43:10 When using a dedicated line to transport trash, I like building a cargo station attached to the city trash collection station, so I don't block it with "Wait until loaded". And yes, the big trash container trucks can load equally fast from a cargo station attached to a container stand. 57:06 There's a reason I have the node removal tool as one of my shortcuts :) 1:02:02 You can also set container trucks to load containers containing a specific resource. Filter by type has a filter for resources at the very end. Wish we could search for a filter. From what I've observed, "Wait until loaded" is basically "Wait until there's something that I want to load, but I can't fit it anymore". So the container trucks will wait for one extra container to be sitting at the loading station before they leave. 1:11:42 that nuclear fuel truck slowing down so many times due to missing priority signs at junctions is annoying me a bit. There's a reason I have the priority road button as one of my shortcuts and have barely any junctions without signs.
That's what it felt like - I misspoke. 😋 IMHO, WR:SR makes it super easy to do (disrespect the topography) - with how little it takes to terraform (can even do it while paused) compared to most other labor-intensive things in Realism mode. IRL, earthwork is often a third the man-hours (if not more) of a major road project.
Yay, new episode! Re UF6 imports and nuclear fuel export: How about telling both trucks to move UF6 in one direction and nuclear fuel in the other direction? Also: I don't know if it's warranted with the nuclear factories, but for example for the mines/quarries it is a good idea to connect a container transfer thingie via factory connections. The reason is that they can store more than the large stand for large containers while not taking up much more space. Re the incinerator: For output a dump with claw machine can be a good choice. Ash disperses while waiting to be picked up, which doesn't happen in a container transfer thingie (IIRC). For the input I agree that the container transfer thingie is the best choice, as you can set different containers to contain various type of waste which makes things work better. Beware btw that plastics waste seems to not be pulled from the container transfer thingies to the incinerator, and thus it has to be delivered directly to the incinerator, or to an open storage.
Trucks...meh, we don't need to optimize right now, and the ratios don't work that well...have 1 truck each is pretty ok. We don't have uranium mines ;) Claw for incinerator out...never considered that...I'm a little worried that loading speed would be too slow...but probably good for fully separated waste
thing is : if you're only using trucks to pick up garbage from somewhere, the waste transfer stations are actually a lot faster than the dumps with claws the dump with claw (with railroad) is the faster way of picking up trash with trains though A regular medium dump as input makes a lot more sense... but then the problem is that the waste sitting in that will generate pollution while waiting to get burned down. As for ash... you do have access to some free dumps, so you could build some right next to your incinerator to let ash dissipate, with either a single truck on a line, or a temp dirt DO :) (the temp dirt DO would allow to set the custom house as a "last chance" unload point for ash in case the dumps aren't enough / get filled up by unfiltered metal waste from residential)
@@bballjo It is not about optimising ratios, it is simply about using the other way as well. You can simply have one truck set to "load UF6 fully -> unload at NFPP/load (any) nuclear fuel present -> unload at customs" and it will do the job
Now that you can make a lot of money with nuclear fuel why not build a vehicle and train factory to make your own vehicles? In my playthrough I made a GDR challenge to only use vehicles I produce myself which is hard because blueprints are expensive.
so kinda new player question at least as it relates to nuclear fuel. Getting the Uranium Oxide and chemicals is pretty straight forward - however the produced UF6 containers do not seem to use the factory connection to the NFP. I thought I saw that was your plan but must be missing something obvious.
@@bballjo I wasn't being patient and thought the inventory would build up in the NFP - once I depleted the containers I purchased from the boarder it started flowing using the connection as design - false alarm
Setting the n.fuel trucks to "wait to full" doesn't seem to work despite lowering the % to 0. Is this a quirk of it being both limited by number of containers AND how light the n.fuel is?
@@bballjo Oh hey! I only picked the game up 2 weeks ago and have solely played realistic. It's those little unexplained things that I'll rewind 3 or 4 times to check. WRSR in google can return some pretty "irl" responses at times, so I greatly appreciate the help and response!
Yes you gain money for it, I often import haz waste if my incinerator/recycling system has spare capacity. Is it profitable? Haven't really calculated it but I believe it is, tho I highly doubt one won't be able to run their entire republic just from it
I have tried everything: my trucks simply don't unload UF6 containers at the fuel fabrication plant. They stop there and then leave without unloading. So, ... I am stuck. Help welcome! UPDATE: The problem seems to be with the truck model MZ-504. They can transport UF6 containers but they do not download them. Other trucks do? Is this a glitch?
