The BEST DECISION I Ever Made in Satisfactory 1.0

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 355

  • @ImKibitz
    @ImKibitz  28 днів тому +56

    Thanks to Factor75 for sponsoring today's video. Use my link to get 50% off your first Factor box and 20% off your next month of orders!
    Sign up today - strms.net/factor75_imkibitz

    • @NNZaero4066
      @NNZaero4066 27 днів тому +1

      batteries used to use stators, you're not going crazy.

    • @Jotolink
      @Jotolink 27 днів тому

      what button do you use to make the belts go into perfect angles like that @12:06?

    • @Rawrpid
      @Rawrpid 27 днів тому +1

      @@Jotolink its a build Mode. You toggle it by pressing R

    • @kibaofficial6332
      @kibaofficial6332 26 днів тому +1

      i've heard many good things about factor but sadly they don't deliver to germany xD

    • @El_Negro2003
      @El_Negro2003 26 днів тому

      you should take a look at the talos 1 space station from prey (the 2017 one), it looks very cool

  • @idktempname
    @idktempname 27 днів тому +109

    For that mercer sphere in the HYPAH Tube room, you could just put a sign behind it with a black background and the mercer sphere image, so when the actual sphere unloads, there's just the image there to sneakily "fake" it

  • @nexyr_
    @nexyr_ 27 днів тому +515

    2 videos in 2 days ? Noice.

  • @Vaelosh466
    @Vaelosh466 27 днів тому +66

    I usually just process SAM into Reanimated SAM right at the node, since the only thing you can do with SAM is use the one recipe to turn it into RSAM and that immediately means you're only having to transport 1/4 of the items.

    • @youjying
      @youjying 26 днів тому +9

      Additionally I always power shard and sloop reanimated sam right at the node, since that is one constructor for impure, 2 for normal and 4 for pure. The amount of sloops you use is far more efficient than slooping a few manufacturers way down the line to get similar effects

    • @nybbleme
      @nybbleme 18 днів тому +2

      Anything that can only be compiled into one extra thing I always do as close to the source as possible, like limestone in the concrete.

  • @Strav24
    @Strav24 27 днів тому +81

    There's a steel pipe alternate that uses concrete too make a ton of steel pipe. Its a 1 to 1 ratio of ingot to pipe. Used in the foundry

    • @NNZaero4066
      @NNZaero4066 27 днів тому +2

      He used that in the second episode.

    • @SternLX
      @SternLX 27 днів тому +2

      Steel Beam as well. You use 1/3rd less /min of Coal and Iron to get the same amount of Beams you would with the Base recipe just by adding Concrete. Use the Wet Concrete Alternate for even further resource savings. Want 30 Steel Beam /min? With those two Alternates you only need 80/min of Limestone, Iron Ore, and Coal each(plus a splash of Water).

  • @securitycraft
    @securitycraft 27 днів тому +28

    In my world, i put the dimensional depot underneath the double storage. The floor of my storage room is at the top exit level and the bottom level exit goes to the storage. It's efficient and out of the way. Depot is always filled up and i can access the storage when (rarely) needed

    • @C_Gu3
      @C_Gu3 25 днів тому +1

      Wait until you need to pave an entire biome. One depot for concrete is not enough. I have to supplement mine with concrete in my inventory (and a lot of it.)

    • @securitycraft
      @securitycraft 25 днів тому

      @@C_Gu3 Absolutely, I have others for concrete (in addition to the one in my storage room). I also try to concretefy the world as less as possible to enjoy the dev' work so it'll be enough for me

  • @batwiggs9594
    @batwiggs9594 27 днів тому +38

    Those transition pop sounds are so satisfactory

  • @NNZaero4066
    @NNZaero4066 27 днів тому +287

    Another video, wasn't it just 2 days ago that you posted the last one?

    • @gp5313
      @gp5313 27 днів тому +30

      Isn't it awesome?

    • @ElectroMikeZorgan
      @ElectroMikeZorgan 27 днів тому +19

      Yesterday, no? Amazing!

