The Firemoth was beyond anything Inner Sphere MechWarriors had ever encountered. None of them had ever even imagined a mech with such a silly-looking posture.
Honestly the mental image of some elementals hanging on for dear life to this thing as it goes stupid fast is just downright hilarious. Imagine what rough terrain is like for the transit experience.
I always liked the idea of a Ghost Bear mechwarrior getting stuck on Fire Moth duty, and the point of elementals they're attached to jokingly call them "Big Brother/Sister" between missions.
Ghost Bears would not have such issues, they would welcome it and cherish the relationship, though the "Big Sibling" joke would stand due to their unaugmented size differences.
@@GhostBear3067 That would be a sight to see. I'm assuming there are rules for it too, since there are so many other niche rules for the cool nonsense.
@@GhostBear3067Elemental: “toss me.” Fire Moth Pilot: “what was that, brother Gimli?” Elemental: “I cannot clear that jump with my jets. You have to throw me.” FM Pilot: “Aff, my brother.” Elemental: “do not tell the sibko.”
Loved that little fella in MW2 Run fast, shoot fast, die fast! 🥰 Considering it’s Elemental transport and support role, great way to follow up the Elemental video!
I have a very special affection for this mech. When Mechwarrior 2 went on sale there was a Wolf Clan mission, which was choking me, I had to blow up a terraforming reactor and the way was full of mech and there was no way to get the mission. So I took one of these and put it together with a single ML ER, the rest went to augment the reactor as much as I could and a little armor. And so I got the mission, without killing anyone, with a Firemouth that would be the delights of Ferrari.
I did a similar thing using the Jenner IIC with 6x small pulse lasers. Jenner IIC was one of my favorite mechs to use in missions where I didn't have to kill everything. Works really well on that city mission where you have to destroy the power core as well. Also, if you read the mission briefing, your mech for that mission is actually a captured JF mech with a Falcon IFF signature, so once you take out the patrolling Mad Dog, the enemy mechs at the first base won't attack if you don't fire on them. Hilariously and in defiance of all common sense, this even works if you're piloting a mech other than a Mad Dog. (The Nova and Rifleman IIC guarding the terraformer itself will attack you regardless, however).
@@tohlm oopss, I'm afraid I never paid attention to that part of the Vulture... moreover, I was "addicted" to use the Timberwolf or Marauder IIC (especially the latter).🤣
The Firemoth A is the finest scout mech in Battletech. I love that little mech so much. If most mechs were to have a theme tune it would be something like BFG Division, but the Firemoth A's theme tune is Yakety Sax. Seriously, imagine one these running round at full tilt, firing it's TAG at anything and everything. Now imagine the complete and total panic of the other player, because he knows that wherever the little bugger is running, Long Toms are surely about to follow. Also one once brought down a Marauder 2 by running into it, 40 points of collision damage, destroyed a leg, Marauder fell over, pilot failed his seat belt check and died. No the Firemoth did not survive the collision, but it caused so much rage. The GM nearly died of laughter too. . PS. I'm loving your longer videos.
So many fond memories of this little guy in Mechwarrior 2... and so glad I barely ever had to fight against it as an Inner Sphere pilot... good grief. 2x ER-M Lasers, an SRM-6, and an SRM-4... oh and it goes at 216kph with MASC... scary little thing to face in an Inner Sphere mech.
You all need to realise that the Dasher is a Scooby Doo monster made 'Mech. It literally chases it's targets around the battlefield with upraised arms and making funny noises while at it, only to comically crash into a rock and being unmasked as the warrior issuing a particularly ambitious batchall at the start of the session.
I love the Firemoth, it's my go to Elemental Bus, it goes BEEP BEEP! I'M HAULING NIGHTMARE FUEL ELEMENTALS! And deploying elementals to be vicious little beasts on the enemy, let it be mechs, tanks and occasionally infantry.
Good stuff. First glance of the Mech did indeed get a chuckle out of me, truth be told. But I have since come to the realization that the sillier it is, the more dangerous it might happen to be.
If you ever see varients of inner sphere mechs with targeting computers and light ac5. There ment to counter mechs like this. Don't forget to add precision ammo!
My elemental hitching a ride on a fire moth A "Thank you for the low level Flight, pleasure of using your airline" The mechwarrior taxiing us "Pick up at 5, after downing the Warhammer iic, drinks on me" "Well Bargained and done"
I'm super excited that you are starting your dive into Clan mechs. Bonus points that you started it all off with the Fire Moth, a Ghost Bear mech. Not only does it bring speed, weapons, and Elementals onto the field of battle but a Dasher also brings me my food when I order out.
I will never forget in MechWarrior 2: Mercenaries the innuendo and rumours of alien mechs in the farthest reaches of the Inner Sphere and finally the unnerving feeling of seeing the Fire Moth just blazing by making my entire lance look like pack of dinosaurs.
