I love these kinds of videos. Listening to people talk about topics they're very knowledgeable about is great. The little quips and gags are also fun -- helps keeping it engaging for sure.
great shift of content to keep stuff new! I haven't felt like watching your videos recently (especially the ones that were 15:00+) and this kept me interested! can't wait for more videos like this!
the "15 maybe 16 coin block if you're optimal unless it's three blocks above you then it's the 11 maybe 12 coin block if you're optimal" yes that is the entire new name of it
@@Avriel_Mimiga Remember, he didn't even cover the _other_ games as intended. Toss in a few more "maybes" for posterity, including at least one legit 10, and you're safe.
I've always called them "10-coin blocks" because that's what the Nintendo Power official guide book for SMB3 called them. I always knew they held more than 10 coins, but that doesn't change what their _name is._
@@TransRoofKorean This is technically correct, they DO hold as many coins as you can bonk out of them within a given time frame :D So they're infinite but stingy
@@Broockle Well tbh, I have a feeling if I just said the words "10-coin block" to my irl friends, the majority would first guess I'm talking Mario. Haven't tested it. If I said "infinite coin block" on the other hand, they may guess it's just something I say because I'm Jewish. I dunno.
12 steel pennies would be kind of cool, maybe arranged in a clock pattern or something. plus some sort of autographed certificate of accomplishment from Kosmic.
Original manuals and strategy guides of the era called these "10-coin blocks," hence the seemingly common misnomer. Super Mario Land allowed one to get a ton of coins from blocks directly above Mario's head with good mashing skills.
i didnt know the original manuals said that, i know alot of more modern mario games tends to have 10 coins in them and mario maker being the most popular now always have 10 coins in them
@@madrox8 I think its because if you are small mario with a normal height block, and you are on an average frame with non-perfect average jumps, you should expect to get around 10 to 11 coins. (even with the perfect frame, you only have 24 frames of leeway to get 11 coins. On an average frame, youd have like 14 ish frames of leeway. And on a very unlucky frame, youd only have 4 frames of leeway to still get 11 coins.) The developers probably set the time so most of the time as small mario, you would get 10 coins. Most people would probably get 10 coins from these things and sometimes 11. However, they likely werent accounting for the fact that large mario would have less jump frames, as well as possible frame perfect jumps to get extra coins. Setting the blocks to follow the frame rules was probably easier than making them have a set number of coins, so they just did that. And then set the frame rules so MOST of the time you would get 10 coins if you mashed jump without timing it.
@@madrox8 in Mario Maker 2 you can set a condition of collecting all/set number of coins to win. If those blocks gave varying number of coins, this wouldn't work!
This world is rapidly passing away and I hope that you repent and take time to change before all out disaster occurs! Belief in messiah alone is not enough to grant you salvation - Matthew 7:21-23, John 3:3, John 3:36 (ESV is the best translation for John 3:36) if you believed in Messiah you would be following His commands as best as you could. If you are not a follower of Messiah I would highly recommend becoming one. Call on the name of Jesus and pray for Him to intervene in your life - Revelation 3:20. Contemplate how the Roman Empire fulfilled the role of the beast from the sea in Revelation 13 over the course of 1260+ years. Revelation 17 confirms that the beast is in fact Rome. From this we can conclude that A) Jesus is the Son of God and can predict the future or make it happen, B) The world leaders/nations/governments etc have been conspiring together for the last 3000+ years going back to Babylon and before, C) History as we know it is fake. You don't really need to speculate once you start a relationship with God. Can't get a response from God? Fasting can help increase your perception and prayer can help initiate events. God will ignore you if your prayer does not align with His purpose (James 4:3) or if you are approaching Him when "unclean" (Isaiah 1:15, Isaiah 59:2, Micah 3:4). Stop eating food sacrificed to idols (McDonald's, Wendy's etc) stop glorifying yourself on social media or making other images of yourself (Second Commandment), stop gossiping about other people, stop watching obscene content etc. Have a blessed day!
So I paused to read the assembly code, unpaused, and Kosmic said, "So you can pause here if you're a nerd and you want to read it all... like I know I would."
@@aetimes2 comments are probably either from him or from the people that made the decomp work. Probably both actually, it's not the original comments if thats what you meant
I rememeber this knowledge helped me a lot in retroachievements, getting more than 120 coins in world 8 without dying, i used the turbo button (i always got like 14/15 coins in 8-1 while i got like 12/13 without it) also had to take the wrong tube sometimes in 8-4 to reach 120 coins
As a kid the coin block was so mysterious to me. Why did it give out different amounts of coins every time? Of course as time went on I realized there was some sort of timer, but it was really cool to get the full explanation. Also your narration is very good. I’m not used to you doing a more scripted video like this and it was very nice.
After watching this, I actually learned a bit more about what the frame rule is. I'm thinking we need a video for just timers alone. Because there's a ton of them. Stuff like how often the time ticks, Bullet Bill delays, stomped koopa durations, Bowser hammer patterns, and I'm sure there are many others.
The game has timers at a bunch of memory addresses, and every frame, a subroutine decrements every timer by 1 frame, unless it is at 0, in which case it just ignores that timer and moves on. If I want to create a new timer for something, like if I stomp a koopa and now I need a timer to control its feet, I just set a memory address to however many frames I need (max 255) and check every frame if it's 0. The decrement code will automatically decrement it every frame, so eventually it will reach 0, and when it does, I'll beq to some code that makes the legs come out or whatever, and which _also_ resets the timer so it can run again. So these "fast timers" just count every frame, meaning they have no "frame rule" aspect. But they are also limited to 255 frames = 4.24 sec. They also aren't super-well optimized, since most timers are checked twice every frame. For long timers, a different strategy is used. A special fast timer is used that resets every 21 frames (it works the same as every other timer, this one is just always running and is shared by a lot of things). Each time that timer resets, every "long timer" gets decremented by 1. So for instance, if I want to create a long timer for a multi-coin block, then when it gets hit the first time, I set $079d to 6. Every frame, all the fast timers decrement. Whenever that special timer reaches 0*, all the long timers also decrement, including $079d. And when $079d finally hits 0, the multi-coin block will be turned into a normal (single) coin block. Every timer works this same way, so every "long timer" works on the same frame rule, and every "short timer" ignores them entirely. This is the full list of long timers and their addresses: ScrollIntervalTimer = $0795 EnemyIntervalTimer = $0796 BrickCoinTimer = $079d InjuryTimer = $079e StarInvincibleTimer = $079f ScreenTimer = $07a0 WorldEndTimer = $07a1 DemoTimer = $07a2 *Technically -1. It gets set to 20 and immediately decremented to 19 on the first frame, and decremented every subsequent frame until it reaches -1, at which point it branches. Speculatively, the devs may have intended this timer to expire every 20 frames rather than 21, and BMI was used instead of BEQ just to catch overflows (if a timer at 0 gets decremented due to some buggy code, the overflow flag will be set and the value will go to 255. BMI will catch this as a negative number and thus branch, while BEQ will not branch because it doesn't equal 0. So using BEQ there could in principle be risky since it could skip one or even more cycles due to bugs, if any such bugs exist in SMB1. Still, if they wanted to use 20 frames instead of 21, they could have initialized the value at 19. It doesn't really matter either way.)
