Fun story I heard about the developer process of Bloodstained, allegedly the devs of this game who designed the bosses were forced to defeat that boss on Nightmare difficulty with only a dagger and no shards without taking damage in order for it to make it into the final game. This was so it was sure that the bosses could absolutely be beaten by any player regardless of their build, whether they used Swords,Whips, Guns, etc. So technically every Combat and Enemy designer on the dev team had to do a challenge run to get their bosses approved lol
Fun trivia: Everything the game tells you about Bael is just wrong. * Bestiary lists Bael's HP as 4444. It's actually 7000. * Bestiary lists Bael as resistant to all combat elements. It's actually resistant to none of them (except ailments). Example, Ice deals more damage to Bael than to Dominique, who does resist slightly. * Only damage dealt to a Bael head where Dominique has spawned "counts" towards the total. * Dealing 7000 damage to a head without Dominique disables it... for all of one cycle, and then it resumes attacking as normal. Bael holds the crown for worst bestiary entry in Vania history. The optimal approach is to only attack when Dominique is visible, and to only target that specific head. IGA pls
It's actually kind a nice that it is pretty in line with the lore of the world. Bael is THE king of demons, absolutely unbeatable up to that point, ultimate nightmare of the humankind, with only reasanoble strategy against him church and aclhemists have on their hands is "RUN". For all we know, Miriam very vell may be the first person to gain some valid data on him and, beign that it was only one fight and quite a haphazzardish one, it's only natural that the info in the bestiary would be... not very trustworthy to say the least.
@@noirscape_ I know that playing around with 4 and 6(or 1234, for Dawn Zephar) was a running gag in Vania series, but I don't think any of those had wrong info for them
tbf, I don't think a lot of people know about the EX Shovel Armor, considering you can only get it as an item drop from the Shovel Armors, and like everything else in this game, it has a really low drop rate Still, there's another idea for a challenge run
@@chaosamber7719 I second this idea. I've done a pure Shovel Knight build (EX Shovel Armor/Shovel weapon/Summon Shovel Armor shard) run before and it was pretty fun.
I knew about this Items and was going to make the same comment. As far as I am aware though the armor and shard are the only ones that can do that without using codes.
Outside of the Bunnymorph shard, only the Valkyrie Dress and Ex Shovel Armor change Miriam. The Valkyrie Dress, along with the Tiara and Sword, are part of the Pure Miriam outfit that represents her before the corruption but doesn't change gameplay. The Ex Shovel Armor basically turns up into Shovel Knight and gives you a Shovel that acts like a spear.
@@GerBessa Meaningful changes. Valkyrie Dress changes up her normal appearance from the neck down where normally none of the other dressed do so and the Shovel Armor gives her a different move set.
Actually, there are a few other outfits that do so officially as well, namely, the new Shantae outfit that Miriam now can be equipped with in the game, as well as the paid DLC outfits of Succubus, Magical Girl, and Japonesque. The first outfit is free, as are all of the accompanying Items, per the Version 1.5 update of the game. Also, in addition to the Body gift, there are also gifts for the Accessories, the Head, a Gun, a Sword, and a Shard, which is a pretty good three way Fireball Blast that can be aimed in any direction, just like the Directional Shard. Oh, and as for the hairstyle, even though you cannot use a hair whip (which sucks), you can get a ponytail style that is similar to what Shantae wears that is already in the game, as well as its correct shade of purple if you work the sliders of the Hair Color enough in the game. Also, inexplicably, Elf Ears are labeled as for the Body when they should be considered as something for an Accessory or the Head. I hope that the people that made this game realize this oversight, as Shantae also has pointed ears, and the Elf Ears are just right for her, so they can fix it in the future, as well as have an Hair Apparent V that can make her have Shantae's Hair Whip (because it's not truly Shantae without that, her transformations, and her dance moves), and maybe more Hair Apparent additions for the hairstyles for the Succubus, Magical Girl, Japonesque, Dominique, Bloodless, and Aurora hairstyles as well. However, there are also a few unofficial mod outfits that she also can have, like a Regular Bunny Girl outfit, a Bunny Girl outfit with stockings, a Bikini outfit, or a Lingerie outfit. The Bunny Girl outfit also gets rid of ALL of the tattoos that Miriam has in the game, unlike the Lili Bunnymorphosis Shard. Also, the Bunny Girl outfit uses zero MP as well, and it is sexier, hence a few reasons why I prefer it over the Lili Bunnymorphosis Shard transformation.
11:35 - there is plenty of benefit to ranking up your gold shards. If you fully rank it up, it becomes a skill shard and becomes a passive, always-on boost. Then, you can still equip it and stack the effect. Hope you didn't need that too badly.
Guess those shards could be banned for challenges though since they're downright cheesy. You can become nigh immune to all types of damage, gain boosts to all stats including your running speed, regenerate health constantly, have nigh infinite MP, and more. The game can become ridiculously easy and all it costs you is the time to farm the materials.
A bit of context for the Gremory fight: You're supposed to use Zangetsu's sword on her. The game makes a big deal of it being her one weakness, which is why you need it to slice the moon in a couple of spots. Thus, Nyarly's fight against her is basically a challenge *on top of* a challenge.
Unfortunately, the unofficial Bunny Girl mods, Bikini mod, and Lingerie mod are not allowed to be that way, though. However, I'm not sure that the official Shovel Knight Armor, Valkyrie Dress, Shantae, Succubus, Magical Girl, and Japonesque outfits show up in the cut scenes as well.
What's funny about Ben Judd's involvement in Bloodstained is that they dedicated a whole sidequest to a character name after him, who keeps getting lost in the castle just to get Miriam's attention until she becomes exasperated with him *Years later it would be revealed Ben was a sex pest who had no issue at showing his balls at business partners during cons and the infamous community manager from Mighty No. 9 only got the job because Judd gave her a work visa to stay in Japan in exchange of her becoming his sex slave...* And btw, there is one armor that turns Miriam into another enemy, and it's literally the Shovel Knight one because Shovel Knight is in every indie game by contract
...oh this is going to be a fun one Slight edit: the lili's actually have some more advance tech accessible to them as well like the whip counter thing. The catch is, you have to actively farm 9 shards to access every single attack
@@megahellreaper I usually just farmed the liliths on the train, As for the commands, most of them are near identical, just each weapon is based on a different button combination, think of it like tech combos, except without the experience
The only game on PS4 I've platinumed, I loved it that much. As someone who backed BRotN as well as Mighty No 9, I feel like I've seen the absolute peak and absolute valley of Kickstarter performances.
I remember how before the nerf the Lili suit was SUPER overpowered, I grinded for the shards and put all my upgrades into it and just melted a good portion of the game.
I love this game, even if I had to play it on the far inferior Switch version. One tip I can offer: maxing out the rank for Augment INT shard *does* serve a purpose, as it will cause that shard to become a permanent upgrade. Essentially, that means you can double-equip the shard for even higher stats
@@dalejhunter1 Nothing, people just get pissy because it has lower framerate at times. If there's a bad port, it's Playstation as it has insanely bad loading times.
