What Is The Highest (& Lowest) Possible Damage Saxton Hale Can Do In TF2?
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- Опубліковано 28 чер 2024
- Saxton Punch ready?
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Intro: 0:00
Punch: 1:40
Stomp: 3:29
Sweeping Charge: 4:00
Mighty Slam: 5:13
Saxton Punch: 6:07
Taunts: 7:23 - Ігри
I think a 100 player special at the end of the series that goes over the ways 100 players affects the max damage would be kinda cool and would keep the series consistent pre and post 100 player TF2
100 player mantreads stack
@@li5up6imagine the giant pillar of soldiers on highertower
@@epicjeong After 96 it literally does infinite damage
@@li5up6 He already did that and uploaded it as a short, actually.
I don’t like minorities very much 😈
Love how you got annoyed at the pylon and punched it, but caught a demo instead
Hello!
1:09 for anyone wondering
Vs Saxton reminds me when my dad came drunk to my house as a kid
bruh💀
If this is true, I feel sorry for you.
If it’s a joke, fuck you.
Lol
💀
Never would have guessed Heavy's taunt kill rolls over! Now do Sir Nukesalot ;)
I cant wait for the VS Sir Nukesalot game mode next Summer!
@@SquimJim Ok, but legit they better add a VSH map with HHH for Scream Fortress, otherwise I'm rioting.
Ah, a VSH game where the boss is an MvM-themed giant Robot would bring a tear to me eyes, it would.
@@Mann344nah
@@deppo436what if it spawned engibots
Technically the Sniper is a New Zealander, if you wanna get particular... So that'd make Hale the only playable Aussie 😅
he was adopted and raised in australia from infancy, so i would still consider him australian
@@Underworlder5nah, ethnic Australians are a thing just by virtue of australium making them literal super humans. He's a cultural Aussie but he doesn't have that australium blood
It has its in-game balance reasons, but i also like to think Medic has a resistance to Saxton Hale because it was in the contract he signed with the Devil
Now I imagine a younger Medic throwing in random things into his contract; “So… I vant resistance to Australian punches” “Just Australians?” “… Ja.”
@@YourPlaywrightNow that I think about it, considering Australium made the Aussies into a nation of superhumans, that's not a bad resistance to have.
@@alexanderticonuwu7591 AND in the tf2 world australians are the strongest ppl alive soooo very good
So that means sniper can't do anything to medic without any weapons hypothetically
@@ameep168 well its actually on the contrary, if medic's wish was "resistance to australians" then that explains why the sniper CAN hurt the medic, cause the sniper is actually a new zealander! hahaha
Glad to see Saxton getting a dedicated video within this series.
The Saxton Punch ability takes 70% of the enemies' max health (falls off with distance) on top of 195 of a normal punch.
If you'll make a video about Hale _taking_ damage, beware that there's several mechanics dynamically modifying the damage Hale will take, the combined effect of which is not fully understood even by me.
Also, the Sweeping Charge deals Burn damage, therefore should be resistible by the Vaccinator.
Burn damage? Good to know for my vaccinator, it's hard to guess when you can die from a single of those attacks, and then have to wait 5min to try again, is there a point for the bullet résistance, apart from resisting a taunt kill?
Omg you're one of the creators
@@metaldraco6917 he is the creator of the original mod too
I got a quick question.
Could you make it so that engineer gets the same doubled upgrade rate and instant redeploy that he gets in Mannpower?
The engineer takes so long to put up his buildings and yet all Saxton needs to do to destroy one is to press R or hold Shift. I know that Engineers were the bane of Saxton's existence within your original source mod, but I think you over corrected quite a bit.
Another quick question.
Could you put Brave jump on a cooldown? It is pretty difficult to do anything as Spy when Sacton spends the entire game in the air. It's pretty difficult to die as Saxton when you spend the entire round in the air.
@@redstonewarrior0152 Engineer is already extremely powerful if left unchecked. Giving him an easy path to that power is undesirable. Currently a Sentry will either deal respectable damage or force Hale to waste an ability on it.
Brave Jump on cooldown would be a bad idea because when your muscle memory doesn't cause the result you expected is one of the most annoying feeling there is.
In simpler words, people would try to brave jump and be extremely annoyed that it didn't work.