Tying as many events as possible to a single universal variable instead of giving each object its own timers is a tactic for saving precious memory. The original SMB had very limited memory available, and they came up with all kinds of optimization tricks to squeeze as much game as possible into the tiny package they were given.
What I discovered as a child was that I can get 13 coins max by mashing jump. That's because I understood it's on a timer but I didn't know what a framerule is (or even how the game operated).
please do more stuff like this, im a huge fan of low level technical breakdowns like this. I'd honestly love to see a bunch of super obscure explanations, like how level loading works under the hood with the generators
I always knew that after getting one coin from it, it'll only give you one more after a certain amount of time, but I never knew people cared this damn much about all the math and science behind it.
I know the frame rule applies to these blocks. If you hit the block again too quick (during the same frame) it DOESN'T COUNT as a hit and you won't get that next coin. So in short, you CAN hit the block more than 15 times in the time limit, but you CAN'T get more than 15 coins from it during its "time limit".
@@Lisinfilm Same! I knew the locations for some levels, but I memorized every coin and item to win in SMB35. I don't think I beat the game warpless much before it, but now I know every level inside and out.
@@MeesterTweester That's why I'm kind of glad that Super Mario Bros. 2 didn't get added to it, even though I would've loved to play it in Super Mario Bros. 35, because I'm sure there are many secrets there that I haven't found yet (at that point I hadn't even played worlds A-D yet), and I wouldn't want to spoil them for myself. I looked at Kosmic's video of secrets for Super Mario Bros. 35 then, and if I recall correctly I learnt about one 1-up and one multi-coin block.
This world is rapidly passing away and I hope that you repent and take time to change before all out disaster occurs! Belief in messiah alone is not enough to grant you salvation - Matthew 7:21-23, John 3:3, John 3:36 (ESV is the best translation for John 3:36) if you believed in Messiah you would be following His commands as best as you could. If you are not a follower of Messiah I would highly recommend becoming one. Call on the name of Jesus and pray for Him to intervene in your life - Revelation 3:20. Contemplate how the Roman Empire fulfilled the role of the beast from the sea in Revelation 13 over the course of 1260+ years. Revelation 17 confirms that the beast is in fact Rome. From this we can conclude that A) Jesus is the Son of God and can predict the future or make it happen, B) The world leaders/nations/governments etc have been conspiring together for the last 3000+ years going back to Babylon and before, C) History as we know it is fake. You don't really need to speculate once you start a relationship with God. Can't get a response from God? Fasting can help increase your perception and prayer can help initiate events. God will ignore you if your prayer does not align with His purpose (James 4:3) or if you are approaching Him when "unclean" (Isaiah 1:15, Isaiah 59:2, Micah 3:4). Stop eating food sacrificed to idols (McDonald's, Wendy's etc) stop glorifying yourself on social media or making other images of yourself (Second Commandment), stop gossiping about other people, stop watching obscene content etc. Have a blessed day!
8:16 I think this should be 8-14 frame-perfect jumps. The first jump isn't perfect, because you can't even really know or control the timer in Mario 35, so the first jump just comes whenever. And the final, sixteenth jump is never perfect, because you have all the time in the world to hit it (at least until you run out of time and die). So only the intermediate 14 jumps are ever precise. In the worst-case scenario (in fact, 2/3 of the time, like you said), there isn't enough time to even get those 14 jumps. But in the second-worst-case-scenario (1/21 of the time), it will be possible but with no time to spare, and all 14 jumps will be frame-perfect. In the best-case scenario though, you will have 6 extra spare frames, meaning up to 6 of those 14 jumps could come a frame late, and thus it's possible to get all 16 coins with only 8 frame-perfect jumps. TL;DR: 8-14, not 9-15.
I like this content style. I am a fiend for deeper understanding of systems in games I'm interested in though. I guess your analytics for this video will tell you if that makes me an oddity or just one of the throng :D
I love this content style, and I say do it. You should be the 1st to hit the 12 coin mark. These are thr kinda records I would love to see you go after. I don't blame you for retiring from speedrunning the original Mario Bros. Your last run that set a WR was so clutch on 8-4. The amount of of time needed to tie the tas until 8-4 to set the next wr is a nope for me. You should use your skills to do things like this that have yet to be done, that are incredibly difficult to do, and interesting to learn thr mechanics behind. I think learning the nuts and bolts behind what speedrunners like yourself have to do in great detail is utterly fascinating. The video you did analyzing your wr run was incredibly intriguing. There's definitely a market for it as Summoning Salt, Bismuth, yourself and many others have shown. We like the rabbit holes when they go deep. Keep up the good work brotha man!
I’m proud to say I did know you could get more than 10 coins from those blocks (only from hearing you say it before), but it was nice to see an extremely detailed explanation of how it works.
Thanks to Darby over at BTG, I knew it had to be timed somehow: he once played a hack where Mario had a “death ray.” (Hilarious video, btw.) When he blasted a coin block, he’d rack up dozens of coins each time - clearly the game registered a hit every frame or second frame, much faster than possible by jumping of course. This was a perfect explanation of the mechanics - thanks!
I love it when videos dig into the way the code worked on the classic games I grew up with. I write code for a living but never really got into video game development so I am always interested in this kind of thing.
I knew that 16 coins was the maximum and that the multicoin block is on a timer, but I had thought that 16 was a hardcoded limit given the power-of-two nature of it. I didn't expect that it coincidentally works out that way due to framerules.
@@BagOfMagicFood well the best place to try the "10 coin" box is in the arcade SMB 1. at the beginning of 4-2. you are in a small crawl space under the bricks before the powerup. its easy as small mario. (but, if you are big and squeeze through u might get 2 more coins or so since u are big in a tiny crowded area). Watch out for the turtle that comes twds you! they have an extra 10 coin block there whereas the home console does not. i think this was the area where i got more than 10 coins always. usually 13 or 14 coins.
I always saw those blocks as having timers after the first hit and before the last hit. It just couldn't be anything else if ya can get *2* coins out of them!
I love this video of yours, Kosmic senpai! You ramped up the quality of editing, wrote a good script and made a better video than usual, as you usually post cuts from your stream. I love watching videos from your streams, sure, I've been subscribed for ages, but seeing this kind of improvement really warms the cockles of my heart. Keep this video format up, but never stop uploading your streams as well :) Much love from Serbia
I can't wait for people to try and figure out if 17/13 coins is possible for Big/Small Mario, it's probably 99% impossible, but there's always that 1% of possibility, because this is Super Mario Bros. Awesome video! Didn't know this cool fact, always thought it went up to 11 and that's it.
