“Aren’t you going to ask how we defeated entropy or how we payed for your massive hospital bill?” “No, I just want my sticky bomb, it should be in the box with all of my stuff, the one under the bed” “Oh yea, it’s right here, wait *oh fu-*” *boom*
I mean its entirely possible seeing as the games universe/world is more technologically more advanced than us despite being the game taking place in the 1968, that and theres a wizard who has a cursed talking book that cursed demoman eye, demoman is a time lord, dear god.
@@sweetricecakeman8582 And prehaps Soldier is a prophet of sorts, having known Demo the best out of all the mercs and claiming that we will live forever, which we will, as when we die, we are just reborn after the next "Big Bang" - the next batch of stickies going off.
Demoman's stickies surviving the detereoration of the universe only to explode, creating a second Big Bang and starting the universe anew, is honestly a perfect piece of TF2 lore.
And the new universe will be made in Demo's image. A world of Black Scottish Cyclops. Tf3's merc team are all like that except one fully flind asian guy. And with that the Team Fortress franchise develops cosmic lore to challenge Halo and Mass Effect.
if sticky bomb explosion timer is 10,790,282,427,655,000,000,000,000,000,000 years, then, if we multiply by 0.00000000371, your age is around 40,031,947,806,600,050,000,000 years. Not bad
@@jamivirtanen474 oh definitely but valve could lose their reputation if they ever release a half life 3 that isn't the greatest game ever made that's why they're cruising on the VR highway by creating the first good full length VR game
@@Fel1xF7W i would still love HL3 to be a good traditional mouse and keyboard FPS regardless, though it is true that they are tryng to probably revolutionize the VR market
It would make an interesting piece for a museum: a pc playing Tf2 with just a demoman and a sticky in front of him, with a card reading what is happening so everyone would understand. Just a sticky counting down to a period which is not even expected to exist.
Make it a demoman surrounded by stickies in a room with the Source dev textures, and you got yourself just the right amount of both pretentiousness and genius to last eternity.
the tldr is that: time in tf2 is just a constantly increasing number. so when a map starts, it begins infinitely counting upward from 0. the other issue is that the game does addition with this counting timer number to know when to do something. ie, you've just fired the airblast, so it says, only allow the player to fire another airblast after < current timer value > + < airblast cooldown time >. so the issue is that unless you fire your sticky on tick 0 as soon as the map loads, you are asking the computer to add the biggest number it can possibly hold with the current time, which if you're adding anything besides 0 pushes it over the maximum number the computer can hold, therefore it breaks.
@@shounic Looking at the number they set, that's definitely larger than the largest number you can fit into an unsigned 64 bit integer. A 128-bit integer could represent that, though why they would use a 128-bit integer for anything in-game is beyond me. Also, I highly doubt the code they originally wrote for the pipe launcher used 128-bit integers, so if they did use them, that would still have required a change; at which point, why not just re-write the code to use something like an `Optional` (they would have had to implement that, but it can be just a struct containing a boolean and an unsigned long)?
Meanwhile at the Restaurant the the End Of The Universe: Arthur Dent: "What are these strange spiked balls?" Ford Prefect: "Oh, don't touch those. They're going to go off any minute now." [sometime after the events of the last Hitchhiker's story, the gang returns to the Restaurant] Arthur Dent: "Huh. Those spiked balls are still sitting there. Well that was anticlimactic."
this isn't gold. it's not even platinum. it's something so valuable and rare, our mortal bodies haven't even seen it before. you are the god of comedy and all shall kneel before you
@@Spineblorg Earth would no longer exist. the sun would have expanded and swallowed the solar system, so the sticky would be floating randomly in space
so the best plan is to start camping the enemy spawn with stickies approx 10^31 years before the gates open, that way they'll detonate themselves without you needing to hit a button
What other people say to start a conversation with women: "Hey, my sister used to have a similar necklace, pretty cute" What i will do: "Did you know that a sticky bomb needs to be older than the universe to detonate by it's own?"