Glad you found more information. Each truck has a little icon in the top bar for "vehicles that can be loaded" and/or "vehicles that can load this", containers are in that list and also have this when you click on them, that menu should tell you what you want to know. Also details matter..above you said "trucks don't unload", but if they don't even load that's a better clue for them just not being suitable for the job at hand. The game is full of details like this, that aren't necessarily advertised, but the information is there, just keep cool and build on :)
@@bballjo thank you for your response. However, the problem with MZ-504 is not that they cannot carry UF6 containers. They can. But once they reach the unloading bay inside the fuel fabrication plant they just stop there and don't unload them. I replaced them with a different model of truck (the most commonly used open hull trucks whose name I cannot remember, right now) and they work perfectly. That is why I think it might be a glitch
bro, I have a question: if I build an asphalt road and turn it into a one-way road, are these usually one-way roads better than the two-lane ones or does it not matter????
In this game...not really. They don't distribute evenly across 2 lanes, which means most of the time they will still just stay in 1 lane...but they are better at passing on one ways, so there is something
@@bballjo I tried to limit it on a two-lane road, e.g. so that buses do not drive on the right, but only on the left, but when I put up a sign, it immediately applies to the entire road, as if the game didn't know that it is a single-lane road, which is a pity because the traffic could be optimized a bit. It's good that they're ahead of the curve, but not always, thanks for the help
@tixarfuriaa if you play the game like a "traffic simulator" you're going to have a bad thing me...it's not equipped for that, and if you rely on road that much, you won't be able to build very big...
@@bballjo no worries, I know it's not a "citiskyline that I can arrange the lanes" but I managed to master this movement as much as the game allows, there are some options for setting signs at crossroads, which allows you to set which roads are more important than others "right of way" and I set the road network under these signs and so far it works quite well because trucks drive on the right, and buses and other faster vehicles line up on the left on the two-lane one-way road, but I have a section of about 200 meters of this route and it works quite well, I guess I'm not an expert ;) and I play this game like I live because this game is part of my life I have the mentality of the Polish People's Republic in my blood ;)
42:15 containers never create pollution. U can build a truck loading station and 4x containers connected to it with all of the sorting so it's easier to tronsport it to your incinerator or recycling station.
I don't think that is correct... storing hazardous waste anywhere is always creating pollution...the collection only does when it's overflowing...but I might be misremembering
@@bballjo negative, any kind of waste bins do not generate pollution unless if they're overflowing the waste transfer stations being a collection of large bins, they do do not generate any pollution :) I've used many in my different cities, with lots of hazardous waste from hospitals, and the pollution meter around them is still squeaky clean green !
@@seedz5132 They do produce pollution - I have ran a test of how much pollution they cause and it clearly showed. There is a difference though between how full they are and what they contain. But all of them (dumps and transfer station) do cause pollution
I get it now. You're going to buy the inputs for the nuclear fabrication and sell the output. I always assume the full chain mining the ore and forget that we can just buy the inputs.
@@bballjo Yah, I watched that one. I know nuclear fuel is good, I just look at the cost to get it going. It also seems a bit 'gamey' as no city would start a nuclear fuel industry unless they had uranium ore next door. Yes, I know it IS a game 😉
Hehe you made and actual "5 year plan" that worked out
Pst! Don't tell anyone, or there will be expectations!
@@bballjo Too late!
@@bballjo😂😂
My favourite part of this episode was the "OMGHABBAABAJDIDYOUSEEWHATJUSTHAPPENED?!"
43:10 When using a dedicated line to transport trash, I like building a cargo station attached to the city trash collection station, so I don't block it with "Wait until loaded". And yes, the big trash container trucks can load equally fast from a cargo station attached to a container stand.
57:06 There's a reason I have the node removal tool as one of my shortcuts :)
1:02:02 You can also set container trucks to load containers containing a specific resource. Filter by type has a filter for resources at the very end. Wish we could search for a filter.
From what I've observed, "Wait until loaded" is basically "Wait until there's something that I want to load, but I can't fit it anymore". So the container trucks will wait for one extra container to be sitting at the loading station before they leave.
1:11:42 that nuclear fuel truck slowing down so many times due to missing priority signs at junctions is annoying me a bit. There's a reason I have the priority road button as one of my shortcuts and have barely any junctions without signs.
O would like to be able to set UA-cam as one of MT shortcuts. Just in case... Lol
this is my netflix :D i enjoy every episode so much
Oh. We will spend. We will spend it all! :)
Even though I have 700+ hours in this game... one never stops learning something. Thanks!
20:35 - Those 2x flats nearest the Fire Station...
I'm still not seeing any trash collection yards anywhere near them.
