Why Is Game Performance Getting Worse? - Luke Reacts

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  • Опубліковано 28 вер 2024
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КОМЕНТАРІ • 312

  • @hiyasuamv9776
    @hiyasuamv9776 6 місяців тому +103

    I love Devs who look at optimisation right from the start of development

    • @Vasco_Alexandre
      @Vasco_Alexandre 6 місяців тому +3

      You know that the devs are not the ones deciding what to have as a priority right?

    • @RobotReg
      @RobotReg 6 місяців тому +4

      I couldn't believe how well MGSV ran on my old PC. It had no business running as well as it did, it was optimized so well

    • @MerryBlind
      @MerryBlind 6 місяців тому +6

      @@RobotRegMGSV was insanely impressive. 1080p locked at 60fps on original PS4 with the graphics it had was astonishing. Most games with equivalent graphics were 30fps.

    • @ioverslept.
      @ioverslept. 6 місяців тому +2

      ​@@Vasco_AlexandreYea, not like theyre developing the game...

    • @Tigerhearty
      @Tigerhearty 6 місяців тому +4

      we are in the era of incompetency crisis from firing all the caucasian people from every studios per ESG mandates for the last 9 years and now we are starting to see the cracks these last few years

  • @JAFOpty
    @JAFOpty 6 місяців тому +15

    and on PC, where everything "should" run better, we are left in stutter-land

  • @wildeyshere_paulkersey853
    @wildeyshere_paulkersey853 6 місяців тому +102

    I think it's two things tbh. Developers with less time to optimise and lack the skills to do it. And devs relying on up scaling for performance instead of optimisation.

    • @shawnthomas6492
      @shawnthomas6492 6 місяців тому +7

      And devs being too ambitious with their visuals. Tbh I don’t mind that if the low settings look as good as high settings from other games.

    • @Austin-l1j
      @Austin-l1j 6 місяців тому +1

      Games are taking longer than ever to be made though.

    • @riakriak7270
      @riakriak7270 6 місяців тому

      ​@@Austin-l1j That might be because of everyone trying to make everything a huge open world, or live service with constant streams of content

    • @Im_helpless
      @Im_helpless 6 місяців тому +4

      Same reason games are massive in storage size, new cod’s are no better than old cod’s and yet are 10x the storage capacity for example

    • @jesseoverdijk318
      @jesseoverdijk318 6 місяців тому

      Lack the skills???

  • @brandonhorlacher5797
    @brandonhorlacher5797 6 місяців тому +52

    I remember advertisements like 10 years ago with games advertising 60fps. The fact that almost no game can achieve that 10 years later is insane to me.
    IMO if your games can't hit a steady 1080p 60fps AT A MINIMUM, the devs should scale back the graphics or environment clutter or something. 1080p 60fps was a standard almost 10 years ago

    • @DribbleP
      @DribbleP 6 місяців тому +6

      Let's be honest mojarity off gamers these days especially the new gen moan if the game doesn't look next Gen they always moan it looks last gen for me graphics are a bonus game play comes 1st maybe if gamers these days weren't such cry babies about everything

    • @FearfulEntertainment
      @FearfulEntertainment 6 місяців тому +4

      I remembered Phill boasted no games will ever be below 60FPS on the Series X before release lol

    • @Arctis326
      @Arctis326 6 місяців тому +1

      @@DribblePhow would you enjoy the gameplay when its laggy, 30fps, looks glitchy, textures throwing immersion. Hmm

    • @joshuatealeaves
      @joshuatealeaves 6 місяців тому +2

      @@Arctis326 Strawman argument 😅😅

    • @mttrashcan-bg1ro
      @mttrashcan-bg1ro 6 місяців тому +2

      60fps is a standard on PC, but on console I think it's a lot harder since the CPUs usually aren't insanely powerful. I'm okay with single player games being 30fps like Last of Us Part 2 or Spiderman, but Ratchet and Clank Rift Apart needs to be 60fps I feel like.

  • @GabrielRUrbina
    @GabrielRUrbina 6 місяців тому +11

    This is not a Game problem, this is a Software problem, software performance is in the gutter.

  • @GripChief
    @GripChief 6 місяців тому +150

    It's because games are now AAAA, which means you should stop talking and buy them. If you have a problem that means you are the problem.

    • @mozziestern
      @mozziestern 6 місяців тому +16

      Or maybe AAAA games means that you will scream your lungs out because of the bugs and how “great” they look

    • @AnointedFlow
      @AnointedFlow 6 місяців тому +1

      What does that mean?