    • @thefenresgamer666
      @thefenresgamer666 27 днів тому +9

      It was yesterday.

    • @BobJoe4002
      @BobJoe4002 27 днів тому +3

      I’m pretty sure he got all this work done in one stream. So that’s why we can get 2 videos back to back.

    • @adriansepulveda9669
      @adriansepulveda9669 27 днів тому +1

      Nah it’s only been a day kibits is crazy

  • @tmanook
    @tmanook 27 днів тому +34

    The Bottleneck mod is awesome for seeing what each machine is building. Puts the 3D item that is being made over each machine. Might be helpful for those with complicated factories, like this one.

  • @kelvinstudios
    @kelvinstudios 27 днів тому +11

    i quite literally finish watching one of your videos and another one pops up on my playlist.
    THE SATISFACTORY MUST NEVER STOP

  • @1Mackinzoid
    @1Mackinzoid 27 днів тому +32

    I would mount that mercer sphere in the middle of the room so that it renders from both halves of the room instead of just one. Or I would try to get the beam from the alien augmenter where the mercer sphere is now, or both. Regardless, that room looks great man.

  • @Md936S
    @Md936S 27 днів тому +9

    Also have you considered simply plopping one dimensional storage bin on every personal stage container and use the "personal" storage as a buffer for the dimensional ones? I mean in the end you will want that dimensional stack to fill up first and foremost.
    And you could consider finding a way to integrate them as decor elements. Take it as a challenge 😊

    • @joelv4495
      @joelv4495 26 днів тому

      That's what I did, but it's pretty lousy if you're going for aesthetics.

    • @BryanErvin42
      @BryanErvin42 24 дні тому

      You can even skip the personal storage entirely by the time you hit phase 5/6, just hide a DD off a splitter. With all the alien tech upgrades, you can get 4 or 5 stacks with a recharge rate of 240/mim.

    • @Md936S
      @Md936S 24 дні тому

      @@joelv4495 depends on how you do it. You could hide the lower output and use that to feed the deposit unseen. Or upper. You don't need to have the entire storage container in full view

  • @DoomsDay117x
    @DoomsDay117x 27 днів тому +7

    13:52 Peak Satisfactory self motivational talk
    Also, thank you past Kibz for your recommendation of alternates that DON'T include screw production. It has saved me many headaches.

  • @TacComControl
    @TacComControl 27 днів тому +4

    So, thing I recommend for floors.
    12 by 5.
    Each manufacturing Room can be 12 by 5. That gives you enough space for 10 Assemblers across(1 row inputting from one side and outputting to the other), or more than 20 Constructors or Smelters(though there's a bit of a problem with load balancing, but yeah, two rows inputting from the center), or 5 manufacturers or blenders(inputting one side, outputting the other). It's a clean way to wire in everything, and gives you a lot of wiggle. Especially if you're in/outputting to, say, a carousel stack. Certain things don't need to be on that carousel(nitrogen can be piped up the back of a room to get to the blenders for late game construction, caterium and limestone can both be piped up directly through the basement into their respective rooms, same with quartz unless you want to put the constructors for it out by the quartz mine just to save space).

    • @TacComControl
      @TacComControl 26 днів тому

      Also for that 12x5 layout, make a room 3 walls high for constructors, assemblers, and smelters. 4 high for manufacturers and blenders.

  • @1Mackinzoid
    @1Mackinzoid 27 днів тому +8

    06:30 -I'm doing the same thing since oil production. Everything automated on 1-4 machines from computers & oscillators to super-computers/turbo-motors/fused modulars/cooling systems and I've had more than what I need for now. I did a ton of aluminum production in there but that's about it. Now that I am automating/uploading all of that, I can freely place Mk.3 miners and get my nuclear going easily. Gonna finish my "Pure recipe" ingot facilities and scale up after nuclear is rockin'. I think it's a good strategy, I have most of it in a clean little setup near a massive train station at main base other than the stuff that needs nitrogen.