Once you max the rank of a yellow passive shard, it becomes a white shard, and you can equip both versions doubling the effect. You might consider that if you do another challenge run.
If anything getting more than a few white shards makes the game incredibly easy even on Nightmare. When you can get resistance to all elements, a big boost to all stats, constant HP regeneration, immunity to statuses and more, you have to actively try to get killed.
I remember getting this game on release day, playing it for 5 months straight. _And never completing it because I got _*_completely lost!_*_ Love this game to bits._
Lowkey, this is just my first playthrough of Bloodstained. Once I found this shard, I didn't stop using it until like, the final 5% of the game. It's just too camp and rad lol
23:20 A bit of an exploit I've found with the Bloodless, if you use a weapon that deals Blunt damage exclusively, there will be no blood on the ground unless you take a few hits. So, with that being said, when she initiates phase 2 by doing the bloodsteal spell, she'll heal a lot less.
Medieval cleric mindset. I guess they gave her weakness to slashing attacks specifically to trick players into spilling blood. So you can choose between a harder second phase or a longer first phase.
I think puncturing and fire can work as well. I just picked the game up last week after a few years, and had been mostly going with the Flame Whip. When I got Blood Steal, I noticed I couldn't use it due to the whip not drawing blood. And I booted up my beast save of lv80 with all yellow shards turned to skill shards, and the crazy laser gun with diamond bullets and recycle hat (guns won't deplete equipped ammo)... when I shoot things, there's no blood stain.
@Virjunior01 I believe whips do Blunt damage, that's why blood steal wasn't working when you used the fire whip. Having used a rapier with blood steal, I know piercing damage works.
just in case you do another run like this, passive shards (yellow) become toggle skills when you rank 9 them, so you can double the int increase it gives
I didn't know that you avoid Zangetsu 2's instakill by divekicking; usually I just make sure to farm for Directional Shield since thst sometimes blocks it if you aim right. The first time I beat him on Hard I just relied on speed killing him to skip the instakill attack from happening, and that worked. When I tried to look up the intended way to do it all I saw was people saying to try to Reflector Ray through the small gaps since that sometimes works (thank goodness I never tried that). I did escape it once with divekicks but I honestly thought I just got lucky and glitched out of it somehow since I'd already encountered a few moments where I zipped through a ceiling. Good to know that's the intended solution and not a glitch now, at least
3:21 there is the ex shovel armor that changes you into well shovel knight so there is other items that change you fully. no other shards but there is certainly other items.
Funny enough, I was considering doing a Lili-only run myself but never got around to doing so (it would have been through New Game+) so it's cool to someone actually present the challenge and whether it is doable. 2:59 - As someone who ended up buying Bloodstained day one despite having played only a single Castlevania game (the N64 one at that), I was surprisingly blown away by how amazing this game was. Pretty sure it was my game of the year, or at least second place. 6:03 - I found out that Miriam retained her Lili form in cutscenes in an amusing manner... when I beat the game. Bunnymorphis annihilates the final boss with ease and so the entire ending up playing out with Miriam as a bunny-girl. 7:41 - Somehow, this game featuring a giant clothe-less mermaid demon using tentacles to attack a playboy bunny girl is only rated PEGI 12. Said boss was also one of my few deaths in my first run of the game. It took a while to nail down using the dodge so I got by her water gun attack a lot. 8:10 - No, no; I believe you. I'm unsurprised in the slightest that the bats are the biggest problem. I was originally going to use boots as my main weapon in Bloodstained, but after finding the bats such a nuisance, I swapped over to the two-handed long sword. Once I got the Bunnymorphis shard, I was basically able to play the game with both my desired weapon types. 11:53 - I see farming is required even for bunny girls. An I wouldn't have even questioned the familiar usage if you hadn't brought it up. Makes sense, you're still in a Lili form so it's valid. 12:33 - Bumping into enemies because I walked too close to them was how I took most of my damage in this game. Hilariously relatable. 16:02 - Am I remembering things wrong or don't you a downward jump kick attack that allows you to bounce off enemies heads while dealing damage. I swear that was a thing and would be pretty handy for these bosses. 19:16 - Cool to know that the match-up of Lili vs train boss is well within your favour. Those throwing knives certainly are helping you a lot. 23:37 - I still find it a very bizarre thing that a shard required for story progression is held by a common enemy that you just have to grind repeatedly at until you get the shard from. This was the one point of the game I needed to look up a guide to figure out. 25:04 - The jumping stomp attack; I knew that was thing! Did it just require the Double Jump to use then? I'm surprised to only be seeing it now. An okay, you explained that just a second later; you did need Double Jump to use it. Bunny-hop is a fitting name for the attack given Miriam's cursed (or blessed depending on your interpretation) form here. 28:54 - Which in turn prevents you from bunny hopping; the fiend! 32:59 - A rare moment of Lili Miriam with a weapon. 34:14 - Wow; I did not think of doing this at all. I just used up every bit of money I had before facing this guy but this strategy would have worked so much better. That machine gun kick of the Lili annihilates these giant static bosses. 39:19 - As someone who defeated Bael in their first run with Bunnymorphis, I know this can be accomplished and thus this challenge can be accomplished. It's surprising how easier of a boss Bael is compared to the last two you face.
If anyone is wondering. its actually pretty trivial to have permenant bunnymode once you get enough food, and since its a transformation shard its not very expensive to use in the first place for smaller stints. Idk how it would preform from the very start of the game. but 90% of it is pretty easily completed without infinite mp.
Bloodstained ROTN is such an underrated game, my favorite castlevania game is either this one or aria of sorrow. Really glad to see nyarly finally make a video on it
@@wallacesousuke1433 those are all great, don't get me wrong, but it doesn't change how much I loved bloodstained and aria of sorrow, bloodstained rotn ks my favorite igavania of all time and ive fully beaten it along with getting full map completion and all the shards and stuff. But if you ended up not enjoying it that's fine too, I feel bad for you if you didn't enjoy it as it's what I think koji igarashi is going to be continuing with for the next little while, but I still get it if some parts of the game let you down, what didn't you like?
@@lemonov3031 every metrics disagree on you, sales figures, popularity, social engagement and references, relevancy to the industry as a whole (SotN and Metroid, not AoS, gave birth to the Metroidvania subgenre), graphics and color palette, RPG elements and playstyle potential, OST, art style, optional content/characters, I'm sorry but as much as I respect AoS, it can't hold a candle to SotN, PoR, OoE (at least it's better than DoS and Harmony of Dissonance). But dont let reason and common sense get in the way of your rose-tinted glasses LMAO That said, I'd absolutely love a remake of AoS, it deserves way better than being a massively held back GBA game
i love Bloodstained, it really is a great game. I pitched in on the Kickstart and I dont regret it at all. It really has the old school castlevania sotn vibes it promised and there is a lot of fan-service and callbacks. If people havent played they should. Also friends make sure to take time on the train and sit down, enjoy the scenery.