Bro just cracks his knuckles so hard, it kills. Hard af.
It's the shockwave
Cant wait for the 100-soldier tower with mantreads to deal astronomical amounts of damage
he made a short about it already
Saxton has 3 arms in the thumbnail
1 goes off screen
1 is punching the demo
1 is coming up from between Saxton's legs and is choking the scout
Sounds correct, for it is Saxton Hale. He will just have a third arm to strangle an enemy if he needs to.
7:55 a tidbit about the RPS taunt is that demo's shields can actually make him survive a hit from it! i had a case where i RPS'd my friend at the end of a round, they survived, but died to the pit in nucleus anyways lol
4:17 technically speaking saxton hales abilities were updated to be resisted by the vaccinator since there is no code in the game files for vsh (outside the vscript packed inside the maps and the stuff used to make it work in casual)
I think for the 100 player calculations, it is really only necessary to add it if there is interesting multiplicative damage (like the Mantreads) or some other unique thing (like multiple instances of damage like the Bison), otherwise we can just slap two zeroes on the end of the single enemy kill and call it a day
I slammed this one Demoknight and yeeted the Demoknight so hard he instantly died.
7:34 So what you're saying is, VSH is canonically accurate
Now we have to figure out how to enable Mannpower buffs on Saxton to go deeper...
The 32-heavy explosive punch at 6:55 looks like something straight out of a Doom game xD
Conveniently these videos always come out after breakfast for me!
4:44 I think the charge punch for some reason might be classified as fire damage since 1, it's got the fire aura animation around it during the charge, and 2, it melts Spycicles.
Wait a minute.
They gave the vaccinator the ability to resist Saxton's special attacks?
You're telling me that Valve finally made some kind of balance change to a weapon, and it was _buffing_ Medic's arguably most overpowered and infuriating unlock?
This upsets me _greatly._
I'd love to see a video with max damage against Saxton factoring in all the unique weapon quirks. Also I'd like to point out that the Enforcer doesn't pierce any of Saxton's natural resistances such as when charging a charge attack, which is a huge missed opportunity imo.
Seeing the gameplay at the end made me wonder what it would've been like if Valve decided to make Saxton Hale the literal 10th class, but he kept all his stats from VSH. So you'd have a ton of health equivalent to the enemy player count, but like before his passive would be that he cannot be healed by friendly Medics, dispensers, or pick-up health and ammo kits.
The more I think about it, he'd probably still be broken to fight against (especially when he now has a team to back him up) and maybe a slight hot take, but it probably would remove the uniqueness of VSH being the only way to play as him.
At the end of it all, I'm just happy that this game even got a new playable character, in-fact he's now become my favourite because of VSH being added officially.
I actually played a mod like that (it doesnt exist anymore sadly). Each team would have one "hero" with thousands of health and activated abilities but limited healing and weapons. Most fun I ever had in tf2.
Great work as always!
keep up the good work bro
6:27 Saxton Hale sends medic to the backrooms.
Wait, is the stomp attack the same as the mantreads?
Couldn’t it also deal soldier level damage under his same scenario?
Hale doesnt have teammates
@@philiphunt-bull5817 but you could still go enemy -> saxton -> enemy, which wouldn't do quintillions of damage, but might still be interesting
@@philiphunt-bull5817 then what abt Pyro?
I’m gonna day no due to the flat 195 dmg
i'd definitely love to see a video of all the weapon changes in the mode
7:19 "Oh my God, he punched out, ALL of my blood!"
There are many optimizations that can be done to make 100 player servers completely playable. I think you should look into them. I would love to see a 100 player version of all the rest to see how insane you can get some things to xD
6:41 Medic: Auf Wiedersehen! *flies into space*
1:08 i love how you got stuck on the pole, punched it out of frustration, and accidentally killed the demoknight lmao
Wait i have a question isnt saxton stomp just like mentread meaning it can deal same as the mentread if stacked on top of each other ????
You can’t be on hale’s team i’m pretty sure
I m pretty sure you doesn't need to be.
@@alistar-ik3dq
bit late to this, but with hale on one team, everyone else is on the other, and (unless I'm mistaken) the stomp doesn't transfer between team members
Saxton's taunt secretly being the Showdown tauntkill is hilarious.