    • @Rwdphotos
      @Rwdphotos 27 днів тому

      If you’re going to be making ingot refineries, I suggest using the leeched recipes. It’s only slightly more complicated by incorporating one more resource and refinement step for the acid, but it gives you the most output and resource efficiency.

    • @jaktracy
      @jaktracy 27 днів тому

      @@Rwdphotos Hmm, doesn't seem worth it to me. Iron and Copper are common enough that using Sulfur, the rarest resource in the game (excepting Uranium and SAM), for a minor effciency gain seems like a bad trade. The Leached copper recipe is worse resource efficiency than Pure as well. It's maybe worth it for Caterium, but only if you have an excess of Sulfur. If you process 1200 Caterium into ingots using Leached, you get 800/min. Using Pure you get 600/min. But Leached also costs you 666.66 Sulfur. I'm not sure turning 666 Sulfur into 200 Caterium is worth it.

    • @Rwdphotos
      @Rwdphotos 27 днів тому

      @@jaktracy 200 caterium from 600 is a 33% increase in yield from a single node. Also, it uses sulfur, but far less water, so it helps if you’re not near a giant lake or oceanside. I tapped two sulfur nodes to feed a pure copper, caterium, and two pure iron nodes. I don’t have to worry about ingots ever again. The math for the sulfur actually works out perfectly for caterium and copper too, with exactly two pipes used up. It’s 800 caterium, 2933 copper, and 4800 iron /min with some acid left over on the iron part. One and done all in the same place that feeds everything else. To get the same output via the ‘pure’ recipes would require a lot lot more refineries and water pumps.

    • @jaktracy
      @jaktracy 27 днів тому

      ​@@Rwdphotos I guess I wouldn't be worried about water since if I'm building such a facility, I'll pick a place that has plenty of water to go around. I'll grant that the Leached recipes do have high throughput per machine, so that does help with the factory footprint. Caterium is the best use case for sure. Copper is worse for resource efficiency (pretty slight, though) than pure, but you use almost half as many refineries going with Leached, so that's a decent tradeoff. Iron is slightly higher efficiency, but basically the same amount of space. I still don't think I'd go for it personally. Just not sure I see the value in throwing away one of the rarest resources to get slightly more efficiency out of two of the most common resources. For Caterium, also a rare resource, perhaps. But hey, we all have our own preferences. I will say I never really gave the Leached recipes a second glance, but you do have me at least curious.

  • @AVoiceForRadio
    @AVoiceForRadio 27 днів тому +18

    1:10 "I moved this entire tower to the left just so this would be actually centered with the road"
    Uh Kibz, I might be wrong, but I don't think that's centered... It's centered on the balcony, sure, but it looks like the MAM might be hovering over one side of the road and not the center.

  • @gaz1s682
    @gaz1s682 26 днів тому +2

    you know the feeling when you build your main base in Satisfactory, and even tho it isnt the biggest or the best looking, you just stare at it in satisfaction of what youve built

  • @norm2272
    @norm2272 27 днів тому +23

    It took me 156 hours to beat the game and get everything unlocked. I didn't make anything pretty because i needed to get it done before Factorio DLC came out. Glad i can watch your vids to see it all pretty. My bases were all open floors and a giant mess.

    • @janodelic2615
      @janodelic2615 27 днів тому

      I am at 125 hours and only just started with Tier 8. But I am also glad like you that Kibitz is not too far through the game so I don’t need to worry about spoilers too much.

    • @drschwandi3687
      @drschwandi3687 27 днів тому +1

      Even adding some walls with windows and a glas roof makes a factory look quite nice.

  • @shimo_96
    @shimo_96 27 днів тому +2

    "And because I'm basic, its gold and black.." my guy, art deco is the most underrated art style out there, and it happens to be my favorite. It's awesome to see someone using that in their builds because it works oh so well in this game.

  • @jeremyquiros5483
    @jeremyquiros5483 27 днів тому +2

    The fact that you can stack ceiling conveyor supports makes them amazing.

  • @3v249
    @3v249 27 днів тому +1

    I’m sorry, but going to store prepping food and cooking is one of the highlights of my day. Plus, it means I get more control. But I understand how hard it is for people to watch step-by-step videos on how to cook a specific dish online. They might not have time enough for it.

