Yu-Gi-Oh!: The Consequences of Links

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  • Опубліковано 28 вер 2024
  • A video about the lasting impact Links have had on the game of Yu-Gi-Oh!
    Music:
    Binary Game - 999 OST
    Automobile Interior - AI: The Somnium Files OST
    Event 11 - Yu-Gi-Oh! Tag Force 4 OST
    Tag Team - Yu-Gi-Oh! Tag Force 2 OST
    Event 15 - Yu-Gi-Oh! Tag Force 4 OST
    Day to Day - Yu-Gi-Oh! Tag Force 5 OST
    An Die Freude - Catherine OST
    Ideal and the Real - Persona 5 Royal OST
    Twitter: / renegaderedoer

КОМЕНТАРІ • 474

  • @gabrielsalahi3656
    @gabrielsalahi3656 5 місяців тому +218

    I wish they understood the “cost to access to power” ratio
    The Knightmares are PERFECT examples of good card design (….the main 3 not the crazy ones that were banned/limited)
    They are in the extra deck and generic meaning access to them is basically always
    But their cost still required 2 monster plus a discard
    And their effect wasn’t anything crazy, just a single pop
    This right here is what the entire concept of an extra deck was meant for (outside of boss monsters) it was meant to be a way for your deck to access something it normally wouldn’t have AT A COST. If your deck has no answers to back row, the extra deck at least gives you a possible way to pop a card even if you have to go way down in card advantage

    • @plantseason290
      @plantseason290 4 місяці тому +18

      Exactly!, it wasnt supposed to be free that you could just yave all these answers to everything while simultaneously having poor deckbuilding decisions. This is why combo decks can overextend and go unchecked.

    • @Gravitysonic0
      @Gravitysonic0 4 місяці тому +16

      Just look at how rush pretty much designed their rules. Every card is a soft once per turn but effects always have some sort of [REQUIREMENT]

    • @RTU130
      @RTU130 4 місяці тому

      Ye

    • @Joever5634
      @Joever5634 4 місяці тому +9

      And now we have sp that doesn’t need a discard and removes cards on the field, basically power creeping knightmares

    • @dynomite9524
      @dynomite9524 4 місяці тому +7

      No the knightmares were absolutely atrocious game design. By making cards a discard to pop that any deck could access, it's benefits FAR outweighed any potential cost, made more trap and stun decks inherently stronger because they had to deal with the knightmares. Awful cards.

  • @pieromorantearenaza4801
    @pieromorantearenaza4801 5 місяців тому +459

    ppl give pendulums WAY too much shit for what they were, Links are objectively more broken in every way shape or form

    • @darkpendulumsystem
      @darkpendulumsystem 4 місяці тому +77

      Players when links:were free!!!
      Links:I wouldn't say free more like...under new management

    • @gabrielsalahi3656
      @gabrielsalahi3656 4 місяці тому +27

      ….no one cared about Pendulums being good because well- they never were plus people only complained about how complicated they were

    • @someclevername8167
      @someclevername8167 4 місяці тому +40

      @@gabrielsalahi3656they never were, yet they were a tier 0 threat during MR3, and still have cards on the banlist to this day. I do agree that Links are way worse than pendulum ever was

    • @bigbone_99
      @bigbone_99 4 місяці тому +39

      Yeah I feel like people confuse the game getting faster in general with Pendulum being broken. There were some really good engines and decks with pendulum but you could only really play pendulum with other pendulum cards. Links sped up the game to a crazy degree with how generic they are for sure

    • @N12015
      @N12015 4 місяці тому +7

      If I had to guess it's because of infinite value and because it was indeed during that time period... But I'll be honest with you, the problem were always the XYZs, including the problem with pendulums.

  • @robertchitty3603
    @robertchitty3603 5 місяців тому +52

    It may not have always played out in a fun way, but the evolution of Yu-Gi-Oh mechanics really has been an interesting journey.

    • @brakekobos
      @brakekobos 18 днів тому

      Agreed. As a Yugi-Boomer, it's been interesting seeing how fast the game has gotten, but also intimidating seeing the meta of 5-minute FTKs lol

  • @Karkuzz
    @Karkuzz 4 місяці тому +46

    The problem with boss monsters and link monsters almost in general is that most of them dont require a monster from their archetype to summon, if halq needed a crystron to be summoned or only summoned crystron tuners it wouldnt have been such a powerful card

    • @zero1343
      @zero1343 4 місяці тому +14

      Yeah it's a shame that some of these power cards aren't more restrictive in their summoning conditions. Work great for the weaker archetypes but when they are too splashable, it makes the strong decks even stronger.
      Verde anaconda and Halq being the most prominent for link

    • @leoultimaupgraded9914
      @leoultimaupgraded9914 4 місяці тому

      @@zero1343I feel like if Verte was ever banned, a good amount of the game would be slightly better

    • @kingpowellii6004
      @kingpowellii6004 4 місяці тому +2

      ​@leoultimaupgraded9914 Verte been banned for 2 years somebody been getting illegal wins off you

    • @MFChanical
      @MFChanical 3 місяці тому +1

      ​@kingpowellii6004 either that or they've been playing Master Duel

    • @kingpowellii6004
      @kingpowellii6004 3 місяці тому

      @@MFChanical I see they banned Dragoons instead of Verte in MD. Then he is correct

  • @jeffreytam7684
    @jeffreytam7684 4 місяці тому +87

    The “Colossus is a Link 1” bit had me rolling

  • @jayguerber7879
    @jayguerber7879 4 місяці тому +124

    Konami be like:
    “Okay guys, Links are working too well. They’re too generic and the decks players are playing cannot play anything else because they’re too good”
    “Well, why don’t we make one of those famously terrible generic Level 8 Synchros and give it an Omni, but ONLY if you’re playing these generic link monsters? It’s not like people want to play Synchros again anyway.”
    And thus, the inbred chimpanzee Borrelload Savage was born. Legends say he came out intoxicated with nothing but a copy of Halq and Arourodon each hand. He then immediately mauled his handlers with his 4000 ATK and escaped to strike fear in the Yugi-playing populace.
    These days he hangs around a 7-11, biting peoples ankles and disappointing his sister Barrone, a massive international crime lord who does everything he does and a pop for anything.
    Kids, don’t do Omnis.

    • @NCemloen
      @NCemloen 4 місяці тому

      Rescue ace and snake eyes brought him back from the slums. They gave him another chance though, and was finally able to be the terror again... UNTIL. He got arrested! And for now in Ban Jail, with an unknown trial date for the crimes he committed. He was caught with his sister. The Snake-Eyes gang led by Diabelstar. Tipped off the cops. And oh boy. They found other banned cards supposedly.
      Oh. The sad story of Borreload Savage Dragon.

    • @gyppygirl2021
      @gyppygirl2021 4 місяці тому +22

      Generic omni negates were one of the biggest problems ever added to this game.

    • @IC-23
      @IC-23 4 місяці тому +3

      @gyppygirl2021 Omni's that destroy* Regulus is an omni but the fact that he doesn't destory and outs himself makes him so much more reasonable.
      Cards like Appo are also broken but that's because theyre the cherry in top of another endboard stopping (for 90% of decks) their most important effects.
      Baronne destroying is half of why shes so good she not only stopped the effect but also any othe effects unless that card had a GY effect since it destroyed them.

