Building a Minecraft Modpack | Project Architect 2 Devlog | Day 1
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- Опубліковано 10 вер 2024
- Ever wanted to craft your own modded Minecraft experience? This series takes you on the full journey of building a modpack, from KubeJS scripting to mastering essential tools.
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MODPACK STARTING VERSION
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#dev #chosenarchitect #minecraft
So I know this is a little different but I am currently in the process of making this modpack! This is taking up all of my time right now as I wasn't to make something special for everyone to play! Hope you enjoy seeing the process. Videos on this modpack will start as soon as I feel it's in a playable position :D Thanks for your support and enjoy!
If you want to watch live you can find me on Twitch!
Hey Chosen Great videos cannot wait to play this pack
This way I get a 9hr video to watch :D I don't mind!
take your time i will be there for it and hope its going to have some questing in it
can you make a video out of this?
Really interesting because I worked on my personal modpack for 1.20.4 this afternoon. Three thoughts:
1. Most mods will skip from 1.20.1 to 1.21
2. Integrated Dynamics/ Tunnels released for 1.20.4 💙
3. Actually Additions is still missing many things that I loved about it
I've never seen Chosen's face before. He really does look just like his minecraft character haha!
U definitely need to watch his Twitch streams
Came to say this
he has glasses though
@@burrdid Glasses on a skin looks so bad :P
@@ChosenArchitect hmm.. take off the irl ones then. its the only way to remain balanced. too op
Building a mod pack has been one of the most exhausting things I've done. I'm still working on it. 1.20.1, only tech mods (or mods that can be configured to be magic-lite or no magic), and I've spent WAY more time in VS Code configuring, scripting (thank God for KubeJS), and tweaking the pack than I did picking out mods. Wish you the best of luck!
I also want to make a modpack but don't know where to start can you help me and give tips and suggestions
Kubeja use kaise kare me know programming and know java,js,python so would that knowledge help? And me also loved mods and playing modpacks so minecrafts mods knowledge I have alot . What to do with scripting and such and configs and such that I don't know
@@kizigamer6895 Sure! Mod-pack building tips below:
1) Programming knowledge helps, but is not required. What is required is a willingness to learn.
1a) Learn data types, technical syntax, data structures of various languages (Java, JavaScript, JSON, NBT, etc.), and navigating GitHub.
1b) I recommend VS Code as a lightweight IDE, Notepad++ (Windows only) for note taking and simple text editing, and a spreadsheet tool (Excel, or Google Sheets) for doing some quick maths and extended planning.
2) Identity/Scope: Start with a limited and small scope like a "Create theme" or "space theme" or "magic theme". You need to get started building your pack, not thinking about it for the next 30 days.
3) Setup: Use the Curseforge client, pick a Minecraft version (1.20.1 is the most supported at the moment), pick a mod-loader and mod-loader version (if you are not sure on the version, pick a popular pack and pick the one that they used), and start picking out your mods.
4) Core Mods: Grab only those mods which are going to be core to your game-play loops. You want a limited number of mods here at first in light of the following steps. The reason why I suggest you use the Curseforge client is because it will also automatically download dependency mods.
5) Stability: Hard work starts here - getting a stable build is fundamental to smooth mod-pack development (step 4 makes this part quicker). Load up your pack, review crash logs, and figure out which mods are crashing.
5a) You may be able to figure it out quickly, or it may take some time disabling mods one by one.
5b) Visit mod dev's Github repos to see if there are any known issues, and check out their Discords.
5c) You can try downgrading the crashing mod to see if that produces a stable build until the mod developer updates the mod to resolve the conflict.
6) Config files: Go to your mod-pack's folder from the Curseforge client, and start going through each of the core mod's config files to get them setup the way you want. Some really powerful options here.
7) KubeJS: KubeJS is probably the most powerful tool available to customize your mod-pack short of building your own mods. Download KubeJS and related KubeJS addons for your mod-pack.
7a) Get on their Discord server, ask questions, and navigate available documentation on the website.
7b) Turn on show advanced tooltips using F3+B to figure out NBT tags, item names, etc.
7c) "/reload" is your friend in game for testing out recipes.
7d) If you need to create custom items, you can do this in KubeJS, just don't pretty artwork (16x16 pixels is the standard item size - use "Paint . NET" for free to get started, or Aseprite if you're really ambitious). Get something that works first, cosmetics second.
7e) You can put in data packs here as well
8) Review, Revise, and Refine: Now it's time to clean this mod-pack up.
8a) Repeat steps 2, 4, 5, 6, and 7. In each of these, ask yourself if any of these mods can be removed, or if they are adding any value. Review your tweaks, adjust them, etc.
8b) Time to be critical. Get a friend to test the pack and get feedback (you can export the profile from the Curseforge client with all of the configs, KubeJS files, etc.).
