@@RenegadeRedoer to be fair the doms in the seed universe are on screen for a total time of like 3mins, they act like the black tri-stars, and their attacks are the black tri-stars jet stream attack, so fail from Bandai if you ask me
I'm pretty sure even in seed they were referred to as the black Tri stars, honestly the Dom tropen was a cool seed redesign of the suit but I hated the little screen time they got, felt so unnecessary. Also I low key wish seed did more "original" designs in seed destiny rather than rehash previous grunts from ZEON basically
I remember seeing this game announced and saying out loud "Why isn't this just PC Kizuna?". All I want out of a Gundam Game, something BandaiNamco utterly refuses to give the west, is a First Person Mecha Sim. Think Mechwarrior, but Gundam. it's RIGHT THERE, Easiest money they could ever make, carving right into a niche that as of now is dominated by a single game (MWO). Make it feel big and stompy, make the weapons feel impactful, but also use those Boosters to make the Robots feel like they have speed and maneuverability to them. but no, we get a botched PC port of GBO2 that got abandoned almost immediately because it got overrun by hackers playing as Boss Characters and...Battleborn 2.
@@dretchlord873 don't get me wrong, I'm very excited about Breaker 4, but my original statement still holds. Gundam tends to be the exception to "The Problem with Licensed Games", but when we get games like PC GBO2 and G-EVO, all it does is make Bandai look even more incompetent than they usually are. I just hope Breaker 4 doesn't end up being dogwater like New Breaker.
turning this into a hero shooter with low time to kill just made this play exactly like overwatch, even with your "ultimate" looking exactly like the overwatch one. here is the thing, they had to make this seem different enough from gundam battle operation. well including alt century timelines helped but like you said they dragged their feet there. one of the issues with hero shooters is that they are limited to what mobile suits they add because they have to add hero shooter archetypes. so instead of wing gundam you get heavy arms, because heavy arms probably fulfilled a archetype they needed more of. another big issue for me that you touched upon was the maps. i did not feel like a giant robot stomping around a city or a base, it felt like generic scifi shooter environments. this was a major issue for me since i think the environment realy sells a mech game. i played both titanfall games and when you are stomping around you feel like a giant in the village. i think what might've made this game unique from GBO2 and not be such a blatant hero shooter, is keep one or two special abilities, but at least have a roster of weapons for each suit to choose from. instead of having two different zakus you could've had them be the same suit but different loadouts. bring back the customization for mecha FPS. one thing i think could've saved this is maybe make it more like titanfall or battlefield. what i mean is have AI bots running around the map. so if you are not that good at MS vs MS combat at least you can kill the grunts and add to the overall match score. the AI bots can literally be grunt mobile suits and tanks and even some aircraft. maybe even have a game mode where you attack an enemy white base or something like that. The grunt units can be themed after the map. if the map is Universal century it can be zakus and GMs, etc etc. I just dont understand why AI bots in pvp are not very common in FPS, its ridiculous. heck, the AI doesn't have to be that advanced. its there to make the 6v6 look like an actual war is happening. with you boosting around you will feel like that elite zaku pilot or that gundam pilot stepping over tanks and gunning down endless zakus. This would make it feel different then GBO2 and make it not such a blatant copy of overwatch. I want my "war" to be in my FPS games, and the only ones that do that is the dead titanfall franchise and the now souless battlefield. edit: heck, with AI pots you can have PVE horde modes. you and a team have to hold off waves of zakus and heavier units. give a game mode for people who are not into PVP to play. I swear, this shouldnt be that hard to do. why dont more games do this? instead of copying the latest fortnight or overwatch.
Those last two paragraphs you have made me think of the DW Gundam games and actually gave me the thought that a LotR Conquest/OG SW Battlefront style Gundam game could probably work pretty well and probably would have been a better genre for them to have tried than Hero Shooter.
Wanna put this outside my essay but dude the complaints about the little things like UI and controller movement are so valid. So many issues like this just needed a more time in the kitchen (or money to fix) (Also wanna mention they had more servers they just combined NA and EU after a few months when the playerbase wasnt big enough to sustain both.)
The lack of management and advertisement didn't help the game either. They really should've just focused on the next Gundam Breaker game after the closure of Gundam Breaker Mobile. Hell, I think even GBO2 was also to blame for the demise of Gundam Evolution, as apparently more people would rather play that game with more versitle suits from the U.C. timeline than an Overwatch clone with lack of content. My guess is that Bandai just didn't want to replace GBO2 just yet, as it was still racking in money for them more than Gundam Evolution. Suffice to say, Gundam Evolution had already failed before it even got up and running. Honestly, I kinda wanted to see it succeed, but I guess it just wasn't meant to be.
THE worst part about all of the problems that you list is that the dev team itself wanted to do SO much more with this game, but Bandai simply wouldn't let them. I played the game from the Beta till the day it died, and the main problem was the literal predatory microtransactions since day one. Ranked gave you literally nothing, so there was no reason to play it. Matchmaking was nonexistent to the point that you had teams that competed in tournaments going against teams full of people that have never played FPS games before. Unlocking new suits were damn near impossible. And yet, at its core, this was one of the most fun games that I have ever played. The memories I made with this game will always stick with me for years to come. For you fellow PC players, I'll see you on Side 7 when they get it public.
My favorite part of this game might just possibly be how G Witch, objectively the franchise's biggest success in 20 or so years, had zero suit representation. I get that Bandai was caught legendarily lacking with that show, it's obvious they didn't think it'd be popular at all, but once they figured out that it is, ??
I assume they had a schedule for the suits they were going to release over the span of the year. And well they pulled the plug before a year had passed. Any plans to make additional suits would be scrapped. So they couldn't have tried to capitalize on the success even if they wanted to.
@@RenegadeRedoer You're not wrong, but it's still extremely funny how they didn't think to include any suit from the newest mainline series, and as you pointed out the suits they did choose weren't doing them any favors as you pointed out. WILD to me that there were no recognizable Seed suits.
