10 WORST Game Mechanics Ever Created

Поділитися
Вставка
  • Опубліковано 3 лют 2025

КОМЕНТАРІ •

  • @naplzt4k
    @naplzt4k Рік тому +4367

    "I bought a game...let me game" needs to be said about so many things in modern games

    • @Case_
      @Case_ Рік тому +229

      "Maybe I should try my Focus?" "My Focus can help here!" "I wonder if my Focus would show anything helpful?" "I should use my Focus." "Why don't I try my Focus here?"

    • @chexmixkitty
      @chexmixkitty Рік тому +118

      @@Case_ I hate it when games tell you the answer to puzzles like 10 seconds after you walk in to a room.

    • @Case_
      @Case_ Рік тому +68

      @@chexmixkitty Or when you simply walk around the room and loot stuff, and the game keeps annoying you as if you were stuck (and then at other times, you might actually be stuck, and the game is just silent). Both Horizon games were pretty annoying about it (hence my original comment) with Forbidden West being the worse of the two, but also Ragnarok or the Last of Us Part 1 (I never played the original, so I have no idea if it was also so eager to handhold you all the time).

    • @AjumSheiCaydaresh13579
      @AjumSheiCaydaresh13579 Рік тому +11

      ​@@Case_ Ah yes, *having ptsd again*

    • @redbot_
      @redbot_ Рік тому +74

      Buy battlepass, Buy multiplayer version otherwise no multiplayer for you, buy this bundle, buy that bundle, buy this dlc because base game is pretty much basic. Soooooo annoying

  • @見崎未咲
    @見崎未咲 Рік тому +1126

    The best flashlight implementation IMO is the original Left 4 Dead. The first game is overall happening in night time / dark environment (unlike the sequel where it's mostly in day time), so having a flashlight is a no-brainer, but Valve decided to attach the light to the guns, so during some animation when the gun isn't pointing forward (like reloading) you will lose the visual unless a teammate is lighting it up for you, which actually adds something to the gameplay rather than just annoyance.

    • @BrianWelch-ks9ms
      @BrianWelch-ks9ms Рік тому +88

      I agree. Also, you have the ability to toggle the light on and off when needed against some enemies, like witches. Having to manage its use makes it an integral part of the game you can't just forget about.

    • @kaiburns4257
      @kaiburns4257 Рік тому +37

      I also like it when enemy ai can detect you through your flashlight.

    • @CokeConnoisseur
      @CokeConnoisseur Рік тому +24

      Man left 4 dead was such a good game

    • @stibsofficial
      @stibsofficial Рік тому +3

      Literally had the same thought when watching that section. Such a great mechanic in a game full of them

    • @RagulViknesh
      @RagulViknesh Рік тому +1

      Speaking of flashlights, I think Alan Wake did something very creative with them.

  • @TinyWarriorAnimations
    @TinyWarriorAnimations Рік тому +336

    I may have missed it but a video on Mechanics that changed game genres would be cool.

    • @notproductiveproductions3504
      @notproductiveproductions3504 Рік тому +21

      Combos made fighting games fighting games

    • @Jessepigman69
      @Jessepigman69 Рік тому +30

      Auto save haha

    • @notproductiveproductions3504
      @notproductiveproductions3504 Рік тому +4

      @@Jessepigman69 which *GENRE* did it reinvent

    • @Jessepigman69
      @Jessepigman69 Рік тому +8

      @@notproductiveproductions3504 not gonna lie mate it changed my life. Often I lost hours of time because my mum unplugged the ps1 when I was young. Crash bandicoot, I was terrible at saving.

    • @Jessepigman69
      @Jessepigman69 Рік тому +6

      @@notproductiveproductions3504 *platformers

  • @tonyhutz
    @tonyhutz Рік тому +239

    The pressure sensitive buttons where nice for driving/racing games. You could actually control the amount of throttle and braking in some racing games of that generation.

    • @srdjanstevanovic4245
      @srdjanstevanovic4245 Рік тому +17

      Exactly, and take GTA San Andreas - on the PS2 you could cruise in a car, control the the throttle - now try that on a keayboard! Also I was delighted to uncover the benefits of the pressure buttons playing Gram Turismo 4. I love those, and no gameranx, those are not stupid. Jspanese developers may do things without a reason sometimes, just for fun, but they never implement an important feature that does damage to the player...

    • @keeganlafferty1395
      @keeganlafferty1395 11 місяців тому +3

      ​​@@srdjanstevanovic4245Gran Turismo 4 was a classic, had an awesome song for its opening, never skipped the intro because of it

    • @srdjanstevanovic4245
      @srdjanstevanovic4245 11 місяців тому +2

      @@keeganlafferty1395 agreed, the most epic and mesmerising slow motion intro. That opening symphonic music that turns into the fast racing segment with Van Halen playing in the background to top it all off. The absolute GOAT Gran Turismo game, just add these quality engine sounds finally available only in the the latest generation of GT, and perhaps add this GT7 style livery editor and parts customizations, and there you have it, the ultimate undisputable mother of all Gran Turismos :D With simple modern graphic and texture reskins applied to a hypothetical GT4 remaster, GT Sport and GT7 wouldn't even come close. Such a shame to have GT7 be so refined in the way of driving, sound and aesthetics, but having such awkward and hollow career/single player quality of life. Here's hoping they just make some miracles with a couple of capital updates, and we'll see.. but for now, Gran Turismo 4 is also my first and only love :D cheers!

    • @keeganlafferty1395
      @keeganlafferty1395 11 місяців тому +1

      @@srdjanstevanovic4245 can you even call Sport a true GT game?

    • @srdjanstevanovic4245
      @srdjanstevanovic4245 11 місяців тому +2

      @@keeganlafferty1395 exactly. And GT7 with its extremely underwhelming single player experience... if they don't put in a mass of effort to make the career more rich in future updates, then gt7 will end up as just a juicy upgrade to f...kin GT SPORT. I cannot keep grinding Sardegna a hundred times a week only so I would buy a 10 million credit legend car and for what??😒

  • @MukiMuki688
    @MukiMuki688 Рік тому +83

    The Worst Gameplay Mechanic in History? Microtransactions

  • @JBX07
    @JBX07 Рік тому +491

    I have a theory that Hitman Absolution wasn't originally planned to be a Hitman game. If you go all out guns blazing the game becomes incredibly fun. The shooting and cover mechanics in that game are top notch.

    • @roarshach13
      @roarshach13 Рік тому +55

      According to a UA-cam video I saw a while back it was originally not going to have assassinations at all until the fan base widely rejected that idea

    • @stageiiwappie950
      @stageiiwappie950 Рік тому +29

      it should never have gotten the hitman franchise title lol
      different character and title and it would be fine

    • @Jiub_SN
      @Jiub_SN Рік тому +16

      @@stageiiwappie950nah, I think the intent was to make a spin-off that they ended up just tying to the mainline. It has all of the bits you'd expect from a third person shooter done really well and the og hit man stuff kinda tacked on. I think the fans unintentionally made it bad, as they were the reason it ended up more in line with the originals. I'm like 98% sure it was just a TPS a before the fan backlash which resulted in it being a bad hit man game, but still a very fun TPS. When I played it that's how I played it and I loved it

    • @stageiiwappie950
      @stageiiwappie950 Рік тому +5

      @@Jiub_SN Yes i was one of them. At the time i thought whole franchise would be doomed. The reboot was so nice to see. I still have the opinion it should not have been part of hitman series, but a spinoff title with a different name at that time to make it clear, that would be ok like Agent47 absolution or something. I played also played since the original hitman 1 on PC

    • @fbgmduck
      @fbgmduck Рік тому +3

      facts. I played it this way and I truly enjoyed it

  • @Robert-zc5be
    @Robert-zc5be Рік тому +906

    I especially hate QTEs that happen in the middle of a boss fight. You e.g. drain the boss of half of their energy and then suddenly there is a QTE. If you fail, you die and have to repeat the whole fight from the beginning.