Loving the new series still. 👍👍
Well...I will take a peek 🙂
I love bb's reaction to finsih construction of nuclear fuel fabrication🥰
(I watched it couple times)
Happy to entertain ☺️
34:40 why not put an excavator and a dozer in a free depot? They will work for terraforming and you never have to worry about them being in use
"..not really *respecting the topography* as much as we should.." -- was that a jab at City Planner Plays? 😜
Jab is a bit harsh....more a nod.
That's what it felt like - I misspoke. 😋
IMHO, WR:SR makes it super easy to do (disrespect the topography) - with how little it takes to terraform (can even do it while paused) compared to most other labor-intensive things in Realism mode. IRL, earthwork is often a third the man-hours (if not more) of a major road project.
Yay, new episode!
Re UF6 imports and nuclear fuel export: How about telling both trucks to move UF6 in one direction and nuclear fuel in the other direction?
Also: I don't know if it's warranted with the nuclear factories, but for example for the mines/quarries it is a good idea to connect a container transfer thingie via factory connections. The reason is that they can store more than the large stand for large containers while not taking up much more space.
Re the incinerator: For output a dump with claw machine can be a good choice. Ash disperses while waiting to be picked up, which doesn't happen in a container transfer thingie (IIRC). For the input I agree that the container transfer thingie is the best choice, as you can set different containers to contain various type of waste which makes things work better. Beware btw that plastics waste seems to not be pulled from the container transfer thingies to the incinerator, and thus it has to be delivered directly to the incinerator, or to an open storage.
Trucks...meh, we don't need to optimize right now, and the ratios don't work that well...have 1 truck each is pretty ok.
We don't have uranium mines ;)
Claw for incinerator out...never considered that...I'm a little worried that loading speed would be too slow...but probably good for fully separated waste
thing is : if you're only using trucks to pick up garbage from somewhere, the waste transfer stations are actually a lot faster than the dumps with claws
the dump with claw (with railroad) is the faster way of picking up trash with trains though
A regular medium dump as input makes a lot more sense... but then the problem is that the waste sitting in that will generate pollution while waiting to get burned down.
As for ash... you do have access to some free dumps, so you could build some right next to your incinerator to let ash dissipate, with either a single truck on a line, or a temp dirt DO :)
(the temp dirt DO would allow to set the custom house as a "last chance" unload point for ash in case the dumps aren't enough / get filled up by unfiltered metal waste from residential)
@@seedz5132 Thanks, didn't know that the transfer is faster than the dump with claws.
@@bballjo Re mines: Was more thinking about the gravel quarries. But now I remember that they probably don't have factory connections.
@@bballjo It is not about optimising ratios, it is simply about using the other way as well. You can simply have one truck set to "load UF6 fully -> unload at NFPP/load (any) nuclear fuel present -> unload at customs" and it will do the job
Most of the time, the excavators were waiting on concrete. You could have removed 1-2 without suffering a lower throughput.
i'm quite enjoying the series, thx! o7
37:40 info notification popup fits the talking subject...
Now that you can make a lot of money with nuclear fuel why not build a vehicle and train factory to make your own vehicles? In my playthrough I made a GDR challenge to only use vehicles I produce myself which is hard because blueprints are expensive.
Well... patience...
@1:00:00 "I don't want to make another hour and twenty minute episode"
*looks at video duration*
ah.... so close ! :(
so kinda new player question at least as it relates to nuclear fuel. Getting the Uranium Oxide and chemicals is pretty straight forward - however the produced UF6 containers do not seem to use the factory connection to the NFP. I thought I saw that was your plan but must be missing something obvious.
What makes you think they don't use the connection ? Is the plant not running?
@@bballjo I wasn't being patient and thought the inventory would build up in the NFP - once I depleted the containers I purchased from the boarder it started flowing using the connection as design - false alarm
Setting the n.fuel trucks to "wait to full" doesn't seem to work despite lowering the % to 0. Is this a quirk of it being both limited by number of containers AND how light the n.fuel is?
They wait until full + 1 container in storage (same for vehicles and other containers). It's a quirk, but I thought it was pretty known at this point.
@@bballjo Oh hey! I only picked the game up 2 weeks ago and have solely played realistic. It's those little unexplained things that I'll rewind 3 or 4 times to check. WRSR in google can return some pretty "irl" responses at times, so I greatly appreciate the help and response!
1:01:32 -259? Do you gain rubles buying that?
Yes you gain money for it, I often import haz waste if my incinerator/recycling system has spare capacity. Is it profitable? Haven't really calculated it but I believe it is, tho I highly doubt one won't be able to run their entire republic just from it
Very exciting!
How I am getting distracted alle the time :) Know that
Why not use the cargo station in the back? I thought thats what it was for instead of sending trucks directly to the factory?