.... Did you watch the video? He just explained why it's mathematically impossible to do that. It's not a probability or random chance thing. It's literally a matter of math.
2:06 Now, you're probably wondering what I'm gonna need all this speed for. After all, I do build up speed for 12 hours. But to answer that, we need to talk about parallel universes, and if you thought my other tangents were complicated, just you wait.
That explains a lot. When I was younger I thought some of the blocks just randomly had fewer coins. It's so weird to base it on a timer rather than just have a set number that de-increments on each hit.
well, the only actual difference here is that newer games have a maximum. They still have a timer, and if you dont hit it fast enough youll end up with 2-9 coins. Having it be on a timer rewards skill :)
Love the video, Kosmic. The way you did the joke at 2:03 was spot on, I actually had to go back and re-watch it. The "That was a joke." at the end was just gold, I actually thought we were going to follow in one of the SM64 mechanic explanation gods' steps. Keep up the great content, it's really nice to watch you pull off speed run tech and then explain it in a easy to digest format.
This was a really interesting video! Honestly I've always wanted to know how these blocks worked in SMB1 (and other Mario games) so thanks for the explanation!
LOL at 6:02 I had a timer stop the video and go off. It started counting the seconds since the timer ended so his comment about waiting forever literally felt like it was happening. My phone literally began a timer at his words to start counting just how long you can wait for that coin 😂
I like watching videos that confuse the hell out of me to fall asleep to. It just makes me want to stop trying to understand anything and just let go, perfect for falling asleep.
Congrats on the sponsorship! This is some stellar content, love learning weird things about games. Especially when it's titled "How this goomba BROKE SPEEDRUNNING" or something. Maybe I'm just a sucker for clickbait...
Cool Vid, one of the achievements on Retro Achievements was to get a certain amount of coins in total in World 4, and one would need to get 15 coins out of most of the coin blocks, which I found to be super challenging. This video clears up why I found it easier some of the time compared to others to get the 15 coins.
Thanks for the knowledge Kosmic. I knew that multi coin blocks were timed because I've scuffed up and only got a few out of them in the past; but I thought the maximum was 11, primarily because that was the most I was able to get out of one. The more you know, eh...
@@WalkerSunriseChannel i cant remember if the SMB pamphlet, that came with the game, called it a 10 coin box or not? i will have to look this brochure up using an online pdf version of the SMB 1 instruction manual. good thing for the internet. Otherwise we kids back in 1985/86 may have just nick-named this coin box the 10-coin one because we usually received 10 coins or perhaps 11 coins or 9 coins. thus our average was usually 10 lol. Plus, 10 (aka ten) sounds better - as the late comedian George Carlin said: we like things that look nicer, even, bigger, or better: the 10 Commandments (not the 11 commandments), The Big 10 in football, and my favorite - the perfect 10 woman lol. the 10 coin box sounds better vs Nintendo of America calling it the 13 coin box in their manuals.
Before the video started I was thinking "Im positive I regularly got 15 coins out of those when I was a kid" and then I expected you to eventually tell me that's actually impossible. So Im glad the reveal was that 16 was in fact the maximum and that that piece of childhood memory was not (or plausibly not) false at least :p
I've been watching your channel for over 2 years now and I have to say this is easily one of my favorite videos you've ever made. keep up the great work man!
I definitely like the video essay format! This was interesting and you made it well, more would be cool. I kind of want to learn more about the high score records, I hadn't heard about that before
They've been called 10-coin blocks since long before Super Mario Maker, though. Honestly, it's more likely that the reason they hold ten coins in SMM2 is because they're traditionally called that. The real reason they're called that is probably just because ten is a nice round number that's only one syllable long and very few people pay close attention to how many coins they're getting from it.
The English strategy guide published in 1987 in North America called _How to Win at Super Mario Bros._ refers to these as "Ten-Coin Blocks" and marks them on maps with a letter T. I haven't tracked down the Japanese version published in 1985 called スーパーマリオブラザーズ完全攻略本, so I can't say if that was already in the original. I don't know if the authors really thought that these each contained exactly ten coins, or if "ten" was just being used as a round-number substitute for "a few." Mario Wiki also lists variations on "Ten-Coin Block" in the languages of Dutch, French, Portuguese, Russian, and Spanish. So it seems to be a very old and widespread misconception spread by Nintendo itself.
And what's odd about mario maker is that mario maker (at least 2, I never played 1) still HAS a timer, just like the original mario (though, I don't know how long it is). It just caps you at 10, for whatever reason... probably consistency for coin clear conditions.
I remember being young and seeing people make Mario World hacks to create levels that auto-complete and play music at the same time (my favorite example is "Automatic Mario - Nights Of Mario" (made by an unknown person on Niconico videos, because it got deleted from the original site?)) where sometimes, a shell would be kicked between a pair of multi-coin blocks that had a single tile's worth of space between them, and the shell would milk an absurd number of coins from the two blocks, way more than the 20 you'd get if you could just get 10 coins from them. (This, sadly, does not seem to happen in Nights of Mario)
Man the algorithm *really* loved this video. I've been watching D2R, MTB and REI videos a ton and I opened UA-cam this morning and this was the recommended video. Your videos haven't been top of my recommended list for a while. I wish we could just see how the algorithm works
I had suspected for a while that multi-coin blocks run on a timer. I mean if you hit one, then walk away, walk back, and hit it gain, you only get 2 coins. That implies there's a timer ticking down
Kosmic is somehow, like, the most wholesome speedrunner/content guy. Even watching an ad I was like, aw, look at him, putting the full amount of effort into a sponsorship spot. Most people would just say the script, but look at him with his thumbs up, d'aww.
I knew it was 16 coins before I saw this video. I used to think it was 15 because I frequently executed enough jumps to get that many, but I recently saw a video that showed 16 coins collected. However, your video explained everything very well, and now I know why I haven’t gotten 16 coins yet! Thanks for the awesome video!
I know this probably helps no one else, but I'm a nerd for number bases. This video helped me realize that "frame rules" are a fancy way of counting down in base 21.
Boy, it sure is a good thing you know exactly when a frame rule starts and ends because the timer is also based on the frame rules. At least, it seemed like it was while I was watching.
0:16 In general you can get up to 15-16 coins depending on your speed and frame rule timing but it does depend on how high you have to jump. But it's USUALLY more than 10 coins with a few exceptions the coin is particularly high and/or bad frame rule timing/speed
Pretty sure multi coin blocks from like Odyssey and 3D world give like a lot more than 10 , since they have programmed Mario to basically have no delay on their jumps when hitting those
As a kid i noticed they were timed and always felt like different times for some reason. Like i was bad at the game but noted one of the early blocks gave different amounts based on how quick you did it in under a set time. Never would have figured it to be that complicated though. Sheesh You have earned a like. Good video!
I really like this direction of content. Speed running is great and all, but diving into the mechanics of SMB (or any classic NES game) is a very interesting topic.
