Doing many different scenes and styles helped learn a lot about lighting, modeling and materials and texturing. I'm a graphic designer which really likes 3d and started to learn it to implement it in my work and use for presentations. I didn't stick to archviz, i did many different scenes
I also like making Ng afdons and and improving existing ones. One thing which bugs the hell out of me is switching OS's. I have not found a propper tool for that other than manually fixing links. Therefor I've started a bit of code mashing. I've used a base of the amaranth tool by Pablo Vazquez, which checks missing links. I've added some operators which allows me to switch the path very easily, so windows path can be fixed to osx paths. It's still wip as there are many types of links. Currently work great for images, yet i need to tackle many more types
It could arguably not be as realistic as a HDRI (if it's an addon that uses HDRIs?) but a HDRI is still limited in dynamic range whereas the sky texture is not. Although that difference may be negligible. The sky texture is made on a very accurate model of how the sky works and is similar to how both the vray and corona sun and sky system work, so I'd say you can definitely make realistic images with the sky texture. The sky texture is also very good at trying to march exact sunlight for a scene, where as HDRIs are only static and cannot be changed So both are good options for sure and serve a purpose, but you mention an addon, what addon are you referring to? I'm curious :))))
@@imeshh hi I was not talking about hdri images but the advanced sun and sky add-one for blender. But it is intertwined to hear that you feel that the results are similar to vray Can you talk more about that - I don’t have vray
@@cekuhnen I am not aware of this plugin, could you send me a link? I couldnt find it. Im not saying exactly that the results are similar to vray, but the method for calculating a realistic sun and sky is similar between vray and blenders nishita. Well, they use different lighting models but noth their results are spectacular noless I recommend you have a read of this paper which explains how the Nishita sky texture works www.scratchapixel.com/lessons/procedural-generation-virtual-worlds/simulating-sky/simulating-colors-of-the-sky As for Vray and Corona they are using the PRG Clear sky model. I believeee they both use a similar or the same model support.chaos.com/hc/en-us/articles/4526221226385-Corona-Sky-Map-3ds-Max- The thing is, they are only clear sky models with no clouds, ground, or any ambient lighting which you would get with HDRIs. However, the nishita and prg models have been implemented because they are superior sky models than we have ever had before. I don't know how this goes against the sky addon you were referring to though.
@@imeshh Hm I replied before - it might have gone lost. I own and use "Physical Starlight And Atmosphere". It is pretty powerful but more complex to learn. I find the build in sky tool great for sun studies and basic illumination. Honestly, for a real looking sky you need a photo. I hardly find any procedural tool that looks good. Enscape Lumion all those engines too rather have simplified looking skys and clouds.
One thing you keep neglecting to state when talking about a vertical camera and keep it 90deg, is that many times this causes you to loose your angles or shot you've setup. You can have more control using camera tilt or shift. This is how architectural photographed get all those vertical lines new vertical while maintaining the shot.
Totally, i use shift all the time. But i was trying to cram through a bunch of different tips quickly, or at least the key points. I think going into shifting could be it's own tutorial
@@imeshh Yeah thats a good point, many points kinda need their own tut. Its quite a lot of information. Do you have a video about cameras and angles? I kinda know most of it, but i like to watch videos, now and than i still learn something new
@@RomboutVersluijs same, i feel like every time i watch something about a topic i already know, i learn something new. But unfortunately no tut like that yet sorry :(
welcome back .
thanks for the tips.
Thank You Sir! Your videos and iMeshh in particular is one thing that pushed forward my archviz career the most!
Favorite archviz channel
Doing many different scenes and styles helped learn a lot about lighting, modeling and materials and texturing. I'm a graphic designer which really likes 3d and started to learn it to implement it in my work and use for presentations. I didn't stick to archviz, i did many different scenes
Good tips! For the last one I'd rather say to try understand imperfections, its the beauty of the life. The 'don't overdo it' still applies.
I’ve just got membership and can’t wait to start using.
Oh awesome! :) If you have any questions at all, just send us an email :))
@@imeshh thank you soo much!
How to set all vertical lines to be parallels in blender camera?
