The Firemoth was beyond anything Inner Sphere MechWarriors had ever encountered. None of them had ever even imagined a mech with such a silly-looking posture.
Honestly the mental image of some elementals hanging on for dear life to this thing as it goes stupid fast is just downright hilarious. Imagine what rough terrain is like for the transit experience.
I always liked the idea of a Ghost Bear mechwarrior getting stuck on Fire Moth duty, and the point of elementals they're attached to jokingly call them "Big Brother/Sister" between missions.
Ghost Bears would not have such issues, they would welcome it and cherish the relationship, though the "Big Sibling" joke would stand due to their unaugmented size differences.
@@GhostBear3067 That would be a sight to see. I'm assuming there are rules for it too, since there are so many other niche rules for the cool nonsense.
@@GhostBear3067Elemental: “toss me.” Fire Moth Pilot: “what was that, brother Gimli?” Elemental: “I cannot clear that jump with my jets. You have to throw me.” FM Pilot: “Aff, my brother.” Elemental: “do not tell the sibko.”
Loved that little fella in MW2 Run fast, shoot fast, die fast! 🥰 Considering it’s Elemental transport and support role, great way to follow up the Elemental video!
My elemental hitching a ride on a fire moth A "Thank you for the low level Flight, pleasure of using your airline" The mechwarrior taxiing us "Pick up at 5, after downing the Warhammer iic, drinks on me" "Well Bargained and done"
I have a very special affection for this mech. When Mechwarrior 2 went on sale there was a Wolf Clan mission, which was choking me, I had to blow up a terraforming reactor and the way was full of mech and there was no way to get the mission. So I took one of these and put it together with a single ML ER, the rest went to augment the reactor as much as I could and a little armor. And so I got the mission, without killing anyone, with a Firemouth that would be the delights of Ferrari.
I did a similar thing using the Jenner IIC with 6x small pulse lasers. Jenner IIC was one of my favorite mechs to use in missions where I didn't have to kill everything. Works really well on that city mission where you have to destroy the power core as well. Also, if you read the mission briefing, your mech for that mission is actually a captured JF mech with a Falcon IFF signature, so once you take out the patrolling Mad Dog, the enemy mechs at the first base won't attack if you don't fire on them. Hilariously and in defiance of all common sense, this even works if you're piloting a mech other than a Mad Dog. (The Nova and Rifleman IIC guarding the terraformer itself will attack you regardless, however).
@@tohlm oopss, I'm afraid I never paid attention to that part of the Vulture... moreover, I was "addicted" to use the Timberwolf or Marauder IIC (especially the latter).🤣
The Firemoth A is the finest scout mech in Battletech. I love that little mech so much. If most mechs were to have a theme tune it would be something like BFG Division, but the Firemoth A's theme tune is Yakety Sax. Seriously, imagine one these running round at full tilt, firing it's TAG at anything and everything. Now imagine the complete and total panic of the other player, because he knows that wherever the little bugger is running, Long Toms are surely about to follow. Also one once brought down a Marauder 2 by running into it, 40 points of collision damage, destroyed a leg, Marauder fell over, pilot failed his seat belt check and died. No the Firemoth did not survive the collision, but it caused so much rage. The GM nearly died of laughter too. . PS. I'm loving your longer videos.
So many fond memories of this little guy in Mechwarrior 2... and so glad I barely ever had to fight against it as an Inner Sphere pilot... good grief. 2x ER-M Lasers, an SRM-6, and an SRM-4... oh and it goes at 216kph with MASC... scary little thing to face in an Inner Sphere mech.
Faced the Fire Moth H in Battletech Advanced the other day and almost had a heart attack when it stripped all the armor off my bushwhackers left arm and leg in a single alpha strike 😰
I love the Firemoth, it's my go to Elemental Bus, it goes BEEP BEEP! I'M HAULING NIGHTMARE FUEL ELEMENTALS! And deploying elementals to be vicious little beasts on the enemy, let it be mechs, tanks and occasionally infantry.
You all need to realise that the Dasher is a Scooby Doo monster made 'Mech. It literally chases it's targets around the battlefield with upraised arms and making funny noises while at it, only to comically crash into a rock and being unmasked as the warrior issuing a particularly ambitious batchall at the start of the session.