    • @bennettnez4711
      @bennettnez4711 6 місяців тому +10

      Skull and Bones is the only real AAAA game we've seen so far. 😉

    • @wackyjeave
      @wackyjeave 6 місяців тому

      😂😂😂 stop it

    • @cheeser9530
      @cheeser9530 6 місяців тому +1

      @@bennettnez4711fr best goat oat

  • @singmysin
    @singmysin 6 місяців тому +29

    As a xbox gamer primarily I'd take 1440p at 60fps over 4k at 30fps

  • @ragnarth_781
    @ragnarth_781 6 місяців тому +9

    AC Unity faced wild criticism for being an unstable 900p30 game in 2014 and... look how things are going.

  • @stephenwong2974
    @stephenwong2974 6 місяців тому +18

    One of the reasons the gaming industry is so comfortable putting out poorly optimized products is that they know gamers will pay top dollar for anything they put out. There's no incentive for companies to properly polish up games before release b/c gamers have proven that they will pre-order and pay full price for whatever they put out, every single time. In 2024 gamers need to grow up, get over your FOMO, and be a little bit more shrewd in your purchasing habits. When devs see that you refuse to pay for a shitty product maybe things will finally start to change.

    • @moondiegordr
      @moondiegordr 6 місяців тому

      So you too?

    • @ayylmao02
      @ayylmao02 6 місяців тому

      yeah we live in the free market capitalism system. If you want to voice out about the poor optimization you can simply don't buy the game.

  • @Taker597
    @Taker597 6 місяців тому +22

    Making high level fidelity easily accessible for developers without high level experience is the trade off.
    You lose that level of efficiency and that's the cost with UE5 giant leap in fidelity. Avg developers aren't going to be able to make it efficient.

  • @SiliconSlyWolf
    @SiliconSlyWolf 6 місяців тому +7

    TAA is probably another cause of being blurry, on top of the resolution drops. It works by blurring old frame data into the next frame. And I'd consider 454 unnacceptable for the year 2000, considering Diablo 2 was 800x600. Yeah, it was absolutely only SD in the truest form, but even 454p may as well be SD.

    • @MerryBlind
      @MerryBlind 6 місяців тому

      480 is SD so 454 is literally sub-SD lol it’s pathetic.

    • @abadenoughdude300
      @abadenoughdude300 6 місяців тому

      Last time I remember 480p a standard and acceptable resolution for gaming was in the mid 90's. 30 years of tech progress and here we are lol. Will we return to 320x200 in the next generation?

  • @rufus5208
    @rufus5208 6 місяців тому +3

    Jedi survivor is such a beautiful game artistically and then you get to certain parts of the game and the resolutions drops, and you get screen tearing and stutters. It really hurts the enjoyment of the game for people like me who value picture quality and motion clarity in video games. I know some people either don't notice things like that or don't care.

  • @guitarman0365
    @guitarman0365 6 місяців тому +21

    There is a reason i kept my 1080p tvs. They are just best bang for the buck. High definiton enough to have a beautiful clear picture but old enough to make your dvd collection with upscalers look pretty darn watchable still. Its just the best jack of all trades and i dont mind not having full 4k at all. 1080p has always been enough for me.

    • @Jack_Pliskin
      @Jack_Pliskin 6 місяців тому +3

      tbh . 1080 is more then enough

    • @5226-p1e
      @5226-p1e 6 місяців тому +1

      yeah, i still regularly use my 50 inch LED flat screen TV from a full on decade ago and sure it's not the best quality but it's still very good, it's not a monitor so i don't have anything over 60fps, but i still strive to play games that are capable of going higher because i hate games that bog down under my refresh rate.
      i remember thinking at the time that it was going to die in 5 years or less because at the time i didn't have much faith in the new technology as i kept seeing varying results in electronics like this dying out of nowhere, to be honest i'm still surprised it's still alive, i practically never turn it off, so it's on roughly 24/7 hours of a day.
      it never gets burn in either, meanwhile i have seen so many smart TV's die in the last decade, my mom went through 3 smart TV's in the last decade alone, so now i want to stay the hell away from anything smart TV related, my mom doesn't do any gaming, she just watches TV all day and night, she leaves her TV on roughly the same amount of time as i do, it makes me think either there is something wrong with the TV or the cable companies are pulling some shady shit.

    • @MainChannel1999
      @MainChannel1999 6 місяців тому

      @@Jack_Pliskinfor a tv 1080p is perfect. for a monitor 1440p very much is the minimum sweet spot imo

    • @MeggaMann_theBlueLion
      @MeggaMann_theBlueLion 6 місяців тому

      Same…all the high tech stuff just to enhance it with a tv that can hold a special hdmi connect ( and I have a 75” flat screen smart tv. But I play on my 50” old non smart flat screen more on 1080p and it never fails

    • @thecanadakid7622
      @thecanadakid7622 6 місяців тому +2

      2k for games is other worldly better for games, there's not comparison, I feel like I need glasses now at 1080p, it's just blurry compared.