8c) You can do this step technically at any point. Take notes throughout the process.
9) Cosmetic/QOL mods: Add in cosmetic mods and QOL mods that are not part of the core gameplay.
9a) Even though they are cosmetic in nature, there may be features included that you may not want. KubeJS is your friend here and you can remove items and even prevent them from showing up in JEI.
9b) You may run into stability issues, so be prepared to repeat step 5.
10) Repeat step 8 until you're quite satisfied. It doesn't have to be "Perfect", otherwise it will never get done.
11) Play-test: Play through your pack in survival as you intend the end-user to play. You will come across issues to fix.
I find them to be fun to make, but I dont mess with many configs, only ore generation, or a mod that unifies ore gen. Been putting together my own modpacks since the days where you drag and dropped into the bin folder lol
Project expansion has a transmutation interface that allows it to work with refined storage, it also has power flower blocks that makes it less laggy on servers
Powerflowers.... the snowball of matter gain
power flowers should be disabled in any pack they are in
@@uncannybook581 why? they are a really cool looking multiblock and reduce lag from the massive generation contraptions you would need otherwise, honestly I would disable the transmutation table and tablet before I would disable power flowers.
@@SI-fz1zv the reason they are disabled is because they turn project E into midly unbalanced to blatantly overpowered
You, my friend, have given a great deal of entertainment and teaching to the community and I am grateful for you! Starting the pack today!
Let's GO! Project A is my favorite modpack. So exciting!
I'm excited to see how this goes
first mc youtuber to ever actually look like their skin
I have fully completed project architect recently amazing modpack ❤
Glad you are doing this series chosen! Excited for PA2
You mentioned that claimed chunks break create - I ran into this too; what you need to do, is navigate to the 'team settings' in ftb chunks, and enable "allow fake players by player ID." I cannot fathom why this defaults to off; but it breaks create-mod deployers - they can't place/interact, due to that security setting, in claimed chunks.
Hope this helps!
depending on what version of minecraft you end up deciding on have a look at ProjectExtended this mod has the ability to blacklist EMC item from being learnt by the tablet but not blocking the emc from being put into the network (not many modpacks use this function of this mod)
YEEES! Project Architect was my favorite pack of all time! I loved Chosen's Modded Adventure, but the lack of ProjectE made me a little sad. So psyched for this! :D
Never seen you in my life but you look exactly like your voice sounds and your minecraft skin looks. I love that. Makes me wanna watch more videos. Excite for the new Modpack !! Yayy!
I'm excited to see what comes out of this pack & can't wait to spent hours of my own life on it! Keep up the great work!
Ooh yes! Project Architect 2! Can’t wait.😁
You can also manually change EMC values with the command, /projecte setemc (value). Then /projecte reloademc
Never mind my first comment. I thought at the time that he was using MC 1.20.4 but now I see that he switched to the older version.
4:00:30 Oh I wish I couldve been awake when you streamed this, I could've helped with that. You're wrong and that is not garbage, mixin injection failures are a gold mine for devs and they are really descriptive. You just have to learn to read it 😁
It tells you exactly which mod failed, what it tried to do and why it failed. You can see it says there that a mixin from identity (says the name on the mixins json) couldnt inject properly.
In any case, you at least found it later. Good luck with the pack! looking forward to playing it :p
can u make the quest actully guide u all the way like sky factory i usually get bored cus idk what to do and the seloution is copying youtubers but that makes my playthrough booring cus i am just copying some1 else's world.
Yea I get why someone who types like that would want a questbook, still agree tho..
Agreed, I think this would be good for the popularity of the pack as well
YEAHH TRUE!!!!
I'm not sure if you've already figured this out or not but around this timeframe(6:27:17), the EMC value is not updating because you have EMC pre-generation on and the values in that file Trump all other EMC values. Meaning you need to update the values in that file to update the EMC values.
im so glad you uploaded this, it rekindled my plans of finally making my own pack
Putting together a pack myself, sent about 6 month on it, it killed my OS resulting in complete data loss and had to start from scratch,moved from 1.18-1.20.1, and multiple rewrites I finally have a bootable game with over 300 mods! Now working on configs & integration.
Immersive Engeneering is on neoforge in 1.20.1 so you need to manually install it.
You could use EMI in conjunction with JEI to show more recipes.
By the way if you are looking for a thinkers and tetra replacements you should look at truly modular its a underrated mod
Tetra is really solid, though.
You could always add “Lost Trinkets” which has an FTB Ultimine Trinket. And you can make it a quest reward like turn in 1024 cobblestone. Or more, since 1 diamond covers that and some xD
The moment i heard you say "There's no actually additions in 1.21" i jumped up and said its finally updated?? I read around a year ago that it was getting updated but it took so long I never thought it would come, as a former 1.12.2 player i could not be anymore happy that its already on neoforge so updating to 1.21 shouldn't take long meaning it can be soon added to ATM 10.
