your blender tuts are easily up there with the very best (and better than many channels with more subs right now) but even by your high standards this one is pretty special
I'm not even intending to actually use Blender to draw a banana. I'm just fascinated by how one would get Blender to draw a banana. It's so clever. (Like, as a beginner, I would have just gone into 'sculpt' mode, and dragged stuff around. Using the extrude, and the scale, and the bezier etc is so much cleaner :) ).
This is such a great tutorial. Wish I could give like extra 'likes'. I'm impressed by how you are making such a cool looking result, and yet you manage to describe every detail of how to create it, such that a beginner (that's me :) ) can follow this easily, and exactly.
Note: the factor for mixing noise with noise texture is very sensitive. By connecting an RGB node to the fac, and adjusting the brightness of that, you get yourself a much more usable slider I feel.
You are a wizard with Blender. I am so glad for your channel. I have a wish if that's okay. It would be great if you someday in the future could do a procedual texture tutorial for a cigarette(with ash and glow) and maybe also model an ashtray.
I hope you eventually get to do this for a living. Your upload frequency, relevancy, and quality of content are all superb, and at the very least you've given me a good workflow for creating procedurals that's going to help with whatever materials I need to create. Thanks and keep it up! 👍
Thank you! I appreciate it. At this point I pretty much am doing it for a living. I'm for sure working on my business full time. But I'm still living with my parents you see. But my business is growing more and more each month, and so I think pretty soon my business will be making enough income to fully support me. 🙂
@@kurisuchiinathecrocodile333 My family is very supportive of my 3d work. And at this point my business is making enough income to support me, so that I can keep doing it full time!
*ONE THING MISSING:* This is an excellent tutorial, but you _really_ need to add some distortion to the subsurface contribution. Subsurface effects rarely look right without some scale-appropriate variation.
Oh, and covering all the gotchas, like not being able to see pointiness if in material view etc. I think my account is going to get flagged for flagrantly shilling for this video lol :) But it's such a good video :)
You can add the lines which pointiness does here if you use Eevee either by using dirty vertices in vertex paint mode or by comparing normals with true normals - actually, I haven't been able to get this to work but I have seen someone use that for edge detection in Eevee instead of using pointiness. The dirty vertices method is nowhere near as good as this though. The lines end up looking as if they're from a drawn piece of clip-art. You'd have to add more noise to break up the line.
Hi Ryan, when I apply the gradient texture it is not applied on the top of the banana but on the back side, why? I have been faithful to the tutorial. Thank you.
When I add pointiness, I have a line around the middle of my banana, at the position of the original circle that I extruded in each direction. 1. Why do I have this? 2. How to get rid of it? 3. How to not have this in the future?
After switching to wireframe mode, I noticed I somehow had extra vertices inside the middle circle, for reasons unclear to me. After deleting those extra vertices, the pointiness worked for me :)
thanks for your insanely good tutorials. i ran into a problem with the banana material at the beginning. it seems like i modeled the banana the wrong way around. When I rotate the gradient 90° around the y-axis, it turns dark at the other end. Can I reverse the orientation of the banana or do you have any idea how I can fix this? 🙏
Love your tutorials! I’m learning so much about procedural textures! Just wondering if you share your render settings in one of your videos? My render for the Banana took about an hour. Is this a normal amount of time for rendering procedural textures? Thanks again for explaining everything so clearly! Update: Had all my settings wrong! Render took only 2 min. Thanks again for the help!
Thanks for watching! Hmm, it really depends on how powerful your computer is. It also depends on the size of the image your rendering, and the amount of samples. I rendered this scene with 100 samples, and in a resolution of 3840x3840. It only took my computer about a minute and a half to render, but I also have the RTX 2080 super GPU, and that's a pretty powerful GPU.
@@RyanKingArt Thanks for the info! I’ll have to take a look at my render settings again and experiment a little. I’m still kinda new to Blender so I haven’t got everything worked out yet.
@@whenyoucantfindafriend9304 Ok. to make it render faster, you could turn the resolution and samples down. also if you have a GPU in your computer, you could render with that.
@@RyanKingArt whoops! Literally had all the mistakes you said 😂. I set the samples way too high and accidentally set the render to CPU instead of GPU! It rendered in 2 min with the changes. Thank you so much for responding!