Yes...that's what it's for. It's not that important for a single building, but when the other ones get done, it will be a thing
Don't skip. We'll miss all the small adjustments and fixes along the way.
I won't skip much...I just won't do a lot of wait and see episodes:)
great episode ⚛⚛⚛⚛
Odd question, but when was season 9? is this like windows where they skipped it because 10 sounded better?
Yes
bballjo did a dirty Microsoft move of skipping the 9 !
maybe season 7 eight 9 ? ;)
Até least, bballjo didn't made a Millenium episody... Affraid about season eleven...😂😂
little bit controversial opinion but I think anything nuclear related should use containers with container infrastructure. to make it interesting
1:10:40 well it's just 1h14m episode, it's fine ^_^
Is rest of this season episodes only for members?
No. Members just get early access.
@@bballjo oh ok. Good material again👍
I have tried everything: my trucks simply don't unload UF6 containers at the fuel fabrication plant. They stop there and then leave without unloading. So, ... I am stuck. Help welcome! UPDATE: The problem seems to be with the truck model MZ-504. They can transport UF6 containers but they do not download them. Other trucks do? Is this a glitch?
Glad you found more information. Each truck has a little icon in the top bar for "vehicles that can be loaded" and/or "vehicles that can load this", containers are in that list and also have this when you click on them, that menu should tell you what you want to know.
Also details matter..above you said "trucks don't unload", but if they don't even load that's a better clue for them just not being suitable for the job at hand.
The game is full of details like this, that aren't necessarily advertised, but the information is there, just keep cool and build on :)
@@bballjo thank you for your response. However, the problem with MZ-504 is not that they cannot carry UF6 containers. They can. But once they reach the unloading bay inside the fuel fabrication plant they just stop there and don't unload them. I replaced them with a different model of truck (the most commonly used open hull trucks whose name I cannot remember, right now) and they work perfectly. That is why I think it might be a glitch
@@gulfwinds report it to the devs please:)
bro, I have a question: if I build an asphalt road and turn it into a one-way road, are these usually one-way roads better than the two-lane ones or does it not matter????
In this game...not really. They don't distribute evenly across 2 lanes, which means most of the time they will still just stay in 1 lane...but they are better at passing on one ways, so there is something
@@bballjo I tried to limit it on a two-lane road, e.g. so that buses do not drive on the right, but only on the left, but when I put up a sign, it immediately applies to the entire road, as if the game didn't know that it is a single-lane road, which is a pity because the traffic could be optimized a bit. It's good that they're ahead of the curve, but not always, thanks for the help
@tixarfuriaa if you play the game like a "traffic simulator" you're going to have a bad thing me...it's not equipped for that, and if you rely on road that much, you won't be able to build very big...
@@bballjo no worries, I know it's not a "citiskyline that I can arrange the lanes" but I managed to master this movement as much as the game allows,
there are some options for setting signs at crossroads, which allows you to set which roads are more important than others "right of way" and I set the road network under these signs and so far it works quite well because trucks drive on the right,
and buses and other faster vehicles line up on the left on the two-lane one-way road, but I have a section of about 200 meters of this route and it works quite well, I guess I'm not an expert ;) and I play this game like I live because this game is part of my life I have the mentality of the Polish People's Republic in my blood ;)
42:15 containers never create pollution. U can build a truck loading station and 4x containers connected to it with all of the sorting so it's easier to tronsport it to your incinerator or recycling station.
I don't think that is correct... storing hazardous waste anywhere is always creating pollution...the collection only does when it's overflowing...but I might be misremembering
@@bballjo negative, any kind of waste bins do not generate pollution unless if they're overflowing
the waste transfer stations being a collection of large bins, they do do not generate any pollution :)
I've used many in my different cities, with lots of hazardous waste from hospitals, and the pollution meter around them is still squeaky clean green !
@@seedz5132 They do produce pollution - I have ran a test of how much pollution they cause and it clearly showed. There is a difference though between how full they are and what they contain. But all of them (dumps and transfer station) do cause pollution
I get it now. You're going to buy the inputs for the nuclear fabrication and sell the output. I always assume the full chain mining the ore and forget that we can just buy the inputs.
@@karlhungus545 I made a whole video looking at how lucrative some industries can be if we only import the raw resources...
@@bballjo Yah, I watched that one. I know nuclear fuel is good, I just look at the cost to get it going. It also seems a bit 'gamey' as no city would start a nuclear fuel industry unless they had uranium ore next door. Yes, I know it IS a game 😉
@karlhungus545 the beauty of a sandbox game is that you make the rules :)
Russians Building Crimea 1960.