Sick. Really liked this video and this style in general from you. The only thing more I would have liked to see in this video would be some more statistics involved: average number of coins collected from just mashing (and therefore occasionally bumping the block before it is ready to give another coin) and the average number collected from not being frame-perfect but also never bumping the block too soon
Super Mario World's system for multi-coin blocks is really weird as well. When *any* block is hit and can produce a Bounce Block sprite, the bounce block lasts for x08 frames. During this time, the block is "replaced" with an invisible solid block while the animation plays out, reverting to whatever the proper block is from that point. For the multi-coin blocks in specific, they operate as such: -- If the timer is set to x00, it'll set the timer to xFF (255 in decimal) and change to itself. -- If the timer is set to x01, it'll set the timer to x00 and change to a "used" block. -- If the timer is x02 or above, it'll change to itself. Basically, this means that when the block is hit for the first time, Mario can then hit it as many times as he wants until the timer lands on x01. When the timer reaches x01 and it gets hit, it just reverts to a brown block and can no longer be used. Accounting for the x08 timer for the block bouncing animation, this means that you could obtain at maximum 32 coins -- you can do this reliably with Yoshi and a blue Shell (or just with a blue Yoshi and any shell) and feather. I don't recall if this is even a scenario possible in vanilla SMW, but if there are multiple multi-coin blocks in a single area, you could hit one block and simply stop before the last hit which would revert it to a used block, then run over to another multi-coin block and hit it once -- reverting *that* one to a used block instead and resetting the timer. The first multi-coin block would essentially act like you never hit it, technically allowing a theoretical 63 maximum coin count from a single block.
I've not really learned anything new cause apparently I've watched too many videos about smb frames but it was fun to review everything in a short video like that I'd love to see more of these in the future
@@Kosmicd12 I knew the basics of frame rules and how the timer on the block works but you did explain it in a very clear way and you did some additional math so it really boils down to what you count as "new thing learned" in this case overall amazing work and I didn't mean to disrespect your info in the first comment
I'll admit I absolutely Loved knowing this knowledge as I recall remembering the most I ever gotten was 14 coins but that was so long ago. I actually Appreciate Learning about this. You Earned A New Subscriber!! 😎
I played this game when it came out. I was a little fellow, but even at the tender age of five, I could clearly understand that these blocks didn't have a set number in them, but you had to hit it as many times as possible in a certain amount of time. Why did I realize this? Because it's really easy to hit it, pass it, and come back and only manage to get six or seven coins. In fact, in classes and talking on the playground, we all new the number of coins you could get from these blocks was based on time.
I bought the SMW guide edition of Nintendo Power recently and was surprised when I saw in the map section that the legend listed these as "10-coin blocks"... never heard of that before. Weird I'd stumble on this video one day later and learn exactly how wrong that was, haha.
Let me know what you think of this content style, I have a lot of topics I could do like this!
Awesome, breaks down stuff for ppl like me
I love these kinds of videos. Listening to people talk about topics they're very knowledgeable about is great. The little quips and gags are also fun -- helps keeping it engaging for sure.
You are the first comment. You get a 🥇 and 25 championship points.
great shift of content to keep stuff new! I haven't felt like watching your videos recently (especially the ones that were 15:00+) and this kept me interested!
can't wait for more videos like this!
I love the technical parts, as I am a nerd 😋
I always called it multi-coin block. But I guess I can now call it the "15 maybe 16 coin block if you're optimal"
Now I just realize I need to only call them "10 coin blocks" just to give Kosmic that weird nervous twitch
the "15 maybe 16 coin block if you're optimal unless it's three blocks above you then it's the 11 maybe 12 coin block if you're optimal"
yes that is the entire new name of it
@@Avriel_Mimiga Remember, he didn't even cover the _other_ games as intended. Toss in a few more "maybes" for posterity, including at least one legit 10, and you're safe.
Fake bricks
Rolls right off the tongue
I've always called them "10-coin blocks" because that's what the Nintendo Power official guide book for SMB3 called them. I always knew they held more than 10 coins, but that doesn't change what their _name is._
Maybe they hold *_infinite_* coins, but it's a question of how many you can get out of them. O:
Yeah, it's like a 10-gallon hat!
@@TransRoofKorean This is technically correct, they DO hold as many coins as you can bonk out of them within a given time frame :D So they're infinite but stingy
imagine talking to people irl who understand what a 10-coin block even is
@@Broockle Well tbh, I have a feeling if I
just said the words "10-coin block" to my irl friends, the majority would first guess I'm talking Mario.
Haven't tested it.
If I said "infinite coin block" on the other hand, they may guess it's just something I say because I'm Jewish. I dunno.
imagine a $0.12 bounty for the frame perfect 12 coin block lmao
12 steel pennies would be kind of cool, maybe arranged in a clock pattern or something. plus some sort of autographed certificate of accomplishment from Kosmic.
@@litigioussociety4249 I did not read "pennies" the first time, which made the whole sentence much weirder..
Aa bounty is a bounty. People will try it.
@@litigioussociety4249 he showed us how to collect the most pennies (coins) here! he is wise! penny wise
@@HappyBeezerStudios ( Dog the [ Bounty {Cleaner} ] Hunter ) = dog the bounty hunter + Bounty Cleaner
Original manuals and strategy guides of the era called these "10-coin blocks," hence the seemingly common misnomer. Super Mario Land allowed one to get a ton of coins from blocks directly above Mario's head with good mashing skills.
i didnt know the original manuals said that, i know alot of more modern mario games tends to have 10 coins in them and mario maker being the most popular now always have 10 coins in them
@@madrox8 I think its because if you are small mario with a normal height block, and you are on an average frame with non-perfect average jumps, you should expect to get around 10 to 11 coins. (even with the perfect frame, you only have 24 frames of leeway to get 11 coins. On an average frame, youd have like 14 ish frames of leeway. And on a very unlucky frame, youd only have 4 frames of leeway to still get 11 coins.)
The developers probably set the time so most of the time as small mario, you would get 10 coins. Most people would probably get 10 coins from these things and sometimes 11.
However, they likely werent accounting for the fact that large mario would have less jump frames, as well as possible frame perfect jumps to get extra coins.
Setting the blocks to follow the frame rules was probably easier than making them have a set number of coins, so they just did that. And then set the frame rules so MOST of the time you would get 10 coins if you mashed jump without timing it.
@@madrox8 The original SMB manual doesn't call them that.
@@madrox8 in Mario Maker 2 you can set a condition of collecting all/set number of coins to win. If those blocks gave varying number of coins, this wouldn't work!
@@guiorgy ... they aren't talking about mariomaker
UA-camr: Says "framerule"
A bus somewhere: "My time has come
wtf this is actually true
*pannenkoek music*
I hear the brakes screeching up everytime I hear that word.
What is this in reference to?
@@syweb2 Go watch SummoningSalt's SMB1 World Record History. It would take forever to explain.