    • @simonpetrikov3992
      @simonpetrikov3992 4 місяці тому +6

      @@IC-23imo main deck Omnis aren’t bad because they’re less generic by nature of them being in the main deck

    • @four-en-tee
      @four-en-tee 4 місяці тому +2

      @@IC-23 The reason Regulus is bearable is because its a main deck monster. Its less reliable to set up than an extra deck monster, meaning you won't see it on the board every game.

  • @joeymayson8279
    @joeymayson8279 4 місяці тому +25

    Link summon is just tribute summon on crack

  • @cashcloakburmy
    @cashcloakburmy 4 місяці тому +50

    “Fiendsmith is a really cool use of links because it facilitates their equip gimmick” oh my sweet summer child. Please do not look at what they’re doing with those cards in the OCG.

    • @RenegadeRedoer
      @RenegadeRedoer  4 місяці тому +16

      I already know. Beatrice has gotta go now right? Also did not register Moon of the Closed Sky is a GENERIC light fiend link 2 to make them always accessible. Links and design balance baby!

    • @IcyStarExplosion
      @IcyStarExplosion 4 місяці тому +24

      Why the link 1 doesn't fiend lock you, I don't understand. It feels like it was designed to be a fiend engine/extension but then they forgot to restrict it and now it is way too generic.

    • @maxa7535
      @maxa7535 4 місяці тому

      FiendLink to the moooon!

    • @EinSilverRose
      @EinSilverRose 4 місяці тому

      @@RenegadeRedoer It's another 1 card combo engine that let's the user summon 14-30 monsters. Banning Beatrice won't stop it.

    • @hoshi314
      @hoshi314 4 місяці тому

      Instant beatrice is one hell of a drug

  • @7StarEst
    @7StarEst 5 місяців тому +15

    Thought for sure the "top 10 links" was going to immediately cut to "thanks for watching"

  • @DGrayEX
    @DGrayEX 4 місяці тому +6

    I fucking love zone consideration and I wish it was even more relevant.
    Mekk-Knights, Magical Musketeers, Weather Painters - shit's legit rad.

  • @four-en-tee
    @four-en-tee 4 місяці тому +19

    I think the only reason links don't get as much of a bad rep as pendulums is because there's less card text and they're pretty easy to include in your deck once you understand them.
    Any deck can play with link monsters (which is arguably a bit of a problem in and of itself). You pretty much HAVE to be playing a pendulum deck to play pendulums the way they were intended. There's a reason that decks like Amazoness only really set up pendulums as a part of a combo rather than to actually pendulum summon, and only recently have competitive pendulum decks like Melodious seen decent play in part because its cheap and can be incorporated into other decks as a supplemental package.

    • @Hyper_Drud
      @Hyper_Drud 4 місяці тому

      I’d say another problem with pendulums is even if you play with a pendulum deck you’re effectively locked into whichever archetype you’ve chosen. A lot of them say you’re locked out of summoning monsters outside of the archetype, like Qlifort.

  • @andresmarrero8666
    @andresmarrero8666 4 місяці тому +30

    The issues that links represent has been growing since fusions became a think. With rituals you needed the special card, the monster it corresponds to, and resources to spend. With fusions you only need the special card and the materials to spend. With synchros the special card and the materials were semifused. With XYZ you only needed matching levels no special card needed. With pendulums you can just mass summon every turn with every material being the special card that you can't functionally run out of. Lastly with links practically everything is material. See the problem here? Each new summoning method made it easier and easier until the situation we have now was produced.

    • @YukiFubuki.
      @YukiFubuki. 4 місяці тому +15

      fusions and ritual exist at pretty much the same time though each with their own advantages and disadvantage with rituals needing 2 corresponding cards and fodder monsters while fusions needed 3 specific cards
      synchros and xyz may be way easier summoning mechanics but they were also leveraging the lvls parameters of monster cards in adjacent ways largely unused by previous mechanics with synchros resembling something of a mix of ritual and fusions early on too
      pends imo were outright ridiculous right outa the gate like whose bright idea was it that an entire category of monster card types can infinitely resurrect themselves turn after turn, they werent even leveraging something unused but forcing the game to create new rules for them instead
      links in turn seemed like a failed attempt at trying to balance pends but at their core they couldve been balanced if the materials cost werent as generic as only needing monsters of different names and/or effect monsters

    • @andresmarrero8666
      @andresmarrero8666 4 місяці тому +4

      @@YukiFubuki. with rituals you needed the spell, the monster that corresponds to the spells, and the materials to use up, however with fusions you only need the spell and the materials. The point is that each new summoning method is easier to pull off than the last. Sure synchros and XYZs have mechanical restraints but the truth is that synchros are easier to pull off than fusions because you don't need a spell to facilitate it, and XYzs are easier than Synchros because you don't need a monster subtype to facilitate it. It is a problem that's been around since the very start and has only gotten worse with each new method until its climax with links where it is so easy to pull off the summoning method it's warping the game. This is tied with the concept of an extra deck where unfettered access to what is essentially a second hand that you have full control over its contents can cause issues.

    • @LazurBeemz
      @LazurBeemz 4 місяці тому +4

      Fusion predates rituals, and both were equally bad until they invented fusions that didnt use a spell, or fusion spells that used the graveyard.

    • @andresmarrero8666
      @andresmarrero8666 4 місяці тому +6

      @@LazurBeemz both were present at the beginning of Yugioh but fusions did get significant development thanks to GX which is where each season having a new summoning method comes from.

    • @YukiFubuki.
      @YukiFubuki. 4 місяці тому +5

      @@andresmarrero8666 yeah im not saying that it wasnt progressively easier to pull off but pends is where they went from going step by step to a giant leap in terms of the actual mechanism behind it as fusion, rituals nad synchros requires specific cards to even be able to preform it while xyz essentially removed the materials used to make them from being further used until you can detach them but pends pretty much takes the cake with its indefinite loop and setup premise

  • @Buzterer
    @Buzterer 4 місяці тому +9

    Lunalights use pendulums as extra spells instead of summoning everything every turn. The bullshit that followed from there is another topic entirely

  • @SorryIBlackedOut
    @SorryIBlackedOut 4 місяці тому +25

    Ok so what’s the actual issue with Pendulums? At some point people were complaining Pendulums could only stick with Pendulums and they weren’t splashable, but now that they are people are bitching about that?
    Whatever bro Imma play Endymion.