Aha! 69th liker! I liked you with a funny number. 69 is funny, because it's a type of sex! Guys, sex is funny. Like if you agree! Can this comment get to 69 likes? It's very funny, ha ha. It made me laugh 69 times! See you later. I like sex!
Honestly it would be a cool concept to have a stickybomb launcher that does explode after a few seconds, and sticks to players, but deals generally less damage, and does not allow for stickyjumping.
Your videos are so beautifully crafted and written. The style you edit in, simplicstic, but very descriptive, telling you everything you need to know in a small amount of text, easy on the eyes so it is fun to read. Your voice, so smooth and calming, explaining everything so perfectly that if you were my teacher I would get an A++. I absolutely love your videos and the way they are made. You are extremely talented and that's something you don't see often nowadays, especially from UA-camrs that aren't extremely big. I hope you will keep this work up, as it is astonishingly amazing. ❤️
hey, i don't have much to say but i wanted to tell you i really appreciate that you took the time to write something so nice and genuine. there are legitimately times where i'm a bit burnt out or a little demotivated by something and reading things like this always pick me up. have a good day! :)
Actually, the sticky bomb may never detonate anyway! Given the value you've supplied, I'm going to hazard a guess and say that the timer is represented using the IEEE 754 single-precision floating point format, as it is suspiciously close to the maximum value of that format. To keep things brief, when I write 'largest representable value', I mean the largest representable value of the aforementioned format. Subtracting one from the largest representable value yields the largest representable value. In fact, subtracting (16777215/8388608) * 2^102, which is approximately 1.04 * 10^31 (with unit seconds, approximately 2.3 * 10^13 times the age of the universe), from the largest representable value still yields the largest representable value unchanged. If the detonation timer is implemented using this format and represents the time in seconds left until detonation (with updates subtracting the time delta from this value), then unless someone has a mind-blowing frame skip, the timer will never change and thus the sticky will never detonate. Welcome to the tricky world of floating point arithmetic, where commutativity and associativity go out the door entirely!
That's actually pretty clever. Since ingame tick timer (time is int) and the explode timer are different data types (there's no way anything but floating point could store that number, and they set it to float max), they can never be compatible and match up, making the bomb last forever. I wonder who came up with this, but knowing Volvo they probably just stuck the largest number in there.
1:06 imagine a sticky that actually sticks on to enemy players Edit:Now that I think about it people can exploit it by having one friend on the other team and run into spawn full of stickies
so over in Monday Night Combat, a game similar to tf2 (class based shooter), but also a Moba, there was a character who had a sticky grenade he could throw out, detonate, and it stuck to enemy players. EvilDaedalus, who you probably know from the TF2 Mass AI video from back in the day, did a whole video of him and a friend on the enemy team bein shitheads. ua-cam.com/video/SdwD2VSx3M8/v-deo.html imagine this video with 8 stickies, a demoman on one team, and a scout on the other.
The Stickierbomb Launcher (+) Can stick onto enemies (+) Cannot be airblasted or moved around by other explosives (+) 20% projectile speed (-) 25% higher self-damage (-) 20% reload speed
You're the first UA-camr I've seen that I love the thumbnails almost as much as the actual video (which I greatly enjoy, you make great stuff, keep it up)
Just imagine that every time a sticky is shot, the game has to start a 10 nonillion-year timer. This is for every sticky the moment it gets shot; they all have an individual timer. That's wild.