It doesn't at all, despite the countless similarities, it's nowhere near as good or refined as the CV games, it's like a ripoff of that series if made by a kid, what an atrocious story/plot and art style
@@stonedscenekid who asked? And what does it have to do with all the issues and how inferior it is to Castlevania games in almost every aspect? Even in the Metroidvania community, this game is often forgotten, overshadowed by Hollow Knight and other games
Ah yes, the bunny girl shard. Real fun to use, shame it was just a model swap (not Miriam's face and measurements) nor is it customizable without mods. (I once saw a piece of fanart of Miriam in the outfit and it looked good, especially since she was also wearing glasses given you need Gebel's for constant bunnymorph)
Man i honestly hope Iga continues this series. Though i always wondered if Dominique was going to be the Dracula of this series. That would be pretty cool. Hot female villains and all.
I hope they completely overhaul the art style in the sequel cuz this game looks terrible for a spiritual successor to Castlevania, also I'd love to have Curse of the Moon's version of Dominique, she looks amazing there and the spear is a dope weapon
Zangetsu 1 is super vulnerable when he does his taunt counter thing, jump and hit him in the back and you get a stun that lets you hit him a few more time.
the huge omega spinning lazer in the gremory fight IS actually dodgeable by inverting gravity and doing the slide move to go under her while you're on the ceiling
Defeating Alfred by punting in this challenge reminds me of similar punting strategies in fighting and action games like the Darkstalkers series with Felicia and Devil May Cry 3 with Beowulf when equipped to Dante or Vergil. It appears that Bloodstained Ritual of the Night when it comes to challenge runs have not many big bosses, rather normal sized; either way it succeeded as a proud succesor to Castlevania in spite of spikes in development compared to Mighty No.9 cuz that game was so underwelming, even to fans of Mega Man. Too bad Bloodstained's Switch port has a plethora of framerate issues, making me vow to play it via Steam Deck.
2 things: -Would you consider doing both 8 Bit Nightmare and the Fight against OD? -You can skip Bloodless by using the Reflector Ray to teleport under the bloodpool. And apparently that was intentional.
15:20 I like to imagine that this fight went down the same way as when Bayonetta had her mirror boss fights, but instead of rapid kicks that cancel each other out with bullets flying everywhere, it is rapid kicks that cancel each other out with knives flying everywhere.
I don't know if learning the other Lili abilities would help you. But maxing out the yellow shards would have as they give you some of their benefit passively when not equipped. For Zangetsu: when he is in his guard stance, you can hit him from behind and he will be stunned for a second. Depending on where you are, you can use that to get 3 more free hits. For glutton train: with enough time left over, Zangetsu will kill it for you, making for a free kill and medallion. For bloodless: I prefer to be on the outside of the pillars in phase 2. But I find it easier to keep jumping behind her; a decent directional shield can help as well. For Bathin: the block on the far left you can jump on. Stay there and most of his attacks won't hit. If he is slightly to the left, he will not use his reflector ray attack. For Zangetsu 2: the ice attack that covers the room, invert and go to where the explosions start, and when they come to you, double jump staying in the middle, then invert back to avoid damage. For Gremory: fully upgraded directional shield and gravity jumps. That will with avoid or block nearly all attacks. Some random crescents might still find you. For bael: only where the girl shows up counts towards killing them.
By the way, ranking up the INT shard would have been worth it since getting a yellow shard to max rank turns it into a toggleable permanent passive ability which still stacks with whatever yellow shard you have equipped, meaning you can get double the bonus from it. Likewise, even though it requires a bit of grinding, you can do the same to get a permanent boost to elemental resistances and constant health regeneration, which helps with survivability.
Bloodless is now a playable character in Ritual of the Night. If you type the name BLOODLESS in the file name when starting a new game, you can play as her. She has a different playstyle to Miriam and she doesn't have a story of her own, but you can go through the entire castle and fight all of the bosses as her. And, and you probably already know this, but if you change the game's blood colour by use of the options menu, the colour of Bloodless' blood and dress colour will change also! Quite fashionable if I do say so! Nyarly, my friend, I reckon you should do a challenge run with Bloodless. You can make up ANY rules for it that you want along with playing the game on Nightmare mode.
You don't actually need gebel's glasses. If you have maxed(and maybe almost maxed) mp regeneration from consuming foods you can stay in lili form indefinitely.
Nyarly playing a Bloodstained challenge run? A surprise to be sure, but a welcome one. And it revolves around one of my favorite shard abilities in the game no less
Oh ya, when I first did a nightmare run I wound up farming AP bullets from the archer outside Zangetsu's boss room and just jump canceling/backstep cancelling my shots to just shoot him as far away as possible. Boss is great fun, really makes you think and get those mechanical skills down because oh boy are you gonna need those for bloodless later.
Oh hey its dominique, my ally from curse of the moon 2. Im sure she will be a reliable friend from start to finish just as she always has be- Oh (I still would though)
Honestly Bloodstained:RotN is the spiritual successor to Castlevania: Aria of Sorrow/Dawn of Sorrow that nobody needed, but is absolutely appreciated(at least by me). And the fact that you managed to complete the entire game as a bunny woman succubus just adds an additional layer of frosting to this game's cake.
you can go into the cathedral before the reflector, just jumpkick yourself into the lanterns and climb that way i fought Gabel without having the reflector, it's cool that it can even be a possibility
Honestly watching this and remembering Bloodstained: Curse of the Moon, is honestly nice seeing as this was the real fundraiser game and Curse of the Moon was just a bonus, and that helps explain certain small things, like who's Zangetsu? He was the protagonist of Curse of the Moon, Miriam being your first of 3 allies (not counting Zangetsu), Alfred being the second, and Gebel the third, but there's options, you can choose one of 3 options after the first, second, and third stages, do you recruit them? Get the canon ending? Do you kill them, get the bad ending but a more powerful Zangetsu (and mode where he keeps his first abilities, and new ones upon killing everyone again) or just straight ignore them which you guessed it, unlocked nothing unlike the other two endings.
So the bosses here is kinda funny in similarities with the Castlevania (especially SoTN). Like Gremory is MUCH harder than the final boss, much like Galamoth is harder than Dracula himself. Oh and there is Doppelganger bosses, which you fought him twice just like you did here with Zangetsu, and is also upgraded than before.
In the final boss the only damage that matters is the one you do to the head that has Dominique on top. Attacking the others seems to do no damage at all or atleast less damage. Also I would LOVE to see more Bloodstained challenges. Maybe a "Summons only" or "Flamethrower only" something like that.