That emulating hero shooter part severely limited the fun playing the suits. For example, Sazabi: in GBO2 it has 2 different beam sabers, shield missiles, hip cannon, beam rifle and funnels. I fell in love playing slow tanky Sazabi from GunEvo until I saw GBO2 Sazabi gameplay. While still considered to be tank class, GBO2 Sazabi can dished out massive melee damage.
yeah. too bad they also miss managed the PC port..... it has a flat consistent 600 players for american peak times..... around 2,300 for japan peak hours
Can confirm as a PS4 and ex-evolution player, evolution died in matchmaking very hard for us in season 5 as matchmaking got even longer than usual to the point even casual took more than 30 minutes, plus for some of us an issue of the game stuttering for some reason (with no option to change the settings for performance) which caused a lot of us to not wish to play, while for a friend of mine he didn't have stuttering issues until season 6 (the snow map in particular) when we could play the game, it was great! When we were struggling, it sucked.
This game did three important things for me: made the Genji clone Exia kinda balanced and not hate the archetype like Overwatch did, made quick scoping finally click for me thanks to GM Sniper, and most importantly it made me respect the Zaku design because I mained Zaku Melee and was a champ at it. Farewell Gundam Evolution. I truly loved thee. May Gundam Breaker 4 carry your soul to Mecha Heaven
Literally this game was so much fun and they did nothing with it. I am not a gundam fan, buy I had a blast playing this and I am just so disappointed in how it was handled.
I thought the game was really good to an extent. The game had it's ups and downs but in the end was pretty good for what it was. Was it a hero shooter? Yes, do I care? No. I think this game while not perfect, was a great game that if handled better would have been a great game that could had lasted longer
Gbo2 felt like i was fighting through molasses while wearing a straitjacket the entire time i was playing it. A gundam game should not feel slow, let alone unresponsive. I don't understand the love gbo2 gets, because I've played unity asset flips with better game feel than it.
@@bmpixyyou're definitely exaggerating it's how it should be. mobile suits are big heavy robots I hate the idea that they should all operate like a cartoon character.
@gordiausprime614 good for you that you have preferences - but mobile suits are fast. go back to 0079 and zeta, and you'll see mobile suits ducking, diving, dodging, and weaving. you'll see them running and flying. they're called mobile suits after all, nor immobile suits.
I remember at Launch I loved the game, except the server and connection issues were unbearable. The game took way too long to fix those issues, and the dev teams proved over and over that they were incompetent
Reborn is a game I didn't even know existed until recently. Poorly handled western release, and now the game is like $200 for a physical copy. I really hope at the minimum, we eventually get a full series bundle port for steam and modern consoles. But that's just cope.
@@RenegadeRedoer Interesting to learn that they did essentially make a DW Gundam 4 just with a more unique name than the sequential 4 Koei is usually known to use, shame it was a Playstation exclusive otherwise there's a slim chance I might have stumbled across and bought it used at some point in the past, well when it wasn't over $100 at least.
A friend of mine who is a fan of Gundam was who was responsible for what few hours I did have in the game and we both played it on Xbox with controllers and both felt that the aiming controls felt off somehow and it kept us from really enjoying the game much which was the major reason I don't think either of us could really get into the game and dropped it completely by January. I mainly gravitated to the 2 flying Gundam Methus and Asshimar (mainly asshimar) and It felt like they had potential to be really cool and versatile mechs to play, but it didn't really ever feel like their ability to fly was well supported by the maps, which given their vertical mobility was a massive minority ability I don't really blame the map makers for, but it still was something I wish wasn't the case back when I played the game in its early lifetime.
Gundam evolution was a fun-ass game. From the perspective of an FPS player this game was genuinely fucking awesome. There is NOTHING else like it. The speed of gameplay (on m+k) in a hero shooter is unparalleled, with revives and ttks and regening health and the fucking BOOSTS. Oh my god boosts are so cool dude. Like you said, there's real evidence the people responsible for the game genuinely cared. Also some of those sprays were fucking great
There's a timeline where that one fromsoft gundam game evolved into them making armored core gundam games, ending up being the only good gundam games in existence. We've been robbed of this from bandai
i lost it at the Gouf Troop but seriously, i played SDGO before and i mained Ball (shark mouth version) and it can go into like mach 5 speeds despite being a low rarity unit
I personally think the hero base shooter was a cool idea but I can see how selling the MS’s would be a issue instead of releasing fun or different characters
I have to stop and speak on your observations at rough 5:30. The exact thing you are speaking of, a gundam game focused on the suits where each suit was unique and balanced did exist and it existed well. Gundam Capsule Fighter Online. Seriously look up the game, it featured at least several hundred suits, including variants of suits that played differently than their base variants and were portrayed with respect to the lore of gundam. The game allowed the big bad suits of each respective setting to stand out by enforcing a tier system with grunts like the Ball, GM, Serpent, Zaku, and so many more be C tier getting progressively better into the SS tier for suits like NTD banshee, Sazabi (Fin Funnel type), Quanta (Full burst) and so many more. And it was the same style of game as evolution just 3rd person and SD instead. The game even drip fed suits over the years as new series came out as well as adding old suits to the roster that were less well known. Seriously GCFO was cash.
really miss this game. Had lots of fun and with the huge amount of roster it makes GunEvo a joke. Bonus point for allowing you to pilot larger scale units like the Psyco Gundam (doesn't flinch and let's you step on the opponent as a melee) and Alpha Aziel (longrange funnel barrage + ramming attack). Also each round supported a lot of players IIRC around 16 or more can play in either DM or team-based. Also had PvE to let you recreate scenes from the show.
I liked this and it's F up, i liked GBO2 but the penalty F me up and perma banned me. 😑 Bandai games seems to hate their fans. If they got gaming fans who are UC gundam fan would probably make a proper balance game popular to the gundam fans.