    • @Dominator9572
      @Dominator9572 Рік тому +83

      I hate the final boss fights That are ONLY QTE's. Let me defeat them down to the last sliver. The same way as I have been playing, in the last 40 hours of gameplay.

    • @FederalBureau_OfInvestigations
      @FederalBureau_OfInvestigations Рік тому +20

      This shit used to annoy me so bad playing otherwise great games. Gow Dante's inferno etc

    • @poyakhajei2585
      @poyakhajei2585 Рік тому +3

      you have to put that in thought that it's They! meant to this to you... the player...
      i suffered a lot because of this in my childhood

    • @MrQ12elve
      @MrQ12elve Рік тому +5

      @@FederalBureau_OfInvestigations yeah i hate QTE thank blardy god they took it out of the new GOW, like gimme a break, give me a breather, let me enjoy the cutscene hahaha

    • @drinkyourtea
      @drinkyourtea Рік тому +14

      @@MrQ12elve they also took it out of the RE4 remake made it 1000 times better.

  • @7StringBlazer
    @7StringBlazer Рік тому +71

    That sneeze mechanic is actually just harmless enough and sounds infrequent enough to be hilarious. Just explaining it to someone, "be careful, that guy might sneeze on you" is so absurd sounding that it wouldn't sound believable until it happens. Especially if the likelihood of being sneezed on is higher slightly if the NPC is wearing a certain color

  • @yessir650
    @yessir650 Рік тому +570

    I’m shocked that being forced to blink in alone in the dark (08) wasn’t included
    Someone really thought that having a dedicated blink button that needs to be pressed all the time would be a good idea
    Worse than that, they pitched it and enough people agreed for it to be put in it

    • @ericb3157
      @ericb3157 Рік тому +145

      oh, that reminds me of that crazy game "Manual Samuel."
      it not only had a Blink button, it had a BREATHE button that you had to press every few seconds!
      you could die from forgetting to breathe DURING A BATTLE!

    • @Dargonhuman
      @Dargonhuman Рік тому +79

      Didn't they do something similar in SCP Containment Breach? Though ... at least it made sense in that game since one of the first monsters you encounter can only move when you break eye contact, so it's core game mechanic was tied into strategic blinking.

    • @Flipitmixit
      @Flipitmixit Рік тому +5

      Yo what😂

    • @TheTigerfan99
      @TheTigerfan99 Рік тому +29

      @@ericb3157 My friends made me play that game and it was hilariously frustrating. By the time I got to the final boss I was getting so livid with it I just wanted it to be done haha.
      The devil with his skateboard 🤣

    • @dinosaurhotline
      @dinosaurhotline Рік тому +9

      I’m pretty sure that mechanic is only in the prologue though, to be fair. I could be wrong though

  • @silverfox2419
    @silverfox2419 Рік тому +211

    Losing from your main character dying was actually the most annoying mechanic in any game thus making 70% of games forcing you back into a defensive position.

    • @WaniFive
      @WaniFive Рік тому +2

      I like it 🤷

    • @jonathaningram8157
      @jonathaningram8157 Рік тому +1

      Never really bothered me, and I played a lot of JRPG.

    • @jammerthebaws4287
      @jammerthebaws4287 Рік тому +10

      the fact that baldurs gate 3 doesnt have it means I can actually have fun playing the glass cannon without worrying about the "if I die, I lose" because game over only happens when everyone's dead, not just you.

    • @gigafuq8751
      @gigafuq8751 10 місяців тому

      stresses me out in OSRS hahaha

    • @CojanDaniel
      @CojanDaniel 8 місяців тому +2

      also forces you to maximize your main character instead of a balanced team or focusing on the tank or damage dealer or something like that.

  • @ARIXANDRE
    @ARIXANDRE Рік тому +246

    Just being unable to pause in single player games annoys the heck outta me.

    • @snakefriesia6808
      @snakefriesia6808 Рік тому

      yeah it annoys me as well.. it's not a f*-ing online game stupid designers !

    • @reddickfloboy
      @reddickfloboy Рік тому +1

      Yeah.. that drives me crazy

    • @mattalan6618
      @mattalan6618 Рік тому +6

      @@reddickfloboy same. like what if you wanted to get food or use the bathroom?

    • @skinny_gamer
      @skinny_gamer Рік тому +30

      Fromsoftware games are the worst offender of this

    • @Ben-rz9cf
      @Ben-rz9cf Рік тому +6

      Especially in something like elden ring where if you die there are very real consequences that can absolutely fuck you over

  • @bill903
    @bill903 Рік тому +16

    I'm just here to say that the flashlight mecanic in Doom 3 was totally AWESOME. Not being able to actually see what was going on in front of you made the game a lot more scarier, sometimes you had to fire your gun to be able to see the enemies in the middle of darkness, firing at an enemy and at the same time using that light to look your surroundings and guess where the next enemy was going to strike from. I know this is not exactly what you look for in a Doom game, but it added a whole new survival-horror feeling to the game instead of it being just about action and gore.

    • @jonathaningram8157
      @jonathaningram8157 Рік тому +2

      I finished the game few months ago and you really feel that they designed some part of the game with that in mind. With a fixed flashlight there is literally no point.

    • @bill903
      @bill903 Рік тому

      @@jonathaningram8157 yep. the bfg edition adds a permanent flashlight that you can use while holding other guns, but it makes the game a whole lot easier and even boring in many parts

  • @iamskyfall
    @iamskyfall Рік тому +304

    I’d say a very reviled game mechanic is critical choices that can change the narrative or story that aren’t hinted at or are deliberately designed to make you choose the wrong option. One of the worst for this is Resident Evil Revelations 2 where they is nothing to indicate that you need to switch to Moira in Episode 3 to get the best ending. The game basically guides you into using Claire and automatically locking you into the bad ending.

    • @frankkennedy6388
      @frankkennedy6388 Рік тому +28

      Yeah that was a failure of game design.
      The stupid part is that both endings are the same, so why bother.

    • @MrEshah
      @MrEshah Рік тому +10

      It's not a failure in design. And ofcourse choices are going to have consequences, only a child would think otherwise. The whole point of games having multiple endings is to increase replayability. And more often than not when played again a player is likely to make a different choice from previous playthrough which leads to new discoveries. Wanting games to lead you from choice to choice by hand is just boring as it takes away said discovery element.

    • @luisfilipe2747
      @luisfilipe2747 Рік тому +44

      ​@@MrEshah cool, but how are you supposed to know WHAT is going to affect the game endings in any capacity? Are you supposed to just replay it doing random stuff and hope that it will change the ending? That's the point, that's why it's a game design flaw. Ppl don't usually have time to replay a game dozens of times trying random shit and hoping that will have any effect on the game outcome

    • @LeStacheman
      @LeStacheman Рік тому +38

      ​@@luisfilipe2747 Ignore them they are just saying stuff to be a contrarian. Any decent gamer knows and agrees with this it's not rocket science.

    • @iamskyfall
      @iamskyfall Рік тому +11

      @@luisfilipe2747 Yep, such is the failure of RE Revelations 2. There is nothing in the game telling you that switching to Moira or not affects the ending. So you can play through multiple times without realizing what you need to do to change the ending.