I heard about it several weeks ago and had the same thought as you! If you want to try a pack that has it then look for FTB NeoTech. Warning, though, that a few things are still missing, including the wooden storage crates. It's a bit like when EnderIO updated to 1.20.1 and did not have full parity with 1.12.2
💡Idea for a future modpack💡 inspired by your Uncharted Expeditions playthrough.
Chosen Vaultitect Survival/Adventure!
*Custom vaults with mod progression quests relating to the experiments being conducted in the vaults.
Possible Custom Vault creations, experiments and quest ideas could be submitted as a contest.
Voted on by people of your choosing, with you having the final say.
I want to try to make my own skyblock pack since I've really enjoyed so many packs but all had little things about them that have resulted in me not finishing them, but it's so hard to know where to start even if you have a general concept. And the modding community in general has been... not the most helpful, in my experience. I hope I can get a few hints about how to make some progress by watching you, haha.
oh i haveny seen chosens face before well the minecraft character definitely shows it
well if you wish to start with something as giving as project E but don't want the progression to be that easy, i really don't see how you wouldn't just do a "open progression" which means you need to grind for emc in order to reveal more options or uncover new mods to build up more emc value and so on, or rather in order to get better access to the project E's benefits it makes you uncover progression within other mods in the pack, weather it's a sky-block or just a regular world or another compact world for that matter, if you're worried about aesthetics then maybe the environment will be the defining factor of the core progression\utilities to uncover the whole pack, i hope i make sense here, love the vids and best of luck chosen.
(for my reference later)
2:38 modlist
1:08:33 explanation for no essential
Updating even from a normal update is extremely hard, but the normies that don't use commands don't realize is that they completely changed the data back end in Minecraft in 1.21, it is going to be an extraordinary pain in the butt to update, we are going to see mods abandoned at the level of 1.3 here..
I drag my shafts around my base whether create is in the mod pack or not...
Hostile neural networks is in sky Odyssey which is a 1.12 mod pack. But 1.12 might have been one of its last updates... [Before the one for 1.20.1 obviously]
Yeah but the television advertisement agencies didn't literally spy on you. Not only that, but the type of spying that the modern ad agency does wasn't even possible. Back then they literally know everything about you. If you don't use an ad blocker, that's why it is in my opinion ethical to block ads.
The Essential Mod can be used on a server and Minecraft realms I personally use it for its zoom key along with its screenshot sharing services and being able to press a key to just look at the chat without opening it
cant wait to play this
yes! I've been wanting PA to be updated but a PA2. very cool
man, I remember starting off on minecraft at 1.5.2 using a cracked launcher. I remember that most of my afterschool program's computers had the cracked launcher and my friends and I would play on a lan world.
AA and Just Dire Things are in 1.20.4 as in Neotech from FTB.
JSON editing: invalid character found line 25, pos 15.
except it's missing a comma on line 22.
Looks like I’ll have to replay project architect again
Last time I quit because it was in my laptop and i had single digits frames
All this just to avoid a DeceasedCraft series…tisk, tisk, tisk 😂
Have you considered Mana and Artifice? It's a lot of fun and has built in progression in the Codex and tiers that is a lot of fun to progress since you feel like you are getting a substantial power buff each level. It was recently just updated with even more content in 1.20.1.
This is gonna be so cool to see!
did you try EMI it might work instead of JEI
With AE mabye somehow you could make channels toggleable in the quests so if you want it harder with channels or if your new you might want it off
LITERALLY WHAT I WAS LOOKING FOR OMG
Why did you decide to use 1.20.4 instead of 1.20.1? I feel like there are more mods and more of the popular mods out for that version
Wow you're finally showed yourself
may I ask, why don't you use 1.20.1?
also I have to admit I've yet to watch the vods
One reason he mentioned is that Actually Additions has only been ported to 1.20.4 so far
Your playlist for this series starts with 5 and goes backwards to 1 then 6,7,8
Making the motor and the speed controller cheaper would make Create a lot easier to get into. I love Create and watching some of the streamers build entire cites with moving cars, boats, and planes is just insane. There is a learning curve and progression, and some people are just not patient enough. That's what I love about Minecraft though, there is a play through/mod pack for almost everyone to enjoy.
I also love AE2 now when I was a hard-core refined storage fan. Playing the AE2 in ATM9 sky block has converted me. The flexibility in auto crafting is just better, and there is just more flexibility. I like the channels as it kinda forces you to get colorful with your cables.
Maybe make the paintball gun a free gift with some paintballs instead of getting rid of channels? At least give it a consideration!
AFAIK, Create hasn't updated to 1.20.4 yet.