Faced the Fire Moth H in Battletech Advanced the other day and almost had a heart attack when it stripped all the armor off my bushwhackers left arm and leg in a single alpha strike 😰
Remember, Hell's Horses loves Combined Arms, but Hell's Horses is also incredible bad at warfare. It's not that they wouldn't love it, it's that if they used it, they're not be Hell's Horses.
@BigRed40TECH Usually, they're pretty good doctrinally and tech selection wise, it's just a horrible fumbling of the bag tactically or strategically that gets them.
Firemoth, the clan LAM. Nothing made a better backstabber than this with jump-jets, now imagine you have a full star of them in your battle line. Screw a land-shark, these are land piranha. Also useful as a twenty-ton cruise-missile. Charging with these is always a pyrrhic victory, but trading your scout/BA taxi for an assault mech once the lines meet, that's just flat out a good trade.
When I finished my warrior training, I chose a Fire Moth for my Trial of Position. Scored the rank of Star Commander in that insane little machine. While I usually pilot a Nova Cat or a Nova, there is still a place in my heart for the Fire Moth and its blinding speed--like playing the Roadrunner against Wile E. Coyote. Meep meep, ZOOM! 😛🏃♀
My understanding is that they can't put this in Mechwarrior online. This is due to the game netcode tends to not handle such speeds very well. It is literally too fast for the game to handle.
I love the Firemoth, I once used it in a Ram attack out of despiration and it hit so hard with the MASC that it killed an Assault mech. Hell of a funny exchange
I remember feeling like a badass taking out a Marauder and Dire Wolf in the Jade Falcon Trial of Position in a Fire Moth. However facing them was hilarious. They just exploded in a single alpha strike if you were in an Assault mech.
Meh, in that game I just took the heaviest 'Mech available, loaded it with max armor, a large pulse or 2, heat sinks, and enough machine guns to blow up a Dire Wolf in just couple seconds. Dakka for the win! I imagine machine gun dakka would work for Firemoth too.
I remember using this in MW2 in Trial of Position, the first one called the Blooding and just scoring several kills so I would end up at a higher rank.
One of my All time favorites - even though it didn't translate well at all in the old video games. Catalyst needs to have a mechpack of just a star of these, all made of glass.
The first time I played MechWarrior 2, I decided to make a target practice mode. For this, I built two different Fire Moths. FM-1 - the shooter: Pretty standard loadout of paired ER Medium and ER Small Lasers. FM-2 - the targets: No weapons, minimum armor, maximum engine, jump jets. 1 shooter versus a whole star of the most ludicrously fast 'mechs that Windows 95 could render. Fun times.
The Firemoth is like a rapier. It is not a club to bludgeon the enemy with but a finesse weapon to use be used quickly to strike through a breach and land a devastating strike at en exposed flank or rear . In the past I have used them for “ Drive by “ shooting, running at maximum speed in and out again
Fire moth is always a blast when you have them in your star. Always like them blast throw the lines with the speed and hit the enemy backs with the heavier part of the team take them head on. Nice video
Same! Its bv was so low as well at some point. For 484 points (I think), you could cripple just about any mech you get behind, but if anything hits you, you're paste.
The Fire Moth. It was created to zoom in fast to Assault mechs such as the Atlas...and still be able to rapid fire jab punch its Mid level Gyro unit. Right in the Crotchul region.
I really like the Firemoth. I really need to get my hands on some Elementals. This thing in Alpha Strike is so much fun. Yes it's a glass cannon. But it's so much fun to use.
Put your hands in the air like you just don't care! Its always fun seeing something the weight of a locust core out a medium or light heavy with clan medium ER ML or SRMs to the center torso rear. Even if it dissolves under mild to moderate fire.
So basically to tell me that the Dasher is a mech that is a concept made manifest of, let's build a mech that can go mach Jesus and tell elementals to hold on.
20 tons of running mech moving 135mph (215+ kph) through an active combat zone over rough terrain, while you are hanging on for dear life on the outside of the mechs' armor plated hull, now there's an E ticket ride if ever there was one.
Clan Technician: "Star Captain! We made your Fire Moth even faster, sir!" Mechwarrior (amazed): "How in the name of Kerensky did you manage that?" Tech: "Added a nitrous oxide injector to the engine, sir. Also painted it red."* MW: "Let's test it out in battle!" IS Mechwarrior (one day later): "Holy @$$#@%! IT'S GONE PLAID!" *As every WH40K player knows, red ones go faster! 😏
Playing a tabletop campaign and started doing research of CGB and their tactics of the fire moth and Elementals. I've surprised several opponents with this mech speed and dropping of elementals.