Firemoth, the clan LAM. Nothing made a better backstabber than this with jump-jets, now imagine you have a full star of them in your battle line. Screw a land-shark, these are land piranha. Also useful as a twenty-ton cruise-missile. Charging with these is always a pyrrhic victory, but trading your scout/BA taxi for an assault mech once the lines meet, that's just flat out a good trade.
I love the Firemoth, I once used it in a Ram attack out of despiration and it hit so hard with the MASC that it killed an Assault mech. Hell of a funny exchange
Remember, Hell's Horses loves Combined Arms, but Hell's Horses is also incredible bad at warfare. It's not that they wouldn't love it, it's that if they used it, they're not be Hell's Horses.
@BigRed40TECH Usually, they're pretty good doctrinally and tech selection wise, it's just a horrible fumbling of the bag tactically or strategically that gets them.
Good stuff. First glance of the Mech did indeed get a chuckle out of me, truth be told. But I have since come to the realization that the sillier it is, the more dangerous it might happen to be.
I remember feeling like a badass taking out a Marauder and Dire Wolf in the Jade Falcon Trial of Position in a Fire Moth. However facing them was hilarious. They just exploded in a single alpha strike if you were in an Assault mech.
Meh, in that game I just took the heaviest 'Mech available, loaded it with max armor, a large pulse or 2, heat sinks, and enough machine guns to blow up a Dire Wolf in just couple seconds. Dakka for the win! I imagine machine gun dakka would work for Firemoth too.
If you ever see varients of inner sphere mechs with targeting computers and light ac5. There ment to counter mechs like this. Don't forget to add precision ammo!
I'm super excited that you are starting your dive into Clan mechs. Bonus points that you started it all off with the Fire Moth, a Ghost Bear mech. Not only does it bring speed, weapons, and Elementals onto the field of battle but a Dasher also brings me my food when I order out.
When I finished my warrior training, I chose a Fire Moth for my Trial of Position. Scored the rank of Star Commander in that insane little machine. While I usually pilot a Nova Cat or a Nova, there is still a place in my heart for the Fire Moth and its blinding speed--like playing the Roadrunner against Wile E. Coyote. Meep meep, ZOOM! 😛🏃♀
My understanding is that they can't put this in Mechwarrior online. This is due to the game netcode tends to not handle such speeds very well. It is literally too fast for the game to handle.
Same! Its bv was so low as well at some point. For 484 points (I think), you could cripple just about any mech you get behind, but if anything hits you, you're paste.
I remember using this in MW2 in Trial of Position, the first one called the Blooding and just scoring several kills so I would end up at a higher rank.
This is one of my brothers favorite mechs. I don't like pulse lasers, but them thunder LRMs and getting lucky with artillery are the easiest ways of dealing with it. I find dealing with Timberwolves, and Executioners easier to deal with than this little bugger.
Clan Technician: "Star Captain! We made your Fire Moth even faster, sir!" Mechwarrior (amazed): "How in the name of Kerensky did you manage that?" Tech: "Added a nitrous oxide injector to the engine, sir. Also painted it red."* MW: "Let's test it out in battle!" IS Mechwarrior (one day later): "Holy @$$#@%! IT'S GONE PLAID!" *As every WH40K player knows, red ones go faster! 😏
20 tons of running mech moving 135mph (215+ kph) through an active combat zone over rough terrain, while you are hanging on for dear life on the outside of the mechs' armor plated hull, now there's an E ticket ride if ever there was one.
The first time I played MechWarrior 2, I decided to make a target practice mode. For this, I built two different Fire Moths. FM-1 - the shooter: Pretty standard loadout of paired ER Medium and ER Small Lasers. FM-2 - the targets: No weapons, minimum armor, maximum engine, jump jets. 1 shooter versus a whole star of the most ludicrously fast 'mechs that Windows 95 could render. Fun times.
The Firemoth is like a rapier. It is not a club to bludgeon the enemy with but a finesse weapon to use be used quickly to strike through a breach and land a devastating strike at en exposed flank or rear . In the past I have used them for “ Drive by “ shooting, running at maximum speed in and out again
So basically to tell me that the Dasher is a mech that is a concept made manifest of, let's build a mech that can go mach Jesus and tell elementals to hold on.
Playing a tabletop campaign and started doing research of CGB and their tactics of the fire moth and Elementals. I've surprised several opponents with this mech speed and dropping of elementals.
