Thing of the week 8: Soul soil

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  • Опубліковано 20 бер 2020

КОМЕНТАРІ • 282

  • @quaker47
    @quaker47 Рік тому +72

    "alright so the wasteyard level is almost finished" lol. lmao.

    • @cyandizzy
      @cyandizzy Рік тому +5

      True

    • @piza.3232
      @piza.3232 Рік тому +9

      At least it was under that iteration of the level design, lmao.

  • @Sammytheflaaffyfan
    @Sammytheflaaffyfan 4 роки тому +96

    Why the heck do the ghost's let out bones when they get punched? I specifically ordered my ghost's boneless!

    • @crlyfryz8049
      @crlyfryz8049 4 роки тому +8

      I'll have to speak with your manager on this!

    • @javianwilliams7463
      @javianwilliams7463 4 роки тому +2

      If you didn’t want bones in your ghost, then you should’ve ordered a *B O N E L E S S G H O S T .*

    • @Sammytheflaaffyfan
      @Sammytheflaaffyfan 4 роки тому +3

      @@javianwilliams7463 Bruh, did you not read the comment? I DID!!!

    • @Flint_YT
      @Flint_YT 4 роки тому +2

      they are ranch bottles

    • @Sammytheflaaffyfan
      @Sammytheflaaffyfan 4 роки тому +3

      @@Flint_YT So? Ranch don't got bones in it!

  • @therealseanw.stewart2071
    @therealseanw.stewart2071 4 роки тому +71

    I don't mind the Super Jump getting nerfed, as long as it doesn't hurt any enjoyment of the game, enhances the design, and prevents game breaking, so the game doesn't unintentionally become easier. If you need to travel up vertical distances, well, that's what running on the walls is for. On the other hand, I'm loving the new background graphics, ghost puzzles, and BOY, is it EVER going to be so much fun to just gun down enemies in quick succession and rack up combos!
    And always remember: *CHEF NEVER DIES*

    • @jess648
      @jess648 4 роки тому +3

      The Real Sean W. Stewart It appears to be chargeable because peppino flashed when activating it

    • @notevenusingthisanymorelol
      @notevenusingthisanymorelol 4 роки тому +2

      Agreed!

    • @kaytea42
      @kaytea42 4 роки тому +2

      Jesse Markham yeah, I was also thinking what happens when you stay in the same position before super jumping

  • @Rankerquat
    @Rankerquat 4 роки тому +26

    the graters were a stroke of genius.
    Also 2:17 thank you for re-demonstrating that extremely difficult gravestone puzzle for non geniuses like me.

  • @MrCheeze
    @MrCheeze Рік тому +5

    Interesting to look back at this and see how he managed to figure out how to make levels work with the super jump after all (albeit with a different nerf: not being able to use it in midair).
    And then there's the b-up punch now, which serves a similar purpose to the mini super jump from this video.

  • @luhsvideodump1300
    @luhsvideodump1300 4 роки тому +106

    The super jump nerf is depressing. But we'll see how things turn out

    • @the_guy_with_orange_glasses
      @the_guy_with_orange_glasses 4 роки тому +4

      I agree with you

    • @isaiahmiranda7609
      @isaiahmiranda7609 4 роки тому +10

      Yeah... It's a change I *REALLY* don't like...
      Much earlier in development, the combat system with Peppino slapping enemies felt way too long and the ability to run up walls was practically nonexistent (you'd only run about 2 steps up the wall, then plummet back down). Both issues were later improved significantly by simplifying the combat down to just grabs and dashing, and implementing the ability to run all the way up walls. This feels like the opposite: a downgrade that feels unnecessary, and I can't help but imagine it will backfire and cause level design to be _more_ difficult- but of course, I'm no game designer...

    • @luhsvideodump1300
      @luhsvideodump1300 4 роки тому +8

      @@isaiahmiranda7609 I think you nailed the reason I dislike this, this feels like a contrivance in order to streamline level design, instead of working around it. It limits the player so that they don't abuse the level design, when clever changes could be made to stop that in the first place. Again, I'm also not a level designer and these are purely guesses, but if it actively harmed development and bored PTG, then it's fair. I just hope something akin to a cheat code / switch is added so that the superjump can be enabled as a modifier. Like Shovel Knight does the special runs.