First, good video. Second, I really appreciated that you included in which packs it is sold so I know where to look for the mech. Third, well all good things come in three, so keep up the good work!
In a modded version of mechwarrior 4 mercs i got from a friend. This was my best light mech. the perfect scout and ninja if i need it. Its speed meant scout missions were a breeze, and giving it stealth made it possible for my younger self to manage to finish the really hard Steiner stealth mission. if it wasn't for this mech, I would not of seen the clan wolf/Independent ending in MW4 mercs. i adore this mech and i'm a assault mech kind of pilot. I don't give mechs lower than 50 tons much of a look. But Fire Moth/Dasher. It's a perfect scout to have in any armed force, and if you put someone in it that care more about good recon and less about glory. it's a godsend for any commander.
The Fire Moth is an amazing battlemech. Its the battlemech equivalent of IFVs(Infantry Fighting Vehicles). Its light and cheap for an omnimech, well armed in most cases, and as an omnimech its a Battle Armor squad carrier. The Fire Moth Alternate Configuration I carries around an Extended Range Large Laser which has more range than most weapons in Battletech. One issue I discovered with examining the Fire Moth is that the MASC equipment could have been traded for another 20% in speed.t MASC systems are risky to use will eventually fail. Having a higher speed without the risk would have been amazing. Custom configurations I thought of use a large number of Machine Guns or Micro Pulse Lasers.
I have one in one of my Comstar units. I primarily use it for artillery spotting for the Naga. I run it with a super charger, tag, B probe, ECM, and 6 heavy small lasers. Now that I think about it, I should have also equipped BA with this unit.
And fun to go up against and use to boot! Always love my opponents spot a dasher and just immediately have to call their doctor for blood pressure problems. And then it gets bingoed or just straight up misses it's shots and clowns into the dirt.... As my real clan threats crest the perfect snipe ridge
I don't know why but I misheard the Firemoth J variant as the Firemoth Jade variant and that's just me and the J is "Yeah you see that column of Tanks and Infinity, yeah I don't want to see them there anymore please make them go away"
This is one of my brothers favorite mechs. I don't like pulse lasers, but them thunder LRMs and getting lucky with artillery are the easiest ways of dealing with it. I find dealing with Timberwolves, and Executioners easier to deal with than this little bugger.
Quick note about Narrow/Low Profile: it was modified/nerfed in the BMM to no longer provide a +1 to-hit bonus against it. Rather, it works like the Glancing Blow rules, and stacks with those (so if a Narrow/Low profile mech gets a near miss while Glancing Blow rules are in play, it takes a quarter damage). The cost of the quirk was reduced to 2 points to reflect this nerf.
After playing Mechwarriors 2 through 4, and shooting too many hills, and seeing real-world weapons systems like attack helicopters and tanks, and learning about the danger of having too-big hitboxes, I set out to think about what the most survivable 'mech would look like. It'd have a narrow, low torso to minimize cross section, high arms and side torso weapons so it could shoot over cover, a low head to avoid DFA, man-walker legs since they were less voluminous than chicken-walker legs, and- ...aw, dammit, I've just rebuilt the Firemoth haven't I
Those alpha strike close range moths have me slavvering. The wild gambling fun! You can't put a price on just how angry one of the people at the table will be, myself included. XD
No other class of mech benefits from being built as an omnimech as much as light mechs do. The ability to retool your mech before each battle in a light is to turn a walking coffin into a sneak attack / surprise mech of astonishing capability.
At first glance the Fire Moth might be useful to my merc unit, but paradoxically it is a bit too fast for my doctrine. Not equipped sufficiently for a scout role, too lightly armed for a striker role.
I am a typical Clan hating Succession Wars preferring player, but I’m thinking I might throw together a Clan Star of two elemental points, a Shadowcat, and either two Firemoths or a Firemoth and a Kitfox. It just sounds fast, mean and annoying to fight.
I have a real soft spot for these little murdering bastards, either find a hole in the enemy defence line or just make one yourself. Sure its ridiculously expensive and will break a bit if the locals throw bricks at it, but it was one of the few 20t light mechs out there I think most of us played or encountered when it came out that actually lived up to the ability for it to out-flank and deal real damage to mechs much larger than itself. Prior to that you sort o had to get into the 30t light to carry the levels of firepower to seriously bother people as most of the 20t lights were mostly geared to support, anti-inf or running around committing war crimes.on light vehicles.
Our Clan's bug mech is different than yours, puny freebirth! It's very impressive, and well designed, emphasizing the light mech type's strengths and leaning into them hard. I do like the "panzerblitz" operating style of it running forwards with a point of elementals clinging to its high-mounted arms. A lot of Clanner players seem to have overlooked this TT master stroke in favor of big loadouts. I'm curious why there are no "B" and "C" types, as the Clan readouts show them nearly always proceeding through the alphabet for recognized variants.