Great video, glad to see bloodstained get some love Last year i did a lili run, but my rules were only “only damage enemies while in lili form”, i made a mod for it (basically replaced a cheat code so it gives the lili shard instead) but played on normal difficulty… Magic management and the trade-off of using the item that increaes magic damage at the expense of magic consumption was really interesting, but in the end it was a little too easy with all the ways to improve magic damage, i might try it in hard mode, no newg+. Sldo the music from the last segment is from yakuza 7? Yakuza 7 challenge incoming?
Bro! I'm grateful for the UA-cam algorithm for sending me your way. I'm an old ass gamer (46)but I love this video. Instasub for me. Everything is great, production, quality, voice (yup I'm man enough to say you got a good voice lol), content and your skill. I'd could never do what you did. Bravo, man. Bra-effing-vo!
I don't know about Nightmare difficulty, but Bael doesn't have that much health. Once I figured out that the head that Dominique is sticking out of is the only one that counts, I finished the fight on my next attempt. I also spent the entire fight upside down, which makes dodging most of the attacks easier.
This was a cool game, my major criticism of it is that a lot of the animations feel very unnatural and that can make some attacks hard to read and unsatisfying
geez, watching this I realize my first and furthest attempt at the game that I skipped like 4 bosses, I never got on the timed train and just explored the map and wound up at Alfred at about level 24
Honestly, fully ranking up the Augment INT shard could have been helpful, since passive shards become skill shards when Rank 9, and you can equip the passive version at the same time for double the effectiveness.
I mean, I think the reason to upgrade Augment Int up to Rank 9 is so it becomes a skill shard, meaning its effects always apply, and even double up when it's your current passive shard.
Impressive! I tried beating the Nightmare mode as Bloodless but I never managed to finish it since she felt too weak and because bonus characters can't use food and potions to heal
for me it was first a very long parry fest, and then it was rain tornado fest into heals with summoned blood (can she heal? I forgot) and helicopter umbrella through enemy attacks until the boss is dead. Wasn't so bad, really. Parrying is OP, and umbrella helicopter parry's invincibility frames doubly so
She can heal by absorbing blood the same way she does it during her boss fight when you encounter her as Miriam but it can be a little hard to do it when you're fighting someone who can defeat you in several hits and you have to decide between trying to avoid their attacks and healing. Thanks for the tip though, I don't think I used parrying that much even though it's one of the few abilities she has from the very beginning of the game
I'll take more Bloodstained content. I 100%'d the game, maxed all shards and everything. Had a lot of fun with it, so challenge, or even joke runs are fun to watch!
Ammo wouldn't be too much of a concern since the default ammo is infinite. Small / low enemies would be a real pain, though. As would anything way above.
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Hee Ho chain
Video starts at 1:31
1year old f2p hi3 player heree.
Year one HI3rd player reporting in :p
always pleases me to see it as a sponsor thing though
Veteran HI3rd player sounding off! Seele and the Twins shall reign supreme forevermore!
Fun story I heard about the developer process of Bloodstained, allegedly the devs of this game who designed the bosses were forced to defeat that boss on Nightmare difficulty with only a dagger and no shards without taking damage in order for it to make it into the final game. This was so it was sure that the bosses could absolutely be beaten by any player regardless of their build, whether they used Swords,Whips, Guns, etc.
So technically every Combat and Enemy designer on the dev team had to do a challenge run to get their bosses approved lol
Iirc this started happening since Rondo of blood
@@guydoesthings7580 Makes sense that IGA was already involved with Konami games since PC Engine and 16 bit era
The dude who made the death equivalent who's name I forgot must've been a god of games
@@bigpoggers6507 Indeed, I can barely do it even using the Shard that literally stops time lol
@@bigpoggers6507 Gremory?
Fun trivia: Everything the game tells you about Bael is just wrong.
* Bestiary lists Bael's HP as 4444. It's actually 7000.
* Bestiary lists Bael as resistant to all combat elements. It's actually resistant to none of them (except ailments). Example, Ice deals more damage to Bael than to Dominique, who does resist slightly.
* Only damage dealt to a Bael head where Dominique has spawned "counts" towards the total.
* Dealing 7000 damage to a head without Dominique disables it... for all of one cycle, and then it resumes attacking as normal.
Bael holds the crown for worst bestiary entry in Vania history. The optimal approach is to only attack when Dominique is visible, and to only target that specific head. IGA pls
Does it have any lore related stuff about bestiary having wrong information?
@@CB-L not lore but 4 = death in Japanese, which is probably why Bael has 4444 HP in the bestiary.
It's actually kind a nice that it is pretty in line with the lore of the world. Bael is THE king of demons, absolutely unbeatable up to that point, ultimate nightmare of the humankind, with only reasanoble strategy against him church and aclhemists have on their hands is "RUN". For all we know, Miriam very vell may be the first person to gain some valid data on him and, beign that it was only one fight and quite a haphazzardish one, it's only natural that the info in the bestiary would be... not very trustworthy to say the least.
@@noirscape_ I know that playing around with 4 and 6(or 1234, for Dawn Zephar) was a running gag in Vania series, but I don't think any of those had wrong info for them
@@Deng73 This somehow remind me of Aria's desc. of Tsuchinoko which states something like "proved real by Soma Cruz, 2036"
"...It transforms you into an enemy. (...) There are NO other items in the game that do anything like this..."
Ex Shovel Armor: am i a joke to you?
tbf, I don't think a lot of people know about the EX Shovel Armor, considering you can only get it as an item drop from the Shovel Armors, and like everything else in this game, it has a really low drop rate
Still, there's another idea for a challenge run
@@chaosamber7719 I second this idea. I've done a pure Shovel Knight build (EX Shovel Armor/Shovel weapon/Summon Shovel Armor shard) run before and it was pretty fun.
I knew about this Items and was going to make the same comment. As far as I am aware though the armor and shard are the only ones that can do that without using codes.
I liked the EX Shovel Armor, but I'm not ashamed to admit I cackled like a hyena when I first saw it. If it is a joke, it's a really fun joke.
@charleshastings7260 it does get the ability to pogo jump over enemies with the double jump shard
Outside of the Bunnymorph shard, only the Valkyrie Dress and Ex Shovel Armor change Miriam. The Valkyrie Dress, along with the Tiara and Sword, are part of the Pure Miriam outfit that represents her before the corruption but doesn't change gameplay. The Ex Shovel Armor basically turns up into Shovel Knight and gives you a Shovel that acts like a spear.
Didnt know about the Valk Dress thing! Gonna have to see how that looks
@@XeviousvSBlackmanta It's basically regular Miriam in a white, slightly more conservative version of her regular outfit, with no tattoos.
So do headgears, scarves and many accessories (rebreather, stone mask, glasses)
@@GerBessa Meaningful changes. Valkyrie Dress changes up her normal appearance from the neck down where normally none of the other dressed do so and the Shovel Armor gives her a different move set.