  • @o0-0o693
    @o0-0o693 6 місяців тому +33

    I remember watch one of the creators of Fallout, and Outer Worlds talk about how the industry has changed over the last 20 years. People dont want to be held accountable for their jobs. Along with them getting lazy. They want to get paid for as long as possible while doing the bare minimum of the work. It doesnt take 6 months to get a scorecard in BATTLEFIELD.

    • @Lightsaglowllc
      @Lightsaglowllc 6 місяців тому +7

      Tim Cain. He’s a legend.

    • @justaguyfromeurope
      @justaguyfromeurope 6 місяців тому +5

      Tim Cain's "Game Development Caution" video, on his channel, is probably what you're thinking of. Tim Cain being someone who's regarded as of the most influential people in the history of gaming, not only "one of the creators of..."

    • @ryguy1483
      @ryguy1483 6 місяців тому +5

      I literally believe that most developers and programmers have never had a job before or during college. I legitimately think it's lack of care and not wanting to do actually hard programming work.

    • @justaguyfromeurope
      @justaguyfromeurope 6 місяців тому +3

      @@ryguy1483I think it's more about talent and integrity sorely lacking from the "resumes" of young / modern devs, not necessarily them not working from a young age.

    • @sarahorton9223
      @sarahorton9223 6 місяців тому +2

      @@justaguyfromeurope If you were a very talented programmer or optimization artist and could work anywhere, why the hell would you work for a company that sees you as expandable and just a number. It's not that the talented people are lazy, it's that the talented people are working elsewhere and companies have to hire the B squad, so to speak.

  • @TheMrSnarf
    @TheMrSnarf 6 місяців тому +3

    I would love to see you interview developers from any game and ask the hard questions that most outlets seem to either be afraid of asking or whatever reason just simply overlook

    • @BastianRosenmüller
      @BastianRosenmüller 5 місяців тому

      not really, as we can see we had huge jumps over the last 2 generation and now we are going back to 720p ? what is that shit? And the problem is also that the true next gen games which came out past 2 years dont look much better then games published in last gen , although they run worse

  • @aaronhumphrey3514
    @aaronhumphrey3514 6 місяців тому +2

    It's really bad these days. I'm still trying to wrap my head around Dragon's Dogma 2's apparent lack of optimization on consoles, and I strongly suspect it'll be an issue on PC too (they aren't even showing PC gameplay, which makes me very suspicious).

  • @VeryForgetable
    @VeryForgetable 6 місяців тому +6

    DEI happened, now they hire people based on skin color and gender but not if they can do the job.

  • @StraightcheD
    @StraightcheD 6 місяців тому

    13:21 Last time around we went from 30fps to 30fps. I think we also had bigger returns going from 720p to 1080p. Going to 60fps is "taking up" the bulk of the progress.

  • @JordanMarshDev
    @JordanMarshDev 6 місяців тому +3

    A lot of armchair developers in the comments but it’s a lot of things.
    Two big ones are rushed development timelines and “get it working, optimize later” mentality.
    The other most obvious contributor is as game tech improves (ue5) company’s target bigger games (open world, procedural, multiplayer, etc) and wouldn’t you know it all of those are really hard to do.
    We don’t need 35 open world live service games but executives pushing profits seem to think so.

  • @HappyDude1
    @HappyDude1 6 місяців тому

    The oldschool devs had to find very clever ways with the limited hardware that was around at that time to make a simple game just run. But modern devs with supercomputers just think everybody has a 4090 rtx
    And with AI and upscaling it's going to get worse
    The old devs with real skill are almost gone

  • @TimSedai
    @TimSedai 6 місяців тому

    Similar to how very few modern movies can hold up to the original Jurassic Park's cgi. Shareholders and subsequently chasing ever increasing profit margins are to blame

  • @gwalker3092
    @gwalker3092 6 місяців тому +15

    Sony and Microsoft gaslighted customers saying ps5 and Xbox X were 4k consoles, maybe for menu screens but not decent games at levels close to 60fps without excessive upscaling. The next generation of consoles will still struggle with native 4k maybe with upscaling they get close to 60fps games.

    • @angelgomez7081
      @angelgomez7081 6 місяців тому +1

      I don’t think it’s the console at this point I think it’s just the games

  • @skullduggery1385
    @skullduggery1385 6 місяців тому +1

    Not going to lie, feels like game made for this gen haven’t been made for this gen but more so for the ps pro equivalent whenever that comes out, it’s like “ hey you ain’t gonna get your smooth 60 now but you’ll get it later when the better version of your console comes out”.

  • @robertcortes5361
    @robertcortes5361 6 місяців тому +3

    If the consumers are buying with no pushback then it seems you are yelling in a void.