  • @JakeStaehle
    @JakeStaehle 27 днів тому +25

    When you're asking yourself "hmm what would I need X product for?", why not use the N menu to search for it? The codex page for that item will tell you

    • @Krome08
      @Krome08 27 днів тому +1

      When you look up a part in the codex, it tells you recipes to make the part, and what recipes that you can turn the part into... But I don't think it tells you what buildings you can make with the part.

    • @sorgii
      @sorgii 27 днів тому +2

      Or just press o and open the codex itself.

  • @diamonje
    @diamonje 26 днів тому +1

    The hub area looks better with the whole floor down and having three gates with giant gold accents spreads out the focal point instead of drawing everyone's eyes to a single giant gold plate. The doors also align. Future Kibitz FTW.

  • @SternLX
    @SternLX 27 днів тому +1

    Been tinkering with a new play through off and on with 1.0(still playing with my very first play through that I started in Update 3) and I discovered I don't need a Storage room. Not since it's so easy to unlock all the Alien Tech in the MAM really early on. Need to add an Item to my personal storage? Just split off a production line were there's room for a Dimensional Depot. Bingo bango done.

  • @DanLonghurst
    @DanLonghurst 27 днів тому

    Oh Kibs, your building/design logic, coupled with your story telling/delivery is my ASMR. Why is it that so many Canadians are America's national treasure! Thank you kind sir! Keep these vids coming, I LOVE them!!

  • @KFC-ff6sz
    @KFC-ff6sz 9 днів тому

    Helpful hint for peeps who are beginning to build larger setups..... make a save BEFORE you make the final connections/power to start everything, just in case you fucked up and connected a couple of belts wrong. it's so much easier to fix it before the mixing rather than having to go through and delete/rebuild 300+ splitters and mergers because you accidentally connected the exits and entrances with 2 wrong belts.... My 30+ hour screw factory had to be fixed and i hated my life

  • @ronsamson537
    @ronsamson537 25 днів тому

    Random thought: Kibits gets Isekai'd to a world of his choosing, his cheat power is the ability to do anything his player character can do in Satisfactory. Plus able to spawn resource nodes.
    Where do you choose to go?
    If you want to take things seriously?
    If you want to cheese the setting and goof around?

  • @JelliinaCup
    @JelliinaCup 27 днів тому

    For the mercersphere spot in the tube room, just add a smol glowing square sign painted purple on the wall directly behind it. That way from far away it looks good, and up closer the sign gets a little hidden by the pillars so the mercer sphere still takes the main stage when looking up to it.

    • @JelliinaCup
      @JelliinaCup 27 днів тому

      OH AND YOU CAN EVEN ADD A MERCERSHPERE IMAGE ON THE SIGN!!! idk see if it works!

  • @FreakyFerret
    @FreakyFerret 27 днів тому +9

    You can increase the render distance, and it doesn't affect FPS really. On your "How I built my Main STORAGE HUB" video, I commented about adding an engine.ini line so lights always shine even off screen. You can also add a line to increase render distance.
    In the engine.ini file for the game ( %localappdata%\FactoryGame\Saved\Config\Windows ), add these lines under [SystemSettings] (if the heading doesn't exist, just create it at the end of the file).
    r.ViewDistanceScale=1000 ; default 1, shows objects further away such as power lines
    For anyone reading and wondering about lights' line,
    r.AOGlobalDistanceField.MinMeshSDFRadius=1 ; default 20, smaller number shows more items, small signs off screen still show reflection, light effect travels further
    r.LumenScene.SurfaceCache.CardTexelDensityScale=1000 ; default 100, old sign light

  • @adamrosenhamer3762
    @adamrosenhamer3762 27 днів тому +1

    I found out the other day while i was playing, you can attach a merger literally on the top of a conveyer lift, idk if it works vice versa with splitters too but if the lift is built first , itll just snap to it

  • @TheExileFox
    @TheExileFox 27 днів тому

    With the basic conveyor pole, you can do a variety of things, like actually fit a conveyor lift against the wall here, or make lifts shorter than they normally can be.