Fire moth is always a blast when you have them in your star. Always like them blast throw the lines with the speed and hit the enemy backs with the heavier part of the team take them head on. Nice video
One of my All time favorites - even though it didn't translate well at all in the old video games. Catalyst needs to have a mechpack of just a star of these, all made of glass.
I have a real soft spot for these little murdering bastards, either find a hole in the enemy defence line or just make one yourself. Sure its ridiculously expensive and will break a bit if the locals throw bricks at it, but it was one of the few 20t light mechs out there I think most of us played or encountered when it came out that actually lived up to the ability for it to out-flank and deal real damage to mechs much larger than itself. Prior to that you sort o had to get into the 30t light to carry the levels of firepower to seriously bother people as most of the 20t lights were mostly geared to support, anti-inf or running around committing war crimes.on light vehicles.
Put your hands in the air like you just don't care! Its always fun seeing something the weight of a locust core out a medium or light heavy with clan medium ER ML or SRMs to the center torso rear. Even if it dissolves under mild to moderate fire.
I really like the Firemoth. I really need to get my hands on some Elementals. This thing in Alpha Strike is so much fun. Yes it's a glass cannon. But it's so much fun to use.
Those alpha strike close range moths have me slavvering. The wild gambling fun! You can't put a price on just how angry one of the people at the table will be, myself included. XD
The Fire Moth. It was created to zoom in fast to Assault mechs such as the Atlas...and still be able to rapid fire jab punch its Mid level Gyro unit. Right in the Crotchul region.
First, good video. Second, I really appreciated that you included in which packs it is sold so I know where to look for the mech. Third, well all good things come in three, so keep up the good work!
And fun to go up against and use to boot! Always love my opponents spot a dasher and just immediately have to call their doctor for blood pressure problems. And then it gets bingoed or just straight up misses it's shots and clowns into the dirt.... As my real clan threats crest the perfect snipe ridge
After playing Mechwarriors 2 through 4, and shooting too many hills, and seeing real-world weapons systems like attack helicopters and tanks, and learning about the danger of having too-big hitboxes, I set out to think about what the most survivable 'mech would look like. It'd have a narrow, low torso to minimize cross section, high arms and side torso weapons so it could shoot over cover, a low head to avoid DFA, man-walker legs since they were less voluminous than chicken-walker legs, and- ...aw, dammit, I've just rebuilt the Firemoth haven't I
I have one in one of my Comstar units. I primarily use it for artillery spotting for the Naga. I run it with a super charger, tag, B probe, ECM, and 6 heavy small lasers. Now that I think about it, I should have also equipped BA with this unit.
I am a typical Clan hating Succession Wars preferring player, but I’m thinking I might throw together a Clan Star of two elemental points, a Shadowcat, and either two Firemoths or a Firemoth and a Kitfox. It just sounds fast, mean and annoying to fight.
In a modded version of mechwarrior 4 mercs i got from a friend. This was my best light mech. the perfect scout and ninja if i need it. Its speed meant scout missions were a breeze, and giving it stealth made it possible for my younger self to manage to finish the really hard Steiner stealth mission. if it wasn't for this mech, I would not of seen the clan wolf/Independent ending in MW4 mercs. i adore this mech and i'm a assault mech kind of pilot. I don't give mechs lower than 50 tons much of a look. But Fire Moth/Dasher. It's a perfect scout to have in any armed force, and if you put someone in it that care more about good recon and less about glory. it's a godsend for any commander.
No other class of mech benefits from being built as an omnimech as much as light mechs do. The ability to retool your mech before each battle in a light is to turn a walking coffin into a sneak attack / surprise mech of astonishing capability.
Our Clan's bug mech is different than yours, puny freebirth! It's very impressive, and well designed, emphasizing the light mech type's strengths and leaning into them hard. I do like the "panzerblitz" operating style of it running forwards with a point of elementals clinging to its high-mounted arms. A lot of Clanner players seem to have overlooked this TT master stroke in favor of big loadouts. I'm curious why there are no "B" and "C" types, as the Clan readouts show them nearly always proceeding through the alphabet for recognized variants.
@@BigRed40TECH Sixteen detailed variants, eh? I do believe that's a record for anu mech design. I'm sure you picked the most common variants that see the most use because of their roles.
Cause originally it was supposed to have right way round arms, but couldnt fit infantry, so they chopped the arm off reattached to a upper mount and bam boom, carrier mech.
This thing has one job and one job it did very well. Run really fast. Make your four maps game look like a joke to the other players and frustrate that one Hunchback.