  • @abdullahzafar4401
    @abdullahzafar4401 6 місяців тому

    6:18 "Such a low number, can't even say it" 👌💀

  • @chrislyonm
    @chrislyonm 6 місяців тому +1

    More realistic lighting, atmospheric effects, particle effects are extremely taxing, but are all now feasible and what gamers expect (understandably). So devs are likely expected to use them to be competitive, but also don't have the additional time that would be needed to optimize. Honestly I'm not sure our performance will ever match expectations from what gamers are marketed.

    • @rabbitcreative
      @rabbitcreative 6 місяців тому

      > to be competitive,
      The root of most of our woes. Competition is inherently destructive.

    • @chrislyonm
      @chrislyonm 6 місяців тому

      @rabbitcreative im not convinced video games would even exist without it. It is super frustrating though

  • @marlow21
    @marlow21 6 місяців тому +2

    There are also games that "requires" DLSS just to play the game normally at bare minimum acceptable fps.

    • @bigbalticbox
      @bigbalticbox 6 місяців тому

      Their numbers are just increasing on PC.
      Pacific Drive is one of the latest that comes to mind and that game doesn't even need crazy graphics

    • @marlow21
      @marlow21 6 місяців тому +1

      Yes thats right. They first featured DLSS as a luxury feature. Now devs be trying to require them just to run their game decently which is sad .

  • @ryanmahrenholz3944
    @ryanmahrenholz3944 6 місяців тому

    You nailed it on the head with the DLSS point. It’s all about money. From a corporate schmucks perspective, why spend time and money paying Devs to polish and optimize the game for native resolutions when you can do the bare minimum and have gamers use DLSS/FSR to upscale it instead? DLSS was initially groundbreaking for its potential to let low tier hardware play modern games but because of greed it’s ironically turned into the reason almost no hardware can play *any* modern games

  • @Brekner
    @Brekner 6 місяців тому

    I know what you mean, but working in retail for an online shop that happens to sell hardware as well, looking at those prices chills me to the bone...if we had to buy the latest GPUs and CPUs to play the latest games, PC gaming would straight up die. It's really bad, as in you can make an average PC OR buy a mid-tier GPU...the high-end stuff costs over 2000 Euros...I repeat, 2000€ for a graphics card...we've sold custom PCs that were over 4000 Euros...latest consoles are like 600€...

  • @dnishimura
    @dnishimura 6 місяців тому

    My perspective as a Dev: Not everything scales linearly. CPU on PS5 is roughly twice as fast as PS4, GPU is 5x more capable. But increasing resolution alone already takes away most of the advantage. On top of that games have higher expectations: More geometry, more NPCs, higher quality shaders, better post processing, higher framerates, all that takes more than the hardware can give. Also, graphics make use of both gpu and cpu. If CPU is already bottlenecked, graphics can take a hit as well. That's where the upscalers come in. But just as a reminder, resolution is part of the whole. If the game is enjoyable, it probably did what it was meant to do.

  • @adams.4105
    @adams.4105 6 місяців тому +5

    The fact console games have been able to offer a 60fps mode at all this long into this generation is a triumph. 60fps was almost never seen in single player games last gen. Not sure what the argument here is.
    Xbox Series S is feeling the pain, it’s not the “baseline” console…the PS5 is. They make it fit on the S but it never goes well.

    • @MerryBlind
      @MerryBlind 6 місяців тому +3

      Last gen was severely CPU-bottlenecked so 60fps was difficult without top-notch optimizations. This gen there is no excuse the hardware is much better balanced and powerful.

    • @adams.4105
      @adams.4105 6 місяців тому

      @@MerryBlind most games out there are causing noticeable CPU bottlenecks on top PC hardware of today…you think a slightly better than mid-range CPU from 4 years ago can keep up? Cuz that’s what’s essentially in these consoles.

    • @utopic1312
      @utopic1312 4 місяці тому

      @@adams.4105 in 2020 AMD released the 5600x which can and so can the 5700x and those are zen 2

    • @adams.4105
      @adams.4105 4 місяці тому

      @@utopic1312that’s not what’s in these consoles though. The PS5 and Series X have a 3700x equivalent. And the S has a 2700x equivalent.

    • @utopic1312
      @utopic1312 4 місяці тому

      @@adams.4105 the 3700x and 2700x didn't come out in 2020,the 5600x and the 5700x did

  • @johnjohnson7743
    @johnjohnson7743 6 місяців тому +1

    I’m surprised noone’s corrected you on the power of the series s, it’s in no way a suped up one x, fyi it’s gpu is about 2/3rds that of the one x, and it has other cutbacks which makes it a pain to develop for

  • @purnavapaul1725
    @purnavapaul1725 6 місяців тому +1

    I thought it was just me losing my mind thinking how come all these games this generation looks so much worse than some 10 year old games running on my ps4

  • @SebastianSkadisson
    @SebastianSkadisson 6 місяців тому +7

    I was so hyped for 120fps console gaming as the current gen was announced... Jokes aside, it's up to the dwinding number of capable engine devs and for that capable engines. Our best engine devs are right now stuck porting old, ugly ducklings onto subpar hardware, they aren't working on current gen engine optimization or next gen graphics, they are all working on ports and remasters. We have our priorities completely slanted thanks to nostalgia and our talent completely blown into the nether. And the effect of that? The best engine devs leave big companies to start creating their own little studio where they create indi games that look good but can't possibly be at next gen level graphically even with their skill and knowledge, because of tiny, lower pay teams. IMHO we kinda need a crash, we need AAA to flatline for a year, only then can AAA rebuild into something that actually moves forward again.