  • @loganmackay7150
    @loganmackay7150 Рік тому +19

    Remember Monster Rancher?? I think it was a ps1 or 2 game, and you'd collect little monsters and creatures using Album CD's from various artists! Super cool game mechanic that i honestly wish more game would incorporate. I remember my brother in law had a metallica CD and it gave him like a black dragon or something awesome

    • @TheGoldenDunsparce
      @TheGoldenDunsparce Рік тому +2

      Omfg I LOVED MH1 and 2! I'm so disappointed by the games afterward though. Graphics got better, but the pacing was so bad and all the charm from the previous games, doing side-jobs/training sessions and going on expeditions and missions, was lost...

  • @JudgeDrey
    @JudgeDrey Рік тому +75

    I remember the first time I encountered QTE's in SHENMUE on Dreamcast. I thought it was pretty cool at the time because some of them just changed the story line if I remember correctly. Some were more dangerous than others , but I think that game made it work pretty well. DAMN I loved that game so much! And the fact that I never got around to playing the sequels really bugs me.

    • @murray821
      @murray821 Рік тому +6

      Having moments to decide how the story would progress is ok, but those qte that is required to survive with a stupid illogical button press is annoying. If I can disable it or set to auto complete, I will

    • @JudgeDrey
      @JudgeDrey Рік тому +3

      @@murray821 For sure. ✌

    • @benhaney9629
      @benhaney9629 Рік тому +2

      Lol. I remember my friend had a QTE anime game for some obscure system in the mid 90s (remember those?) and I thought it was the coolest thing ever. Like the graphics were SO amazing. Lol. But then it wasn’t really a game at all.

    • @YTAG33
      @YTAG33 Рік тому +2

      @@murray821 Yes, that is the real problem. Having multiple choices to where the story is actually affected is fine. Everyone just associates QTE to being a pass/fail challenge. This is so frustrating by the developers who implement this so badly, even in big games. I want to make interesting choices. I dont want a test of how well I know the game control buttons.

    • @devinpol4258
      @devinpol4258 Рік тому

      Shenmue was really badass and I played it a ton. Going to work on the docks, catching the bus (literally!), and those were definitely plot affecting QTE’s that I’ve yet to see done in modern games.

  • @joshw9424
    @joshw9424 Рік тому +39

    Re #9: I recently played Detroit Become Human (awesome game!) which has some intense QTEs, but I was pleased to see they allow for some failures (and you can also reduce the QTE difficulty in the menu) so I thought they were pretty well implemented in the context of the game. Have not played Heavy Rain, though.. might check it out since I enjoyed Detroit so much.

    • @jdogg448
      @jdogg448 Рік тому +2

      I played that game recently and loved it.

    • @kels776
      @kels776 Рік тому +1

      If you enjoyed Detroit Become Human (ME TOO) and if you can look past the pretty terrible voice acting in Heavy Rain, it’ll be enjoyable for you. I really liked Heavy Rain and I found that’s somewhat of an unpopular opinion lol

    • @andrewholton8155
      @andrewholton8155 Рік тому

      What's the music in the background of number 9

    • @johnymovie3460
      @johnymovie3460 11 місяців тому

      whats the game from the tumbnail?

    • @vincent_4712
      @vincent_4712 11 місяців тому

      ​@@johnymovie3460 I think it may be Beyond: Two Souls (similar to Detroit: Become Human, by same group)

  • @zombieslayamr
    @zombieslayamr Рік тому +37

    For the GTA 5 stuff, playing with the dog through the app isn’t required for 100%, you just have to use the tennis ball that gets added to your weapon wheel and throw it and let chop fetch it to get that task done

    • @mattalan6618
      @mattalan6618 Рік тому +1

      i remember throwing the ball into on coming traffic and Chop for some reason didnt get hit by a car

    • @ChewbyDoo
      @ChewbyDoo Рік тому +3

      However on the ps5 you can’t take chop on a “walk” to play fetch preventing 100%

    • @mattalan6618
      @mattalan6618 Рік тому

      @@ChewbyDoo u cant? like at all?

    • @ChewbyDoo
      @ChewbyDoo Рік тому

      @@mattalan6618 no currently glitched for almost every ps5

    • @Jabholt013
      @Jabholt013 Рік тому

      Good to know, thanks!

  • @V1DE0
    @V1DE0 Рік тому +66

    Similar to the low health sound, Dark Cloud (an OG favorite of mine) has a REALLY annoying sound whenever your weapon's durability is low. This is even worse IMO because your weapon cannot be repaired if you don't have the right item on hand. There are two other options. Let it break permanently BUT be forced to listen to it until you find an enemy to hit which can be quite a while since sometimes you need to backtrack through long dungeons. The other is to swap to another (probably weaker) weapon and slog through the rest of the dungeon.

    • @Konzertheld
      @Konzertheld Рік тому +7

      ugh I had forgotten about that but immediately remembered. Great game though.

    • @Sol-Orion
      @Sol-Orion Рік тому +7

      Also similar to the Legend of Zelda complaint, in the original Fable game the guildmaster would be in your ear saying, "YOUR HEALTH IS LOW" incessantly. God it was terrible.

  • @OldmanNix
    @OldmanNix Рік тому +86

    How the hell do you guys stay on point with THIS much content. It's beyond comprehension. Cool stuff ... DAILY! The sanity!

    • @ダニエル-x5d
      @ダニエル-x5d Рік тому +16

      I've always wondered how big gameranx's staff was. They always seemed like a smaller channel than some of the other bigger ones that put out way less content.

    • @OldmanNix
      @OldmanNix Рік тому +9

      @@ダニエル-x5d yup I feel the same. They feel like they're a team of maybe 3 or 4 people at the front, perhaps 2 or 3 editors and they all think of scripts and help the process of keeping it daily. Definitely not as big (and stale) as ign and the likes. Love these guys infinity more. In fact, they're the only ones I check. I had another channel, similar to this but I lost em. I'll edit it in if I think of their name.

    • @SuryaBudimansyah
      @SuryaBudimansyah Рік тому

      @@OldmanNix TripleJump ?

  • @MaddelynKayKay
    @MaddelynKayKay Рік тому +69

    I've always hated the knock back in old games like Castelvania. An enemy hits you, and you go flying back five feet (usually into a pit).

    • @muzakkiwangjoo93
      @muzakkiwangjoo93 Рік тому

      Mimecraft still does this tho😂

    • @D_YellowMadness
      @D_YellowMadness Рік тому +4

      I hate it primarily because whether or not you land in a pit & die instantly & whether or not a checkpoint is nearby when it happens are entirely up to luck. It's arbitrary & doesn't make me wanna try again. Get hit by the same enemy in the same way for the same reason a smaller amount of times but die because a pit was nearby this time. Dumb.

    • @friedpickle8332
      @friedpickle8332 Рік тому +1

      Ikr? Farming the Schmoo SOTN is a pain because you'll be doing great and f i n a l l y get the Crissaegrim and then BAM, the stupid scarecrow knocks you into the previous room before you can pick it up. 45 more minutes of farming, if you're lucky.

    • @Dealer500
      @Dealer500 Рік тому +2

      Or you get Knocked back and even when facing the pit when you get hit the character turns und gets sucked in to the damn pit.

    • @BloodSweatandFears
      @BloodSweatandFears Рік тому

      ALWAYS into a pit! 😂

  • @Honest_Grifter
    @Honest_Grifter Рік тому +136

    Not gonna lie... Doom 3's flashlight/gun dilemma was my favorite part about that game when I first played it... absolutely terrifying at times!!

