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Using the plastic tool (part 1) - OpenToonz Tutorial

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  • Опубліковано 13 сер 2024
  • This video shows how to use the Plastic Tool to add animation to a static drawing in OpenToonz. I show how you can build a simplistic person animation and then duplicate him using a sub-xsheet and then duplicating that to create a small crowd.
    Since making this video, the plastic tool efficiency has been improved massively. You can now duplicate many more plastic layers than I show in this vid.
    I try to speed through my explanations as quickly as I can, speeding up the drawing where necessary, so you're not just watching me draw, but there's a lot to get through and I try to give out as many tips as possible along the way, but if you want to skip through the video, here's the list of topics I cover.
    Contents:
    00:18 Introduction
    00:59 Drawing the character
    01:10 Creating the mesh, with the plastic tool
    02:54 Building the skeleton
    04:21 Solving the problem of part of the drawing moving when you don't want it to - using the 'Paint rigid' option
    05:35 Laying out the animation
    09:00 Making the wave animation repeat
    09:45 Moving the drawing, mesh level & animation keys into a sub-xsheet, then duplicating it to create a crowd
    11:30 The final crowd animation with effects added
    Subscribe for new videos every Friday: ua-cam.com/users/DarrenTAnim...
    Follow me on Twitter for previews of upcoming tutorials, animations and behind the scenes:
    / darrentanims
    My full list of tutorials, including a beginners guide to getting started with OpenToonz:
    • Getting started with O...
    -----------------------------------------------------------
    I use the free software, OpenToonz, to animate. There are different versions that you might want to check out:
    Opentoonz official version: github.com/opentoonz/opentoon...
    Opentoonz Morevna project: morevnaproject.org/opentoonz
    FFMpeg to create MP4 videos: ffmpeg.zeranoe.com/builds
    Other freeware tools I've used:
    Image editing/painting - Krita: krita.org/en
    Audio recording/editing - Audacity: www.audacityteam.org/home
    Screen recording - OBS: obsproject.com
    Video editing - Shotcut: www.shotcut.org
    Intro/outro audio courtesy of Voltaire: / voltairemusicpage

КОМЕНТАРІ • 24

  • @DarrenTAnims
    @DarrenTAnims  6 років тому +3

    *Thanks for watching.* Timecodes for skipping the video and software links are in the description
    *All OpenToonz tutorials:* ua-cam.com/video/saDNGVj46Xc/v-deo.html

  • @lofwyr5063
    @lofwyr5063 Рік тому +2

    You can save processing power by simply rendering your mesh animated asset to raster and re-importing it into toonz.
    You can then put that animation into a sub x-sheet as well, and you'll have a very efficient, copyable asset.
    Of course, it's useful to keep a copy of the meshed original, to do more adjustements, but if you're fully satisfied with the result, then 'baking' it into its own rasterized animation is pretty good.

    • @DarrenTAnims
      @DarrenTAnims  Рік тому +1

      Awesome suggestion.
      Thanks for sharing.

  • @fahads_artwork
    @fahads_artwork 3 роки тому +1

    really nice

  • @eniosan
    @eniosan 5 років тому +1

    Hello Darren T, Thanks for a wonderful video !
    Quick question... do you have note on what video you explained a little about the "graphic editor" ?

    • @DarrenTAnims
      @DarrenTAnims  5 років тому +1

      Thanks buddy. I can't remember which it would have been. I've talked about it in a couple of videos, so hopefully you'll come across it soon. It's not too hard to use, but it is a little peculiar.

  • @VintageToilet
    @VintageToilet 5 років тому +1

    Have you attempted to use the plastic tool combined with the skeleton tool? When I do it it lags incredibly slow. :( it’s as if they are fighting eachother.

    • @DarrenTAnims
      @DarrenTAnims  5 років тому

      Yeah it can do. It depends how complex your scene is and what else is on screen. I've found if you hide some columns it can speed out up quite a lot. But it lags more than I'd expect it to 😞

  • @garymankey6186
    @garymankey6186 5 місяців тому +1

    Can you link a image to the plastic tool so it moves with the mesh?

    • @DarrenTAnims
      @DarrenTAnims  5 місяців тому

      Yes. That's what you do when you create the mesh, but if you mean a 2nd image, then maybe, depending what you want. Just attach the columns on the stage schematic.
      You might want to add a hook and attach that to a joint on the stage schematic. I've got a video about hooks that could help: ua-cam.com/video/kB7dxNuHAqA/v-deo.html

  • @norabodonyi5175
    @norabodonyi5175 10 місяців тому +1

    I imported the parts of a figure, hooked them to the right places, then I created the meshes of the parts one after the other. The meshes don't cover the parts and the sceletons move only the meshes, not the parts. Why?

    • @DarrenTAnims
      @DarrenTAnims  10 місяців тому

      It sounds like you've moved or resized the drawing columns with the animate tool. If this is the case, just delete those animation keys and use the animate tool on the mesh level.
      If not, you'd need to share some screenshots for me to understand the issue. You can do this on my Discord - link in the description.

    • @norabodonyi5175
      @norabodonyi5175 10 місяців тому

      I used only the hook tool, after applying it the parts changed their place, they moved to the body. It would seem, that hook tool can't be used in this case.@@DarrenTAnims

    • @DarrenTAnims
      @DarrenTAnims  10 місяців тому

      If you used the hook tool on the drawings and attached a mesh to the drawing level, that'll be why. If you're using a mesh, you don't need the hook tool.

    • @norabodonyi5175
      @norabodonyi5175 10 місяців тому +1

      Thank you!@@DarrenTAnims

  • @drendelous
    @drendelous 5 років тому +1

    are there situations in which we need to use plastic tool on vector layers?

    • @DarrenTAnims
      @DarrenTAnims  5 років тому

      Good question. I think there are situations where someone will want to use the plastic tool on all layer types. It's just a quick shortcut to animating whatever you've drawn, so can be useful on any object.

  • @AmateurishAstronaut
    @AmateurishAstronaut 4 роки тому +1

    Why can't I find the plastic tool anywhere?

    • @DarrenTAnims
      @DarrenTAnims  4 роки тому

      Thanks for the question. There's an expander arrow at the bottom of the toolbar that will reveal it.

  • @pieterluthi7678
    @pieterluthi7678 5 років тому

    Don't know if there is much dialogue happening here, but I was wondering about loading a plastic tool animation as a sub-xsheet. I loaded it successfully, the plastic tool animation was in place and playing correctly. But when I previewed the animation, the plastic tool animation wasn't visible. Anybody know what that's about?

    • @DarrenTAnims
      @DarrenTAnims  5 років тому

      I had a similar issue once. To get it to work, I had to setup the plastic mesh and skeleton again in the new scene.

    • @pieterluthi7678
      @pieterluthi7678 5 років тому +1

      Thanks for answering Darren! Too bad it doesn't work, would save a lot of time. Maybe one day. The people in the OT group didn't have a solution either.

    • @DarrenTAnims
      @DarrenTAnims  5 років тому

      It certainly would. I wouldn't be surprised if you could do it somehow though.