You have just literally saved my ass. I opened UA-cam in hopes of searching for a solid exterior pp tutorial.... And voila, new video 😂 Thank you so much.
I signed up for IMeshh recently and I can say that is awesome. It speeds up the scene preparation process and the models are high quality. I am happy to see that there will be models for the exterior, because in fact I am much more working with houses architecture than interior design. You could make a special video about rendering passes. I watched this and the previous video, but things are still not quite clear to me. Probably because I haven't used Compositor too much so far.
I'm so glad we can help! I'd love it if we made more exterior projects for you guys too! And as for Photoshop passes. I'm 100% gonna do some more focused tutorials on that, rather than bolting it onto the end of these tutorials and confusing everyone haha
Post processing man.. Awsome work, and nice tutorial, thanks for that. I feel like I am getting quite good at Blender, and I love working in it. But I really dont enjoy working in photoshop and I am super clueless. But its so important. I spend hours tweaking volumetrics, modeling and shading birds, making clouds, etc etc, while you fire up photoshop and make the same things 20 times faster and 100 times better looking :D I see myself using smoke simulation for the chimney smoke, takes 10 hours, looks bad haha I have to get over myself and stop trying to make everything in blender and use some photoshop... Again, thanks for the tut (:
To get that checked money smoke to blend better. Double click the layer and play with the 2 sliders of blockout of current and below. You probably get nice effect if you use the current. Then use the alt key to separate the two sliders, this will make the transition more gradual.
If you use particles system, the. Set the proxy group or object to wire mode in the object panel. This way the viewport is still fast and you can roughly see how it looks and filled. But Scatter is way vetter, it has camera Cullman Ng which can save for millions of polys which aren't even visible to the camera
Wow you have de marvelous without the segment tool, not sure the name and s correct. It's the tool with which you can set the starting point for the shapes. When you reset it, it goes back to the blue dots
8:20. Sorry to mention your competition brother. But for anyone out there if you don't want to have tiling on your shaders... search for "blender guru fix tiling" on youtube and use his "uber" node group. Very useful
HI, I really appreciate your very informative tutorials. I have been struggling to make a render with an arch with bricks. I use photos of "National Museum of Roman Art". If you will make new tutorial, could you share your ideas for brick arch and brick details?
Usually you need to make the render and it will automatically trigger the export. However i need to look into manually triggering the export after the render has completed. Side note, for masks try and use .exr file formats because it will ensure the blacks and whites are 100% and don't have the filmic "look" applied to them. Tutorial coming soon :)
Awesome video! Your tutorials are the most helpful I have found for Archviz in Blender. Please keep making them!! I don't want to be 'that guy', but I recently saw a video from Grant Abbitt explaining why you can't use Quixel Megascans in Blender. Here's the link: ua-cam.com/video/faASxFz749c/v-deo.html. I have used Quixel scans before in personnel projects, so was very surprised when I saw Grants video. Thanks again for all your hard work and sharing knowledge.
I need to apologize too! I've put a note in the top of the description too. Quixel certainly make it easy with the Blender Exporter though. But thanks so much for the heads up
@@ObscureHedgehog I have written that into my description now. I'm trying to unblur it but UA-cam apparently takes days to update this. I only blurred it initially until I was 100% certain on the facts so I didnt spread any missinformation
the fact that you have runlite gives me reassurance that you know what you're talking about :)
Please do more exterior renders tutorials! Not a lot of high quality ones like this for blender. Thank you for doing this. Hope to see more!
very calm, it`s so good to hear you talking, LOVE YOU CONTENT:]
this might very be the first well explained step by step High quality exterior Archviz tutorial for Blender ive seen on UA-cam. Super Thumbs up
You have just literally saved my ass. I opened UA-cam in hopes of searching for a solid exterior pp tutorial.... And voila, new video 😂
Thank you so much.
haha im glad I could have helped! :))
saved my ass too
10:50 LOL gotta love the little "wtf?" moments in Blender sometimes 😂
Nice! Please do more exterior renders, maybe a commercial exterior cene in blender.
I signed up for IMeshh recently and I can say that is awesome. It speeds up the scene preparation process and the models are high quality.
I am happy to see that there will be models for the exterior, because in fact I am much more working with houses architecture than interior design.
You could make a special video about rendering passes. I watched this and the previous video, but things are still not quite clear to me. Probably because I haven't used Compositor too much so far.
I'm so glad we can help! I'd love it if we made more exterior projects for you guys too!
And as for Photoshop passes. I'm 100% gonna do some more focused tutorials on that, rather than bolting it onto the end of these tutorials and confusing everyone haha
Top notch tutorials and products
Post processing man..
Awsome work, and nice tutorial, thanks for that.
I feel like I am getting quite good at Blender, and I love working in it.