At first glance the Fire Moth might be useful to my merc unit, but paradoxically it is a bit too fast for my doctrine. Not equipped sufficiently for a scout role, too lightly armed for a striker role.
I don't like the upswung arm build, but the current artwork makes the mech overall look really good. Personally i would prefer jump jets on a light mech over the MASC though. Downgrade the SRM6 to a 4, remove MASC and give it 3jjs.
I don't know why but I misheard the Firemoth J variant as the Firemoth Jade variant and that's just me and the J is "Yeah you see that column of Tanks and Infinity, yeah I don't want to see them there anymore please make them go away"
"Little did the clan designers know the upswept arms would lead to a viral dance where inner sphere kids put their arms over their heads ad run around like psychos. The call it dashing" - big red
Firemoth: What is my purpose?
Player: You carry Elementals into battle.
Firemoth: Oh my Founder....
Clan Ghost Bear Firemoth: Throw your hands up in the air like you just do not care! WHOOOP WHOOOP WHOOOP WHOOOP!!!
"In The Arms Of An Angel"
@Raist474
"Yes, welcome to the SibKo, friend.
Wubba-lubba-dub-duuuub!
The Elementals see the Fire Moth as a free ride.
The Fire Moth sees the Elementals as ablative armor.
It's a great way to add armour to an underarmoured design :P
That is called symbiosis
@@BigRed40TECHI mean, where else can you get 5 small lasers, 5 SRM 2s _and_ extra armour for 5 tons and zero pod space?
The Firemoth was beyond anything Inner Sphere MechWarriors had ever encountered. None of them had ever even imagined a mech with such a silly-looking posture.
IS Mechwarrior: "Get a load of that dorky looking... where did it go? HOW'S IT ALREADY BEHIND ME?!!"
@@GhostBear3067 "WHY'S IT YELLING "MEEP MEEP?!!"
@@observationsfromthebunker9639 WHY DOES IT HAVE A HEAVY LARGE LASER?!?!
@@buckcherry2564It is the great Cornholio, and it demands TP, for its bunghole.
Honestly the mental image of some elementals hanging on for dear life to this thing as it goes stupid fast is just downright hilarious. Imagine what rough terrain is like for the transit experience.
I never understood why all the drawings don't have them on it. I mean, it always seems to have them riding on it in games I see it in.
O
The Elementals will not be hanging for dear life, there are magnetic clamps.
@@ChairmanMo Magnetic Clamps can only so much when you're traveling at 120+ kph
@@BoisegangGaming true
I always liked the idea of a Ghost Bear mechwarrior getting stuck on Fire Moth duty, and the point of elementals they're attached to jokingly call them "Big Brother/Sister" between missions.
Ghost Bears would not have such issues, they would welcome it and cherish the relationship, though the "Big Sibling" joke would stand due to their unaugmented size differences.
Elemental - "Hey big Brother, Lets go Mech Bowling!"
@@davidbycroft
Mechwarrior: "Who is up for a fast-ball special?! Alright, climb into the hand actuator, LET US DO THIS!!!"
@@GhostBear3067 That would be a sight to see.
I'm assuming there are rules for it too, since there are so many other niche rules for the cool nonsense.
@@GhostBear3067Elemental: “toss me.”
Fire Moth Pilot: “what was that, brother Gimli?”
Elemental: “I cannot clear that jump with my jets. You have to throw me.”
FM Pilot: “Aff, my brother.”
Elemental: “do not tell the sibko.”
Timber Wolf: Get back here!
Fire Moth: Meep-Meep!
The Fire Moth when you absolutely have to get a speeding ticket in a Mech
our boy here runs faster than helicopters.
Or out run the law.
You won't get a ticket. They won't catch you.
"We brake for nobody."
Love love love this thing. I'm an IS purist most of the time but the clan tech makes something this fast viable.
You've heard of a battle taxi, but get ready for the batchall taxi
Fire Moth H: utterly humiliating assault mechs since 3060.
Every Fire Moth starts the combat with an extra 50 points of armor. Until the Elementals deploy.
Loved that little fella in MW2 Run fast, shoot fast, die fast! 🥰 Considering it’s Elemental transport and support role, great way to follow up the Elemental video!