@@BigRed40TECH Sixteen detailed variants, eh? I do believe that's a record for anu mech design. I'm sure you picked the most common variants that see the most use because of their roles.
Kinda surprised no one thought to add any ballistics on the Battlemech (RAC-5, AC2/5, AC2/5BF), I can only see how fast the mech would shred armor for another to finish off.
My only gripe with this thing is if the elementals are magnetically locking themselves onto the arms, why not just replace the hand actuators with more platform for them to do this or just take them off so that you don't have a bunch of expensive parts that need replacement from more then 50% of angles of fire. Because I will not accept the fact that that thing is somehow able to punch anything or use them more then a motorized kick stand for getting up Edit: I just remembered that in order to properly use hand actuators it requires a certain set of genes (I could be wholly wrong on this but I remember hearing that about BattleTech mechs) so I guess it could be a way for clan mech pilots to arrogantly flaunt their "superior genetic makeup"
Firemoth: What is my purpose?
Player: You carry Elementals into battle.
Firemoth: Oh my Founder....
Clan Ghost Bear Firemoth: Throw your hands up in the air like you just do not care! WHOOOP WHOOOP WHOOOP WHOOOP!!!
"In The Arms Of An Angel"
@Raist474
"Yes, welcome to the SibKo, friend.
Wubba-lubba-dub-duuuub!
The Elementals see the Fire Moth as a free ride.
The Fire Moth sees the Elementals as ablative armor.
It's a great way to add armour to an underarmoured design :P
That is called symbiosis
@@BigRed40TECHI mean, where else can you get 5 small lasers, 5 SRM 2s _and_ extra armour for 5 tons and zero pod space?
Where's the speed degradation ?
The Firemoth was beyond anything Inner Sphere MechWarriors had ever encountered. None of them had ever even imagined a mech with such a silly-looking posture.
IS Mechwarrior: "Get a load of that dorky looking... where did it go? HOW'S IT ALREADY BEHIND ME?!!"
@@GhostBear3067 "WHY'S IT YELLING "MEEP MEEP?!!"
@@observationsfromthebunker9639 WHY DOES IT HAVE A HEAVY LARGE LASER?!?!
@@buckcherry2564It is the great Cornholio, and it demands TP, for its bunghole.
Honestly the mental image of some elementals hanging on for dear life to this thing as it goes stupid fast is just downright hilarious. Imagine what rough terrain is like for the transit experience.
I never understood why all the drawings don't have them on it. I mean, it always seems to have them riding on it in games I see it in.
O
The Elementals will not be hanging for dear life, there are magnetic clamps.
@@ChairmanMo Magnetic Clamps can only so much when you're traveling at 120+ kph
@@BoisegangGaming true
I always liked the idea of a Ghost Bear mechwarrior getting stuck on Fire Moth duty, and the point of elementals they're attached to jokingly call them "Big Brother/Sister" between missions.
Ghost Bears would not have such issues, they would welcome it and cherish the relationship, though the "Big Sibling" joke would stand due to their unaugmented size differences.
Elemental - "Hey big Brother, Lets go Mech Bowling!"
@@davidbycroft
Mechwarrior: "Who is up for a fast-ball special?! Alright, climb into the hand actuator, LET US DO THIS!!!"
@@GhostBear3067 That would be a sight to see.
I'm assuming there are rules for it too, since there are so many other niche rules for the cool nonsense.
@@GhostBear3067Elemental: “toss me.”
Fire Moth Pilot: “what was that, brother Gimli?”
Elemental: “I cannot clear that jump with my jets. You have to throw me.”
FM Pilot: “Aff, my brother.”
Elemental: “do not tell the sibko.”
You've heard of a battle taxi, but get ready for the batchall taxi
The Fire Moth when you absolutely have to get a speeding ticket in a Mech
our boy here runs faster than helicopters.
Or out run the law.
You won't get a ticket. They won't catch you.
"We brake for nobody."
Love love love this thing. I'm an IS purist most of the time but the clan tech makes something this fast viable.
Timber Wolf: Get back here!
Fire Moth: Meep-Meep!
Loved that little fella in MW2 Run fast, shoot fast, die fast! 🥰 Considering it’s Elemental transport and support role, great way to follow up the Elemental video!
Fire Moth H: utterly humiliating assault mechs since 3060.
I have a very special affection for this mech. When Mechwarrior 2 went on sale there was a Wolf Clan mission, which was choking me, I had to blow up a terraforming reactor and the way was full of mech and there was no way to get the mission. So I took one of these and put it together with a single ML ER, the rest went to augment the reactor as much as I could and a little armor. And so I got the mission, without killing anyone, with a Firemouth that would be the delights of Ferrari.
