This is a great video, a real hidden gem for creating modular assets to use in Unreal Engine 5! 🙂 For anyone getting a bit stuck underway like me, here are a few steps on how you can do some of the things described without requiring all the add-ons used, assuming you use Blender 4.2.1 LTS: 4:00 - Snapping the Origin Point to the Vertex (3D Cursor): 1. Select the Vertex while in Edit Mode, and press Shift + S. Choose "Cursor to Selected". 2. Press Tab, and go to Object Mode (or your preferred method for going to Object Mode), then right-click on the curve, go to "Set Origin", followed by "Origin to 3D Cursor". You do step 1 similarly between 2 vertices at 6:30. - 5:40 - If the "Fillet" method isn't showing up: 1. As someone else mentioned in the comments, be sure to get the "Curve Tools" Add-on inside the Edit Toolbar > Preferences > Get Extensions. 2. Select your 2 vertices and use the fillet method as shown in the video. If the "Fillet" option isn't selectable: 3. Go to Object Mode and select your curve. 4. With your object selected, go to the top-left Object menu, select Convert To, and select Curve. This reapplies the conversion (from Mesh to Curve), which hopefully should make it able for you to fillet your chosen vertices. - (6:09) - Shade Auto Smooth (CAS) on the curve: I couldn't actually find how or where you get the Shade Auto Smooth (CAS) option, but I managed okay without it. If anyone figures this one out, it'd be cool to know! - 8:00 - If the edges start curving weirdly as you extrude from the curve: 1. Select the vertex away from the curved corner, that same vertex you want to avoid having a curved / weird edge. Press "V" to open the Set Handle Type menu, and choose "Vector". Repeat for any other vertices with edges that you would like to see more flattened / straightened out. - The remainder of the video should be okay from this point onwards, and diverges more into how you want your walls or floors 👍
Thanks for sharing this awesome tutorial!! It's incredibly helpful. For anyone who didn't initially see the Fillet option (like me), try adding the Curve Tools Add-on in Preferences.
Thanks a lot - being a newbie, I got stuck for 30 min+ figuring out where Fillet came from. Also, if your curve behaves like mine did and the Fillet option is greyed out / unusable; try the following: 1. Go to Object Mode and select your curve. 2. With your object selected, go to the top-left Object menu, select Convert To, and select Curve. (This reapplies the conversion from mesh to curve) I felt like I had done everything right, but it seems I still missed something when I couldn't use Fillet, so I hope this might help anyone else having troubles. : )
This is a great video, a real hidden gem for creating modular assets to use in Unreal Engine 5! 🙂
For anyone getting a bit stuck underway like me, here are a few steps on how you can do some of the things described without requiring all the add-ons used, assuming you use Blender 4.2.1 LTS:
4:00 - Snapping the Origin Point to the Vertex (3D Cursor):
1. Select the Vertex while in Edit Mode, and press Shift + S. Choose "Cursor to Selected".
2. Press Tab, and go to Object Mode (or your preferred method for going to Object Mode), then right-click on the curve, go to "Set Origin", followed by "Origin to 3D Cursor".
You do step 1 similarly between 2 vertices at 6:30.
-
5:40 - If the "Fillet" method isn't showing up:
1. As someone else mentioned in the comments, be sure to get the "Curve Tools" Add-on inside the Edit Toolbar > Preferences > Get Extensions.
2. Select your 2 vertices and use the fillet method as shown in the video.
If the "Fillet" option isn't selectable:
3. Go to Object Mode and select your curve.
4. With your object selected, go to the top-left Object menu, select Convert To, and select Curve.
This reapplies the conversion (from Mesh to Curve), which hopefully should make it able for you to fillet your chosen vertices.
-
(6:09) - Shade Auto Smooth (CAS) on the curve:
I couldn't actually find how or where you get the Shade Auto Smooth (CAS) option, but I managed okay without it. If anyone figures this one out, it'd be cool to know!
-
8:00 - If the edges start curving weirdly as you extrude from the curve:
1. Select the vertex away from the curved corner, that same vertex you want to avoid having a curved / weird edge. Press "V" to open the Set Handle Type menu, and choose "Vector".
Repeat for any other vertices with edges that you would like to see more flattened / straightened out.
-
The remainder of the video should be okay from this point onwards, and diverges more into how you want your walls or floors 👍
Thank you, I was pleased with how it turned out
Thanks for sharing this awesome tutorial!! It's incredibly helpful. For anyone who didn't initially see the Fillet option (like me), try adding the Curve Tools Add-on in Preferences.
@@Meraki-c5y Thank you that means a lot.
Thanks a lot - being a newbie, I got stuck for 30 min+ figuring out where Fillet came from.
Also, if your curve behaves like mine did and the Fillet option is greyed out / unusable; try the following:
1. Go to Object Mode and select your curve.
2. With your object selected, go to the top-left Object menu, select Convert To, and select Curve. (This reapplies the conversion from mesh to curve)
I felt like I had done everything right, but it seems I still missed something when I couldn't use Fillet, so I hope this might help anyone else having troubles. : )