I cant help but think about some superior future human race having a cooldown new-year like till the sticky bomb blows up without any changes to the ingame speed or anything like that just watching the sticky bomb explode at the 0 cd mark lol
TF2 10 nonillion years un the future ... Spy: Welcome everyone! We've reunited to watch a unique moment of the history of the universe, a sticky self detonating! So, what are we waiting for? START the countdown! Anouncer: 5, 4, 3, 2,1... Sticky: * pwosh * Everyone: **goes absolutelly nuts**
Someone explained they used some floating point number format and that number was one below the limit, and apparently that number will never actually count down
TF2 dev: Hey I'm having trouble making sticky bombs not explode. If you want, I can rewrite the code for it. Gaben: nah, that'll eat too much time. Just make the time impossibly long. -later- Shounic: YOUR STICKIES WONT EXPLODE UNTIL THE FUCKING UNIVERSE ENDS
Hell yeah, I'm getting smarter. I predicted the reason being that they re-used the code of the grenade launcher and just made the timer really big to save some time with coding. edit : oh god I didn't think it would be that long jesus edit 2: wow, the future looks awesome
fun fact: valve themselfs are waiting until the sticky bomb timer finally hits 340,282,346,638,528,86000000000000000000000/340,282,346,638,528,86000000000000000000000 seconds until they release Team Fortress 3
That'd be an interesting Sticky Bomb Launcher if the Stickies exploded on their own, perhaps the Quickie Bomb Launcher could have this sort of feature.
"sir, you've been in a coma for 10,790,282,427,655,000,000,000,000,000,000 years"
"oh boy, I can't wait to say hello to my favorite sticky bomb!"
The cost lf light facture and fact you gotta be in a private server with no timelimit is hilarious.
NOOOOO
Earth died
I got some bad news for you
“Aren’t you going to ask how we defeated entropy or how we payed for your massive hospital bill?”
“No, I just want my sticky bomb, it should be in the box with all of my stuff, the one under the bed”
“Oh yea, it’s right here, wait *oh fu-*”
*boom*
"Usually, I don't mind waiting a few nonillion years"
-TF2 players waiting for a major update
nonillion*
@@mrmarioscatman Corrected, thx
yes
@ExDeeXD Music no
True
So what you're saying is that the demoman is older than time and caused the big bang so he could finally get a drink.
I mean its entirely possible seeing as the games universe/world is more technologically more advanced than us despite being the game taking place in the 1968, that and theres a wizard who has a cursed talking book that cursed demoman eye, demoman is a time lord, dear god.
BlazingShadowSword Duh. Why do you think some nebulas are made up of alcohol?
The big bang was actually his stickies going off on their own
@@wolfcl0ck then they start a endless loop, and we get to live, and live, and live,
@@sweetricecakeman8582 And prehaps Soldier is a prophet of sorts, having known Demo the best out of all the mercs and claiming that we will live forever, which we will, as when we die, we are just reborn after the next "Big Bang" - the next batch of stickies going off.
Demoman's stickies surviving the detereoration of the universe only to explode, creating a second Big Bang and starting the universe anew, is honestly a perfect piece of TF2 lore.
God is just a Black Scottish Cyclops with military grade explosives
@@pqbdwmnu SCOTLAND *FOREVER*
and that going on in an eternal loop
Quit spoiling comics that haven't been written yet!
And the new universe will be made in Demo's image. A world of Black Scottish Cyclops. Tf3's merc team are all like that except one fully flind asian guy. And with that the Team Fortress franchise develops cosmic lore to challenge Halo and Mass Effect.
Why does this knowledge make me awkwardly feel sad and anxious when I place stickies now.
Cuz whenever you thimk about the future like end of the umiverse, you are tdead for infinite of years and the oonly thing tou see is pure darkness
@@markrosales3792 its not see, you cant think nor feel, basically when you feeel asleep
Because now you know those simple little things that you're looking at could outlast pretty much everything existing in the universe.
true
@@ultra2187 huh, you're right
so the sticky will explode when tf2 gets an update? cool!
*proceeds to place lots of stickies on the ground*
Sweet
You'd have to put at least 50 stickies for them to detonate on tf2s next update
*There's no way they'll update the game that soon. Don't get your hopes up.*
sounds accurate.
"The universe is estimated to be 13 billion years old" is not something I expected to hear from a tf2 video
rigor mortis hey vsauce, michael here
It would be perfectly normal in a game theory video.
Also perfectly normal in a vsauce video about oranges
Big bang theory is dumb
Frick I just started a war
Yes when you shoot more than 8 duh
Scottish resistance?