But I really dont enjoy working in photoshop and I am super clueless. But its so important. I spend hours tweaking volumetrics, modeling and shading birds, making clouds, etc etc, while you fire up photoshop and make the same things 20 times faster and 100 times better looking :D
I see myself using smoke simulation for the chimney smoke, takes 10 hours, looks bad haha
I have to get over myself and stop trying to make everything in blender and use some photoshop...
Again, thanks for the tut (:
The bit at the end killed me 🤣 Amazing video Kris!!
To get that checked money smoke to blend better. Double click the layer and play with the 2 sliders of blockout of current and below. You probably get nice effect if you use the current. Then use the alt key to separate the two sliders, this will make the transition more gradual.
Your tutorial is chocofur tutorial’s complement
I'm sorry if mine are not as good
@@imeshh i mean supplement
@@imeshh You have excellent tutorials!
it would be really awesome that you make a review about the new corona renderer for blender!
If you use particles system, the. Set the proxy group or object to wire mode in the object panel. This way the viewport is still fast and you can roughly see how it looks and filled. But Scatter is way vetter, it has camera Cullman Ng which can save for millions of polys which aren't even visible to the camera
thanks for the tutorial man, this was great. Could you make one in a urban place ?
That is definitely on the cards ;). I think it will involve a bit more planning though
That is amazing !!
very nice 3D. impressive.
Thank you for sharing this (and classic outtakes 😂😂😂)
Wow you have de marvelous without the segment tool, not sure the name and s correct. It's the tool with which you can set the starting point for the shapes. When you reset it, it goes back to the blue dots
8:20. Sorry to mention your competition brother. But for anyone out there if you don't want to have tiling on your shaders... search for "blender guru fix tiling" on youtube and use his "uber" node group. Very useful
so powerful bro
So inspiring. Thanks dude
Thanks, great tutorial
Why was the car nplete part about Quixel blurred, were afraid for a take down notice orso?
Thank you very much for the tutorial, could you please add subtitles? Well thank you.
HI, I really appreciate your very informative tutorials. I have been struggling to make a render with an arch with bricks. I use photos of "National Museum of Roman Art". If you will make new tutorial, could you share your ideas for brick arch and brick details?
Great job as always !
You didn't used E-cycles because of some technical reasons for this project or because you needed accessible for everyone ?
Oh E-Cycles would have smashed this! But i wanted this to focus on Standard Blender so everyone could follow along :)
@@imeshh Sweet! I just recently purchased E-cycles 3.0. Any chance of getting some E-cycles integrated tutorials as well? :)
Great tutorial!
I have a question : how do you save all the outputs images once they are connected to the output node?
Usually you need to make the render and it will automatically trigger the export. However i need to look into manually triggering the export after the render has completed.
Side note, for masks try and use .exr file formats because it will ensure the blacks and whites are 100% and don't have the filmic "look" applied to them.
Tutorial coming soon :)
@@imeshh looking forward to see the tutorial then! ^^
@@imeshh What's the software that you use for reading your tif images? When you talk about the passes that you saved out (27:39)
Are you an Aussie? Btw, do you have plans to make your assets integrated into Blender 3.0's asset browser?
hey,
i like your tutorials very much and i wanted know how are you previewing that class in viewport (solid mode)?
Sorry did you mean glass? If you go to viewport colour Preview under the material settings you can now set the alpha value :)
@@imeshh sorry for my typo. and thanks for your advise.
are the 3dsmax corona versions of the models on iMeshh?
How did you get quixel bridge to export to blender 3.0 I always get an error when I try
Thanks
Thanks for sharing
OMG yes
Supper Helpful Thank you Imesh
24:08 - 25:21 What happened here???
Probably copyright stuff.
❤
If you want to choose the free route, use 3d warehouse
Awesome video! Your tutorials are the most helpful I have found for Archviz in Blender. Please keep making them!! I don't want to be 'that guy', but I recently saw a video from Grant Abbitt explaining why you can't use Quixel Megascans in Blender. Here's the link: ua-cam.com/video/faASxFz749c/v-deo.html. I have used Quixel scans before in personnel projects, so was very surprised when I saw Grants video. Thanks again for all your hard work and sharing knowledge.
I need to apologize too! I've put a note in the top of the description too. Quixel certainly make it easy with the Blender Exporter though. But thanks so much for the heads up
@@imeshh your welcome. Just passing along info from Grant. :) Nice job on the update, you show good character!
You can if you get the Personal subscription. Grant acknowledged the fact that he should have included that in the video as well.
@@ObscureHedgehog I have written that into my description now. I'm trying to unblur it but UA-cam apparently takes days to update this.
I only blurred it initially until I was 100% certain on the facts so I didnt spread any missinformation
this might very be the first well explained step by step High quality exterior Archviz tutorial for Blender ive seen on UA-cam. Super Thumbs up