Hey goldbug! Miss your vids. Scanned the comment section and noticed that someone else said this with your comment being that you weren't feeling like making vids lately. You know if that's the case you could just record the game naturally and upload it as is with no extra cuts. We here on YT have the luxury to fast forward any long moments so hopefully that would make your effort minimal. Or if you have the tech for streaming you could Twitch delay stream it so that we could join you next time and post react to your moves. Either of those should be quite low tier added effort if you were interested in trying to grow the channel some. Either way cheers for the previous content even if you aren't feeling like making more. Was enjoyable and enjoyed your attitude/personality.
Thank you for this channel: keep this channel alive! Just one personal remark: it only costs 24€ for a whole year membership on BGA, please support them...
Hello, I like your videos. They are pretty informative and improved our Terra Mystica skills. Are you planning to make more videos like these in the future? I would love to see more of your games. Best regards!
It's a lot of fun seeing you uploading content again =) Having a Terra Mystica channel that's about strategies and games rather than a bgg scoring is really nice and I hope you keep creating content =). Regarding the game, I might come off as bad mannered but I think that the dwarfs were simply bad. Allowing you the massive leech throught the game was a really bad call since feeding you power would directly harm them since they would feed a big competitor over the eastern continent. Plus that SH in round 3 was a really REALLY terrible play. It left them without a decent coin income (dwarfs get 3 coins for their first tp, after all) and with barely any workers. While I'm not a dwarfs expert by any means, I think that upgrading to SH is pretty rare in general since the workers are better invested in getting your economy going and the 1w discount per tunnel is offset simply by having a big enough worker income. Other than that, you played a terrific game. It was really awesome seeing how you adjusted your strategy to the lack of coins but still took the E2 tile with the sa rather than the F1. May I ask why? While having an extra worker and power really paid off, I was wondering why you didn't take a favor that directly improved your coin economy and instead opted for a favor that only provided 2 coins.
Great comment! In answer to your question about the favour tile, I didn't see the lack of coins to be so severe as to warrant taking Fire 1. I saw the Earth 2 favour tile as more valuable in this game, not only because of the cult bonus on that round, but also for the 1w + 1pw income, and the 2 steps up the earth cult which was the cult I thought I stood the most chance of winning in, so I was also thinking of end game scoring. When playing the darklings, I do sometimes take the Fire 1 favour tile especially when taking it before Earth 1 if I feel I can still get earth 1 after fire 1. Another factor with the darklings is I like to commit as few priests to the cults as possible so leaving more available for digging, that also points me in the direction of earth 2 and competing in the earth cult. In this game, I won the earth and water cult with only 2 priests, the fire cult would have taken more.
The first move the dwarves made in the game was bad imo. They should have upgraded their other dwelling. This gets them more leech and largely denies the very strong darklings critical early leech.
Hi, I'm new to Terra Mystica and I really enjoy your content. Just one question: at 41:45, why did you purposefully upgrade your settlements in tiles where the dwarves could leech off more power?
Nice question! At this stage of the game, the Dwarves had already passed out of the round with a total of 3 power income from their structures (SH 2 power income and TP 1 power income.) That would have resulted in them having 1 power in bowl 2 and 4 power in bowl 3 at the start of the next round after the income phase. Accepting more than 1 power would thus be a waste of VPs because they already have power income. My goal was to make them lose the maximum number of VPs should they have been inexperienced enough to accept all that power which in this case, they were. Cheers!
Enjoying the auction games, they add some interesting decisions. I wouldn't worry about people stream sniping. There are a lot of people who stream Agricola, even tournament games, and I haven't noticed any stream sniping really.
You say Water 1 gets taken fast in Mini expansion, why does it get taken faster in the mini expansion rather than fire and ice or this version? I play mini expansion with friends live, and I also play fire and ice on the Digidiced app with the same friends. But I don't notice Water 1 being that popular, usually Brown 1 and the resources (W2 or B2) is more popular.. Might be a more optimalized meta at your place. Again would love to add you to our games at the Digidiced app if you are up for it, MuninIroncliff at your service :D Great content once again, I'm happy you cover some Terracontent, it's not much content out there :( :( !
