@@thecatinthehatwithabat9903 I like playing support ^_^ (( specifically am playing the Light cleric that debuffs enemies by stacking 6-10 Radiating Orbs, 4 stacks of reverberation, and just overall being annoying to enemy spellcasters with Silence or Hold Person, etc ))
Definitely JUSTICE for clerics. I think people calling them "healers" makes them think that's all they can do which is obviously not the case. Definitely my favorite of the standard non-mod classes.
Well light domain is pretty much broken when it comes to tanking, Tempest is pretty much a offensive wizard, War... well not quite a fighter but it get the work done since there's plenty of decent gear in BG3 to make up for it's short comings. Honestly one of the weakest domains is the "healer" style cleric aka. life domain, it ain't bad to have access to more heals but at the same time it's better if you never end up in a position where heal-more is the only solution.
4 clerics are incredibly powerful as their spells are key to solving many encounters. I completed custom mode with Honors mode settings mainly with knowledge, tempest, light and war clerics. It was a blast, i managed to beat Grym without sustaining any damage. 2 war clerics with hammers, a silence bubble and remaining 2 clerics spamming command prone. It’s all about preparation.
Nice run I completed the all cleric run myself it was fun as hell now I'm working on going through as nothing but druids having fun right now almost done with act one.
I think cleric isn’t popular not because it’s support but because Shadowheart is the most popular companion and she’s a cleric, plus she’s the first companion you get out of the tutorial.
I agree clerics are terribly underrated. Clerics only weakness as a caster is a higher dependence on spell slots than other casters, but in BG3 that’s easy to fix with elixirs and long rests that are much more restricted in tabletop. The reason for this is the lack of worthwhile damage dealing cantrips that scale up. But if you’re hardcore and limit elixirs and LR with house rules, then clerics are much more difficult.
I've noticed in my many playthroughs that clerics have an absured number of concentration spells obviously they want to keep it as close to dnd as possible but they could have balanced it out a lil
the martial-caster disparity works both ways in bg3, which is why so many people are usually hesitant to select cleric at the beginning. levels 1-4 are HELL for casters in bg3, especially clerics. early-game, with lower STR and DEX than martials they aren't the most accurate weapon users (unless you choose nature domain and have a club or quarterstaff equipped for shillelagh), they don't have many spell slots to start out with when their spellcasting modifier is only +3, so every time you cast guiding bolt you risk wasting a precious slot. sacred flame doesn't get decent until later, since it's spell save DC against enemy dexterity, and unfortunately a lot of act 1 enemies have pretty high DEX. however, mid-game is when a lot of martial classes fall off and it becomes increasingly apparent how powerful clerics are, especially in the shadowlands. i ran two runs at once, an all-caster (DB sorcerer, abjuration wizard, land druid, tempest cleric) party and an all-martial (open hand monk, battle master, thief, berserker) party, and had them both fight myrkul's avatar. in the martial run, myrkul went down in the 3rd or 4th turn because all we could do was repeatedly hit him, and our fighter was getting dumpstered. in the caster run, all it took to kill myrkul was create water and call lightning, and he was gone by the beginning of turn 2. by act 3, my cleric had all the really good spell save-DC increasing gear (my druid got the leftovers from previous acts which were still pretty good). wisdom-based classes are unstoppable in late game, and clerics don't even need to be multiclassed!
I agree clerics are terribly underrated. Clerics only weakness as a caster is a higher dependence on spell slots than other casters, but in BG3 that’s easy to fix with elixirs and long rests that are much more restricted in tabletop. The reason for this is the lack of worthwhile damage dealing cantrips that scale up. But if you’re hardcore and limit elixirs and LR with house rules, then clerics are much more difficult. Clerics can use weapons for damage and their lack of extra attack can be compensated with speed potions. (Clerics don’t get Haste - but a war cleric has a cut rate version.). But again without the potions as melee damage dealers clerics are inherently less powered.
While it's more dips than full cleric; a real beast of a party would be a Bard/Cleric[Life]/Rogue (healer), Sorcerer/Cleric[Light] with the radiating orb debuffer setup(support), Sorcerer/Cleric[Temptest]/Wizard for the damage dealer (kill 'em all with lightning), and I don't know... fill the last slot with whatever you're missing.
I'm in an only Paladin playthrough, and it's... easy. Once everyone's at level 5 and speed potions are stocked up, everything just ends on the first turn. The creche didn't stand a chance. The paladin multiclasses are also devious...
Clerics are great at everything except dialogue and skill checks like Bards. A 4 Bard party would be the best followed by 4 Clerics in terms of versatility and control spells.
4 bards is by far the most fun thing I ever did. On top of insulting everyone to death, you get a literal traveling band, countless hours they played for random npc's.