    • @gyppygirl2021
      @gyppygirl2021 4 місяці тому +23

      The issue is that people don't understand how pendulums work, therefore they're Awful and Broken and Game Killing. Meanwhile there are only a tiny handful of actually broken pendulums, and the rest of them range from mediocre to actual garbage. Especially since MR4 completely gutted the mechanic.
      Meanwhile, link monsters are still running rampant and getting banned, but _clearly pendulums are the problem_

    • @SorryIBlackedOut
      @SorryIBlackedOut 4 місяці тому +9

      @@gyppygirl2021 Fucked up thing though is with pendulums relegated as there are through having to use link arrows, actually seem reasonably balanced (depending what deck you play otherwise certain pendulum archetypes are straight up gutted without links). Ultimately though, as someone who enjoys pendulum decks the most, I feel like I've been taking shit from all sides weather it be other yugioh players or the developers themselves because of repping it as a lover of the mechanic.
      Like excuse me for utilizing a mechanic that, by design, makes you go -2 from jump just to engage with a mechanic that should net me benefits at least worth the cost. Even then; those cards you go -2 on should have effects that can net me some amount of benefit whether it be recurring cost, interacting with the field or outright special something else if they are designed fairly. But like, not every pendulum deck can get that kind of gas because despite going -2 they design and/or power creep them as if they're afraid of giving ANY Pendulum archetype a 1 card combo. So yeah sure I pay for sins that other special summoning mechanics get to just do. Thanks Konami. Thanks for giving me an actual rewarding mechanic and simultaneously bullying me for my joy for it.
      Literally having to suffer for having a second normal summon as a mechanic rather than a card effect.
      But hey at least some newish pendulum support is good enough that it's splashable.

    • @gyppygirl2021
      @gyppygirl2021 4 місяці тому +9

      @SorryIBlackedOut Well said, well said. It's clear that somewhere, they just decided that "Pendulum = Bad" and never turned back on it, even though there's so much left to explore with the mechanic. I choose to blame this on the people who hated it so much in the first place... but the truth may never be known.

    • @SorryIBlackedOut
      @SorryIBlackedOut 4 місяці тому +4

      ​@@gyppygirl2021 Fr. But like even through all the poor reception to this day from even prominent yugi-tuber talk heads, at least the mechanic existed enough to find an audience and pilots to play the deck. Enough to teach how the mechanic actually works otherwise I don't even think I would've liked the mechanic much less the archetypes that run it. With enough support and calm minded individuals maybe Pendulums can be looked at with more favoring one day. Because I believe it deserves a respected presence in this game just like every other special summon.

    • @gyppygirl2021
      @gyppygirl2021 4 місяці тому +2

      @@SorryIBlackedOut UA-cam ate my response ._.

  • @Zetact_
    @Zetact_ 5 місяців тому +15

    I don't know if Links not existing would have prevented a lot of the issues but they certainly didn't help. There are like a billion different Fusion cards that can just be summoned for free by having the materials on your field - or even being MORE broken than Links by including the GY. ABC is one major example and that was printed before Links were a thing - Konami's practice of "We want to treat all the mechanics as important but really we'll give Fusion all the toys" began in Arc-V.
    They aren't the standard but there ARE cards that restrict only a single type of summon. Auroradon is the most famous example, that only locks you out of Link summoning because even during Link Era getting 3 free tokens from a Link monster was obviously over the line. But there also are some cards like Darktellarknight Batlamyus, Variety Comes Out or Backup Warrior that lock you out of a single mechanic.
    I think that half of "Nemuleria" is supposed to also allude to the horror motif of the cards by referencing the occult icon Lemuria (that also is a Lovecraftian location). Frankly even if they just localized it as "Remleria" it would make a lot more sense (REM sleep is where you dream).

    • @deadaccount2968
      @deadaccount2968 4 місяці тому +5

      An interesting idea, but I disagree. Nemu’s name is supposed to invoke a Princess sort of vibe (ネムレリア being a mixture of ネム (sleep) and レリア (similar to the rella of Cinderella).
      The sweets monsters are not Lovecraftian in nature, as they are there to protect Nemu.
      If anything, they fall more in line visually and act like Madoka Magica’s familiars/witches.

  • @Francetheguy
    @Francetheguy 4 місяці тому +9

    "Sir... the second broken summoning mechanic has released in master rule 6"

  • @kkai2426
    @kkai2426 5 місяців тому +9

    Links should a a last resort IN ARCHETYPE extender, that if all your combos gets negated your disrupted you can end on a slightly better end-board so you can survive your opponent's turn then be able to try again your next turn. I think unless link boss monsters are really easy to mess up because they always have strong effects and are super easy to get out, which is why its super important for the bigger link monsters to be less generic. I think links can give bad or underpowered archetypes a little power boost especially if they need a certain card but have no searchers, but its just generic link climber after another.

  • @elin111
    @elin111 4 місяці тому +15

    You HAD to put some work into making a Synchro or an Xyz. Links basically read "anything farts out anything"

    • @gyppygirl2021
      @gyppygirl2021 4 місяці тому +7

      Pendulums even require you to set your scales before you pendulum summon... and not all of them have good pendulum effects. Some even have no pendulum effects at all, so they're literally just scales.

    • @VictorFC
      @VictorFC 4 місяці тому +3

      Every mechanic has deck building concessions/requirements involved, except links. Just look at the impact of the link-1 pool. They don't even need to be good, they just need to send something convenient to the grave. Linkuriboh immediately gave altergeist a search (and banned level eater), almiraj + gardna filled the grave with materials for invoked and enabled the mekknight column mechanic.

  • @Joy_inc
    @Joy_inc 5 місяців тому +30

    i feel they are a little to easy to summon, they’re like if contact fusion was good

    • @justanotherviewer9643
      @justanotherviewer9643 4 місяці тому

      God they really are just contact for everyone.

    • @four-en-tee
      @four-en-tee 4 місяці тому +3

      I mean, it is good though. Its just that we don't have generic contact fusion monsters. Otherwise they're functionally the same thing, except they have a defense stat and no link rating.
      The big problem from a design standpoint when it comes to link monsters is that its synchro climbing but without the need of tuners and basic math, so any deck can do it. You just have to know how to count and understand what a variable is.

    • @randomname9723
      @randomname9723 3 місяці тому

      ​@@four-en-teeYou can also link climb which you can't do with contact fusion. Which makes Links even more broken tbh.

  • @ajh22895
    @ajh22895 4 місяці тому +5

    The worst part of the links only era was that in Link Evolution, for a time it applied to the campaign mode. So try playing Yusei vs Jack but only having access to 1 synchro summon at a time. Even though neither player was playing links.

    • @jayr5277
      @jayr5277 4 місяці тому +1

      This annoyed me so much; Even more so when I saw they didn’t update the Challenge Decks to better function in Link format.

  • @dxpope7037
    @dxpope7037 5 місяців тому +29

    At last, someone who share my hate for skystrikers.

    • @four-en-tee
      @four-en-tee 4 місяці тому +2

      Isn't that most of the Yugioh community?
      I mean i like Sky Strikers, but still. Its literally a meme to hate on the deck for being boring.

  • @LunaticKD1991
    @LunaticKD1991 4 місяці тому +5

    Synchro is my favorite extra deck mechanic and my second favorite is fusion. Xyz is okay.
    I didn't mind pendulums.
    I absolutely do not like links however.

  • @astrobonk
    @astrobonk Місяць тому +1

    Holy shit someone finally said it. Thank you so much. Yes, links made some interesting and fun decks (my personal favorites being appliancer, salad, marincess, and evil twin.), but by god the disgusting open endedness of links meaning that the only way to make sure my opponent doesn't grab me by the throat and force me to watch him combo off for 30 minutes is to leave him with nothing on board has made it so difficult to play against modern combo decks. Also don't get anyone started on link 1s. Holy shit how were cards like elpy even printed.