  • @vikenemma2953
    @vikenemma2953 6 місяців тому

    I have done some 4k rendering for a 3d project. Not for a game engine mind you.. But 4k took forever to render out a 3d image rendering for. The technology to make it faster when I did the project was not there yet. Or was very unstable.

  • @Nigel222
    @Nigel222 6 місяців тому

    The 360 is closer to 20 years older now so way more than a decade lol.

  • @eujuneca
    @eujuneca 6 місяців тому +3

    And faster loading times is not even an achievement of the gaming industry. It's just an SSD that has been around for a long time

  • @jiggerypokery2962
    @jiggerypokery2962 6 місяців тому +2

    You do everything to pay as little as possible don't be surprised when they do as little as possible.

  • @lasthopelost9090
    @lasthopelost9090 6 місяців тому +1

    The assets are more graphically demanding now with higher polygon counts and such on top of aiming for more consent framerates that are connected to resolution with resolution scaling as well as bumping up the framerate to 60 fps doesn't help and might as well mention FSR as well

    • @11Wario
      @11Wario 6 місяців тому

      The bigger question is why are devs using such demanding graphical assets if the consoles can't keep up? lessen the load so many games from 2014-20 hold up well. keep the uber stuff for pc

    • @lasthopelost9090
      @lasthopelost9090 6 місяців тому

      @@11Wario Cause thats the way game companies want to go these days which is unfortune since I want games like Jak and Daxter and Sly Cooper in the modern day

  • @jorijoestar4998
    @jorijoestar4998 6 місяців тому +17

    I declare a thumb war

  • @TylerDurden-ww3yg
    @TylerDurden-ww3yg 6 місяців тому +1

    Unreal Engine, Dlss and ray tracing ruining visuals of modern games. While xbox 2001 games emulate in 4k with proper mirror reflections than any modern games.

  • @MALOK003
    @MALOK003 6 місяців тому

    The Rapid increase in demand for photorealism/RTX, Resolution, fps has literally hold this generation back when it comes to innovation. look at Battlefront 2 from 2017, it has no RTX or anything but still manages to look better than games realising today with the plus of not having RTX Tank the fps, The game is in my opinion good enough to please the eye, I would take those graphics with expanded gameplay any day!

  • @birdman4birdlegs
    @birdman4birdlegs 6 місяців тому

    On the plus side.. Maybe this will usher in the recreation of CRT's to cut through the crappy resolutions?

  • @Raven.Bloodrot
    @Raven.Bloodrot 6 місяців тому

    It's really simple, new consoles aren't that powerful and fanboys refuse to hold corporations accountable for any performance standards.

  • @jacksoncabrera7236
    @jacksoncabrera7236 6 місяців тому

    I think it’s mostly due to the publishers implementing denuvo in the games and rushing developers to finish the games, and not giving them a respectable amount of time to develop them. Game devs are really over worked these days.

  • @qwertyrewtywyterty
    @qwertyrewtywyterty 6 місяців тому

    people want better graphics. the requirement for increasing graphics quality is exponentially higher each time, yet the hardware doesn't get exponentially more powerful than the last generation.
    That's why we need to rely on tricks like AI super sampling, dynamic res, etc.
    You can technically make an efficient game engine that's super optimized, but it requires a ton of expert programmers to create the tool adn even use the tool. Nowadays most programmers is just a coders, they know how to do stuff and code with simple tools, but not actually make clever solution.
    Remember, the more simple to use the tool for artist and prgrammers, means the less efficient it run.

  • @dustinweist3160
    @dustinweist3160 5 місяців тому

    There is no time for optimization or Quality according to the investors that give developers money. They wany their money back as soon as possible which means cutting corners.

  • @WintersailMiniatures
    @WintersailMiniatures 5 місяців тому

    At this point I think devs need to stop adding or trying to be the biggest best game and start removing. Gameplay, while being the most important aspect of a game, at this point in time is starting to fall behind performance in terms of importance. At least for me. If I cannot play a game without getting frustrated by stuttering, it doesn't matter how good it is, I will be annoyed and will likely stop playing.