I did a similar thing using the Jenner IIC with 6x small pulse lasers. Jenner IIC was one of my favorite mechs to use in missions where I didn't have to kill everything. Works really well on that city mission where you have to destroy the power core as well.
Also, if you read the mission briefing, your mech for that mission is actually a captured JF mech with a Falcon IFF signature, so once you take out the patrolling Mad Dog, the enemy mechs at the first base won't attack if you don't fire on them. Hilariously and in defiance of all common sense, this even works if you're piloting a mech other than a Mad Dog. (The Nova and Rifleman IIC guarding the terraformer itself will attack you regardless, however).
@@tohlm oopss, I'm afraid I never paid attention to that part of the Vulture... moreover, I was "addicted" to use the Timberwolf or Marauder IIC (especially the latter).🤣
The Firemoth A is the finest scout mech in Battletech. I love that little mech so much. If most mechs were to have a theme tune it would be something like BFG Division, but the Firemoth A's theme tune is Yakety Sax. Seriously, imagine one these running round at full tilt, firing it's TAG at anything and everything. Now imagine the complete and total panic of the other player, because he knows that wherever the little bugger is running, Long Toms are surely about to follow. Also one once brought down a Marauder 2 by running into it, 40 points of collision damage, destroyed a leg, Marauder fell over, pilot failed his seat belt check and died. No the Firemoth did not survive the collision, but it caused so much rage. The GM nearly died of laughter too.
.
PS. I'm loving your longer videos.
Thanks!
Every Firemoth/Dasher runs on Yakety Sax.
@@GhostBear3067 Flight of the bumblebee is also good. Though that may be better for VTOLs.
Every Fire Moth starts the combat with an extra 50 points of armor. Until the Elementals deploy.
-MASCs behind you
Firemoth: Heh, nothing personel kid!
So many fond memories of this little guy in Mechwarrior 2... and so glad I barely ever had to fight against it as an Inner Sphere pilot... good grief. 2x ER-M Lasers, an SRM-6, and an SRM-4... oh and it goes at 216kph with MASC... scary little thing to face in an Inner Sphere mech.
5 Dire Wolves walk into an Arena, one Fire Moth walks out.
"He is on me!"
"Hold still"
PEW
"You did not hold still enough."
So, in essence, it is the bus for the Ghost Bear football team
Then the Kirghiz C is the Superbowl party bus?
You all need to realise that the Dasher is a Scooby Doo monster made 'Mech. It literally chases it's targets around the battlefield with upraised arms and making funny noises while at it, only to comically crash into a rock and being unmasked as the warrior issuing a particularly ambitious batchall at the start of the session.
wow. I remember this thing from Mechwarrior 2. It was fun to zip around and shot everything.
I love the Firemoth, it's my go to Elemental Bus, it goes BEEP BEEP! I'M HAULING NIGHTMARE FUEL ELEMENTALS! And deploying elementals to be vicious little beasts on the enemy, let it be mechs, tanks and occasionally infantry.
Good stuff. First glance of the Mech did indeed get a chuckle out of me, truth be told. But I have since come to the realization that the sillier it is, the more dangerous it might happen to be.
If you ever see varients of inner sphere mechs with targeting computers and light ac5. There ment to counter mechs like this. Don't forget to add precision ammo!
Or a few X-Pulse lasers and a TC!
My elemental hitching a ride on a fire moth A
"Thank you for the low level Flight, pleasure of using your airline"
The mechwarrior taxiing us
"Pick up at 5, after downing the Warhammer iic, drinks on me"
"Well Bargained and done"
The Fire Moth would be unwise to tackle a Standard Warhammer IIc.
@dwwolf4636 We count Glory here, Wisdom is for the scientist and merchant castes Quineg?
The Clans' 20-ton engine with feet! Throw your hands up in the air like you just do not care!
I'm super excited that you are starting your dive into Clan mechs. Bonus points that you started it all off with the Fire Moth, a Ghost Bear mech. Not only does it bring speed, weapons, and Elementals onto the field of battle but a Dasher also brings me my food when I order out.
Just doing them in order.
The Homestar Runner of Battlemechs. I hear it's a terrific athlete.
@3:05 Oh come on, everyone has heard of Clan Snek-Cobra! Wait, Cloud Cobra? Who the heck is that???
I will never forget in MechWarrior 2: Mercenaries the innuendo and rumours of alien mechs in the farthest reaches of the Inner Sphere and finally the unnerving feeling of seeing the Fire Moth just blazing by making my entire lance look like pack of dinosaurs.
Faced the Fire Moth H in Battletech Advanced the other day and almost had a heart attack when it stripped all the armor off my bushwhackers left arm and leg in a single alpha strike 😰
"The Firemoth is all about Speed. Hot, Nasty, Badass Speed."