One of the main problem of this game for me is that they are trying so hard to make this game a hero shooter but the way the mobile suit move and control were still too clunky. It seems they are trying to represent the weighty nature of mobile suits. To me, since they have already decided to add weapon charm to the game, I said why bother make it real? Make it fun at least. But they fails that as well. The shooting feedback is way too weak, the map is too mechanical in design, to a point that I find there was no distinction between maps. I agree with the point you made on God Gundam series as well. Imagine how chaotic and fun the game would be if some of the non-conventional gundam made it to the game, having God Gundam charges into the team and grab someone for Heat End. Or having Age series that can change form freely at base. They have so much mobile suits design at their disposal and they still went with a safe route with UC series and 00. Instead they rather give Sazabi a goofy axe throw skills that can have it move to the axe location for god know what reason, and straight up copy Genji down to the basic attack and have Exia throw daggers as basic attack rather than using its beam rifle in its swords. Stuffs like this makes us think Bandai put no thought into the game and just want to milk this franchise before it even got a chance to develop properly.
Sazabi's skill to dash to targeted allies or their axe helped greatly with them being a tank to get infront of an ally or the team while pushing. you also CC'd enemies in your path during the dash. But in the meta it was used to: chuck the axe at like 80% degrees in the air then dash skill to it, hold hover put shield up, look down, use scan skill to give u and your team wall hacks of the enemy teams locations, position information is very powerful. So he was a offensive tank and a scout. Which was super fun to just yeet your self across a map following your axes arc. He could come flying in from spawn back to the front line in no time. So when used smartly like this u could say this was very Char like scoping out the battlefield. Exia did chuck his dagger beam sabers a handful of times in 00, so it wasnt lore inaccurate but yeah for sure genji lol.
Honestly on the controler side: if the game is with PC controls. Just don't even bother. There's a reason why controlers need AIM assist and Keyboards+mouse don't. The KM is just superior in every single aspect.
Woah! I had no idea they added Hyperion and Susanowo! I love those suits! Also, wtf why did they add Hyperion and not like, a SEED suit for people who aren't weird mecha hipsters like me? It really is a shame because I never heard anyone say this game weas bad from a fundamental gameplay perspective besides maybe balance. (Unicorn was kinda op on release) It was just things like monetization or the maps being bland and feeling improperly scaled to giant mechs. Really a shame overall the game didn't feel like it got all the love it needed in development.
Hyperion looks like one of the few suits in the game chosen purely for the sake of having a unique gameplay experience compared to the rest of the roster.
@@DarkeLourd Yeah it's a really cool suit with its full body beam shield and back beam cannons! Just a really weird choice from a money standpoint is all. Feels weird as an independent expansion.
Hyperion was added because we needed more tanks in the meta, so we got a tank theme'd season, then artiillery season with Heavyarms to bust the tanks, then a sniper season with Dynames to kill the artillery from afar, then a melee season to rush the snipers with Susanowo, then a flyer for *anti melee* season with Zeta gundam, then finally Kempher the suit I said would fit the most in the game in the last 2 months. The seasonal trailers explain it alot better, we had a Heavyarms and guntank team up back2back blastin, it was beautiful.
This game was done dirty. It had so much potential too. I played it on launch and so such a fun time, and now its gone forever. now there's no Modern day Gundam game to play. And I REFUSE to play GBO2 due to it's slow af movement and snail-paced reloading weapons. That game just isn't fun to me.
Its a good review for the switch release but the xbox release was def better the only problem was the playerbase the gameplay was solid and you could move pretty good. Getting people to play was a different story I remember we literally had like 2 to 3 groups of like 5 who were the same people to get into matches with each other.
Man, Mobile Suit Gundam has been dealt a rough hand by Bandai-Namco, hasn't it? Highlights include... -An apocalyptically misguided High School Lesbian Romance Drama show with Gundam name slapped on that served as the "grand return" to TV, thus inviting far-left modern anime "fans" and alienating actual Gundam fans, with a fall out which displays why it was such a bad idea to begin with -A lack of any heavy-hitting MGs or demanded suits for their Gunpla, such as a revive of the Stardust Memory Gundams or Justice and Aegis from SEED -Gundam Evolution in general -Evolution featuring bizarre SEED representation with a DOM instead of the Strike or Freedom -Most really cool-looking Gunpla being P-Bandai like the G Gundam designs Aaaaaaaand failure to meet supply and demand in the beginning of the decade. It really was a shitshow. And I say this as someone who became a fan in 2021!
gundam battle operation 2 has similar problems but at least it has a fun core gameplay loop and its expensive to play up-to-date so game still alive, but every penny it earns is sucked out dry by bandai and everything that needs fixing and changed dosent get any attention because bandai dosent consider it "cost effective" why fix bad UI if people pay anyway. bandai bad, bandai skill issue. man its sad to be a mech enjoyer
IP blocked in half the world, attrocious Monetization, unbalaced and weirdly in some parts unskilled gameplay - 3 horesmen of the Shutdown for an online only PvP comptetive live-service game.