  • @haruhisuzumiya6650
    @haruhisuzumiya6650 4 місяці тому +5

    As a Vanguard player i actually like new mechanics

    • @EthanKironus8067
      @EthanKironus8067 4 місяці тому +2

      Vanguard fans, Stand Up (never formally played but watched a lot of the anime, have dabbled in deck-building)!
      Vanguard obviously has its issues, but it did a much better job than Yugioh of teaching new mechanics thanks to its relatively heavy focus on the cardfights and the way it integrated them in the show (including actually explaining the rules!). I think that's lessened in recent years because of the way the anime from overDress onwards have been structured/presented, but that's neither here nor there.
      Either way, I hope we can agree that Vanguard was something special as far as presenting the rules of its game went.

  • @vagrant2863
    @vagrant2863 Місяць тому +1

    I wish the column mechanic for Links was their entire schtick rather than generic material negate hell.

  • @GenesicShinZyraelKai
    @GenesicShinZyraelKai 4 місяці тому +2

    Took people long enough for a video like this to exist.

  • @tatsuyas.drakensang4826
    @tatsuyas.drakensang4826 4 місяці тому +3

    I cannot express enough of my hate for konami of doing WAAAAY TOO GENERIC stuff. That's what's killing a lot of good acrhetypes and cards. One rogue archetype has this really awesome boss monster or extender, but then Konami made ir splashable in every deck in existence, and it gets banned.

    • @ShiningJudgment666
      @ShiningJudgment666 3 місяці тому

      That's what they do to push a new mechanic. Start with super generic and super broken stuff (Shock Master for Xyz, Goyo Guardian and Brionac for Synchros, Firewall Dragon and pretty much most of the early Link monsters for Link monsters). Konami are still guilty of it now though. See Borreload Savage Dragon and Baronne De Fleur and unfortunately Apollousa who'll likely get banned next list.

  • @93krstn
    @93krstn 4 місяці тому +3

    Links are absolutely the worst which is suprising because I didnt think Komoney could top pendulums. The idea of taking endless minutes to summon a bunch of monster that each have their stupid arrows pointing at each other was unbearable. I saw combos that would last 8 mins to make an "unbreakable board". Whatever happened to normal summon a monster attack and pass even xyz era had decks like Bujins and Geargia which were tier 1 decks that would be a turn based games. To all the new players, Yugioh was not about putting your opponent in checkmate every fricking turn, traps were fun and every top deck would make cool plays.

    • @ecos889
      @ecos889 3 місяці тому +1

      Honestly the best counter for new players to learn is funnily enough Eldlich, as the play patterns are straight forward enough and can easily leave with some good negates and removal options along with consistency and the turn does not take a billion minuites and you do not need to learn much, you can even forgo the extra deck if you want too.
      I combine my eldlich deck with guru control and my 45 sec turn tops beats most peoples 8 mins turn as I end up having too many out's to be stopped lol.

  • @Uri6060
    @Uri6060 Місяць тому

    It is really crazy how many decks off 1 or 2 cards can just stratos into their whole combo.
    Like back in 2016-18 I felt really good about Noble Knights since merlin/rota/medraut + any noble arms in your opening hand was your full combo so you could rebuild, run things like lady of the lake for powerful follow up turns, run Honest for free basically. Run any hand traps/solemns youd like, even torrential tribute was playable since you didnt die once per turn.
    Deck was like 99% consistent at doing a pretty alright thing but I felt that was enough at the time.
    Now even the best decks in the format have that level of consistancy with their opening hands and yet they dont need to rely on clunky shit to do it.

  • @isidoreaerys8745
    @isidoreaerys8745 2 місяці тому

    Bro. These are enlightened opinions.
    Everything is so immaculately correct.
    You are the chosen one.

  • @tylerwilson3800
    @tylerwilson3800 3 місяці тому

    Sunavalons is literally about fostering a seed into a fully blossoming tree. Its playstyle makes so much sense.

  • @danielramsey6141
    @danielramsey6141 5 місяців тому +6

    22:56
    Just Wanted to Point out ONE Pendulum Archetype you Missed that seriously Doesn’t get mentioned enough.
    D/D/Ds!
    Pendulum Hate didn’t just come from PePe at one point. The OCG was once Terrroized By a Pendulum Deck, that Couldn’t Pendulum Summon!
    Not Because you could, By they Actively Refused To, due to Design issues! As their Kepler, their Main Searcher was also the only Scale 10! And that Scale Was always unbalanced!
    But that Didn’t matter to the overall playstyle since you could Extra Deck Summon out of All it’s issues! And it was only made better by the Inclusion of Slimes, Lamia, and Easy to Summon Pendulum Bosses!
    The Entire Gimmick of the Deck Being Risk/Reward Focused is what makes the Deck Balanced and continues to Make it So Balanced due to how Almost every card Played has an 1000 Damage Price Payment with only a few Cards in the Deck to Help with easing that Burden!
    And we Easily Got some of the Best Support for this Deck in recent Years!
    A Link-2 boss that helps makes Pendulum Summoning Easier, an easy to Summon Rank 10 that Steals once per chain, an Extender, plus 3 other Monsters to add, a Field Spell, and a Trap Card (that’s abit hit or miss).
    This along with Fiendsmith makes for a Fantastic Deck that can keep up it some Cards. It is a Balanced and Fair deck that Sadly gets crapped on By A lot of Other decks Like Bystials due to How Generic Boss Monsters Have Flooded A lot of the Newer Decks that come out these days.

    • @lucasalarcon3230
      @lucasalarcon3230 4 місяці тому +2

      D/D/D is GY deck all they plays comes from getting shit back from the GY and they were never good in TCG because we didn't have the cards in time and OCG doesn't really hate pendulum they never killed those decks like TCG did you can even argue that in OCG pend was always one of the best rogue decks

    • @zero1343
      @zero1343 4 місяці тому +1

      ​@@lucasalarcon3230it was painful waiting for that support, the deck really never truly got it's chance to shine over here because of it.
      Still a lot of fun to play even to this day at least.

  • @literalyjustafrog7054
    @literalyjustafrog7054 Місяць тому +1

    24:54 "this deck is cool and i hope it's one of those rare dekcs that's both fun and good" Only 1 of those statements is true sadly. Welcome back Knightmare Mermaid :'D

  • @Kameno-o
    @Kameno-o Місяць тому

    You immediately got a subscribe for using zero escape music in the background. Good video man 👍

  • @Silverstar114
    @Silverstar114 4 місяці тому

    Loved your analysis! Was a great listen. I accidentally tapped next video near the end so the last thing i heard was "this may be controversial, but i also like-" and i thought you ended the video there. Keep making good vids!