Hi! I have added a MuninIroncliff on the app, so you can just add me into a 4-player game. That would be great! As you say, the E1 favour tile is always the most popular between E1 and W1. I most often play Fire and Ice Ladder with the expansion scoring which provides an extra scoring option thus rewarding a larger economy, so giving a little less emphasis on the scoring favour tiles Earth 1, Water 1 and Air 1 although they are still very popular. When I returned to the base game recently to make some videos, it struck me how much more intense the competition was for Water 1 than in the Fire and Ice games. Earth 1 is more popular, however you said. I would suggest to you that perhaps you should look at Water 1 as well as Earth 1 and an economic favour (and maybe even Air1) through the game, but not if I am an opponent - lol
The Dwarves had the opportunity to build that D with tunnelling. Keeping it open just for 2 extra vps on turn 6 is fairly risky. Anyway, the extra cube income may well have helped them build an extra D later in the game. You definitely played well, appreciating that coins were in short supply and adjusted your strategy accordingly.
He should have taken it. I really had to get my priests back into the supply, so I could pass and get the scoring bonus. Sometimes players on BGA get pretty upset by this kind of move. It's frustrating when playing a long game. He then destroyed his own game completely trying to block me. As you mentioned, he left it free and that was too risky.
And as you mentioned, you should definetly start streaming here on youtube. Would be cool :D You can have a slight delay if you worry about them hearing your comments live. would be cool if you livestreamed though! :D
at 49:15 you took Water 3, after placing a Temple, and unlocked spot 10 on the Water cult BUT your second town only has 3 buildings and power 6... what am I missing here? where is your second town?
I only had one town as you say, but I had 2 town keys after taking TW6 (2 cult steps + 2VP + 2 keys) which came with the mini expansion. As it turned out, it was worth taking because otherwise the mermaids would probably have taken that water cult. I was unsure whether I'd get the best use of that particular town tile before that.
@@onlytm981 thanks makes sense! What does expansion rules do you play with? I noted that the Fire/Ice factions are missing from the draft. Xpac passing rules + bonus tiles + town tiles + end-game scoring?
Are you still creating new videos? I was wondering if you had any thoughts regarding the balance of factions after employing either the Auction or the modified starting scores. Amongst better players, shouldn't the auction pretty much even out the win rate of all the factions and make them all viable?
I agree that the auction is the fairest way to choose factions amongst experienced players, and this does also allow weaker factions to become viable. To play effectively, you really need to map out the whole game during the auction to know the relative values of the factions involved. A big part of this is being able to anticipate the starting spots for the first two dwellings, what bonus card each faction will pick, which dwelling your opponents will upgrade first for leech considerations, who will get the double-dig power action, and who will get the earth 1 favour tiles. Not to mention hitting the round scoring tiles and territorial battles. If any of this goes awry, it's likely to throw off your valuations so making the auction a long and tense process where top players can often use a large part of their allotted time on each bid (on BGA.) I've been in auctions lasting for around 30 mins+ thus making the overall game time frankly a little long for me, hence the lack of videos recently although I do think the game is better this way.
@@onlytm981 Thanks for the quick reply! I agree about the time-consuming Auctions. I suppose the modified starting points is a happy medium here, but obviously isn't going to be quite as fair on certain setups. I've been trying to improve a lot lately and a big part of that process has been faction selection. As a beginner, I was unintentionally avoiding factions I didn't understand too well. I'm doing better now that I'm picking the darklings, cultists, and engineers more (in addition to improving in many other ways.) Now that I'm playing against (bga) Strong players though, no one plays with the base settings (rightfully so) and I'm wondering if I should be branching out with my faction choice more. If the setup looks good for it, there's no reason not to play as Fakirs, so long as I'm starting with ~15 more points then everyone, right? I feel like I've been too focused on the "good" factions when, with the proper point adjustment, the "bad" factions might be better choices. The snellman statistics do not involve any Auctions or modified points, right?
@@asdqwe123610 The trouble with the adjusted starting points is they don't level the faction for the given setup, they are averaged. You've probably experienced games in which the winner wins by a huge margin, much larger than the original points variation although I do prefer this way to everyone starting on 20VP. Choosing factions all depends on the game setup. There is a function on the snellman site which allows you to plug in the faction matchup and get a statistical average of final VPs based on previous snellman games (no modified points.) Of course this doesn't take the track into account, but it's useful. I've not found how to access this, so if you find it, I'd appreciate it if you'd post the link here. It's a fine idea to get good with the stronger factions, then learn other factions as you gain experience. You'll see games where Fakir's are actually strong. Landscapes help them, cluster scoring is good for them and no colour neighbours of course. An advantage of learning to play weaker factions well is that other players tend to avoid them, even the stronger ones sometimes allowing you to get them for a cheap price. The faction I have had the most success with is Acolytes, not that they are weak, just that fewer players knew how to play them, so left them for me. Another good one to learn is Shapeshifters. On BGA without the expansion, try Auren temple start expanding quickly with temp ship. Fakirs with landscape and best of all, Alchemists landscape or no. Essentially any faction can be strong in the right situation even with base game scoring. Also be a spectator of a few top games on BGA.