I will not stand for kempfer slander, its arsenal was a perfect for a kit in gunevo, I said from day 1 it would be a perfect match for gunevo gameplay and they did... at the last second HNNNG. But you are redeemed for mentioning crossbones. Imagine a weapon swapping toggle skill for all its dif weaponry. No they did not add 5 new suits in a month, in the beta we didnt have Mahiroo, zaku melee or unicorn and Marasai and exia where locked but they just gave u free currency anyway, probs system testing. On LAUNCH Mahiroo, zaku melee and unicorn where in the starting roster. Which we already knew about before launch. Basically Unicorn was the season 1 new suit. Lol yeah season 2 and byond a majority of the community who lived in NA west-central just que'd in Asia because of population for PC, the ping wasnt that bad. But console players got shafted hard in this game with pretty empty servers cuz IT WAS NOT CROSSPLAY lol. there was maps where snipers shine but it was like 2. The harbor city map had to be redesigned because snipers where to oppressive there. Nah a lower TTK would of not been as fun, the high TTK and very fast paced game play is a distinct difference from other hero shooters mostly tf2 shhh. If you think about it, lore wise its accurate to gundam. You ever watch a war zone in a gundam series? People are getting 1 shot left and right as ace pilot suit just zipped by then. Or the cockpit/ react got hit and it suit popped like a balloon. The lack of burst healing from supports ment that, once you had the hp pack locations memorized on maps and understood the ttk was 2-4 seconds u could gauge how long to stay in combat and where to dip out after a few seconds for a hp pack because they where basically around each corner. So much so alot of the game was racing someone u are 1v1 ing to a hp pack and doing the hp pack tango at its spawn if it wasnt up. Usually u would be in and out of combat with full hp from a pack in a few seconds. Hp pack control was a big part of the battle flow of the game. Just like securing a resupply route in a war. Knowing hp packs was especially critical for playing melee, u would go for your 1 shot combo then if u didnt get the kill just keep moving on route to a hp pack and repeat when CD's off. But also like I said with the learning curve, alot of units where combo orientated so u could think of it like a fighting game, had to know your combo's damage, the enemies combo damage and or head shot crit damage, the enemies max hp and position your self to execute it. It was do or die all the time at higher elo if u wernt with your team. u do not want every melee having the energy sword lunge, many of them had 3 boost bars or a few mobility skills already to get upto your ass at in their own control, a uncontrollable dash like the energy sword lock on with the high ttk would of been suicide alot of the time. There was tech's like dash canceling in the game because of its ganky momeium system with suits different weights and move speeds. So some suits could squeeze out extra slightly shoter dashes but in total cover more range or atleast more mobility in combat. Which on say like Barbatos and zaku 2 ranged they effectivly had 6 G-dashes as we called them, to run circle's around enemies. But the last big combat thing to know was and also played into the big learning curve was, the sound design, each suit had a destinct enough sound for their boosters, walk, gun and ofc ult. So once you know the dif booster sounds of the units u could tell who was comming around a corner and get alot of extra react time in the high ttk. For example Barbatos is the noob stomper, but when they walk they make 2 metal clanks, they would use the dashes constantly so u heard wooshes and when they charged up their mace slam move and held it, it made a sparks sound, when u u heard clanks, wooshes and sparks u knew barb was around, bad barbs would hold the mace charge and give away their location that someone would just ping, good barbs would charge it at the last second while burning 2 dashes upto the enemies face and a the 3rd to get away with, if they didnt leap onto enemies which made way less sound. While zaku 2 ranged his normal steps made 1 slower lounder metal clank when they walked so u heard 1 clank and wooshes u knew he was close. So a combination of pings and the sound telegraphs from suits would made a sort of sonar system with your team.
when the ideas is basically GBO2, makes you wonder if Bandai just wanted to cash in Overwatch hype but just did it too late. New Gundam Breaker was another flop before that, console players actively went back to Gundam Breaker 3. PC players left with no option, i bought it on sale and it feels clunky. GBO2 on steam is still getting bad reviews... well at least its free well at least SD G Generation games exist for the Turn Based Strategy players and there's no multiplayer in that. so simple that bandai cant F... nvm, they had a week1 DLC . i dont know of a strategy game dropping a "season pass" when its a single player game in week 1. SD Gunbam battle alliance i didnt try because Bandai is screwing with its gundam fans hard. GBO2 kept getting delays . GundamVs wont come on steam if they have that same horrid matchmaking "servers" Gundam Dynasty warriors RN for mecha vs mecha battles, AC6 is best thing Bandai is related to.. im hoping Mecha Break shows Bandai how to actually do an Arena game on PC
Glad they got rid of it and hope they never make games again. every time they do its horrible. if they keep doing this, they will end up like Disney, heartless and empty stories, characters and merchandise on all levels including their talk of NFT's.
I mean I had a friend who is a very very big tf2 fan have a blast playing Z2R in gunevo, but not much else cuz it wasnt fast enough for his goblin tf2 brain lol.
I dropped it about 2 or 3 days after launch. It just didn't feel like a Gundam game. It seemed like a regular FPS game with a Gundam skin. Nothing felt like an actual mobile suit, it felt like a dude walking around in a bulky cosplay
10:48 The DOM Trooper is actually a SEED suit, but I don't blame you one bit for not noticing. 😅
My brain just conflated the Dom suits with the Black Tri-Stars. Purple and Black? That's them.
@@RenegadeRedoer to be fair the doms in the seed universe are on screen for a total time of like 3mins, they act like the black tri-stars, and their attacks are the black tri-stars jet stream attack, so fail from Bandai if you ask me
I'm pretty sure even in seed they were referred to as the black Tri stars, honestly the Dom tropen was a cool seed redesign of the suit but I hated the little screen time they got, felt so unnecessary. Also I low key wish seed did more "original" designs in seed destiny rather than rehash previous grunts from ZEON basically
I remember seeing this game announced and saying out loud "Why isn't this just PC Kizuna?". All I want out of a Gundam Game, something BandaiNamco utterly refuses to give the west, is a First Person Mecha Sim. Think Mechwarrior, but Gundam. it's RIGHT THERE, Easiest money they could ever make, carving right into a niche that as of now is dominated by a single game (MWO). Make it feel big and stompy, make the weapons feel impactful, but also use those Boosters to make the Robots feel like they have speed and maneuverability to them.
but no, we get a botched PC port of GBO2 that got abandoned almost immediately because it got overrun by hackers playing as Boss Characters and...Battleborn 2.
Heck Battlefield with mobile suits at this point sounds great.
Welp, we're getting Gundam Breaker 4 this November so good for you
@@dretchlord873 don't get me wrong, I'm very excited about Breaker 4, but my original statement still holds.
Gundam tends to be the exception to "The Problem with Licensed Games", but when we get games like PC GBO2 and G-EVO, all it does is make Bandai look even more incompetent than they usually are.