More than 608 on x100 server with scottish resistance
this is good. i like this
*shounic deletes channel, goes off the grid, hides in a cave*
lmao
So basically you just have to wait the length of one 2fort match.
Yeah!
No, you have to wait a tenth of one 2fort match.
@@Pyrodiac a millionth of a 2fort Match.
@@TerriazeCAPCUTeditorbillionth
“How old are you?”
“Around 0.00000000000000000000000000000371 Stick Bomb Timers.”
@BradynLee09 and 5 irl
@@ProtoCJ LOL
@@ProtoCJ gottem
if sticky bomb explosion timer is 10,790,282,427,655,000,000,000,000,000,000 years, then, if we multiply by 0.00000000371, your age is around 40,031,947,806,600,050,000,000 years. Not bad
@@crookst_fan I guess I should add more zeroes
Maybe this is why Valve can't make trilogies. They're stuck with the binary datatype for titles and can't be bothered to fix it.
But you would think with this level of making coding fast they should be pumping out games left and right
@@jamivirtanen474 just because you can drive a car at 200MPH doesn't mean you should
@@Fel1xF7W but it would be cool woudnt it?
@@jamivirtanen474 oh definitely
but valve could lose their reputation if they ever release a half life 3 that isn't the greatest game ever made
that's why they're cruising on the VR highway by creating the first good full length VR game
@@Fel1xF7W i would still love HL3 to be a good traditional mouse and keyboard FPS regardless, though it is true that they are tryng to probably revolutionize the VR market
So by my calculations, you could witness the bombs self-detonate about 3 times over before the end of your average 2Fort match.
can confirm
idk why my casual 2fort is allmost never long
@@Cyan12332 ooh, that might be me
Only 3?expected more
*screeching over VC and chat* DONT CAP TRYHARD NOOB
Me just doing the literal objective:
Conclusion, the universe is a stickbomb.
DEEP LORE
Who will explode it monkas
valve predicted the end of the world date!
what if god right clicks
@@TheJoku1604 What if you want to live longer.
But God said,
"Ha ha, sticky goes brrrrrrrrrrrrr"
It would make an interesting piece for a museum: a pc playing Tf2 with just a demoman and a sticky in front of him, with a card reading what is happening so everyone would understand. Just a sticky counting down to a period which is not even expected to exist.
Make it a demoman surrounded by stickies in a room with the Source dev textures, and you got yourself just the right amount of both pretentiousness and genius to last eternity.
I would be one of the most well devised museum exhibits ever created.
Sounds very similar to the Tar Drop experiment lmao
Today we're going to learn how stickies detonate themselves, but first we have to talk about the heat death of the universe.
Heat stress
demo blj's rapidly
kurzgesagt moment.
@@derrickbiedermann9802lmaooo i love that jontron reference
Gaben's plan was much bigger than we ever imagined.
9 years of development.
I misread this as God's plan lol
Zac Howarth I mean, you’re not wrong there.
@@zachowarth6317 it is now... GOLD PAN.
Lol I LITERALLY just came back from the video
"it was time for the sticky trap to go. It had seen everything."
Adios
F
Literally
F
F
Obviously I predicted that Scouts movement nonillion's upon nonillion's of years ago. You guys just wouldn't understand.
Lol
predicted the path his distant descendants would move through the map
as the last star burns up
the star-anitizers ft.jerma
"hey everybody star here, and today we are going to watch the stickies explode"
the last star but not the last star_
Wait, if we can't make a variable to contain that level of time tracking, how was the time-to-detonate coded?
@Dumple 423 What do you mean by "it can just be set"?
the tldr is that: time in tf2 is just a constantly increasing number. so when a map starts, it begins infinitely counting upward from 0. the other issue is that the game does addition with this counting timer number to know when to do something. ie, you've just fired the airblast, so it says, only allow the player to fire another airblast after < current timer value > + < airblast cooldown time >. so the issue is that unless you fire your sticky on tick 0 as soon as the map loads, you are asking the computer to add the biggest number it can possibly hold with the current time, which if you're adding anything besides 0 pushes it over the maximum number the computer can hold, therefore it breaks.