  • @JimBob-m6b
    @JimBob-m6b 27 днів тому +2

    Pro tip when i are dealing with dark matter (t9) use the dark matter conversion recipe it uses only dark matter makes dark matter crystals that you’ll need for space elevator parts

    • @JimBob-m6b
      @JimBob-m6b 27 днів тому +1

      You can like your own comment

    • @JimBob-m6b
      @JimBob-m6b 27 днів тому +1

      Sam fluctuators are needed only in ai expansion servers

  • @jeremyflowers8908
    @jeremyflowers8908 23 дні тому

    Circa 12:50 Stators are used - to assemble something else - Automated Wiring - that was fresh in my mind - because it's a necessity for the Space Elevator - Phase 2.

  • @jayzo
    @jayzo 26 днів тому

    I know this is a day or two old, but have the storage bin in the item room feed from a second storage bin behind it which also has its second output feeding the dimensional depot uploader. Only one belt required (i.e. no splitter required because the double output bin _is_ the splitter, but you get both functions (and extra items stored)

  • @maximealoe244
    @maximealoe244 27 днів тому +5

    22:30 I love the way you say cable; very fancy-very french

  • @Goobster515
    @Goobster515 27 днів тому +2

    I would like to see how the base would look like in white concrete with the gold

  • @icdansheep1873
    @icdansheep1873 27 днів тому

    That is a gorgeous base, especially the hypertube room

  • @0o0ification
    @0o0ification 27 днів тому

    That SAM miner def needs a fancy enclosure - Falling Water levels of natural integration. I think you'll be happy with the point of interest, to help frame the gorgeous landscape view 👍

  • @familyfuntv9933
    @familyfuntv9933 27 днів тому +1

    The factory must grow!

  • @kahoshi
    @kahoshi 27 днів тому

    I love the mercer sphere. They need to fix the render distance, LOD popping is absolutely terrible atm.

  • @IAMED2
    @IAMED2 26 днів тому

    Ceiling belts majorly underrated!!

  • @ryborben1858
    @ryborben1858 27 днів тому

    It amazes me how fast these videos come out. I remember watching this on stream the other day

  • @dillbourne
    @dillbourne 26 днів тому

    Maybe you can blend some glowey purple signs behind the Mercer sphere so it still looks like a populated pedestal from a distance?

  • @Faxo
    @Faxo 27 днів тому +1

    hey Kibirz, i have a stupid idea, these power bridges connected to this powershut in the main base, dont reala feal powery, maybe if you use black pipes, dark black pipes you could use them as like thicc high voltage cables

  • @GardenShowerMelDar
    @GardenShowerMelDar 25 днів тому

    You should turn on the experimental lumin thing on it adds realistic lighting and shadows which allows you to play with light in your builds way more

  • @glenr7393
    @glenr7393 27 днів тому

    You could recolour the buildings just on the 'sam' resource to blend with the area!

  • @Rubmaster
    @Rubmaster 24 дні тому

    I really appreciate your energy and hard work, Kibz! Your humour, the chill background music and building OCD is a good combination in todays world.
    Cheers man 🍻

  • @pikachus0358
    @pikachus0358 27 днів тому +1

    hell yeah 2 satisfactory video's in 2 days c:

  • @Archmage-uq5tn
    @Archmage-uq5tn 26 днів тому

    I love the look of the giant factories everyone builds but i always build just big enough to fit everything

  • @CannonRushed
    @CannonRushed 27 днів тому

    Yeah my brain just doesn't work like this. It's so impressive. It's like listening to someone play the violin--don't get how the do it, love the performance.

  • @MrDeathadder01
    @MrDeathadder01 26 днів тому

    Put a screen pannel behind your mercer sphere with a mercer sphere icon! It will probably do the job!

  • @freelancepear87kakkoka11
    @freelancepear87kakkoka11 27 днів тому

    the mercer sphere is perfect (although it might thematically fit better in the portal room), still that's so much better than whatever i could have come up with.