My elemental hitching a ride on a fire moth A
"Thank you for the low level Flight, pleasure of using your airline"
The mechwarrior taxiing us
"Pick up at 5, after downing the Warhammer iic, drinks on me"
"Well Bargained and done"
-MASCs behind you
Firemoth: Heh, nothing personel kid!
I have a very special affection for this mech. When Mechwarrior 2 went on sale there was a Wolf Clan mission, which was choking me, I had to blow up a terraforming reactor and the way was full of mech and there was no way to get the mission. So I took one of these and put it together with a single ML ER, the rest went to augment the reactor as much as I could and a little armor. And so I got the mission, without killing anyone, with a Firemouth that would be the delights of Ferrari.
I did a similar thing using the Jenner IIC with 6x small pulse lasers. Jenner IIC was one of my favorite mechs to use in missions where I didn't have to kill everything. Works really well on that city mission where you have to destroy the power core as well.
Also, if you read the mission briefing, your mech for that mission is actually a captured JF mech with a Falcon IFF signature, so once you take out the patrolling Mad Dog, the enemy mechs at the first base won't attack if you don't fire on them. Hilariously and in defiance of all common sense, this even works if you're piloting a mech other than a Mad Dog. (The Nova and Rifleman IIC guarding the terraformer itself will attack you regardless, however).
@@tohlm oopss, I'm afraid I never paid attention to that part of the Vulture... moreover, I was "addicted" to use the Timberwolf or Marauder IIC (especially the latter).🤣
5 Dire Wolves walk into an Arena, one Fire Moth walks out.
"He is on me!"
"Hold still"
PEW
"You did not hold still enough."
So, in essence, it is the bus for the Ghost Bear football team
Then the Kirghiz C is the Superbowl party bus?
The Firemoth A is the finest scout mech in Battletech. I love that little mech so much. If most mechs were to have a theme tune it would be something like BFG Division, but the Firemoth A's theme tune is Yakety Sax. Seriously, imagine one these running round at full tilt, firing it's TAG at anything and everything. Now imagine the complete and total panic of the other player, because he knows that wherever the little bugger is running, Long Toms are surely about to follow. Also one once brought down a Marauder 2 by running into it, 40 points of collision damage, destroyed a leg, Marauder fell over, pilot failed his seat belt check and died. No the Firemoth did not survive the collision, but it caused so much rage. The GM nearly died of laughter too.
.
PS. I'm loving your longer videos.
Thanks!
Every Firemoth/Dasher runs on Yakety Sax.
@@GhostBear3067 Flight of the bumblebee is also good. Though that may be better for VTOLs.
So many fond memories of this little guy in Mechwarrior 2... and so glad I barely ever had to fight against it as an Inner Sphere pilot... good grief. 2x ER-M Lasers, an SRM-6, and an SRM-4... oh and it goes at 216kph with MASC... scary little thing to face in an Inner Sphere mech.
Faced the Fire Moth H in Battletech Advanced the other day and almost had a heart attack when it stripped all the armor off my bushwhackers left arm and leg in a single alpha strike 😰
I love the Firemoth, it's my go to Elemental Bus, it goes BEEP BEEP! I'M HAULING NIGHTMARE FUEL ELEMENTALS! And deploying elementals to be vicious little beasts on the enemy, let it be mechs, tanks and occasionally infantry.
You all need to realise that the Dasher is a Scooby Doo monster made 'Mech. It literally chases it's targets around the battlefield with upraised arms and making funny noises while at it, only to comically crash into a rock and being unmasked as the warrior issuing a particularly ambitious batchall at the start of the session.
wow. I remember this thing from Mechwarrior 2. It was fun to zip around and shot everything.
The Homestar Runner of Battlemechs. I hear it's a terrific athlete.
Firemoth, the clan LAM. Nothing made a better backstabber than this with jump-jets, now imagine you have a full star of them in your battle line. Screw a land-shark, these are land piranha. Also useful as a twenty-ton cruise-missile. Charging with these is always a pyrrhic victory, but trading your scout/BA taxi for an assault mech once the lines meet, that's just flat out a good trade.
The Clans' 20-ton engine with feet! Throw your hands up in the air like you just do not care!
I love the Firemoth, I once used it in a Ram attack out of despiration and it hit so hard with the MASC that it killed an Assault mech. Hell of a funny exchange
That speeding 20 ton thing in the distance might just be a recon, but then again....