Why aren't you making videos
Make moar videos pls
@@shounic Looking at the number they set, that's definitely larger than the largest number you can fit into an unsigned 64 bit integer. A 128-bit integer could represent that, though why they would use a 128-bit integer for anything in-game is beyond me. Also, I highly doubt the code they originally wrote for the pipe launcher used 128-bit integers, so if they did use them, that would still have required a change; at which point, why not just re-write the code to use something like an `Optional` (they would have had to implement that, but it can be just a struct containing a boolean and an unsigned long)?
Meanwhile at the Restaurant the the End Of The Universe:
Arthur Dent: "What are these strange spiked balls?"
Ford Prefect: "Oh, don't touch those. They're going to go off any minute now."
[sometime after the events of the last Hitchhiker's story, the gang returns to the Restaurant]
Arthur Dent: "Huh. Those spiked balls are still sitting there. Well that was anticlimactic."
The Restaurant at The End of The Universe chapter had some of the best subtle gags in that whole book. This would've fit right in.
I respect you. the hitchhiker's guide is my favorite piece of literature of all time.
I love this comment
@@capofantasma97 Why not?
@@capofantasma97 You know there is a sixth one, right? (Not Salmon of Doubt)
Mans really the Vsauce of TF2
*Manns
Sticky bombs don't explode until you right-click them... _or do they?_
@@AGrayPhantom
"Moon men by Jake Chudnow starts playing in the background."
hey, sorry it's been a bit since the last video! but hopefully the rest of the month should be smoother :)
Are the other grenade launchers also rehashed code?
can you tell kami he needs to do a better job on flank for the next cup
Your videos convert my pipe bomb's code into a sticky launcher's
Ok
thats ok bby ily
seriously tho seeing your video notification in my inbox provides dopamine
Shounic: "You'd need to deal with integer overflow"
Stryder7x: "First time?"
I love niche youtube jokes like this xD
now thats a name i havent heard in a while... i wonder how his channel is doing
damn... now im sad...
"What makes me a good demoman?"
*Makes the big bang and restarts the universe*
this isn't gold. it's not even platinum. it's something so valuable and rare, our mortal bodies haven't even seen it before. you are the god of comedy and all shall kneel before you
This would explain why some of my stickies magically go missing during a game of 2Fort.
@BradynLee09 I was making a joke about how 2Fort matches are often times unending.
@@robertcop9889 Been an a 2 hour 2fort match one time...
Let's just say uhm
Don't play 2fort before going to bed
@@thexylophone only two?
WH
@@thexylophone thats the exact reason why i love 2fort, it never ends so my potato of my PC never has to load a new map every 20 minutes
10 Nonmilion years later:
*_dink!_ *
"Couldn't see the bloody bomb?"
I mean by that time the bomb will be hidden by ground very very deep within
@@Spineblorg Earth would no longer exist. the sun would have expanded and swallowed the solar system, so the sticky would be floating randomly in space
@@yc.g6140 and explode
@@explosivecommando9100 and frag a random rocket jumping soldier
@@CottonBunn And everyone would start complaining about random critz again
so the best plan is to start camping the enemy spawn with stickies approx 10^31 years before the gates open, that way they'll detonate themselves without you needing to hit a button
Norp Imagine being a few seconds off
@@roytheidiot4844 it's roughly 3 x 10^38 years off lol
Would be great in arena, unless they activate a über just before leaving spawn and it was all for nothing.
@@resanpyrice9420 huehuehuehue you so funny
@@lm9029 Arena's already experienced its heat death, unfortunately
Community: "So, do sticky bombs eventually detonate themselves?"
Shounic: "Well yes, but actually no."
Someone: "So, will sticky bombs ever explode without the demo right clicking?"
Shounic: "Yesn't"
Sticky Bomb: *We are going to live forever!*
M2: i didnt say that!
the 9th sticky:
I'm sorry brother
Time: I did not say that! I only said you're gonna live longer than the light of the stars!