Actually, there are a few other outfits that do so officially as well, namely, the new Shantae outfit that Miriam now can be equipped with in the game, as well as the paid DLC outfits of Succubus, Magical Girl, and Japonesque. The first outfit is free, as are all of the accompanying Items, per the Version 1.5 update of the game. Also, in addition to the Body gift, there are also gifts for the Accessories, the Head, a Gun, a Sword, and a Shard, which is a pretty good three way Fireball Blast that can be aimed in any direction, just like the Directional Shard. Oh, and as for the hairstyle, even though you cannot use a hair whip (which sucks), you can get a ponytail style that is similar to what Shantae wears that is already in the game, as well as its correct shade of purple if you work the sliders of the Hair Color enough in the game. Also, inexplicably, Elf Ears are labeled as for the Body when they should be considered as something for an Accessory or the Head. I hope that the people that made this game realize this oversight, as Shantae also has pointed ears, and the Elf Ears are just right for her, so they can fix it in the future, as well as have an Hair Apparent V that can make her have Shantae's Hair Whip (because it's not truly Shantae without that, her transformations, and her dance moves), and maybe more Hair Apparent additions for the hairstyles for the Succubus, Magical Girl, Japonesque, Dominique, Bloodless, and Aurora hairstyles as well. However, there are also a few unofficial mod outfits that she also can have, like a Regular Bunny Girl outfit, a Bunny Girl outfit with stockings, a Bikini outfit, or a Lingerie outfit. The Bunny Girl outfit also gets rid of ALL of the tattoos that Miriam has in the game, unlike the Lili Bunnymorphosis Shard. Also, the Bunny Girl outfit uses zero MP as well, and it is sexier, hence a few reasons why I prefer it over the Lili Bunnymorphosis Shard transformation.
"Fear the bunnygirl who has practiced 1 kick 10.000 times." - bruce lee.
Just 10 times huh
@@stonedscenekid Good catch. But in some languages, like Russian, number delimiter for fractions is comma and not point.
11:35 - there is plenty of benefit to ranking up your gold shards. If you fully rank it up, it becomes a skill shard and becomes a passive, always-on boost. Then, you can still equip it and stack the effect. Hope you didn't need that too badly.
Wait really??
@@reincarnatedsoul1341yep, I came here to comment that as well
@@reincarnatedsoul1341 the game actually tells you this though.
Guess those shards could be banned for challenges though since they're downright cheesy. You can become nigh immune to all types of damage, gain boosts to all stats including your running speed, regenerate health constantly, have nigh infinite MP, and more. The game can become ridiculously easy and all it costs you is the time to farm the materials.
@@Zorothegallade-rpgYeah, but most of them need end game materials for their last two upgrades anyway?
A bit of context for the Gremory fight: You're supposed to use Zangetsu's sword on her. The game makes a big deal of it being her one weakness, which is why you need it to slice the moon in a couple of spots. Thus, Nyarly's fight against her is basically a challenge *on top of* a challenge.
I can't believe I'm just discovering the bunny outfit is displayed even in cutcenes, that's awesome
Unfortunately, the unofficial Bunny Girl mods, Bikini mod, and Lingerie mod are not allowed to be that way, though. However, I'm not sure that the official Shovel Knight Armor, Valkyrie Dress, Shantae, Succubus, Magical Girl, and Japonesque outfits show up in the cut scenes as well.
The bunny hopping strategy seems appropriate for this run.
What's funny about Ben Judd's involvement in Bloodstained is that they dedicated a whole sidequest to a character name after him, who keeps getting lost in the castle just to get Miriam's attention until she becomes exasperated with him
*Years later it would be revealed Ben was a sex pest who had no issue at showing his balls at business partners during cons and the infamous community manager from Mighty No. 9 only got the job because Judd gave her a work visa to stay in Japan in exchange of her becoming his sex slave...*
And btw, there is one armor that turns Miriam into another enemy, and it's literally the Shovel Knight one because Shovel Knight is in every indie game by contract
What the fuck? 😬
Holy fucking God, that poor woman
@@bongosmcdongos4190 Don't worry too much, she's a real piece of work herself.
@@MrCrazywrench I can't think of anybody that deserves to be raped, off the tope of my head. She must be literally Hitler.
@@MrCrazywrenchThat's kinda horrible to say
...oh this is going to be a fun one
Slight edit: the lili's actually have some more advance tech accessible to them as well like the whip counter thing. The catch is, you have to actively farm 9 shards to access every single attack
Wait, really? Even the wiki doesn't list that, how do you do it?
@@megahellreaper I usually just farmed the liliths on the train,
As for the commands, most of them are near identical, just each weapon is based on a different button combination, think of it like tech combos, except without the experience
Wait how do you use the whip
@@tsyumamatsuthehavenofguard32 what are the exact moves?
One of the only games ive ever actively funded the creation of and i have no regrets. Absolutely loved Bloodstained the whole way through
The only game on PS4 I've platinumed, I loved it that much. As someone who backed BRotN as well as Mighty No 9, I feel like I've seen the absolute peak and absolute valley of Kickstarter performances.
I remember how before the nerf the Lili suit was SUPER overpowered, I grinded for the shards and put all my upgrades into it and just melted a good portion of the game.
I love this game, even if I had to play it on the far inferior Switch version. One tip I can offer: maxing out the rank for Augment INT shard *does* serve a purpose, as it will cause that shard to become a permanent upgrade. Essentially, that means you can double-equip the shard for even higher stats
Yup. I took advantage of that fact
I got the PC version at a discount. I wish I got that instead of the Switch version first.
I play Switch. What's so bad with the Switch version exactly?
@@dalejhunter1 It has poorer quality compared to the others.
@@dalejhunter1
Nothing, people just get pissy because it has lower framerate at times. If there's a bad port, it's Playstation as it has insanely bad loading times.
Once you max the rank of a yellow passive shard, it becomes a white shard, and you can equip both versions doubling the effect.
You might consider that if you do another challenge run.
If anything getting more than a few white shards makes the game incredibly easy even on Nightmare. When you can get resistance to all elements, a big boost to all stats, constant HP regeneration, immunity to statuses and more, you have to actively try to get killed.
I remember getting this game on release day, playing it for 5 months straight. _And never completing it because I got _*_completely lost!_*_ Love this game to bits._
Lowkey, this is just my first playthrough of Bloodstained. Once I found this shard, I didn't stop using it until like, the final 5% of the game. It's just too camp and rad lol
Same. Kept using it till after beating gebel and shattering the moon
Bloodstained is such a great game; absolutely hyped for whatever comes next.
It's fine I guess, but nowhere near Castlevania level, which it's supposed to be a spiritual successor of :/
23:20 A bit of an exploit I've found with the Bloodless, if you use a weapon that deals Blunt damage exclusively, there will be no blood on the ground unless you take a few hits. So, with that being said, when she initiates phase 2 by doing the bloodsteal spell, she'll heal a lot less.