    • @isaiahmiranda7609
      @isaiahmiranda7609 4 роки тому +4

      @@luhsvideodump1300 I pretty much agree with everything you're saying, but to add to it; the ability for the player to use different abilities in different methods when going through a stage to complete it sounds like it would add a TON of replayability, so perhaps "abuse" maybe isn't what the outcome would be (maybe more _manipulation?_ ) in the same way people play through, replay through, and speedrun a game like Super Mario Odyssey using all of the abilities in game at their disposal... Additionally, the level design for vertical segments (where super jumps and wall runs would shine) could simply be worked around using EITHER the ability to run up walls _or_ the super jump, with anything else being for tight, careful platforming without sprinting, or moving with a certain form, like fiery, ball, or knight Peppino. Lastly, I don't want PTG to hindered significantly or become extremely bored from the development, but- and say what you will... I just _don't_ see how it could harm development in such a way that it would lead to it being nerfed...
      My long ass rant aside, I hope everything works out in the end and the game becomes the best it can be, that's all I want and I just get concerned over these big changes.

    • @RepTex77
      @RepTex77 4 роки тому +2

      I actually think it’s a great change. Mainly since it will allow PTG to create levels easier and not have to worry about people abusing the practically infinite jumps you can do with the super jump. And he also compensated for the change by having it go higher the more enemies are in your path while going up and for destroyable blocks.

  • @Steve_McCool
    @Steve_McCool 4 роки тому +30

    Bowser saying Monkey

  • @TheOfficialJJVideoMaker
    @TheOfficialJJVideoMaker 10 місяців тому +4

    I love how though not mentioned room names appeared in this version very differently

  • @ros9764
    @ros9764 10 місяців тому +3

    2:02 that "monkey" caught me offguard

  • @kyoobot6827
    @kyoobot6827 4 роки тому +2

    So cool! I can't wait to see more!

  • @sethverdan5296
    @sethverdan5296 4 роки тому +13

    Can I make a suggestion?
    I think the height of the super jump should depend on either how fast you're going or how long you charge it up for. At max, I'd say triple, or at least double, the height of it currently.

  • @whatdidyoujustcallme6242
    @whatdidyoujustcallme6242 4 роки тому +11

    I am so excited for this game
    Keep the great work ptg

  • @pikopiko6717
    @pikopiko6717 4 роки тому +7

    2:23
    Perfectly timed scream.
    EDIT: no one is mentioning the fact that enemies now get stunned when you ground pound.

  • @poiberry8956
    @poiberry8956 4 роки тому +7

    The nerfed super jump reminds me of the one from 0, where you help up and jump to get extra height.

  • @mrmeek5421
    @mrmeek5421 4 роки тому +15

    “Pizza de los muertos”
    That was just a guess at the name but I hope pizza tower gets done and gets on switch :D

  • @Potatoguy64
    @Potatoguy64 4 роки тому

    i like this song....is nice...i hope from the top gets released soon..

  • @alfonshedstrom9859
    @alfonshedstrom9859 4 роки тому +3

    2:25 Was this part of ’From the top’ always there? It’s great

  • @r.a.g.3428
    @r.a.g.3428 4 роки тому +3

    Really hope to see more dynamic wall running now that it's the primary way to climb vertically

    • @isaiahmiranda7609
      @isaiahmiranda7609 4 роки тому

      I REALLY don't like the change to the super jump. It's been the same since the beginning and now it's unfortunately become effectively useless- not to mention the change feeling completely unnecessary...

    • @koolaruni1988
      @koolaruni1988 4 роки тому +1

      Isaiah Miranda you should really go to the pizza tower discord and learn about this super jump

  • @pentadeath4888
    @pentadeath4888 4 роки тому +14

    2:38 "the the"

  • @Mike14264
    @Mike14264 4 роки тому

    Huh, it actually goes a little higher than I thought. The Super Jump, I mean. And with respawning enemies on certain locations... It could give some cool chain reactions!

  • @Haydoblad
    @Haydoblad 4 роки тому

    this looks great!

  • @novature6828
    @novature6828 4 роки тому +14

    I personally really like the Super Jump nerf, makes you use a lot more of Pep’s moveset.