Saxton Hale is too strong that a single finger crack can kill people
8:30 That sounds great! i'd totally watch it 😁
Your editing is smooth my dude. Did you do something different?
As a addicted VScript VSH Server, I would like to clarify some things here:
1. 4:45, just shown earlier in the video, the Vac Med used fire resistance against the charge, because the charge IS actually fire damage, for further proof, Snipers with Darwin's Danger Shield and Spies with the Spy-cicle actually takes less damage from it
2. The "Mighty Slam" is considered as explosive type, so Vaccinator can be used against it (Not said in the video)
3. 6:28, The explosion damage depends on where the player gets hit, it gets pretty wonky and I am not really sure how to explain it, normally a medic would not be able to survive that punch, but if he jumps at the right time and Hale hits only the lower areas of the Medic, the explosion would do little to no damage, so it all depends where Hale is looking at and explosion hitboxes shenanigans.
4. 6:52 I am not 100% sure on this, but I believe this is because the Explosive Punch does both the "raw" damage (195) and then the explosion itself, the raw damage only hitting the player the punch actually hit, so only one player gets the max damage, but as seen in the video, the raw damage is also considered explosion with the ability funnily enough, and it's ironic how vaccinator actually makes the ability weaker than the normal counterpart with the resistances
Bonus: If Hale wins RPS, that also activates the explosion if he had the explosive punch ability.
Please correct me if I am wrong at any of these, I would not like to spread misinformation, have an australian day.
Did anyone else burst out laughing at the 32 ragdolls landing in the demonstration at 5:53
Just realized... if Saxton's punches does a small explosion as a means of allowing it to hit multiple targets that are standing in each other then would it be possible to have it where all melee weapons do that and have that as a way of eliminating the problem where your teammates can eat your melee hits? At the very least, something akin to that?
With the maximum number of players now at 100, can you update on how much damage all the soldiers can do with that crazy man treads combo?
He did in a short
@@BlazingShadowSword When?
I love how Saxton straight up threatened you after the joke 😂
the heavy ragdolls at 5:58 killed me
Via certain plugins, you can boost the performance massively for 100 player TF2. Remove hats, backpacks, etc-
the only thing you can't test IIRC is the jetpack, if I recall, that has crashes in 100 player tf2.
Saxton Hale can do Saxton Hale damage
Your background music choice is a delight to any Mega Man fan.
Do the max health damage numbers increase with the dalokahs bar and/or overheal?
(I'd expect probably not with overheal, but maybe the chocolate bar could increase the max damage?)
Similarly, could you get lower damage numbers by attacking a scout with the sandman equipped and a vac uber+battalions backup? Medic has that base resistance, but a sandman scout has 40 less HP...
Shounic has actually maintains a vanilla TF2 server and has gotten it stable to the point of actively been enjoyable to play, even as it comes with some drawbacks.
I recommend checking out his recent videos on how he's optimized his 100 player server. Maybe that could help.
So glad to see this bonus Saxton Hale episode.
I'm afraid however that Soldier's totally legit number will never be beaten.
EDIT: I think for the 100 player scenario for the classes already covered you should make a short in between episode where you simply give us the calculated 100 player numbers and finish the video with Soldier's new super duper hyper ultra number.
Both the medic and the Pyro can achive the same uber high damage stat using the exact same method. That doesn't change the fact that the number can't be beat.
@@redstonewarrior0152 Have you watched the pyro video?
It's helarious they made the flip taunt deal damage!
Id be really interested in seeing the balance changes to vsh I remember when the ubersaw gave 50 uber on hit for exsample no more 2 swing personal uberchains 😢.
3:37 olan got done so dirty 😂
Infinity Mijion music out of nowhere made me subscribe
I think you should continue with remaining videos with the previously used conditions
we all waited for this
Does Saxton not inherit the mantreads stacking for his stomps? Cause if he did you'd just have to put him second last in the soldier tower and get as much as soldier theoretically.
I think its really funny that people can just grt launched by the flip and skullcracker taunt
1:10 just ignoring him going to punch the barrier and the demo falling right into it
I would definitely be interested to see the min/max damage you can do to Saxton
It's so distracting seeing the Heavy icon in the bottom corner instead of a special one for Saxton Hale.