I still think you should go for a live stream. I doubt very much that players will stream snip. I mean the BGA community tends to be a decent one, but obviously it is always a risk and if someone is taking a move as you say it live it will probably make you worried. But probably the bigger reason is like in this game where you had the spectator commenting. I think the Dwarves only took that dig because he said you screwed them over so he tried to screw you over. It's much better to have those commentators in your stream then on the game board I would think. Alright comments about the game. You definitely got a discount on the darklings, but you still played it very well. Your opponents seemed to be unsure of there strategy and changed plans quite often. I know I sometimes get stuck in that cycle as well. But probably the thing that helped you the most was the Dwarves giving you that power round 1. Was shocked when they built the tp there instead of the middle. Nice job taking advantage of their play though for sure!
Totally right! It was the spectator who started all the fireworks by commenting that I had "obliterated the Dwarves' game." I think people would watch the stream and the game on BGA at the same time. I think getting that extra R1 power just increased the margin of victory in this one. I'd certainly have just kept bidding for those Darklings in the auction had I needed to.
Hey goldbug! Miss your vids. Scanned the comment section and noticed that someone else said this with your comment being that you weren't feeling like making vids lately.
You know if that's the case you could just record the game naturally and upload it as is with no extra cuts. We here on YT have the luxury to fast forward any long moments so hopefully that would make your effort minimal. Or if you have the tech for streaming you could Twitch delay stream it so that we could join you next time and post react to your moves. Either of those should be quite low tier added effort if you were interested in trying to grow the channel some.
Either way cheers for the previous content even if you aren't feeling like making more. Was enjoyable and enjoyed your attitude/personality.
Hi Paul! I really appreciate the comment - some useful ideas. Perhaps you could let me know your BGA username or some place I could contact you?
@@onlytm981 yeah sure. the BGA one is Tharnduil. feel free to send me a message there. Would be great to see your channel grow!
3:00 AM EST
Me: Yes. This is what I subscribed for.
It's nice to see you have your priorities right!
Thank you for this channel: keep this channel alive! Just one personal remark: it only costs 24€ for a whole year membership on BGA, please support them...
Been loving watching this videos as way to learn TM during lockdown - hope to see more games soon! :)
Hello i am your big fan, it is so long to see you
Thanks for the support!
Hello, I like your videos. They are pretty informative and improved our Terra Mystica skills. Are you planning to make more videos like these in the future? I would love to see more of your games.
Best regards!
Always fun to watch you work. Good game!
Thanks again!
It's a lot of fun seeing you uploading content again =)
Having a Terra Mystica channel that's about strategies and games rather than a bgg scoring is really nice and I hope you keep creating content =).
Regarding the game, I might come off as bad mannered but I think that the dwarfs were simply bad. Allowing you the massive leech throught the game was a really bad call since feeding you power would directly harm them since they would feed a big competitor over the eastern continent.
Plus that SH in round 3 was a really REALLY terrible play. It left them without a decent coin income (dwarfs get 3 coins for their first tp, after all) and with barely any workers.
While I'm not a dwarfs expert by any means, I think that upgrading to SH is pretty rare in general since the workers are better invested in getting your economy going and the 1w discount per tunnel is offset simply by having a big enough worker income.
Other than that, you played a terrific game. It was really awesome seeing how you adjusted your strategy to the lack of coins but still took the E2 tile with the sa rather than the F1.
May I ask why? While having an extra worker and power really paid off, I was wondering why you didn't take a favor that directly improved your coin economy and instead opted for a favor that only provided 2 coins.
