Oh my god! Putting the hitboxes on each block is GENIUS! I'm making a Kirby clone myself and was wondering the best way to break blocks below me, so I'll try this way! Thank you so much!
I thought so too! But, it has created a few problems: 1. If you have animations for jumping and falling they need to both be the same size/height or else they your character might change sizes and not make it to the next conditions since they no longer overlapping. 2. When stacking the Flipping Blocks) the solidbehavior works weird with the character and forces them to move, and it chain reacts them I haven't come up with a fix for it yet, but otherwise they work good!
@@Winstreak1 I found another way to make blocka work like this, thanks to a GDevelop post online. You can have a few points above your character (I have three for mine), and if the point touches a block while they are jumping (maybe falling as well, if you need extra detection), the block will do something you want.
@@Sickmmaner Oh nice! Didn't have too much time for testing but, placed a point above my collision box and was good to go. Ill have to see if it helps with the multi block break bug I get with the other version.
Thank you for making GDevelop content! Some pretty cool stuff here. Love that you're using Piskel. A lot of people skip it and use something that's not built-in. - Marcos, Marketing Lead, GDevelop.
It has been an absolute pleasure so far. Everyone I've interacted with has been helpful and friendly. Wish I had started earlier. To be fair I only dabble with Piskel, I don't know it well enough to do all my work in there... Yet! Nice to officially meet you Marcos, I hope you have a great day.
Glad you enjoyed it! Sorry, it's always a struggle between finding a speed that people Will follow and a speed people Can follow. But, if you ever get stuck on anything while following along, swing by my Discord and I will help you get it working! :) discord.gg/8bwJu3t6bN
The lucky block is crazy hard for me. I don’ know why but it only activates the animation and the power up when the player collides with the sides of the lucky block. I swear I spent hours but I feel like I don’t know whats wrong with what I did cause I checked everything! Please Help! Its driving me crazy
No worries that one is a bit complicated. I’ll need to see screen shots to be able to see what you did wrong though. Swing by my Discord and I will help ya out: discord.gg/vxtuyqTgSy
So, huh when will you tackle all the other enemy stuff like grabbing them and them flipping when hitting a wall a d stuff like that? I feel like you shuold make first a chunk of stuff and then move to the next
I was able to translate the snes controls into pc form: wast is the d pad and the arrow keys are the abxy buttons. Any other button will be in the number section
Hey there Lucas. Thanks for watching, I am glad you're enjoying it so far. I plan on making a poll for what my viewers want to see the most for the next series. I will definitely add a racing game in there for you. This won't be for quite some time though.
Hey Everyone! Not sure if anyone needed this, but that never stopped me before! This link will take you to a video that slowly scrolls through all of my code at the end of Episode 4 (High Resolution Required): ua-cam.com/video/88P0LSVwkMA/v-deo.html
Oh my god! Putting the hitboxes on each block is GENIUS! I'm making a Kirby clone myself and was wondering the best way to break blocks below me, so I'll try this way! Thank you so much!
I thought so too! But, it has created a few problems:
1. If you have animations for jumping and falling they need to both be the same size/height or else they your character might change sizes and not make it to the next conditions since they no longer overlapping.
2. When stacking the Flipping Blocks) the solidbehavior works weird with the character and forces them to move, and it chain reacts them
I haven't come up with a fix for it yet, but otherwise they work good!
@@Winstreak1 I found another way to make blocka work like this, thanks to a GDevelop post online.
You can have a few points above your character (I have three for mine), and if the point touches a block while they are jumping (maybe falling as well, if you need extra detection), the block will do something you want.
@@Sickmmaner Oh nice! Didn't have too much time for testing but, placed a point above my collision box and was good to go.
Ill have to see if it helps with the multi block break bug I get with the other version.
once again, an awesome vid! thank you!
Every video a little better than the one prior - or at-least that’s the goal!
Thanks for the support Q!
Thanks for another great installment in this tutorial series!
Thank you tj!! Glad you liked it!
Thank you for making GDevelop content! Some pretty cool stuff here. Love that you're using Piskel. A lot of people skip it and use something that's not built-in. - Marcos, Marketing Lead, GDevelop.
It has been an absolute pleasure so far. Everyone I've interacted with has been helpful and friendly. Wish I had started earlier.
To be fair I only dabble with Piskel, I don't know it well enough to do all my work in there... Yet!
Nice to officially meet you Marcos, I hope you have a great day.
@@Winstreak1 Pleasure's all mine! Hope you continue enjoying your time with GDevelop!
Great Tutorial. It's very informative and fun to recreate. But, sometimes pretty hard to follow, but nevertheless very good. Thank you. :)
Glad you enjoyed it!
Sorry, it's always a struggle between finding a speed that people Will follow and a speed people Can follow. But, if you ever get stuck on anything while following along, swing by my Discord and I will help you get it working! :)
discord.gg/8bwJu3t6bN
The lucky block is crazy hard for me. I don’ know why but it only activates the animation and the power up when the player collides with the sides of the lucky block. I swear I spent hours but I feel like I don’t know whats wrong with what I did cause I checked everything! Please Help! Its driving me crazy
No worries that one is a bit complicated. I’ll need to see screen shots to be able to see what you did wrong though. Swing by my Discord and I will help ya out:
discord.gg/vxtuyqTgSy
So, huh when will you tackle all the other enemy stuff like grabbing them and them flipping when hitting a wall a d stuff like that? I feel like you shuold make first a chunk of stuff and then move to the next
Nevermind, the second i commented this and continued the video you worked on grabbing. I am stupid
Can you explain the version of the phone
Hey Max.
I would like to help you out, but I am not sure what you are asking about.
I don't speak about a phone or use a phone for this video.
@@Winstreak1 Thanks 🙏
@@Winstreak1 I am from Algeria and you
@@TIAGODZc I live in the US in Florida
Only one of the luckyblocks work but other 2 does not work, I need help
I was able to translate the snes controls into pc form: wast is the d pad and the arrow keys are the abxy buttons. Any other button will be in the number section
Great job!
Is the "Animation editor" program you use to make the pixel arts the construct 3 one?
For pixel art I tend to use construct because I am the most familiar with it.
When I try to throw the enemy’s, It won’t let me throw the Projectille
I believe you messaged me on my Discord?!
Yea
Thank you so much for making Gdevelop Content. Is any way we can car games like Top Gear (SNES) ?
Hey there Lucas. Thanks for watching, I am glad you're enjoying it so far.
I plan on making a poll for what my viewers want to see the most for the next series. I will definitely add a racing game in there for you. This won't be for quite some time though.
Hey Everyone!
Not sure if anyone needed this, but that never stopped me before!
This link will take you to a video that slowly scrolls through all of my code at the end of Episode 4 (High Resolution Required):
ua-cam.com/video/88P0LSVwkMA/v-deo.html
Me: makes a 7 frame animation
Piskel: crashes
Gdevelop:crashes
My motivation: crashes
Ya, Piskel has some serious issues, if you don't have another form editor make sure you save often.