I'm sure we can all agree to call them 15.5 coin blocks from now on.
15.333 blocks
A coin is a coin, you can't say it's only a half
@@Ben-sx6ew Well Ben "Ben" Ben, hear me out
@@Ben-sx6ew Well, if 0.5 A presses can exist, why can't 0.5 coins?
@@Ben-sx6ew beat me to it
I am honored to be exact reason why you've made this video!
dAMMNN
Same. I always thought it was 10 in every block, unless you hit too slowly.
Weed
@@martymcfly88mph35 in SMM AND SMM2 it maxes at 10 so maybe that’s why?
This world is rapidly passing away and I hope that you repent and take time to change before all out disaster occurs! Belief in messiah alone is not enough to grant you salvation - Matthew 7:21-23, John 3:3, John 3:36 (ESV is the best translation for John 3:36) if you believed in Messiah you would be following His commands as best as you could. If you are not a follower of Messiah I would highly recommend becoming one. Call on the name of Jesus and pray for Him to intervene in your life - Revelation 3:20.
Contemplate how the Roman Empire fulfilled the role of the beast from the sea in Revelation 13 over the course of 1260+ years. Revelation 17 confirms that the beast is in fact Rome. From this we can conclude that A) Jesus is the Son of God and can predict the future or make it happen, B) The world leaders/nations/governments etc have been conspiring together for the last 3000+ years going back to Babylon and before, C) History as we know it is fake. You don't really need to speculate once you start a relationship with God.
Can't get a response from God? Fasting can help increase your perception and prayer can help initiate events. God will ignore you if your prayer does not align with His purpose (James 4:3) or if you are approaching Him when "unclean" (Isaiah 1:15, Isaiah 59:2, Micah 3:4). Stop eating food sacrificed to idols (McDonald's, Wendy's etc) stop glorifying yourself on social media or making other images of yourself (Second Commandment), stop gossiping about other people, stop watching obscene content etc. Have a blessed day!
I just noticed... could "10" really be 10h (hexadecimal number, 16 in decimal), and everybody was right all along?
Underrated comment
woah
i usually know it as 10₁₆
Well, you're technically correct.
The best kind of correct.
There are 10 kinds of people in the world. Those who know binary, and those who don’t.
So I paused to read the assembly code, unpaused, and Kosmic said, "So you can pause here if you're a nerd and you want to read it all... like I know I would."
Which software he used for his analyses?
@@zylent8251 the code is probably publicly available somewhere
@Zylent @TheDarkNoVa I think the code is publicly available because it's commented
@@aetimes2 comments are probably either from him or from the people that made the decomp work. Probably both actually, it's not the original comments if thats what you meant
I rememeber this knowledge helped me a lot in retroachievements, getting more than 120 coins in world 8 without dying, i used the turbo button (i always got like 14/15 coins in 8-1 while i got like 12/13 without it) also had to take the wrong tube sometimes in 8-4 to reach 120 coins
another fellow retroachievements player, cool, whats ur account name?
@@gabrielcamiloanunciatodeol2566 my account name is Brickman, i'm the one with the Josuke pfp (the one with a purple background)
which NES emu do you like use that works with retroachievements? I'm trying to find something different & you seem like the right guy to ask
@@gabrielcamiloanunciatodeol2566 I also play retroachievements :D I have a lot in Resident Evil 1 & 2 lol.
@@jojoversus1100 for nes i use the standalone emu, it was fceux iirc
Informative. Jokes. Kosmic with a sponsor. This is a good video.
Right?
+ under 10 min mark 🤯🤯
For those playing at home, you’re not completely insane: Coin Blocks in the Super Mario *Maker* games DO have a limit of ten coins.
as well as all the new smb games. i dont know about smb 2-world but it definitely was 10 coins later on
As a kid the coin block was so mysterious to me. Why did it give out different amounts of coins every time? Of course as time went on I realized there was some sort of timer, but it was really cool to get the full explanation.
Also your narration is very good. I’m not used to you doing a more scripted video like this and it was very nice.
After watching this, I actually learned a bit more about what the frame rule is. I'm thinking we need a video for just timers alone. Because there's a ton of them. Stuff like how often the time ticks, Bullet Bill delays, stomped koopa durations, Bowser hammer patterns, and I'm sure there are many others.
The game has timers at a bunch of memory addresses, and every frame, a subroutine decrements every timer by 1 frame, unless it is at 0, in which case it just ignores that timer and moves on. If I want to create a new timer for something, like if I stomp a koopa and now I need a timer to control its feet, I just set a memory address to however many frames I need (max 255) and check every frame if it's 0. The decrement code will automatically decrement it every frame, so eventually it will reach 0, and when it does, I'll beq to some code that makes the legs come out or whatever, and which _also_ resets the timer so it can run again.
So these "fast timers" just count every frame, meaning they have no "frame rule" aspect. But they are also limited to 255 frames = 4.24 sec. They also aren't super-well optimized, since most timers are checked twice every frame. For long timers, a different strategy is used. A special fast timer is used that resets every 21 frames (it works the same as every other timer, this one is just always running and is shared by a lot of things). Each time that timer resets, every "long timer" gets decremented by 1. So for instance, if I want to create a long timer for a multi-coin block, then when it gets hit the first time, I set $079d to 6. Every frame, all the fast timers decrement. Whenever that special timer reaches 0*, all the long timers also decrement, including $079d. And when $079d finally hits 0, the multi-coin block will be turned into a normal (single) coin block.
Every timer works this same way, so every "long timer" works on the same frame rule, and every "short timer" ignores them entirely. This is the full list of long timers and their addresses:
ScrollIntervalTimer = $0795
EnemyIntervalTimer = $0796
BrickCoinTimer = $079d
InjuryTimer = $079e
StarInvincibleTimer = $079f
ScreenTimer = $07a0
WorldEndTimer = $07a1
DemoTimer = $07a2
*Technically -1. It gets set to 20 and immediately decremented to 19 on the first frame, and decremented every subsequent frame until it reaches -1, at which point it branches. Speculatively, the devs may have intended this timer to expire every 20 frames rather than 21, and BMI was used instead of BEQ just to catch overflows (if a timer at 0 gets decremented due to some buggy code, the overflow flag will be set and the value will go to 255. BMI will catch this as a negative number and thus branch, while BEQ will not branch because it doesn't equal 0. So using BEQ there could in principle be risky since it could skip one or even more cycles due to bugs, if any such bugs exist in SMB1. Still, if they wanted to use 20 frames instead of 21, they could have initialized the value at 19. It doesn't really matter either way.)
Tying as many events as possible to a single universal variable instead of giving each object its own timers is a tactic for saving precious memory. The original SMB had very limited memory available, and they came up with all kinds of optimization tricks to squeeze as much game as possible into the tiny package they were given.