I just hope Breaker 4 doesn't end up being dogwater like New Breaker.
turning this into a hero shooter with low time to kill just made this play exactly like overwatch, even with your "ultimate" looking exactly like the overwatch one.
here is the thing, they had to make this seem different enough from gundam battle operation. well including alt century timelines helped but like you said they dragged their feet there.
one of the issues with hero shooters is that they are limited to what mobile suits they add because they have to add hero shooter archetypes. so instead of wing gundam you get heavy arms, because heavy arms probably fulfilled a archetype they needed more of.
another big issue for me that you touched upon was the maps. i did not feel like a giant robot stomping around a city or a base, it felt like generic scifi shooter environments. this was a major issue for me since i think the environment realy sells a mech game. i played both titanfall games and when you are stomping around you feel like a giant in the village.
i think what might've made this game unique from GBO2 and not be such a blatant hero shooter, is keep one or two special abilities, but at least have a roster of weapons for each suit to choose from. instead of having two different zakus you could've had them be the same suit but different loadouts. bring back the customization for mecha FPS.
one thing i think could've saved this is maybe make it more like titanfall or battlefield. what i mean is have AI bots running around the map. so if you are not that good at MS vs MS combat at least you can kill the grunts and add to the overall match score.
the AI bots can literally be grunt mobile suits and tanks and even some aircraft. maybe even have a game mode where you attack an enemy white base or something like that. The grunt units can be themed after the map. if the map is Universal century it can be zakus and GMs, etc etc.
I just dont understand why AI bots in pvp are not very common in FPS, its ridiculous. heck, the AI doesn't have to be that advanced. its there to make the 6v6 look like an actual war is happening. with you boosting around you will feel like that elite zaku pilot or that gundam pilot stepping over tanks and gunning down endless zakus.
This would make it feel different then GBO2 and make it not such a blatant copy of overwatch. I want my "war" to be in my FPS games, and the only ones that do that is the dead titanfall franchise and the now souless battlefield.
edit: heck, with AI pots you can have PVE horde modes. you and a team have to hold off waves of zakus and heavier units. give a game mode for people who are not into PVP to play.
I swear, this shouldnt be that hard to do. why dont more games do this? instead of copying the latest fortnight or overwatch.
Those last two paragraphs you have made me think of the DW Gundam games and actually gave me the thought that a LotR Conquest/OG SW Battlefront style Gundam game could probably work pretty well and probably would have been a better genre for them to have tried than Hero Shooter.
Wanna put this outside my essay but dude the complaints about the little things like UI and controller movement are so valid. So many issues like this just needed a more time in the kitchen (or money to fix)
(Also wanna mention they had more servers they just combined NA and EU after a few months when the playerbase wasnt big enough to sustain both.)
The lack of management and advertisement didn't help the game either. They really should've just focused on the next Gundam Breaker game after the closure of Gundam Breaker Mobile.
Hell, I think even GBO2 was also to blame for the demise of Gundam Evolution, as apparently more people would rather play that game with more versitle suits from the U.C. timeline than an Overwatch clone with lack of content. My guess is that Bandai just didn't want to replace GBO2 just yet, as it was still racking in money for them more than Gundam Evolution.
Suffice to say, Gundam Evolution had already failed before it even got up and running. Honestly, I kinda wanted to see it succeed, but I guess it just wasn't meant to be.
The core destruction game mode was added around like S4. It was not there originally. It also originally was 5 pts to win, not 3.
They renamed the Guiana Highlands to Mountain R&D, which I still don't understand why lol
It was the prefect crossover map, too. Not just for G Gundam, but that was where Jaburo was in The Origin time line.
THE worst part about all of the problems that you list is that the dev team itself wanted to do SO much more with this game, but Bandai simply wouldn't let them. I played the game from the Beta till the day it died, and the main problem was the literal predatory microtransactions since day one. Ranked gave you literally nothing, so there was no reason to play it. Matchmaking was nonexistent to the point that you had teams that competed in tournaments going against teams full of people that have never played FPS games before. Unlocking new suits were damn near impossible.
And yet, at its core, this was one of the most fun games that I have ever played. The memories I made with this game will always stick with me for years to come.
For you fellow PC players, I'll see you on Side 7 when they get it public.
My favorite part of this game might just possibly be how G Witch, objectively the franchise's biggest success in 20 or so years, had zero suit representation. I get that Bandai was caught legendarily lacking with that show, it's obvious they didn't think it'd be popular at all, but once they figured out that it is, ??
I assume they had a schedule for the suits they were going to release over the span of the year. And well they pulled the plug before a year had passed. Any plans to make additional suits would be scrapped. So they couldn't have tried to capitalize on the success even if they wanted to.
@@RenegadeRedoer You're not wrong, but it's still extremely funny how they didn't think to include any suit from the newest mainline series, and as you pointed out the suits they did choose weren't doing them any favors as you pointed out. WILD to me that there were no recognizable Seed suits.
I remember playing the tutorial and thinking about how cool an actual campaign would be in that engine.
That emulating hero shooter part severely limited the fun playing the suits. For example, Sazabi: in GBO2 it has 2 different beam sabers, shield missiles, hip cannon, beam rifle and funnels. I fell in love playing slow tanky Sazabi from GunEvo until I saw GBO2 Sazabi gameplay. While still considered to be tank class, GBO2 Sazabi can dished out massive melee damage.
yeah. too bad they also miss managed the PC port..... it has a flat consistent 600 players for american peak times..... around 2,300 for japan peak hours
@@sangheilicommander1056 classic japan, somehow messing up a port to PC
Can confirm as a PS4 and ex-evolution player, evolution died in matchmaking very hard for us in season 5 as matchmaking got even longer than usual to the point even casual took more than 30 minutes, plus for some of us an issue of the game stuttering for some reason (with no option to change the settings for performance) which caused a lot of us to not wish to play, while for a friend of mine he didn't have stuttering issues until season 6 (the snow map in particular) when we could play the game, it was great! When we were struggling, it sucked.