    • @koolaruni1988
      @koolaruni1988 4 роки тому +3

      dumpster Slvt same, I feel people are over-hating it

    • @novature6828
      @novature6828 4 роки тому

      BananaBoots
      i mean it’s nothing special lol, dm me on twitter and i’ll link the art. @dumpsterSlvt

    • @bambi2663
      @bambi2663 4 роки тому

      BananaBoots disgusting

    • @novature6828
      @novature6828 4 роки тому

      BananaBoots
      m.imgur.com/a/aWQuZwy
      note that the og artist is on twitter, and i am not them

    • @bambi2663
      @bambi2663 4 роки тому

      BananaBoots why u wanna see hentai ?

  • @karsoncochrane8380
    @karsoncochrane8380 2 роки тому +1

    2:22 the entrance scream fits pepino dying lol

  • @omegaknight6421
    @omegaknight6421 3 роки тому +2

    Peppino: turns into a ghost
    Gayme theory: WaS pEpPiNo DeAd ThE wHoLe TiMe!??!??!?!?!!

    • @V0IDWARE
      @V0IDWARE 3 місяці тому

      Not as bad/existentially upsetting as the infinite noise theory

  • @jasonpaul1569
    @jasonpaul1569 4 роки тому +1

    I don't mind the idea of having a cap on how high the Super Jump goes, I think the main problem is that it ends way too early. Maybe increase how long it lasts or maybe scale with how much speed you have? Just throwing ideas.

  • @SchizophrenicScoundrel
    @SchizophrenicScoundrel 4 роки тому

    From the top is now unearthly blues and has a guatair solo

  • @yojimbokurosawa9207
    @yojimbokurosawa9207 4 роки тому +4

    So excited to play this game! Hope it comes to Switch!

  • @scokio9947
    @scokio9947 4 роки тому +33

    One simple question
    How the development is going
    Is the game going to be released in maximum 2 years?
    (I dont force you to work to the game , you have life too , and take your time)
    And I realized that You cant rush art

    • @notevenusingthisanymorelol
      @notevenusingthisanymorelol 4 роки тому +4

      Fun fact, the current release date is this summer! (Though a specific date hasn't been decided yet)

    • @kaytea42
      @kaytea42 4 роки тому +2

      Bell Boy YAY! But wait, what about the virus

    • @notevenusingthisanymorelol
      @notevenusingthisanymorelol 4 роки тому +2

      @@kaytea42 What virus?

    • @kaytea42
      @kaytea42 4 роки тому +2

      Bell Boy the Corona Virus

    • @notevenusingthisanymorelol
      @notevenusingthisanymorelol 4 роки тому +2

      @@kaytea42 Oh, I see. All things considered PT will probably be a digital exclusive (at least for most of it's life), and even then there will most likely be a vaccine for Corona by April.

  • @imthecatman4999
    @imthecatman4999 4 роки тому +18

    Wonder how speed runners are gonna compensate for the weaker super jump

    • @koolaruni1988
      @koolaruni1988 4 роки тому +1

      i'm the catman use the other tools peppino have

    • @Guiyon
      @Guiyon 4 роки тому +1

      Maybe if you cancel the superjump mid-air, the maximum height resets?

    • @koolaruni1988
      @koolaruni1988 4 роки тому +6

      Guiyon then that would basically defeat the whole purpose of getting rid of the superjump

    • @Mekboy_ComputerMonster
      @Mekboy_ComputerMonster 4 роки тому +3

      "Life, uh, finds uh way"

    • @songormonk6400
      @songormonk6400 4 роки тому +1

      Wall running?

  • @cloverdraws2162
    @cloverdraws2162 4 роки тому +1

    Personally, I enjoy the unnerfed super jump because it makes me feel like I have to time things right and it make me feel that I'm going as fast as possible. I like speedrunning the game and I feel that the nerd could affect the speed of the game a little, but not much.

  • @canethevelociraptor501
    @canethevelociraptor501 4 роки тому

    Bandito Chickens are now my new favorite enemy in this game.

  • @felipekretschmera.5812
    @felipekretschmera.5812 4 роки тому +11

    I still don't know why the superjump was nerfed

    • @thom14777
      @thom14777 4 роки тому +3

      They explain it in the video

    • @thesupermonkey7983
      @thesupermonkey7983 4 роки тому

      Cuz it op... what even more to say ?