Man, such a great potencial this software has but what shit the material editor usability. Have the developers ever looked at other render engines? If they can't make it better at least copy the best of the others avaiable in the market. Once they get it simple, clean and intuitive I will give it a try.
Seeing a CGI Banana makes me think of the 2001 Video game Spider-Man 2: Enter Electro for the PS1. Bananas were a prominent feature of the "What If Mode". That being said, I'd probably bake the textures so that I can downscale them to 256x256 or 128x128.
I imagine God having the same tone and commenting while creating bananas. Thank you so much Ryan! Love your tutorials and your persistent instructions through the video.
I started Blender a couple of months ago and your tutorials really help to understand the overall view. Love that you explain it step by step and also repeat the explanaition each time. I got so much better thanks to your videos and evan did my thesis project two months ago partly on blender
*Purchase the project files and support the channel:* 🍌
*Gumroad:* ryankingart.gumroad.com/l/banana
*Patreon:* www.patreon.com/posts/71426917
Thank you!
@@Alexander_Haplington you're welcome!
It looks so real I got fruit flies in my room now
Lol Thanks! 😄
I can never thank you enough for your immeasurable service to Blenderkind.
you're welcome!! 👍
The procedurals are BACK !!!!!! yay !
Yep! I don't plan on ever stopping the procedural material tutorials.
The flyingbanana approves 😀
Lol thanks!! 🍌 🍌
The Minions also approve
your blender tuts are easily up there with the very best (and better than many channels with more subs right now) but even by your high standards this one is pretty special
Glad you like them!
I learned CTRL+0 is 'add mix' which will save me tons of seconds in my Blender workflow. Amazing! 😛
yes, its a great way to speed up your workflow! thanks for watching!
Instructive not just for making a banana texture but also for how to incorporate pointiness of geometry into a texture!
thanks!
I'm not even intending to actually use Blender to draw a banana. I'm just fascinated by how one would get Blender to draw a banana. It's so clever. (Like, as a beginner, I would have just gone into 'sculpt' mode, and dragged stuff around. Using the extrude, and the scale, and the bezier etc is so much cleaner :) ).
Thanks you sir. I will make sure to learn everything I can
Cool! thanks for watching!
i love these tuts
thanks!
@@RyanKingArt oh my gosh i got a reply from the king himself
This is such a great tutorial. Wish I could give like extra 'likes'. I'm impressed by how you are making such a cool looking result, and yet you manage to describe every detail of how to create it, such that a beginner (that's me :) ) can follow this easily, and exactly.
thanks!
Note: the factor for mixing noise with noise texture is very sensitive. By connecting an RGB node to the fac, and adjusting the brightness of that, you get yourself a much more usable slider I feel.
You are a wizard with Blender. I am so glad for your channel. I have a wish if that's okay. It would be great if you someday in the future could do a procedual texture tutorial for a cigarette(with ash and glow) and maybe also model an ashtray.
thanks for watching! and thanks for the video idea.
Thank you for one of the best lessons
Glad you liked it!
I hope you eventually get to do this for a living. Your upload frequency, relevancy, and quality of content are all superb, and at the very least you've given me a good workflow for creating procedurals that's going to help with whatever materials I need to create.
Thanks and keep it up! 👍
Thank you! I appreciate it. At this point I pretty much am doing it for a living. I'm for sure working on my business full time. But I'm still living with my parents you see. But my business is growing more and more each month, and so I think pretty soon my business will be making enough income to fully support me. 🙂
@@RyanKingArt how do your family views your 3D passion? just curious
@@kurisuchiinathecrocodile333 My family is very supportive of my 3d work. And at this point my business is making enough income to support me, so that I can keep doing it full time!
My mind is officially blown
glad you like it!
I´m in love with tNice tutorials tutorial!!!!
what do you mean?
thanks
*ONE THING MISSING:* This is an excellent tutorial, but you _really_ need to add some distortion to the subsurface contribution. Subsurface effects rarely look right without some scale-appropriate variation.
thanks for the info
that was a great tutorial for nodes setup, thank you
glad you like it!
Oh, and covering all the gotchas, like not being able to see pointiness if in material view etc. I think my account is going to get flagged for flagrantly shilling for this video lol :) But it's such a good video :)
Amazing 🤩🤩
Thanks!
Beautiful stuff bro.
thank you!
Procedural banana! 🍌 👍
Yep!
fantastic tutorial
Thank you!
