You could have gotten a 3rd town by turn 6. By the end of turn 5 make sure that you have one dig, 2 shipping range, and at least 7 workers and 11 gold for 3 trading posts and a dwelling available for turn 6. On turn 6 use the digging bonuses from cults on the red hex above the witch sanctuary, and you just need one more dig for the black hex below it. You can then build 3 trading posts for 2/3 each by the witches and a dwelling on the other brown hex. Anyways, I love your videos and hope you start making them again!
At 44:02 it looks like you have completed three cult tracks off of only two cities. According to my understanding of the rules, this should not be possible. Am I misunderstanding the rules? You completed water and earth off of the 2VP city tile (+2 on all cult tracks), maybe the code has a bug around it? Or are town tiles special wrt. occupying the '10' spot?
Hi Jonas. Apologies for the slow response to your comment. Your comments got held up for review for some reason, and I've only just found them. When I took the 2VP + 2 steps in each cult town tile, it also gave 2 keys rather than the usual one which is another benefit to that particular town tile. With the other town tile, I got the third key thus allowing me to complete 3 cults.
I thought of that a while after writing my comment. I play base game only, so I'm not used to thinking about the bonus features. Thanks for taking the time to reply :)
You could have gotten a 3rd town by turn 6. By the end of turn 5 make sure that you have one dig, 2 shipping range, and at least 7 workers and 11 gold for 3 trading posts and a dwelling available for turn 6. On turn 6 use the digging bonuses from cults on the red hex above the witch sanctuary, and you just need one more dig for the black hex below it. You can then build 3 trading posts for 2/3 each by the witches and a dwelling on the other brown hex.
Anyways, I love your videos and hope you start making them again!
At 44:02 it looks like you have completed three cult tracks off of only two cities. According to my understanding of the rules, this should not be possible. Am I misunderstanding the rules? You completed water and earth off of the 2VP city tile (+2 on all cult tracks), maybe the code has a bug around it? Or are town tiles special wrt. occupying the '10' spot?
Hi Jonas. Apologies for the slow response to your comment. Your comments got held up for review for some reason, and I've only just found them. When I took the 2VP + 2 steps in each cult town tile, it also gave 2 keys rather than the usual one which is another benefit to that particular town tile. With the other town tile, I got the third key thus allowing me to complete 3 cults.
I thought of that a while after writing my comment. I play base game only, so I'm not used to thinking about the bonus features. Thanks for taking the time to reply :)