    • @zxcvbnm7562
      @zxcvbnm7562 4 роки тому +7

      it removed alot of challenge from the game and gave ptg a hard time making levels

    • @johnjohnson392
      @johnjohnson392 4 роки тому +1

      So that most levels are more challenging.
      Also I guess that it's also more accurate to the name now

    • @lazykirby57
      @lazykirby57 4 роки тому +2

      Rip speed running!

  • @Jonny-ch2cl
    @Jonny-ch2cl 4 роки тому +1

    Woah Cool

  • @madnard8744
    @madnard8744 4 роки тому +1

    with all the musics, the attacks and the animations, i really want peppino in smash 6

    • @personhumanoid4840
      @personhumanoid4840 4 роки тому

      Well maybe Sakurai could make a costume or a skin that looks relevant to peppino

    • @personhumanoid4840
      @personhumanoid4840 4 роки тому

      Or maybe not since his moveset is basically like Wario's

    • @madnard8744
      @madnard8744 4 роки тому

      @@personhumanoid4840 well waeio moveset is more inspired of wario ware, unlike peppino who has an entire wario land moveset

  • @pepperonipizza8200
    @pepperonipizza8200 4 роки тому

    I get Peppino will be mostly unaffected by the Super Jump nerf, but what about The Noise? Or did I miss something...

  • @hayge7262
    @hayge7262 4 роки тому +5

    *we are going to ignore the point nerf*

    • @isaiahmiranda7609
      @isaiahmiranda7609 4 роки тому

      Yeah... Enemies didn't _always_ give only 10 points, did they!?

    • @hayge7262
      @hayge7262 4 роки тому

      @@isaiahmiranda7609 i mean in the last part of the video you can see that max points coming from combos are: 10, 20, 30 and 40
      focus on the Kentucky Kenny's in that part and you will notice it

    • @hayge7262
      @hayge7262 4 роки тому +1

      it works like this
      Combo x1 - 10pts
      Combo x2 - 20pts
      Combo x3 - 30pts
      Combo x4 - 40pts
      Combo x5 and above are giving only 40 points i think

    • @blakewayside8517
      @blakewayside8517 4 роки тому

      So like a multiplier

  • @somari3490
    @somari3490 4 роки тому +1

    I actually saw the super jump nerf coming
    But It is necesary in my opinion
    The game could have been too easy knowing how broken it was

  • @SonicDash-zi8bf
    @SonicDash-zi8bf 4 роки тому +4

    I think you should make the super jump's hight scale with your movement speed to keep have the feeling of the SAGE demo's super jump.

    • @isaiahmiranda7609
      @isaiahmiranda7609 4 роки тому

      So...
      Have it available to where it's usable at any time- like how it is after it's nerf (which I don't really like), but at maximum speed it works like the older version and goes an infinite distance? That sounds like a good compromise to how it is now after being nerfed.

    • @SonicDash-zi8bf
      @SonicDash-zi8bf 4 роки тому

      @@isaiahmiranda7609 Not really. The maximum speed would probably be like 3x higher than jumping from a run.

    • @isaiahmiranda7609
      @isaiahmiranda7609 4 роки тому +1

      @@SonicDash-zi8bf What do you mean, exactly...? I mean, what if there were a place in which you couldn't wallrun (there's no walls and it's directly floor-to/through-ceiling) and could only access by super jumping? Then you could gain enough speed to do a maximum jump while still having the nerfed super jump. I don't think it should have been changed to begin with but that seems like a relatively _okay_ compromise

    • @SonicDash-zi8bf
      @SonicDash-zi8bf 4 роки тому

      @@isaiahmiranda7609 It would make sense, as Pizza Tower Guy said it was like a "drill" and would keep going up each time it plowed through a breakable block.

    • @isaiahmiranda7609
      @isaiahmiranda7609 4 роки тому

      @@SonicDash-zi8bf I learned that after I commented, but that still isn't a good change. That new property of the super jump just makes the move incredibly situational and, otherwise, effectively useless. Not to mention that it feels like it will only make designing levels _more_ difficult for having to base segments around it...