  • @itzhamison1591
    @itzhamison1591 Місяць тому +1

    The biggest problem I think is too many strong monsters being super generic. Because a lot of weak decks are just turbo out generic boss and maybe archetype boss and strong decks are turbo out strong generic and strong archetypal boss

  • @yanoeeYGO
    @yanoeeYGO 2 місяці тому +1

    TBF a lot of Pendulum Effects are just "You cannot Pendulum Summon monsters, except (archetype) monsters" so they are technically archetype specific. The Pendulum monsters who are not archetype specific often cannot play other cards besides the one of their archetype o specific tech cards because of consistency. Pendulums are heavy Extra Deck dependent, they cannot play powerful cards like Droplet because they cannot be sent to GY for cost, Setting scales is a -2 so the deck should be more pendulum-consistent possible with a lot of rotas (being intrinsecaly weak to droll) and the Pendulum Effects are garbage, nothing that gives you value except for the Pendulum Summon that is a Pend 5 at best that become a Nibiru Token at summon resolution. Also the paradox is that even if Pendulum deck don't use the Graveyard (the literally second hand of Yugioh) they are still weak to cards that are strong against heavy GY Decks like Dimension Shifter and Cosmos. In the end the whole gimmick of You can Pendulum summon those monsters again in the next turn if they are destroyed stop being a thing when your opponent understand that the first targets you have to clear are the cards in the Scales. Because of the mechanic Pendulum have to use their entire fucking hand in game so become Top Deck or Loss if they don't have access in their only slightly good mechanic.
    In the end accredit to Pendulums all the war crimes PePe and P.Magician FTK did is like saying that Fusions are broken because Tear was a thing.
    Pendulum could easily come back at pre MR4 now and still being a T2 max, the GY is too important and literally anyone can summon a lot of monsters now (and NOT simultanously so you can even setup for shit like Nibiru and not end on a big rock)

  • @skyrkazm1015
    @skyrkazm1015 4 місяці тому +4

    I've said this before in a different video on someone elses channel but. Try playing Yu-gi-oh without the extra deck and pendulums.
    Somehow, the games a lot more fun that way for some reason. Modern Yu-gi-oh by fact, is just insanely complicated for new players. Yet for new players, they stick around to learn and play with me when the extra deck/pendulums are banned. Honestly, waaaaay more often do they stick around.

    • @LazurBeemz
      @LazurBeemz 4 місяці тому +8

      Spotted the Floowandereeze/Monarch/Eldlich player

    • @eavyeavy2864
      @eavyeavy2864 4 місяці тому

      ​@@LazurBeemzall floodgate hate? Combo donkey think people should beat their 10+ board with just 6 cards

    • @mechakirby9576
      @mechakirby9576 4 місяці тому

      and thats why rush duel should be its own think in the west outside of duel links

  • @Sparkeru
    @Sparkeru 4 місяці тому

    This video articulates a lot of my thoughts about links very well. Even monsters like Winda have become much more of a problem because you can simply link it off to avoid its restriction on your turn. Sending monsters from your field to the graveyard so easily should just not be a thing, especially when we've had so many broken Link 1s and 2s historically. Remember when normal summoning fucking Sangan gave you a whole Halq Auroradon combo? Lmao

  • @YohananYGO
    @YohananYGO Місяць тому

    this is a good video i wish you make more

  • @Ruby_Mullz
    @Ruby_Mullz 4 місяці тому +2

    I actually agree with this. I feel like the revisions were a good decision, but of course it was because Konami screwed up. Konami did this with basically making half the early links broken. Between firewall, saryuja and Apo the monsters you climb into are ridiculous. Link VRAINS pack 1 and 2 released so early, TCG didn’t know how to properly import them and the cards. Halc, Auroradon, the aroma link, Cherubini, Vertae, Electromyte, do I need to say any more? Then we had the knightmares, goblin and mermaid had to be designed on copious amounts of drugs, there’s no way a sober person thinks these are healthy. Cerberus, phoenix and unicorn can out anything. Plus, curios and gryphon search any card in the game basically.
    At least we had Izolde and Elpy for table 500 replays.

    • @BuckShot456789
      @BuckShot456789 4 місяці тому

      I remember being Iblee'd and U-locked with Gumblar ripping my hand away. Of all the Knightmare cards, Mermaid and Goblin were truly the worst. Phoenix, Cerebus and Unicorn are fair enough.

  • @happysaucey
    @happysaucey 4 місяці тому +1

    When I first saw pendulums, I began to worry about the future of yugioh. That fear was justified, as I struggle to keep a smile on my face while playing my dark magician

    • @elin111
      @elin111 4 місяці тому +11

      Dark Magician was always bad so nothing changed there

    • @happysaucey
      @happysaucey 4 місяці тому +2

      @@elin111 certainly didn't help

  • @CasualKeem
    @CasualKeem 4 місяці тому +9

    Once again it’s just more ways to tell Konami put actual restrictions and draw backs on their cards.
    You want to design broken cards, fine, just make sure they cut off your left arm and stab your eye to use those broken effects 😂. I exaggerate but some equivalent exchange is necessary. Sad part is, there are a lot of decks with that balanced design, but because they are fair they can’t compete with the unfair no restrictions nonsense.

    • @dudono1744
      @dudono1744 4 місяці тому +1

      The "hard to use cards with broken effects" are cool to design a deck around, similarly to how Quasar Turbo was a thing back in the day.

  • @joy_divide3105
    @joy_divide3105 4 місяці тому +1

    A few friends and I occasionally pick the game back up, mostly rogue decks. Playing casually but quite frequently.
    Links are pretty unappealing, speaking as a 'new / returning' playing with other returning players, it's one mechanic too many for the game. There was nothing wrong when Xyzs were as complicated as it got.
    Combos are just way too long, unbreakable boards, hand trap spam. None of these things are good for the average player. Simple is better.
    We almost exclusively avoid links to be honest. Which is kind of home brew. For example Lightsworns with the new support, but no links. There's enough cards in the game to make this a fun experience.

  • @danielramsey6141
    @danielramsey6141 5 місяців тому +4

    THANK YOU for making this Video! Hell, I thank You for Touching Upon A lot of The Game Breaking Bullshit Konami keeps doing! And Especially in Relation to LINK Monsters!
    I know Yugioh was A Broken Game Long before before we Got to this Point! Lord Know Dragon Rulers Soured My Experience long before that Point, Along with Chaos Dragons!
    But There was ALWAYS something Special waiting in the Wings with Busted Ass Card Design! About the Only Pendulum Related Deck I could Not Stand, was “Qlis”. For the Simple Fact that Once they Got to Towers, the Game was Over!
    It took a Long While into The Pendulum Era before XYZs even got to their Own annoying Heights With Raidraptors! But those weren’t all that common!
    But LINKS! These Bastards were designed in the Worse Way Imaginable! They Incorporate Every Damn Tactic into the Summoning of these Things!
    They can Use Tokens like Synchros! They Can Use Trap Monster Cards Like XYZs, or Just anything to Summon an Additional Body onto the Field and LINK Climb into More Bullshit!
    Their Monsters cannot Be Flipped Facedown, completely Phasing out A BUNCH of Cards that Flip Opponent’s monsters, and just genuinely Being a Pain in the Ass to Get Rid of!
    Ain’t helped by the Fact that a Ton of other Crazy Archetypes Began to surface that could abuse the living shit out of Lock Out Strategies!
    And Sadly, the Majority of these Card Effects Mirror the Designs from Synchro Decks! Which synchros Continue to Still Chap My Asshole with all the Bullshit they can Spew on Board!
    The Innovations From the T.G. Archetype boosting Stardust Dragon just flooded Every Corner of Yugioh Now! Fusions can Pump shit out Quicker, XYZs can Also Rank Climb, or Rank Drop a New Monster on Board!
    And then We suddenly get Cards Like Psychic End Punisher, Barhonne, and Bystial Dis Pater!
    GENERIC BOSSES THAT SAY “NO, YOU CAN’T PLAY YUGIOH ANYMORE!”
    And Now RED DRAGON ARCH ABYSS is showing up with its Monster Negate! And KONAMI doesn’t Care, because IT KEEPS Wanting to Add To These PROBLEMS!