It has if you don’t have dynamic models
Oh no now he gotta do it w the zombie mercs
the reason it's called saxton punch is because he says "SAXTON PUNCH READY!" when it finishes charging and "SAXTON PUNCH!!!" when using it
Saxton
Fun fact: Punches can cause an explosion hotter than the sun, specifically mantis shrimps.
I'm touched he used the 2nd phase Black Jewel boss music in Wario World's Japanese version
There was one spy left in our game and he challenged hale to some taunt thing and won
The insanity of Saxton Hale is pure.
Cool thumbnail
I've only just realized Saxton's HUD shows Heavy, and now it's gonna stick in the back of my head bothering me.
100 player soldier with the manntreads might actually cause an overflow
Funny how im watching after breakfast AFTER BREAKFAST
I don't know if this will count, but the max damage for the Zatoichi is even higher than 4995.
In MvM, the Samurai Demo has 650 health. I used addcond 11 to crit-boost the sword, and a crit Zatoichi against a Samurai Demo did 5850.
You can make the argument that MvM shouldnt be counted, but Jim did count it for Medic, so I figured I'd mention that
*annihilates you with a headbutt taunt*
Question, are you gonna compare class from the original Quake mod to the moder ones too?
You have any idea when the next Bug Busters will come out?
You can never have enough Hale!
for the R attack's minimum damage, did you test the vaccinator to see if multiple charges being active at once stacked damage resistances?
Funny how someone got booted right as you showcased stomp!
Soldier looking at the 100 max player option, before glancing at his Mantreads: *"... Dear God..."*
oh awesome! how did you play as hale in a non-vsh server? please. ive been looking ever since the summer update.
Actually, on the topic of melee not being able to hit two people at once, I don't have a screenshot but I remember this very vividly:
I once market-gardened two people with a single swing. I don't know how it happened, I can't replicate it, and I don't have footage/screenshots. But I SWEAR this actually happened and I would be really curious if anyone could replicate it in a game.
saxton Hale has now the strongest taunt kill in the game lol
Nice
Cant believe Saxton Hale took Mr Torgue's words to heart. PUNCH HIM SO HARD HE EXPLODES!
Is that the nes Pictionary theme 1:05 ?!
8:25 Random question, but how are you saxton on a different map? is there some way you can become saxton with other people/bots? or is it a script?
The number one thing that seems to cause problems on 100 player servers is cosmetics. The game isn't optimized to handle that many cosmetics in a server. Servers that installed plug-ins to disable any cosmetics gained drastically noticible improvements to where you could very easily say that it's playable from a responsiveness standpoint
Doesn't really matter how much damage you'd be able to do to Saxton through most means since RPS, which has a higher win rate for Saxton specifically coded in, deals all his health in damage. Even against 99 players
Ok now what is the highest damage a headshot can make
1:36 and besides, Sniper is a kiwi by birth anyways
Is the Sweeping Punch and medic damage interaction (4:00) affected by using the vita saw? You might be able to decrease the value to roughly 54 if that's the case.
hear me out 100 soldiers standing on each other with mantreads and 1 falling on extra higher tower
If some of his attacks deal damage based off target health then is it possible to have the heavies eat a dalokahs bar and then pickip a dropped steak and eat that too?
Now that theres 100 player max, i entirely fear soldier's numbers
No I don't think exploring how the first new game mode in... data overflow, years would be very interesting.
🎉lesgo new vid
Wait can the stomp be transferred between players like soilder, I know it's not possible but it's an interesting thought
Now with an increased player count, the soldier Man tread stomp is going to climb even further into the unfathomable. If it doesn't crash the game outright.
He made a short about it, at that point the damage is so high the game just considers it "infinite".
Since Saxton can stomp enemies like the soldier with the mantreads, would it be possible to stack soldiers on top of each other and get stupid damage like in the soldier video?
I GUESSED IT. I WAS GONNA ASK IT LOL BUT FORGOT
Saxton can deal an obsurd amount of damage to one person using just his index finger, but a punch to the face apparently doesn't cut it.
Saxton skipped fist day to dedicate his build to finger day.
Yeah how much damage can you do against Saxton ? And the weapon qwerks is a good idea too!