  • @AgsmaJustAgsma
    @AgsmaJustAgsma Рік тому +2

    It's a bit disappointing that the ghost mechanics have changed drastically in the final version. Not that they're inherently bad in the shipped game, it's just the mechanics in this early state could lead to a lot of creative level design.

    • @rlcraftisharder4036
      @rlcraftisharder4036 Рік тому +1

      Yeah, unfortunately the fast pacing and the existence of p ranks were very likely reasons as to why the transformation was changed

  • @callmeninaiced
    @callmeninaiced 4 роки тому

    Is Pepperman still a thing or was he sent into oblivion?

  • @CounterCurseMantra
    @CounterCurseMantra 4 роки тому

    NOOOOOO NOT THE SUPER JUMP

  • @_pulstar
    @_pulstar 4 роки тому

    So um will Noisette be the replacement for The Noise in Noise boss battles for when you play as The Noise?
    Also maybe you can configure which superjump you want in the options? Just throwing out some ideas.

    • @Gragzag
      @Gragzag 4 роки тому

      Ik this isnt my idea, but having an option for switching beetween suplex dashing and slapping would be cool

    • @isaiahmiranda7609
      @isaiahmiranda7609 4 роки тому

      @@Gragzag The combat system based around the slapping from the old demos felt way too slow. Removing it was a big change for the better I think...

  • @floppa8428
    @floppa8428 4 роки тому +2

    2:02 *M O N K E*

  • @frostbot75readaboutsection53
    @frostbot75readaboutsection53 4 роки тому +2

    **Peppino can now wield a shotgun**
    one copy of pizza tower please

  • @betsymurillo3611
    @betsymurillo3611 4 роки тому

    what is the song used here?, i've been looking for it for a long time!

  • @jay6ix639
    @jay6ix639 4 роки тому

    super jump nerf is good *but* he should make it where peppino can get a form that gives him his pre-nerf super jump

    • @isaiahmiranda7609
      @isaiahmiranda7609 4 роки тому

      I say it shouldn't have been nerfed to begin with... If you wanted to comprise though, you could have also made it to where it's nerfed, but at maximum speed it works like it did pre-nerf.

  • @SurmenianSoldier
    @SurmenianSoldier 4 роки тому +2

    Super jump getting nerfed was kind of a bad decision since levels like The Ancient Cheese with that giant thing where you need to super jump in order to progress. Also wall-climbing is still OP so nerfing the super jump would mean that wall climbing should be nerfed too to the old version before the June Patreon Demo (I think that's when Peppino got the move)

    • @koolaruni1988
      @koolaruni1988 4 роки тому +2

      somekidthatlikesribbon not really, considering the wall run can only go so far as well
      Also can’t he just edit the stage before release?

    • @SurmenianSoldier
      @SurmenianSoldier 4 роки тому

      @@koolaruni1988 Yeah but I think nerfing the Super-Jump would make speedrunning less fun for me

    • @koolaruni1988
      @koolaruni1988 4 роки тому

      somekidthatlikesribbon yeah but it really strained PTG and really limited what he could do for level design.

    • @isaiahmiranda7609
      @isaiahmiranda7609 4 роки тому

      @@koolaruni1988 No actually, the wallrun will go an infinite distance, like the older (and better) super jump- so long as there is wall to run on...

    • @koolaruni1988
      @koolaruni1988 4 роки тому

      Isaiah Miranda yeah but walls can curve over, limiting how high you can go, with the superjump with enough speed, you could just completely bypass certain parts of a level, completely stripping the fun challenge of its purpose

  • @maniacthehedgehogpokes6435
    @maniacthehedgehogpokes6435 4 роки тому

    I would like that when peppino dies by a bullet he falls on the floor and slowly transforms into a ghost

  • @AddistWasHere
    @AddistWasHere 4 роки тому +2

    That is the cool

  • @BeesKnees_
    @BeesKnees_ 3 роки тому +1

    If the boss for this world isn't some shot-gun shoot-em-up, I'll be very mildly dissapointed.

    • @cst1229
      @cst1229 Рік тому +1

      It is (kinda)!

  • @bobby9514
    @bobby9514 4 роки тому

    Hey pizza tower guy, what's with all those subtitles you keep putting at the bottom of each room like "seconds to live" or "Italian stand off"? Are those just like code words so you know what each room is supposed to have?