Imagine they put the money of this game into a new Gundam Battle Operation
I honestly want the game back with better decisions made. A lot of people didn't like it but I did it makes me sad that its gone :(
It really was fun in spite of all its flaws.
This game did three important things for me: made the Genji clone Exia kinda balanced and not hate the archetype like Overwatch did, made quick scoping finally click for me thanks to GM Sniper, and most importantly it made me respect the Zaku design because I mained Zaku Melee and was a champ at it.
Farewell Gundam Evolution. I truly loved thee. May Gundam Breaker 4 carry your soul to Mecha Heaven
Literally this game was so much fun and they did nothing with it. I am not a gundam fan, buy I had a blast playing this and I am just so disappointed in how it was handled.
I think they just need to make an Armoured Core style single-player game but with mobile suits
Honestly, I think a spiritual sequel to Zone of the Enders would be a better fit for Mobile Suit Gundam.
I thought the game was really good to an extent. The game had it's ups and downs but in the end was pretty good for what it was. Was it a hero shooter? Yes, do I care? No. I think this game while not perfect, was a great game that if handled better would have been a great game that could had lasted longer
GBO2 is legit one of the best games made in the past two decades. why they thought they needed anything besides that is beyond me
As someone who enjoys GBO2 I think it is way too bloated and is due for some much needed visual enhancements
Gbo2 felt like i was fighting through molasses while wearing a straitjacket the entire time i was playing it. A gundam game should not feel slow, let alone unresponsive. I don't understand the love gbo2 gets, because I've played unity asset flips with better game feel than it.
@@ThuderDragon2408needs regional servers and a rework on type priority or a straight nerf on raids
@@bmpixyyou're definitely exaggerating it's how it should be. mobile suits are big heavy robots I hate the idea that they should all operate like a cartoon character.
@gordiausprime614 good for you that you have preferences - but mobile suits are fast. go back to 0079 and zeta, and you'll see mobile suits ducking, diving, dodging, and weaving. you'll see them running and flying. they're called mobile suits after all, nor immobile suits.
I remember at Launch I loved the game, except the server and connection issues were unbearable. The game took way too long to fix those issues, and the dev teams proved over and over that they were incompetent
All i want is another good quality gundam breaker like GB3. Or another dynasty warriors gundam with the full EW suits.
I pray for the day we get another Dynasty Warriors entry.
@@RenegadeRedoer honestly why they havent made an HD remaster for reborn confounds me
Reborn is a game I didn't even know existed until recently. Poorly handled western release, and now the game is like $200 for a physical copy. I really hope at the minimum, we eventually get a full series bundle port for steam and modern consoles. But that's just cope.
As a longtime fan of the DW games I'd buy it if they put out a new entry in the Gundam line of the games.
@@RenegadeRedoer Interesting to learn that they did essentially make a DW Gundam 4 just with a more unique name than the sequential 4 Koei is usually known to use, shame it was a Playstation exclusive otherwise there's a slim chance I might have stumbled across and bought it used at some point in the past, well when it wasn't over $100 at least.
A friend of mine who is a fan of Gundam was who was responsible for what few hours I did have in the game and we both played it on Xbox with controllers and both felt that the aiming controls felt off somehow and it kept us from really enjoying the game much which was the major reason I don't think either of us could really get into the game and dropped it completely by January. I mainly gravitated to the 2 flying Gundam Methus and Asshimar (mainly asshimar) and It felt like they had potential to be really cool and versatile mechs to play, but it didn't really ever feel like their ability to fly was well supported by the maps, which given their vertical mobility was a massive minority ability I don't really blame the map makers for, but it still was something I wish wasn't the case back when I played the game in its early lifetime.
Gundam evolution was a fun-ass game. From the perspective of an FPS player this game was genuinely fucking awesome. There is NOTHING else like it. The speed of gameplay (on m+k) in a hero shooter is unparalleled, with revives and ttks and regening health and the fucking BOOSTS. Oh my god boosts are so cool dude. Like you said, there's real evidence the people responsible for the game genuinely cared.
Also some of those sprays were fucking great
There's a timeline where that one fromsoft gundam game evolved into them making armored core gundam games, ending up being the only good gundam games in existence. We've been robbed of this from bandai
A video like this with an account with minimal followers like yours shows that youtube algorithm is dog
I appreciate it. Although, I feel UA-cam is being far more generous than I ever expected.
loved this game to bad bandi sucks the life outa all their products
It's like Bandai is just looking for excuses to never bring anything west.
You - Gundam Evolution
V S
The Guy she told you not to worry about - Armored Core 6 Fires of Rubicon
i lost it at the Gouf Troop
but seriously, i played SDGO before and i mained Ball (shark mouth version) and it can go into like mach 5 speeds despite being a low rarity unit
I personally think the hero base shooter was a cool idea but I can see how selling the MS’s would be a issue instead of releasing fun or different characters
I have to stop and speak on your observations at rough 5:30. The exact thing you are speaking of, a gundam game focused on the suits where each suit was unique and balanced did exist and it existed well. Gundam Capsule Fighter Online. Seriously look up the game, it featured at least several hundred suits, including variants of suits that played differently than their base variants and were portrayed with respect to the lore of gundam. The game allowed the big bad suits of each respective setting to stand out by enforcing a tier system with grunts like the Ball, GM, Serpent, Zaku, and so many more be C tier getting progressively better into the SS tier for suits like NTD banshee, Sazabi (Fin Funnel type), Quanta (Full burst) and so many more. And it was the same style of game as evolution just 3rd person and SD instead. The game even drip fed suits over the years as new series came out as well as adding old suits to the roster that were less well known. Seriously GCFO was cash.