Great comment! In answer to your question about the favour tile, I didn't see the lack of coins to be so severe as to warrant taking Fire 1. I saw the Earth 2 favour tile as more valuable in this game, not only because of the cult bonus on that round, but also for the 1w + 1pw income, and the 2 steps up the earth cult which was the cult I thought I stood the most chance of winning in, so I was also thinking of end game scoring. When playing the darklings, I do sometimes take the Fire 1 favour tile especially when taking it before Earth 1 if I feel I can still get earth 1 after fire 1. Another factor with the darklings is I like to commit as few priests to the cults as possible so leaving more available for digging, that also points me in the direction of earth 2 and competing in the earth cult. In this game, I won the earth and water cult with only 2 priests, the fire cult would have taken more.
The first move the dwarves made in the game was bad imo. They should have upgraded their other dwelling. This gets them more leech and largely denies the very strong darklings critical early leech.
Still waiting for more TM content :( Please I love these videos!
Hi, I'm new to Terra Mystica and I really enjoy your content. Just one question: at 41:45, why did you purposefully upgrade your settlements in tiles where the dwarves could leech off more power?
Nice question! At this stage of the game, the Dwarves had already passed out of the round with a total of 3 power income from their structures (SH 2 power income and TP 1 power income.) That would have resulted in them having 1 power in bowl 2 and 4 power in bowl 3 at the start of the next round after the income phase. Accepting more than 1 power would thus be a waste of VPs because they already have power income. My goal was to make them lose the maximum number of VPs should they have been inexperienced enough to accept all that power which in this case, they were. Cheers!
I see. Thank you!
Enjoying the auction games, they add some interesting decisions. I wouldn't worry about people stream sniping. There are a lot of people who stream Agricola, even tournament games, and I haven't noticed any stream sniping really.
You say Water 1 gets taken fast in Mini expansion, why does it get taken faster in the mini expansion rather than fire and ice or this version? I play mini expansion with friends live, and I also play fire and ice on the Digidiced app with the same friends. But I don't notice Water 1 being that popular, usually Brown 1 and the resources (W2 or B2) is more popular.. Might be a more optimalized meta at your place.
Again would love to add you to our games at the Digidiced app if you are up for it, MuninIroncliff at your service :D
Great content once again, I'm happy you cover some Terracontent, it's not much content out there :( :( !
Hi! I have added a MuninIroncliff on the app, so you can just add me into a 4-player game. That would be great!
As you say, the E1 favour tile is always the most popular between E1 and W1. I most often play Fire and Ice Ladder with the expansion scoring which provides an extra scoring option thus rewarding a larger economy, so giving a little less emphasis on the scoring favour tiles Earth 1, Water 1 and Air 1 although they are still very popular. When I returned to the base game recently to make some videos, it struck me how much more intense the competition was for Water 1 than in the Fire and Ice games. Earth 1 is more popular, however you said. I would suggest to you that perhaps you should look at Water 1 as well as Earth 1 and an economic favour (and maybe even Air1) through the game, but not if I am an opponent - lol
Where are you goldbug? No new videos :(
Still keeping up with the TM scene. Just not had the time, nor inclination to make a video recently.
@@onlytm981 maybe in futue some videos with new factions from fire&ice? would be happy to see some :) and learn strategy
The Dwarves had the opportunity to build that D with tunnelling. Keeping it open just for 2 extra vps on turn 6 is fairly risky. Anyway, the extra cube income may well have helped them build an extra D later in the game. You definitely played well, appreciating that coins were in short supply and adjusted your strategy accordingly.
He should have taken it. I really had to get my priests back into the supply, so I could pass and get the scoring bonus. Sometimes players on BGA get pretty upset by this kind of move. It's frustrating when playing a long game. He then destroyed his own game completely trying to block me. As you mentioned, he left it free and that was too risky.
@@onlytm981 That's simply part of the game: no mercy :) Losing makes you learn.
Of course. And it's only a game :)
And as you mentioned, you should definetly start streaming here on youtube. Would be cool :D You can have a slight delay if you worry about them hearing your comments live. would be cool if you livestreamed though! :D
Wow these videos are great! Any chance you have a channel for Gaia project? :)
at 49:15 you took Water 3, after placing a Temple, and unlocked spot 10 on the Water cult BUT your second town only has 3 buildings and power 6... what am I missing here? where is your second town?
I only had one town as you say, but I had 2 town keys after taking TW6 (2 cult steps + 2VP + 2 keys) which came with the mini expansion. As it turned out, it was worth taking because otherwise the mermaids would probably have taken that water cult. I was unsure whether I'd get the best use of that particular town tile before that.
@@onlytm981 thanks makes sense!
What does expansion rules do you play with? I noted that the Fire/Ice factions are missing from the draft.