@@indigofenix00 reminds me of the Tetris RNG code.
ive always called them "coin blocks"
this is actually the first time i hear someone saying a specific number before it
What I discovered as a child was that I can get 13 coins max by mashing jump. That's because I understood it's on a timer but I didn't know what a framerule is (or even how the game operated).
I occasionally managed 14 and thought of that as the maximum. :)
Yeah, up until watching this video, I was sure these blocks gave up-to 13 coins.
please do more stuff like this, im a huge fan of low level technical breakdowns like this. I'd honestly love to see a bunch of super obscure explanations, like how level loading works under the hood with the generators
I always knew that after getting one coin from it, it'll only give you one more after a certain amount of time, but I never knew people cared this damn much about all the math and science behind it.
I know the frame rule applies to these blocks. If you hit the block again too quick (during the same frame) it DOESN'T COUNT as a hit and you won't get that next coin. So in short, you CAN hit the block more than 15 times in the time limit, but you CAN'T get more than 15 coins from it during its "time limit".
I remember learning this because it was important for Super Mario Bros. 35. More content like this would be great!
Same haha. I also remember learning every coin location in SMB1, something I never knew before Super Mario Bros. 35 was a thing
@@Lisinfilm Same! I knew the locations for some levels, but I memorized every coin and item to win in SMB35. I don't think I beat the game warpless much before it, but now I know every level inside and out.
@@MeesterTweester That's why I'm kind of glad that Super Mario Bros. 2 didn't get added to it, even though I would've loved to play it in Super Mario Bros. 35, because I'm sure there are many secrets there that I haven't found yet (at that point I hadn't even played worlds A-D yet), and I wouldn't want to spoil them for myself.
I looked at Kosmic's video of secrets for Super Mario Bros. 35 then, and if I recall correctly I learnt about one 1-up and one multi-coin block.
@@607 Oh hey!
This world is rapidly passing away and I hope that you repent and take time to change before all out disaster occurs! Belief in messiah alone is not enough to grant you salvation - Matthew 7:21-23, John 3:3, John 3:36 (ESV is the best translation for John 3:36) if you believed in Messiah you would be following His commands as best as you could. If you are not a follower of Messiah I would highly recommend becoming one. Call on the name of Jesus and pray for Him to intervene in your life - Revelation 3:20.
Contemplate how the Roman Empire fulfilled the role of the beast from the sea in Revelation 13 over the course of 1260+ years. Revelation 17 confirms that the beast is in fact Rome. From this we can conclude that A) Jesus is the Son of God and can predict the future or make it happen, B) The world leaders/nations/governments etc have been conspiring together for the last 3000+ years going back to Babylon and before, C) History as we know it is fake. You don't really need to speculate once you start a relationship with God.
Can't get a response from God? Fasting can help increase your perception and prayer can help initiate events. God will ignore you if your prayer does not align with His purpose (James 4:3) or if you are approaching Him when "unclean" (Isaiah 1:15, Isaiah 59:2, Micah 3:4). Stop eating food sacrificed to idols (McDonald's, Wendy's etc) stop glorifying yourself on social media or making other images of yourself (Second Commandment), stop gossiping about other people, stop watching obscene content etc. Have a blessed day!
8:16
I think this should be 8-14 frame-perfect jumps. The first jump isn't perfect, because you can't even really know or control the timer in Mario 35, so the first jump just comes whenever. And the final, sixteenth jump is never perfect, because you have all the time in the world to hit it (at least until you run out of time and die). So only the intermediate 14 jumps are ever precise. In the worst-case scenario (in fact, 2/3 of the time, like you said), there isn't enough time to even get those 14 jumps. But in the second-worst-case-scenario (1/21 of the time), it will be possible but with no time to spare, and all 14 jumps will be frame-perfect. In the best-case scenario though, you will have 6 extra spare frames, meaning up to 6 of those 14 jumps could come a frame late, and thus it's possible to get all 16 coins with only 8 frame-perfect jumps.
TL;DR: 8-14, not 9-15.
possible it was called the "10-block" because it was the average number of coins when small Mario
Mario is now a certified blockbuster
Many subs and no likes. I gave you one
@@krzysiek001isplitsecond thanks
Wow you’re massive
I like this content style.
I am a fiend for deeper understanding of systems in games I'm interested in though. I guess your analytics for this video will tell you if that makes me an oddity or just one of the throng :D
I love this content style, and I say do it. You should be the 1st to hit the 12 coin mark. These are thr kinda records I would love to see you go after.
I don't blame you for retiring from speedrunning the original Mario Bros. Your last run that set a WR was so clutch on 8-4. The amount of of time needed to tie the tas until 8-4 to set the next wr is a nope for me.
You should use your skills to do things like this that have yet to be done, that are incredibly difficult to do, and interesting to learn thr mechanics behind.
I think learning the nuts and bolts behind what speedrunners like yourself have to do in great detail is utterly fascinating. The video you did analyzing your wr run was incredibly intriguing.
There's definitely a market for it as Summoning Salt, Bismuth, yourself and many others have shown. We like the rabbit holes when they go deep.
Keep up the good work brotha man!
I’m proud to say I did know you could get more than 10 coins from those blocks (only from hearing you say it before), but it was nice to see an extremely detailed explanation of how it works.
Thanks to Darby over at BTG, I knew it had to be timed somehow: he once played a hack where Mario had a “death ray.” (Hilarious video, btw.) When he blasted a coin block, he’d rack up dozens of coins each time - clearly the game registered a hit every frame or second frame, much faster than possible by jumping of course. This was a perfect explanation of the mechanics - thanks!
I love it when videos dig into the way the code worked on the classic games I grew up with. I write code for a living but never really got into video game development so I am always interested in this kind of thing.
I knew that 16 coins was the maximum and that the multicoin block is on a timer, but I had thought that 16 was a hardcoded limit given the power-of-two nature of it. I didn't expect that it coincidentally works out that way due to framerules.
Right, I had discovered that 16 coins was the limit, but I didn't realize that it could force you into 15 depending on the luck of your first jump.
@@BagOfMagicFood well the best place to try the "10 coin" box is in the arcade SMB 1. at the beginning of 4-2. you are in a small crawl space under the bricks before the powerup. its easy as small mario. (but, if you are big and squeeze through u might get 2 more coins or so since u are big in a tiny crowded area). Watch out for the turtle that comes twds you! they have an extra 10 coin block there whereas the home console does not. i think this was the area where i got more than 10 coins always. usually 13 or 14 coins.
Can’t wait to see Kosmic add getting 12 coins off a “frame variant” block to his long list of SMB feats!
I always saw those blocks as having timers after the first hit and before the last hit. It just couldn't be anything else if ya can get *2* coins out of them!
I remember that as a kid always trying to get the max amount of coins. I didn't know this, but noted that it was time related.
"Does the 10-coin block really have 10 coins?
Mario: Well, It's a bit more complicated tha-
Crash Bandicoot: YES.
"Just how many coins does it take to get to the inside of a completed ? Question_mark box? The world may never know!!!"