  • @123scopee
    @123scopee 27 днів тому

    Loving the design, I've gone for similar to what you did in dune desert, all open and on show, 80 hours and not even got got mk 4 belts lol.

  • @maxrockatansky4096
    @maxrockatansky4096 26 днів тому

    It would be cool to make a giant merger/mixer that combines every item in the storage room into one sushi belt that goes into the dimensional storage and have it visible

  • @obsidianwing
    @obsidianwing 27 днів тому

    I have Alternate Recipe for Clips, Silica and Cooperpipes this saves so much time. I have so much Crystal since the update being in in the Grasslands. Also making use of the Geo Termic Energy. Saved my factory from Coal Node downgrade from RAW to Normal. Build 4 Termal Plants and I have more Power I could use. So I build Power Savers to store 2500MW just in Case. Build a Fancy Housing around. Use the left over Power to save my future factory with it.

  • @Neko_med
    @Neko_med 25 днів тому

    This factory is a nightmare for any factorio gamer and pleasure of complexity at the same time

  • @handscrews9653
    @handscrews9653 27 днів тому

    You’re my new feel-good creator, and I’ve been drawing some inspiration for my builds! Keep up the good work!

  • @MrPelletierr
    @MrPelletierr 27 днів тому

    i love glass floor + ceiling conveyor belt

  • @Junior5_90
    @Junior5_90 27 днів тому

    I want to see how you would play mindustry, you've played factorio and they are extremely similar in terms of gameplay, but mindustry has it's own little style that I'd love to see you try it, of course after you've made some more supa computas.

  • @Cole778
    @Cole778 27 днів тому

    I use manifolds and at the end I use smart splitters where the over flow goes into a sushi belt that gets organized into my personal storage and what ever doesnt fit overflows into a sink

  • @animation-gaming9886
    @animation-gaming9886 27 днів тому +1

    W man post his video right when I get my food

  • @aajjww121
    @aajjww121 27 днів тому

    Your base feels like Aperture Labs, with the small refined sections and then the vast gulfs between those sections.

  • @timturner4856
    @timturner4856 27 днів тому

    Kibz, Perhaps one of the larger LCD screens with a Mercer Sphere on it? Might be cool... maybe not

  • @1just2confused3
    @1just2confused3 26 днів тому

    The mercer sphere is beautiful, to be sure 🔮

  • @Tech-Gaming-1234
    @Tech-Gaming-1234 24 дні тому

    a good idea that i am doing in my playthrough is connecting the alien power augmenter to a buncha batteries and having the batteries connect to the grid via switch

  • @nurfelixyt
    @nurfelixyt 27 днів тому

    2 videos and just 1 day between? Thats awesome ♥

  • @Phobos2085
    @Phobos2085 27 днів тому

    I love watching Kibitz while playing Satisfactory myself, but I never get anything done. lol

  • @XAORESS
    @XAORESS 27 днів тому +2

    27:28 gEt oOf tHe sTrEeTs, BEAN !

  • @kennys-dt8od
    @kennys-dt8od 27 днів тому

    That sam node needs a feature to hide the miner as the spiral rocks screams for a moument similar to marker from dead space.

  • @mawgankillen4340
    @mawgankillen4340 27 днів тому +5

    you need to call a elevator of belts a beltavator

  • @Cinkadeus
    @Cinkadeus 25 днів тому

    OMG YOU ALMOST FELL INTO THE VOID.... My heart stopped... "BUILD! BUILD"

  • @MrHuds
    @MrHuds 27 днів тому +4

    These videos are my cocaine. I NEED MOAR!! I.. I uh... I need help.

  • @the1trubilly
    @the1trubilly 21 день тому

    I like the idea of manual storage crates but the dimensional depot is just so convenient I'd rather have like 3 depot uploaders with 240 item/min each for something I use a lot of

  • @thibdst1729
    @thibdst1729 27 днів тому

    bro you are so invested, i love ur videos

  • @YukoValis
    @YukoValis 26 днів тому

    It would be kind of nice if you could make small walkways between the constructors on top.