You can see at 1:20 that I set the camera rotation to 90 degrees, that should be all it takes :)
I also like making Ng afdons and and improving existing ones. One thing which bugs the hell out of me is switching OS's. I have not found a propper tool for that other than manually fixing links. Therefor I've started a bit of code mashing. I've used a base of the amaranth tool by Pablo Vazquez, which checks missing links. I've added some operators which allows me to switch the path very easily, so windows path can be fixed to osx paths. It's still wip as there are many types of links. Currently work great for images, yet i need to tackle many more types
Ok we need post production course!!
I'll see what I can do ;)
Thanks for the video! Amazing tips as always
Thank you very much :)
Thanks for the tips! Btw adding video chapters using timestamps would be great too.
Done thank you :)
i love sun position and sky texture but what I was told is that it is not very realistic compared to other sky add-ons.
It could arguably not be as realistic as a HDRI (if it's an addon that uses HDRIs?) but a HDRI is still limited in dynamic range whereas the sky texture is not. Although that difference may be negligible.
The sky texture is made on a very accurate model of how the sky works and is similar to how both the vray and corona sun and sky system work, so I'd say you can definitely make realistic images with the sky texture.
The sky texture is also very good at trying to march exact sunlight for a scene, where as HDRIs are only static and cannot be changed
So both are good options for sure and serve a purpose, but you mention an addon, what addon are you referring to? I'm curious :))))
@@imeshh hi I was not talking about hdri images but the advanced sun and sky add-one for blender.
But it is intertwined to hear that you feel that the results are similar to vray
Can you talk more about that - I don’t have vray
@@cekuhnen I am not aware of this plugin, could you send me a link? I couldnt find it.
Im not saying exactly that the results are similar to vray, but the method for calculating a realistic sun and sky is similar between vray and blenders nishita. Well, they use different lighting models but noth their results are spectacular noless
I recommend you have a read of this paper which explains how the Nishita sky texture works
www.scratchapixel.com/lessons/procedural-generation-virtual-worlds/simulating-sky/simulating-colors-of-the-sky
As for Vray and Corona they are using the PRG Clear sky model. I believeee they both use a similar or the same model
support.chaos.com/hc/en-us/articles/4526221226385-Corona-Sky-Map-3ds-Max-
The thing is, they are only clear sky models with no clouds, ground, or any ambient lighting which you would get with HDRIs. However, the nishita and prg models have been implemented because they are superior sky models than we have ever had before.
I don't know how this goes against the sky addon you were referring to though.
@@imeshh Hm I replied before - it might have gone lost. I own and use "Physical Starlight And Atmosphere". It is pretty powerful but more complex to learn. I find the build in sky tool great for sun studies and basic illumination. Honestly, for a real looking sky you need a photo. I hardly find any procedural tool that looks good. Enscape Lumion all those engines too rather have simplified looking skys and clouds.
I can upload your videos and pics to my accounts?
The balls on the stairs... Wait is the entire background a 3d? Wooooaahhhhh! 🤯🤯🤯🤯
One thing you keep neglecting to state when talking about a vertical camera and keep it 90deg, is that many times this causes you to loose your angles or shot you've setup. You can have more control using camera tilt or shift. This is how architectural photographed get all those vertical lines new vertical while maintaining the shot.
Totally, i use shift all the time. But i was trying to cram through a bunch of different tips quickly, or at least the key points. I think going into shifting could be it's own tutorial
@@imeshh Yeah thats a good point, many points kinda need their own tut. Its quite a lot of information. Do you have a video about cameras and angles? I kinda know most of it, but i like to watch videos, now and than i still learn something new
@@RomboutVersluijs same, i feel like every time i watch something about a topic i already know, i learn something new. But unfortunately no tut like that yet sorry :(
Add timeline to the video.
Very nice but please make videos more often ..
New intro ?
It is indeed :)
@@imeshh love your content . Keep it up 🤗
.....please.....tell me .....that background isn't a render.
Haha ;) made by meeee
When You realize the background is 3d 😱
;)))
Why do all your stories involve shoes? lol
Do your stories not include shoes?!
😂 ρ尺oΜ𝐎ᔕᗰ