    • @akaicedtea6236
      @akaicedtea6236 Рік тому +6

      Doom 3 has aged well imo. I replayed it after Scorn and enjoyed it. I think maybe since we got a good doom reboot people can be kinder to doom 3 now. It was a big disappointment for a lot of people at the time.

    • @TehPwnographer
      @TehPwnographer Рік тому +17

      Came to the comments to say this! It was such a great mechanic, who gives a fuck if it doesn’t “make sense”, it’s a video game and it was a good mechanic in context of the gameplay.

    • @SellingSouls
      @SellingSouls Рік тому +5

      Still a very dumb choice. It's tedious too. Even fucking half life 1 (which is older) didn't make such a silly thing.

    • @johnciano3524
      @johnciano3524 Рік тому +6

      Totally agree the trade off between being able to see or shoot was a major part of game that's the point I loved it

    • @jarlwhiterun7478
      @jarlwhiterun7478 Рік тому +2

      Why would you lie? Do you default to lying?

  • @jwilariousda1st
    @jwilariousda1st Рік тому +11

    I personally loved the pressure sensitive button feature of Snake Eater.. that’s how I learned about my controller back in the good ol PS2 days lol

  • @arguekayes
    @arguekayes Рік тому +124

    Atomic Heart had some terrible QTEs specifically at the end of the game with the Twin fight. The button prompts only pop up on screen for half a second and when you die you can’t skip the cutscene at the beginning of the fight.

    • @Case_
      @Case_ Рік тому +33

      To be fair, Atomic Heart had some terrible...well, everything ;)

    • @Kreppi
      @Kreppi Рік тому +1

      I actualy didn't notice because I always was able to pull the QTEs off, still a bad mechanic though

    • @hoid9407
      @hoid9407 Рік тому +2

      Clicked on the video, already knew QTE would be in one of the top spots... AND top comment! Bam!

    • @Dragonfury3000_2
      @Dragonfury3000_2 Рік тому

      There's only like 2 cutscenes with QTEs in that

    • @Dragonfury3000_2
      @Dragonfury3000_2 Рік тому +4

      @@Case_ it's a decent game for me dunno what's the problem.

  • @Destriarch
    @Destriarch Рік тому +1

    'Tripping' was also a mechanic in a 1998 PC game, 'Die by the Sword', in which it was triggered occasionally when trying to run across certain areas, such as when there's rocks or a slightly raised dais on the floor. The interesting thing about DBTS, though, was that you could still technically fight while lying on the floor, or even when hanging upside down, it was just a lot more difficult. But if you think it's annoying to trip in a multiplayer brawler, imagine it in a game where moving the mouse directly controls your sword arm and a single blow can be lethal.
    On the other hand, DBTS is the only game in which you can remove an orc's head with a single uppercut, provided you get the positioning perfect.

  • @ZlothZloth
    @ZlothZloth Рік тому +243

    For the next 10, better include the Small Talk mechanic in Oblivion. Thank goodness you could abuse the spell crafting mechanic to work around it.

    • @leonidas14775
      @leonidas14775 Рік тому +18

      I didn't mind it too much, but it spinning wheel thing felt unnatural and immersion breaking. Biowere did it better for sure.

    • @sugreev2001
      @sugreev2001 Рік тому +9

      Fuck yeah! I hated that shit. It gets old quick, but then you realise there’s still hours and hours left of the game.

    • @xcrsn
      @xcrsn Рік тому +19

      Small talk is literally the easiest thing ever though? Like, it's so absurdly NOT hard that it's basically free max speech with most folks

    • @MyUsualComment
      @MyUsualComment Рік тому +15

      I actually love this mechanic.😅 To be fair, Oblivion is my favorite game, so I may be biased.

    • @tubensalat1453
      @tubensalat1453 Рік тому +1

      @@MyUsualComment In my first playthrough I hated and avoided it, in my second I embraced and cheesed it.

  • @eljay9253
    @eljay9253 Рік тому +23

    I did really like the OG flashlight in OG Doom3. For me it did add a lot to the horror element of the game, which the BFG edition totally misses.

    • @ericbilly
      @ericbilly Рік тому +6

      im with you on this, im a fan of Doom 3s flashlight implementation. they wouldnt have been the first game to put a flashlight on a gun, they knew what they were doing, but i guess i kind of understand why some people might not like it ( though i think theyre wrong lol)

    • @LyleEller-rr5wp
      @LyleEller-rr5wp Рік тому +3

      Yes I'm Not Alone 👍🤘✌️🤟

  • @33jamesds
    @33jamesds Рік тому +14

    The nice thing about the RE4 QTE's though is that they don't punish you for pressing the buttons at the wrong time. I literally mash all 4 options right before and during the moments where I know those QTEs are coming. It doesn't work that way for running away from the boulders and stuff, but on modern controllers, that part is much easier to do than it was on like PS2 controllers lol. So much more precision and responsiveness in modern controllers. I do remember how that boulders sometimes deterred me from replays though, as a child.

  • @thegamingchef3304
    @thegamingchef3304 Рік тому +25

    I don't remember having those issues on Metal gear. Pressure sensitive buttons are great for sports games, especially football. It helps you throw a bullet pass vs a Lob pass. Or let's you simply throw an under hand shovel pass to a close receiver. Pressure sensitive buttons are great for the football games.

    • @theEWDSDS
      @theEWDSDS Рік тому

      True, but most just do that automatically. Madden just depends on how long you hold it for, and shovels are automatic

  • @Sykell
    @Sykell Рік тому +22

    “I bought a game - let me game!” Falcon for President APR 2023

    • @gameranxTV
      @gameranxTV  Рік тому +6

      😅

    • @cutepotato_22
      @cutepotato_22 Рік тому +1

      Jan 2023? You mean April ?

    • @Sykell
      @Sykell Рік тому +1

      @@cutepotato_22 True. Why you shouldn’t UA-cam at 2AM. 😅

    • @cutepotato_22
      @cutepotato_22 Рік тому

      @@Sykell haha it's okay. It happens with me too lol.

  • @eyzmaster
    @eyzmaster Рік тому +8

    I never had much problem with Doom 3's flashlight, I like the feel of going back and forth between weapons and the flashlight. That's why I prefer going back to the original Doom 3 over the BFG edition (plus I think the new light mechanic doesn't work nor look as great as the original flashlight's, well, light..)

  • @cozymonk
    @cozymonk Рік тому +106

    In the absence of pressure-sensitive triggers, the pressure-sensitive face buttons really helped with racing games. Analogue triggers are better (and had already been done on the Dreamcast; Tokyo Extreme Racer is a blast), but I played a lot of Gran Turismo 4 and the face buttons felt fairly intuitive, enough that I felt I had some control over acceleration and braking besides on/off.

    • @JohnnyWednesday
      @JohnnyWednesday Рік тому +16

      it's not that the pressure sensitivity wasn't accurate - it's that there's no natural 'feel' for the point where aim becomes shoot

    • @MrEshah
      @MrEshah Рік тому +7

      I do remember playing mgs3 on ps2 quite a bit but I can't remember having any issues with it's control scheme. And the pressure sensitive buttons were pretty nice with gran turismo indeed. But I could see the buttons becoming a liability if the controller is worn out and not necessarily accurate anymore.

    • @leonidas14775
      @leonidas14775 Рік тому +5

      Pressure sensitive makes sense for movement speed, but not controlling 2 completely different actions.

    • @victorhategan8842
      @victorhategan8842 Рік тому +4

      Pressure sensitive buttons were awesome in gt 3,4 and tourist trophy. I play worse with triggers. And mgs2/3 were cool when using light press to threaten.