-- Ghost Bear Star Colonel Eleanor Roosevelt
its strange that ghost bears are its biggest fan... you'd think the Hells Horses would LOVE a mech designed to operate hand in hand with infantry
Remember, Hell's Horses loves Combined Arms, but Hell's Horses is also incredible bad at warfare.
It's not that they wouldn't love it, it's that if they used it, they're not be Hell's Horses.
@BigRed40TECH Usually, they're pretty good doctrinally and tech selection wise, it's just a horrible fumbling of the bag tactically or strategically that gets them.
Firemoth, the clan LAM. Nothing made a better backstabber than this with jump-jets, now imagine you have a full star of them in your battle line. Screw a land-shark, these are land piranha. Also useful as a twenty-ton cruise-missile. Charging with these is always a pyrrhic victory, but trading your scout/BA taxi for an assault mech once the lines meet, that's just flat out a good trade.
When I finished my warrior training, I chose a Fire Moth for my Trial of Position. Scored the rank of Star Commander in that insane little machine. While I usually pilot a Nova Cat or a Nova, there is still a place in my heart for the Fire Moth and its blinding speed--like playing the Roadrunner against Wile E. Coyote. Meep meep, ZOOM! 😛🏃♀
I feel it worth mentioning that there is a Clan Ghost Bear Kahn that pilots one of these, with ECM.
Yep!
@BigRed40k really wish they would include this mech in Mechwarrior Online but apparently its MASC speed breaks the game engine.
My understanding is that they can't put this in Mechwarrior online. This is due to the game netcode tends to not handle such speeds very well. It is literally too fast for the game to handle.
That speeding 20 ton thing in the distance might just be a recon, but then again....
Apprehension the new fragrance by Fire Moth.
Cool, the OG Clan Omnimechs from TRO 3050. Can't wait for the Dragonfly and Nova.
They're coming up next.
I love the Firemoth, I once used it in a Ram attack out of despiration and it hit so hard with the MASC that it killed an Assault mech. Hell of a funny exchange
Can't catch me I'm the Fire Moth Man!
Ah, yes, the totem 'mech of Clan Azure Hedgehog.
I remember feeling like a badass taking out a Marauder and Dire Wolf in the Jade Falcon Trial of Position in a Fire Moth.
However facing them was hilarious. They just exploded in a single alpha strike if you were in an Assault mech.
Meh, in that game I just took the heaviest 'Mech available, loaded it with max armor, a large pulse or 2, heat sinks, and enough machine guns to blow up a Dire Wolf in just couple seconds. Dakka for the win! I imagine machine gun dakka would work for Firemoth too.
the mech we have yet to be seen in a game for decades!
to put the lightness in perspective, its half the weight of a Bradley IFV (basically a light tank to anyone not a tanker)
I remember using this in MW2 in Trial of Position, the first one called the Blooding and just scoring several kills so I would end up at a higher rank.
The ER Large Laser variant is pretty nasty for hit and run attacks without giving most opponents an opportunity to counter attack.
First mech i ever used on the tabletop was a Firemoth D - love at first sight.
the Firemoth: it looks like the headless kamikaze from Serious Sam and you probably use it like one as well
One of my All time favorites - even though it didn't translate well at all in the old video games. Catalyst needs to have a mechpack of just a star of these, all made of glass.
The first time I played MechWarrior 2, I decided to make a target practice mode. For this, I built two different Fire Moths.
FM-1 - the shooter: Pretty standard loadout of paired ER Medium and ER Small Lasers.
FM-2 - the targets: No weapons, minimum armor, maximum engine, jump jets.
1 shooter versus a whole star of the most ludicrously fast 'mechs that Windows 95 could render. Fun times.
The Firemoth is like a rapier. It is not a club to bludgeon the enemy with but a finesse weapon to use be used quickly to strike through a breach and land a devastating strike at en exposed flank or rear . In the past I have used them for “ Drive by “ shooting, running at maximum speed in and out again
Fire moth is always a blast when you have them in your star. Always like them blast throw the lines with the speed and hit the enemy backs with the heavier part of the team take them head on. Nice video
I love the Fire Moth H. Such a nimble backstabber. 😁
Same! Its bv was so low as well at some point. For 484 points (I think), you could cripple just about any mech you get behind, but if anything hits you, you're paste.
::Aggressive Pew pew::
The Fire Moth.
It was created to zoom in fast to Assault mechs such as the Atlas...and still be able to rapid fire jab punch its Mid level Gyro unit.
Right in the Crotchul region.
I really like the Firemoth. I really need to get my hands on some Elementals. This thing in Alpha Strike is so much fun. Yes it's a glass cannon. But it's so much fun to use.