I LOVE THIS PLEASE DO MORE
I love this video of yours, Kosmic senpai!
You ramped up the quality of editing, wrote a good script and made a better video than usual, as you usually post cuts from your stream.
I love watching videos from your streams, sure, I've been subscribed for ages, but seeing this kind of improvement really warms the cockles of my heart.
Keep this video format up, but never stop uploading your streams as well :)
Much love from Serbia
I can't wait for people to try and figure out if 17/13 coins is possible for Big/Small Mario, it's probably 99% impossible, but there's always that 1% of possibility, because this is Super Mario Bros.
Awesome video! Didn't know this cool fact, always thought it went up to 11 and that's it.
.... Did you watch the video? He just explained why it's mathematically impossible to do that. It's not a probability or random chance thing. It's literally a matter of math.
@@chibinecco1981oh boy
2:06 Now, you're probably wondering what I'm gonna need all this speed for. After all, I do build up speed for 12 hours. But to answer that, we need to talk about parallel universes, and if you thought my other tangents were complicated, just you wait.
That is a perfect type of video for you! Your voice and explanatory fits this video type the most. Wish you make more of these in the future!
That explains a lot. When I was younger I thought some of the blocks just randomly had fewer coins.
It's so weird to base it on a timer rather than just have a set number that de-increments on each hit.
well, the only actual difference here is that newer games have a maximum. They still have a timer, and if you dont hit it fast enough youll end up with 2-9 coins. Having it be on a timer rewards skill :)
This was a really cool video, didn't know there was so much going on in the coin blocks. I'd love to see more!
Love the video, Kosmic. The way you did the joke at 2:03 was spot on, I actually had to go back and re-watch it. The "That was a joke." at the end was just gold, I actually thought we were going to follow in one of the SM64 mechanic explanation gods' steps. Keep up the great content, it's really nice to watch you pull off speed run tech and then explain it in a easy to digest format.
This was a really interesting video! Honestly I've always wanted to know how these blocks worked in SMB1 (and other Mario games) so thanks for the explanation!
LOL at 6:02 I had a timer stop the video and go off. It started counting the seconds since the timer ended so his comment about waiting forever literally felt like it was happening. My phone literally began a timer at his words to start counting just how long you can wait for that coin 😂
I hope this isn’t a crypto scam
8:40
"Sixteen... Good boy"
- AndrewG
This kind of content is incredibly interesting, I would love to see what else you have ready to dissect for us! :)
I like watching videos that confuse the hell out of me to fall asleep to. It just makes me want to stop trying to understand anything and just let go, perfect for falling asleep.
Congrats on the sponsorship! This is some stellar content, love learning weird things about games. Especially when it's titled "How this goomba BROKE SPEEDRUNNING" or something. Maybe I'm just a sucker for clickbait...
Cool Vid, one of the achievements on Retro Achievements was to get a certain amount of coins in total in World 4, and one would need to get 15 coins out of most of the coin blocks, which I found to be super challenging. This video clears up why I found it easier some of the time compared to others to get the 15 coins.
Now I wonder, could you jump into a 3rd-block-above multi-coin block a little faster by getting a slight running start?
Why? There's no use in it.
@@607 to see if you can shrink the 23-frame loop at all.
Thanks for the knowledge Kosmic.
I knew that multi coin blocks were timed because I've scuffed up and only got a few out of them in the past; but I thought the maximum was 11, primarily because that was the most I was able to get out of one.
The more you know, eh...
I never called them anything
That's the best explanation for frame rules I've seen. I say that because now I finally understand it. Great work!
I’ve literally never heard anyone call it it a “10-coin block” and I’ve been playing Mario games for 30 years
same here but 20 years
maybe you touch grass too much idk
@@dropfish3109 I do make an effort to go out and touch grass regularly, this is true. I spend most of my time gaming but I try to stay in touch XD
@@WalkerSunriseChannel i cant remember if the SMB pamphlet, that came with the game, called it a 10 coin box or not? i will have to look this brochure up using an online pdf version of the SMB 1 instruction manual. good thing for the internet. Otherwise we kids back in 1985/86 may have just nick-named this coin box the 10-coin one because we usually received 10 coins or perhaps 11 coins or 9 coins. thus our average was usually 10 lol. Plus, 10 (aka ten) sounds better - as the late comedian George Carlin said: we like things that look nicer, even, bigger, or better: the 10 Commandments (not the 11 commandments), The Big 10 in football, and my favorite - the perfect 10 woman lol. the 10 coin box sounds better vs Nintendo of America calling it the 13 coin box in their manuals.
Before the video started I was thinking "Im positive I regularly got 15 coins out of those when I was a kid" and then I expected you to eventually tell me that's actually impossible. So Im glad the reveal was that 16 was in fact the maximum and that that piece of childhood memory was not (or plausibly not) false at least :p
In the olden days you were Kosmicd12. where did your d12 go?
I've been watching your channel for over 2 years now and I have to say this is easily one of my favorite videos you've ever made. keep up the great work man!
I definitely like the video essay format! This was interesting and you made it well, more would be cool. I kind of want to learn more about the high score records, I hadn't heard about that before
multi-coin blocks do the same thing (but with more frames and with a maximum amount of coins)
i think the reason they are called "ten-coin blocks" are because in SMM2 they have 10 coins stored in them
They've been called 10-coin blocks since long before Super Mario Maker, though. Honestly, it's more likely that the reason they hold ten coins in SMM2 is because they're traditionally called that. The real reason they're called that is probably just because ten is a nice round number that's only one syllable long and very few people pay close attention to how many coins they're getting from it.
The English strategy guide published in 1987 in North America called _How to Win at Super Mario Bros._ refers to these as "Ten-Coin Blocks" and marks them on maps with a letter T. I haven't tracked down the Japanese version published in 1985 called スーパーマリオブラザーズ完全攻略本, so I can't say if that was already in the original. I don't know if the authors really thought that these each contained exactly ten coins, or if "ten" was just being used as a round-number substitute for "a few."
Mario Wiki also lists variations on "Ten-Coin Block" in the languages of Dutch, French, Portuguese, Russian, and Spanish. So it seems to be a very old and widespread misconception spread by Nintendo itself.
And what's odd about mario maker is that mario maker (at least 2, I never played 1) still HAS a timer, just like the original mario (though, I don't know how long it is). It just caps you at 10, for whatever reason... probably consistency for coin clear conditions.
I remember being young and seeing people make Mario World hacks to create levels that auto-complete and play music at the same time (my favorite example is "Automatic Mario - Nights Of Mario" (made by an unknown person on Niconico videos, because it got deleted from the original site?)) where sometimes, a shell would be kicked between a pair of multi-coin blocks that had a single tile's worth of space between them, and the shell would milk an absurd number of coins from the two blocks, way more than the 20 you'd get if you could just get 10 coins from them. (This, sadly, does not seem to happen in Nights of Mario)
5:55 This joke had me in tears!