I teLepOrTed bReaD!!!1
*God, appears*: ..Hey was someone already here?
*Stickybomb*: Hello.
I readed the "hello" in a mine-turtle tone.
And suddenly your wholw comment became a adsfmovie sketch.
oh no
**CRITICAL HIT**
these are some big revelations, can't wait to see this knowledge being used in competitive
For that ctf_2fort must he addd to competitive
Oh yeah, the 10 nonillion year sticky trick will work wonders for the competitive meta.
“Okay... what number should I make the sticky bomb last for...” *slams face on numpad* “Perfect!”
"Maybe a bit more" **spams 0**
What other people say to start a conversation with women: "Hey, my sister used to have a similar necklace, pretty cute"
What i will do: "Did you know that a sticky bomb needs to be older than the universe to detonate by it's own?"
if she doesnt think your smart or if its a he Then theyre retarded and id rathwr wait the sticky timer times 100,000 for my next date
*Simply detonates the sticky*
"This is King Crimsom's ability."
Golden succ
@ً let other have fun and opinions , please
Kira Queen*
He's now so powerful he can skip 100000000000 seconds
I'm I the only one kinda scared of the stickies now. Every time I think about them my head hurts of thinking soo much about time
Aha! 69th liker! I liked you with a funny number. 69 is funny, because it's a type of sex! Guys, sex is funny. Like if you agree! Can this comment get to 69 likes? It's very funny, ha ha. It made me laugh 69 times! See you later. I like sex!
Inb4 this gets flagged for spam
Wait until I tell you about how long it takes to crack passwords...
CHECKMATE ATHEIST
GOD EXIST
Its the sticky bomb
Shit I lost
I've been pwned by stickie and logic.
**YOU HAVE SEEN IT, HAVEN'T YOU?**
@@JagEterCoola **THE POWER WITHIN EACH STICKYBOMB?**
“We could make a religion out if this”
Honestly it would be a cool concept to have a stickybomb launcher that does explode after a few seconds, and sticks to players, but deals generally less damage, and does not allow for stickyjumping.
So just a worse grenade launcher?
a grenade launcher where its unavoidable if you get hit
edit: or with a delayed explosion that can be timed for when they're closer, or something
Pre-rework quickiebomb launcher:
halo plasma nade launcher, got it
Your videos are so beautifully crafted and written. The style you edit in, simplicstic, but very descriptive, telling you everything you need to know in a small amount of text, easy on the eyes so it is fun to read. Your voice, so smooth and calming, explaining everything so perfectly that if you were my teacher I would get an A++. I absolutely love your videos and the way they are made. You are extremely talented and that's something you don't see often nowadays, especially from UA-camrs that aren't extremely big. I hope you will keep this work up, as it is astonishingly amazing. ❤️
hey, i don't have much to say but i wanted to tell you i really appreciate that you took the time to write something so nice and genuine. there are legitimately times where i'm a bit burnt out or a little demotivated by something and reading things like this always pick me up. have a good day! :)
@@shounic All good dude! People that deserve good stuff get good stuff :)
“Stickies will eventually detonate themselves”
“Alright so let’s talk about integer overflow”
2:25 Huh, after spending an hour on twitter I figured we were already in the degenerate era.
oh damn
Actually, the sticky bomb may never detonate anyway! Given the value you've supplied, I'm going to hazard a guess and say that the timer is represented using the IEEE 754 single-precision floating point format, as it is suspiciously close to the maximum value of that format. To keep things brief, when I write 'largest representable value', I mean the largest representable value of the aforementioned format.
Subtracting one from the largest representable value yields the largest representable value. In fact, subtracting (16777215/8388608) * 2^102, which is approximately 1.04 * 10^31 (with unit seconds, approximately 2.3 * 10^13 times the age of the universe), from the largest representable value still yields the largest representable value unchanged.
If the detonation timer is implemented using this format and represents the time in seconds left until detonation (with updates subtracting the time delta from this value), then unless someone has a mind-blowing frame skip, the timer will never change and thus the sticky will never detonate.