  • @guynamedrick4419
    @guynamedrick4419 4 роки тому

    Theres the chicken wing enemy.

  • @skeletations3469
    @skeletations3469 4 роки тому

    I won't be surprised if this game ends up on a console

  • @paolo2763
    @paolo2763 4 роки тому

    RIP super jump and the infinite super jumo glitch I suppose

  • @zigaudrey
    @zigaudrey 4 роки тому

    Are piece of tofu shooting?
    *C H E F N E V E R D I E S!*

  • @AkumuVids
    @AkumuVids 4 роки тому

    Seems that nerfing the super jump, probably was not the best idea. I know it's a bit painful to work around, but no one said game design was easy or painless. Remember: The end goal is to make sure it's fun to play, and in the words of Reggie "If it's not fun, why bother?"

  • @koolaruni1988
    @koolaruni1988 4 роки тому +4

    What happened to the spin The enemies do when you hit them

    • @Gragzag
      @Gragzag 4 роки тому +1

      Idk but I kinda didnt liked it

    • @koolaruni1988
      @koolaruni1988 4 роки тому

      trash packy well good cause it’s gone

    • @christianj2361
      @christianj2361 4 роки тому

      it was removed for aesthetic reasons.

    • @Gragzag
      @Gragzag 4 роки тому

      But anyway, I keep waiting for those level to be in a patreon build, its so long

    • @heybros8664
      @heybros8664 4 роки тому

      Christian J was removed because it would ruin combos if you went to another room and if enemies were still in the air, they wouldn’t die and give points

  • @enchilordo8562
    @enchilordo8562 4 роки тому +15

    How many levels do you plan on making in total for the game?

    • @ollepac4599
      @ollepac4599 4 роки тому +10

      5 worlds which will contain 5 levels each
      so 25

    • @ZSquaredPlusC
      @ZSquaredPlusC 4 роки тому +1

      @@ollepac4599 You mean 25.

    • @ollepac4599
      @ollepac4599 4 роки тому +1

      @@ZSquaredPlusC yea sorry will edit it right away

    • @dooddoingstuff
      @dooddoingstuff 4 роки тому

      @@ollepac4599 how many has he made so far? (considering the WIP levels as well)

    • @ollepac4599
      @ollepac4599 4 роки тому

      @@dooddoingstuff Idk tbh

  • @evilmariogamer420
    @evilmariogamer420 4 роки тому

    2:10 B A M BAM

  • @kael8567
    @kael8567 4 роки тому

    what will happen to older levels that may have required the old superjump? (if any exist)

    • @koolaruni1988
      @koolaruni1988 4 роки тому

      Kael no the levels currently available don’t require the superjump, but something’s probably are gonna be changed

    • @zackozga2411
      @zackozga2411 4 роки тому

      just wallrun 4head

    • @JPAgain
      @JPAgain 4 роки тому

      The Ancient Cheese

    • @koolaruni1988
      @koolaruni1988 4 роки тому

      Jeremiah Plays Again oh yeah, I’m sure he’ll alter the level

  • @ollepac4599
    @ollepac4599 4 роки тому

    what are those little texts that keep appearing?
    at 0:00, 0:58, 1:16, 2:03 etc

    • @MegabombGamer-rb5kh
      @MegabombGamer-rb5kh 4 роки тому

      Those are just little pop-ups that appear whenever you enter a room, just to make each room feel distinct.

  • @FelipeGames-py4gr
    @FelipeGames-py4gr 4 роки тому

    Wait, without the super jump, how are we gonna complete the levels made to be used with it?

    • @AkumuVids
      @AkumuVids 4 роки тому

      PTG Will just have to redisgh...hold up how does that make the game easier to design?!

    • @spootymaniacs
      @spootymaniacs 4 роки тому

      @@AkumuVids makes it easier to design challenges so you dont cheese it, example, Dragon Lair, you can easily run through the pit of electric outlets with ladders by carefully timing the super jumps and cancelling it, so with the new nerf you have to maneuver through with the ladders which adds challenge. yeah i wish it wasnt nerfed but if it helps PTG design levels more easier then so be it, maybe it can be added back if PTG adds a speedrun mode?