You can add the lines which pointiness does here if you use Eevee either by using dirty vertices in vertex paint mode or by comparing normals with true normals - actually, I haven't been able to get this to work but I have seen someone use that for edge detection in Eevee instead of using pointiness. The dirty vertices method is nowhere near as good as this though. The lines end up looking as if they're from a drawn piece of clip-art. You'd have to add more noise to break up the line.
thanks for the info! 👍
Hi Ryan, when I apply the gradient texture it is not applied on the top of the banana but on the back side, why?
I have been faithful to the tutorial. Thank you.
When I add pointiness, I have a line around the middle of my banana, at the position of the original circle that I extruded in each direction. 1. Why do I have this? 2. How to get rid of it? 3. How to not have this in the future?
After switching to wireframe mode, I noticed I somehow had extra vertices inside the middle circle, for reasons unclear to me. After deleting those extra vertices, the pointiness worked for me :)
that banana ball at the start is cursed
oh lol
thanks for your insanely good tutorials. i ran into a problem with the banana material at the beginning. it seems like i modeled the banana the wrong way around. When I rotate the gradient 90° around the y-axis, it turns dark at the other end. Can I reverse the orientation of the banana or do you have any idea how I can fix this? 🙏
Love your tutorials! I’m learning so much about procedural textures! Just wondering if you share your render settings in one of your videos? My render for the Banana took about an hour. Is this a normal amount of time for rendering procedural textures?
Thanks again for explaining everything so clearly!
Update: Had all my settings wrong! Render took only 2 min. Thanks again for the help!
Thanks for watching! Hmm, it really depends on how powerful your computer is. It also depends on the size of the image your rendering, and the amount of samples. I rendered this scene with 100 samples, and in a resolution of 3840x3840. It only took my computer about a minute and a half to render, but I also have the RTX 2080 super GPU, and that's a pretty powerful GPU.
@@RyanKingArt Thanks for the info! I’ll have to take a look at my render settings again and experiment a little. I’m still kinda new to Blender so I haven’t got everything worked out yet.
@@whenyoucantfindafriend9304 Ok. to make it render faster, you could turn the resolution and samples down. also if you have a GPU in your computer, you could render with that.
@@RyanKingArt whoops! Literally had all the mistakes you said 😂. I set the samples way too high and accidentally set the render to CPU instead of GPU! It rendered in 2 min with the changes. Thank you so much for responding!
You are God.
No, I'm not, I'm just a human being. but thanks for watching.
Good
Thanks!
Hi Ryan. I am sorry. My deepest apologies. You were right. The subtitles are already there. I made a mistake and I apologize, I'm sorry. Good luck.
No worries! Thanks for watching.
cg geek made a banana in just 1 minute
Lol yep, true. 😄
Man, such a great potencial this software has but what shit the material editor usability. Have the developers ever looked at other render engines? If they can't make it better at least copy the best of the others avaiable in the market. Once they get it simple, clean and intuitive I will give it a try.
sorry you don't like it.
I like bananas🍌
me too!!
#love
thanks!
🤤🤤🤤
🍌🍌🍌
Seeing a CGI Banana makes me think of the 2001 Video game Spider-Man 2: Enter Electro for the PS1. Bananas were a prominent feature of the "What If Mode". That being said, I'd probably bake the textures so that I can downscale them to 256x256 or 128x128.
Oh cool Lol. Thanks for watching.
YAAAYY
thanks!
I imagine God having the same tone and commenting while creating bananas.
Thank you so much Ryan! Love your tutorials and your persistent instructions through the video.
Haha thanks!
I started Blender a couple of months ago and your tutorials really help to understand the overall view. Love that you explain it step by step and also repeat the explanaition each time. I got so much better thanks to your videos and evan did my thesis project two months ago partly on blender
thanks for watching!
Could you make an ocean material ?
Also, I love the texture of the banana!
thanks for the tutorial idea!
- it was a pleasure from start to finish - thx!! :^]
thanks for watching!
Amazing channel!!
Thank you!
Please do how to model highpoly Banana Tree
thanks for the tutorial request.
Sir Ryan , I am pleading a request to make a procedural material for creating leaves texture .
thanks for the video request. 👍
👍👍👍🍌
thanks!
Truly a wizard. I taught blender to kids and would give them your youtube to learn texturing
thanks!
Thanks for this great tutorial. When do you plan to peel the banana?🍌
Hmm, not sure. thanks for watching!