  • @chrisshorten4406
    @chrisshorten4406 4 місяці тому +1

    I'm going to be honest...I actually like Link monsters and find them interesting. I wish they used their arrows for their effects again, as that added some unique strategy to the game. Not saying they aren't often broken. Just saying they're neat.

  • @Triler500
    @Triler500 4 місяці тому

    zone placing is a fun and skillfull mechanic

  • @Maximusls2400
    @Maximusls2400 4 місяці тому

    Best video that shows why links are to broken

  • @jakeellis7129
    @jakeellis7129 4 місяці тому

    Having a deck with an entire versatile strategy being reduced to me linking away 4 of my Dinos into the funny green girl with 4 monster negates by necessity, so I can beat over the even funnier invincible blue man link 4 with a T. rex is foul.
    I despise needing to run broken cards to contend in general. Like maxx C. That’s 3 perfectly good spaces I could be using in most of my decks, but I can’t because everyone else and their grandmother run the cancer bug, forcing me to as well.

  • @WarBuilder5426
    @WarBuilder5426 4 місяці тому

    I think one way to fix a lot of the problems with Yugioh at the moment, is a blanket archetype lock, with a lot of the generic cards, including Links, eventually getting on card eratas that lock them to their archetypes, that way at least archetypes can be balanced around themselves and not the possibility of what they can turn into from somewhere else. Things like balancing Kightmares around Knightmares, and not every possible card ever around them.

  • @Aomatsuba
    @Aomatsuba 4 місяці тому +1

    MR4 still feels like such a mistake to me. Besides making a whole bunch of archetypes and decks unplayable due to link arrows being mandatory for anything past the 1st ED monster, and tokens being able to be used as link material making old cards suddenly busted as mentioned in the video, it's also responsable for the huge powercreep in MR5 from my impression [note: I didn't play in MR4, I was on break from shortly before it dropped to sometime after MR5 had started, so I can't judge fully how strong things were in MR4]. Halq was op in MR4 already but all the overtuned link 2s like Halq and Verte etc become EVEN STRONGER when suddenly you can vomit out your whole ED and only the links and pendulums care about link arrows.
    Junk Speeder was released in MR4 iirc and may have been kinda mid at the time since you were likely restricted to like 1 or 2 synchros after you summon him, but now that card is just disgusting (I know it's not enough to be meta but it now being a game of "either junk speeder resolves and the person playing it most likely wins or it doesn't and they most likely lose" is just unfun card design)
    something I think would have also been nice to touch on in the video btw would have been to mention that links are probs also a big reason if not THE why some incredibly powerful non-link related cards such as Branded Fusion exist. If the deck is meant to be played without links, you gotta give them fairly insane cards to make up for it.

  • @phatnguyentien6902
    @phatnguyentien6902 4 місяці тому +1

    hard disagree on the zone management point. Personally, I feel that zone management offer so much in terms of skill expression. The fact that it is an added layer of things to keep track of in a game of Yugioh honestly makes certainly plays and outplay even more impressive. I understand that it is one more thing for players to think about that may promote slowplay, but zone management is ultimately another way that players get to interact with the game and I think that's a plus

  • @haroutkayabalian8591
    @haroutkayabalian8591 2 місяці тому +1

    GENERIC monsters in ED should never be interruptions, each archetype should strive to make it's own boss monster that other decks can't access to. Generic monsters in ED should be cards like Ty-phon, knightmare phoenix, Knightmare unicorn, S:P or Zeus. Cards that help you to break boards not establish them.
    The end pieces on your going 1st board should never be generic monsters. Cards Like Apo, I:P, Beatrice and all that should disappear from the game for good. It was the same issue with halq and Verte

  • @caiocem
    @caiocem 4 місяці тому

    I only came back to Yu-Gi-Oh a few years ago due to links, the concept of having a type of card to interact with positioning being relevant was just so cool, but yeah, the main thing is just, link access is just to easy in comparison

  • @johnowlgem9264
    @johnowlgem9264 2 місяці тому

    hey what is the music from the transition for rise of consistency you don't have it in the music list in the discription?

  • @AllBeganwithBBS
    @AllBeganwithBBS 4 місяці тому

    Spitting facts out here, I see. I agree with the facts presented, specifically about pendulums. My personal favorite way of using the Pendulum mechanic is Vaylantz, though the way they're currently used to lock people out is truthfully depressing... If they had given them tuners I swear we could have had a real banger on our hands. Shame.
    I'll say though, as much as I dislike what links did to the game, I think it's pretty neat how they interact with Pendulums, and likely just enough with a few fixes. Giving us back the pendulum zones and banning the pendulum hate crimes such as D. Barrier, anti-spell, or anti-spell on legs would likely be enough to make pendulums see some more play in cool ways. Perhaps I am wrong for believing in Konami to make things right for Pendulums, but I do. Maybe MR 6 will let us pend summon from the face-down extra deck.

  • @khalifeh22
    @khalifeh22 4 місяці тому +1

    Endymion was the deck that got me to like pendulums after hating them for years.

    • @RenegadeRedoer
      @RenegadeRedoer  4 місяці тому +1

      Endymion's use of Pendulums to facilitate Spell Counters as a legitimate mechanic is a testament to what Pendulum CAN do with more thought put into their design.

  • @jorgemunoz1953
    @jorgemunoz1953 Місяць тому

    Can we bring back specific requirements and materials

  • @jsifo1201
    @jsifo1201 4 місяці тому

    As a duel links player who mains cyberse and all i had to do was buy 3x of the new cyberse structure deck and adjust my main cyberse deck w the good cards out of that, w my first time creating a deck without auto builder or duellinksmeta im currently 35-4 in ranked on my 1st season climbing the ladder (literally rookie every other season ive even played a pvp in)and 1 of those 4 happened bc of a misplay on my end😂

  • @Toast-cc7gr
    @Toast-cc7gr 4 місяці тому

    I mean the issue doesnt seem like its links as a mechanic, its putting insain generic links out there. Its not exclusive to links either, see barron and borrelload savage. The issue the game has right now is there are just to many good, generic, extra deck monsters. With links, just make them more specific so you dont have every deck under the sun include apolusa as part of their end board.

  • @ryangarza5513
    @ryangarza5513 4 місяці тому

    The only link monsters I feel are healthy for the game is pentestag and underclock taker. They actually feel like toolbox cards designed to help you in certain situations. Pentestag makes sure your OTK strategy doesn’t autolose to a defense position monsters and Underclock helps you get over big monsters.
    They don’t have busted effects or facilitate broken combos. They just have simple niche effects that helps your already existing gameplan rather than being the entire gameplan

  • @aceclover758
    @aceclover758 3 місяці тому

    Marincess balances itself by actually using the arrows and being tied to their mechanic
    Too bad 99% of other links do not follow that.