Put your hands in the air like you just don't care! Its always fun seeing something the weight of a locust core out a medium or light heavy with clan medium ER ML or SRMs to the center torso rear. Even if it dissolves under mild to moderate fire.
So basically to tell me that the Dasher is a mech that is a concept made manifest of, let's build a mech that can go mach Jesus and tell elementals to hold on.
20 tons of running mech moving 135mph (215+ kph) through an active combat zone over rough terrain, while you are hanging on for dear life on the outside of the mechs' armor plated hull, now there's an E ticket ride if ever there was one.
Clan Technician: "Star Captain! We made your Fire Moth even faster, sir!"
Mechwarrior (amazed): "How in the name of Kerensky did you manage that?"
Tech: "Added a nitrous oxide injector to the engine, sir. Also painted it red."*
MW: "Let's test it out in battle!"
IS Mechwarrior (one day later): "Holy @$$#@%! IT'S GONE PLAID!"
*As every WH40K player knows, red ones go faster! 😏
Playing a tabletop campaign and started doing research of CGB and their tactics of the fire moth and Elementals. I've surprised several opponents with this mech speed and dropping of elementals.
First, good video. Second, I really appreciated that you included in which packs it is sold so I know where to look for the mech. Third, well all good things come in three, so keep up the good work!
Such a cool mech. Lance or star of these would be terrifying
Loved the hanse blood pressure comment
In a modded version of mechwarrior 4 mercs i got from a friend. This was my best light mech. the perfect scout and ninja if i need it. Its speed meant scout missions were a breeze, and giving it stealth made it possible for my younger self to manage to finish the really hard Steiner stealth mission. if it wasn't for this mech, I would not of seen the clan wolf/Independent ending in MW4 mercs. i adore this mech and i'm a assault mech kind of pilot. I don't give mechs lower than 50 tons much of a look. But Fire Moth/Dasher. It's a perfect scout to have in any armed force, and if you put someone in it that care more about good recon and less about glory. it's a godsend for any commander.
The Fire Moth is an amazing battlemech. Its the battlemech equivalent of IFVs(Infantry Fighting Vehicles). Its light and cheap for an omnimech, well armed in most cases, and as an omnimech its a Battle Armor squad carrier.
The Fire Moth Alternate Configuration I carries around an Extended Range Large Laser which has more range than most weapons in Battletech.
One issue I discovered with examining the Fire Moth is that the MASC equipment could have been traded for another 20% in speed.t MASC systems are risky to use will eventually fail. Having a higher speed without the risk would have been amazing.
Custom configurations I thought of use a large number of Machine Guns or Micro Pulse Lasers.
I have one in one of my Comstar units. I primarily use it for artillery spotting for the Naga. I run it with a super charger, tag, B probe, ECM, and 6 heavy small lasers. Now that I think about it, I should have also equipped BA with this unit.
And fun to go up against and use to boot!
Always love my opponents spot a dasher and just immediately have to call their doctor for blood pressure problems.
And then it gets bingoed or just straight up misses it's shots and clowns into the dirt.... As my real clan threats crest the perfect snipe ridge
I don't know why but I misheard the Firemoth J variant as the Firemoth Jade variant and that's just me and the J is "Yeah you see that column of Tanks and Infinity, yeah I don't want to see them there anymore please make them go away"
This is one of my brothers favorite mechs. I don't like pulse lasers, but them thunder LRMs and getting lucky with artillery are the easiest ways of dealing with it. I find dealing with Timberwolves, and Executioners easier to deal with than this little bugger.
Because they're more straight forward.
@@BigRed40TECH that they are.
"I feel the need the need for speed!"
Faster delivery service then door dash!
Hands still look dumb though XD
Quick note about Narrow/Low Profile: it was modified/nerfed in the BMM to no longer provide a +1 to-hit bonus against it. Rather, it works like the Glancing Blow rules, and stacks with those (so if a Narrow/Low profile mech gets a near miss while Glancing Blow rules are in play, it takes a quarter damage). The cost of the quirk was reduced to 2 points to reflect this nerf.
Thanks. Where did they input the change dare I ask?
@@BigRed40TECH Battlemech Manual, in the quirks section, which is part of the "Special Case Rules". About page 85 (at least in the fourth printing).
I realised the advantages of the funny arms once i realised it can use arm targetting above any wall it can see over veeeery effectively…
New art is desgra, arms are not NEARLY tall enough.
B*tch, b*tch, b*tch. You have new art and new minis, be happy with that! :D
@@tehpw7574 No.
Very good stuff!👍
I'm looking forward to seeing a review of its utter failure of a successor, the Dasher II...
My favorite lil' scout mech.
