as long as all the worlds in Minecraft stacked on top of each other?
Thats insane
"minecraft overworld is not 60milx60mil it's actually 60bilx60bil"
-camman
Did you know that the Minecraft world, works completely normal for 2 BILLION BLOCKS in each direction of the Spawn, This means that the Minecraft world is actually 40,060,000,000 by 40,060,000,000 Block.
I think you mean 4,060,000,000 by 4,060,000,000 blocks
Every dimension is 64x64 million blocks until you hit world border.
You can use an older game version where you can stack shulker boxes one inside another infinitely.
And also… The game can’t keep too much data in a chunk or it just resets it. That can happen to massive farm storages by accident sometimes. Or by storing a bunch if books meant to do reset chunks.
A chest theoretically can hold infinite data but Minecraft itself cant handle only so many recursions of chests full of stuff
But there is isn’t bundles in 1.16
.....I'll ignore that....
time to go back to 16 stacks of non unique data
yep
Also world height was different
but bundles werent added in 1.16, so it would be way less data right? since only 27 books would be in each shulker box instead of what, 432?
You forgot that Data like the author or generation of a book is also being stored with all the text data
5:43 The world itself is not limited by the border, data can still be stored even in the 64-bit range of coordinates.
But yeah that kinda requires figangling
Then explain how does minecraft fit inside my phone
bugrock.
@ZeppyTube real
@@ZeppyTubethen explain how does Minecraft fit inside my pc
I can put item frames on the side of the chests so +6slots on every block
Now calculate the time you would need to pull this of in survival
Ok but this is not dr who's tardis. You will still need the harware to store the data. Its like me makimg a new folder on my desktop and saying the entire internet fits in there
In reality its just an small amount of information, not more than ONE on off of an regular lamp. Lesser light.
This is why I tell my siblings to stop making new survival worlds unnecessarily XD
Fr I HATE it when they fill up an entire world's 3 dimensions with quintillions of chests filled with shulker boxes filled with bundles filled with books!! My poor hard drive!
btw no bundles is 20w14infinite
You forgot every version, snapshot, mods and the size of minecraft itself
There is a max depth for nbt sruff stored in each other wich is 171 so taking that into acount for your next vid
you forgot customized worlds from that ended after 1.12.2
bundles didn't exist in 20w14infinite, were they excluded in the calculations?
or is there a way to load the world in a newer version and still access the infinite dimensions
NBT Chests don't go infinite, there is a barrier of how much you can 'compress' a chest, so I think you should also count it
Not as big as the extended warranty you can get on your car after just 15 minutes! >:D
you forgot that there can be 2^64 zombies holding an nbt chest and the chest is renamed to have a unique name along with the bundles and books inside of it, you can also modify the game to have 2^64 pages in a single book and each book having a unique name and every zombie, chest, bundle, and book, and texture all being changed with 16,777,216 different colors for an up to 1024x1024 grid on the texture and each pixel on your screen has an atom with an electron in any orientation in any state in any position in that atom with quarks in the atom in any orientation and position and state all the way down to the Planck length, then make a multiplayer world with all the dimensions in 20w14Infinite with an infinite amount of watches running Minecraft and fill the infinite universe with it in any orientation, position, and state
Minecraft is TRULY infinite.
I may honestly make a short just reading out this comment holy frick that's so much info LOL
@@ZeppyTube lol
This is pretty interesting, hope you will make more videos like this soon! Subscribed.
"How much data can this chest store?"
My laptop only has 3tb of storage, so not more than that in practice lmao
Extremely underrated
9:43 Is it 2^64 or 10^64? Cos seed number is not 1's and 0's, it's from 0-9
Every source says it's 2^64
@@ZeppyTube I think it's
{2•[10^32]} -1
2 for positive and negative seeds and since there are 32 digits and each digits can be filled in 10 ways so..
-1 cos double counted the seed 0 but doesn't matter alot
There is like you said chest minecarts but also there are amplified worlds and super flat worlds + you have your own inventory (you can via comands put stuff on your armor slots) and also you could put 1 ender chest filled up with the shulkers for a little more data inside 1 chest + what if you do it on every single minecraft account that could possibly exist and what if you remove the world boarder and built to the far lands or farther lands or sth
💀
Nice effort but still very wrong. Storing 1728 blocks in a chest ≠ storing 1728 bits of information. Each space here is a stack of 64, if you want it to store 64 bits of information there must be a way to turn individual bits on/off, but it can't. So you can't even encode the letter "A" in 8-bit ascii in a single space.
large biome worlds and amplified worlds
No matter with which game you come up with the largest game will always be the field outside with the gras, since it technically has the entire Universe around it.