Looking at it. We're missing out with this gone.
really miss this game. Had lots of fun and with the huge amount of roster it makes GunEvo a joke. Bonus point for allowing you to pilot larger scale units like the Psyco Gundam (doesn't flinch and let's you step on the opponent as a melee) and Alpha Aziel (longrange funnel barrage + ramming attack). Also each round supported a lot of players IIRC around 16 or more can play in either DM or team-based. Also had PvE to let you recreate scenes from the show.
I feel as if a more arcadey mech warrior set in the one year war (08th MS Team) would be great
I liked this and it's F up, i liked GBO2 but the penalty F me up and perma banned me. 😑
Bandai games seems to hate their fans.
If they got gaming fans who are UC gundam fan would probably make a proper balance game popular to the gundam fans.
one year war more like one year uhhhhh video game
I stuck through its entire life but i just coudlnt play the last week. It wasnt a great game but it was fun
Titan fall 2 with a gundam skin could be pretty cool. The scale is all wrong but that was a great mecha shooter
One of the main problem of this game for me is that they are trying so hard to make this game a hero shooter but the way the mobile suit move and control were still too clunky. It seems they are trying to represent the weighty nature of mobile suits. To me, since they have already decided to add weapon charm to the game, I said why bother make it real? Make it fun at least. But they fails that as well. The shooting feedback is way too weak, the map is too mechanical in design, to a point that I find there was no distinction between maps. I agree with the point you made on God Gundam series as well. Imagine how chaotic and fun the game would be if some of the non-conventional gundam made it to the game, having God Gundam charges into the team and grab someone for Heat End. Or having Age series that can change form freely at base. They have so much mobile suits design at their disposal and they still went with a safe route with UC series and 00. Instead they rather give Sazabi a goofy axe throw skills that can have it move to the axe location for god know what reason, and straight up copy Genji down to the basic attack and have Exia throw daggers as basic attack rather than using its beam rifle in its swords. Stuffs like this makes us think Bandai put no thought into the game and just want to milk this franchise before it even got a chance to develop properly.
Sazabi's skill to dash to targeted allies or their axe helped greatly with them being a tank to get infront of an ally or the team while pushing. you also CC'd enemies in your path during the dash. But in the meta it was used to: chuck the axe at like 80% degrees in the air then dash skill to it, hold hover put shield up, look down, use scan skill to give u and your team wall hacks of the enemy teams locations, position information is very powerful. So he was a offensive tank and a scout. Which was super fun to just yeet your self across a map following your axes arc. He could come flying in from spawn back to the front line in no time. So when used smartly like this u could say this was very Char like scoping out the battlefield.
Exia did chuck his dagger beam sabers a handful of times in 00, so it wasnt lore inaccurate but yeah for sure genji lol.
Honestly on the controler side: if the game is with PC controls.
Just don't even bother.
There's a reason why controlers need AIM assist and Keyboards+mouse don't.
The KM is just superior in every single aspect.
Woah! I had no idea they added Hyperion and Susanowo! I love those suits!
Also, wtf why did they add Hyperion and not like, a SEED suit for people who aren't weird mecha hipsters like me?
It really is a shame because I never heard anyone say this game weas bad from a fundamental gameplay perspective besides maybe balance. (Unicorn was kinda op on release) It was just things like monetization or the maps being bland and feeling improperly scaled to giant mechs.
Really a shame overall the game didn't feel like it got all the love it needed in development.
Hyperion looks like one of the few suits in the game chosen purely for the sake of having a unique gameplay experience compared to the rest of the roster.
@@DarkeLourd Yeah it's a really cool suit with its full body beam shield and back beam cannons! Just a really weird choice from a money standpoint is all.
Feels weird as an independent expansion.
The Strike Freedom could have been a dope one.
Hyperion was added because we needed more tanks in the meta, so we got a tank theme'd season, then artiillery season with Heavyarms to bust the tanks, then a sniper season with Dynames to kill the artillery from afar, then a melee season to rush the snipers with Susanowo, then a flyer for *anti melee* season with Zeta gundam, then finally Kempher the suit I said would fit the most in the game in the last 2 months. The seasonal trailers explain it alot better, we had a Heavyarms and guntank team up back2back blastin, it was beautiful.
@@fivedudes It's not like there aren't any other tanky suits they could have chosen instead.
This game was done dirty. It had so much potential too. I played it on launch and so such a fun time, and now its gone forever. now there's no Modern day Gundam game to play. And I REFUSE to play GBO2 due to it's slow af movement and snail-paced reloading weapons. That game just isn't fun to me.
Its a good review for the switch release but the xbox release was def better the only problem was the playerbase the gameplay was solid and you could move pretty good. Getting people to play was a different story I remember we literally had like 2 to 3 groups of like 5 who were the same people to get into matches with each other.
Man, Mobile Suit Gundam has been dealt a rough hand by Bandai-Namco, hasn't it? Highlights include...
-An apocalyptically misguided High School Lesbian Romance Drama show with Gundam name slapped on that served as the "grand return" to TV, thus inviting far-left modern anime "fans" and alienating actual Gundam fans, with a fall out which displays why it was such a bad idea to begin with
-A lack of any heavy-hitting MGs or demanded suits for their Gunpla, such as a revive of the Stardust Memory Gundams or Justice and Aegis from SEED
-Gundam Evolution in general
-Evolution featuring bizarre SEED representation with a DOM instead of the Strike or Freedom
-Most really cool-looking Gunpla being P-Bandai like the G Gundam designs
Aaaaaaaand failure to meet supply and demand in the beginning of the decade. It really was a shitshow. And I say this as someone who became a fan in 2021!
You need to try Gundam battle Operations 2 ON THE PC You can use a controller but that's where Bandai's priorities are
gundam battle operation 2 has similar problems but at least it has a fun core gameplay loop and its expensive to play up-to-date so game still alive, but every penny it earns is sucked out dry by bandai and everything that needs fixing and changed dosent get any attention because bandai dosent consider it "cost effective" why fix bad UI if people pay anyway. bandai bad, bandai skill issue. man its sad to be a mech enjoyer
IP blocked in half the world, attrocious Monetization, unbalaced and weirdly in some parts unskilled gameplay - 3 horesmen of the Shutdown for an online only PvP comptetive live-service game.