  • @jimmyagain5542
    @jimmyagain5542 4 роки тому

    The super jump is worse actually. This will be hard to speedrun levels now

  • @noneoftheabove4571
    @noneoftheabove4571 4 роки тому

    wHeRe tHe hElL iS GOLF : Eternal

  • @neongamer1344
    @neongamer1344 4 роки тому

    How are you so good at pixel art?

    • @_.-.
      @_.-. 4 роки тому

      @ Actually this aint' pixel art at all. They are full blown lively hand drawn animations and drawings with the freedom of cartoons. If this is pixel art, so is basically any image in the digital era.

    • @neongamer1344
      @neongamer1344 4 роки тому

      @@_.-. no it is pixel art he streams himself drawing the pixel art

    • @_.-.
      @_.-. 4 роки тому

      @ Again, it's not pixelart just because it's made out of pixels and has it's frames arranged in sprite formation. Would you call Wario Land Shake's drawings pixelart?
      While the boundaries are blurry, pixel art means you animate with very low resolutions, working with subpixel movement, to name one technique. These are drawings at unusually low resolution, but are way too big to be considered pixelart.
      Sprites/pixel art don't make use of Ren & Stimpy levels of squash and stretch, mainly because the limitation of the resolution makes it imposible for this liberal amount of comical deformation to convey movement.

    • @neongamer1344
      @neongamer1344 4 роки тому +1

      @@_.-. no you can do this with pixel art, it's called art and you learn how to use it in different ways and it's used all the time in pixel art just search it up and you'll find tons of examples

    • @ethok6408
      @ethok6408 4 роки тому

      neongamer 1344 What he means by hand drawn is that he draws using a tablet, and not individually placing pixels

  • @cooliodudio
    @cooliodudio 4 роки тому

    2:02

  • @BrightAGen
    @BrightAGen 4 роки тому

    Peppino nerfed? Noise is now Top Teir.

  • @hoporproh113
    @hoporproh113 4 роки тому

    Asking PTG to add a shop to buy cosmetics such as cowboy hat with the pizza coins left after a level
    Day 2

    • @peppinoandweskerfriendsfor3450
      @peppinoandweskerfriendsfor3450 4 роки тому

      Wouldn’t PTG have to make a bunch of new sprites?

    • @hoporproh113
      @hoporproh113 4 роки тому

      @@peppinoandweskerfriendsfor3450 well yeah but it would be cool to have cosmetics

    • @peppinoandweskerfriendsfor3450
      @peppinoandweskerfriendsfor3450 4 роки тому

      hopor proh
      I definitely agree.

    • @isaiahmiranda7609
      @isaiahmiranda7609 4 роки тому

      @@hoporproh113 Well you could unlock a cowboy hat in the SAGE demo by completing the cowboy tasks, but there already seems to be alternate color pallets for both the Noise _and_ Peppino...

  • @Gremblebemble
    @Gremblebemble 4 роки тому +5

    What about the noise?!

    • @tyzuma3154
      @tyzuma3154 4 роки тому +1

      If you're talking about the Super Jump, well it's simple for Noise.
      Noise is supposed to be fun and broken. He's an unlock and not available at the start

    • @Gremblebemble
      @Gremblebemble 4 роки тому

      Thank you but is his super jump going to be affected also how would you unlock him if the answer is available.

    • @dylfinedas
      @dylfinedas 4 роки тому

      pigmask sorta His superjump will not be effected

    • @Gremblebemble
      @Gremblebemble 4 роки тому

      Epic

    • @BeeCygNus
      @BeeCygNus 4 роки тому

      @@Gremblebemble We shouldn't use the same moveset name for The Noise because he's intended to be different than Peppino. For example, his "super jump" is just using his jetpack to go up, then why don't we called it "rocketjump" ?

  • @CPTHAP
    @CPTHAP 4 роки тому

    Won't the superjump getting nerfed hurt other levels?

    • @koolaruni1988
      @koolaruni1988 4 роки тому

      CPTHAP PTG is gonna go back and change the older levels that require the superjump

  • @Rerlol
    @Rerlol 4 роки тому

    9?

