33:31 The train is only picking up 60 ton at the customs because the 'On this station load' is only set for 40%. Another great, informative fixing video, thanks for making it.
AAAh, the starting city. After which i always lose track which distribution office was for what again, find some places unsightly, realize that i did not leave enough space for industry XY and start a new game :D :'/
Another thank you from my side for these kinds of videos. Running into the exact same problems now. Didn't know about the tool for measurement at 1:55, good to know!
Best thing to do is have more than 1 source of workers, and later on add some redundancy with more power plants. Being purposeful with traffic can also help.
best is to use small cars (7-8 passenger ones) but in "large" quantity. It may be a bit inefficient in terms of fuel usage but since it's small cars it's anyway quite low. I normally use 4-5 such cars per power plant and it's never off.
I did the math and I can produce 1t of clothes for approximately 400 rubles with importing grain and chemicals and sell it for 1400 rubles. But importing just fabric straight away is around 400 rubles too.
Hi Bball... Liebe Grüße aus Germany. Ich habe mal eine Frage zur Grenzerstellung. Man kann ja mittlerweile die komplette Grenze löschen, neu erstellen, Grenzpunkte verschieben, Grenzpunkte zu Nato- oder Ostblockgrenze umwandeln. Aber ich habe aktuell im Karteneditor nicht die geringste Ahnung, wie man einen Punkt aus der Grenze löscht. Ich habe mir um eine Karte eine Grenze gezogen. Diese ist nicht quadratisch, sondern folgt auf der Nato- und auf einer Ostblockseite einer Küstenlinie. Durch den nicht linearen Verlauf der Küste müssen mehr Grenzpunkte gesetzt werden. Allerdings führt das auch dazu, dass die Symbole der Nato-Windrose und auch des Ostblocksterns ziemlich dicht aufeinander folgen und recht viel Land verdecken. Kann man die Symbole verkleinern oder Punkte löschen?
I am very confused at this game. I did well at City Skylines but I know this is not the same game. So in this game, I am confused as whether this is supposed to be one big city or a bunch of little cities in a Republic.
Cities skylines is a city painter (you paint roads and zones, the game does the rest for you) WRSR is a republic builder, you are responsible for absolutely everything, especially logistics. (You paint/plan the road, you organize the materials for the road, import or domestic, then you deliver those materials with your machines, then you use the materials to build the road, not you can plan the city, same thing, not you can invite people and give them what they need with your own stuff...) They are in the same category, but IMO both are miss-categorized, which leads to bad expectations.
@@bballjo I think I understand, more like a state planner, as to make a state by interconnecting all the little cities to make them interdependent. That is quite different than city planning only. One thing though that always made no sense to me in Cities Skylines, was that it is not realistic to make farms in the middle of a huge city.
@@moorek1967 well...the cities are as important as the industries, but nothing is more important than the citizens in WRSR. There is no "interconnecting cities" without you building them first, plus the cities will never be independent, the republic could be in the end....it feels like you just need to try it, maybe you'll understand more then?
Hi @bballjo, IDK if you gonna see this comment. But can you please make a video about how to get out of the situation when you have planned 2 cities (with transportation, water,sewers, electricity grid etc), but have not unpaused the game yet.
If you haven't unpaused, it's not a situation;) and to make a video, it would be easiest if you just send me your save, and explain your issue in a little more detail, then I can make a video for you.
33:31 The train is only picking up 60 ton at the customs because the 'On this station load' is only set for 40%.
Another great, informative fixing video, thanks for making it.
Thanks! Didn't think of looking at that at all!
29:55 „we have some fabric over here, not a ton“
Shows 3 tons of fabric
Huh? This game use ton? Not tonne??
My whole life is a lie….
@@Peeoto ? same thing
@@Peeoto Tonne is for Americans to differentiate which is metric. In most of world "ton" refers to metric ton.
@@mackomako a tonne is 1000kg
A ton is 2000pounds
AAAh, the starting city. After which i always lose track which distribution office was for what again, find some places unsightly, realize that i did not leave enough space for industry XY and start a new game :D :'/
Start naming things ;)
Another thank you from my side for these kinds of videos. Running into the exact same problems now.
Didn't know about the tool for measurement at 1:55, good to know!