Apprehension the new fragrance by Fire Moth.
its strange that ghost bears are its biggest fan... you'd think the Hells Horses would LOVE a mech designed to operate hand in hand with infantry
Remember, Hell's Horses loves Combined Arms, but Hell's Horses is also incredible bad at warfare.
It's not that they wouldn't love it, it's that if they used it, they're not be Hell's Horses.
@BigRed40TECH Usually, they're pretty good doctrinally and tech selection wise, it's just a horrible fumbling of the bag tactically or strategically that gets them.
@3:05 Oh come on, everyone has heard of Clan Snek-Cobra! Wait, Cloud Cobra? Who the heck is that???
Good stuff. First glance of the Mech did indeed get a chuckle out of me, truth be told. But I have since come to the realization that the sillier it is, the more dangerous it might happen to be.
Cool, the OG Clan Omnimechs from TRO 3050. Can't wait for the Dragonfly and Nova.
They're coming up next.
"The Firemoth is all about Speed. Hot, Nasty, Badass Speed."
-- Ghost Bear Star Colonel Eleanor Roosevelt
Can't catch me I'm the Fire Moth Man!
I remember feeling like a badass taking out a Marauder and Dire Wolf in the Jade Falcon Trial of Position in a Fire Moth.
However facing them was hilarious. They just exploded in a single alpha strike if you were in an Assault mech.
Meh, in that game I just took the heaviest 'Mech available, loaded it with max armor, a large pulse or 2, heat sinks, and enough machine guns to blow up a Dire Wolf in just couple seconds. Dakka for the win! I imagine machine gun dakka would work for Firemoth too.
If you ever see varients of inner sphere mechs with targeting computers and light ac5. There ment to counter mechs like this. Don't forget to add precision ammo!
Or a few X-Pulse lasers and a TC!
I'm super excited that you are starting your dive into Clan mechs. Bonus points that you started it all off with the Fire Moth, a Ghost Bear mech. Not only does it bring speed, weapons, and Elementals onto the field of battle but a Dasher also brings me my food when I order out.
Just doing them in order.
Ah, yes, the totem 'mech of Clan Azure Hedgehog.
When I finished my warrior training, I chose a Fire Moth for my Trial of Position. Scored the rank of Star Commander in that insane little machine. While I usually pilot a Nova Cat or a Nova, there is still a place in my heart for the Fire Moth and its blinding speed--like playing the Roadrunner against Wile E. Coyote. Meep meep, ZOOM! 😛🏃♀
My understanding is that they can't put this in Mechwarrior online. This is due to the game netcode tends to not handle such speeds very well. It is literally too fast for the game to handle.
I love the Fire Moth H. Such a nimble backstabber. 😁
Same! Its bv was so low as well at some point. For 484 points (I think), you could cripple just about any mech you get behind, but if anything hits you, you're paste.
::Aggressive Pew pew::
the Firemoth: it looks like the headless kamikaze from Serious Sam and you probably use it like one as well
I remember using this in MW2 in Trial of Position, the first one called the Blooding and just scoring several kills so I would end up at a higher rank.
This is one of my brothers favorite mechs. I don't like pulse lasers, but them thunder LRMs and getting lucky with artillery are the easiest ways of dealing with it. I find dealing with Timberwolves, and Executioners easier to deal with than this little bugger.
Because they're more straight forward.
@@BigRed40TECH that they are.
The ER Large Laser variant is pretty nasty for hit and run attacks without giving most opponents an opportunity to counter attack.
I feel it worth mentioning that there is a Clan Ghost Bear Kahn that pilots one of these, with ECM.
Yep!
@BigRed40k really wish they would include this mech in Mechwarrior Online but apparently its MASC speed breaks the game engine.
Clan Technician: "Star Captain! We made your Fire Moth even faster, sir!"
Mechwarrior (amazed): "How in the name of Kerensky did you manage that?"
Tech: "Added a nitrous oxide injector to the engine, sir. Also painted it red."*
MW: "Let's test it out in battle!"
IS Mechwarrior (one day later): "Holy @$$#@%! IT'S GONE PLAID!"
*As every WH40K player knows, red ones go faster! 😏
20 tons of running mech moving 135mph (215+ kph) through an active combat zone over rough terrain, while you are hanging on for dear life on the outside of the mechs' armor plated hull, now there's an E ticket ride if ever there was one.
The first time I played MechWarrior 2, I decided to make a target practice mode. For this, I built two different Fire Moths.