  • @chrismiller3548
    @chrismiller3548 4 місяці тому

    Twin headed was somewhat playable. Decks were already playing thunder dragon and 1 thunder dragon and a poly made it a pretty easy 2 card combo

  • @kintsuki99
    @kintsuki99 3 місяці тому

    They should have not back out of every extra deck mechanic needing a link to work.

  • @DEVILTRIGGRR
    @DEVILTRIGGRR 4 місяці тому +5

    I told everyone…links are broken in general…the pendulums was tolerable…

  • @qweschuning
    @qweschuning 4 місяці тому +1

    As a shs player I just want my link monster as well as better card design and banlists...

  • @Lorens4444
    @Lorens4444 4 місяці тому

    Hey! We are past Tearlaments. All restrictions are gone now. We can do whatever we want. Purrely can be splashed into anything as long as you have a room for 18 cards, Skull Servants, Ghostricks, Shaddolls, you name it. The new Vaalmonica can help any Rank 4 deck. As for Tenpai, well, imagine that you have a good deck with a one/two card combo to build a powerful board with, but you want an option to kill when going second. Splash in Tenpai and you are good to go. XD

  • @buddbrown6858
    @buddbrown6858 5 місяців тому +2

    Wait, It's beef with Swordsoul for skirting a summoning mechanic's limitations but Spright is cool, fun and creative? 🤨
    I have no issue with either but that seems strange to me

    • @RenegadeRedoer
      @RenegadeRedoer  5 місяців тому +2

      Every spright doesn't just generate another 2 when they hit the board. You still have to summon real cards in your deck instead of just getting material from the aether. I don't like that every Swordsoul is a synchro by itself. It's kind of a tell by Konami that synchros design does too much right now, so instead of finding a solution for that, just ignore how the mechanic functions entirely. Like it isn't a good look for the mechanic if Swordsoul is probably the most strong and reasonable synchro deck design wise, and it's in part because it doesn't bother with tuners.

    • @buddbrown6858
      @buddbrown6858 5 місяців тому +1

      @@RenegadeRedoer but every Swordsoul doesn't just generate a monster by itself either. Same way you need a lvl 2 on board to make the Sprights live, you need a Wyrm/Swordsoul to discard, reveal or banish to make the synchro. A lone Swordsoul in hand into an empty board generates nothing, similar to a lone Spright in the same situation.
      Also I don't see how using tuner tokens isn't a valid solution. Konami saw a problem and made a fix that isn't free because you have to fulfill a condition using "real cards" to do it. Easy on turn 1, not so much on turn 3. Spright is literally using Link-2s to XYZ summon, something that would sound just as absurd to someone in 2019 summoning mechanic wise as tuner tokens. These are both creative design elements that add new card synergies (the non-effect benefits of including Tenyis and now every good historically underserved level 2 works together) while having clear limitations that the respective decks good in their time and not absolutely busted.
      Just tryna peel back the distaste

    • @RenegadeRedoer
      @RenegadeRedoer  5 місяців тому +1

      I don't genuinely despise Swordsoul, I just don't like it when Konami designs archetypes that ignore/skip a fundamental aspect of a mechanic without it being used to accomplish something interesting. Synchro summoning a monster isn't interesting. Designing XZs that have additional effects when there's a link 2 as material makes it feel like it's actually a more realized gimmick in the archetype, and less of skipping rules because. When it comes to Swordsoul tokens, it's Tenyi that yields the unique interactions with that as a mechanical difference. I would like to see future Swordsoul support if ever there is any, do more to make it feel like the tuners being tokens means something in the deck beyond shortcutting the synchro process.

    • @buddbrown6858
      @buddbrown6858 5 місяців тому +1

      @@RenegadeRedoer @RenegadeRedoer you're right it's the Tenyis that provide unique interactions but when Swordsoul were being designed, there were only like 2 other good groups of wyrm monsters in existence. Konami definitely designed them with the Tenyis in mind, so it's not random synergy that this deck uses non-effect monsters. And the link XYZ material for Spright *is* skirting the rules because it's something you can't inherently do via the XYZ mechanic's, it's only possible because the Gigantic specifically says so.
      I agree it'd be interesting to get more support where the token tuners mean something but what would that even look like? Maybe something that makes other Swordsouls tuners. Still, every good tuner in the game's history simply makes synchro summons easier, more available or more consistent, and the tokens do just that. Feels more like an evolved streamlining of process rather than any normal summon can always make Drident. You still need a tuner and non tuner, you still have to count stars, you still have to play tuners or resolve effects to special them or you're cooked, just our always. Different start point, same process and result

    • @RenegadeRedoer
      @RenegadeRedoer  5 місяців тому

      Designing cards that provide some sort of additional effect or benefit using non effect monsters, or by having a non effect in grave (Tenyi vanilla links), going beyond just the tokens. Would also be nice to see cards that do more while you have a non effect (token). Like a card that does something useful in general, but gives the deck more leverage when used while you control a non effect.
      I keep forgetting how underexplored Wyrms have been. It does mean Swordsoul has implications for the typing going forward and I'm not too big on typings becoming just a pile of the best cards with the same type. Though it falls on Konami to actually start printing more Wyrm archetypes in the first place.

  • @Merceralex77
    @Merceralex77 4 місяці тому

    Man, duel links is so cool and not that complex. They should make a physical version of it so that new players can come to Yu-Gi-Oh. Apso Rush Duels is cool too

  • @tylerferguson3193
    @tylerferguson3193 4 місяці тому +2

    Hope you're having a good day

  • @JackFrostDoll
    @JackFrostDoll 4 місяці тому

    This is why I play tag force.

  • @ЖеняЛис-ъ5э
    @ЖеняЛис-ъ5э Місяць тому +1

    Fiendsmith portion aged poorly
    Especially given that Mermaid was in the vid, foreshadowing what to come

  • @EinSilverRose
    @EinSilverRose 4 місяці тому +1

    Is Accesscode Talker even still a problem? If your opponent manages to OTK with it then you were already in a bad game state.
    Banning Avramax just because he's a wall would be terrible. Same with Goddess Of The Closed World.
    The biggest issue with Links is that they are just too generic. If Halqifibrax was created to only be used in Crystron everyone would have just laughed in its face and never bother using it because Crystrons are a painfully average but really cool Synchro deck. Don't act like the other Extra Deck monster types aren't a problem either. King Calamity, Baronne, Savage Dragon, Zeus, Typhon, Destroyer Phoenix Enforcer, freaking Red-Eyes Dark Dragoon? All of these cards are a problem because Konami decided they should be generic.
    Pendulum is by far the most broken Summoning mechanic designed so far and Konami constantly shooting it in the foot is testament to that.