    • @franciscolopez1787
      @franciscolopez1787 Рік тому +2

      Thing is, implementing an entire mechanic for maybe one or two games is a waste. Simple fact.

  • @akuma9901
    @akuma9901 Рік тому +6

    I found MGS2 and 3 unplayable on the Xbox. The pressure sensitive buttons were a mechanic of the game on PlayStation that was completely missing from Xbox. Walking for example. Using the d pad to walk instead of slightly tilting the stick allowed “quieter” and more effective movement for sneaking up behind guards. If you slightly tilt the stick, they will hear you. Also the ability to aim without having to shoot or unequip the weapon so it didn’t fire was groundbreaking. It was a necessary mechanic in my opinion.

  • @AlexSanchezber
    @AlexSanchezber Рік тому +8

    I'm old and I never knew that they had pressure sensitive buttons back then. Wow. Learned something new here lol. Thanks Falcon.

  • @DarkoSk8er
    @DarkoSk8er Рік тому

    Loved this video. Hilarious 😂

  • @emwbjr
    @emwbjr Рік тому +45

    Once I understood the mechanic, I actually enjoyed the pressure sensitivity for the Metal Gear Solid games. It was actually one of the biggest issues I had with the Xbox version, because as far as I could tell it was a direct port which made it extremely difficult to hold people up, because you would always shoot them. It made it especially difficult to get dog tags and Metal Gear 2. However, as a counter point or maybe possible solution, I could see adding a potential remap if needed (maybe something similar to the accessibility options) or a calibration feature so people can set their personal pressure for a light and hard button pressing.
    Also, you want to know a rough game with button sensitivity, try playing Mad Maestro. That game was far more punishing as far as gameplay goes compared to Metal Gear in my opinion.

    • @iburnandfume
      @iburnandfume Рік тому +3

      Oh, sounds like an xbox thing. Played it on PS2 and had literally 0 problems with it and is also one of my fave mechanics. I can imagine xbox controllers at the time woulda struggled.

    • @SuperGaknar
      @SuperGaknar Рік тому +6

      he doesn't even describe the mechanic correctly. it's clear he doesn't know what he's talking about. you hold the button to aim, lightly release to put the gun away without shooting. it works just fine

    • @liquidoocelote
      @liquidoocelote Рік тому

      @@SuperGaknarthat just works fine w a PS2 controller, with anything else its literally unplayable. Glad they add L3 in HD version

  • @EAgamer97
    @EAgamer97 Рік тому +16

    Yakuza’s mechanic makes sense in the gameplay since each fight is basically the main character imagining the exciting fights so if he’s out cold he isn’t aware of what’s going on. Still annoying AF but I can appreciate the leap of logic.

    • @CojanDaniel
      @CojanDaniel 8 місяців тому

      the fights are real, he's imagining the enemies as RPG enemies...(not the weapon, the game type)

  • @_mickmccarthy
    @_mickmccarthy Рік тому +7

    Gotta love the "Press X to Jason" moments

  • @SilverSpectre266
    @SilverSpectre266 Рік тому +53

    What I hate about QTEs is that, I cant pay attention to whats happening on the screen during the events because Im constantly looking around for when the next popup will happen. That, or the QTE is a huge eyesore in the middle of the screen where the action is happening. It lets you act during the cinematic, but I cant actually see or pay attention to the cinematic at the same time.
    I never really had an issue with QTEs at first, but then it became a problem when games started using them ALL THE TIME. Before it was a niche and kinda cool little thing that felt like you were playing during the cutscene cause you were performing actions the game wanting during cinematics, but eventually it got too much. Like, I actually didnt mind the QTEs in original God of War.

    • @skaruts
      @skaruts Рік тому +1

      Exactly. I played through Fahrenheit, and that was my biggest problem with it. Couldn't really focus on the action many times. That was the first and last game I played of that genre, and I don't welcome QTEs in any game since then. Also because it's just not a fun mechanic.

  • @NGMonocrom
    @NGMonocrom Рік тому +6

    *DOOM 3*
    When this game was originally released, another game called *OBSCURE* was released at the same time. In that Survival Horror, your characters had the ability to tape flashlights to their guns. And oh yes, did game journalists have a field day mentioning that fact whenever talking about DOOM 3.

  • @larsondavis8155
    @larsondavis8155 Рік тому

    Love your dialogue. Hilarious and on-point

  • @georgelooney8949
    @georgelooney8949 Рік тому +18

    I bought a game, let me game. Truer words were never spoken. Applies in so many ways.

  • @IamKnucks
    @IamKnucks Рік тому +7

    Videos like this make me think that everyone cares a lot more than I do about things. I just pretty much enjoy things for what they are. That being said, I agree with most of the points. Although QTEs have never bothered me like they bother others.

    • @DillyBar_666
      @DillyBar_666 Рік тому +2

      Preach brother. I kind of like QTEs. I’ve definitely seen some very unnecessary ones in the last gen but when they were rare I thought they were a blast.

    • @JamaalDaGreatest
      @JamaalDaGreatest Рік тому

      Have you played Bayonetta 1???

    • @wgnd1614
      @wgnd1614 Рік тому

      people like you are annoying with all due respect, if you agree with the list than these things annoys you too so i really don't see the point of commenting this, this whole ''i enjoy things for what they are'' i just think it doesn't fit in this situation

    • @0TheJigsawKiller0
      @0TheJigsawKiller0 Рік тому

      damn i didn't know you were chill like that

  • @cataorshane
    @cataorshane Рік тому +17

    Time based missions. Things I need to accomplish within a certain time limit or stuff only available at a certain time in a game and the game doesn't inform me accordingly.

    • @snakefriesia6808
      @snakefriesia6808 Рік тому +1

      GTA anyone ??

    • @CojanDaniel
      @CojanDaniel 8 місяців тому +1

      as in chasing missions where you could be close to the enemy but eventually they still escape?

  • @RICHMINDSET_YTUBE
    @RICHMINDSET_YTUBE Рік тому

    Nice.......video keep it up bro..and i really like the mod

  • @darthmaul8278
    @darthmaul8278 Рік тому +4

    I love the soul memory in DS2 because getting 1 million opens the path to Drangleic without fighting Feja because I’m scared of spiders and I don’t play multiplayer

  • @azn1011
    @azn1011 Рік тому +4

    never had a problem with pressure sensitive buttons in metal gear. they're incredibly simple as you explained yourself; if you want to aim, you lightly press the button. if you want to fire, you press harder. not complicated. and if your fine motor skills are good enough to play video games to begin with, pressing a button lightly or harder shouldn't be difficult.
    in fact, i remember playing mgs2 on the ps2 and never had a problem with the pressure sensitive buttons. and i collected all the dog tags on every difficulty level (collecting dog dogs requires you to hold up guards by aiming your gun at them, i.e. lightly pressing the button)

  • @bullwinkle1446
    @bullwinkle1446 Рік тому +6

    Watched every vid for years now. So glad I found this channel back then 🤙

  • @sevenwordsmusic
    @sevenwordsmusic Рік тому +1

    The flashlight from Doom 3 was very cool, it was the vibe, demons lighted everything up~
    Strapping a dozen flashlights to a dozen weapons doesn't make more sense to me 🤷‍♀

  • @DrVenture45
    @DrVenture45 Рік тому +9

    I'm a long, long running gamer and honestly don't play as much short of playing on PC now and then (consoles...meh, it's been a while), but I never loose touch thanks to Falcon. Appreciate you, bro.