  • @Moktar87
    @Moktar87 23 дні тому

    If i remember right you wanted colorable cables for better organization. Maybe you can give the Mod "Cable Choices Plus" a try.

  • @OliviaEnekos
    @OliviaEnekos 27 днів тому

    Thank you for your uniqueness and originality. Your videos are a breath of fresh air.♂️💟💜

  • @d3r4zz
    @d3r4zz 27 днів тому

    Dang that was some juicy progress right here

  • @andrewnazareth6794
    @andrewnazareth6794 27 днів тому

    Back to back vids is awesome

  • @darkphoenix7225
    @darkphoenix7225 27 днів тому

    I've never seen someone use the adhered reinforce iron plate recipe. I've used the wire one before and the one that's basically the default but needs more input. It makes sense for where you are in the game, I just think most people automate reinforced iron plate before that recipe is viable.

  • @Chvcka
    @Chvcka 27 днів тому +1

    We eating so good this week boys

  • @kernuba3916
    @kernuba3916 27 днів тому

    Changed my new area from the grasslands to the red bamboo forest and building it there. But I am going to have a train with 2 cars for each resource, minus what ever is up on the red bamboo area. Got started with the train. and foundation.
    I took a Mercer Sphere and a Somersloop and place then in the HUBs toilet. Looks like the Sphere is dropping a turd. lol

  • @CallumStory
    @CallumStory 27 днів тому +3

    Hello there

  • @wilshireanasurimbor3068
    @wilshireanasurimbor3068 27 днів тому

    Hypertube room is amazing!

  • @animalm4st3r
    @animalm4st3r 27 днів тому

    I personally love runniong my infratructure under the floors under glass foundations

  • @jazzylev
    @jazzylev 27 днів тому

    another satisfactory video from kibitz within 48 hrs? we’re literally being spoiled

  • @3v249
    @3v249 27 днів тому

    I’m sorry, but going to store prepping food and cooking is one of the highlights of my day. Plus, it means I get more control.

  • @BuggyMan123123
    @BuggyMan123123 27 днів тому

    Holy shit it’s impressive how much content you pushing out. Are you your own editor? If so even more insane

  • @naga_h1316
    @naga_h1316 26 днів тому

    Your style reminds me of art deco with the way you use gold and black and gray

  • @Sackos64
    @Sackos64 27 днів тому

    i had an idea for the sam ore, bring it down the side of the cliff and have the belts go under the road and bring it up the to storage room

  • @vilmer213
    @vilmer213 27 днів тому +1

    Still one of the BEST youtubers there are. Love your vids dude keep it up
    😍

  • @ErzengelTyrael
    @ErzengelTyrael 27 днів тому

    Hey Kibs, did you know you can buld a whole hypertube network with switches and you can use them to navigate to your destination? would be cool to see something like that

  • @OnyxBMW
    @OnyxBMW 27 днів тому

    Leave the mercer sphere as the quantum object it is. It disappearing and reappearing is completely on-brand for the strange stuff.

  • @HISKILP
    @HISKILP 27 днів тому

    One tip for SAM: dont transport it raw, its more efficient to reanimate it and than transport it :) you just need constructer

  • @patmalloy3569
    @patmalloy3569 27 днів тому

    Kibz has become a satisfactory video factory

  • @RinnovaRaine
    @RinnovaRaine 19 днів тому

    "It's a total cacophony of belts!" Me - Looks at my sprawling spaghetti factory.

  • @MooshyVR_gorrila
    @MooshyVR_gorrila 27 днів тому

    at 7:09 i think u can also nudge the lifts closer

  • @smarty265
    @smarty265 27 днів тому

    Awesome work Kibz

  • @enbyeevee
    @enbyeevee 27 днів тому

    damn, 2 videos so quickly! you're spoiling me Kibitz!

  • @bASS227
    @bASS227 27 днів тому

    You could put a sign with a mercer sphere in place of that sphere so you can see it from across the room