@@kristijanzikic1970 I'm doing four barbarians right now. Not particularly powerful compared to other mono-class parties, but you just roll through every fight in a tide of rage and it's so fun.
@@TheNeilBlack Did that as well, but couldn't stick with it. Stopped after assault on moonrise. But it was fun, one was thrower grenadier, others just used shove and throw to pile enemies up, and then grenadier blasted them with bombs and whatever. Ground burns. Enemies run away from burning ground, just pick em up and toss them right back into raging fire. It was a drag sometimes and fight were long, not optimal at all, but oh man was it fun. Later one switched grenadier for warlock, others just kept tossing and pushing enemies back into hunger of hadar. Fun times, but yeah, couldn't stick with it. Strongest monoclass party I did is wet sorcerers, followed by 4 battle master fighters specced into athlete and using str elixirs. The amount of control was absurd (absurd when compared to martials, not counting casters)
Gale not being a knowledge cleric of mystra is HERACY brother
When I did this run I didn't know gales lore haha
Ohgma still kinda fits though
HERESY
I always played with a cleric in my party. I've found them extremely valuable...But four...hmmmmm...I'll have to start up the game again.
Go on, give it a go 😁
Same, I either change Sheart to Life Cleric or turn Gale into one.
Cleric isn't the least played class. It's just the least picked for a Tav... Because Shart exists.
And also because who wants their main character to play support?
@@thecatinthehatwithabat9903 support? clerics aren't support. not when they feel like it.
@@thecatinthehatwithabat9903 I like playing support ^_^ (( specifically am playing the Light cleric that debuffs enemies by stacking 6-10 Radiating Orbs, 4 stacks of reverberation, and just overall being annoying to enemy spellcasters with Silence or Hold Person, etc ))
doesnt stop rogues though
Definitely JUSTICE for clerics. I think people calling them "healers" makes them think that's all they can do which is obviously not the case. Definitely my favorite of the standard non-mod classes.
Well light domain is pretty much broken when it comes to tanking, Tempest is pretty much a offensive wizard, War... well not quite a fighter but it get the work done since there's plenty of decent gear in BG3 to make up for it's short comings. Honestly one of the weakest domains is the "healer" style cleric aka. life domain, it ain't bad to have access to more heals but at the same time it's better if you never end up in a position where heal-more is the only solution.
they are "healers" but also so much more
4 clerics are incredibly powerful as their spells are key to solving many encounters. I completed custom mode with Honors mode settings mainly with knowledge, tempest, light and war clerics. It was a blast, i managed to beat Grym without sustaining any damage. 2 war clerics with hammers, a silence bubble and remaining 2 clerics spamming command prone. It’s all about preparation.
Nice!
Nice run I completed the all cleric run myself it was fun as hell now I'm working on going through as nothing but druids having fun right now almost done with act one.
4 druids was my first honor mode run and it was such an easy sweep, ton of fun too
I'm thinking all wizards next
I think cleric isn’t popular not because it’s support but because Shadowheart is the most popular companion and she’s a cleric, plus she’s the first companion you get out of the tutorial.
Doesnt explain Astarion and Rogues
Not making Gale a knowledge domain cleric is plain bullying
I'm evil, I know
I agree clerics are terribly underrated. Clerics only weakness as a caster is a higher dependence on spell slots than other casters, but in BG3 that’s easy to fix with elixirs and long rests that are much more restricted in tabletop. The reason for this is the lack of worthwhile damage dealing cantrips that scale up. But if you’re hardcore and limit elixirs and LR with house rules, then clerics are much more difficult.
I've noticed in my many playthroughs that clerics have an absured number of concentration spells obviously they want to keep it as close to dnd as possible but they could have balanced it out a lil
a full clerics party? I call that only faith
Ahahaha
the martial-caster disparity works both ways in bg3, which is why so many people are usually hesitant to select cleric at the beginning. levels 1-4 are HELL for casters in bg3, especially clerics.
early-game, with lower STR and DEX than martials they aren't the most accurate weapon users (unless you choose nature domain and have a club or quarterstaff equipped for shillelagh), they don't have many spell slots to start out with when their spellcasting modifier is only +3, so every time you cast guiding bolt you risk wasting a precious slot. sacred flame doesn't get decent until later, since it's spell save DC against enemy dexterity, and unfortunately a lot of act 1 enemies have pretty high DEX.
however, mid-game is when a lot of martial classes fall off and it becomes increasingly apparent how powerful clerics are, especially in the shadowlands. i ran two runs at once, an all-caster (DB sorcerer, abjuration wizard, land druid, tempest cleric) party and an all-martial (open hand monk, battle master, thief, berserker) party, and had them both fight myrkul's avatar. in the martial run, myrkul went down in the 3rd or 4th turn because all we could do was repeatedly hit him, and our fighter was getting dumpstered. in the caster run, all it took to kill myrkul was create water and call lightning, and he was gone by the beginning of turn 2.
by act 3, my cleric had all the really good spell save-DC increasing gear (my druid got the leftovers from previous acts which were still pretty good). wisdom-based classes are unstoppable in late game, and clerics don't even need to be multiclassed!
very true
You played 4 clerics...... and never once used one of the best spells in the game "aid"...... dude
To Be fair, it was very rare that anyone needed extra Health.