FM-1 - the shooter: Pretty standard loadout of paired ER Medium and ER Small Lasers.
FM-2 - the targets: No weapons, minimum armor, maximum engine, jump jets.
1 shooter versus a whole star of the most ludicrously fast 'mechs that Windows 95 could render. Fun times.
The Firemoth is like a rapier. It is not a club to bludgeon the enemy with but a finesse weapon to use be used quickly to strike through a breach and land a devastating strike at en exposed flank or rear . In the past I have used them for “ Drive by “ shooting, running at maximum speed in and out again
So basically to tell me that the Dasher is a mech that is a concept made manifest of, let's build a mech that can go mach Jesus and tell elementals to hold on.
First mech i ever used on the tabletop was a Firemoth D - love at first sight.
Playing a tabletop campaign and started doing research of CGB and their tactics of the fire moth and Elementals. I've surprised several opponents with this mech speed and dropping of elementals.
Loved the hanse blood pressure comment
Fire moth is always a blast when you have them in your star. Always like them blast throw the lines with the speed and hit the enemy backs with the heavier part of the team take them head on. Nice video
"I feel the need the need for speed!"
Faster delivery service then door dash!
Hands still look dumb though XD
Such a cool mech. Lance or star of these would be terrifying
One of my All time favorites - even though it didn't translate well at all in the old video games. Catalyst needs to have a mechpack of just a star of these, all made of glass.
to put the lightness in perspective, its half the weight of a Bradley IFV (basically a light tank to anyone not a tanker)
I realised the advantages of the funny arms once i realised it can use arm targetting above any wall it can see over veeeery effectively…
I have a real soft spot for these little murdering bastards, either find a hole in the enemy defence line or just make one yourself. Sure its ridiculously expensive and will break a bit if the locals throw bricks at it, but it was one of the few 20t light mechs out there I think most of us played or encountered when it came out that actually lived up to the ability for it to out-flank and deal real damage to mechs much larger than itself. Prior to that you sort o had to get into the 30t light to carry the levels of firepower to seriously bother people as most of the 20t lights were mostly geared to support, anti-inf or running around committing war crimes.on light vehicles.
I have a new appreciation for this abomination
"What is my role in life?" You carry the Elementals!
Put your hands in the air like you just don't care! Its always fun seeing something the weight of a locust core out a medium or light heavy with clan medium ER ML or SRMs to the center torso rear. Even if it dissolves under mild to moderate fire.
I really like the Firemoth. I really need to get my hands on some Elementals. This thing in Alpha Strike is so much fun. Yes it's a glass cannon. But it's so much fun to use.
Those alpha strike close range moths have me slavvering. The wild gambling fun! You can't put a price on just how angry one of the people at the table will be, myself included. XD
The Fire Moth.
It was created to zoom in fast to Assault mechs such as the Atlas...and still be able to rapid fire jab punch its Mid level Gyro unit.
Right in the Crotchul region.
I will never wrap my head around the concept of a "Heavy Small Laser"
The Firemoth might drill a hole in your mechs until you do, lol
New art is desgra, arms are not NEARLY tall enough.
B*tch, b*tch, b*tch. You have new art and new minis, be happy with that! :D
@@tehpw7574 No.
First, good video. Second, I really appreciated that you included in which packs it is sold so I know where to look for the mech. Third, well all good things come in three, so keep up the good work!
And fun to go up against and use to boot!
Always love my opponents spot a dasher and just immediately have to call their doctor for blood pressure problems.
And then it gets bingoed or just straight up misses it's shots and clowns into the dirt.... As my real clan threats crest the perfect snipe ridge
I'm looking forward to seeing a review of its utter failure of a successor, the Dasher II...
After playing Mechwarriors 2 through 4, and shooting too many hills,
and seeing real-world weapons systems like attack helicopters and tanks,
and learning about the danger of having too-big hitboxes,
I set out to think about what the most survivable 'mech would look like. It'd have a narrow, low torso to minimize cross section, high arms and side torso weapons so it could shoot over cover, a low head to avoid DFA, man-walker legs since they were less voluminous than chicken-walker legs, and-
...aw, dammit, I've just rebuilt the Firemoth haven't I
Very good stuff!👍
I have one in one of my Comstar units. I primarily use it for artillery spotting for the Naga. I run it with a super charger, tag, B probe, ECM, and 6 heavy small lasers. Now that I think about it, I should have also equipped BA with this unit.