  • @lukastemberger
    @lukastemberger 6 місяців тому

    Resolution is not the only thing using up resources. Scene complexity, mesh density, lighting and effects, texture quality...

  • @ilikemusic
    @ilikemusic 6 місяців тому +1

    there’s too much focus on graphics for the people with god mode pcs, I love PC but the rise of pc gaming is slowly killing gaming

  • @officialauspecs1285
    @officialauspecs1285 6 місяців тому

    Skill issue with modern devs and a lack of a need to optimize because they produce with supercomputers. Im a game dev and I specifically use older generation hardware for the specific reason that it forces me to optimize as much as possible. There is no justifiable reason for this remake to run so poorly, just either incompetent or uncaring devs.

  • @MerryBlind
    @MerryBlind 6 місяців тому

    30fps unlocked is unacceptable. Coming from Capcom that’s actually very surprising and disappointing since they’ve always been some of the best at optimizing their games since all the way back to the PS2.

  • @bandit9449
    @bandit9449 6 місяців тому

    Because some devs are just too lazy to optimize properly, 1440p 60fps should be the standard no excuses whatsoever

  • @619great
    @619great 6 місяців тому

    I’ve always said that current gen consoles should “AT LEAST” if run on performance 1440p 60fps…Anything less than that is unacceptable in my opinion

  • @TheCephalon
    @TheCephalon 6 місяців тому

    No one can even tell the difference between 30 and 60 fps without side by side comparisons. 30 fps on red dead 2 and I couldn’t even tell the difference or didn’t feel a single stutter or anything

  • @NoMansLand98
    @NoMansLand98 6 місяців тому

    I completed Brothers a tale of two sons on PC with an RTX 4090 and an I9 13900k and was getting around between lows of 20fps and max around 60fps...

  • @ethanskinner6146
    @ethanskinner6146 6 місяців тому

    Can't wait to start my Indie game dev and not implement upscaling until I can milk out raw performance.

  • @johncmcham
    @johncmcham 6 місяців тому

    honestly being able to have a game be stable at 1440p and using AI upscaling for 4K isnt so bad considering i doubt most ppl have monitors higher than 1440p in the PC side.
    having a game that's stable at resolutions below 1080p and REQUIRING AI upscaling for higher resolutions is bafling.

  • @bopeswiththemost4415
    @bopeswiththemost4415 6 місяців тому

    The real issue here is everyone jumped on Unreal Engine 5 and skipped optimization due to using dlss or fsr as a crutch. There are exceptions such as starfield but that’s just developer incompetence.

  • @AgostinhoRenner
    @AgostinhoRenner 6 місяців тому

    Welcome to the enshitification of development. Nowadays hardware is so powerfull and there is so many software tools that helps something run even when that something shouldn't be running at all.
    Worst thing that UE5 done was the "now you can import unoptimized assets into the engine, urray" (nanite) that this is going to become more and more frequent. Because the engine being able to deal it doens't mean that all hardwares can. Retopo and LOD are a necessary evil, it is boring as hell and very tedious to make, but it is what garantee a better performance. When you can just shove a model with 3gb into the Memory, the performe will sure take a heavy hit.

  • @briancarter9404
    @briancarter9404 6 місяців тому

    Cyberpunk runs great on my Xbox X with smooth frame rates. But it took them 2 years after release to achieve that. Crazy stuff.

  • @splinterborn
    @splinterborn 6 місяців тому

    Redfall, Starfield had great 30fps modes in 2023/24!!!

  • @TheFilmGuyOfficial
    @TheFilmGuyOfficial 6 місяців тому

    the games are also bigger and more ambitious, so expecting that and 4k 60 is a bit much, if people are okay with the graphics as last gen but bigger worlds with more in it threy can probs have less issues.

    • @ioverslept.
      @ioverslept. 6 місяців тому

      4k60? We dont get native 1080p60 💀

  • @JeffroTV
    @JeffroTV 6 місяців тому

    I think the two big boys when it comes to production quality, Naughty Dog and Rockstar, needs to hurry and release something new to push other studios to keep up. Rockstar hasn't released anything at all and Naughty Dog only released a remaster and remake but those games were from previous gens.

  • @blakemcdermott7573
    @blakemcdermott7573 6 місяців тому

    I think devs just got lazier.
    Do they even open a profiler during development

  • @brolishish5370
    @brolishish5370 6 місяців тому

    People need to stop being okay with 30 FPS, it should be standard with the hardware that we have now, especially in console games. 60 FPS or no FPS that’s it

  • @commoncents6831
    @commoncents6831 6 місяців тому

    Cuz everyone got forced into diversity hiring instead of hiring on merit and talent. Ding ding

  • @pandaril92
    @pandaril92 6 місяців тому

    I tested this game a few weeks ago, there is footage on my chanel from it. Mind you, it was a PS5 with 1080p, but game ran flawlessly.

