Modular Walls - Blender to Unreal 5

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 5

  • @cheesydoodle7683
    @cheesydoodle7683 10 днів тому +1

    This is a great video, a real hidden gem for creating modular assets to use in Unreal Engine 5! 🙂
    For anyone getting a bit stuck underway like me, here are a few steps on how you can do some of the things described without requiring all the add-ons used, assuming you use Blender 4.2.1 LTS:
    4:00 - Snapping the Origin Point to the Vertex (3D Cursor):
    1. Select the Vertex while in Edit Mode, and press Shift + S. Choose "Cursor to Selected".
    2. Press Tab, and go to Object Mode (or your preferred method for going to Object Mode), then right-click on the curve, go to "Set Origin", followed by "Origin to 3D Cursor".
    You do step 1 similarly between 2 vertices at 6:30.
    -
    5:40 - If the "Fillet" method isn't showing up:
    1. As someone else mentioned in the comments, be sure to get the "Curve Tools" Add-on inside the Edit Toolbar > Preferences > Get Extensions.
    2. Select your 2 vertices and use the fillet method as shown in the video.
    If the "Fillet" option isn't selectable:
    3. Go to Object Mode and select your curve.
    4. With your object selected, go to the top-left Object menu, select Convert To, and select Curve.
    This reapplies the conversion (from Mesh to Curve), which hopefully should make it able for you to fillet your chosen vertices.
    -
    (6:09) - Shade Auto Smooth (CAS) on the curve:
    I couldn't actually find how or where you get the Shade Auto Smooth (CAS) option, but I managed okay without it. If anyone figures this one out, it'd be cool to know!
    -
    8:00 - If the edges start curving weirdly as you extrude from the curve:
    1. Select the vertex away from the curved corner, that same vertex you want to avoid having a curved / weird edge. Press "V" to open the Set Handle Type menu, and choose "Vector".
    Repeat for any other vertices with edges that you would like to see more flattened / straightened out.
    -
    The remainder of the video should be okay from this point onwards, and diverges more into how you want your walls or floors 👍

  • @Meraki-c5y
    @Meraki-c5y 2 місяці тому +3

    Thanks for sharing this awesome tutorial!! It's incredibly helpful. For anyone who didn't initially see the Fillet option (like me), try adding the Curve Tools Add-on in Preferences.

    • @chrismartinartist
      @chrismartinartist  2 місяці тому

      @@Meraki-c5y Thank you that means a lot.

    • @cheesydoodle7683
      @cheesydoodle7683 10 днів тому +1

      Thanks a lot - being a newbie, I got stuck for 30 min+ figuring out where Fillet came from.
      Also, if your curve behaves like mine did and the Fillet option is greyed out / unusable; try the following:
      1. Go to Object Mode and select your curve.
      2. With your object selected, go to the top-left Object menu, select Convert To, and select Curve. (This reapplies the conversion from mesh to curve)
      I felt like I had done everything right, but it seems I still missed something when I couldn't use Fillet, so I hope this might help anyone else having troubles. : )