Your cutscene dialog bits are genius!
thank you :D
You dont have to fight the group before coming to withers. There Are 2 different ways to him. Via lockpicking.
this is true!
I agree clerics are terribly underrated. Clerics only weakness as a caster is a higher dependence on spell slots than other casters, but in BG3 that’s easy to fix with elixirs and long rests that are much more restricted in tabletop. The reason for this is the lack of worthwhile damage dealing cantrips that scale up. But if you’re hardcore and limit elixirs and LR with house rules, then clerics are much more difficult. Clerics can use weapons for damage and their lack of extra attack can be compensated with speed potions. (Clerics don’t get Haste - but a war cleric has a cut rate version.). But again without the potions as melee damage dealers clerics are inherently less powered.
Clerics turn out to be very balanced end game though
While it's more dips than full cleric; a real beast of a party would be a Bard/Cleric[Life]/Rogue (healer), Sorcerer/Cleric[Light] with the radiating orb debuffer setup(support), Sorcerer/Cleric[Temptest]/Wizard for the damage dealer (kill 'em all with lightning), and I don't know... fill the last slot with whatever you're missing.
Ill look into it!
Fun watching someone play not totally min-maxing every character.
I'm glad you like it!
I prefer going with the flow
I'm in an only Paladin playthrough, and it's... easy.
Once everyone's at level 5 and speed potions are stocked up, everything just ends on the first turn.
The creche didn't stand a chance.
The paladin multiclasses are also devious...
Do you have a half orc as your main
@Grimrain21 Tiefling, always. Love them.
@@WeepingWrangler what subclass
@Grimrain21 All. Shart is Ancients, Wyll is Devotion, I am Oathbreaker, and Karlach is Vengeance.
It is... difficult to not break everyone's oath.
@@WeepingWrangler and what tiefling sub class
This was really cool!
Glad you enjoyed it!
Keep doing what you’re doing bro… I’ve been here since you played Green Hell.
I appreciate you 🙏
I've got a green hell 100 day playthrough video cooking
Ah, yes. The story of the A-men
a tale as old as time
Shillelagh is pronounced Shi-La-Le
Thanks :)
Ok i would love to see a full party of druids
I will keep it in mind!
My first ever run was cleric... I LOVE CLERIC😍😍😍
they are so good
You would have needed to let more Lava in @ forge
This is true, but the lavawasnt working, i just didnt show it :(
Did we figure out why we get damaged in ACT 2 when we cast spells? Cause it happens to me also and I haven’t figured it out
Clerics are great at everything except dialogue and skill checks like Bards. A 4 Bard party would be the best followed by 4 Clerics in terms of versatility and control spells.
4 bards is by far the most fun thing I ever did. On top of insulting everyone to death, you get a literal traveling band, countless hours they played for random npc's.
@@kristijanzikic1970 I'm doing four barbarians right now. Not particularly powerful compared to other mono-class parties, but you just roll through every fight in a tide of rage and it's so fun.
@@TheNeilBlack Did that as well, but couldn't stick with it. Stopped after assault on moonrise. But it was fun, one was thrower grenadier, others just used shove and throw to pile enemies up, and then grenadier blasted them with bombs and whatever. Ground burns. Enemies run away from burning ground, just pick em up and toss them right back into raging fire. It was a drag sometimes and fight were long, not optimal at all, but oh man was it fun. Later one switched grenadier for warlock, others just kept tossing and pushing enemies back into hunger of hadar. Fun times, but yeah, couldn't stick with it. Strongest monoclass party I did is wet sorcerers, followed by 4 battle master fighters specced into athlete and using str elixirs. The amount of control was absurd (absurd when compared to martials, not counting casters)
I will give 4 bards a go one day
Forge wasn’t glitching, think you forgot that the lava needs to be on
the lava wasnt working D:
just fyi at 32:02 is some weird audio spike
Yea I know 🥲
Shuh lay lee
Thank you
my first playthrough was with a light cleric
Light Clerics are so good!
maybe do 4 bards after? I found it was quite fun tbh
I will add it to the list!
Two minutes in, I switched off sanctuary because I don’t believe it’s worth using. Lmfao. Ok, I’m out.
i didnt know D:
Wow sheleiley, better?
really really