  • @Ocean5ix
    @Ocean5ix 6 місяців тому

    Because the mainstream “gamer” only cares about graphics. So that’s the feedback the industry gets.

  • @leeroberts4170
    @leeroberts4170 6 місяців тому +1

    Just because ff7 rebirth has poor performance doesn't mean other games do! It's a square Enix problem. I've not had any performance issue with the ps5 games I've played

  • @unluckyrican
    @unluckyrican 6 місяців тому +7

    Honestly i just think its just newer devs just dont focus on optimization like at all and for pc they target like 2080s as min spec which is wild. Most peeps are still rocking 1060s

    • @martin_eo2461
      @martin_eo2461 6 місяців тому +1

      also due to dlss and all IA technologies they are just being lazy... and spending on making open world games

    • @BrotherO4
      @BrotherO4 6 місяців тому

      They don’t an optimize for console ether at this point mol

    • @TheUltimateHacker007
      @TheUltimateHacker007 6 місяців тому

      @@martin_eo2461 I believe they use the cookie cutter tools at their disposal as a means to make the software for the games running which they dont really understand how it works under the hood so they cant really streamline things. Its like copy pasting code

    • @unluckyrican
      @unluckyrican 6 місяців тому

      @TheUltimateHacker007 that makes alot of sense since they aren't given much time to optimize

  • @crookim
    @crookim 6 місяців тому

    I ain't buying anything on launch unless it has good performance in reviews!

  • @zainmalik9666
    @zainmalik9666 6 місяців тому

    I’ve been saying this but the push for RT in games is ruining video game performance. I have a 4080 and I don’t even use RT why TF would u want it on ur ps5.

  • @natheannzbar7925
    @natheannzbar7925 6 місяців тому

    Optimization in general has been the biggest pitfall this gen. Literally everything that's PS4 pro enhanced, looks and runs better, than anything on my series s. Even though the S is technically capable of more, I don't think developers want to put in the time and energy to make a paired down version of their game look good. I think they're frustrated that they have to make 2 versions for Xbox when they already have to make multiple versions for diff platforms.

  • @tHeWasTeDYouTh
    @tHeWasTeDYouTh 6 місяців тому

    Xbox Series S has a 4 teraflop GPU and it has 10GB of RAM but it doesn't use all of it for graphics or even making games because OS and other task use it as well.

  • @Odder-Being
    @Odder-Being 6 місяців тому

    " Much more blurier resolutions " Luke, there is no thing as " blurier resolution ". And big tv's don't stretch the image they have a lower pixel density. If you really want to talk tech on your channel you need to up your game.

  • @harveyfredrickson826
    @harveyfredrickson826 6 місяців тому

    Luke, how about Capcom's Dragons Dogma 2 at 30fps?
    NO WAY, sir....

  • @brucevandermescht6957
    @brucevandermescht6957 6 місяців тому

    The state of AAA gaming. All style and fuckall else.

  • @OnwardToMail
    @OnwardToMail 6 місяців тому

    I don't really know anything about game development, but could this low res in games we're seeing more and more of be because dev studios cutting costs in development time to avoid layoffs?

  • @alexandriabrangwin
    @alexandriabrangwin 6 місяців тому

    Because devs design for the PS5 since it's the biggest userbase, then port it to other platforms....only to find PS5 fans don't buy anything but COD and FIFA.
    Stipulating in the Resident Evil 8 Village contract Capcom weren't to make the Series X and S versions any better than the PS5 says it all.

  • @iamrkxi
    @iamrkxi 6 місяців тому

    I believe its an engine issue not consoles .. almost all 1st party Sony games delivers on fidelity and performance, in other hand, unreal 5 for example is impressive but almost all its releases on consoles are unstable! you run the game and u kind of feel the console is having a hard time( Aveum, lords of the fallen, ff7 rebirth ... ) but for this game, since it is not open world, I think the devs don't have deep understanding of the engine that's why the couldn't optimize it better

  • @rohanpatel2875
    @rohanpatel2875 6 місяців тому

    Maybe people working from home does affect the quality of work.

  • @legoboy7107
    @legoboy7107 6 місяців тому

    454p??? Bruh, even the Wii had better resolution than THAT lol!

  • @AxelOwnz
    @AxelOwnz 6 місяців тому

    wow... lower than stadard def in 2024 isn't just bad or unacceptable, its a flat out embrassement and failure by the studio. Even if it rests at 720p most of the time that's a failure from the studio as well. With the Xbox consoles and PS5 1080p should be the bare minimum and even then I expect more than that. I mean the original xbox over 20 years ago was doing 720p.