This "fixes" series is fantastic. So informative! Thanks bballjo
Even if I have no time playing the game myself, watching other's republics growth is quite interesting. Thank you for the tips!
I learn so much from these videos thank you man
I really love that this "fixes" are longer than most of the gaming sessions in other games :-) More tips and fixes. please!
my biggest problem is getting power plants working all the time.
Best thing to do is have more than 1 source of workers, and later on add some redundancy with more power plants. Being purposeful with traffic can also help.
Yeah same, sometimes a few times a year I get power outages for a few days, then everything is normal again. I’ll try with different sources
i am not alone
best is to use small cars (7-8 passenger ones) but in "large" quantity. It may be a bit inefficient in terms of fuel usage but since it's small cars it's anyway quite low. I normally use 4-5 such cars per power plant and it's never off.
Hi Bballjo! When will you play wrsr again? Im waiting for your videos plz! 😃🤚
Lol, they will be back.
I did the math and I can produce 1t of clothes for approximately 400 rubles with importing grain and chemicals and sell it for 1400 rubles. But importing just fabric straight away is around 400 rubles too.
Thanks ⭐️
Hi Bball... Liebe Grüße aus Germany. Ich habe mal eine Frage zur Grenzerstellung. Man kann ja mittlerweile die komplette Grenze löschen, neu erstellen, Grenzpunkte verschieben, Grenzpunkte zu Nato- oder Ostblockgrenze umwandeln. Aber ich habe aktuell im Karteneditor nicht die geringste Ahnung, wie man einen Punkt aus der Grenze löscht.
Ich habe mir um eine Karte eine Grenze gezogen. Diese ist nicht quadratisch, sondern folgt auf der Nato- und auf einer Ostblockseite einer Küstenlinie. Durch den nicht linearen Verlauf der Küste müssen mehr Grenzpunkte gesetzt werden. Allerdings führt das auch dazu, dass die Symbole der Nato-Windrose und auch des Ostblocksterns ziemlich dicht aufeinander folgen und recht viel Land verdecken. Kann man die Symbole verkleinern oder Punkte löschen?
I think you can drag them close together, and that merges them, but I've only played with the borders once, so maybe not remembering correctly
@@bballjo Hmmm. Dankeschön für deine schnelle Antwort und Grüße aus Jena ( Thüringen).
@andreasnickel5130 Jena...I almost played for Frank Menz a long time ago, nice place you got there :)
The humongous amount of sculptures is crazy
@@МиколаМороз-в4д how else are you supposed to achieve perfect communism? 😉
I am very confused at this game. I did well at City Skylines but I know this is not the same game. So in this game, I am confused as whether this is supposed to be one big city or a bunch of little cities in a Republic.
Cities skylines is a city painter (you paint roads and zones, the game does the rest for you)
WRSR is a republic builder, you are responsible for absolutely everything, especially logistics. (You paint/plan the road, you organize the materials for the road, import or domestic, then you deliver those materials with your machines, then you use the materials to build the road, not you can plan the city, same thing, not you can invite people and give them what they need with your own stuff...)
They are in the same category, but IMO both are miss-categorized, which leads to bad expectations.
@@bballjo I think I understand, more like a state planner, as to make a state by interconnecting all the little cities to make them interdependent.
That is quite different than city planning only. One thing though that always made no sense to me in Cities Skylines, was that it is not realistic to make farms in the middle of a huge city.
@@moorek1967 well...the cities are as important as the industries, but nothing is more important than the citizens in WRSR.
There is no "interconnecting cities" without you building them first, plus the cities will never be independent, the republic could be in the end....it feels like you just need to try it, maybe you'll understand more then?
Hi @bballjo, IDK if you gonna see this comment. But can you please make a video about how to get out of the situation when you have planned 2 cities (with transportation, water,sewers, electricity grid etc), but have not unpaused the game yet.
If you haven't unpaused, it's not a situation;) and to make a video, it would be easiest if you just send me your save, and explain your issue in a little more detail, then I can make a video for you.
I noticed this city has a TON of those little commie emblems all over. Does those have stacking effects?
I think every building within walking distance gets the loyalty bonus and it stacks, but loyalty from monuments is capped at 50%.
No stacking, max is 40% in easiest difficulty.