Another great mech video.
Thanks again!
Hanse Adriaan Davion: "Must suppress the hnnng..."
XD
I am a typical Clan hating Succession Wars preferring player, but I’m thinking I might throw together a Clan Star of two elemental points, a Shadowcat, and either two Firemoths or a Firemoth and a Kitfox. It just sounds fast, mean and annoying to fight.
Yoooooo my favorite clan mech!
My favorite lil' scout mech.
Loved this video a lot. :)
In a modded version of mechwarrior 4 mercs i got from a friend. This was my best light mech. the perfect scout and ninja if i need it. Its speed meant scout missions were a breeze, and giving it stealth made it possible for my younger self to manage to finish the really hard Steiner stealth mission. if it wasn't for this mech, I would not of seen the clan wolf/Independent ending in MW4 mercs. i adore this mech and i'm a assault mech kind of pilot. I don't give mechs lower than 50 tons much of a look. But Fire Moth/Dasher. It's a perfect scout to have in any armed force, and if you put someone in it that care more about good recon and less about glory. it's a godsend for any commander.
Give me a scarabus and I'll hand the dashers arse to it lol :-) another great vid as always :-)
No other class of mech benefits from being built as an omnimech as much as light mechs do. The ability to retool your mech before each battle in a light is to turn a walking coffin into a sneak attack / surprise mech of astonishing capability.
Only slightly better armed and more durable than a elemental, but a lot faster. I always like playing with them, even if they die to a sneeze.
I remember slapping 2 splas on this thing and going to town ...
Yes, small pulse lasers were OP in Mechwarrior 2
Our Clan's bug mech is different than yours, puny freebirth! It's very impressive, and well designed, emphasizing the light mech type's strengths and leaning into them hard. I do like the "panzerblitz" operating style of it running forwards with a point of elementals clinging to its high-mounted arms. A lot of Clanner players seem to have overlooked this TT master stroke in favor of big loadouts. I'm curious why there are no "B" and "C" types, as the Clan readouts show them nearly always proceeding through the alphabet for recognized variants.
There are B and C types, but there are 16 variants of the Fire Moth, I only covered a handful.
@@BigRed40TECH Sixteen detailed variants, eh? I do believe that's a record for anu mech design. I'm sure you picked the most common variants that see the most use because of their roles.
@@observationsfromthebunker9639 Viper has 17. lol
Ah yes... the mech that made me go "Why the hell does this thing have hand actuators when it doesn't have elbows??"
Cause originally it was supposed to have right way round arms, but couldnt fit infantry, so they chopped the arm off reattached to a upper mount and bam boom, carrier mech.
Hey it has elbows, just the other way around.
This thing has one job and one job it did very well. Run really fast. Make your four maps game look like a joke to the other players and frustrate that one Hunchback.
Based on how this unit performs in alphastrike, I would say the cobras nailed it lol!
At first glance the Fire Moth might be useful to my merc unit, but paradoxically it is a bit too fast for my doctrine. Not equipped sufficiently for a scout role, too lightly armed for a striker role.
I don't like the upswung arm build, but the current artwork makes the mech overall look really good.
Personally i would prefer jump jets on a light mech over the MASC though. Downgrade the SRM6 to a 4, remove MASC and give it 3jjs.
I don't know why but I misheard the Firemoth J variant as the Firemoth Jade variant and that's just me and the J is "Yeah you see that column of Tanks and Infinity, yeah I don't want to see them there anymore please make them go away"
I adore the H model... It's just so stupid. Either the target will die or the Firemoth will die. Almost nothing else is possible.
What is this "or" nonsense? LIVE AND DIE BY THE SHUTDOWN OVERRIDE!!!
@@GhostBear3067 GLORIOUS! YOU SPEAK TRUTH!
Fast light versatile 😊thanks
Imagine this thing with a triple strength miyormer on top of the already insane speed!
They went to plaid!
Ah yes the battle armor taxi
They shoud call it the battle taxi
You know, I was just looking at Light Mechs to throw in a DCMS Light Lance, and this one might have just made the cut
"Little did the clan designers know the upswept arms would lead to a viral dance where inner sphere kids put their arms over their heads ad run around like psychos. The call it dashing" - big red
I'd love to see you do a short about the Solitaire. It's a brutal mech, reminding me of the Firemoth.
That one is a while away sadly.