This is interesting!
It would be great to gave projectex in here for the stone transmutation tablet we got in sky odyssey!
will the pack have quests?
The plan is yes!
@@ChosenArchitect are there going to be recipe changes ?
@@ChosenArchitect noice
in my opinion, its actually easier to use older versions when it comes to project e centered mod packs. personally, aside from obviously setting emc values, I've been using project e and a lot of tech and industry mods for java 1.16.5 as that's the golden period for most of the mods being available with mostly modern items. my template pack i use as a go to is industrial railroads by paulvladea. because my packs are usually buggy and crashy i never actually release them.
Tinckers'Construct is actually on 1.19.2
3:27:30 what's that song you say is a banger. Right up my alley
u should use alltheores
This is fantastic and I just started the video. But I love the idea of PacDev. I want to see what kind of mod pack you make.
This sounds so much funnnnn
Hey everyone 🎉 Which difference are between neo and normal forge?
Neoforge is a split off from forge. Nearly all the team members from forge left, and formed neoforge. From what I understand, the head developer of forge is extremely hard to get along with, and has done some rather unseemly things to the female leads. Neoforge is an attempt to keep forge and neoforge mods compatible, while distancing themselves from the head dev of forge
Have you seen that the in 1.20.4 JEI and Botany Pots integration is busted? It feels like it may be the same issue that you observed with Powah. (Sorry, I likely won't be able to watch the whole video) I have not tried emi yet for this version.
Will this be a quest heavy pack (because i enjoy those packs a ton with my terraria infused brain)
ADD ALL THE DIMENSIONS!!! 📣
Would you consider putting a controller mod I.e. controllable. I been really into gaming on handheld ROG ally
Tinkers construct is actually on 1.19
Idk if this is possible but have a op end boss that damage goes down as creative items are made more creative items made the more his damage goes down kicker is they won’t know tell they fight the boss and die
Can we get an edited version of these?
Gotta have Biomancy 2 and Blood Magic :)
HEY CHOSEN
can u please tell me ur PC specs?. Just curious
Are you going to use the decade old mods again, or will you make a really novel mod pack?
use emi it is compatible with jei and you can add whatever you want as a recipe to show up in it and it should even find them all by itself but emi is just better i allways add it in my packs most of the time with jei together for better compatibility as the jei plugins even work in emi
Are you playing this on some server?
stargate = only reason i done ATM 9 plz add a progression
God I love version chasing
?
You mean game version for what you want?
@@greywolf9783 I took it to mean matching compatible versions between (neo)forge and all the mods you want
please add Questlines - progress
Does the AI generated music drive anyone else nuts? Idk if its the weird voice, or the reused rhythmic patterns. ¯\_(ツ)_/¯
I only just got to the part of him typing in the first prompt and I'm immediately a bit turned off the video. I get that it's a "fun new toy" but it honestly gets really annoying knowing that it essentially spits in the face of any actual musical talent that could've had the spotlight instead of the vomit of stolen beeps and boops that is AI.
Same. It's honestly kind of disappointing that chosen, as a creative, is using ai in a way thats dismissive of creativity. Not to mention ai takes an enormous ammount of resources to run even just simple questions, the carbon emissions are INSANE.
Gregtech new horizons when?
why no one make sev tech ages 2?
Hey Chosen, have you thought of playing through Star Technology? It is a skyblock create/gregtech modpack, and it looks like a lot of fun
Hes said that he doesn't enjoy gregtech and won't be playing a Greg focused pack
a modern port for absolute immersive would be nice but mark was bullied right off the internet and a lot of mod developers have retired
Ima be honest, I ain’t watching all that lol 😂, looks great tho! Keep up the good work!
I notice the vscode icon, do you code?
Lmao you kind of have to to make a good modpack.
has chosen done any MineCells content?
Ars, Botania, and Occultism with Blood Magic. 🎉🎉🎉
Just Hammers for Impact Hammer mining, Vein Miner, or Mining Gadgets are all okay.
Look at the Extractionator mod…..
Why do you use kubejs and not Kotlin / py
I'll be honest, I have very little experience with nothing, but kubejs is EXTREMELY user friendly, and very easy to understand. It also has a lot of documentation. There's a reason it's in virtually every pack nowadays
Have you seen ATM10 is out
day 1 of asking to get a greg tech lets play
I don’t know how to explain it but you sound younger than you look
Is the music, Suno AI?
Yes
Mohabbat 😢 1:42:41 😢😢
Please add custom crafts on creative items
Wow I’m early
Me to
Ugh, channels are so easy once you understand p2p
woah..
is this not skyblock
Nope! It's a normal world gen pack
🧉👍
1
1 view in 1 minute bro fell off
ADD ALL THE DIMENSIONS!!! 📣