Brilliant video btw, and yes, I love the format.
your little comedy bits are super adorable, on TOP of the video being just accessible enough to penetrate my not number brain
Whenever Nathaniel Bandy makes an SMB1 all coin challenge I will link this video to him in a comment.
Man the algorithm *really* loved this video. I've been watching D2R, MTB and REI videos a ton and I opened UA-cam this morning and this was the recommended video. Your videos haven't been top of my recommended list for a while. I wish we could just see how the algorithm works
I had suspected for a while that multi-coin blocks run on a timer. I mean if you hit one, then walk away, walk back, and hit it gain, you only get 2 coins. That implies there's a timer ticking down
Kosmic is somehow, like, the most wholesome speedrunner/content guy. Even watching an ad I was like, aw, look at him, putting the full amount of effort into a sponsorship spot. Most people would just say the script, but look at him with his thumbs up, d'aww.
I knew it was 16 coins before I saw this video. I used to think it was 15 because I frequently executed enough jumps to get that many, but I recently saw a video that showed 16 coins collected. However, your video explained everything very well, and now I know why I haven’t gotten 16 coins yet!
Thanks for the awesome video!
I know this probably helps no one else, but I'm a nerd for number bases. This video helped me realize that "frame rules" are a fancy way of counting down in base 21.
5:13 Honestly probably the funniest way anyone has every asked someone to like the video so you get one for that alone.
Nice breakdown -- 15 was pretty common for me back during my playthroughs, but never ever managed a 16. Didn't even think it was possible.
Boy, it sure is a good thing you know exactly when a frame rule starts and ends because the timer is also based on the frame rules. At least, it seemed like it was while I was watching.
0:16 In general you can get up to 15-16 coins depending on your speed and frame rule timing but it does depend on how high you have to jump. But it's USUALLY more than 10 coins with a few exceptions the coin is particularly high and/or bad frame rule timing/speed
That thumbs up for the video was way too smooth xDDD Love the whole thing, I had no idea it works like this :)
Pretty sure multi coin blocks from like Odyssey and 3D world give like a lot more than 10 , since they have programmed Mario to basically have no delay on their jumps when hitting those
As a kid i noticed they were timed and always felt like different times for some reason. Like i was bad at the game but noted one of the early blocks gave different amounts based on how quick you did it in under a set time. Never would have figured it to be that complicated though. Sheesh
You have earned a like. Good video!
I really like this direction of content. Speed running is great and all, but diving into the mechanics of SMB (or any classic NES game) is a very interesting topic.
Sick. Really liked this video and this style in general from you. The only thing more I would have liked to see in this video would be some more statistics involved: average number of coins collected from just mashing (and therefore occasionally bumping the block before it is ready to give another coin) and the average number collected from not being frame-perfect but also never bumping the block too soon
Crazy that I've never thought of this but I already inherently knew it was timed and the animation time was a factor.
Super Mario World's system for multi-coin blocks is really weird as well.
When *any* block is hit and can produce a Bounce Block sprite, the bounce block lasts for x08 frames. During this time, the block is "replaced" with an invisible solid block while the animation plays out, reverting to whatever the proper block is from that point.
For the multi-coin blocks in specific, they operate as such:
-- If the timer is set to x00, it'll set the timer to xFF (255 in decimal) and change to itself.
-- If the timer is set to x01, it'll set the timer to x00 and change to a "used" block.
-- If the timer is x02 or above, it'll change to itself.
Basically, this means that when the block is hit for the first time, Mario can then hit it as many times as he wants until the timer lands on x01. When the timer reaches x01 and it gets hit, it just reverts to a brown block and can no longer be used. Accounting for the x08 timer for the block bouncing animation, this means that you could obtain at maximum 32 coins -- you can do this reliably with Yoshi and a blue Shell (or just with a blue Yoshi and any shell) and feather.
I don't recall if this is even a scenario possible in vanilla SMW, but if there are multiple multi-coin blocks in a single area, you could hit one block and simply stop before the last hit which would revert it to a used block, then run over to another multi-coin block and hit it once -- reverting *that* one to a used block instead and resetting the timer.
The first multi-coin block would essentially act like you never hit it, technically allowing a theoretical 63 maximum coin count from a single block.
I can't believe Kosmic's been playing on a hacked rom this whole time where he can get 16 coins out of a 10-coin block.
I've not really learned anything new cause apparently I've watched too many videos about smb frames but it was fun to review everything in a short video like that I'd love to see more of these in the future
the only way you didnt learn anything is if you decided you had nothing to learn. There's information in this video that is not in any other videos.
@@Kosmicd12 I knew the basics of frame rules and how the timer on the block works but you did explain it in a very clear way and you did some additional math so it really boils down to what you count as "new thing learned" in this case overall amazing work and I didn't mean to disrespect your info in the first comment
Didn't feel disrespect or anything, I just found it hard to believe since I myself learned things making the video, haha
@@Kosmicd12 guess I spent way too much time on UA-cam lol
I think I just called these the multi-coin or big coin block. Big, because big number go up!
The humor in this video was cute :3
I actually enjoyed seeing parts of the code and not shying away from some math, also!
I like the style the video was made, where you were just doing things (without voice) and narrating over it. Nice!
I’m a programming and math nerd, so I love seeing how this game works and the logic/problem solving that goes into it!
I'll admit I absolutely Loved knowing this knowledge as I recall remembering the most I ever gotten was 14 coins but that was so long ago. I actually Appreciate Learning about this. You Earned A New Subscriber!! 😎
I have always called it a "brick block that gives you coins" or other times a "hidden question mark block"
The coin and 1up sound effect are the most nostalgic sounds to me
I'd always thought 15 was the most you could get. Thanks for improving my understanding of the mechanics!
I really hope this becomes a series and you talk about other coin blocks from other games!
The Mario/64/Maker is an awesome community. Do more of these type videos man, really cool and stands out! Keep it up dude!!!
I played this game when it came out. I was a little fellow, but even at the tender age of five, I could clearly understand that these blocks didn't have a set number in them, but you had to hit it as many times as possible in a certain amount of time. Why did I realize this? Because it's really easy to hit it, pass it, and come back and only manage to get six or seven coins. In fact, in classes and talking on the playground, we all new the number of coins you could get from these blocks was based on time.
This was one of the most entertaining SMB1 videos if watched in a while. I'd love to see more in this style.
I love the nerdy deep dives like this. Keep it up!
As a person who watched a two hour video on how SMW Yoshi works I can say that I really enjoy this type of content.
Dude, this video was super. Your delivery was excellent and I loved the content. I think you should do much more of these!
I bought the SMW guide edition of Nintendo Power recently and was surprised when I saw in the map section that the legend listed these as "10-coin blocks"... never heard of that before. Weird I'd stumble on this video one day later and learn exactly how wrong that was, haha.
EVERYTHING IS *FRAMERULES*