  • @GavenThePoster
    @GavenThePoster Рік тому

    run o meter

  • @gaysty6
    @gaysty6 4 роки тому +1

    So basically the superjump is now useless

    • @koolaruni1988
      @koolaruni1988 4 роки тому

      PlaySty no it functions differently

    • @AkumuVids
      @AkumuVids 4 роки тому

      Eh, yeah, basically. It gives little more air than the normal jump, but with no momentum...

    • @koolaruni1988
      @koolaruni1988 4 роки тому

      SUPERNIGHTMARE22 SM22 No it works like a drill now, PTG says he’s gonna use it for other things instead of just going really high

    • @AkumuVids
      @AkumuVids 4 роки тому

      @@koolaruni1988 Well either way, it seems really situational now. When it use to be an all around useful move.

    • @koolaruni1988
      @koolaruni1988 4 роки тому

      SUPERNIGHTMARE22 SM22 it’s still gonna be useful but for different reasons

  • @CraigWuzHere
    @CraigWuzHere 4 роки тому

    $

  • @Eggbot2.0
    @Eggbot2.0 4 роки тому

    is it me or is Peppino getting weaker every week?

    • @koolaruni1988
      @koolaruni1988 4 роки тому

      Woomyneer there are reasons why

    • @isaiahmiranda7609
      @isaiahmiranda7609 4 роки тому

      @@koolaruni1988 I love every bit of this game, but they don't feel like good reasons...

  • @_.-.
    @_.-. 4 роки тому

    So you had no experience deving and are learning as you go? Any resources you followed? Because that sure as hell marks them as beginner friendly!

  • @frenchfrywaffle7082
    @frenchfrywaffle7082 4 роки тому +2

    The super jump has been the same ever since pre-alpha... and now it's getting a nerf that makes it useless?

    • @koolaruni1988
      @koolaruni1988 4 роки тому

      Frenchfry Waffle actually it works like a drill

    • @frenchfrywaffle7082
      @frenchfrywaffle7082 4 роки тому

      Kokoroko how? For enemies?

    • @koolaruni1988
      @koolaruni1988 4 роки тому

      Frenchfry Waffle for anything, you can drill through tougher blocks and enemies easier, plus it increases in height the more things you hit

    • @frenchfrywaffle7082
      @frenchfrywaffle7082 4 роки тому

      @@koolaruni1988 odd choice of use there

    • @koolaruni1988
      @koolaruni1988 4 роки тому

      Frenchfry Waffle not really

  • @BeeCygNus
    @BeeCygNus 4 роки тому +2

    I dont get why people are panicking around the nerf of super jump.
    Yes, it's fun to use and shit but the cost of its existence is that PTG had a hard time delevoping levels with unique puzzles and mechanics because y'all just spam super jump and skip the main thing, which is the puzzle itself.
    So fucking relax and see how it turns out, our boi speedrunners wont suffer from this change, it's just a matter of changing the route and options then it'll look as smooth as ever.

    • @isaiahmiranda7609
      @isaiahmiranda7609 4 роки тому

      Speedrunners also won't be the primary or only audience for the game... Most of the people who play the game will play at a much more comfortable (and very likely) slower pace. Besides, having the ability to go through each level using different moves in different methods just sounds like it would add a TON of replayability.

    • @koolaruni1988
      @koolaruni1988 4 роки тому

      Isaiah Miranda not a lot of replayability but I’m with you there. But again the superjump was to broken.

    • @hayyanbaig5107
      @hayyanbaig5107 4 роки тому

      The good thing is the old super jump is back but you can't spam it in mid air

    • @BeeCygNus
      @BeeCygNus 4 роки тому

      @@hayyanbaig5107 already knew about it tho
      but why would you even reply to a 3 months old comment lol

    • @hayyanbaig5107
      @hayyanbaig5107 4 роки тому

      Because I had nothing to do

  • @3spoons366
    @3spoons366 4 роки тому

    Did the video family get made for kids because the title said family?
    If so, that is hilarious and stupid

  • @nebitnonebitno3449
    @nebitnonebitno3449 10 місяців тому

    666 likes lol

  • @ucantbeme
    @ucantbeme 4 роки тому +1

    ptg pwease stop changing the moveset :'(

  • @rolfum7156
    @rolfum7156 4 роки тому

    the super jump just looks pathetic now though