Medieval cleric mindset. I guess they gave her weakness to slashing attacks specifically to trick players into spilling blood. So you can choose between a harder second phase or a longer first phase.
I think puncturing and fire can work as well. I just picked the game up last week after a few years, and had been mostly going with the Flame Whip. When I got Blood Steal, I noticed I couldn't use it due to the whip not drawing blood.
And I booted up my beast save of lv80 with all yellow shards turned to skill shards, and the crazy laser gun with diamond bullets and recycle hat (guns won't deplete equipped ammo)... when I shoot things, there's no blood stain.
@Virjunior01 I believe whips do Blunt damage, that's why blood steal wasn't working when you used the fire whip. Having used a rapier with blood steal, I know piercing damage works.
@@sarunokoguard211 oh, dang, that's right. Only AP rounds do piercing
just in case you do another run like this, passive shards (yellow) become toggle skills when you rank 9 them, so you can double the int increase it gives
I didn't know that you avoid Zangetsu 2's instakill by divekicking; usually I just make sure to farm for Directional Shield since thst sometimes blocks it if you aim right. The first time I beat him on Hard I just relied on speed killing him to skip the instakill attack from happening, and that worked. When I tried to look up the intended way to do it all I saw was people saying to try to Reflector Ray through the small gaps since that sometimes works (thank goodness I never tried that). I did escape it once with divekicks but I honestly thought I just got lucky and glitched out of it somehow since I'd already encountered a few moments where I zipped through a ceiling. Good to know that's the intended solution and not a glitch now, at least
11:38 Actually, if you increase the rank, you get it as a while shard, and you can have both versions active at the same time, and they stack.
3:21 there is the ex shovel armor that changes you into well shovel knight so there is other items that change you fully. no other shards but there is certainly other items.
ive been binge watching ur castlevania videos lately and this just dropped off i feel blessed 🙏
Funny enough, I was considering doing a Lili-only run myself but never got around to doing so (it would have been through New Game+) so it's cool to someone actually present the challenge and whether it is doable.
2:59 - As someone who ended up buying Bloodstained day one despite having played only a single Castlevania game (the N64 one at that), I was surprisingly blown away by how amazing this game was. Pretty sure it was my game of the year, or at least second place.
6:03 - I found out that Miriam retained her Lili form in cutscenes in an amusing manner... when I beat the game. Bunnymorphis annihilates the final boss with ease and so the entire ending up playing out with Miriam as a bunny-girl.
7:41 - Somehow, this game featuring a giant clothe-less mermaid demon using tentacles to attack a playboy bunny girl is only rated PEGI 12. Said boss was also one of my few deaths in my first run of the game. It took a while to nail down using the dodge so I got by her water gun attack a lot.
8:10 - No, no; I believe you. I'm unsurprised in the slightest that the bats are the biggest problem. I was originally going to use boots as my main weapon in Bloodstained, but after finding the bats such a nuisance, I swapped over to the two-handed long sword. Once I got the Bunnymorphis shard, I was basically able to play the game with both my desired weapon types.
11:53 - I see farming is required even for bunny girls. An I wouldn't have even questioned the familiar usage if you hadn't brought it up. Makes sense, you're still in a Lili form so it's valid.
12:33 - Bumping into enemies because I walked too close to them was how I took most of my damage in this game. Hilariously relatable.
16:02 - Am I remembering things wrong or don't you a downward jump kick attack that allows you to bounce off enemies heads while dealing damage. I swear that was a thing and would be pretty handy for these bosses.
19:16 - Cool to know that the match-up of Lili vs train boss is well within your favour. Those throwing knives certainly are helping you a lot.
23:37 - I still find it a very bizarre thing that a shard required for story progression is held by a common enemy that you just have to grind repeatedly at until you get the shard from. This was the one point of the game I needed to look up a guide to figure out.
25:04 - The jumping stomp attack; I knew that was thing! Did it just require the Double Jump to use then? I'm surprised to only be seeing it now. An okay, you explained that just a second later; you did need Double Jump to use it. Bunny-hop is a fitting name for the attack given Miriam's cursed (or blessed depending on your interpretation) form here.
28:54 - Which in turn prevents you from bunny hopping; the fiend!
32:59 - A rare moment of Lili Miriam with a weapon.
34:14 - Wow; I did not think of doing this at all. I just used up every bit of money I had before facing this guy but this strategy would have worked so much better. That machine gun kick of the Lili annihilates these giant static bosses.
39:19 - As someone who defeated Bael in their first run with Bunnymorphis, I know this can be accomplished and thus this challenge can be accomplished. It's surprising how easier of a boss Bael is compared to the last two you face.
If anyone is wondering. its actually pretty trivial to have permenant bunnymode once you get enough food, and since its a transformation shard its not very expensive to use in the first place for smaller stints. Idk how it would preform from the very start of the game. but 90% of it is pretty easily completed without infinite mp.
Bloodstained ROTN is such an underrated game, my favorite castlevania game is either this one or aria of sorrow. Really glad to see nyarly finally make a video on it
You serious? Never played Sotn? The DS Castlevania games? They all destroy this mid game
@@wallacesousuke1433 those are all great, don't get me wrong, but it doesn't change how much I loved bloodstained and aria of sorrow, bloodstained rotn ks my favorite igavania of all time and ive fully beaten it along with getting full map completion and all the shards and stuff. But if you ended up not enjoying it that's fine too, I feel bad for you if you didn't enjoy it as it's what I think koji igarashi is going to be continuing with for the next little while, but I still get it if some parts of the game let you down, what didn't you like?
@@wallacesousuke1433lol that’s a you problem. Definitely having more fun playing this than I did with the castlevania games
@@wallacesousuke1433Aria is Symphony but better in every aspect that's not limited by GBA hardware. Suck it up.
@@lemonov3031 every metrics disagree on you, sales figures, popularity, social engagement and references, relevancy to the industry as a whole (SotN and Metroid, not AoS, gave birth to the Metroidvania subgenre), graphics and color palette, RPG elements and playstyle potential, OST, art style, optional content/characters, I'm sorry but as much as I respect AoS, it can't hold a candle to SotN, PoR, OoE (at least it's better than DoS and Harmony of Dissonance).
But dont let reason and common sense get in the way of your rose-tinted glasses LMAO
That said, I'd absolutely love a remake of AoS, it deserves way better than being a massively held back GBA game
i love Bloodstained, it really is a great game. I pitched in on the Kickstart and I dont regret it at all. It really has the old school castlevania sotn vibes it promised and there is a lot of fan-service and callbacks. If people havent played they should. Also friends make sure to take time on the train and sit down, enjoy the scenery.
They even got Alucard's original voice actor to voice Orlok Dracule, which looks a lot like Alucard.