  • @SojiFro_0
    @SojiFro_0 Рік тому

    Whomever edits these videos is just great.

  • @Scorp721
    @Scorp721 Рік тому +17

    Man, the main character dying = game over is such a pain. I remember playing Persona 4 Golden and the Reaper could just focus down the MC and it'd be game over even though you still had 3 healthy party members. Especially with all the attacks in that game that had randomly distributed hits. Like a 10 hit attack but the hits are random. You get unlucky with the spread and instead of it being like 2-3-3-2 or something (10 hits for 4 party members) it'd be like 5-2-2-1 and MC is just toast.

    • @XENOS_Indie_Game_Dev
      @XENOS_Indie_Game_Dev Рік тому +6

      This concept is so funny, it's like once the MC is dead, the other party members go "oh, MC is dead, I guess we just walk away like nothing happened." lol

    • @ThundagaT2
      @ThundagaT2 Рік тому +4

      @@XENOS_Indie_Game_Dev Persona always has a specific reason as to why you get a game over when the MC falls. Humanity fails some kind of trial usually, and that causes the end of the world.

    • @CallMeAirChaps
      @CallMeAirChaps Рік тому +1

      In games like Persona and Yakuza 7, there's actually some game design logic to it. Usually, your MC is the strongest character on the team. Great stats, extremely versatile, has access to the most powerful abilities in the game. Most characters are only good at one or two things, but your MC is good at physical combat, magic, buffs, healing... They're somewhat balanced by the fact that you can't afford to be too hyper aggressive with them. Ichiban in Yakuza has access to buffs, healing, and even one that prevents the next would-be fatal blow on him later that combat, but you have to waste one of his valuable turns and wait to use the busted summons only he has access to. Same thing with Persona protags, they're capable of fusing the best personas in the game with no exploitable weaknesses, while the rest of your party has at least one each. That one fatal flaw keeps them a bit balanced

    • @zerpblerd5966
      @zerpblerd5966 Рік тому +1

      ?????
      that's why you save games
      if no save game, THAT is the poor design choice
      FFS

  • @timmytucman5114
    @timmytucman5114 Рік тому +3

    Also a bad mechanic is the rubber banding in certain NFS games that are just insane, probably in some other racegames aswell. I get why it excists, but sometimes it feels so wrong when your in the lead and then the car is held back and AI is right on your tail to overtake you.

  • @darknesswave100
    @darknesswave100 Рік тому +41

    The weapon for the flashlight thing kinda reminds me of how in bioshock 1 you had to either use a power or a weapon. So glad that 2 let you use both

    • @schwarzerritter5724
      @schwarzerritter5724 Рік тому +3

      It has been a while since I played it, but wasn't the weapon assigned to the left and a plasmid to the right mouse button and you could swap just by clicking the button?

  • @johnnyhun1
    @johnnyhun1 Рік тому +25

    Doom 3's flashlight mechanic was a really good idea, it added so much to the horror factor. It's like the OG Resident Evil 4 aiming where you had to stop if you wanted to shoot/aim, it was much more stressful but in a good way

    • @LyleEller-rr5wp
      @LyleEller-rr5wp Рік тому +2

      Right You Are.

    • @slavsit7600
      @slavsit7600 Рік тому

      sorry i dont playresident evil 4 but wdym when you had to stop if you wanted to shoot

    • @LyleEller-rr5wp
      @LyleEller-rr5wp Рік тому

      @@slavsit7600 Yes Re4 was Like That But If You Play The Wii Version It Was tolerable Somewhat.

    • @slavsit7600
      @slavsit7600 Рік тому +1

      @@LyleEller-rr5wp i see

    • @EverRusting
      @EverRusting Рік тому +1

      I was dumbfounded when I learned people complained about the flashlight because it adds to the atmosphere and boosts immersion for me

  • @Skateandcreate9
    @Skateandcreate9 Рік тому +4

    I loved Hitman Absolution.
    Was my first Hitman game.

    • @gameranxTV
      @gameranxTV  Рік тому +1

      👍🏼

    • @Skateandcreate9
      @Skateandcreate9 Рік тому

      @@gameranxTVafter watching I understand why it wasn’t long time fans favorite however 😂❤

  • @chrischris4181
    @chrischris4181 Рік тому +58

    blizzard did not shut the auction house down because it wasnt generating enough money. they shut it down because someone figured a way to spoof the server.

    • @marshc5197
      @marshc5197 Рік тому +1

      As a game dev I'll just tell u ur wrong

    • @DopaminedotSeek3rcolonthree
      @DopaminedotSeek3rcolonthree Рік тому +10

      @@marshc5197 Ok.
      Doesn't make you the ultimate authority, though. Unless you're the one that pulled the plug, lmao.

    • @murray821
      @murray821 Рік тому +1

      In a recent interview they didn’t wanted to go through with it, but they thought it would get backlash if they skip the rmah after advertising it.
      They regretted it ever since. I always knew it would screw up the item drop rate because of the ah. But nobody believed me.

    • @whitekong316
      @whitekong316 Рік тому +1

      They removed it cause it was shit and ruined the game. 😂

  • @FoulTarnished47
    @FoulTarnished47 Рік тому +4

    Was glad the low health noises got mentioned at the end. The whole video, all I could think was the Guildmaster telling me I had low health in the first Fable. I was honestly surprised it didn't go number 1.
    They even knew how annoying it was by eluding to it in a book in the 2nd game that said when the Heroes Guild was raided after the events of the first game, the Guildmaster was found with the words "your health is low" carved into his head! 😂

  • @Cimo8
    @Cimo8 Рік тому +48

    I love QTEs personally. Obviously it sucks to miss them but I feel like a badass when I don't.

    • @gameranxTV
      @gameranxTV  Рік тому +9

      👍🏼

    • @maskedbadass6802
      @maskedbadass6802 Рік тому +5

      I agree, but I guess maybe we are in the minority? For the people who hate them I just don't understand why they talk about them as if they were stuck at some part of a game for hours because of them. Unless I am remembering incorrectly most QTEs stay the same so even if you fail it you should know what to expect next time.

    • @emwbjr
      @emwbjr Рік тому +1

      Sometimes I personally like to fail to see what happens. Honestly one of my favorite experiences was during RE5 in co-op mode, since both players had their own QTE moments which made for some very entertaining gameplay.
      The only ones I don't like will probably have more to do with checkpoint systems than the event itself. Or if it's a finger breaking QTE, like rapid mashing (See Metal Gear Solid 1 and 2)

    • @Cimo8
      @Cimo8 Рік тому +2

      @@emwbjr Failing the QTEs in Spider-Man 3 was hilarious

    • @adamwest8711
      @adamwest8711 Рік тому +2

      I don’t super hate them but playing Until Dawn was a damn nightmare because you never knew when they’d suddenly kick in with no warning and messing it up would be a character killing moment, which isn’t something you could undo. It was just, ‘yep, that main character is now dead and your heretofore perfect play through is ruined’.

  • @kamikaze00007
    @kamikaze00007 Рік тому +15

    In VR, "very lightly" pressing the trigger buttons to close your fingers in games like Skyrim VR or Fallout 4 VR (modded), just so you can punch your enemies with a closed fist with the brawl mechanic. The problem is that it requires you to press so lightly it's like 1mm of a press. Anything past that and you end up accidentally equipping your sword or gun because the trigger press also serves as the Equip Weapon button. This means you almost always will end up shooting or slashing your target instead and turn friendly bar brawls (Skyrim) into actual murder.