My brain is overwhelmed! But wow thats really impressive! Amazing Video 👍👍
people getting so bored we're finding data bloating methods on minecraft 🙏
But the other dimensions need a portal to enter them? And if we build the portal, the size of the dimension will decrease?
You can teleport to other dimensions with commands
THIS IS ACALLY INSANE! Bro you did so well!
So many bytes to store
awesome vid! love ur channel!
Pretty sure you can bundle bundles so 12 unique books and a bundle that itself contains 12 of those books and another bundle
0:28 HOLY SHIT FRACTAL BLOCK WORLD????
3:35 how did you make the text do that
magic. (after effects)
Gen alpha math problems in school is about minecraft
Did you know that in creative you can fill a chest with chests filled with chests and so on
also "quattourdecillion" is read as "quatt-our-de-cill-ion
4:31 is it dust 2 from counter strike?
yep
Chunk-baning in a nutshell
You forgot you need atleast 1 block of space for the player
First if u go with the April fools idea the bundles won’t work bc they ain’t in the game next if u want to change the size of the books there’s theoretically more dimensions than stated in the wiki
So Minecraft is as big as the universe
And yet, this can’t even compare to the world of HyperRogue…
there are other world settings such as large biomes and amplified
Your forgetting that the Nether is 8 times bigger than the Overworld. You can also NBT Data chests to store even more data.
The negative can only be in front of the seed so the total seed amount is only 2^33
Ok but there's a little problem in the infinite snapshot bundle don't be exist
😂 that's both horrifying and ultra impressive.
And you're hysterical!!🎉🤣💯👀
yo zeppy onather great vid
I got lost pretty quick....uh what?
Were there bundles in the infinite dimensions snapshot?
Nope
Then this wouldn't work
@Galaxy-Crafter yep
The kid named Chunk bans
How are you doing that big of math
i'm sorry but there are no bundles in the older version
2:43. Not all characters are 1b. All non english alphabets and most emojis which are single character ( excluding things like a family where everyone has different skin tone is 12 characters > family ZWJ skinColorModifier ZWJ male ZWJ ....) are 2 bytes. Some even 3. Not sure if something is in 4B+
Edit 2:58
@@mkDaniel there is a japanese character called (utsu)鬱 which is 5B
He assumed that all of them were the maximum amount of data. Which means that having virtually infinite data could be compressed into like 6 bytes (4 bytes for the character, 2 bytes telling the computer how many times to replicate it). Would be a crazy zip bomb.
There is no Bundles in 20w14infinite, so chest would store lesser amount of data
Why don't we use Minecraft for storage
Did you just forget that the nether and end are 8x smaller than the overworld?
No they're not, in the conversion yes but you can go to 30M (-30M and positive 30M) in the nether and end
They should be smaller, but you can still go to 30M out in all 3 dimensions
Have you heard ofthe new item called bundle?
6:33 boccher reference??!?!
The only bocchi fan in my fanbase spotted 🗣️🗣️🗣️🔥🔥🔥💯💯💯
@@ZeppyTube🔥🔥🗣️🗣️🗣️
Why does the audio randomly fade out?
Where in the video does it do that?
If your talking about the music that's to just make it fade for the next chapter
If your talking about my voice then that might just be me not talking at a consistent level the whole time
no actually if you go to the minecrafts code and delete the world border it goes to 2 BİLLİON BLOCK BY 2 BİLLİON BLOCK so this means only overworld is equals to 2 billion times 2 billion times height limit
My PotatoPC: 💀
you can rename shulker and chest
2^64 is wrong. Instead, focus that it has 32 to the power to 32 and that it is that big. Imagine that number! It is bigger than ever calculatable.
These worlds would not have chests in them though. Sad
wouldn't the seed be 10^64? Because 2^64 means just 2 numbers? With 3 spaces you could make about 1000 possibilities, not 8?
2:30 Bocchi cursor???
but uhhhh why seeds its smaller (i think) because you cant have that many worlds saved
Bundle didn't exist in 1.16
Bundle wasn’t in infinite dimension
Either I’m early or your underrated
Bro ther like thys comand where you can like capi a chest and stuff inide it including oder chests