Welcome to the tricky world of floating point arithmetic, where commutativity and associativity go out the door entirely!
Too long didn’t read
the fuck
Samuel Skala I know
We will never reach the truth
they did the math
Now that you made this video you already know someone’s gonna keep their computer running for years while staring at a sticky
Imagine waiting all those years, and accidentally hitting your kill bind when there's 10 seconds left.
In thay time we should discover time travel!
"Stickies are forever... They are all I need to please me~"
-LazyPurple
Nice profile picture
Nice profile picture, I wonder which website mascot that is
Am I missing some context here?
I don’t remember him saying that but now I can imagine it and it makes me very uncomfortable
@@familiayoutuber4769 Your guess is as good as mine, I have no fucking memory of writing this and I do not know what it means.
this sticky trap is in an unacceptable condition, UNACCEPTABLE
Lemon grab scout after dying to a sticky trap for the 5th time.
No Lemongrab, you are *unacceptable.* ¯\_(ツ)_/¯
Queen elizabeth: i can wait
Therapist: Demoman with white bombs isn’t real and he can’t hurt you
Demoman with white bombs: 0:03
Queen elizabeth i've only seen sticky trap explode on their own only 10 time in my life
"So sticky bombs will explode eventually?"
Integer Overflow: "Well yes, but actually no"
That's actually pretty clever. Since ingame tick timer (time is int) and the explode timer are different data types (there's no way anything but floating point could store that number, and they set it to float max), they can never be compatible and match up, making the bomb last forever. I wonder who came up with this, but knowing Volvo they probably just stuck the largest number in there.
1:06 imagine a sticky that actually sticks on to enemy players
Edit:Now that I think about it people can exploit it by having one friend on the other team and run into spawn full of stickies
so over in Monday Night Combat, a game similar to tf2 (class based shooter), but also a Moba, there was a character who had a sticky grenade he could throw out, detonate, and it stuck to enemy players.
EvilDaedalus, who you probably know from the TF2 Mass AI video from back in the day, did a whole video of him and a friend on the enemy team bein shitheads.
ua-cam.com/video/SdwD2VSx3M8/v-deo.html
imagine this video with 8 stickies, a demoman on one team, and a scout on the other.
The Stickierbomb Launcher
(+) Can stick onto enemies
(+) Cannot be airblasted or moved around by other explosives
(+) 20% projectile speed
(-) 25% higher self-damage
(-) 20% reload speed
It will be OP
stick onto your own scuts, have him ubercharged, have him run into a group of enemys, kaboom, death
I remember in pvz garden warfare You can trow bombs to your teammates and make them explode
[cut to Valve HQ] Gabe when do we make another game?
Gaben: *_When that sticky explodes on its own_*
Love the use of the term "eventually" - definitely made it so I didn't expect the actual timer length :V
Thank you for that existential panic attack when you reminded me that one day everything we know will cease to exist
starting with you
Can you trade me that Panic Attack for a duped shovel?
I wouldn't know I hold down right mouse button
Same.
*goes under door*
The sticky trap that is 1.3b+ years old: im about to end this man whole career
the sticky goes off the same day as the heavy update will keep in mind
As always, INCREDIBLE presentation that you've done throughout the entire video, simply amazing.
You're the first UA-camr I've seen that I love the thumbnails almost as much as the actual video (which I greatly enjoy, you make great stuff, keep it up)
Real interesting stuff, mate! 🤘
queen elizabeth : finally a worthy oponent , our battle will be legendary .
@Lance Clemings lol big brain time
missed opportunity to make a vsauce reference
"Stickybombs, on the other hand, live forever... Or do they?"
Me and the boys waiting 10 nonillion years to watch the sticky explode:
4:36
GABEN: *inhales with disregard for TF2*
Glad to see they’re still playing T&2 1 nonillion years later.