    • @GG_Nowa
      @GG_Nowa 3 місяці тому

      Accesscode talker is currently very eh at best because destruction is the worse removal now.
      You gotta kaiju, send it, banish it or send it to hand or deck

  • @Leo98pm
    @Leo98pm 4 місяці тому

    11:42 ????? But this is literally an extra layer added to decision making

  • @178laaleros
    @178laaleros 4 місяці тому

    Links are basically set up your board keep rid as many as monsters you can use and summon a big boss monster but make sure it takes 30 minutes or 40 minutes to summon every link you need. I play master duel sometimes to enjoy Yu-Gi-Oh i still do but i hate seeing so much link summons in one turn. Yu-Gi-Oh really need a nerf in links

  • @AUXdaFox-Hobbies
    @AUXdaFox-Hobbies 4 місяці тому

    This is totally off topic but the question has been nagging me for a while now:
    What is the song at 19:05 ?
    Please I beg of someone it has been stuck in my head for weeks.

    • @Tuduri3
      @Tuduri3 4 місяці тому

      It seems like a version of the song "Vamo' alla" from Final Fantasy IX.
      ua-cam.com/video/gLEZuDkEuDk/v-deo.html

    • @AUXdaFox-Hobbies
      @AUXdaFox-Hobbies 4 місяці тому +1

      @@Tuduri3 So it took me a while but I did find the original song, it was the Quatro Theme from Duel Links.
      However that is so interesting how close it is to this FFIX song!

    • @Tuduri3
      @Tuduri3 4 місяці тому

      @@AUXdaFox-Hobbies Wow, thanks for taking the time to search for the music! :D I was also interested in the theme.

  • @kennythane7037
    @kennythane7037 3 місяці тому

    If link 1s did not exist link monster would be fine

  • @Ramsey276one
    @Ramsey276one 3 місяці тому

    14:25
    But he doesn't even COUNT PAST THREE!
    XD

  • @Francetheguy
    @Francetheguy 4 місяці тому +1

    Hot take: Xyz summoning is the most balanced summoning mechanic

    • @Straven93
      @Straven93 3 місяці тому

      Not really a hot take

  • @pedrohenriquemonteirodacos3224
    @pedrohenriquemonteirodacos3224 4 місяці тому

    Opinion: yugioh needs a reboot to fix many of his mistakes(No rush duels does not counts as it plays to diferent).

  • @moxmoonstone
    @moxmoonstone 4 місяці тому +1

    Pendulums were unnecessarily complex.
    Links are the worst.

  • @Atomic_Aegis45
    @Atomic_Aegis45 4 місяці тому

    It is kinda funny. MY friend who just got into the game wanted to see how our decks compared and he couldn't wrap his head around my pendulum cards.

    • @RenegadeRedoer
      @RenegadeRedoer  4 місяці тому +2

      Pendulum as a mechanic is probably the least intuitive to pickup. Simply because of all the design oddities. Every mechanic has its own stupid unintuitive rulings and design quirks, but pendulum kind of throws you into that immediately. It's my favorite mechanic but Konami really doesn't do it any favors when they write "pendulum (which is... conplicated)" in their beginner product.

    • @EthanKironus8067
      @EthanKironus8067 4 місяці тому

      @@RenegadeRedoer I know having something like different scales depending on which zone you place them in (as I've seen theorized as being a canceled idea given the dual colouration, plus it seems pretty logical as a possible next step) would've confused people even more, but would it have made Pendulum Scales so much more fun to mess around with.
      And also doubled the number of scooped games in automatic simulators when people set the card in the other zone by accident.

  • @microwave4044
    @microwave4044 4 місяці тому

    Ah yes a VS player, good taste 🍷🗿

  • @darkpendulumsystem
    @darkpendulumsystem 4 місяці тому

    14:45,i had to check myself cuz i deadass tought this was a coustom card lamo

  • @jm2967
    @jm2967 4 місяці тому +1

    I mean people are still giving the company money
    So it can't be that bad

  • @Derek-s2i
    @Derek-s2i 4 місяці тому

    I'd rather deal with links then fusion decks like branded. I'm tired of having my monsters being yonked , seeing mirror icejade , and being burned for 600 by that other dragon.

  • @kintsuki99
    @kintsuki99 3 місяці тому

    Pendullums are the reason I got back into the game and (what konami did to it) the reason I left the game again.

  • @turki9906
    @turki9906 4 місяці тому

    Dude literally because of links the game makes sense

  • @idosarts_and_krafts
    @idosarts_and_krafts 4 місяці тому

    3:25 until he spawned in hell and made some wonderful friends

    • @idosarts_and_krafts
      @idosarts_and_krafts 4 місяці тому

      I'm not joking btw
      Memento monsters according to the lore are just vibin in (presumably) yugioh hell (or as my headcannon interpret it, the Gy)

  • @kingknightisbestknight7398
    @kingknightisbestknight7398 4 місяці тому

    The Consequenses of szrong Generic Links

  • @M3rtyville
    @M3rtyville 4 місяці тому

    Links where a mistake. They should make a mechanic that lets you stop bricking with normal monsters. Not make Token broken again.

  • @scheevyjenkinz8444
    @scheevyjenkinz8444 4 місяці тому +1

    I think synchros are more annoying than links

  • @oshk6982
    @oshk6982 4 місяці тому

    Yeah sure but this started with xyz summoning. Everyone was forced to play them at the time.

  • @GlennElliottKeller
    @GlennElliottKeller 4 місяці тому +1

    Would have been a decent compromise to allow 1 extra deck summon per turn, while still allowing unlimited special summons from the deck or anywhere else.

  • @villecor8765
    @villecor8765 5 місяців тому +2

    You hate links yet you use one as your pfp curious

    • @RenegadeRedoer
      @RenegadeRedoer  5 місяців тому +5

      The alt art has a strangle hold on my singular brain cell. Shiny color make ape happy

    • @gyppygirl2021
      @gyppygirl2021 4 місяці тому +1

      I hate links, yet I want Beyond the Pendulum to do unspeakable things to m- I've said too much

    • @lloydbagby8355
      @lloydbagby8355 4 місяці тому

      I warmed up to them but still don't forget it war crime

  • @yuseifudo6075
    @yuseifudo6075 4 місяці тому

    Spot on

  • @Snooopysniper12
    @Snooopysniper12 4 місяці тому

    Pendulums and links are 2 sides of the same coin and im surprised that yugioh has made it this far

  • @zeno3486
    @zeno3486 4 місяці тому +2

    I don’t think we should shape the game in mind if newer players over the people who actually deeply play the game and know how mechanics work

  • @GodzillaFreak
    @GodzillaFreak 4 місяці тому +2

    Links are by far the best thing yugioh’s ever done

  • @parkouremaster
    @parkouremaster 4 місяці тому

    I love link, but i hate they just become "giggles, generic stuff for combo extending" while pendulum failed on their mechanic, pendulums are "if i cannot search atleast 2 times or have the lowest possible scale or higher possible scale i'm just useless" trust me, if your scale is between "4-8" you´re straight shit, unless your do searches.
    But that issue was even on the synchro era, go play edison, everyone have in their extra deck goyo, brionarc and stardust dragon, if your deck was capable to synchro 6 Goyo, no debate and right Savage or baronne (for a reason got banned), making xyz the most unique mechanic, until you realize konami just started splashing "rank themselves up doing searches on every rank until your reach the highest which is the boss monster that have like 2 protection, but if that's not enough, go into zeuss"