Use an auto-patch "node" using the OpenToonz effects to hide cut-out character lines

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  • Опубліковано 25 жов 2024

КОМЕНТАРІ • 33

  • @DarrenTAnims
    @DarrenTAnims  6 років тому

    *Thanks for watching.* Timecodes for skipping the video and software links are in the description
    *All OpenToonz tutorials:* ua-cam.com/video/saDNGVj46Xc/v-deo.html
    And I'll be back to put this into practice next week, with another Featured Animation.

  • @AlonDan
    @AlonDan 6 років тому +7

    Dear Darren, As you know I'm not much of an OpenToonz user as much as I'm a ToonBoom Harmony but this is wonderful and professional quality content.
    Keep up the good job! :)

    • @DarrenTAnims
      @DarrenTAnims  6 років тому +2

      Thanks Alon Dan. Much appreciated. OpenToonz is coming along in leaps and bounds. It's an exciting time for us users of it.

  • @MrBolombolo
    @MrBolombolo 3 місяці тому +1

    It's best one colors the joint lines areas with the color of the body or where it joins. It saves the stress.

    • @DarrenTAnims
      @DarrenTAnims  3 місяці тому

      Yes it is. Apart from is you want to see a crease, which can look really nice at the elbow and knee joints.

  • @darksyndrome6435
    @darksyndrome6435 6 років тому +1

    Thank you so much, Darren. You are awesome as always!

  • @rreiss60
    @rreiss60 6 років тому +2

    Clever but somewhat fiddly. Could one draw the body parts in another program without the joint lines and then import them? The parts wouldn't be vectors but if drawn sufficiently large and then reduced in size after importing, aliasing wouldn't be a problem.

    • @DarrenTAnims
      @DarrenTAnims  6 років тому +1

      Once you've done it a couple of times, the "effects method" isn't too fiddly. (I find the sandwich technique fiddly though, which is why I don't use it). But it's not about the aliasing. It's to allow the body parts to move and have the lines dynamically be hidden. Drawing them in another program doesn't help with that.

  • @rreiss60
    @rreiss60 6 років тому +1

    I guess the downside of the raster body parts created in another program is one loses the ability of having OpenToonz do the tweens since you need vectors for that function.

    • @DarrenTAnims
      @DarrenTAnims  6 років тому +1

      If you want to use "tweening" then yes, you need vectors. But for this animation I'm using the Animate tool to rotate each body part.

  • @directedlinesdrawinganimat4969
    @directedlinesdrawinganimat4969 4 роки тому +1

    thank you brothers

  • @Upek_18
    @Upek_18 4 роки тому +1

    Darren,
    I’m also using opentoonz but never used that flow chart thing can you explain that flow chart function basically

    • @DarrenTAnims
      @DarrenTAnims  4 роки тому +1

      I've covered it in a few tutorials. I don't think I have one that covers only that. I only mention it when it's useful. So if you've not used it yet, it's probably because you don't need to.

    • @Upek_18
      @Upek_18 4 роки тому +1

      Darren T thanks Darren T I love to your tutorials ❤️🖥🖊

  • @cointossofficial4775
    @cointossofficial4775 4 роки тому +2

    When do you recommend to use this bones tool instead the plastic tool? Seems to me plastic tool needs less work and heave better results.

    • @DarrenTAnims
      @DarrenTAnims  4 роки тому +1

      It all depends exactly what you need the result to be. For instance, you wouldn't use the plastic tool if you need to have frame by frame animation whilst moving. So you might want to have a hand ball up into a fist as the arm rotates. Or have lip sync on the head column while it moves side to side. If you can do what you need in the plastic tool, then do so. But it's worth knowing there are alternatives.

  • @kittytheloaf2946
    @kittytheloaf2946 4 роки тому +2

    If doing from scratch is it always best to do in opentoonz vector for tween availability?

    • @DarrenTAnims
      @DarrenTAnims  4 роки тому

      It you want to use the vector inbetween option, then you have to use vectors. But the level type is dependant on the features you need.

  • @gagestanifer7240
    @gagestanifer7240 9 місяців тому +1

    Is there a way to do this when one of the items to be sandwhiched uses mesh? I have a character whose leg connects to the torso but I also need to use mesh to make the leg bend.

    • @DarrenTAnims
      @DarrenTAnims  9 місяців тому +1

      Yes. You just need to connect the mesh to the parent instead of the child drawing.

    • @gagestanifer7240
      @gagestanifer7240 9 місяців тому

      @@DarrenTAnims Thanks man! I've come so far by following your videos

  • @JustoShowCartoons
    @JustoShowCartoons 6 років тому

    Awesome thanks!

  • @vikasbishnoi482
    @vikasbishnoi482 3 роки тому +1

    again i am facing problem, sorry i am distrubing you again and again....... here in sandwich mode, when click on zero, there thickness increases instead of decreasing. and again in effects there is line is not removed....

    • @DarrenTAnims
      @DarrenTAnims  3 роки тому +1

      I'm not sure where you're clicking on zero, or what the problem could be. I can't imagine what might increase after you set it up zero. If you can share a screenshot on my Discord, it'll be easier to diagnose the problem.

    • @vikasbishnoi482
      @vikasbishnoi482 3 роки тому

      @@DarrenTAnims ok... Wait

    • @vikasbishnoi482
      @vikasbishnoi482 3 роки тому

      @@DarrenTAnims how would i share screenshot... Where i would found discord in youtube??

    • @vikasbishnoi482
      @vikasbishnoi482 3 роки тому

      @@DarrenTAnims actually i am using opentoonz 1.5, is any update from 1.2, as u used 1.2 in ur tutorial??

    • @DarrenTAnims
      @DarrenTAnims  3 роки тому

      @@vikasbishnoi482 I don't think there's any difference between that version and the latest version that could make a difference.
      I forgot to say, there's a link to my Discord in the video description.