Stickys blow up by themselves after a few secs
Sticky spammers: THIS IS HOW I WIN
Just imagine that every time a sticky is shot, the game has to start a 10 nonillion-year timer. This is for every sticky the moment it gets shot; they all have an individual timer. That's wild.
I wonder if they chose that specific number for a reason or if they just slapped a bunch of numbers together before holding down the zero key.
They probably just did reason 2
When yandare dev makes a major update, the sticky will detonate
0:29 correction: They puke a bunch of 'pellets' at you. Not bullets.
Wow literally just from the first 10 seconds I’m blown away by the editing, nice job
Can we just appreciate how great the editing and visual design are in this video?
3:46 "Usually? USUALLY????"
This man found the true release year for Half-life 3, and it was right below our noses the whole time. Incredible!
4:05 society really hasn't progressed much since 2007
?
@@twentyninedoesnotlastforev5455 4:05 society really hasn't progressed much since 2007.
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I genuine appreciate your content. It’s well thought out, shows your attention to detail, and how well you handle logic.
In short: MOAR
imagine you wait all this time and it detonates while you're in the bathroom
feels like i just witnessed a historical event
Content maker: just ask about literally everything
Would still be waiting for half life 3 when the sticky explodes automatically
many many seconds later in the universe...
"I am the spy-" *BOOM*
I cant help but think about some superior future human race having a cooldown new-year like till the sticky bomb blows up without any changes to the ingame speed or anything like that just watching the sticky bomb explode at the 0 cd mark lol
TF2 10 nonillion years un the future ...
Spy: Welcome everyone! We've reunited to watch a unique moment of the history of the universe, a sticky self detonating!
So, what are we waiting for? START the countdown!
Anouncer: 5, 4, 3, 2,1...
Sticky: * pwosh *
Everyone: **goes absolutelly nuts**
Me when someone asks me to guess how old their mom is:
Madman
I just can't believe people aren't talking about his editing more, its so fucking good holy fuck
Cause generic comments like that are dumb.
Its like me posting "good comment" om every single comment. Its dumb
I really like the visuals on this video, it’s quite clear and concise!
2nd big bang:happens
All of the sticky bombs left in the planet earth: finally its about to happen
Pretty long time for sticky to explode but I beg the question why did they put that seemingly random number of time instead of just holding the 9 key?
maybe its frames? so they put 99999999999999 frames or something
@@marshmellominiapple if it's frames it would be significantly shorter, maybe could fit in 24 hours
Someone explained they used some floating point number format and that number was one below the limit, and apparently that number will never actually count down
The real question is why didn’t they just set the timer to be exactly one unit about the limit
TF2 dev: Hey I'm having trouble making sticky bombs not explode. If you want, I can rewrite the code for it.
Gaben: nah, that'll eat too much time. Just make the time impossibly long.
-later-
Shounic: YOUR STICKIES WONT EXPLODE UNTIL THE FUCKING UNIVERSE ENDS
Hell yeah, I'm getting smarter. I predicted the reason being that they re-used the code of the grenade launcher and just made the timer really big to save some time with coding.
edit : oh god I didn't think it would be that long jesus
edit 2: wow, the future looks awesome
fun fact: valve themselfs are waiting until the sticky bomb timer finally hits 340,282,346,638,528,86000000000000000000000/340,282,346,638,528,86000000000000000000000 seconds until they release Team Fortress 3
I imagine that this is also due to the fact that the sticky launcher was originally just an alternate mode for the nade launcher.
Spoiler alert: All the lost stickies will makes the second Big Bang after the degenerate era
ahh yes new video
copy pasted comment goes here
139.99.106.108:26020
@@human6310 same
@@human6310 Did you just dox yourself haha
@@Freef_01 Its actually a link to me murdering lizard people dont tell anyone
@@human6310 what kinda of server is it? it just returns a empty request
That'd be an interesting Sticky Bomb Launcher if the Stickies exploded on their own, perhaps the Quickie Bomb Launcher could have this sort of feature.
0:24 “is forever is true”
Ahh something to look forward too after waiting for my cake to be done in paper mario