Xpac passing rules + bonus tiles + town tiles + end-game scoring?
Hey i enjoy your videos.
How did you have two town keys without having two towns?
Are you still creating new videos? I was wondering if you had any thoughts regarding the balance of factions after employing either the Auction or the modified starting scores. Amongst better players, shouldn't the auction pretty much even out the win rate of all the factions and make them all viable?
I agree that the auction is the fairest way to choose factions amongst experienced players, and this does also allow weaker factions to become viable.
To play effectively, you really need to map out the whole game during the auction to know the relative values of the factions involved. A big part of this is being able to anticipate the starting spots for the first two dwellings, what bonus card each faction will pick, which dwelling your opponents will upgrade first for leech considerations, who will get the double-dig power action, and who will get the earth 1 favour tiles. Not to mention hitting the round scoring tiles and territorial battles.
If any of this goes awry, it's likely to throw off your valuations so making the auction a long and tense process where top players can often use a large part of their allotted time on each bid (on BGA.) I've been in auctions lasting for around 30 mins+ thus making the overall game time frankly a little long for me, hence the lack of videos recently although I do think the game is better this way.
@@onlytm981 Thanks for the quick reply! I agree about the time-consuming Auctions. I suppose the modified starting points is a happy medium here, but obviously isn't going to be quite as fair on certain setups.
I've been trying to improve a lot lately and a big part of that process has been faction selection. As a beginner, I was unintentionally avoiding factions I didn't understand too well. I'm doing better now that I'm picking the darklings, cultists, and engineers more (in addition to improving in many other ways.) Now that I'm playing against (bga) Strong players though, no one plays with the base settings (rightfully so) and I'm wondering if I should be branching out with my faction choice more. If the setup looks good for it, there's no reason not to play as Fakirs, so long as I'm starting with ~15 more points then everyone, right? I feel like I've been too focused on the "good" factions when, with the proper point adjustment, the "bad" factions might be better choices.
The snellman statistics do not involve any Auctions or modified points, right?
@@asdqwe123610 The trouble with the adjusted starting points is they don't level the faction for the given setup, they are averaged. You've probably experienced games in which the winner wins by a huge margin, much larger than the original points variation although I do prefer this way to everyone starting on 20VP.
Choosing factions all depends on the game setup. There is a function on the snellman site which allows you to plug in the faction matchup and get a statistical average of final VPs based on previous snellman games (no modified points.) Of course this doesn't take the track into account, but it's useful. I've not found how to access this, so if you find it, I'd appreciate it if you'd post the link here.
It's a fine idea to get good with the stronger factions, then learn other factions as you gain experience. You'll see games where Fakir's are actually strong. Landscapes help them, cluster scoring is good for them and no colour neighbours of course. An advantage of learning to play weaker factions well is that other players tend to avoid them, even the stronger ones sometimes allowing you to get them for a cheap price.
The faction I have had the most success with is Acolytes, not that they are weak, just that fewer players knew how to play them, so left them for me. Another good one to learn is Shapeshifters. On BGA without the expansion, try Auren temple start expanding quickly with temp ship. Fakirs with landscape and best of all, Alchemists landscape or no. Essentially any faction can be strong in the right situation even with base game scoring.
Also be a spectator of a few top games on BGA.
I still think you should go for a live stream. I doubt very much that players will stream snip. I mean the BGA community tends to be a decent one, but obviously it is always a risk and if someone is taking a move as you say it live it will probably make you worried. But probably the bigger reason is like in this game where you had the spectator commenting. I think the Dwarves only took that dig because he said you screwed them over so he tried to screw you over. It's much better to have those commentators in your stream then on the game board I would think.
Alright comments about the game. You definitely got a discount on the darklings, but you still played it very well. Your opponents seemed to be unsure of there strategy and changed plans quite often. I know I sometimes get stuck in that cycle as well. But probably the thing that helped you the most was the Dwarves giving you that power round 1. Was shocked when they built the tp there instead of the middle. Nice job taking advantage of their play though for sure!
Totally right! It was the spectator who started all the fireworks by commenting that I had "obliterated the Dwarves' game." I think people would watch the stream and the game on BGA at the same time.
I think getting that extra R1 power just increased the margin of victory in this one. I'd certainly have just kept bidding for those Darklings in the auction had I needed to.
I hope you make more videos. I really love them!
honestly u didnt even need to apologize. thats the game