I have a new appreciation for this abomination
After playing Mechwarriors 2 through 4, and shooting too many hills,
and seeing real-world weapons systems like attack helicopters and tanks,
and learning about the danger of having too-big hitboxes,
I set out to think about what the most survivable 'mech would look like. It'd have a narrow, low torso to minimize cross section, high arms and side torso weapons so it could shoot over cover, a low head to avoid DFA, man-walker legs since they were less voluminous than chicken-walker legs, and-
...aw, dammit, I've just rebuilt the Firemoth haven't I
Those alpha strike close range moths have me slavvering. The wild gambling fun! You can't put a price on just how angry one of the people at the table will be, myself included. XD
"What is my role in life?" You carry the Elementals!
I'd love to see you do a short about the Solitaire. It's a brutal mech, reminding me of the Firemoth.
That one is a while away sadly.
Loved this video a lot. :)
Yoooooo my favorite clan mech!
I remember slapping 2 splas on this thing and going to town ...
Yes, small pulse lasers were OP in Mechwarrior 2
No other class of mech benefits from being built as an omnimech as much as light mechs do. The ability to retool your mech before each battle in a light is to turn a walking coffin into a sneak attack / surprise mech of astonishing capability.
Another great mech video.
Thanks again!
Only slightly better armed and more durable than a elemental, but a lot faster. I always like playing with them, even if they die to a sneeze.
You know, I was just looking at Light Mechs to throw in a DCMS Light Lance, and this one might have just made the cut
A good reason for back guns.
At first glance the Fire Moth might be useful to my merc unit, but paradoxically it is a bit too fast for my doctrine. Not equipped sufficiently for a scout role, too lightly armed for a striker role.
I will never wrap my head around the concept of a "Heavy Small Laser"
The Firemoth might drill a hole in your mechs until you do, lol
Ah the Fire Moth. One of my favorite mechs in MechWarrior 2. Just adjust it to fit an ER PPC and walk backwards while firing non-stop. 😁
Give me a scarabus and I'll hand the dashers arse to it lol :-) another great vid as always :-)
Fast light versatile 😊thanks
I am a typical Clan hating Succession Wars preferring player, but I’m thinking I might throw together a Clan Star of two elemental points, a Shadowcat, and either two Firemoths or a Firemoth and a Kitfox. It just sounds fast, mean and annoying to fight.
I have a real soft spot for these little murdering bastards, either find a hole in the enemy defence line or just make one yourself. Sure its ridiculously expensive and will break a bit if the locals throw bricks at it, but it was one of the few 20t light mechs out there I think most of us played or encountered when it came out that actually lived up to the ability for it to out-flank and deal real damage to mechs much larger than itself. Prior to that you sort o had to get into the 30t light to carry the levels of firepower to seriously bother people as most of the 20t lights were mostly geared to support, anti-inf or running around committing war crimes.on light vehicles.
Our Clan's bug mech is different than yours, puny freebirth! It's very impressive, and well designed, emphasizing the light mech type's strengths and leaning into them hard. I do like the "panzerblitz" operating style of it running forwards with a point of elementals clinging to its high-mounted arms. A lot of Clanner players seem to have overlooked this TT master stroke in favor of big loadouts. I'm curious why there are no "B" and "C" types, as the Clan readouts show them nearly always proceeding through the alphabet for recognized variants.
There are B and C types, but there are 16 variants of the Fire Moth, I only covered a handful.
@@BigRed40TECH Sixteen detailed variants, eh? I do believe that's a record for anu mech design. I'm sure you picked the most common variants that see the most use because of their roles.
@@observationsfromthebunker9639 Viper has 17. lol
Kinda surprised no one thought to add any ballistics on the Battlemech (RAC-5, AC2/5, AC2/5BF), I can only see how fast the mech would shred armor for another to finish off.
Kinda lacks the tonnage to do it.
Clan lasers and missiles are just too good. Autocannons are just disappointing by comparison
Big autocannons can deliver, especially in later eras. But smaller autocannons, outside of RAC's and Light-AC's, really struggle.
My only gripe with this thing is if the elementals are magnetically locking themselves onto the arms, why not just replace the hand actuators with more platform for them to do this or just take them off so that you don't have a bunch of expensive parts that need replacement from more then 50% of angles of fire.
Because I will not accept the fact that that thing is somehow able to punch anything or use them more then a motorized kick stand for getting up
Edit: I just remembered that in order to properly use hand actuators it requires a certain set of genes (I could be wholly wrong on this but I remember hearing that about BattleTech mechs) so I guess it could be a way for clan mech pilots to arrogantly flaunt their "superior genetic makeup"
Hand actuators are for Elemental fast-ball specials. YEET!!!
@@GhostBear3067 ... I want rules for this now
@@robrib2682 probably would have to make house rules for it, like allowing the flamer to be removed from an Adder/Puma.
Ah yes the battle armor taxi
They shoud call it the battle taxi