It doesn't at all, despite the countless similarities, it's nowhere near as good or refined as the CV games, it's like a ripoff of that series if made by a kid, what an atrocious story/plot and art style
@@wallacesousuke1433hey man that’s a you problem. I definitely had more fun with this than I did with the castlevania games
@@stonedscenekid who asked? And what does it have to do with all the issues and how inferior it is to Castlevania games in almost every aspect? Even in the Metroidvania community, this game is often forgotten, overshadowed by Hollow Knight and other games
Ah yes, the bunny girl shard. Real fun to use, shame it was just a model swap (not Miriam's face and measurements) nor is it customizable without mods.
(I once saw a piece of fanart of Miriam in the outfit and it looked good, especially since she was also wearing glasses given you need Gebel's for constant bunnymorph)
I really hope we get a sequel to this soon. I just replayed it again and beat it for a second time. Fantastic game.
Crazy to think of how much we supported it to get it to Wii U, glad it's finally at a build it's getting recognition for
Babe wake up new Nyarly upload
Thanks for waking me up !
Yes dear
Five more minutes. -.-
Five more minutes.
We’ve been divorced for 5 years Devon, what are you doing in my house?
Man i honestly hope Iga continues this series. Though i always wondered if Dominique was going to be the Dracula of this series. That would be pretty cool. Hot female villains and all.
I hope they completely overhaul the art style in the sequel cuz this game looks terrible for a spiritual successor to Castlevania, also I'd love to have Curse of the Moon's version of Dominique, she looks amazing there and the spear is a dope weapon
Zangetsu 1 is super vulnerable when he does his taunt counter thing, jump and hit him in the back and you get a stun that lets you hit him a few more time.
I love this game....can't wait for the sequel.
I played the hell out of Bloodstained (easily in my top 10 favorite games), and I didn’t know about the Lili Knife toss.
Fantastic work as usual Nyarly! I've owned bloodstained for a while and haven't beat it ya got me wanting to go back and fix that
the huge omega spinning lazer in the gremory fight IS actually dodgeable by inverting gravity and doing the slide move to go under her while you're on the ceiling
Over*
Defeating Alfred by punting in this challenge reminds me of similar punting strategies in fighting and action games like the Darkstalkers series with Felicia and Devil May Cry 3 with Beowulf when equipped to Dante or Vergil. It appears that Bloodstained Ritual of the Night when it comes to challenge runs have not many big bosses, rather normal sized; either way it succeeded as a proud succesor to Castlevania in spite of spikes in development compared to Mighty No.9 cuz that game was so underwelming, even to fans of Mega Man. Too bad Bloodstained's Switch port has a plethora of framerate issues, making me vow to play it via Steam Deck.
2 things:
-Would you consider doing both 8 Bit Nightmare and the Fight against OD?
-You can skip Bloodless by using the Reflector Ray to teleport under the bloodpool. And apparently that was intentional.
Its, its like
"Leave the blood waifu alone!!"
@@justanannepfp9814 More like "We only need you to use this ability once in the entire game... soooo we allow you to skip it."
@@CCYami i tried in the new patch to skip bloodless with reflector ray, didnt work lol, guess they patched it.
15:20 I like to imagine that this fight went down the same way as when Bayonetta had her mirror boss fights, but instead of rapid kicks that cancel each other out with bullets flying everywhere, it is rapid kicks that cancel each other out with knives flying everywhere.
I don't know if learning the other Lili abilities would help you. But maxing out the yellow shards would have as they give you some of their benefit passively when not equipped.
For Zangetsu: when he is in his guard stance, you can hit him from behind and he will be stunned for a second. Depending on where you are, you can use that to get 3 more free hits.
For glutton train: with enough time left over, Zangetsu will kill it for you, making for a free kill and medallion.
For bloodless: I prefer to be on the outside of the pillars in phase 2. But I find it easier to keep jumping behind her; a decent directional shield can help as well.
For Bathin: the block on the far left you can jump on. Stay there and most of his attacks won't hit. If he is slightly to the left, he will not use his reflector ray attack.
For Zangetsu 2: the ice attack that covers the room, invert and go to where the explosions start, and when they come to you, double jump staying in the middle, then invert back to avoid damage.
For Gremory: fully upgraded directional shield and gravity jumps. That will with avoid or block nearly all attacks. Some random crescents might still find you.
For bael: only where the girl shows up counts towards killing them.
By the way, ranking up the INT shard would have been worth it since getting a yellow shard to max rank turns it into a toggleable permanent passive ability which still stacks with whatever yellow shard you have equipped, meaning you can get double the bonus from it. Likewise, even though it requires a bit of grinding, you can do the same to get a permanent boost to elemental resistances and constant health regeneration, which helps with survivability.
Bloodless is now a playable character in Ritual of the Night. If you type the name BLOODLESS in the file name when starting a new game, you can play as her. She has a different playstyle to Miriam and she doesn't have a story of her own, but you can go through the entire castle and fight all of the bosses as her. And, and you probably already know this, but if you change the game's blood colour by use of the options menu, the colour of Bloodless' blood and dress colour will change also! Quite fashionable if I do say so! Nyarly, my friend, I reckon you should do a challenge run with Bloodless. You can make up ANY rules for it that you want along with playing the game on Nightmare mode.
You don't actually need gebel's glasses. If you have maxed(and maybe almost maxed) mp regeneration from consuming foods you can stay in lili form indefinitely.
Had this day one on the Switch no regrets.
Nyarly playing a Bloodstained challenge run?
A surprise to be sure, but a welcome one.
And it revolves around one of my favorite shard abilities in the game no less
Oh ya, when I first did a nightmare run I wound up farming AP bullets from the archer outside Zangetsu's boss room and just jump canceling/backstep cancelling my shots to just shoot him as far away as possible. Boss is great fun, really makes you think and get those mechanical skills down because oh boy are you gonna need those for bloodless later.
Oh hey its dominique, my ally from curse of the moon 2. Im sure she will be a reliable friend from start to finish just as she always has be-
Oh
(I still would though)
Honestly Bloodstained:RotN is the spiritual successor to Castlevania: Aria of Sorrow/Dawn of Sorrow that nobody needed, but is absolutely appreciated(at least by me). And the fact that you managed to complete the entire game as a bunny woman succubus just adds an additional layer of frosting to this game's cake.
you can go into the cathedral before the reflector, just jumpkick yourself into the lanterns and climb that way
i fought Gabel without having the reflector, it's cool that it can even be a possibility
Bunny girl run
Honestly watching this and remembering Bloodstained: Curse of the Moon, is honestly nice seeing as this was the real fundraiser game and Curse of the Moon was just a bonus, and that helps explain certain small things, like who's Zangetsu? He was the protagonist of Curse of the Moon, Miriam being your first of 3 allies (not counting Zangetsu), Alfred being the second, and Gebel the third, but there's options, you can choose one of 3 options after the first, second, and third stages, do you recruit them? Get the canon ending? Do you kill them, get the bad ending but a more powerful Zangetsu (and mode where he keeps his first abilities, and new ones upon killing everyone again) or just straight ignore them which you guessed it, unlocked nothing unlike the other two endings.