  • @Shorty_Lickens
    @Shorty_Lickens Рік тому +1

    5:20 why are there no flashlights in Fallout?
    The VAST majority of people in the world do not have PipBoys. Wouldnt it make sense they'd carry flashlights around? or even attach them to their weapons?
    At least Fallout 4 had the good sense to introduce mining helmets, but they provide very weak protection in a world filled with heavy weapons and heavier monsters.

  • @obijuankenobi3814
    @obijuankenobi3814 Рік тому +45

    My top 3 for this are:
    1) Quick time events with inconsistent button presses
    2) Forced walking sections
    3) Unskippable cutscenes
    For the first one, RE4 had this problem in the original version. The 2 quicktime event button presses were either both triggers, or X + A on the xbox controller. But they weren't consistent for whatever action it was, it was randomized. RE4 remake fixed this by making it one button everytime, the B button, so it actually is more of a quick time REACTION to the player and not press random buttons and hope its the right ones.

    • @jasmii111
      @jasmii111 Рік тому +3

      try playing silent hill 2, 95% of the game IS the forced walking section but it's peak

    • @iclynnx
      @iclynnx Рік тому +6

      For cutscenes, I think they only need to be skip-able the second time. Would reduce the amount of people always skipping cutscenes and then being confused and calling the story "incoherent". Apparently that's a thing.

    • @DivaQuinzel
      @DivaQuinzel Рік тому +1

      Unskippable cutscenes are the worst.
      The first time I played Mass Effect 1 I had a really hard time with the boss fight and that fight had a long unskippable cutscene in the middle of the fight.

    • @MrX-X-X
      @MrX-X-X Рік тому

      Unpopular opinion maybe but I hate how every shooter now using aiming down the sights.
      I like the old shooter games where that stupid crap wasn't even a thing.

    • @NexusKin
      @NexusKin Рік тому

      So that's basically almost the entirety of "The Order 1886" in a nutshell.

  • @koza6371
    @koza6371 Рік тому +7

    I love the flashlight mechanic in Doom 3. It just makes you feel unsafe all the time, that's what a good horror game should do

  • @DisturbedbyDeth
    @DisturbedbyDeth Рік тому +17

    For QTEs, I always check the accessibility options first to check if there is option to auto-pass them - I just hate QTEs so much. A recent example with annoying ones is Callisto Protocol.

  • @gldni17
    @gldni17 Рік тому +4

    The most logical RPGs where the main character going down is a game over would be games from the mainline Shin Megami Tensei series. Nocturne in particular has a pretty solid logic, since you're kind of controlling a party of demons who genuinely do not care about you, so if you die, they'd probably just go "huh, guess that guy was too weak after all" and be on their marry way.

    • @infiniteraide1642
      @infiniteraide1642 Рік тому

      Thank God SMT IV removed this mechanic, it's so damn annoying especially for a game that punishing

    • @browncoatkevin
      @browncoatkevin Рік тому

      Persona 3 justified it strongly as well. If your life is keeping something in check and you die, it's released even if you're resurrected shortly.

    • @GooseGumlizzard
      @GooseGumlizzard Рік тому +1

      having it in Persona 5 is sooo stupid

  • @darklord884
    @darklord884 Рік тому +6

    Ah app integration. I do remember buying Secret Agenda for the amazing idea I thought was going to be lovely...until it started always crashing and refusing to work on my own phone.

  • @jsivonenVR
    @jsivonenVR 11 місяців тому

    The flashlight in Doom 3 for Oculus Quest VR is absolutely perfect game mechanic, as you have hand for weapon and another for flashlight 🤌🏻

  • @Mercnotforhire
    @Mercnotforhire Рік тому +8

    If y'all ever do a video on coolest mechanics, Lost Planet 3 had a system where your mech would play *your* music from your Windows Media Player library, and you could make playlists in WMP and your mech would automatically have it ingame, complete with integration with game world. Final boss fight in your mech? Let's play some Bangarang. Doing some node mining for credits? Sixteen Tons by Tennessee Ford. Wish more games had this system tbh

  • @AlmarWinfield
    @AlmarWinfield Рік тому

    15:31 the real money auction house was the best part of D3; which is why the playerbase dropped and never recovered once it was removed.

  • @nicholash.7656
    @nicholash.7656 Рік тому +4

    I only played MGS3 on console and found the pressure controls pretty sweet.

  • @yogi_jtl
    @yogi_jtl Рік тому

    Thanks for the list

  • @LprogressivesANDliberals
    @LprogressivesANDliberals Рік тому +7

    Ea launcher. 2k launcher. Epic games launcher. Etc can’t play mass effect legendary edition without dam ea play app

    • @ericb3157
      @ericb3157 Рік тому +1

      yep, the same goes for Star Wars Battlefront!

  • @the.martianrei3323
    @the.martianrei3323 Рік тому +1

    Gotta say, I never had any issues with the pressure sensitive buttons in metal gear. I really enjoyed it.

  • @ARIXANDRE
    @ARIXANDRE Рік тому +8

    Falcon reminds us of the hilarious "failed qte" in Heavy Rain just as much as he "loves" Dynasty Warriors 9. 😂😂😂

  • @ericdaniels5358
    @ericdaniels5358 Рік тому +2

    I love the QTE in RE4 I thought they were a mix of surprising and fun. It would suck to instantly die but I remember on my first play through when one happened and I lived! Surviving it made me feel like a gamer

  • @Machtyn
    @Machtyn Рік тому +4

    I could see the combo ending slam being useful. I know I'm about to crash and lose all combo points, so *slam*! But having it bound to the grind button is awful.

  • @AndyNocturne
    @AndyNocturne Рік тому

    I'd almost argue that the soul memory mechanic worked better than intended. Thinking about it from the FromSoft perspective of making a game way more BS than it ever needed to be, it almost seems like a mercy mechanic. Imagine this. You start up DS2, get to a decent point, get invaded by a complete veteran player who just botched their speedrun and wants to take out their frustration on noobs at the same soul memory. Perfect. That is Dark Souls in a nutshell. Alternatively tho, where my argument comes into play, you say that players who are likely new die a lot, gaining a much higher soul memory, which would boost them into a "higher" skill bracket. No no no. It's the much lower skill bracket when you think about it. Because they're gonna have a really high amount of souls in an earlier area. There's not gonna be anyone there at that level except for the other noobs who are also struggling in the same manner. Likewise, the ones who make it to the end with very few souls gathered are never going to get matchmade into the world of a noob, because they're gonna have so much more souls than them by that point. So I think it balanced perfectly.

  • @myBacau
    @myBacau Рік тому +9

    The auction house was way ahead of its time.
    I mean why pay a player a capped amount of money for an specific item instead of buying countless loot boxes from the developer and still not getting what you wanted.

  • @t-virusterrance4734
    @t-virusterrance4734 Рік тому +1

    Hello, Humans
    If you're mentally strong, being alone doesn't matter. There is a difference between, being alone and being lonely. Don't crave the presence of a human, be ok with your own company.
    TERRANCE OUT

  • @DamagedF0X
    @DamagedF0X Рік тому +4

    I never noticed the pressure sensitive control on mgs3. I guess I got used to them? I do remember the controls being very odd.
    Still probably on my top 10 of best games I've ever played.

    • @shhhvcnear
      @shhhvcnear Рік тому +3

      It was literally aim and shoot on the same button, I dont think you could play the game without not onnly being aware but utilizing it. Perhaps it has been a while?

    • @DamagedF0X
      @DamagedF0X Рік тому +1

      @@shhhvcnear Been a while? I played the game a year or so after it was released. Yeah, It's been a while. Wish I could forget it and it was for PC.. What an experience I would be...