  • @alterego5550
    @alterego5550 6 місяців тому

    "We" are Frustrated. Started up FF7 Rebirth and the Frame rate and Graphics took a dive and I'm just confused

  • @my_name_les
    @my_name_les 6 місяців тому

    "Don't need to optimize it, we'll just use DLSS/FSR as crutch!!!" - Lazy Devs

  • @oscaroska7613
    @oscaroska7613 6 місяців тому

    Same as Rise of the Ronin and FF7 rebirth in pefromance mode same quality

  • @n0viewers409
    @n0viewers409 6 місяців тому +1

    Me when I have to turn on Dlss Frame Generation to get a 60+ fps in Ratchet and Clank Rift Apart consistently on my 8 core 16 thread Ryzen 7 5700 CPU and RTX 4060TI GPU with 16GB RAM @3600MHZ on my 2TB NVME SSD...

    • @Evanz111
      @Evanz111 6 місяців тому +2

      Yet the PS5 ran it at a smooth constant 60fps somehow…

    • @darksidehazuki4327
      @darksidehazuki4327 6 місяців тому +2

      Just sounds like you are using settings a low end gpu cant sustain at 60fps. It's a 4060ti, barely better than a 3060ti, turn things down. Yeah the PS5 ran it fine, that's because that version plays within the limits of its hardware so thats low ray tracing with settings on a mix of low, medium and high.

    • @n0viewers409
      @n0viewers409 6 місяців тому

      KEK! this gpu can run the game without frame gen almost perfectly above 60 at 1080p high settings I just prefer it never go below, the fact you think the 4060ti a gpu that can run literally every game in my library except Jedi Survivor and Ratchet and Clank 2 TERRIBLY optimized game at well above 60fps is bad really shows how dense you are, I bet you also think a 4070 is low end or how about the RX6700 another excellent gpu and one that at 1080p same as mine is a high to ultra beast. I should have just spent double the money of my entire rig on a "High End" gpu lol.@@darksidehazuki4327

    • @n0viewers409
      @n0viewers409 6 місяців тому

      Console optimization for the win, usually.@@Evanz111

    • @n0viewers409
      @n0viewers409 6 місяців тому

      Oh and btw I can run a crap ton of games with ray tracing on and set to high, take Re4 Remake into consideration or either of Spider-Man games that unlike Ratchet and Clank are optimized fairly well, my gpu shouldnt have to be 1500 bucks cause code be bad.@@darksidehazuki4327

  • @athan336
    @athan336 6 місяців тому

    wasn't the rtx 3090 advertised as an 8k 60fps card for wolfenstein

  • @stephenallen4374
    @stephenallen4374 6 місяців тому

    There's great hardware the problem is they're hiring incompetent people programmers included and companies like Baby ink are also not helping

    • @verbon47
      @verbon47 6 місяців тому

      Baby inc are just writers, they don’t make the games.
      Problem with this gen is, they try to focus on 4K with hardware that is already dated, where as if they kept it on 1440 P it would give them way more wiggle room.

  • @iller3
    @iller3 6 місяців тому

    Observing this is basically the nutshell NikTek's entire channel lives in... but we could always use more attention on it

  • @zSoulz193
    @zSoulz193 6 місяців тому

    It’s ridiculous. I can’t purchase the newest graphics card that’s out cause I’m broke lol. Im a generation behind using a 3070 which I feel is still really good but newer games have options to run beautifully with the newest 40 series. Can’t stand that shit

  • @kameronbennett5283
    @kameronbennett5283 6 місяців тому

    I’d rather have most of my games run at 1440p and 60fps instead of 4K 30fps

  • @BrixieGunMage
    @BrixieGunMage 6 місяців тому

    i think dynamic resolution scaling should just be done away with in its entirety

  • @fennysompotan6033
    @fennysompotan6033 6 місяців тому

    why indeed

  • @thenegromancer4695
    @thenegromancer4695 6 місяців тому

    Yea I love Helldivers but I get 20fps or lower with a 3050

  • @5226-p1e
    @5226-p1e 6 місяців тому +1

    15:55, your current day minimum is 30fps, what the fuck are you on man? if they can't meet the refresh rate of TV's back a full on decade ago, which was 60fps, i think you put that bar way too low.

  • @coreypasternak9435
    @coreypasternak9435 6 місяців тому

    I love how he says "we" have 4090s and series x and all but its not "we" I got a 3060 laptop and a ps5 so yea I dont have that high end of a pc lol and dont think my laptop is gonna be able to run Dragons Dogma 2

  • @kbthegoat824
    @kbthegoat824 6 місяців тому

    This is def the worse generation i have experienced so far. It honestly feels like these consoles shouldn't have come out until late 2024, proof is they wanna release pro version this year and it doesn't feel like anything was done remotely impressive on these current gen consoles since release.

  • @20Gyver
    @20Gyver 6 місяців тому

    I correct graphics power series s is lower thank one x 4 teraflops ~ vs 6 teraflops