I hate enemies that hurt you just because you walk into them. No attack or anything like that.
their body odor is what hurts you.
99% of games have contact damage
So the bosses here is kinda funny in similarities with the Castlevania (especially SoTN). Like Gremory is MUCH harder than the final boss, much like Galamoth is harder than Dracula himself. Oh and there is Doppelganger bosses, which you fought him twice just like you did here with Zangetsu, and is also upgraded than before.
Well Igarashi worked on SotN and dozens of other Castlevania games lol that said, I find this game a disappointing Castlevania successor
In the final boss the only damage that matters is the one you do to the head that has Dominique on top. Attacking the others seems to do no damage at all or atleast less damage.
Also I would LOVE to see more Bloodstained challenges. Maybe a "Summons only" or "Flamethrower only" something like that.
That's really cool that the cut scene stays the Lili.
I love this game, great to see you covering it 😀
If you rank up Augment Int to level 9, you get a white shard (passive) version of it that stacks with the yellow shard.
man i love how i got my paycheck late. screwy boss.
but the kickstarter guys where like : its ok man. we got you. i still got the pre order :)
Love me some bloodstained. Got me back into metroidvania games
i absolutely want more Bloodstained! I am so much in love with this game!
Wanted to say thank you for castlevania videos, they motivated me to take my gameboy advance sp and download it. I played, it was fun
the image of playing what looks like a darksouls or castlevania game as a bunnygirl is really really funny
I literally did this on my first playthrough. I finished the whole game with Lilly, jumping on everything lol
So you're the reason they nerfed Lily's shard? 🤪
@@wallacesousuke1433jump + hold down + jump. Golden formula 😂
>Soundtrack to the run explanation is the Judgment version of Bloody Tears
Finally, a man with some taste in Castlevania music.
"we get introduced to the crafting and cooking systems"
ah, albert. not even in the friendzone, just a crafting system.
Thank you for introducing me to this game! I'm seriously enjoying it right now!
Came to point out you only need to damage the head Dominique is on and saw several others pointing it out ahead of me.
I love this community
I’d adore seeing more of bloodstained.
Great video, glad to see bloodstained get some love
Last year i did a lili run, but my rules were only “only damage enemies while in lili form”, i made a mod for it (basically replaced a cheat code so it gives the lili shard instead) but played on normal difficulty…
Magic management and the trade-off of using the item that increaes magic damage at the expense of magic consumption was really interesting, but in the end it was a little too easy with all the ways to improve magic damage, i might try it in hard mode, no newg+.
Sldo the music from the last segment is from yakuza 7? Yakuza 7 challenge incoming?
8:28 ZANGETSU!? That’s the name of my all time favorite anime/manga character’s sword; Ichigo Kurosaki!
That’s kewl.
the word zangetsu just means “moon cutter” or something like that
@@yourehereforthatarentyou I know but I was still surprised.
Bro! I'm grateful for the UA-cam algorithm for sending me your way. I'm an old ass gamer (46)but I love this video. Instasub for me. Everything is great, production, quality, voice (yup I'm man enough to say you got a good voice lol), content and your skill. I'd could never do what you did. Bravo, man. Bra-effing-vo!
I finally finish Bloodstained so I can watch this video. This was so cool and I hope you do more challenge run on this games and other Metroidvania :)
Miriam doing the fucking jojo pose after completely clowning on the big hat boss is just perfect.
39:09 CURSE YOU BAAYYYYYYYYLE!
Same
6:20 I like how the animation just bugs out and detaches her head when getting the shard.
I don't know about Nightmare difficulty, but Bael doesn't have that much health. Once I figured out that the head that Dominique is sticking out of is the only one that counts, I finished the fight on my next attempt. I also spent the entire fight upside down, which makes dodging most of the attacks easier.
This was a cool game, my major criticism of it is that a lot of the animations feel very unnatural and that can make some attacks hard to read and unsatisfying
geez, watching this I realize my first and furthest attempt at the game that I skipped like 4 bosses, I never got on the timed train and just explored the map and wound up at Alfred at about level 24
Honestly, fully ranking up the Augment INT shard could have been helpful, since passive shards become skill shards when Rank 9, and you can equip the passive version at the same time for double the effectiveness.
Came for the SMT. Stayed for the Jason Sudeikis gaming challenges.
Thanks for the content Nyarly!
You forgot to say Gacha in your Hoyoverse ad.
I mean, I think the reason to upgrade Augment Int up to Rank 9 is so it becomes a skill shard, meaning its effects always apply, and even double up when it's your current passive shard.
Love to watch your challenge runs love your content giving nothing but well wishes to your health and success
Wow, there is so much of this game that I just did not see when I played. I should probably try again and finish it out more this time
Aw, i was waiting for the O.D. fight. I didn't knew the lilith had that many attacks, i only got her shard once
Impressive! I tried beating the Nightmare mode as Bloodless but I never managed to finish it since she felt too weak and because bonus characters can't use food and potions to heal
for me it was first a very long parry fest, and then it was rain tornado fest into heals with summoned blood (can she heal? I forgot) and helicopter umbrella through enemy attacks until the boss is dead. Wasn't so bad, really. Parrying is OP, and umbrella helicopter parry's invincibility frames doubly so
She can heal by absorbing blood the same way she does it during her boss fight when you encounter her as Miriam but it can be a little hard to do it when you're fighting someone who can defeat you in several hits and you have to decide between trying to avoid their attacks and healing. Thanks for the tip though, I don't think I used parrying that much even though it's one of the few abilities she has from the very beginning of the game
I'll take more Bloodstained content. I 100%'d the game, maxed all shards and everything. Had a lot of fun with it, so challenge, or even joke runs are fun to watch!
Nah, this game is mediocre as a CV spiritual successor or even as an indie Metroidvania..
@@wallacesousuke1433 Yeah yeah whatever
Yeah yeah keep crying, no-standard weeb
Weeb mad
Just got the notif and I'm gonna assume it's easy because i heard people say it's broken because it scales with boot damage
Casually dropping videos at 1am is crazy
The setup almost warrants a video of it's own
I always wanted to try a gun only run of this game, I can't tell if it'd be super easy or super hard due to guns having ammo mechanics and such.
Ammo wouldn't be too much of a concern since the default ammo is infinite. Small / low enemies would be a real pain, though. As would anything way above.
That should be an unlockable costume too ^_^.
Great video I might consider doing this run myself. Hopefully fighting not Dio won’t be too bad
Yeah he's tough. Though getting to borrow all the books at once is a good perk
When second boss sword dude stands there guarding, you have ages to jump over him and hit him in the back btw
@2:55 - I just love how long the falsehood was repeated that he said the "better than nothing" thing while that came from his translator guy
No joke, yesterday my friend started playing this game and then I saw this on my recommended.
You are now allowed to skip leg day.