I will not stand for kempfer slander, its arsenal was a perfect for a kit in gunevo, I said from day 1 it would be a perfect match for gunevo gameplay and they did... at the last second HNNNG. But you are redeemed for mentioning crossbones. Imagine a weapon swapping toggle skill for all its dif weaponry.
No they did not add 5 new suits in a month, in the beta we didnt have Mahiroo, zaku melee or unicorn and Marasai and exia where locked but they just gave u free currency anyway, probs system testing. On LAUNCH Mahiroo, zaku melee and unicorn where in the starting roster. Which we already knew about before launch. Basically Unicorn was the season 1 new suit.
Lol yeah season 2 and byond a majority of the community who lived in NA west-central just que'd in Asia because of population for PC, the ping wasnt that bad. But console players got shafted hard in this game with pretty empty servers cuz IT WAS NOT CROSSPLAY lol.
there was maps where snipers shine but it was like 2. The harbor city map had to be redesigned because snipers where to oppressive there.
Nah a lower TTK would of not been as fun, the high TTK and very fast paced game play is a distinct difference from other hero shooters mostly tf2 shhh. If you think about it, lore wise its accurate to gundam. You ever watch a war zone in a gundam series? People are getting 1 shot left and right as ace pilot suit just zipped by then. Or the cockpit/ react got hit and it suit popped like a balloon. The lack of burst healing from supports ment that, once you had the hp pack locations memorized on maps and understood the ttk was 2-4 seconds u could gauge how long to stay in combat and where to dip out after a few seconds for a hp pack because they where basically around each corner. So much so alot of the game was racing someone u are 1v1 ing to a hp pack and doing the hp pack tango at its spawn if it wasnt up. Usually u would be in and out of combat with full hp from a pack in a few seconds. Hp pack control was a big part of the battle flow of the game. Just like securing a resupply route in a war.
Knowing hp packs was especially critical for playing melee, u would go for your 1 shot combo then if u didnt get the kill just keep moving on route to a hp pack and repeat when CD's off. But also like I said with the learning curve, alot of units where combo orientated so u could think of it like a fighting game, had to know your combo's damage, the enemies combo damage and or head shot crit damage, the enemies max hp and position your self to execute it. It was do or die all the time at higher elo if u wernt with your team.
u do not want every melee having the energy sword lunge, many of them had 3 boost bars or a few mobility skills already to get upto your ass at in their own control, a uncontrollable dash like the energy sword lock on with the high ttk would of been suicide alot of the time. There was tech's like dash canceling in the game because of its ganky momeium system with suits different weights and move speeds. So some suits could squeeze out extra slightly shoter dashes but in total cover more range or atleast more mobility in combat. Which on say like Barbatos and zaku 2 ranged they effectivly had 6 G-dashes as we called them, to run circle's around enemies.
But the last big combat thing to know was and also played into the big learning curve was, the sound design, each suit had a destinct enough sound for their boosters, walk, gun and ofc ult. So once you know the dif booster sounds of the units u could tell who was comming around a corner and get alot of extra react time in the high ttk.
For example Barbatos is the noob stomper, but when they walk they make 2 metal clanks, they would use the dashes constantly so u heard wooshes and when they charged up their mace slam move and held it, it made a sparks sound, when u u heard clanks, wooshes and sparks u knew barb was around, bad barbs would hold the mace charge and give away their location that someone would just ping, good barbs would charge it at the last second while burning 2 dashes upto the enemies face and a the 3rd to get away with, if they didnt leap onto enemies which made way less sound. While zaku 2 ranged his normal steps made 1 slower lounder metal clank when they walked so u heard 1 clank and wooshes u knew he was close.
So a combination of pings and the sound telegraphs from suits would made a sort of sonar system with your team.
Damn that sucks. Nice video.
when the ideas is basically GBO2, makes you wonder if Bandai just wanted to cash in Overwatch hype but just did it too late.
New Gundam Breaker was another flop before that, console players actively went back to Gundam Breaker 3. PC players left with no option, i bought it on sale and it feels clunky.
GBO2 on steam is still getting bad reviews... well at least its free
well at least SD G Generation games exist for the Turn Based Strategy players and there's no multiplayer in that. so simple that bandai cant F... nvm, they had a week1 DLC . i dont know of a strategy game dropping a "season pass" when its a single player game in week 1.
SD Gunbam battle alliance i didnt try because Bandai is screwing with its gundam fans hard. GBO2 kept getting delays .
GundamVs wont come on steam if they have that same horrid matchmaking "servers"
Gundam Dynasty warriors
RN for mecha vs mecha battles, AC6 is best thing Bandai is related to..
im hoping Mecha Break shows Bandai how to actually do an Arena game on PC
Glad they got rid of it and hope they never make games again. every time they do its horrible. if they keep doing this, they will end up like Disney, heartless and empty stories, characters and merchandise on all levels including their talk of NFT's.
I didn’t even know this game existed. I can tell I wouldn’t have played it though so meh …honestly it looks trash to me
Man, I feel bad for you weebs, but if I may, TF2 is a great team based shooter. You have to ignore Valve being terrible, but its still amazing.
People still play TF2? I remember buying it as part of the Orange Box.
I mean I had a friend who is a very very big tf2 fan have a blast playing Z2R in gunevo, but not much else cuz it wasnt fast enough for his goblin tf2 brain lol.
Last time I check it regularly gets gets over 150k players, heck I just checked (4am east coast US) and it has just under 140k in game.
I dropped it about 2 or 3 days after launch. It just didn't feel like a Gundam game. It seemed like a regular FPS game with a Gundam skin. Nothing felt like an actual mobile suit, it felt like a dude walking around in a bulky cosplay