  • @lizlazem2317
    @lizlazem2317 Рік тому +1

    The Mother 1 sneeze mechanic isn't random, it's set NPCs that will sneeze on you. One girl at the elementary school, and a number of people in Reindeer/Snowman, of which you're warned in advance of a cold outbreak in the area so you know to stock up on mouthwash before exploring. I thought it was a fun little mechanic since it was encountered pretty rarely.

  • @kidiotsstuff
    @kidiotsstuff Рік тому +3

    The reason the flashlight could not be combined with a gun was to make it scarier as it made you feel vulnerable when you wanted to see the environment

  • @Chudaaa
    @Chudaaa Рік тому

    The Heavy Rain bit is so true and I couldn't have described it better 😂

  • @Xandersama
    @Xandersama Рік тому +8

    To be fair, in Valkyria Chronicles there are instances when a character goes down they stay down. You even get to see their gravestone at the end of the game.

    • @Boundwithflame23
      @Boundwithflame23 Рік тому +1

      Ye. Well technically that only happens if an enemy unit reaches them before you can evacuate them. And it’s only a game over if Alicia or the Edelweiss/Welkin go down. Alicia and Welkin are the squad leaders after all so it makes sense. Fire Emblem’s defeat conditions have a similar principle but that series wasn’t even mentioned.

  • @123Ericardo
    @123Ericardo Рік тому +1

    This is just your opinion for number 5 with mgs. I loved it and wish there was more games with that mechanic.

  • @Yourname942
    @Yourname942 Рік тому +5

    Number 8 3:58 I liked the flashlight from Doom 3: Do you choose to see or do you choose to fight. It makes the game scary to me.

  • @captainbumout
    @captainbumout Рік тому +1

    360 version of mgs3 is so good. Click left stick to pull up your gun, no accidentally shooting.
    Also just click left stick to neck stab.

  • @e.b.farmer4
    @e.b.farmer4 Рік тому +7

    Any game with item durability is a dealbreaker for me. I ain’t repairing shit…

    • @StaredownGames
      @StaredownGames Рік тому +2

      It is silly, especially if it's a game where there are weapons just laying around.
      Why should I keep this one? Nah, son, momma didn't raise no fool.

    • @jeremydubois4639
      @jeremydubois4639 Рік тому +2

      Almost completely ruined Botw

    • @theoaremevano3227
      @theoaremevano3227 Рік тому

      @@jeremydubois4639 : I feel like its problem didn't stem solely from that mechanic, but from a number of other decisions piling on top of it. Dungeons and shrines had very few enemies in them. The enemies populating the overworld all respawn, even the minboss ones. The free, open-air traversal lets you easily bypass anything dangerous. Link has no permanent progression apart from the armor sets that each make use of a different collectible item, so once the upgrade is made -> enemy becomes irrelevant. The 'better' items enemies carried later on in the game were still weaker than the best ones you could find in certain places, so even if you found a high-tier enemy out in the field, they'd have a pretty 'meh' weapon.
      If durability alone was the problem, people would take issue with first person shooters, where each gun needs ammo, but those games are linear and the enemies you shoot are the main form of progression through each stage. Weapons are also more balanced, in that, sure there are heavy ones, but they have less ammo, and smaller arms are made to be pretty darn effective in their own way too.

  • @blueblade455
    @blueblade455 Рік тому +1

    So many mechanical faults in Battlefield 3 (especially the netcode) that it is long overdue for a remastered version.

  • @rayneozier
    @rayneozier Рік тому +13

    I always thought pressure sensitive face buttons was a good idea for sports games. It would be cool for controlling the speed or arch of a pass in a basketball or football game. I’m pretty sure one of the old 2K football games used to do that.

    • @verguco6051
      @verguco6051 Рік тому

      thats why, at least in fifa, when you shot there is a bar that say how strong the shot will be, just have to keep pressing the shot button if you want to send the ball to heaven

  • @NotTheWheel
    @NotTheWheel Рік тому +1

    I never had a problem with Snake Eater.
    It made me feel like a Snake... that sudden jolt of pressure when you strike.

  • @Kenjitheninja
    @Kenjitheninja Рік тому +6

    In relation to Number 9, also shoutout to Sonic Frontiers for not only completely changing game genre on the last boss, but also introducing a QTE that never appeared in the game before. When I lost the first time I couldn't believe I had to do the whole damn boss again.

    • @andrewholton8155
      @andrewholton8155 Рік тому

      Do you know the song playing in the background of number 9?

  • @HunterPhenomMakoy
    @HunterPhenomMakoy Рік тому +1

    What about games like Elden Ring where you cannot pause AT ALL. Like, I get all there stuff to make it hard, but I shouldn’t have to lose a boss fight because someone’s at the door or I got an important phone call.

  • @DIOhTheNobody
    @DIOhTheNobody Рік тому +12

    I hope there will be a video about 10 best mechanics

    • @gameranxTV
      @gameranxTV  Рік тому +6

      Yep

    • @jamesbondage808
      @jamesbondage808 Рік тому

      ​@@gameranxTV how about ten surprising mechanics. Aka a portal gun in an unexpected game 🤷

  • @Pallysilverstar
    @Pallysilverstar Рік тому +2

    I remember someone (probably multiple someones) broke the auction quickly because item find worked on those random vases and stuff so they would just farm an early area increasingbitem find as much as possible and getting endngame loot in the first dungeon.

  • @GameslordXY
    @GameslordXY Рік тому +5

    I GENUELY miss pressure sensitive controls.
    It made the games so much more enjoyable.
    And provides a MASSIVE amount of extra posibilities.
    Like having double amount of buttons,which could be EXTREMELY useful for for example MMOs.
    Or even for single player games.
    For light and heavy attacks.
    Now we are limited to 1 or 2 heavy attacks types.😭😤

  • @tdltuck
    @tdltuck 27 днів тому

    I loved the pressure-sensitive square button for MGS. It made running and gunning possible. Maybe Falcon has gorilla fingers..?😂

  • @Bruhcissus
    @Bruhcissus Рік тому +13

    I think #1 should have been dark souls 2s thing where every time you die it lowers your max health and you have to use a effigy to get it back and theres only a limited number of those in the game, there has never been anything else that has managed to make a game nearly unplayable like that did for me

    • @leonidas14775
      @leonidas14775 Рік тому +4

      Yeah, at that point its Cheat Engine time for me. Not a fan of games with persistent penalties for losing.

  • @iplaywhatiwant3738
    @iplaywhatiwant3738 Рік тому

    10:
    When Todd Howard dropped Fallout 4 he scoffed when he announced the Pip-boy linking to your phone. "We did it right It's not like in the other games. It just works."

  • @ZGKIV
    @ZGKIV Рік тому +13

    Number 8 would be cool if you had to find and get a flashlight and tape for each weapon. Then they can achieve the same effect without making you switch a lot

    • @Jiub_SN
      @Jiub_SN Рік тому

      That's what I was thinking, gave me an fps idea where that is the case but prior to tape you can wield the flashlight in one hand and a weapon in the other, and depending on the weapon take an accuracy hit or increased recoil as you're wielding it with one hand

    • @lisaruhm6681
      @lisaruhm6681 Рік тому

      @@Jiub_SN and you have to drop the flashlight to reload.

    • @cheekibreeki904
      @cheekibreeki904 Рік тому

      ​@@Jiub_SNCry of Fear?

  • @PanRybeusz
    @PanRybeusz Рік тому +2

    5:50 this "black sheep" has 92% positive reviews on Steam and introduced key mechanics without which I can't imagine Hitman 🤡